IRC logs for #openttd on OFTC at 2010-09-18
            
00:05:08 *** Sacro has quit IRC
00:52:19 *** lolman_ has joined #openttd
00:56:41 *** lolman has quit IRC
01:00:36 *** frosch123 has quit IRC
01:02:21 *** Razmir has left #openttd
01:02:26 *** ajmiles has quit IRC
01:04:05 *** Razmir has joined #openttd
01:05:37 *** Fuco has quit IRC
01:14:55 *** waldtroll has joined #openttd
01:15:09 *** waldtroll has left #openttd
01:40:00 *** glx has quit IRC
02:02:33 *** rJoe has quit IRC
03:16:12 *** pugi has quit IRC
03:18:25 *** DDR has joined #openttd
03:21:00 *** Lakie has quit IRC
03:56:27 *** llugo has joined #openttd
04:03:37 *** lllugo has quit IRC
04:10:39 *** nicfer1 has joined #openttd
04:14:31 *** nicfer has quit IRC
04:26:49 *** Chrill has quit IRC
04:27:07 *** Chrill has joined #openttd
04:51:40 *** DDR_ has joined #openttd
04:56:03 *** Eddi|zuHause has quit IRC
04:56:27 *** Eddi|zuHause has joined #openttd
04:57:09 *** DDR has quit IRC
04:57:19 *** DDR_ is now known as DDR
05:00:11 *** perk11 has joined #openttd
05:00:58 *** nicfer1 has quit IRC
05:14:27 *** a1270 has joined #openttd
05:15:33 *** TruePikachu has quit IRC
05:17:17 *** DDR has quit IRC
05:38:58 *** ecke has quit IRC
05:53:11 *** last_evolution has joined #openttd
05:58:10 *** Sacro_ has joined #openttd
06:06:22 *** Sacro_ has quit IRC
06:06:54 *** andythenorth has joined #openttd
06:06:57 <andythenorth> morning
06:31:17 *** Cybertinus has joined #openttd
06:38:06 *** ^Spike^ has joined #openttd
06:39:18 *** bartavel` has quit IRC
06:40:34 *** bartavelle has joined #openttd
06:44:59 <Muxy> morning kiss
06:49:05 *** TomyLobo has joined #openttd
06:56:03 <andythenorth> @seen frosch123
06:56:03 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 7 hours, 22 minutes, and 49 seconds ago: <frosch123> yes
06:59:35 *** keoz has joined #openttd
07:04:48 *** perk11 has quit IRC
07:23:45 *** Alberth has joined #openttd
07:25:18 *** GecK has joined #openttd
07:25:20 <GecK> hi
07:31:19 <Terkhen> good morning
07:32:23 <robotboy> hello
07:37:26 *** SERGEY_ZP has joined #openttd
07:46:18 <SERGEY_ZP> Please, look at this page http://wiki.openttd.org//Ru , there are no RU flag, but on EN page http://wiki.openttd.org/Headquarters both flags are present. What I do wrong on RU page?
07:50:30 <Eddi|zuHause> SERGEY_ZP: you don't have unicode set up, so we can't read the first link
07:51:05 <Yexo> Eddi|zuHause: you can go there from the second link, just click the russian flag
07:51:15 <Yexo> http://wiki.openttd.org/%D0%A8%D1%82%D0%B0%D0%B1/Ru
07:51:20 <Yexo> ^^ does that work for you?
07:51:21 <Eddi|zuHause> Yexo: yes
07:51:40 <Yexo> the strange thing is that it works if you go to edit page, preview
07:52:41 <SERGEY_ZP> yes, work
07:53:34 <Eddi|zuHause> SERGEY_ZP: i don't see anything obviously wrong. maybe it's a bug in the wiki
07:54:07 <SERGEY_ZP> ok, thanks
07:55:16 * andythenorth proposes a new cb
07:55:29 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=50122
07:58:26 <dihedral> morning....
07:58:54 <VVG> actual link lists /Ru with R uppercase, while in edit it's lowercase, does that matter? if you go to /ru link, page does not exists
07:59:17 <dihedral> andythenorth, are you sure you want the first word in your forum thread title to be "Request"?
07:59:50 <dihedral> VVG, i assume that's the wiki right?
07:59:59 <dihedral> iirc all pages start with an uppercase letter
08:00:03 <andythenorth> dihedral: I've changed it to proposal
08:00:14 <dihedral> much better
08:00:23 <dihedral> the other word kinda is asking for 'flames' :-P
08:01:49 <SERGEY_ZP> Thanks for help VVG
08:02:31 <SERGEY_ZP> tag language_page=ru must be uppercase language_page=Ru
08:02:42 *** Wolf01 has joined #openttd
08:02:53 <Wolf01> morning
08:03:41 <VVG> Did you save your page? I don't see any difference and in edit preview it worked before anyway
08:04:18 <SERGEY_ZP> i save page several seconds ago
08:04:19 <Eddi|zuHause> the page shows correctly now
08:04:25 <VVG> yeah, just saw it
08:05:41 <planetmaker> good morning
08:06:51 * dihedral hopes that is not all google translate :-D
08:07:10 *** SERGEY_ZP has left #openttd
08:07:35 <dihedral> good morning planetmaker
08:09:14 *** SERGEY_ZP has joined #openttd
08:10:11 <planetmaker> hey dihedral
08:19:03 <planetmaker> hm... spammers in the forums
08:19:05 *** Progman has joined #openttd
08:19:05 *** fonsinchen has joined #openttd
08:20:01 <Eddi|zuHause> <SERGEY_ZP> tag language_page=ru must be uppercase language_page=Ru <-- now i'm convinced that it's a bug/missing feature in the wiki...
08:20:46 <Eddi|zuHause> all wikis i know should be case-agnostic in the first letter...
08:21:45 <SERGEY_ZP> i agree whith you
08:22:23 <robotboy> we seem to be getting a bit more spam on the forums lately during your night
08:22:24 <SERGEY_ZP> in other pages this tag used like language_page=ru and there no problems
08:22:31 *** Chrill has quit IRC
08:25:09 *** Zuu has joined #openttd
08:28:01 *** last_evolution has quit IRC
08:34:11 <VVG> that's certainly curious. i browsed through a few russian pages and all work properly with lower case language_page
08:34:41 <VVG> if i knew before they should work with lower case, i wouldn't ever guesses uppercase might matter :9
08:36:11 *** avdg has joined #openttd
08:38:56 <SERGEY_ZP> :)
08:43:13 *** keoz has quit IRC
08:57:55 *** X-2 has joined #openttd
09:07:00 *** |Jeroen| has joined #openttd
09:13:32 <Eddi|zuHause> how much power should a PSU in a decent PC give?
09:13:55 <Eddi|zuHause> ... i mean they offer from 350W to 1000W...
09:14:08 <dihedral> 350 may cause issues, depending whats inside
09:14:16 <dihedral> 1000W is overkill (mostely)
09:14:23 <Eddi|zuHause> exactly
09:14:29 <Eddi|zuHause> but what's the "right" amount?
09:14:30 <dihedral> however, the PSU will only drain what it needs
09:14:42 <dihedral> for the 'right' amount you could start calculating
09:14:54 <andythenorth> Eddi|zuHause: the answer to mb is 'bloomsmith' :P
09:14:55 <dihedral> usually you will be provided with those details when buying components :-P
09:14:57 <Eddi|zuHause> well, PSUs tend to have a bad conversion ratio when not at full load
09:15:22 <dihedral> there is a psu out there with 85% efficiency
09:16:46 <planetmaker> andythenorth: my dictionary doesn't have that :-(
09:17:11 <Terkhen> wikipedia redirects me to "blacksmith"
09:20:01 *** SERGEY_ZP has left #openttd
09:21:18 <Eddi|zuHause> ... so does 430W suffice or should i rather go for 500W?
