IRC logs for #openttd on OFTC at 2010-09-12
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01:45:04 <SineDeviance> hi all. i have a server running if anyone wants to play
02:02:01 * davis slaps SineDeviance around a bit with a large trout
02:02:22 <davis> what's that servers newgrf setup? :p
02:02:47 <SineDeviance> davis: ahh :D it's just total bridge renewal, american signals, and industrial stations renewal
02:02:52 <SineDeviance> i like to keep it pretty plain
02:03:35 <davis> searching for some server with the "complete" newgrf pack for a while now , town replacement , train replacement , all kind of stations etc
02:03:47 <SineDeviance> yeah, keep looking i guess
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07:20:32 <Rubidium> good morning Terkhen
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10:16:50 <Muxy> oya, when having a graphic set like opengfx stored as tar file in the ProgramFiles (windows) folder, where is extraced the content ? in the ProgramFile Folder or in the profile\data folder ?
10:18:22 <SmatZ> tar is just a uncompressed container
10:18:48 <Muxy> ok then its read directly from tar file
10:19:26 <Muxy> then my problem is elsewhere
10:20:23 <Muxy> need to check if the OpenGFX tar file is readable to the user
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10:32:28 <Muxy> hum, it works with user with admin rights and not with regular user : failed to select requested graphic set : OpenGFX
10:41:20 <TomyLobo> Muxy who owns the file?
10:42:10 <TomyLobo> open a command prompt and do a "cacls filename"
10:46:08 <Muxy> fixed with reseting security from all files and make them inherit from folder... hehe stupid windows
10:50:55 <TomyLobo> i guess you installed that file as admin, am i right?
10:56:59 <Muxy> TomyLobo: "calcs filename" : le fichier spécifié est introuvable.. wouarf
10:57:19 <TomyLobo> with the correct filename of course :)
10:57:43 <TomyLobo> but since you dont have that "simple security" shit enabled, forget cacls and use the gui :)
10:58:32 <Muxy> anyway, it works now, thx for helping
10:59:18 <Muxy> as i remember i have copied whole folder from my pc
10:59:34 <Muxy> to the target pc through network
10:59:52 <TomyLobo> that might explain :)
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11:07:44 <Timmaexx> Hey Guys! I found a bug in the current nightly! Those tooltips which appear when I rightclick on e.g. New Game don't appear. I also use current nughtly of OpenGFX but I think it has to,do with OpenTTD
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11:09:47 <TomyLobo> i'm not actually anyone who can help you with that, but do you have more information? like when it last worked?
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11:11:04 <Timmaexx> Last time i checked was about 1000 revisions ago :|
11:17:43 <Terkhen> Timmaexx: let the mouse over the button for two seconds
11:18:51 <Vitus> You can disable it in Advanced Settings/Interface/Delay of hover events
11:19:34 <Timmaexx> Yeah this must be new?!
11:20:03 <Terkhen> 1000 revisions means 1000 different changes to the source code... some of them are features
11:20:11 <Terkhen> I don't remember the exact revision
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14:36:12 <Mek2> hello, where can I post a suggestion to correct a Slovak town name for openttd? :)
14:36:52 <TomyLobo> they might not make sense
14:37:12 <Mek2> well, only if you say that you want them to be generated :)
14:37:42 <TomyLobo> they're also usually not the same as real places
14:37:52 <TomyLobo> Mek2 what do you mean?
14:38:11 <Mek2> in the settings I say I want Slovak city names
14:38:20 <Mek2> and it takes them from a dictionary of city names :)
14:38:27 <TomyLobo> then you will get generated names that sound like slovak city
14:38:28 <Mek2> I mean, there is one town misspelt
14:38:43 <Mek2> they are not generated, just randomly choosen of the defined ones
14:38:45 <TomyLobo> they are combined from multiple parts
14:39:00 <__ln__> TomyLobo: not necessarily
14:39:18 <TomyLobo> but i guess the one he's complaining about is
14:39:21 <Ammler> Mek2: I fixed Swisstowns with a newgrf :-)
14:39:44 <Mek2> yeah but wouldn't it be better if it's fixed in the next release? :)
14:39:49 <__ln__> TomyLobo: do you know for a fact that the slovak name generator doesn't just pick names from a list?
14:40:00 <Mek2> Vranov nad Toplov -> Vranov nad Toplou
14:40:17 <TomyLobo> is that a grammatical thing?
