IRC logs for #openttd on OFTC at 2010-05-11
            
00:03:56 <Eddi|zuHause> hm... something is not right... i have files magically disappearing...
00:09:44 *** Fuco has quit IRC
00:10:44 *** DDR has joined #openttd
00:19:17 *** Hackykid has joined #openttd
00:21:33 *** Fixer has left #openttd
00:25:05 *** r0b0tb0y has joined #openttd
00:28:56 *** ajmiles2 has quit IRC
00:48:07 *** Brianetta has quit IRC
00:51:34 *** Devroush has quit IRC
00:55:10 *** KenjiE20 has quit IRC
01:14:02 *** PeterT is now known as PeterT-
01:14:04 *** PeterT- is now known as PeterT
01:17:42 *** fjb has quit IRC
01:20:06 *** ecke has quit IRC
01:25:11 *** robotboy has joined #openttd
01:30:02 *** llugo has quit IRC
01:32:42 *** r0b0tb0y has quit IRC
01:49:36 *** a1270 has quit IRC
01:56:09 *** glx has quit IRC
02:29:43 *** robotboy has quit IRC
02:31:23 *** robotboy has joined #openttd
03:08:03 *** lasershock has quit IRC
03:20:37 *** robotboy has quit IRC
03:25:12 *** devilsadvocate has joined #openttd
03:31:23 *** lobster has quit IRC
03:45:00 *** PeterT has quit IRC
03:45:00 *** Jolteon has quit IRC
04:45:14 *** Wizzleby has quit IRC
04:56:03 *** Eddi|zuHause has quit IRC
04:56:22 *** Eddi|zuHause has joined #openttd
05:02:47 *** Eddi|zuHause2 has joined #openttd
05:02:48 *** Eddi|zuHause has quit IRC
05:15:03 *** devilsadvocate has quit IRC
05:30:28 *** robotboy has joined #openttd
05:33:45 *** einKarl has joined #openttd
05:46:41 *** Lakie has quit IRC
05:49:04 *** Kurimus has joined #openttd
05:50:44 *** devilsadvocate has joined #openttd
06:12:11 *** snack2 has joined #openttd
06:17:37 *** Zuu has joined #openttd
06:30:34 *** r0b0tb0y has joined #openttd
06:32:55 <dihedral> morning
06:34:13 <Terkhen> good morning
06:38:05 *** Cadde has quit IRC
06:38:05 *** Cadde has joined #openttd
06:38:09 *** robotboy has quit IRC
06:51:37 *** Cadde has quit IRC
06:51:47 *** Cadde has joined #openttd
06:59:41 *** r0b0tb0y has quit IRC
07:00:17 *** Goulp has joined #openttd
07:03:35 *** ptr_ has joined #openttd
07:05:10 <Zuu> hmm, I just realize we will get some fun with the one edit box per window limit trying to implement the new new-game-dialog. Though, if only one is visible at the time each given time, a workaround could probably be made.
07:06:29 <Zuu> Eg. remember and restore the QueryWindow::text (or what the var name was) variable when switching tabs.
07:07:54 <Terkhen> I think there's a way to use the same edit box in all tabs, but the code will be very hacky
07:10:46 <Zuu> From what I recall I don't think they need to have the same widget id as IIRC you pass the widget number around at least to the input routines. But maybe not to the paint function. Though you would need to use the same data variable that holds the text for all edit boxes. Eg. you would have to have another storage for the text when a tab is invisible.
07:12:32 *** fonsinchen has joined #openttd
07:12:47 <Terkhen> many windows use a global variable to store settings when the window is closed (like the pressed cargo buttons at the cargo payment graph)
07:14:23 <Zuu> indeed, I've even implemented that at two times. :-)
07:14:40 <Terkhen> :P
07:14:41 *** JVassie has joined #openttd
07:15:08 <Zuu> or well, static var in those cases but it is quite the same in this case.
07:23:53 *** fjb has joined #openttd
07:35:30 *** Goulpy has joined #openttd
07:36:31 *** Goulpy has quit IRC
07:36:37 *** Goulpy has joined #openttd
07:36:50 *** Goulpy has quit IRC
07:36:51 *** Goulpy has joined #openttd
07:37:18 *** Goulp is now known as Guest490
07:37:18 *** Goulpy is now known as goulp
07:37:26 *** devilsadvocate has quit IRC
07:37:38 *** goulp is now known as Goulp
07:39:59 *** lasershock has joined #openttd
07:41:33 *** Guest490 has quit IRC
07:43:08 *** fonsinchen has quit IRC
08:11:13 *** tvo has joined #openttd
08:11:24 *** Cadde has quit IRC
08:11:40 *** Cadde has joined #openttd
08:12:03 <andythenorth> ....adjustments :) http://www.tt-forums.net/viewtopic.php?f=33&t=48324&p=876447#p876447
08:14:39 <planetmaker> I quite like that
08:14:49 <planetmaker> except still the button thing ;-)
08:15:03 <planetmaker> but that's something which needs work anyway, especially on the backend part
08:15:19 <andythenorth> the tabs?
