IRC logs for #openttd on OFTC at 2009-12-09
            
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00:08:25 <CIA-4> OpenTTD: smatz * r18437 /trunk/src/ai/ai_gui.cpp: -Fix (r16557): background of disabled button in AI GUI wasn't set back to grey after AI bankrupt
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00:41:30 <CIA-4> OpenTTD: rubidium * r18438 /trunk/src/core/math_func.hpp: -Codechange [FS#3337]: introduce a template for Clamp (fonsinchen) and reuse template functions in their non-template counterparts.
00:44:13 <Eddi|zuHause> i don't suppose that has a lot to do with cargodist :p
00:58:52 <fjb_>
00:58:57 <fjb_> Ups
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00:59:10 <Rubidium> grr...
00:59:21 <Rubidium> I'd like to vote to add a new forum rule please
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01:00:30 <Rubidium> I propose: 0.a. no utterly annoying people that spam all formers with borderline useful brabble and think they are great. Being such a person causes an instant ban.
01:00:36 <Rubidium> please... pretty please :)
01:06:50 <Eddi|zuHause> persons starting with p?
01:09:26 <Rubidium> some of them at least
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01:10:09 * fjb supports Rubidium's vote.
01:11:24 <Chrill> ah, the famous Mr. P
01:12:07 <Eddi|zuHause> hm... someone gravedigged the routemarkers topic...
01:13:32 <Eddi|zuHause> and too many topic titles contain the word "improved", it's awfully confusing ;)
01:13:53 <Chrill> Improved Gravedigging?
01:14:08 <Eddi|zuHause> [but it's good that we at least got away from "NewEverything"
01:15:40 <Chrill> NewGravedigging?
01:16:07 <Chrill> GIRS - Gravedigging Industry Replacement Set
01:16:10 <Chrill> it's the way, nowadays
01:16:16 <Chrill> or, even better
01:16:24 <Chrill> GIRS Industry Replacement Set
01:16:43 <Chrill> tis like saying Salsa sauce for a Spaniard
01:18:37 <Rubidium> if only Mr. P would dig his own grave...
01:18:54 <fjb> Gravedigging industry sounds interesting. Something for an Egyption scenario.
01:19:36 <Eddi|zuHause> the guild addon had a graveyard "industry" ;)
01:20:06 <Eddi|zuHause> it's sad that i can't get guild 2 running on my system...
01:20:14 <Chrill> simple thing
01:20:20 <Chrill> OpenGFX is finished, yes?
01:20:27 <Chrill> or more or less, anyway
01:20:34 <Chrill> http://media.openttd.org/media/images/layout/frontpage-teaser-3.jpg <-- these things should be OpenGFX'd
01:21:56 <Eddi|zuHause> Chrill: i don't really see a reason why, but definitely not before a "full" release (bundle) with OpenGFX and OpenSFX is available
01:22:28 <Chrill> Okay
01:22:32 <Chrill> Tis just a suggestion
01:22:49 <Chrill> and there's a clear reason why, the same reason OpenGFX and OpenSFX have been developed
01:23:01 <Eddi|zuHause> well, i'm not the person to decide that anyway ;)
01:23:10 <Chrill> No, tis all down to me
01:24:06 * fjb hands Chrill an h.
01:24:07 <Eddi|zuHause> Chrill: no, it is different. screenshots typically fall into the "fair use" clause of various copyright jurisdiction
01:24:48 <Chrill> Ah
01:25:02 <Chrill> fjb, Chrillh?
01:25:22 * fjb oh noes.
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01:26:22 <Eddi|zuHause> fjb: "Tis" needs no 'h', only an apostrophe for the missing "I"
01:26:48 <Eddi|zuHause> and possibly a space
01:27:19 <fjb> Oh, it meant that.
01:27:25 <Rubidium> or "iTs" just a slip of the finger
01:27:30 <Chrill> no
01:27:33 <Chrill> tis all meant to be
01:27:49 <Chrill> because I am odd like that
01:28:02 * fjb is unable to properly parse that word.
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02:49:17 <CIA-4> OpenTTD: glx * r18439 /trunk/src/sdl.cpp: -Fix (r15233): forgot to load the symbol from SDL.dll
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02:54:11 <CIA-4> OpenTTD: glx * r18440 /trunk/src/crashlog.cpp: -Fix (r17774): don't try to get SDL version when SDL is not loaded
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03:39:34 <PeterT> Night
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08:22:19 <boekabart> wtf is with the forums server ? "Advisering om indlæg i emne - "Station inside tunnel?" "
08:22:34 <boekabart> why in some scandinavian language all of a sudden?
08:23:22 <CIA-4> OpenTTD: peter1138 * r18441 /trunk/src/vehicle_gui.cpp: -Fix: The vehicle list filler widget didn't fill.
