IRC logs for #openttd on OFTC at 2010-06-16
            
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03:00:05 <tartanterrorist> does anyone know how i can delete these transmitters?
03:00:24 <tartanterrorist> just been screwed by 2 different ones in the space of 10 min
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03:20:10 <devilsadvocate> tartanterrorist, magic bulldozer cheat
03:21:45 <tartanterrorist> ah thanks
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03:53:42 <tartanterrorist> ive got my list of vehicles, how do i make a group with all the unprofitable ones without dragging them one by one>
03:53:43 <tartanterrorist> ?
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05:11:54 <SmatZ> morning
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06:28:25 <planetmaker> [08:19] <tartanterrorist> [05:53:43] ive got my list of vehicles, how do i make a group with all the unprofitable ones without dragging them one by one> <-- you cannot
06:28:52 <planetmaker> but you see easily which is unprofitable in the list of all vehicles. They have a red token left of them
06:29:24 <planetmaker> and good morning folks :-)
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06:48:20 <dihedral> morning
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07:17:40 <tartanterrorist> so how would i get all the unprofitable vehicles off the road and deleted from the depots?
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07:26:26 <dihedral> manually?
07:26:43 <dihedral> why on earth do you have such bad transportation?
07:26:51 <dihedral> sounds like the business idea wase bad
07:26:58 <dihedral> go bankrupt, start again!
07:26:59 <dihedral> :-P
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07:56:53 <peter1138> morning
07:57:25 <peter1138> this scott joplin uploaded to bananas doesn't seem to exist...
07:57:51 <peter1138> also it's cold
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08:30:42 <Terkhen> ray tracing is really tedious
08:31:03 <__ln__> let computer do it
08:32:15 <Terkhen> yeah, that's the idea
08:32:19 <Terkhen> coding it is still tedious
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09:27:53 <planetmaker> Terkhen, use povray and recycle the code ;-)
09:33:47 <Terkhen> I'd probably lose a lot of time trying to understand its code, and I have to do only a few relatively simple things
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10:34:20 <peter1138> did anyone come up with a decent network protocol suggestion?
10:35:15 <dihedral> tcp?
10:35:18 <peter1138> :s
10:35:20 <FauxFaux> I liked the SOAP proposal.
10:35:25 * FauxFaux runs.
10:35:32 <peter1138> for gaming
10:35:48 <dihedral> ipx, but that was a hype years ago ^^
10:35:50 <peter1138> i've used openttd's method, but it's not working too well as latency hits it badly
10:36:18 <dihedral> depends on the game, does it not?
10:36:25 <__ln__> i propose the Internet Protocol
10:36:35 <peter1138> it's a clone of bomberman (well, moonquake actually)
10:36:58 <peter1138> did anyone come up with a decent LAYER 7 network protocol suggestion?
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10:54:20 <peter1138> ah... no :p
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11:56:20 <andythenorth> pixel painting is really tedious
11:56:40 <welshdragon> agreed andythenorth
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12:23:28 <Belugas> hello
12:25:07 <planetmaker> hello sir Belugas
12:26:05 <Belugas> hello my star you :)
12:26:28 * Belugas is earlier than usual today. got yet another certification to run
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12:36:05 <planetmaker> he... certification, certification... nasty stuff. Much paperwork
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12:39:24 <Eddi|zuHause> hm... if we had reelections now, the liberals might not make the 5% limit
12:48:51 <Eddi|zuHause> ... i see trouble coming for the next government, unless the coalition options get viewed more openly
12:49:17 <Eddi|zuHause> we need to get 3-party coalitions more common
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12:57:09 <Belugas> imagine Belgium then...