08:15:27 <andythenorth> I'm ignoring those for now :)
08:16:15 <andythenorth> parameters *and* toggle palette would go into a popup 'configure' window.....it's more work, but worth it and opens the way for gui configuration of newgrfs
08:19:02 <planetmaker> fully ack
08:19:22 <planetmaker> and for displaying the readme ;-)
08:19:34 *** IPG has joined #openttd
08:21:30 <Ammler> or the bananas description
08:21:51 <planetmaker> readme gets shipped. Bananas description is local to bananas
08:22:06 <planetmaker> but the description which is anyway supplied with the newgrf in the action8
08:22:12 <Ammler> readme gets shipped, if author adds it :-)
08:22:35 <planetmaker> yes. Whoever doesn't ship one doesn't deserve to have displayed details
08:22:54 <planetmaker> combining the bananas description with this is more hassle than it's worth
08:22:59 <planetmaker> a readme is easily added.
08:23:09 <Ammler> yeah, might not be needed anymore anyway
08:23:37 <Ammler> the bananas description does mainy tell you why you should download the grf
08:23:50 <Noldo> Why aren't we calling newGRF presets landscapes?
08:24:25 <planetmaker> Noldo, as it might just be vehicles? How is that landscape?
08:25:02 <Noldo> there are different vehicles in different landscapes now
08:25:25 <planetmaker> yes. But they are not landscape
08:25:46 <planetmaker> if I read landscape I do associate terrain, trees, maybe roads and houses with it. But not vehicles or base cost modifications
08:27:08 <Noldo> in openttd context landscape defines also which vehicles are available
08:27:37 <planetmaker> not quite, if you use newgrfs
08:27:54 <planetmaker> most newgrfs just work the same on temp/arctic/tropic
08:27:56 <planetmaker> with small mods
08:28:02 <planetmaker> and base costs definitely are not landscape
08:29:01 <planetmaker> that one influences the other also doesn't mean they are the same. Landscape is just the wrong word
08:29:24 <Noldo> anyway, I think it's a bit odd that there is landscape selection on the main menu when the selection made there doesn't make as much difference as the newgrfs user activates
08:29:59 <planetmaker> that's why it's newgrfs ;-) which probably has for some reason similarity to the words "new graphics"
08:30:13 <planetmaker> (even though they are way more)
08:30:26 <Noldo> new everything
08:30:51 <andythenorth> they're presets....so call them presets :)
08:31:44 <Noldo> I would include the base landscape in to the preset
08:32:34 <planetmaker> Noldo, base sets cannot influence the game while newgrfs can
08:33:14 <andythenorth> are presets just for newgrf, or should they also include AIs, other settings?
08:33:28 * andythenorth thinks probably not
08:35:10 <planetmaker> andythenorth, there should be presets for each separately
08:35:20 <planetmaker> settings / newgrf / ai
08:35:21 *** last_evolution has joined #openttd
08:35:33 <andythenorth> makes sense to me
08:36:13 <andythenorth> in my mockup....does the 'refresh' button make sense for 'rescan files'?
08:38:09 <Noldo> planetmaker: not base sets, the base lanscape as in temperate or arctic or toyland
08:39:43 <andythenorth> is separate to my choice of newgrfs
08:40:43 <planetmaker> Noldo, ah. That even makes sense, yes
08:43:11 <Noldo> and there of cource the matter of difficulty settings vs newgrf vs advanced settings, but maybe we won't go there today :)
08:49:46 <planetmaker> Noldo, difficulty will go. Actually I even removed it locally - at least from the surface ;-)
08:50:10 <planetmaker> Exactly for the reason you mention. There's no way to tell how newgrf affect it. So they're pointless anyway
08:53:59 <planetmaker> actually you just convinced me that difficulty really has no place here. Only different presets for settings
08:54:12 <planetmaker> That makes some things easier again :-)
09:00:27 <peter1138> do people use presets or always just modify the newgrf list?
09:03:33 <Yexo> I use it when testing, I have some presets with grfs I often use together
09:05:09 * planetmaker uses presets
09:05:40 <planetmaker> unfortunately they don't live through version updates. But then that can be done manually by loading the old, updating newgrfs and over-writing the old
09:05:54 <Ammler> it is nice not just for available lists, also exporting settings from another save.
09:06:03 <planetmaker> yep
09:06:44 <Ammler> yes, version in the file path is quite bad in that respect :-(
09:06:45 <planetmaker> I don't use them everytime. But those times I use them I'm quite happy they're there.
09:07:19 <planetmaker> E.g. theme sets like Japanese or North American are then easily re-used
09:07:37 <planetmaker> Or I start with my "most stations" preset and add the other things specific to the game
09:07:52 <Ammler> s/most/all/
09:08:01 <planetmaker> most. Not the obsolete ones ;-)
09:08:13 <Ammler> :-)
09:08:54 *** HerzogDeXtEr1 has joined #openttd
09:09:17 <planetmaker> and I have to say the filter functionality in the newgrf dialogue is worth gold
09:09:31 <andythenorth> yup
09:09:49 <Ammler> some grf combinations needs dependent parameters, there it is very nice to have presets (e.g. dbset/ttrs)
09:10:59 <planetmaker> one thing I can imagine is a small checkbox: 'add preset' which then adds the selected preset to the active grf list
09:11:04 <planetmaker> instead of replacing it.
