IRC logs for #openttd on OFTC at 2010-06-19
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05:50:30 <SmatZ> hello Mr. planetmaker :)
05:51:55 <peter1138> planetmaker, provide clarity -> clarify
05:52:31 <planetmaker> Have a good trip, SmatZ :-)
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05:59:19 <andythenorth> "we start early round here" :P
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06:23:34 <planetmaker> peter1138: where was that where I messed that up?
06:26:21 <planetmaker> hehe. you really want to make r1k, eh? :-)
06:34:12 <andythenorth> will make it easily today
06:34:18 <andythenorth> what's a good time for 1k :P
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06:48:18 <andythenorth> how many layouts is too many for an industry?
06:52:36 <andythenorth> Prof_Frink: thanks
06:52:47 <andythenorth> I shall bear that in mind
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07:04:20 * andythenorth hmmm neeed some greeble for a Dairy
07:08:40 * andythenorth ponders removing Power Station from FIRS
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08:49:33 * andythenorth wonders what to commit for 1k
08:49:39 <andythenorth> feature or empty commit?
08:51:21 <SpComb> merge in cargodist and commit that for 1k
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09:13:15 <andythenorth> Terkhen: did you start a new FIRS game recently?
09:14:00 <Terkhen> no, more work appears as soon as I finish
09:16:25 <andythenorth> I am close to releasing 0.2 I think
09:21:30 <Terkhen> what I am doing right now is due tomorrow, I might be able to start a game in monday
09:24:50 * andythenorth wonders about late bugs he should maybe know about
09:25:20 <andythenorth> play testing is just about impossible for an industry set until a release is in shape
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09:37:51 <Terkhen> you could branch 0.2, or rest from FIRS for a while after 0.2 and do only bug fixes
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09:45:26 <planetmaker> andythenorth: r1k: release 0.2.1 ;-)
09:46:46 <planetmaker> btw: r20k cake is in the oven right now :-)
09:47:16 * andythenorth wants an r1k cake :)
09:47:25 <planetmaker> shall we eat it here?
09:47:51 <planetmaker> andythenorth: if you come over I'll prepare a special FIRS cake, too :-)
09:47:59 <andythenorth> r1k is probably more of a cup cake :)
09:48:06 <planetmaker> valid not only today
09:48:54 <planetmaker> in any case andythenorth: congratulations for (nearly) r1k from Zuu, Ammler and myself :-)
09:48:55 * andythenorth tries to think of a good r1k joke commit and fails
09:49:07 <planetmaker> andythenorth: documentation :-)
09:49:33 <planetmaker> with some kind of pun embedded there maybe :-)
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10:06:52 <Eddi|zuHause> funnily, it's revision 1001 for me :p
10:07:04 <fjb> Let the harvesting trucks transport christmas trees in december. :-)
10:07:55 * andythenorth ponders a changelog for FIRS
10:10:26 <SpComb> very fake, it still isn't r20k yet
10:20:20 <Eddi|zuHause> it's not 14:00 yet either
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10:21:20 <Eddi|zuHause> in ten minutes, SmatZ will be late ;)
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10:43:51 <Eddi|zuHause> i have a suggestion: everybody brings a fake openttd r20000, and we play multiplayer and see how fast it desyncs :p
10:49:05 <Eddi|zuHause> planetmaker: can you confirm that SmatZ isn't answering his phone?
10:50:12 <Eddi|zuHause> when i tried to call, an automated voice was trying to tell me something, but my czech is hardly good enough to recognize that it's reading the phone number... i'm assuming it's trying to tell me the phone is off
11:04:44 <fjb> How many commits are missing?
11:10:34 <DorpsGek> Eddi|zuHause: Commit by translators :: r19994 /trunk/src/lang (slovak.txt unfinished/irish.txt) (2010-06-18 17:45:10 UTC)
11:10:35 <DorpsGek> Eddi|zuHause: -Update from WebTranslator v3.0:
11:10:36 <DorpsGek> Eddi|zuHause: irish - 108 changes by tem
11:10:37 <DorpsGek> Eddi|zuHause: slovak - 17 changes by keso53
11:21:26 <andythenorth> planetmaker: are you guys going to play the game today?
11:29:28 <Eddi|zuHause> i'm starting to worry now... it's an hour late and no contact
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11:34:20 <fjb> Oh, not good. I will start now. Buying something to eat an will problably meet zachanima in about an hour at the station in Braunschweig.
11:34:53 * andythenorth wants a google map overlay of you lot moving across Europe :P
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11:38:32 <andythenorth> FIRS 0.2 ready to release...