09:21:22 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=50122
09:28:22 *** [hta]specx has joined #openttd
09:44:53 *** keoz has joined #openttd
09:45:59 <ccfreak2k> Eddi|zuHause, depends on how much wattage all your components draw.
09:46:25 <ccfreak2k> Also the "conversion ratio" is power factor.
09:46:47 <ccfreak2k> Sometimes just shortened to "x% efficiency at y watts".
10:29:32 * dihedral enjoys generics in java ^^
10:31:26 *** keoz has quit IRC
10:37:18 *** pugi has joined #openttd
10:38:10 <ccfreak2k> If you're feeling adventurous, you could poke at the wires in your PSU with an ammeter.
10:38:19 *** Fast2 has joined #openttd
10:39:25 *** KenjiE20 has joined #openttd
10:40:20 * Zuu "enjoys" making a powerpoint presentation :-p
10:41:23 <dihedral> ouch
10:45:25 <planetmaker> keynotes :-P
10:46:01 <planetmaker> which reminds me... I need to prepare my justification to visit SmatZ :-P
10:46:07 <planetmaker> damn
10:47:29 *** fonsinchen has quit IRC
10:51:20 *** valhallasw has joined #openttd
10:52:52 *** LunarWolf has joined #openttd
10:53:22 <LunarWolf> hi
10:53:30 <LunarWolf> a neded help
10:53:49 <LunarWolf> I serrching graf ECS vector
10:54:11 <Alberth> isn't that on bananas?
10:54:40 <Alberth> (main menu -> online content -> type "ECS" in the search box
10:54:43 <Alberth> )
10:55:29 <planetmaker> it is
10:55:45 <LunarWolf> some graphics will not work because the lack of any ECS Vector
10:56:40 <Alberth> I don't understand that, what does "some graphics will not work" mean ?
10:57:19 <Alberth> perhaps post a picture at some imagebin ?
10:58:45 <Terkhen> LunarWolf: the vectors have to be added to the newgrf list in order
10:59:13 <LunarWolf> sry
10:59:55 <Terkhen> I don't remember which order, though :)
11:00:08 <VVG> afaik, town vector should first one out of all vectors, all others come after it
11:00:16 <VVG> should be*
11:00:26 <Terkhen> town -> basic -> all others IIRC
11:00:26 <Eddi|zuHause> they should be sorted by grf-id
11:00:46 <Eddi|zuHause> and you probably shouldn't add all of them
11:01:20 <LunarWolf> Error when booting graph: ECS Town vector must be loaded before ECS Agricultural vector.
11:01:35 <VVG> read up a few lines back
11:02:25 <Alberth> from the main menu, open the newgrf window, click on 'ECS town' and click at 'move up' until it is the first of the ECS grfs
11:03:26 <LunarWolf> omg
11:03:56 <LunarWolf> landing sequence
11:04:00 <LunarWolf> thanx
11:04:22 <VVG> wasn't it obvious from that error message?
11:05:09 <LunarWolf> yes, rearranged, and it's working
11:05:56 <planetmaker> VVG: that involves reading!
11:06:01 <Terkhen> :)
11:06:37 <planetmaker> reading comprehension. A skill ... vastly overestimated in default users
11:06:42 <planetmaker> (sorry, I'm mean, I know)
11:07:20 <LunarWolf> PS. For me, joined the college and doing something to expedite the 32bpp graphics
11:07:31 <planetmaker> I guess for the same reason all other red warning boxes in OpenTTD are also ignored. Click. Oh was there something?
11:07:37 <planetmaker> Never seen a thing...
11:07:46 <dihedral> interesting - selling a share on a network game, executes the CmdSellShare command twice...?
11:08:10 <Alberth> one for test, and one for doing?
11:08:31 <dihedral> ah - crap :-D
11:08:38 <planetmaker> but... does it need testing?
11:08:55 <planetmaker> buying: yes. But selling?
11:08:59 <Rubidium> selling shares you don't have?
11:09:03 <Alberth> you may not have enough money :p
11:09:06 <planetmaker> of course :-P
11:09:09 <Rubidium> selling shares in non-existant companies?
11:09:18 <dihedral> then i was sitting at the wrong line with my function call :-D
11:09:25 <planetmaker> Rubidium: it would even be realistic! :-P
11:09:42 <dihedral> planetmaker, shh, don't mention that word - you'll unleash the tiger
11:09:47 <planetmaker> trallala :-)
11:10:07 <planetmaker> dihedral: no worries. I'm plonked by that realism person ;-)
11:10:14 <Terkhen> it's safe unless you say it three times :P
11:10:38 <LunarWolf> I have done: OTTD LightSetup for maya 2011, anyone wants?
11:10:42 <Eddi|zuHause> dihedral: all 'Cmd's have an "if (DC_EXEC)" block
11:11:09 <dihedral> just noticed :)
11:11:11 <dihedral> thanks though
11:13:10 *** Fuco has joined #openttd
11:13:39 <LunarWolf> How to test everything, then I'll throw tutorial and forum.
11:14:11 *** fjb has joined #openttd
11:14:13 <dihedral> talking of which - where would you like documentation Rubidium ? :-P
11:14:18 <fjb> Moin
11:17:49 <LunarWolf> Fish + Port 32bpp incoming :P
11:25:29 *** keoz has joined #openttd
11:32:45 *** Sacro has joined #openttd
11:32:55 <andythenorth> ^ ??
11:35:48 <LunarWolf> working on a graphic, This will in turn - Fish, Pord+addons, all ECS
11:36:15 <LunarWolf> Port*
11:36:19 *** LunarWolf has quit IRC
11:36:41 <andythenorth> I didn't 100% understand that, but nvm
11:36:44 <Alberth> 32bpp support for newgrf?
11:41:23 * andythenorth wonders how many colours of church there are in default graphics
11:41:59 *** keoz has quit IRC
11:42:02 * andythenorth thinks a thatched roof on a forge might not be the wisest idea
11:42:57 *** HerzogDeXtEr has joined #openttd
11:43:07 * Hirundo guesses there is only one church sprite + a bunch of recolour sprites
11:48:09 <fjb> What are "lickable pixels"?
11:48:56 <andythenorth> it's a phrase borrowed from Steve Jobs and highly not original :|
11:48:58 *** HerzogDeXtEr1 has quit IRC
11:50:45 * andythenorth wonders if Lunarwolf is recreating Fish ships in Maya
11:51:02 <andythenorth> that would be....interesting. As most of the ships are based on 3D renders :P
11:51:08 <fjb> But what is the meaning of that phrase?
11:51:39 <andythenorth> they look so tasty you want to lick the screen
11:53:25 <fjb> Oh no...
11:56:04 <planetmaker> andythenorth: three colours
11:56:09 <planetmaker> using re-colour property
11:56:20 <andythenorth> thanks
11:57:15 <fjb> Hm, now there are at leat three railway track sets. Which one to use?
11:57:27 <planetmaker> fjb: of course swedish rails :-P
11:57:48 <fjb> Ah, yes, I would have guessed that answer. :)
11:57:54 <planetmaker> </shameless plug> ;-)
11:58:06 <planetmaker> it really depends what you want
11:58:17 <planetmaker> nutracks has A LOT of track types
11:58:24 <planetmaker> se rails just re-defines rail an e-rail
11:58:33 <fjb> So what is the diffenrence in this sets?
11:58:37 <planetmaker> the uk tracks modify the rails to narrow gauge
11:58:51 <fjb> Hm, that answers ma question.