09:11:30 <planetmaker> then one could add sub-sets of newgrf lists.
09:11:48 <andythenorth> I wonder about a drop-down menu to manage presets. Otherwise they clutter up the GUI with lots of options.
09:12:19 <planetmaker> like, say, a stations preset with a certain landscape preset. or alike
09:12:31 <planetmaker> andythenorth, they are a drop down...
09:12:46 <planetmaker> or you meant my "add preset" pony?
09:15:08 *** HerzogDeXtEr has quit IRC
09:15:08 <andythenorth> also add/remove
09:15:23 <andythenorth> particularly 'remove'
09:15:37 * andythenorth has to work...but these might be worth improving
09:15:56 *** FauxFaux has quit IRC
09:16:16 <planetmaker> yes... that would need a new window, I guess
09:17:32 <andythenorth> and if we want presets for map, AI....it should be a generic solution
09:18:13 *** lugo has joined #openttd
09:24:03 *** fjb has quit IRC
09:29:27 *** DDR has quit IRC
09:30:01 *** fjb has joined #openttd
09:30:40 *** amalloy1 has joined #openttd
09:35:53 *** Zuu has quit IRC
09:35:55 *** Fuco has joined #openttd
10:00:00 *** devilsadvocate has joined #openttd
10:00:38 *** Eddi|zuHause2 is now known as Eddi|zuHause
10:07:18 *** Mazur has quit IRC
10:07:37 *** Mazur has joined #openttd
10:10:29 *** PeterT_ has joined #openttd
10:11:04 *** Mazur has quit IRC
10:11:47 *** Mazur has joined #openttd
10:18:42 *** Mazur has quit IRC
10:21:41 *** Mazur has joined #openttd
10:35:45 *** KenjiE20 has joined #openttd
10:43:41 *** Cadde has quit IRC
10:44:15 *** Cadde has joined #openttd
10:44:30 *** tvo has quit IRC
10:48:45 *** marquisor has joined #openttd
10:51:04 *** lewymati has joined #openttd
10:52:34 *** marquisor has quit IRC
10:53:18 <dihedral> trallalla
10:53:54 *** Cadde has left #openttd
10:58:45 *** Progman has joined #openttd
11:00:55 <Eddi|zuHause> you forgot "tri tra..."
11:01:08 *** fjb has quit IRC
11:06:15 *** fjb has joined #openttd
11:07:54 <Ammler> "de chasperli isch wieder da"
11:17:28 *** IPG has quit IRC
11:18:06 <Rubidium> that doesn't look very English to me
11:18:59 *** Adambean has joined #openttd
11:19:01 <Eddi|zuHause> doesn't look very german either ;)
11:19:18 *** fjb has quit IRC
11:21:08 <Ammler> Rubidium: chasperli = Jan Klaassen
11:21:28 <Ammler> (according to wikipedia)
11:22:29 <Ammler> http://en.wikipedia.org/wiki/Kasperle
11:28:06 *** fjb has joined #openttd
11:34:01 *** Jhs has joined #openttd
11:35:38 *** APTX has joined #openttd
11:36:01 *** APTX_ has quit IRC
11:36:20 *** Coco-Banana-Man has joined #openttd
11:43:52 *** Lakie has joined #openttd
11:55:35 <CIA-6> OpenTTD: rubidium * r19784 /trunk/src/train_cmd.cpp:
11:55:35 <CIA-6> OpenTTD: -Fix [FS#3770]: if a waypoint is immediately followed by a path signal a
11:55:35 <CIA-6> OpenTTD: reservation would be made from that path signal before the waypoint is marked
11:55:35 <CIA-6> OpenTTD: passed. As a result the order to go to the waypoint is used to reserve the path
11:55:35 <CIA-6> OpenTTD: after the waypoint and as such trains get lost
12:20:02 *** theholyduck has joined #openttd
12:32:02 *** Fixer has joined #openttd
12:39:13 *** lewymati has quit IRC
13:02:41 <dihedral> what happend to that little zodttd? :-P
13:04:24 <peter1138> who cares?
13:04:27 <Eddi|zuHause> last i heard was trouble with the license, don't know if that was resolved
13:04:30 *** Chruker has joined #openttd
13:06:03 *** APTX_ has joined #openttd
13:08:12 *** APTX has quit IRC
13:09:27 *** heffer has joined #openttd
13:09:48 <dihedral> last i heard was that he was trying to do what it takes to comply
13:11:54 <dihedral> perhaps Rubidium knows more?
13:18:57 <Belugas> hello
13:20:14 <Eddi|zuHause> good morning, Belugas.