11:38:42 * andythenorth forgot how to release again
11:39:50 <fjb> Have fun. I'm going offline now.
11:50:37 <andythenorth> Ammler: is there magic for releases now?
12:03:01 <andythenorth> Ta da! FIRS 0.2 is done :)
12:06:38 <michi_cc> PAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARTYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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12:09:04 <michi_cc> andythenorth: Ammler says to just push the tag
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12:25:35 * SirSquidness high fives andythenorth
12:32:13 * andythenorth wonders about breaking save games
12:34:18 <VVG> grats with new release and thanks
12:39:40 <VVG> grats with new FIRS release and thanks /fix
12:42:52 * VVG wonders how to insert 0.2 instead of r963 with as little damage as possible
12:45:27 <andythenorth> there aren't many serious changes since 963
12:45:35 <andythenorth> you might find some layouts broken / strange
12:45:51 <andythenorth> you *might* find the game just crashes. Sometimes does when layouts / sprites have changed
12:48:43 <VVG> no crashes, but quite a few invalid industries
12:49:51 <VVG> also, i'd need new dbsetxl extension for firs ;(
12:57:21 <andythenorth> VVG: does dbsetxl FIRS extension now fail?
12:58:59 <VVG> disables itself, i think due to new grfid
13:02:19 <VVG> does production drop if service rating is small, but supplies get delivered frequently?
13:06:40 <andythenorth> VVG: at primary industries?
13:10:31 <andythenorth> VVG: production won't drop, but the amount distributed to stations will
13:10:52 <andythenorth> that's under the control of the game - not FIRS
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14:02:30 <DorpsGek> __ln__: CIA-1 was last seen in #openttd 20 hours, 16 minutes, and 56 seconds ago: <CIA-1> OpenTTD: slovak - 17 changes by keso53
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14:38:01 * andythenorth wishes docks could be built without slopes (for canals)
15:07:46 <Belugas> well...actually,keeps on
15:08:04 <Belugas> "are you sure it should be like that"?
15:08:41 <Belugas> if pool's closed, the bar is open!
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15:38:29 * andythenorth is worried by how quiet this r20k party is :P
15:38:34 <andythenorth> are you having fun? :)
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15:57:30 <SirSquidness> Having the 20k party when theyr'e only at 19994. Despicable :P
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16:01:27 * andythenorth thinks they're quickly coding docks on canals
16:05:44 <andythenorth> fricking industry mass-exctinction
16:05:55 <andythenorth> it's destroying my map :x
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17:45:43 <CIA-1> OpenTTD: translators * r20001 /trunk/src/lang/ (4 files):
17:45:43 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:43 <CIA-1> OpenTTD: greek - 1 changes by fumantsu
17:45:43 <CIA-1> OpenTTD: indonesian - 7 changes by prof
17:45:43 <CIA-1> OpenTTD: norwegian_bokmal - 11 changes by mantaray
17:45:45 <CIA-1> OpenTTD: norwegian_nynorsk - 11 changes by mantaray
17:59:23 <Vitus> Congratulations to all involved for r20000 and OpenTTD 1.0.2 :)
18:26:28 <argon> so which is better, PBS junctions, bridges or tunnels?
18:26:39 *** ChanServ sets mode: +v tokai
18:26:41 <peter1138> whatever's best for the situation
18:27:42 <argon> say for a tightly squeezed map, my bottlenecks seem to be at depots
18:28:06 <argon> and i'm currently using PBS junctions as bridges/tunnels seem to slow maglevs to a crawl
18:28:57 <argon> i notice a lot of cool junction designs on the wiki, but they all seem to require massive space :/
18:29:05 <argon> is there a resource detailing compact junctions?
18:37:25 <andythenorth> every industry I build a route to is closing :(
18:39:06 <argon> lol what year are you in?
18:43:21 <argon> i find industries close when there's not enough activity ie not frequent enough services
18:45:31 <andythenorth> I find they close when 03 80 is returned to the production change cb :D
18:45:38 <andythenorth> which is what you said, only different
18:49:32 <andythenorth> I'm coding an industry set :)
18:55:07 <Terkhen> you just released 0.2, give it a break :P
18:56:14 <andythenorth> I am having a break
18:56:30 <andythenorth> but lots of things are wrong with my 0.2 test game ;)
18:59:05 <Terkhen> I'll have one too as soon as I finish this stupid ray tracing thing
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19:07:32 *** DorpsGek changes topic to "1.0.2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask"
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19:51:55 <argon> i notice some of my vehicles lose part of their orders for no reason, is this a bug? i've went above the default vehicle limits and the path is rather far (at maximum zoom out, they are on horizontally opposite edges of the screen)
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