08:23:57 <Yexo> boekabart: see http://www.tt-forums.net/viewtopic.php?f=21&t=46070
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08:28:43 <boekabart> hehe "Norwegian is just Danish with Swedish grammar"
08:29:43 <Forked> oy.
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09:03:31 <Terkhen> wow, 259 warnings with r18441 in MSVC
09:04:14 <Terkhen> more important, it gives an error too: http://paste.openttd.org/219985
09:11:04 <peter1138> :)
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09:13:21 <TinoDidriksen> Seems that's only an error because warnings-are-errors is on.
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09:14:18 <Rubidium> oh... MSVC is being stupid again?
09:16:41 <CIA-4> OpenTTD: rubidium * r18442 /trunk/src/crashlog.cpp: -Fix (r18440): warning about SDL_Linked_Version never being NULL on non-Windows systems
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09:19:56 <Rubidium> anyhow... casting an uint64 and an unsigned int to int and int is a better match than casting a uint64 and unsigned int to an uint64 and an uint64
09:20:15 <bartavelle> hello
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09:28:59 <CIA-4> OpenTTD: rubidium * r18443 /trunk/src/core/math_func.hpp:
09:28:59 <CIA-4> OpenTTD: -Fix (r18438): MSVC thinks, in it's infinite wisdom, that int min(int, int) is a
09:29:00 <CIA-4> OpenTTD: better match for min(uint64, uint) than uint64 min(uint64, uint64). As such we
09:29:00 <CIA-4> OpenTTD: need to cast the UINT16_MAX to prevent MSVC from displaying it's infinite wisdom
09:29:00 <CIA-4> OpenTTD: with loads of warnings.
09:31:14 <TinoDidriksen> Why isn't that just using std::min() ?
09:31:37 <peter1138> we like to reinvent the wheel
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09:56:13 <Terkhen> MSVC now keeps its mouth shout, thanks :)
09:56:27 <Terkhen> shut*
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10:05:02 <fonsinchen> That comment about MSVC's infinite wisdom is indeed funny, but it's only half as funny when it's misspelled (like it is in math_func.hpp)
10:05:07 * fonsinchen is nitpicking
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10:49:36 <planetmaker> hehe. Two mistakes in one comment :-P
10:49:50 <planetmaker> Btw, Kudos Rubidium and Zephyris for finishing OpenSFX! :-)
10:49:55 <planetmaker> Good job
10:51:00 <Noldo_> what? it's done?
10:51:04 <planetmaker> yes
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10:58:40 <Rubidium> see... too much coding gets you sloppy English... apparantly my consistency part of the brain doesn't want to shut down for writing short bursts of English
11:00:34 * Rubidium doesn't like 'corner cases'
11:00:54 <planetmaker> he :-)
11:00:57 <Rubidium> like writing cross platform applications for unices is easy, except for MacOSX...
11:01:28 <planetmaker> MacOSX is rather BSD than unix ;-)
11:02:03 <planetmaker> (which doesn't make your statement untrue, though)
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11:03:27 <planetmaker> though... BSD could be considered a unix derivative... well :-P
11:03:44 <Rubidium> Berkeley Software Distribution (BSD, sometimes called Berkeley Unix) is the UNIX operating system derivative developed
11:06:43 <fjb> UNIX is in big parts BSD (more than MacOS X is).
11:07:07 <planetmaker> main difference is X or not to X
11:07:30 <planetmaker> and MacOSX prefers not to use X
11:07:47 <planetmaker> while most other *nix use an X-server to display things
11:08:12 <Rubidium> yet they have a X in the name
11:08:20 <Rubidium> oh confusius, where art thou?
11:08:42 <planetmaker> which is rather a roman 10 than an X ;-)
11:09:01 <Eddi|zuHause> WHAT?
11:09:03 <Eddi|zuHause> :p
11:10:24 <fjb> MacOS X uses a Microkernel (Mach if I'm not mistaken) which makes it also very different from any kind of UNIX.
11:13:23 <Rubidium> but ... Ⅹ (Roman Numeral Ten) != X (Latin Capital Letter X)
11:13:37 <Rubidium> and Apple uses the X on their website, not the Ⅹ
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11:15:02 <fjb> At least MacOS X should not be confused with BSD.
11:16:30 <Rubidium> yep, we definitely do not have the intention yet to drop BSD support :)
11:16:33 <TrueBrain> "Mac OS X is based upon the Mach kernel.[9] Certain parts from FreeBSD's and NetBSD's implementation of Unix were incorporated in Nextstep, the core of Mac OS X."
11:17:13 <TrueBrain> so I am confused now ;)
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11:18:33 <Rubidium> so Nextstep, thus Mac OS X, is the (whatever logical operator would suffice here) of Hurd, FreeBSD and NetBSD
11:18:49 <TrueBrain> Nextstep != Mac OS X
11:18:53 <TrueBrain> more like Mac OS 6 or something
11:20:06 <Rubidium> well...