13:20:37 <dihedral> hey ho sir
13:20:44 <Belugas> good afternoone sir Eddi|zuHause
13:20:55 <Belugas> hi hi ho sir dihedral
13:21:46 *** Jhs has quit IRC
13:27:43 *** Devroush has joined #openttd
13:59:41 *** r0b0tb0y has joined #openttd
14:04:27 *** Wizzleby has joined #openttd
14:07:14 *** glx has joined #openttd
14:07:14 *** ChanServ sets mode: +v glx
14:07:55 *** George3 has joined #openttd
14:08:35 *** Fuco has quit IRC
14:09:03 *** Fuco has joined #openttd
14:14:03 *** George has quit IRC
14:16:28 <CIA-6> OpenTTD: rubidium * r19785 /trunk/src/train_cmd.cpp: -Codechange: reorder/rework the checks for CheckNextTrainTile a bit, causing the whole function to be a few percent faster and hopefully better to understand
14:22:29 *** JostVice has joined #openttd
14:29:39 *** PeterT has joined #openttd
14:30:29 *** Jolteon has joined #openttd
14:31:04 *** heffer_ has joined #openttd
14:35:35 *** Fast2 has joined #openttd
14:38:28 *** heffer has quit IRC
14:44:36 *** Adambean has quit IRC
14:55:54 *** glx_ has joined #openttd
14:55:55 *** ChanServ sets mode: +v glx_
14:59:17 *** Eddi|zuHause has quit IRC
14:59:43 *** Fixer has left #openttd
14:59:47 *** robotboy has joined #openttd
15:00:13 *** Fixer has joined #openttd
15:00:13 *** Fixer has left #openttd
15:00:17 *** Fixer has joined #openttd
15:00:33 *** lewymati has joined #openttd
15:01:01 *** Eddi|zuHause has joined #openttd
15:01:53 *** glx has quit IRC
15:02:13 *** glx_ is now known as glx
15:04:02 *** PeterT_ has quit IRC
15:05:04 *** Kurimus has quit IRC
15:07:17 *** r0b0tb0y has quit IRC
15:07:50 *** luddek has joined #openttd
15:20:17 *** Kurimus has joined #openttd
15:22:28 *** OwenS has joined #openttd
15:32:47 *** OwenS has quit IRC
15:33:33 *** George has joined #openttd
15:34:04 *** George is now known as Guest522
15:34:18 *** robotboy has quit IRC
15:36:31 *** OwenS has joined #openttd
15:39:42 *** George3 has quit IRC
15:41:10 *** frosch123 has joined #openttd
15:46:09 *** pugi has joined #openttd
15:49:46 <Belugas> mmmh... conflicts and conflicts... i should update more frequently
15:52:17 <Noldo> would it save you from conflicts+
15:52:19 <Noldo> ?
15:52:47 <glx> less changes means less conflicts ;)
15:53:40 <__ln__> *fewer
15:54:48 <Noldo> would it work without the plurals
15:59:04 *** Zuu has joined #openttd
16:04:11 <Zuu> Too few proposals at the forum tonight. Not good, not good. :-p
16:05:03 <Zuu> Impossible to get much coding done on the train so what shall one do? :-p
16:06:41 *** devilsadvocate has quit IRC
16:10:29 *** Grelouk has joined #openttd
16:23:08 *** KouDy has joined #openttd
16:25:02 <Belugas> Zuu, move to OOMAP ;)
16:25:06 <Belugas> buwhahaha!!!
16:25:36 <Zuu> But that requires typing... which is kind of ackward on a a laptop on a train.
16:25:42 *** theholyduck has quit IRC
16:26:40 <Zuu> Could grab my kinesis from my bag but it is still a bit ackward on a train.
16:27:41 <Zuu> Maybe I can come up with a new meaning of OOMAP which reduces the implementation time. :-p
16:28:16 <Zuu> Like Odd Ordered Map?
16:31:33 *** bryjen has joined #openttd
16:39:56 *** luddek has quit IRC
16:40:08 *** Goulp has quit IRC
16:41:39 *** Chrill has joined #openttd
16:43:43 <Belugas> heheh
16:44:53 *** heffer has joined #openttd
16:48:15 *** Chillosophy has joined #openttd
16:50:53 *** Polygon has joined #openttd
16:52:19 *** lobster has joined #openttd
16:53:14 *** last_evolution has quit IRC
16:53:54 <Zuu> or Open Ocean Map.
16:56:47 *** Yexo has quit IRC
16:57:02 *** Yexo has joined #openttd
16:57:02 *** Devroush has quit IRC
17:00:32 *** Devroush has joined #openttd
17:04:37 *** HerzogDeXtEr1 has quit IRC
17:12:04 <Belugas> ha... now... that sounds like an interesting acronym
17:13:42 <ccfreak2k> Object-Oriented Meta Allocation Protocol
17:14:40 <peter1138> Obviously Objectional Music Altogether Pop
17:14:56 <Zuu> ccfreak2k: does that make the project easier to implement?
17:15:17 <Zuu> An open ocean map would be just flat and blue so that would be easy.
17:16:02 <ccfreak2k> Zuu, depends on if you know how to use malloc.