11:58:52 <planetmaker> metro tracks add a 3rd rail. Usable with some train sets
11:59:00 <planetmaker> trans rapid is clear, too
11:59:09 <planetmaker> shanghai maglev is another maglev. Nicer looking
11:59:16 <planetmaker> but those were at least 5 :-P
11:59:42 <planetmaker> Swedish rails offer the best snow support and nice fences ;-)
11:59:45 <fjb> Which of the track sets use the new track set feature? SE tracks, Nutracks and British tracks I guess.
11:59:49 <planetmaker> and: nicest depots :-P
11:59:57 <planetmaker> all of those
12:00:11 <planetmaker> others I didn't consider
12:00:12 <fjb> That is nice.
12:00:29 <Ammler> the special feature of nutracks are different speeds, don't know, if the other support such things
12:00:30 <planetmaker> others are not "worth it anymore" ;-)
12:00:43 <planetmaker> I think the others don't
12:00:56 <planetmaker> besides, you can use nutracks + se rails in parallel
12:01:04 <Ammler> but the graphics might not be complete or perfect ;-)
12:01:07 <planetmaker> but then you'll have the se rails replace the slowest track type
12:01:12 * fjb hopes for a road set feature.
12:01:34 <planetmaker> peter1138 seems to be in hiatus :-(
12:02:27 <fjb> May be he comes back when it gets cold outside.
12:04:53 <fjb> The new NewGRF window is great.
12:06:57 *** Chris_Booth has joined #openttd
12:08:23 <fjb> Is UKRS2 playable yet?
12:08:46 <Chris_Booth> UKRS2 is on bananas so i would assume so
12:08:55 <Chris_Booth> was it ever unplayable?
12:10:05 *** ajmiles has joined #openttd
12:10:55 <fjb> With only some early vehicles I considered it not really playable, only for testers.
12:11:25 <Chris_Booth> fjb that is true it is not complete. it is only a tester
12:11:48 <Chris_Booth> it is not a full UKRS replacement yet
12:12:01 <Chris_Booth> and has no UKRS release date at the moment
12:12:09 <Chris_Booth> this can all be found on pikkas webiste
12:13:37 *** glx has joined #openttd
12:13:37 *** ChanServ sets mode: +v glx
12:13:38 *** rTypo has joined #openttd
12:14:17 <fjb> FIRS and FISH are also not complete but really playable. That is why I asked.
12:16:09 <Chris_Booth> I understand what you are saying fjb. Its a shame you can't use UKRS + UKRS2
12:16:19 <Chris_Booth> then have the nice new sprite for the engines upto 1970
12:16:28 <Chris_Booth> then just the old prites after that
12:24:04 *** sparr has quit IRC
12:29:09 *** Chris_Booth has quit IRC
12:30:22 *** Alberth has left #openttd
12:31:26 *** Adambean has joined #openttd
12:33:41 <Eddi|zuHause> use it with daylength x4 or x8, then you can have long lasting games until 1970
12:51:14 *** frosch123 has joined #openttd
13:06:02 <fjb> Quak frosch123
13:06:56 *** valhallasw has quit IRC
13:07:39 <frosch123> moin fjb :)
13:11:17 *** Kurimus has joined #openttd
13:13:38 *** Zuu has quit IRC
13:16:29 *** SERGEY_ZP has joined #openttd
13:18:08 *** SERGEY_ZP has left #openttd
13:19:30 *** SERGEY_ZP has joined #openttd
13:20:03 *** SERGEY_ZP has left #openttd
13:21:24 <frosch123> "Froshc, really u are the game developer?? I love you work!!" <- lol
13:21:58 *** psorek has joined #openttd
13:22:10 <SmatZ> :D
13:22:11 <psorek> hi
13:22:22 <psorek> when can i get
13:22:32 <SmatZ> nice to hear that, frosch123 :)
13:22:35 <psorek> rpm pack of openttd 1.0.4?
13:22:41 <Terkhen> :)
13:22:58 <frosch123> SmatZ: http://www.tt-forums.net/viewtopic.php?p=904084#p904084 in case you haven't seen it
13:22:59 <Terkhen> hi psorek
13:23:09 <SmatZ> :)
13:23:36 <psorek> hi
13:23:41 <psorek> not -rc1
13:23:43 *** Amis has joined #openttd
13:24:34 <frosch123> afaik we do not have rpms, only deb and tgz-ile archives
13:25:10 <frosch123> *tgz-like
13:25:12 <Amis> Hello!
13:25:50 <Terkhen> hello Amis
13:26:20 <Amis> When starting a new game if I set no. of industries to none will no industries be constructed during gameplay?
13:26:44 <SmatZ> Amis: Alberth is working on a patch that will do that, I think
13:27:10 <andythenorth> quak
13:27:11 <Amis> But now it just means I start without industries and later theyll show up
13:27:13 <Amis> right?
13:27:34 <Terkhen> yes
13:27:39 <Amis> Thank you
13:28:02 <heffer> Ammler: will there be a 0.3.1 of opengfx soonish? or should i just patch in my spec file the makefile until 0.3.1 is out?
13:28:36 <Ammler> planetmaker: ^
13:28:53 *** Fast2 has quit IRC
13:29:17 <Ammler> afaik, the "issues" are fixed in nightly
13:29:54 <Ammler> except the md5 test
13:30:05 <Ammler> which never was working :-)
13:30:12 <andythenorth> frosch123: how do I forbid a layout but allow the construction routine to try another one?
13:30:48 <frosch123> ottd always tries all layouts
13:30:52 <andythenorth> if I return anything but 0400 to cb 28 the construction will fail
13:31:02 <frosch123> it starts at a random one and then tries all layouts
13:31:09 <andythenorth> hmm
13:31:13 *** weirdy has joined #openttd
13:31:16 <andythenorth> and when player funds?
13:31:16 <Ammler> heffer: what would you need to patch?
13:31:27 *** psorek has quit IRC
13:31:36 <Ammler> the install executable or soemthing else?
13:31:52 <frosch123> the same. if there are n layouts it will start a random first one. then it tests layouts random to n, and then 1 to random - 1
13:31:58 <frosch123> the first one succeeding is build
13:32:07 <heffer> yes they are. that's why i'm asking. i'm just not too keen to package a prerelease version for the official repos
13:32:16 <heffer> the make files
13:32:26 <heffer> they give me some errors about sh getting wrong parameters
13:32:33 <andythenorth> frosch123: thanks. I might test it later.
13:32:47 <andythenorth> it's not how I understood cb28 to work :o
13:37:39 *** nicfer has joined #openttd
13:38:26 *** LaSeandre has joined #openttd
13:38:43 <Ammler> heffer: I will ask pm to release a bugfix version this weekend...
13:38:55 <heffer> Ammler: that'd be great, thanks
13:40:41 *** weirdy has left #openttd
13:42:42 <Eddi|zuHause> <frosch123> the same. if there are n layouts it will start a random first one. then it tests layouts random to n, and then 1 to random - 1 <--- that means "easy" to place layouts should be spread out over the layout-spectrum, not clustered. because the first one in the cluster would get preference
13:43:07 <Eddi|zuHause> similar to how ufos annoyingly always land on the same spot
13:43:24 <Eddi|zuHause> if only a small part of the map is covered with rails
13:43:49 <frosch123> yes
13:44:15 <frosch123> though i am not sure whether you can divide the layouts into easy and hard placeable
13:47:27 <Eddi|zuHause> well, if you think ECS tourist centers, then the castle neuschwanstein is hard placeable :)
13:48:06 <frosch123> rather "not even worth trying"-placeable
13:50:45 <glx> Eddi|zuHause: it's easy if you prepare the land :)
13:51:36 <glx> but yes george was crazy when he wrote this newgrf
13:52:22 *** azaghal has joined #openttd
13:53:16 <frosch123> Eddi|zuHause: actually, just code a method to let newgrfs provide a required landshape, so ottd can terraform for them
13:53:44 *** nicfer has quit IRC
14:02:02 <fjb> Aree there track aware bridges yet?