14:40:21 <Ammler> with a newgrf it is also fixed on olders, but you can try to report it on bugs.openttd.org
14:40:29 <Mek2> it's just one character wrong
14:40:36 <TomyLobo> i.e. would "Toplov" be correct if it stands elsewhere?
14:40:55 <Mek2> as I tell, they are not generated, just picked from the list
14:41:17 <Mek2> all of them make sense ;)
14:41:34 <__ln__> there are limits to human imagination, and TomyLobo has reached his limit
14:42:11 <Ammler> Mek2: easiest is to make a fs post
14:42:13 <__ln__> TomyLobo: 17:39 < __ln__> TomyLobo: do you know for a fact that the slovak name generator doesn't just pick names from a list?
14:42:16 <Eddi|zuHause> Mek2: make a bug report at bugs.openttd.org
14:43:27 <Eddi|zuHause> Mek2: normally, town name generators are not changed, because that may break old savegames, but such a small spelling mistake might be an exception...
14:43:41 <frosch123> "Vranov nad Toplov", <- it is indeed a single name
14:44:07 <Mek2> I just registered to the bug tracker, I will make a bug report as suggested :)
14:44:22 <Ammler> maybe you can post a diff? :-)
14:44:56 <Mek2> I don't know how to do it :(
14:46:09 <CIA-2> OpenTTD: frosch * r20787 /trunk/src/table/townname.h: -Fix: Spelling mistake in slovak real town names. (mek2)
14:47:44 <Eddi|zuHause> all files in /table are .h
14:48:23 <frosch123> asking cia where it gets information from? :p
14:51:02 <Mek2> oh and I have one more question...
14:51:44 <Mek2> when using opengfx, the game is slower, with the original dos gfx it's okay
14:52:30 <Mek2> i mean, it stops every second or so and then immediately continues. i can see it on the vehicles for example
14:52:47 <frosch123> that is unlikely causes by ogfx
14:52:51 <frosch123> rather by some ai or so
14:55:10 <Mek2> then how can it be slow when using opengfx only?
14:55:52 <Mek2> at first i thought it's because of playing multiplayer but then my brother saw it and said his game runs smoothly - he is using the old gfx
14:56:07 <Mek2> no, i connect to the same server
14:56:23 <Ammler> please compare the basesets with same save
14:57:15 <Ammler> network games can have network lags
14:57:25 <Eddi|zuHause> on the same computer
15:00:34 <Mek2> yeah, it's apparently network lag :D
15:00:49 <Mek2> i forgot i am using openvpn which my brother doesn't
15:01:11 <Mek2> the lag comes when there are more trains and traffic, at the beginning of the game it's not so apparent
15:08:12 <Ammler> yeah, the "cache" has huge effect
15:08:38 <Ammler> or whatever causes that a game lags after some minutes
15:22:34 <Eddi|zuHause> you play a game with lots of graphical updates through VPN?
15:23:30 <Eddi|zuHause> processor power has a big influence, that's why i said _ON THE SAME COMPUTER_
15:23:58 <Eddi|zuHause> "my Trabbi goes slower than that other guys Ferrari!!"
15:24:31 <Eddi|zuHause> "It must be the fault of the light blue colour"
15:25:30 <frosch123> haha, of course blue cars are faster
15:25:43 <frosch123> because they reflect higher energised protons
15:26:10 <frosch123> though only when the sun is shining from behind
15:32:53 <Eddi|zuHause> frosch123: i don't know where you have seen a light blue ferrari :p
15:33:33 <frosch123> that only proves their speed :p
15:33:50 <Eddi|zuHause> i obviously reffered to the light blue that the majority of trabbis had...
15:34:24 <Eddi|zuHause> they also came in light yellow, but red was quite rare
15:46:29 <Alphacube> Hey guys. I'm looking for a openttd site whos goal is to build as optimal transports as possible . but i cant recollect the name. any one here know ?