17:16:30 <ccfreak2k> Although the "meta" qualifier means you might not even have to use malloc.
17:17:28 <Zuu> Got to go..
17:17:32 *** Zuu has quit IRC
17:34:23 <peter1138> int mapsize = 8192 * 8192; for (i = 0; i < mapsize; i++) { byte *ptr = malloc(1); }
17:37:49 <ptr_> hm
17:39:24 *** ptr_ has quit IRC
17:39:43 *** fonsinchen has joined #openttd
17:41:56 *** George has joined #openttd
17:42:34 *** George is now known as Guest530
17:44:50 <peter1138> heh
17:45:36 <__ln__> memory leak!
17:45:53 <CIA-6> OpenTTD: translators * r19786 /trunk/src/lang/ (polish.txt russian.txt turkish.txt unfinished/irish.txt):
17:45:53 <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
17:45:53 <CIA-6> OpenTTD: irish - 95 changes by tem
17:45:53 <CIA-6> OpenTTD: polish - 2 changes by xine
17:45:53 <CIA-6> OpenTTD: russian - 6 changes by Lone_Wolf
17:45:55 <CIA-6> OpenTTD: turkish - 3 changes by niw3
17:46:27 <peter1138> just amused that that guy got a highlight and left :)
17:46:53 <SpComb> quit
17:47:29 <Prof_Frink> /quit
17:47:41 <SpComb> malloc() smells, I suggest you should stop using it alltogether in the OpenTTD codebase
17:47:42 <peter1138> /quite
17:48:08 *** Guest522 has quit IRC
17:48:16 <Prof_Frink> /quiet.
17:48:41 <frosch123> yup, use new byte() instead
17:49:02 <Rubidium> frosch123: nah
17:49:17 <Rubidium> just static byte our_memory[1234567890];
17:49:34 <frosch123> new is the ultimate way to call a constructor, destructors are called automatically, delete is never needed
17:49:52 <frosch123> (at least some code looks like that)
17:50:10 <SpComb> http://www.gnu.org/software/hello/manual/libc/Obstacks.html !
17:50:40 <frosch123> Rubidium: better skip the static. memory on stack is also freed automatically
17:53:05 <Rubidium> oh yes, global variables are BAD
17:54:46 *** heffer has quit IRC
17:55:43 *** Brianetta has joined #openttd
17:56:02 *** snorre_ has joined #openttd
17:56:23 <Belugas> they are?
17:56:26 <Belugas> mh...
17:56:43 * Belugas throws a lot of code to the trash can
17:57:53 *** snorre has quit IRC
17:59:29 <peter1138> openttd... one big global variable
18:00:33 *** snorre_ is now known as snorre
18:09:59 <andythenorth> evening
18:10:45 *** devilsadvocate has joined #openttd
18:13:15 <andythenorth> "goods grows towns" strikes again :P
18:14:40 *** Wolf01 has joined #openttd
18:15:34 <Wolf01> hi
18:25:43 *** Eddi|zuHause2 has joined #openttd
18:26:21 *** |Jeroen| has joined #openttd
18:29:26 *** Eddi|zuHause has quit IRC
18:30:04 *** heffer has joined #openttd
18:33:24 *** Eddi|zuHause2 is now known as Eddi|zuHause
18:36:11 <Progman> I cannot edit a bug in FS, can I? (typo)
18:36:51 <Yexo> no, you can only edit your own responses
18:38:02 *** Kurimus has quit IRC
18:39:13 *** PeterT_ has joined #openttd
18:39:57 *** PeterT_ has quit IRC
18:48:22 <OwenS> And the PM has now resigned
18:48:30 *** Kurimus has joined #openttd
18:49:49 * planetmaker is delighted that there's already window planes implemented in the widget system :-)
18:55:55 *** Hyronymus has joined #openttd
18:59:03 *** ajmiles has joined #openttd
18:59:50 *** George has joined #openttd
19:00:24 *** George is now known as Guest539
19:03:35 *** Dreamxtreme has quit IRC
19:05:53 *** Guest530 has quit IRC
19:08:11 *** last_evolution has joined #openttd
19:11:54 * andythenorth ponders what to draw
19:15:02 <andythenorth> is a disk icon still a good metaphor for save?
19:17:29 <amalloy1> you could use princess toadstool/peach instead. everyone knows you have to save her
19:19:14 <andythenorth> :)
19:19:25 <frosch123> andythenorth: do you know some editor which does not use a floppy for save?
19:19:45 *** Dreamxtreme has joined #openttd
19:20:22 <andythenorth> frosch123: opengfx?
19:20:47 <frosch123> oh you can use it to edit files?
19:21:10 <Terkhen> a USB flash drive?
19:21:30 <andythenorth> this is for the 'save preset' icon
19:21:30 <andythenorth> floppy disk in 8x8 pixels
19:21:30 <andythenorth> hmmm
19:22:52 <andythenorth> some people use an arrow pointing to a folder....but not in 8x8 px :P
19:24:35 <frosch123> 8x8 is very small :)
19:26:13 * andythenorth is not convinced by this idea
19:26:36 <frosch123> ther are some 12x12 floppy on google
19:26:41 <frosch123> but nothing smaller
19:27:22 <frosch123> you could use a star for "new" simliar to create vehicle groups.