14:05:58 <azaghal> Track-aware?
14:06:48 <fjb> Track type aware.
14:07:24 <Ammler> the railtype sets do overlay their tracks
14:09:42 <fjb> So they are not usable with a bridge set?
14:09:52 <Ammler> they should
14:10:01 <fjb> Ok, I will try.
14:10:14 *** Sacro has quit IRC
14:10:21 <Ammler> it would be better if there are bridge sets without tracks maybe :-)
14:12:55 *** Hirundo is now known as everyone
14:13:07 *** everyone is now known as Hirundo
14:18:40 *** rTypo has quit IRC
14:21:55 <Eddi|zuHause> make one ;)
14:22:05 <Eddi|zuHause> TBRS could use an update
14:28:05 *** rTypo has joined #openttd
14:31:11 *** Yexo has quit IRC
14:31:33 *** Yexo has joined #openttd
14:36:11 <fjb> Oh opengfs has hay bales now. :-)
14:37:46 *** Zuu has joined #openttd
14:39:17 <fjb> And FIRS has big red somethings...
14:40:03 <frosch123> also blue ones iirc :)
14:40:58 <fjb> Only found the red ones yet. Now looking for the blue.
14:42:08 <fjb> Oh, fishing grounds. Didn't I see some sailing ships on the forum some days ago?
14:42:57 <fjb> Found a kind of purple something.
14:51:44 <Eddi|zuHause> that's the smithery...
14:52:04 <Eddi|zuHause> which accepts iron ore
14:52:09 <Eddi|zuHause> which is a huge scandal!
14:52:46 <Eddi|zuHause> (according to HIM)
15:00:00 *** Sacro has joined #openttd
15:07:03 <fjb> Hm? Scandal?
15:08:26 <Eddi|zuHause> well... you know HIM ;)
15:08:32 <fjb> Windmills!
15:09:04 <fjb> Which of the HIMs I'm now thinking of?
15:09:22 <fjb> The ECS inventor?
15:09:34 <__ln__> The HIM that is listed under "German Rock" or something on PS3's VidZone service?
15:09:53 <Eddi|zuHause> HE whose name shall not be mentioned.
15:10:06 <fjb> So German is not all that wrong.
15:10:24 <__ln__> ah, you mean HIM.
15:10:51 <fjb> But why is it a scandal?
15:11:27 <Eddi|zuHause> because a smith consumes raw iron. raw iron is produced from iron ore in foundaries
15:11:34 <Eddi|zuHause> foundries?
15:11:37 <Eddi|zuHause> whatever
15:11:50 <Eddi|zuHause> it's HUGELY unrealistic
15:14:05 <fjb> The whole game is unrealistic...
15:16:22 *** lobstah is now known as lobster
15:18:31 <andythenorth> Eddi|zuHause: did I miss something? I was away until just now :P
15:18:47 <Eddi|zuHause> andythenorth: nothing to see here. move along :p
15:19:44 <andythenorth> Eddi|zuHause: I did a little historical research
15:20:06 <andythenorth> it's quite plausible for a bloomsmith to both smelt the ore, produce the basic iron blooms, and then work it
15:20:31 <andythenorth> in 1600s north america one smith might have run the whole process
15:24:25 <Eddi|zuHause> well... HIS research on pre-industrial iron processing, iron foundry was usually done close to an iron and wood source (e.g. in 1475 almost 40.000 people in the Oberpfalz [Bavaria] were employed directly or indirectly in iron foundry), while smith-able iron was produced in "hammer-works" usually found along rivers.
15:25:28 *** valhallasw has joined #openttd
15:26:25 <fjb> Will there be a version of the sand pit with shovel equiped people? :-)
15:27:12 *** Sacro has quit IRC
15:27:18 <andythenorth> fjb: maybe :P
15:27:27 <andythenorth> Eddi|zuHause: ask him if the track gauge is accurate
15:28:16 <Eddi|zuHause> possibly interesting/boring/micromanagement nightmare twist to industry production: large industries from ~1840 to ~1980 need large amounts of people to work properly
15:28:29 <fjb> He cheated with the speed of one EMU in his famous train set...
15:28:54 <Eddi|zuHause> he cheated with more things than that ;)
15:29:17 <fjb> That is the most obvious.
15:29:59 <fjb> Number of pasengers is the other.
15:34:34 *** Progman has quit IRC
15:45:06 *** ecke has joined #openttd
15:49:20 *** nicfer has joined #openttd
15:51:21 *** Devroush has joined #openttd
15:51:43 *** Joni- has quit IRC
16:00:08 * andythenorth is puzzled
16:00:38 <andythenorth> frosch123: do the return values for this look correct?
16:00:38 <andythenorth> http://pastebin.com/vKstGSbE
16:04:30 <frosch123> yes
16:05:41 <andythenorth> ok good
16:05:54 <andythenorth> I always have trouble with things where 00 has to be written as 80 :P
16:06:08 *** Lakie has joined #openttd
16:06:21 <andythenorth> thanks
16:07:31 *** Sacro has joined #openttd
16:07:46 <Eddi|zuHause> need a macro "CALLBACK_RESULT(\w4)" that automatically sets bit 15... but that can't be done with the preprocessor...
16:08:54 *** Adambean has quit IRC
16:14:28 <andythenorth> frosch123: I tested cb28 with some layouts not allowed
16:14:39 <andythenorth> fails :(
16:14:47 <andythenorth> player has to keep trying to build
16:15:49 <andythenorth> one possibility is that I've done it wrong :P
16:17:42 <dihedral> for the german speaking folk out there: http://www.youtube.com/koalakombat#p/u/24/CEmFdPtK3sk
16:20:23 * andythenorth reads source
16:20:42 *** Adambean has joined #openttd
16:23:03 *** Chris_Booth has joined #openttd
16:24:05 <Eddi|zuHause> ok. that does it. /me puts dihedral on The List
16:24:17 <Chris_Booth> the list Eddi|zuHause ?
16:24:21 <dihedral> the ignore list
16:24:29 <dihedral> looks like Eddi totally did not like the link
16:24:30 <Eddi|zuHause> not the list
16:24:32 <Eddi|zuHause> The List
16:24:36 *** Sacro has quit IRC
16:24:41 <Chris_Booth> ooh poor dihedral
16:24:45 <Chris_Booth> I will talk to you dih
16:25:04 <dihedral> as if Eddi|zuHause talked that much with me :-P
16:25:17 <Chris_Booth> lol then its no big loss
16:25:31 <Chris_Booth> I like The List. I am lots of Lists
16:25:42 <andythenorth> brr
16:25:51 * andythenorth looks for code that handles cb28
16:25:51 *** |Jeroen| has quit IRC
16:26:07 <dihedral> shame though - Eddi|zuHause usually has good thoughts regarding patches ^^
16:26:38 <Chris_Booth> dihedral: you are on my List (The coolest person on openTTD list)
16:26:48 * fjb wonders if Eddi|zuHause once had a horn at his nose...
16:27:02 <dihedral> Chris_Booth, that kinda sounds scary
16:27:09 <frosch123> andythenorth: CmdBuildIndustry
16:27:38 <Chris_Booth> Yeah I didn't word that very well did I
16:27:46 <dihedral> nope :-P
16:27:55 <Chris_Booth> maybe I will think befor I type creepy messages next time
16:28:07 <Chris_Booth> otherwise I will end up on Your List
16:28:12 * dihedral wonders if Eddi|zuHause ignored * :-P
16:28:24 <Eddi|zuHause> yes.