15:48:03 <Alphacube> yeah. thats the one I think. thanks
15:48:05 <frosch123> though i doubt the goal you mention is specific to anyone :p
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16:54:52 <CIA-2> OpenTTD: yexo * r20788 /trunk/src/depot_gui.cpp: -Fix (r20733)[FS#4119]: start/stop all vehicles from non-train depots was broken
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17:47:38 <CIA-2> OpenTTD: translators * r20789 /trunk/src/lang/ (7 files in 2 dirs): (log message trimmed)
17:47:38 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:47:38 <CIA-2> OpenTTD: ido - 106 changes by Edwardo
17:47:38 <CIA-2> OpenTTD: indonesian - 78 changes by fanioz
17:47:38 <CIA-2> OpenTTD: norwegian_bokmal - 1 changes by CyberKenny
17:47:39 <CIA-2> OpenTTD: portuguese - 1 changes by ABCRic
17:47:39 <CIA-2> OpenTTD: swedish - 1 changes by Zuu
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18:29:05 <CIA-2> OpenTTD: frosch * r20790 /trunk/src/town_cmd.cpp: -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
18:35:48 <Eddi|zuHause> at some point we'll have an r-1 fix
18:38:47 <frosch123> those are tto fixes
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18:45:15 <ar3k> i downloaded latest nightly, added some newgrf's and in game when i click a farm or some mines i see 80 of <incorrect cargo> etc.
18:45:23 <ar3k> someone have similiar problems ?
18:45:51 <Eddi|zuHause> you changed industry grfs during the game
18:46:24 <ar3k> 1st time i have this problem, last versions were ok
18:46:30 <Eddi|zuHause> list of grfs? any error messages in the newgrf window ingame?
18:47:55 <ar3k> when i start new game > critical error conflicting aircraft found ( dynamic engine pool)
18:48:06 <ar3k> probably start with removing all grf's
18:48:31 <__ln__> the apostrophe goes to "i'll", not "grfs"
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19:20:28 <SmatZ> __ln__: the link doesn't really work
19:21:19 <__ln__> you mean the contents is encrypted?
19:22:08 <SmatZ> it is loading very slowly
19:22:12 <SmatZ> finally I see some content
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19:35:56 <Eddi|zuHause> google translate implements some decryption routines :p
19:36:15 <TomyLobo> __ln__ an apostrophe CAN be used to disambiguate an acronym's plural from another acronym. stop being a smartass about grammar :)
19:36:26 <andythenorth> in a future add-on for FIRS I might provide rubber / tyres
19:36:41 <Eddi|zuHause> that sounds silly...
19:36:53 <andythenorth> on which grounds?
19:37:18 <Eddi|zuHause> TTD cargos should be fairly generic
19:37:52 <andythenorth> Eddi|zuHause: I was wondering whether to just provide rubber and deliver it straight to machine shop....assume that it includes a tyre plant
19:38:01 <andythenorth> or whether to have a tyre factory
19:39:28 <Eddi|zuHause> i don't know the cargo scheme of current firs, but for chemical industry -> *supplies, rubber might be a useful concept, but "tyres" i'd vote against...
19:39:38 <TomyLobo> i think Eddi|zuHause just wants you to make it "car parts" instead of "tyres" :)
19:39:46 <andythenorth> I tried parts before
19:39:59 <andythenorth> I also tried it yesterday as manufacturing supplies
19:40:23 <TomyLobo> manufacturing supplies to me sounds more like tools and such
19:40:38 <Eddi|zuHause> no, TomyLobo, that was not (really) what i meant
19:40:45 <Eddi|zuHause> ... but actually i was watching merlin
19:40:45 <andythenorth> MNSP it is kind of just generic 'stuff'. packaging, parts, stuff ;)
19:41:11 <CIA-2> OpenTTD: frosch * r20791 /trunk/src/town_cmd.cpp: -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
19:41:42 <TomyLobo> frosch123 you mean like 3x3 maps? :)
19:44:17 <Eddi|zuHause> maps whose logarithmic expansion is a prime number and that were created on a friday when the map seed was dividable by 3
19:44:45 <TomyLobo> oh, that kind of map
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19:54:37 <CIA-2> OpenTTD: yexo * r20792 /trunk/src/newgrf_engine.cpp: -Fix (r8973): [NewGRF] vehicle vars 0x98 and 0xB4 (max speed and current speed) used the wrong unit for aircraft (Hirundo)
19:59:55 * __ln__ boarded five warships from four countries today
20:01:22 * Alberth allowed NML to accept town name parts with more than 255 entries
20:02:02 * Hirundo hands cookie to Alberth
20:02:50 * Eddi|zuHause played 3 coldplay songs and 5 michael jackson songs today
20:04:12 <Eddi|zuHause> (and "Chan Chan" (from buena vista social club) yesterday
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21:03:23 <CIA-2> OpenTTD: rubidium * r20793 /trunk/src/lang/vietnamese.txt: -Fix: broken string
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23:06:45 <CIA-2> OpenTTD: rubidium * r20794 /trunk/known-bugs.txt: -Document [FS#4083]: a case where DirectMusic takes hours to initialise
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