19:27:31 <frosch123> plus looks more like "add"
19:28:04 <andythenorth> floppy disk and alternative arrow->box icon
19:28:04 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_2d.png
19:28:44 <frosch123> err, when did you look at a floppy last time?
19:29:38 <OwenS> Yeah. At least the notch is on the right side though
19:30:06 <OwenS> And jeez... I always forget just how unreadable the default font is
19:31:22 * andythenorth had a floppy boot disk for the mac once, in about 1998
19:31:56 *** amalloy1 has quit IRC
19:32:12 *** amalloy has joined #openttd
19:33:19 <frosch123> remove group uses a cross, that could also work here
19:33:24 * andythenorth thinks drawing a recognisable flopping disk in 8x8 px with *just one colour* might be bonkers
19:33:38 <andythenorth> cross or trash can. we use both in web apps, depending on context
19:33:57 <andythenorth> trash can usually implies 'undelete' is possible
19:34:05 <frosch123> oh, you want to keep it monochrome?
19:34:13 <andythenorth> that's the GUI style :P
19:35:32 *** ajmiles2 has joined #openttd
19:35:38 <frosch123> the rescan button is imo weird. how about putting it next to content download?
19:36:11 <andythenorth> dunno, doesn't it refresh the inactive list? therefore should be near it....
19:36:21 <andythenorth> I want to move content download....
19:36:25 <andythenorth> but I'm not sure where
19:37:53 <frosch123> also, shouldn't the activate/deactivate buttons get slightly higher
19:38:05 <andythenorth> I think they would be much more usable that way
19:38:07 <frosch123> thin as the listentries looks too thin
19:38:29 <andythenorth> I am trying to stick to the conventions, but maybe it's time to evolve a little :)
19:38:51 <andythenorth> bigger hit targets would be easier
19:39:19 <frosch123> where would you put a toggle-static-grf button?
19:39:29 <andythenorth> dunno. what does it do?
19:40:23 <frosch123> it allows adding of landscape grf and other unimportant stuff on client side
19:40:48 <Yexo> a third list for that would be most clear
19:40:56 <frosch123> hmm, but maybe it is wrong in the generate world gui
19:41:19 <andythenorth> planetmaker has made a case for this stuff being in 'options'
19:41:31 <frosch123> hmm, too bad, you cannot change static grfs while the game is running though
19:41:58 <frosch123> so maybe it should be rather some button in join-multiplayer game
19:42:18 <Yexo> <frosch123> hmm, too bad, you cannot change static grfs while the game is running though <- in theory that could work, not?
19:42:23 *** ajmiles has quit IRC
19:42:34 <frosch123> yes, in theory :)
19:42:43 <andythenorth> http://humanized.com/weblog/2007/06/25/the_end_of_an_icon/
19:42:48 <Yexo> reapplying grfs shouldn't change the game state at all if the exact same grfs are found, after all that is now joining a multiplayer game works
19:43:11 <frosch123> Yexo: but for example, we disable static grfs, when normal grfs ask whether they are present
19:43:19 <frosch123> so you would also somehow reload the normal grfs
19:43:34 <frosch123> and for removing static newgrfs you likely also have to reload newgrfs
19:43:38 <Yexo> yes, changing static grfs would mean reloading _all_ grfs
19:43:52 * andythenorth contemplates putting the words back for save / delete presets
19:45:28 <frosch123> Yexo: also, currently reloading newgrfs resets engines. irrc loading savegames loads the engine stuff in some temporary place first, then loads the grfs, and activates the temporary stuff from before
19:47:48 *** amalloy has quit IRC
19:47:48 <andythenorth> current mockup is 640x390
19:48:01 * andythenorth ponders a 640x480 version
19:48:07 <Yexo> frosch123: to reloading newgrfs would need to save all engine data in a temp array, then reload it after reloading the newgrfs
19:48:11 <Yexo> same as with save/load
19:48:14 *** amalloy has joined #openttd
19:48:38 <frosch123> maybe we should already do that today :)
19:52:56 *** |Jeroen| has quit IRC
19:57:18 *** Progman has quit IRC
19:57:19 *** OwenSX28-AC has joined #openttd
19:58:52 *** OwenS has quit IRC
19:59:49 *** OwenSX28-AC is now known as OwenS
20:00:43 *** ptr_ has joined #openttd
20:01:29 *** Chillosophy has quit IRC
20:02:57 *** amalloy has left #openttd
20:05:18 <Rubidium> andythenorth: do I read FS#3602 right if I think it can be closed now?
20:06:15 * andythenorth checks
20:07:35 <andythenorth> Rubidium: my method was a bad one. Yexo has a patch that simply enforces 1 tile separation around industries.