16:28:25 <Eddi|zuHause> :P
16:28:29 <dihedral> :-D
16:28:42 <robotboy> gmorning
16:28:49 * robotboy is off to bed now
16:29:00 <Chris_Booth> Fuck just superglued my hand to my shoe
16:29:29 <Eddi|zuHause> i don't think your problem is the creepy wording :p
16:29:38 <dihedral> lol
16:29:41 <Chris_Booth> lol nor do i now
16:29:55 <Chris_Booth> don't ever trust a stupent with glue
16:30:36 <Chris_Booth> s/stupent/student
16:31:02 <Chris_Booth> but stupent suits me better after what I just did
16:31:49 <dihedral> i usually get superglue quite well off of my fingers
16:31:58 * fjb imagines how Chris_Booth may be looking right now.
16:31:59 <dihedral> just peels off
16:32:03 <Chris_Booth> I have got it off now
16:32:16 <dihedral> and if all else fails "hornhaut raspel"
16:32:17 <Chris_Booth> put some thinners on it
16:32:55 *** Michael has joined #openttd
16:33:11 * Chris_Booth wonders what the person that invented superglue glued first?
16:33:33 *** Michael is now known as Guest1209
16:33:58 <andythenorth> frosch123: far as I can see, if cb28 prevents building, CmdBuildIndustry will never get to the layout iterator loop
16:34:06 <andythenorth> but I am just guessing :o
16:36:19 <Guest1209> oi oi =)
16:36:28 *** X-2 has quit IRC
16:36:41 *** Guest1209 is now known as Xaer0
16:36:55 <Xaer0> ugh my irc is doing odd.
16:37:01 <frosch123> hmm, true, cb28 is not inside the loop
16:37:09 *** Xaer0 has left #openttd
16:37:16 *** X-2 has joined #openttd
16:37:36 * andythenorth considers trying to patch that locally
16:38:23 <andythenorth> if cb28 happened inside CheckIfIndustryTilesAreFree that might work
16:38:31 <andythenorth> but it would be probably be hideous performance wise
16:38:57 <frosch123> better duplicate cb28 into the loop
16:39:04 <andythenorth> ...if an industry with many layouts checked (e.g.) vary 67 several times during cb28....wouldn't that be bad?
16:39:08 <frosch123> so it is only done when manually placing industries
16:39:27 *** Adambean has quit IRC
16:39:35 *** Adambean has joined #openttd
16:39:37 <andythenorth> frosch123: I can provide a test grf :D
16:39:42 *** Adambean has quit IRC
16:40:00 <frosch123> performance is only important for randomly placing lots of industries, and that does not need to check all layouts
16:40:31 <frosch123> feel free to create a fs task :)
16:40:51 <andythenorth> what should the task description be?
16:41:26 *** fonsinchen has joined #openttd
16:41:40 <Eddi|zuHause> "With Chuck Norris as actor, '300' would have been called '1'" :p
16:42:19 <dihedral> :-D
16:42:20 <dihedral> nice one
16:43:11 *** Alberth has joined #openttd
16:43:33 *** Alberth has quit IRC
16:44:31 <Eddi|zuHause> "compilers are like french people. they always yell at you if you don't speak their language perfectly."
16:44:53 *** Alberth has joined #openttd
16:45:25 <frosch123> Eddi|zuHause: but they still do not prevent you talking bs
16:59:34 <fjb> Hm, SMIT and TBRS dislike each other.
17:01:54 *** [hta]specx has quit IRC
17:02:19 *** [hta]specx has joined #openttd
17:04:22 <Eddi|zuHause> what the hell is a SMIT?
17:07:09 <fjb> Shanghai Maglev Inspired Track Set
17:07:38 <Eddi|zuHause> ... never heard of that
17:10:11 <fjb> Nice looking maglev tracks.
17:10:27 <Chris_Booth> sounds cool
17:10:38 <Chris_Booth> will have tgo try smit
17:11:40 <fjb> Be careful when you are using a bridge set.
17:13:19 <X-2> I always take electric trains, but I just disable the electric rails in the settings =) I don't like the maglev if you link 2 different lines together :/
17:14:15 <Chris_Booth> I like Nutracks that is fun
17:14:22 <Chris_Booth> adds a new level to the game
17:14:41 <Eddi|zuHause> the more railtypes we have, the more important it'll get to fit two railtypes in parallel...
17:15:26 <Chris_Booth> or even 3 Eddi|zuHause. For example the new metro lines may be wanted to be mixed with normal rail and Erail
17:15:46 <Chris_Booth> but only for short distances near stations or junctions
17:17:18 <andythenorth> oops :m
17:17:30 <andythenorth> forgot to set the type, version etc. on fs
17:17:42 * andythenorth apologises
17:17:52 <fjb> Bad andythenorth
17:23:15 *** Wolf01 has quit IRC
17:28:43 *** Sacro has joined #openttd
17:31:23 *** Progman has joined #openttd
17:32:43 *** fonsinchen has quit IRC
17:35:42 <planetmaker> heffer: what problems did you get?
17:36:17 <planetmaker> Ammler: it'd be nice to know _what_ is expected to be fixed...
17:36:42 <planetmaker> *some* problems are always fixed
17:38:02 <Ammler> yes, nightly is fine
17:38:07 <Ammler> except the md5
17:39:00 <planetmaker> Ammler: I didn't see _what_ heffner had problems with
17:39:29 <Ammler> I assume the same as I had?
17:39:43 <Ammler> as it is rpm spec too
17:40:12 <planetmaker> it'd be nice to know, you know...
17:40:24 <planetmaker> assumptions about other people's bug are... prone to fail at times
17:40:31 <Ammler> yep, I thing, I have reported it
17:40:34 <Ammler> think*
17:40:37 <planetmaker> he didn't say
17:41:16 <planetmaker> And I don't appreciate to tell 'it's fixed when not even the problem is clear'. Though the install executable might be his issue, I'm not sure
17:41:30 <planetmaker> Can you please ask next time for the exact error?
17:41:36 <Ammler> that too and the unix2dos
17:41:53 <planetmaker> Having a double bug report doesn't hurt
17:42:16 <planetmaker> or you could ask him to check with trunk.
17:42:45 <planetmaker> if that works. all is fine. And I know that he 'just' wants a tag
17:43:08 <planetmaker> which might make sense in this case :-)
17:43:30 <Ammler> well, I didn't build 0.3.0 either, so I thought, it is the same
17:44:02 <Ammler> you didn't get any feedback from the debian guys?
17:44:23 <planetmaker> debian packager is mathijs / blathijs afaik
17:44:52 <planetmaker> not beyond what the initial ticket is where i copied the irc chat
17:45:02 <Ammler> heffers issue was mainly, if he shall build with the bugs or if it is worth to wait for bugfix release
17:45:17 <planetmaker> my issue is: I like to know what _he_ considers bugs
17:45:26 <Ammler> I told him to ask you for a release this weekend :-)
17:45:34 <CIA-2> OpenTTD: translators * r20824 /trunk/src/lang/ (galician.txt unfinished/marathi.txt):
17:45:34 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:34 <CIA-2> OpenTTD: galician - 13 changes by Condex
17:45:34 <CIA-2> OpenTTD: marathi - 1 changes by jcravi
17:46:00 *** perk11 has joined #openttd
17:46:04 <planetmaker> and I ask to please ask for a bug description next time instead of saying blindly 'it's fixed, pm will make a release'
17:46:43 <planetmaker> that may be the answer when the bug is clear. But before I know the issue... it's daring
17:46:52 <Ammler> I didn't say, you will, I said, I will ask you to
17:47:07 <Ammler> so if you don't, it is fine :-P
17:47:22 *** Wolf01 has joined #openttd
17:51:53 *** Chrill has joined #openttd
17:52:07 <Chrill> so
17:52:20 <Chrill> hm
17:52:23 <Chrill> wrong window, sorry
17:52:38 <Alberth> it's ok to stay here :)
17:52:56 <Chrill> no, I better run off before Rubidium gets hold of me :|
17:53:16 * planetmaker grabs Chrill
17:53:31 <Chrill> :(
17:53:42 <planetmaker> I can be bribed :-P
17:54:11 <Chrill> and you expect me to have in my possession something worth bribing with?