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13:20:17 <Eddi|zuHause> belgium has the problem of two ethnic groups having diametral opinions, and thus two versions of each party
13:20:25 <Eddi|zuHause> germany isn't that bad
13:21:09 <Eddi|zuHause> the problem in germany is that nobody wants to deal with the left party [viewing it as a remniscent of the fallen communistic government in east germany]
13:21:41 <Eddi|zuHause> and that often leads to neither two-party coalition getting a majority in a 5-party parliament
13:23:20 <Belugas> yurk
13:23:40 <Eddi|zuHause> the other problem is the current government where a two-party coalition actually DID get a majority, has trouble dealing with each other in the economic crisis
13:23:48 <Belugas> so it seems mentalities have not changed much
13:25:40 <Eddi|zuHause> if you want to have "real fun", go through the chronology of the coalition talks in Northrhine-Westphalia ("NRW")
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13:46:46 <Belugas> hem...no, thanks very much Eddi|zuHause... i've got my own load of fun right now :S
13:49:25 <Belugas> although you really have to be a real lunatic to actually call it fun
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15:28:56 <Belugas> wow...
15:29:00 <Belugas> already done
15:29:02 <Belugas> cool
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16:25:23 <planetmaker> just so much: the sprite alignment tool rocks totally!
16:25:37 <planetmaker> can't live without anymore :-)
16:33:38 <planetmaker> I wonder... why doesn't show the snow transition on track tiles even when using track types?
16:33:51 <planetmaker> http://img.openttdcoop.org/images/policepsp.png
16:34:21 <planetmaker> why not draw the track overlays on the half-snow tiles?
16:34:38 <Yexo> the amount of snow on a tile is stored in the map, but there is no room to store it for track tiles
16:34:49 <planetmaker> oh, that's it... :S
16:34:50 <Yexo> so it's either "only snow" or "no snow"
16:35:09 <planetmaker> that'd be quite awesome, if it'd store snow there :-)
16:35:24 <planetmaker> but okay, so it's not a small over-sight
16:36:43 <planetmaker> but it feels like that be one of the nicest places where overlays would make sense...
16:36:44 <Eddi|zuHause> make a multi-climate map and store the full ground type in m8
16:37:03 <planetmaker> including height
16:37:23 <planetmaker> :-P
16:37:25 <Eddi|zuHause> why height?
16:37:40 <SpComb> the tracks warm up when the trains ride on them, so there's less snow
16:37:59 <planetmaker> no reason, Eddi|zuHause ;-)
16:38:21 <Eddi|zuHause> SpComb: actually, the opposite is more true: the snow tends to gather around the tracks, because the wind can't blow it away
16:39:50 <SpComb> yes, that's what happens higher up
16:40:01 <SpComb> but lower down, there's very little snow, so what little there is sticks around and melts
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17:45:41 <CIA-1> OpenTTD: translators * r19991 /trunk/src/lang/ (greek.txt hungarian.txt korean.txt polish.txt):
17:45:41 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:41 <CIA-1> OpenTTD: greek - 13 changes by fumantsu
17:45:41 <CIA-1> OpenTTD: hungarian - 1 changes by IPG
17:45:41 <CIA-1> OpenTTD: korean - 8 changes by junho2813
17:45:41 <CIA-1> OpenTTD: polish - 2 changes by xine
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17:55:16 <Sophira> peter1138: Just to make it clear - I didn't find OpenTTD under simulators in my package manager. I thought OpenTTD was a simulator from elsewhere.
17:55:51 <Sophira> (was ego-searching, found the public #openttd log and noticed there had been more discussion after I left)
17:56:22 <Wolf01> hello
17:56:27 <Sophira> Hi :)
17:58:00 <Sophira> Although that said, my package manager *does* have it in its simulators category.
17:58:23 <Sophira> So I suppose all that conversation was valid even though that's not why I thought it was a simulator :D
18:01:40 <peter1138> hehe
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18:09:24 <peter1138> dbg: [ai] Registering two AIs with the same name and version
18:09:24 <peter1138> dbg: [ai] 1: /home/petern/.openttd/content_download/ai/NoCAB-2.0.15.tar/nocab-2.0.15/main.nut
18:09:27 <peter1138> dbg: [ai] 2: /home/petern/.openttd/content_download/ai/NoCAB-2.0.16.tar/nocab-2.0.16/main.nut
18:09:30 <peter1138> uh huh
18:09:31 <peter1138> somebody failed
18:13:33 <Eddi|zuHause> how is newgrf versioning coming along?