20:07:51 <andythenorth> so yes, #FS3602 is no longer relevant
20:07:56 <andythenorth> but the issue is still there
20:08:08 <andythenorth> I don't fancy fixing it with nfo for every layout for every industry
20:08:22 <Yexo> http://devs.openttd.org/~yexo/nearby_industries.diff <- that one?
20:10:28 <andythenorth> yep
20:10:33 <andythenorth> I tested it, works great.
20:11:46 *** mib_2gmgqy has joined #openttd
20:12:12 *** mib_2gmgqy has quit IRC
20:13:02 <andythenorth> bah
20:13:07 * andythenorth hates the rescan button
20:14:54 <frosch123> yeah, it is not important at all for the average user
20:15:06 <frosch123> maybe it should be turned into a console command :p
20:15:50 <frosch123> ohoh, some "reload" is quite common
20:16:00 *** lobstar has joined #openttd
20:16:26 <Yexo> what kind of "reload"?
20:16:27 * andythenorth reverts to the 'refresh' icon.
20:16:36 <Yexo> reloading the newgrf is done every time a new game / save game is started
20:16:50 <frosch123> Yexo: rescan the disk for new grf files
20:17:02 <frosch123> which someone copied there while ottd was running
20:17:23 <Yexo> imo a console command for that is enough
20:17:30 <frosch123> so, quite rarely. but every web browser also has an reload button
20:18:23 <Yexo> adding the console command is a good idea anyway, as dedicated servers currently have no way to rescan for new newgrf files
20:18:58 *** lobster has quit IRC
20:19:09 <frosch123> what do they need that for?
20:19:19 <frosch123> can you add newgrf on a dedicated server?
20:19:30 <frosch123> resp. start a new game with different newgrfs?
20:19:40 <Wolf01> good night
20:19:44 *** Wolf01 has quit IRC
20:19:48 <frosch123> or do you mean adding those as well :)
20:20:00 *** snack2 has quit IRC
20:20:05 <Yexo> frosch123: there is a config setting to reload the config file every time a new game is started
20:20:26 <Yexo> so you can upload a newgrf to the server (via ssh/ftp/whatever), then change the config file, then start a new game without closing the server
20:20:53 <Yexo> it all works, except if you add a newgrf to the config file that you just uploaded as no rescan is done (or can be done)
20:21:36 <frosch123> ok, i guess rescanning newgrfs whenever a config is reloaded is too annoying
20:21:56 <Yexo> actually that is also a good solution I think
20:22:15 *** KritiK has joined #openttd
20:22:15 <Yexo> when the config is reloaded a new game is started, so a few seconds more doesn't matter much
20:23:05 <andythenorth> bigger mockup.
20:23:05 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_2e.png
20:23:17 <andythenorth> not as elegant, but maybe more usable
20:23:37 * frosch123 liked the smaller start button on the right
20:24:11 <andythenorth> could be restored
20:24:44 <andythenorth> I think it's more balanced with a centred button....easy to change though
20:25:28 <frosch123> close/continue buttons are always in the bottomright corner, aren't they?
20:25:34 <andythenorth> in my world, yes
20:25:45 <andythenorth> all my web forms are constructed that way
20:26:06 <andythenorth> it leaves the bottom left as the obvious place for 'check online content'
20:26:22 <andythenorth> hmmm.....'check online content'.....better wording?
20:27:34 <frosch123> s/check/Download/ ?
20:28:04 <frosch123> in firefox i click "download add-ons"
20:29:23 <andythenorth> How many other places have to change if that button is changed?
20:30:02 *** Brianetta has quit IRC
20:31:09 <frosch123> STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
20:31:10 <frosch123> STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
20:31:17 <frosch123> maybe those two, nothing more
20:32:11 *** Brianetta has joined #openttd
20:33:38 <andythenorth> my firefox has 'Get Add-ons'
20:33:46 <andythenorth> 'Get' or 'Download' ?
20:34:26 <frosch123> no idea, my "download" was just translating back to english :p
20:37:11 *** einKarl has quit IRC
20:39:48 *** Grelouk has quit IRC
20:42:52 <andythenorth> another mockup
20:42:53 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_2f.png
20:43:59 *** luddek has joined #openttd
20:44:44 <Terkhen> nice :O
20:45:07 * Rubidium wonders whether there should be some style guide w.r.t. colours of windows and the meaning of said colour
20:45:11 <CIA-6> OpenTTD: glx * r19787 /trunk/src/stdafx.h: -Fix: compilation with MinGW GCC 4.5.0 and UNICODE
20:45:41 <Rubidium> so all configuration related windows have the same colour
20:45:51 <Rubidium> etc.