17:54:33 <planetmaker> who knows? ;-)
17:54:38 <Chrill> no
17:54:39 <Alberth> throwing a new planet always works :)
17:54:39 <Chrill> no no no
17:54:40 <Chrill> no :(
17:54:53 * Chrill makes planetmaker a planet?
17:55:09 <Alberth> he collects them :)
17:55:09 *** perk11 has quit IRC
17:55:17 <Chrill> http://www.planetmaker.com.au/
17:55:43 <planetmaker> hm... empty page for me.
17:55:53 <Chrill> yup
17:55:56 <Chrill> same here
17:56:16 <planetmaker> got the wrong one :-P
17:56:31 *** Joni- has joined #openttd
18:00:58 *** Brianetta has joined #openttd
18:03:55 *** olleman has joined #openttd
18:16:33 *** NoSAD has joined #openttd
18:17:01 *** erani has quit IRC
18:17:19 *** Adambean has joined #openttd
18:17:52 *** Chrill has quit IRC
18:19:29 <Adambean> NoSAD spam bot gtfo
18:23:03 *** erani has joined #openttd
18:30:24 <[hta]specx> hi all
18:30:53 <[hta]specx> planetmaker: willsoon find time to finish patch submission
18:31:00 <planetmaker> ?
18:31:25 <[hta]specx> for the unfinished nmldoc "patch"
18:31:26 <planetmaker> I have a very small short-term memory
18:31:29 <planetmaker> ah :-)
18:31:37 <planetmaker> nice
18:32:01 <planetmaker> you may have noticed that at least one of your images is already part of the docs
18:32:10 <[hta]specx> need some time to ovrview the workflow, then i'll put some more creative stuff in it
18:33:04 <[hta]specx> @seen Rubidium
18:33:04 <DorpsGek> [hta]specx: Rubidium was last seen in #openttd 7 hours, 23 minutes, and 54 seconds ago: <Rubidium> selling shares in non-existant companies?
18:33:36 <planetmaker> oh, he'll love such highlights ;-)
18:34:04 <[hta]specx> ?
18:34:38 <Alberth> highlighting him without need
18:35:16 <Eddi|zuHause> more specifically: without asking a question/other context
18:35:34 <Alberth> if you want him to read something, just enter it in the channel. He'll read it when he is back
18:36:23 *** fonsinchen has joined #openttd
18:36:23 *** avdg has quit IRC
18:36:29 <[hta]specx> => me is "highlighting" (?) when using @seen cmd?
18:37:04 *** avdg has joined #openttd
18:37:21 <Alberth> you typed his name, and Dorpsgek answered, again with his name
18:38:03 <Alberth> if you don't want that, don't use the channel, talk to Dorpsgek in private
18:38:09 <[hta]specx> sry, will use prvate
18:38:12 *** Phoenix_the_II has joined #openttd
18:38:54 * Alberth still doesn't understand how @seen is useful at all
18:39:06 *** fonsinchen has quit IRC
18:39:41 *** ecke has quit IRC
18:40:06 <[hta]specx> Rubidium: nice diff on newcompetition. The problem with competition testing - to test it thorough - is to be able to use it on live servers which are heavily being utilized
18:41:26 <[hta]specx> since in competition algorithm changes, totally unknown effects are possible affecting the competition mechanics of games...
18:44:11 <Rubidium> why do you think I want it to be tested before committing it to trunk and why I've built binaries for it?
18:44:58 <[hta]specx> Im wondering if current and testing algorhithms can be somehow added to trunk, marked as "testing algo", then over time upgraded to definitive choices, or removed at all
18:46:49 <Alberth> as in the binaries created by RB?
18:47:11 <blathijs> planetmaker: Ammler: Still need feedback on something in particular?
18:47:46 <Rubidium> not without adding stuff to OpenTTD's code that we can't remove later on
18:47:46 <[hta]specx> as in an algo selector in settings, allowing all kinds of algo's to be added to trunk (and therefore tested over longer coninutuos heavy gameplay) and
18:47:47 *** NoSAD has quit IRC
18:48:30 <planetmaker> blathijs: mostly it'd be nice if packaging works with current trunk.
18:48:41 <Rubidium> e.g. the setting in the savegame, not to mention the wasted translation effort on the string in the settings
18:48:46 <planetmaker> But... try tomorrow. Not exactly now
18:48:56 <planetmaker> though even now might be helpful :-)
18:49:11 <planetmaker> I haven't yet completely adopted nforenum's system
18:49:13 <[hta]specx> upgraded to "definitive" algo when sufficient docs/testing is put in place
18:49:25 <planetmaker> but you can specify a separate DOCDIR
18:49:49 <Alberth> [hta]specx: rather than polluting trunk, a branch like done already is much better for experimenting imho
18:50:15 <Alberth> that's why branches exist
18:50:30 <[hta]specx> I second that for initial testing
18:50:50 <[hta]specx> no sucking patches in trunk
18:51:06 <planetmaker> that's why it is in the branch ;-)
18:53:19 <[hta]specx> there is a limit on how thorough you can test competition algo on branches, since not everyone plays using branches
18:54:02 <Alberth> so call it trunk with an additional patch
18:54:33 <[hta]specx> limit stays, no matter how you call it
18:54:46 <Rubidium> [hta]specx: and how is trunk different? It's not used for competition as well as far as I can see
18:54:57 <Rubidium> and testing this in 1.0.5 doesn't feel "right" to me
18:54:59 <andythenorth> Alberth: I like @seen
18:55:13 <andythenorth> I use it to figure out if someone might be asleep ;p
18:55:14 <Rubidium> I like @names :)
18:55:25 <planetmaker> [hta]specx: if you like to organize such event, #openttdcoop surely can provide a server
18:55:27 <Rubidium> andythenorth: it doesn't account for siestas
18:55:45 <planetmaker> @names Rubidium
18:55:50 <[hta]specx> better have all servers running with those algo's.
18:55:52 <planetmaker> seems pointless ;-)
18:55:53 <andythenorth> @names planetmaker
18:56:06 <Alberth> @andythenorth :)
18:56:08 <planetmaker> @names planetmaker
18:56:11 <planetmaker> hm
18:56:17 <[hta]specx> then see how it works out in all the different competition scenario's
18:56:36 <planetmaker> [hta]specx: that obviously is no option
18:56:41 <Chris_Booth> planetmaker: anything ever happen wwottdgd?
18:56:47 <planetmaker> Chris_Booth: no
18:56:51 <blathijs> planetmaker: I'll have a go with the current trunks, but that'll probably be in one or two weeks
18:56:52 <Rubidium> planetmaker: that's because it doesn't work for you; if it does, then it'll list all nicks in the channel
18:57:11 <planetmaker> oh. it's @nicks ?
18:57:40 <Rubidium> apparantly...