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18:17:26 <andythenorth> evening
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18:45:09 * andythenorth discovers Yexo's regions patch thread
18:45:12 <andythenorth> (again)
18:46:20 * andythenorth thinks the toyland -> multi-climate conversion patch looks interesting
18:46:51 * andythenorth wonders about newgrf control of town growth (or shrinking)
18:47:08 * andythenorth mumbles to self
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18:53:50 <Eddi|zuHause> to be honest, the presentation did not rise confidence that it'll be good quality code...
18:53:56 <Eddi|zuHause> haven't looked at the patch itself
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18:56:19 <Belugas> i did
18:56:26 <Belugas> not really impressed
18:56:48 <Belugas> he barely scratched the surface of it, by simply letting some refresh occuring
18:57:09 <andythenorth> ho hum
18:57:20 <andythenorth> 'all climates world' would be nice
18:57:38 <Belugas> Richk67! Leave that body at once!
18:57:55 * andythenorth denies it
18:58:25 <andythenorth> funny
18:58:39 <andythenorth> after playing the game for a few days I get sick of the sight of it
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18:58:54 <andythenorth> but I haven't played for a couple of months, and it looks really pretty again
18:59:20 * andythenorth can't start a game until FIRS 0.2 is done :(
18:59:53 <Belugas> In a gadda da vida honey...
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19:05:42 <andythenorth> oooh...maybe Alberth will do newgrf control of town growth?
19:05:43 <andythenorth> :P
19:06:13 <Alberth> I do?
19:06:35 <andythenorth> code?
19:06:56 <andythenorth> :P
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19:11:08 <Alberth> you saved the thread url this time?
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19:12:26 * Alberth wants to keep toyland
19:12:50 <andythenorth> you can have mine, I never use it
19:12:57 <andythenorth> I'll mail it to you
19:19:10 <planetmaker> :-O
19:19:18 <planetmaker> 30k downloads of snowline mod...
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19:20:26 <frosch123> did someone already developed a formula which computes the age of a file from the bananas download count?
19:20:42 <planetmaker> :-)
19:21:14 <frosch123> so i have to admit that it annoys me that better vehicle names has 6000 download more than original vehicle names
19:21:17 <planetmaker> should be nearly feasable
19:21:31 <planetmaker> hm
19:21:40 <frosch123> s/so/though/
19:22:42 <Ammler> well, the name is the truth then :-P
19:22:59 <frosch123> hover bus is no 7 :p
19:28:10 <planetmaker> nearly 100k for metrotracks...
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20:22:58 <PeterT> 9 more commits :)
20:23:52 <Zuu> And it is only Wednesday.
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20:28:12 <CIA-1> OpenTTD: frosch * r19992 /trunk/src/ (train_cmd.cpp vehicle.cpp):
20:28:12 <CIA-1> OpenTTD: -Fix [FS#3878]: Clear force_proceed when entering depots and when loading.
20:28:12 <CIA-1> OpenTTD: -Fix (r18515): Resetting of force_proceed on manual stopping did not work.
20:28:31 <PeterT> aaand speaking of commits
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20:35:43 <andythenorth> maybe industry fields could be commit 19999?