20:46:04 <SpComb> you can hardly find the Start Game button
20:46:35 <andythenorth> Rubidium: yes
20:46:41 <andythenorth> also resp. buttons
20:46:41 <Rubidium> *but* I think that such a style guide would imply redesigning all windows
20:47:02 <andythenorth> I have just invented a new button size :P
20:47:08 *** DDR has joined #openttd
20:47:23 <frosch123> as long as you do not add light blue and yellow windows as in tto
20:47:55 <andythenorth> :)
20:48:11 <andythenorth> I am minimising the use of highlight colour. Not everything can 'stand out'
20:48:19 <CIA-6> OpenTTD: rubidium * r19788 /trunk/src/ (5 files in 4 dirs): -Codechange: make FOR_EACH_SET_BIT not change the value of the passed bit variable, i.e. allow expressions as parameter
20:48:25 <frosch123> tto is very colourful :p
20:49:12 <frosch123> anyway, i am going to leave till sunday or so
20:49:41 <frosch123> long weekend in weird catholic states :p
20:49:52 <frosch123> night
20:49:54 <andythenorth> bye
20:49:57 *** fonsinchen has quit IRC
20:49:57 *** frosch123 has quit IRC
20:55:04 *** ajmiles has joined #openttd
20:57:44 *** luddek has quit IRC
21:00:10 <CIA-6> OpenTTD: rubidium * r19789 /trunk/src/core/bitmath_func.hpp: -Add [FS#3519]: a typed FOR_EACH_SET_BIT (adf88)
21:00:26 <Eddi|zuHause> what makes the weekend longer than in weird protestant states?
21:00:59 <Eddi|zuHause> i thought thursday was a federal holiday...
21:01:12 <CIA-6> OpenTTD: rubidium * r19790 /trunk/src/ (cargotype.h station_gui.cpp): -Change: use the typed FOR_EACH_SET_BIT for CargoIDs (adf88)
21:01:53 *** ajmiles2 has quit IRC
21:02:10 <CIA-6> OpenTTD: rubidium * r19791 /trunk/src/ (road_cmd.cpp road_func.h): -Change: use the typed FOR_EACH_SET_BIT for RoadTypes (adf88)
21:02:41 <CIA-6> OpenTTD: rubidium * r19792 /trunk/src/ (5 files in 3 dirs): -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88)
21:03:34 <Belugas> EOD!
21:03:40 <Belugas> BYE!!
21:03:44 <Rubidium> night Belugas
21:03:59 <Belugas> you too Rubidium :)
21:08:06 *** Hyronymus has quit IRC
21:22:10 *** heffer has quit IRC
21:27:29 *** HerzogDeXtEr has joined #openttd
21:31:07 *** lewymati has quit IRC
21:35:56 <andythenorth> bye
21:37:38 <PeterT> bye andythenorth
21:38:24 <Terkhen> good night
21:49:29 *** KouDy has quit IRC
21:51:53 *** Progman has joined #openttd
21:57:07 *** Grelouk has joined #openttd
22:13:23 *** Grelouk has quit IRC
22:20:24 *** Nite_Owl has joined #openttd
22:20:39 <Nite_Owl> Hello all
22:20:41 *** JostVice has left #openttd
22:23:18 *** bryjen has quit IRC
22:23:41 *** ccfreak2k has quit IRC
22:26:38 *** Fast2 has quit IRC
22:29:29 *** tokai has quit IRC
22:31:36 *** tokai has joined #openttd
22:31:36 *** ChanServ sets mode: +v tokai
22:32:28 *** DDR_ has joined #openttd
22:37:56 *** DDR has quit IRC
22:37:56 *** DDR_ is now known as DDR
22:38:44 *** Brianetta has quit IRC
22:40:03 *** JVassie_ has joined #openttd
22:46:03 *** JVassie has quit IRC
22:55:23 *** lobstar has quit IRC
22:55:43 *** Fuco has quit IRC
22:56:20 *** lobstar has joined #openttd
22:57:16 *** pugi has quit IRC
22:57:38 *** Brianetta has joined #openttd
22:58:08 *** Coco-Banana-Man has quit IRC
23:00:17 *** Polygon has quit IRC
23:09:18 *** rhaeder has quit IRC
23:09:18 *** fjb has quit IRC
23:09:41 *** fjb has joined #openttd
23:11:12 *** rhaeder has joined #openttd
23:11:59 *** Hribek has joined #openttd
23:15:59 *** Chruker has quit IRC
23:23:28 <Fixer> hi all
23:23:45 <Nite_Owl> Hello Fixer
23:23:51 <Fixer> Hello
23:24:53 <Fixer> wandering in that late time... i've got many and LARGE bridges and signals beetwen them (automatically)... they are slow downing my trains... is that neccesary to put them?
23:27:59 <Nite_Owl> long bridges are a problem in that only one train can be on them at a time
23:28:06 *** Brianetta has quit IRC
23:29:14 <Fixer> only one?
23:29:25 <Fixer> even without signals?
23:30:31 <Nite_Owl> there can be no signals on the actual bridge so only one train can be on them
23:31:08 <Fixer> hmm... thanks
23:32:01 * Fixer is reading article about signals
23:41:17 *** Hribek has quit IRC
23:43:08 <Nite_Owl> although now that I think about it I wonder if that has changed with path signals
23:53:25 <Nite_Owl> need to feed - later all
23:53:27 *** Nite_Owl has quit IRC
23:55:46 *** Chrill has quit IRC
23:57:22 *** OwenS has quit IRC
23:59:37 *** Lakie has quit IRC