18:57:46 <Rubidium> http://irclogs.qmsk.net/channels/openttd/link/1233588137#1233588137
18:57:49 <Chris_Booth> maybe one day day 3 will be complete planetmaker
18:58:04 <planetmaker> maybe. Hopefully
18:58:30 <Chris_Booth> maybe I will re-incarntant my work on it
18:59:07 <Chris_Booth> but that is less than likely at the moment with my work load
19:13:36 *** nicfer has quit IRC
19:18:35 *** uros has joined #openttd
19:22:31 *** welshdragon has left #openttd
19:23:26 *** DDR has joined #openttd
19:25:24 *** Brianetta has joined #openttd
19:26:34 *** lobster has quit IRC
19:35:39 <eQualizer> OpenTDD sooo heavy on linux. :((( Or then it's just my ooooold laptop. :((((
19:35:53 <eQualizer> Xorg takes all the CPU
19:37:10 <Eddi|zuHause> you're probably missing 2D graphics acceleration
19:37:37 <eQualizer> Could be. But I have no idea how to enable that on Xubuntu.
19:37:53 <Eddi|zuHause> what does glxinfo tell you?
19:39:09 *** last_evolution has joined #openttd
19:41:00 <eQualizer> What should I look for?
19:42:58 <Eddi|zuHause> something that says "everything is shit!"
19:47:30 *** lobster has joined #openttd
19:51:09 *** Fast2 has joined #openttd
19:52:04 * dihedral "oh my word"'s at forum reply
19:54:30 <Eddi|zuHause> Muxy probably has goal servers in mind...
19:54:44 <Muxy> Muxy has lot of things in mind
19:55:04 <Muxy> and has already a bot
19:55:12 <Eddi|zuHause> Muxy also talks about himself in the third person
19:55:23 <Eddi|zuHause> i think Muxy is himself a bot
19:55:59 <Muxy> aha
19:56:05 <dihedral> "not necessary to have particular protocol [...] use a bot slot (can hide from clients) [...] some extra "bot" paquet can be used"
19:56:07 <Eddi|zuHause> and alone skipping the savegame download needs a separate protocol
19:56:39 <dihedral> that's kinda what made me "oh my word" on it - as the entire post is a bunch of rubbish :-P
19:56:58 <dihedral> unless you try to read 'protocol' as 'network port'
19:57:13 <dihedral> then he could probably mean, run 2 protocols on the same port
19:57:30 <Muxy> Hey Mr Rubish Man is very healthy this evening
19:59:30 <dihedral> oh - he answered....
19:59:44 * Muxy slaps dihedral with a Rubiks Segmentation Fault
19:59:56 <dihedral> i had a nice global ignore :-D
20:00:28 <Eddi|zuHause> maybe you need a Rube Goldberg Machine
20:01:02 <dihedral> anyway Muxy, these extra bot packets are what design the protocol, not the port ;-)
20:01:27 <dihedral> and it's exactly these extra bot packets that are in need of careful design
20:01:56 <dihedral> the network port is not in the scope of that thread ^^
20:02:44 *** ^Spike^ has quit IRC
20:03:54 <dihedral> meaning: if you have useful ideas as to what may still be changed in those packets, or packets to add, that is welcome
20:04:03 *** rTypo has quit IRC
20:04:38 <dihedral> and you can either post decent stuff, or wait for moderation ;-)
20:07:22 <dihedral> Eddi|zuHause, i think being a nuisance is his favorite quality, next to being a bot :-P
20:07:37 <dihedral> Muxy, there is also a 'delete' button in case you were looking for that
20:07:37 <Eddi|zuHause> i guess it's bad when in Siedler the Siedler aren't displayed.
20:08:08 <dihedral> :-P
20:08:14 <dihedral> defeats the purpose a little
20:09:10 <Eddi|zuHause> yeah, kinda
20:09:30 <Eddi|zuHause> they look so cute ;)
20:09:35 *** TruePikachu has joined #openttd
20:09:49 <dihedral> it's like playing command and conqueror without an army and no base ^^
20:11:24 *** ^Spike^ has joined #openttd
20:12:35 <Eddi|zuHause> i don't understand what's wrong thoug
20:12:48 <Eddi|zuHause> it's totally lagging, like if 3D acceleration is disabled
20:14:11 *** Amis has quit IRC
20:14:15 <Eddi|zuHause> i don't know if it's the updating to wine 1.3.1 or my crazy attempts at hacking to circumvent the graphics driver bugs
20:21:18 *** ^Spike^ has quit IRC
20:22:48 *** ^Spike^ has joined #openttd
20:26:37 <dihedral> i really did have my hopes high that some community members were a bit more mature than that
20:30:48 *** ^Spike^ has quit IRC
20:31:18 *** ^Spike^ has joined #openttd
20:33:19 <CIA-2> OpenTTD: terkhen * r20825 /trunk/src/tree_cmd.cpp: -Codechange: Replace a few magic numbers by constants.
20:33:57 *** Alberth has left #openttd
20:34:12 <eQualizer> Oh nice, I found solution why the game was laggy.
20:34:19 <eQualizer> Had something to do with 8bits graphics.
20:34:43 <eQualizer> Worked with this command: openttd -b 32bpp-simple
20:35:34 *** Nite has joined #openttd
20:35:50 <Rubidium> then you're even better of with 32bpp-optimized (it's more efficient than simple)
20:36:28 <CIA-2> OpenTTD: terkhen * r20826 /trunk/src/tree_cmd.cpp: -Codechange: Simplify code for generating more trees above the snowline.
20:36:43 <Rubidium> in any case, still is some sort of driver issue; the driver not supporting 8 bits graphics and emulating it *really* slowly
20:37:05 <Nite> Hi
20:37:08 <eQualizer> Yeah well, this laptop is 6 years old...
20:37:37 <dihedral> what kind of gpu does it have, and what driver do you have installed?
20:37:40 <eQualizer> Can't really expect much from this. I even had to use ethernet-cable to get this into internet.
20:38:33 <Rubidium> actually, the older the hardware the more likely it natively supports 8 bits graphics
20:39:33 <eQualizer> I'm not actually sure which GPU this laptop has. All I know it's integrated.
20:40:45 <dihedral> integrated in the cpu or directly on the main board (the latter being common for laptops)
20:41:00 <TruePikachu> dihedral: I would assume the motherboard
20:41:09 <TruePikachu> It's like that on desktops too
20:41:21 <CIA-2> OpenTTD: terkhen * r20827 /trunk/src/tree_cmd.cpp: -Codechange: Simplify code for placement of tree groups.
20:41:35 <dihedral> i would assume so too, however things like AMD Geode do exist
20:41:58 <TruePikachu> I only think that gaming devices (i.e. the Wii Hollywood chip) integrate the GPU with the CPU; that breaks PC archetecture
20:42:14 <dihedral> erm, no
20:42:28 <dihedral> that would not brake the architecture
20:43:04 <TruePikachu> Oh :P well, I've never seen a PC with the GPU in the CPU...
20:43:25 <dihedral> you have a mobile phone?
20:43:34 <dihedral> you have a gpu in the cpu there ;-)
20:43:40 <TruePikachu> Yeah, but that isn't necessairily a PC
20:43:54 <dihedral> some are :-P
20:44:15 <dihedral> my phone has 1GHz, i recall my first computer to be way slower than that :-D
20:44:19 <TruePikachu> Hmm...would an LCD driver count as a GPU?
20:44:25 <CIA-2> OpenTTD: terkhen * r20828 /trunk/src/tree_cmd.cpp: -Add: Take into account tree group placement at the world generation progress bar.
20:44:30 <TruePikachu> dihedral: My Linux box is 800MHz
20:46:08 <TruePikachu> eQualizer: My Linux box hardware as circa 2000 (I think...). It's a Dell Optiplex GX150(?)...I have a wireless connection on it.
20:47:13 <Nite> a phone with one ghz - awe didnt know that ...
20:47:19 <TruePikachu> However, IDK if it does 8bpp emulation invisibily, or if it directly supports it
20:47:41 <TruePikachu> Nite: Better than a calculator with ~15MHz
20:48:53 <CIA-2> OpenTTD: terkhen * r20829 /trunk/src/tree_cmd.cpp: -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor.