20:36:25 * andythenorth commits FIRS 911
20:36:36 <andythenorth> maybe FIRS could have a 1k party this weekend :P
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20:36:59 <Eddi|zuHause> if you make 89 commits in the next 3 days ;)
20:37:03 <frosch123> maybe field make it for firs r1000 :)
20:37:08 <Eddi|zuHause> and come to braunschweig ;)
20:37:36 * andythenorth ponders a script to make commits
20:37:46 * andythenorth ponders 1 commit per pixel drawn
20:38:32 <Alberth> 1 commit per r, g, or b value change :p
20:40:27 <Eddi|zuHause> but it's a paletted image, there are no rgb changes as such
20:41:14 <Alberth> bummer
20:42:08 <Alberth> andythenorth: there is no reason not to celebrate revision 911 instead
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20:42:43 <Alberth> you could also add all your commits together :)
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20:48:07 * Zuu votes for the commit script that makes 89 commits and force andythenorth to come to braunschweig. :-)
20:48:24 * andythenorth has a baby who votes against travelling overseas
20:48:30 <andythenorth> or indeed more than about 5 feet away
20:49:15 <Zuu> That sounds like a good reason not to travel indeed.
20:50:24 <Eddi|zuHause> that's an easy solution: take the baby with you ;)
20:51:30 <planetmaker> hehe
20:51:45 <planetmaker> yeah, babies mostly only vote against relative travel wrt their parents ;-)
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20:57:23 <andythenorth> FIRS -> 912
21:01:17 <Ammler> did someone already ask orudge for disabling that bad feature of autoresize in tt-forums?
21:01:25 <orudge> at some point
21:01:30 <orudge> I think I was going to disable it
21:01:33 <orudge> and haven't got around to it
21:01:43 <Ammler> ok, please do :-)
21:01:48 <SpComb> what about the 4MiB attachment size? :(
21:01:56 <orudge> SpComb: well, everything says it's larger than that
21:01:59 <orudge> I don't know why it isn't working D:
21:02:02 <SpComb> reboot
21:02:14 <orudge> "have you tried turning it off and on again?"
21:02:16 <SpComb> recompile kernel
21:02:32 <Ammler> orudge: maybe you can keep it for jpgs
21:02:50 <orudge> not without hacking up phpBB, alas
21:02:52 <Ammler> but pngs really become worse
21:02:55 <orudge> well
21:02:57 <Zuu> And have noobs posting jpgs to get the cool resize feature?
21:03:02 <Wolf01> 'night
21:03:04 <orudge> depends on the content of the PNG, but yes, for screenshots, etc, it tends to be annoying
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21:03:09 <Ammler> Zuu: lol
21:03:13 <SpComb> example post?
21:03:43 <Ammler> http://www.tt-forums.net/viewtopic.php?p=883780#p883780
21:04:17 <orudge> clearly, people should just not post things larger than 800x600 ;)
21:04:35 <Ammler> orudge: yes, but if the hurry, they don't see it was larger :-)
21:04:40 <orudge> indeed
21:04:59 <SpComb> http://www.tt-forums.net/download/file.php?id=130266
21:04:59 <SpComb> http://www.tt-forums.net/download/file.php?id=130266&t=1
21:05:43 <SpComb> blur filter
21:05:53 <orudge> well, smooth resizing
21:06:17 <Ammler> planetmaker: sorry for "misusing" your nice release as bad example :-P
21:06:25 <planetmaker> :-P
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21:06:34 <planetmaker> bad publicity is also publicity :-P
21:07:37 <orudge> I suppose ideally, some sort of "if thumbnail file size > orig file size then don't display thumbnail" thing might be better
21:07:52 <Ammler> at least, opengfx looks better with blur than original
21:10:01 <Ammler> orudge: you could also just allow bigger images ;-)
21:10:21 <Ammler> at leat here, it would fit :-)
21:10:29 <orudge> well, in theory could push it up to, say, 1024 x 768 these days, but well, we'll see
21:10:34 * orudge shall toodle orf for now, anyway
21:11:19 <Ammler> maybe some ajax...
21:11:25 <Ammler> good night
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21:21:48 <Eddi|zuHause> <orudge> "have you tried turning it off and on again?" <-- right... i still did not get around to watching that...
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22:08:11 <Terkhen> good night
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