20:49:06 <dihedral> Terkhen, commit spree ;-)
20:49:12 <TruePikachu> lol
20:49:34 <Terkhen> and just for such a relatively small fix
20:49:43 <TruePikachu> All on the same file also :P
20:50:08 <TruePikachu> But I see why you're doint it this way
20:50:18 <TruePikachu> s/doint/doing
20:52:03 <TruePikachu> Hmmm...any approximate backdoor into OpenTTD that would allow for game variables to be read?
20:54:02 <TruePikachu> If so, I could try to write a program for an ajacent computer which will report lots of generic game statistics, similar to what I will eventually do for Flight Sim
20:55:43 *** echo465 has joined #openttd
20:57:12 *** valhallasw has quit IRC
21:02:27 *** ^Spike^ has quit IRC
21:03:21 *** uros has quit IRC
21:03:48 *** ^Spike^ has joined #openttd
21:05:58 *** Sacro has quit IRC
21:13:28 *** Adambean has quit IRC
21:14:23 *** uros has joined #openttd
21:38:43 *** OwenS has quit IRC
21:38:52 *** fanioz has joined #openttd
21:40:29 *** OwenS has joined #openttd
21:43:34 *** uros has quit IRC
21:44:01 *** fanioz has quit IRC
21:44:10 *** last_evolution has quit IRC
21:45:59 *** wollollo has joined #openttd
21:49:22 *** Zuu has quit IRC
21:50:26 *** fanioz has joined #openttd
21:51:05 *** Muxy has quit IRC
21:57:38 *** Muxy has joined #openttd
22:01:23 *** ecke has joined #openttd
22:17:39 *** `Fuco` has joined #openttd
22:17:39 *** Fuco has quit IRC
22:20:01 *** KouDy has quit IRC
22:21:47 *** Cybertinus has quit IRC
22:27:34 *** tokai has quit IRC
22:29:52 *** tokai has joined #openttd
22:29:52 *** ChanServ sets mode: +v tokai
22:30:11 *** nicfer has joined #openttd
22:32:44 <TruePikachu> http://www.tt-forums.net/viewtopic.php/?p=903886#p903886
22:33:15 <TruePikachu> ** http://www.tt-forums.net/viewtopic.php?p=903886#p903886
22:33:25 <TruePikachu> ^^ fix'd
22:34:26 *** Uresu has joined #openttd
22:35:13 <Wolf01> 'night
22:35:22 *** Wolf01 has quit IRC
22:38:14 *** `Fuco` has quit IRC
22:40:20 <Terkhen> good night
22:45:56 *** fanioz has quit IRC
22:47:28 *** Uresu has quit IRC
22:49:06 <TruePikachu> Hmm...how do you change a task's niceness/priority from the BASH prompt?
22:49:27 *** Progman has quit IRC
22:49:32 <frosch123> renice
22:49:40 <TruePikachu> Does that do priority too?
22:50:07 <frosch123> ask "man renice"
22:50:09 *** avdg has quit IRC
22:50:49 <TruePikachu> renice just changes the priority of tasks
22:51:23 <TruePikachu> Hmmm...I always thought priority and niceness were different
22:52:02 <ccfreak2k> Nope.
22:52:19 <TruePikachu> top shows a column PR and a column NI
22:52:41 <TruePikachu> Wait, PR == 20 + NI :P
22:53:06 <planetmaker> sleep (4800)
22:53:43 <TruePikachu> Hmmm...how 'mean' should I make OTTD?
22:53:54 <Rubidium> planetmaker: that's a short night :)
22:53:54 <planetmaker> hm. short :-P
22:54:03 *** welshdragon has joined #openttd
22:54:42 <planetmaker> sleep 28800
22:54:51 <planetmaker> sounds better ;-)
22:55:43 <Rubidium> nightynight then!
22:55:52 <TruePikachu> Hmmm...ps does not reply with priority :(
22:55:56 <LaSeandre> 28.8k. that number brings me back.
22:56:05 <TruePikachu> ...top shows init has niceness 0
22:56:30 <TruePikachu> (strange that init has 0, I would expect -15 or so)
22:56:57 <TruePikachu> ...X also has 0...
22:57:12 <TruePikachu> I wonder if -10 would be OK for OpenTTD 1.0.4
22:58:06 <TruePikachu> I mean, I barely understand the concept of parallel operation under different priorities, and I need to keep the TTYs open for usage...
22:58:56 <frosch123> night
22:59:00 *** frosch123 has quit IRC
22:59:12 <TruePikachu> If OTTD is being too mean, I won't be able to get to the TTYs; if it is too nice, it will lag a lot like it had been
22:59:47 <TruePikachu> Think there will be any ill effects to renicing it a huge number of times while it's running?
23:01:13 <TruePikachu> I mean, some Windows apps will crash if you change the priority, but that's Windows for you...
23:01:55 * TruePikachu guesses he'll have to risk it
23:02:01 *** ^Spike^ has quit IRC
23:03:06 <TruePikachu> -_- I forgot to change the OpenTTD permissions to 755; still 750...
23:04:02 <TruePikachu> ...and Jukebox is still not working...I'll have to check the config...
23:04:30 <TruePikachu> Hmmm...
23:04:56 <TruePikachu> musicdriver = extmidi:cmd=/usr/bin/aplaymidi -p 17:1
23:09:16 * TruePikachu wishes programs could be smart enough to find a running X server
23:12:13 *** Xaroth_ has joined #openttd
23:12:28 <TruePikachu> Umm...it doesn't look like 1.0.4 forks output
23:12:47 <TruePikachu> Or, if it does, not any music driver errors...
23:14:35 <TruePikachu> musicdriver = extmidi:cmd=/usr/bin/aplaymidi -p 17:1 << any idea what's wrong with this line?
23:14:44 *** fjb is now known as Guest1238
23:14:45 *** fjb has joined #openttd
23:14:51 <TruePikachu> musicdriver = extmidi:cmd=/usr/bin/aplaymidi -p 17:1 << any idea what's wrong with this line?
23:17:49 <TruePikachu> Hmmm...the Wiki isn't exactly being helpful for this...I need a command line parameter for aplaymidi to tell what port number
23:18:21 <TruePikachu> Any chance that aplaymidi is just exiting?
23:18:31 *** Xaroth has quit IRC
23:18:37 <TruePikachu> How is the call to the application structured?
23:20:25 *** Devroush has quit IRC
23:21:51 *** Guest1238 has quit IRC
23:23:21 <TruePikachu> Hmm...still have no idea as to the problem
23:32:03 *** LaSeandre is now known as laseandre-comp
23:33:13 <TruePikachu> I'll restart SCREEN and my login session
23:33:20 *** TruePikachu has quit IRC
23:33:58 *** TruePikachu has joined #openttd
23:34:23 <TruePikachu> Well, according to the Wiki, it should work now...
23:36:12 *** laseandre-comp is now known as LaSeandre
23:37:38 <TruePikachu> Still having no music...
23:38:17 <TruePikachu> I installed pmidi, set up the sound card, confirmed that pmidi is working, and set up the config file. No luck.
23:38:40 <TruePikachu> musicdriver = extmidi:cmd=pmidi
23:39:04 <Ammler> it works with timitdy?
23:39:25 <Ammler> timidity*
23:39:51 <TruePikachu> I didn't try; timidity freezes my computer too much
23:40:15 <TruePikachu> However, if I type 'pmidi <midifile>', that works from bash
23:41:09 <TruePikachu> However, in game, it doesn't look like it has a working sound config; I press play in the jukebox, and it scrolls past each song
23:42:21 <TruePikachu> I followed the instructions on the Wiki, and it didn't work
23:52:07 *** Kurimus has quit IRC