11:20:19 <Rubidium> so Nextstep, thus the core of Mac OS X, is the (whatever logical operator would suffice here) of Hurd, FreeBSD and NetBSD
11:20:28 * fjb is glad that BSD support doesn't get dropped. :-)
11:20:45 <Rubidium> because you just stated that Nextstep is the core of Mac OS X
11:21:15 <TrueBrain> yup
11:22:13 <TrueBrain> so now we are all happy again :p
11:23:24 <Eddi|zuHause> <Rubidium> yep, we definitely do not have the intention yet to drop BSD support :) <-- you ever heard the phrase "nobody has the intention to build a wall"?
11:23:43 <TrueBrain> but nobody did! :p
11:24:01 <Rubidium> true, they were all nobodies :)
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11:24:48 <Rubidium> however... the "yet" part is a quite important difference
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11:28:46 * peter1138 boots linux on his pocket pc
11:30:27 <peter1138> then... openttd, i guess
11:30:34 <peter1138> somehow :D
11:41:39 <CIA-4> OpenTTD: rubidium * r18444 /trunk/src/strgen/strgen.cpp: -Feature: allow G and P to 'select' substrings of STRINGn for getting their gender
11:42:23 <CIA-4> OpenTTD: rubidium * r18445 /trunk/src/lang/greek.txt: -Fix [FS#3335]: for STR_NEWS_INDUSTRY_CLOSURE_GENERAL the gender of the industry wasn't properly selected for Greek.
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11:50:38 <Eddi|zuHause> a strgen feature... haven't seen that in a long time...
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12:26:05 <Eddi|zuHause> hm... is that my imagination or did the left/right arrows in the advanced settings menu change appearance?
12:27:32 <peter1138> probably
12:27:35 <peter1138> they got standardised
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12:34:24 <Eddi|zuHause> ooh... looking at old savegames is weird...
12:35:32 <Eddi|zuHause> what i considered "long" trains back then ;)
12:38:03 <Noldo_> how long are they?
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12:41:19 <Rubidium> 8 parts :)
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12:44:51 <Eddi|zuHause> yeah, something like that ;)
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13:08:58 <peter1138> checking for shl_load... configure: error: Link tests are not allowed after GCC_NO_EXECUTABLES.
13:09:05 <peter1138> i'm glad cross compiling gcc is so easy ;p
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13:22:52 * peter1138 tries again
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13:50:12 <peter1138> and it fails again
13:51:44 <Rubidium> what version of GCC are you using?
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13:52:53 <peter1138> gcc-4.3.2
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13:53:09 <peter1138> hmm, it wants pthread.h now
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13:56:06 <Rubidium> hmm, then I have no clue
14:01:56 <peter1138> hmm, it's chicken & egg
14:02:07 <peter1138> i need a cross compiled glibc
14:02:11 <peter1138> to build the cross compiler...
14:02:50 <Noldo_> what is your ultimate goal?
14:02:57 <peter1138> to compile stuff
14:04:01 <Noldo_> on x86 for some embedded thingie?
14:05:11 <peter1138> arm
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14:07:22 <fjb> arm-elf or arm-eabi?
14:08:10 <blathijs> peter1138: Any particular distro you're looking at? I think gentoo has some tool (crossdev IIRC) that takes care of this kinds of stuff
14:08:27 <peter1138> i'm on debian
14:08:34 <peter1138> it is for openmoko
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14:08:42 <blathijs> peter1138: And the OpenWRT build system also has some useful auto-crosscompiler-compilation stuff that worked very well for me.
14:08:49 <peter1138> i just cheated though, and downloaded their prebuilt environment
14:10:49 <fjb> Don't know about openmoko. I'm using eCos in my project.
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14:18:38 <Belugas> hello
14:18:51 <peter1138> and the prebuilt environment doesn't work either
14:19:02 <peter1138> probably incorrect paths, it can't find cstdio et al
14:19:41 <fjb> Moin Belugas
14:21:22 <fjb> Hm, I have a glibc for arm-elf and arm-eabi (both for gcc-4.3.2).
14:22:26 <fjb> But the paths may also be different from what you need.
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14:25:24 <fjb> Did somebody complain about an inefficient small airport yesterday? I have an screen shot with 3 planes on a small airport at the same time.
14:38:24 <sparr> someone here linked to a blog the other day where a custom build of openttd was available that included some special features like copy and paste
14:40:59 <fjb> There are some of that. You can find them at the forum.
14:41:59 <Eddi|zuHause> sparr: search for "patch pack" in the forum
14:42:46 <fjb> What does copy and paste do when the landscape differs?
14:44:46 <planetmaker> nice. another thread with "I wanna become an OpenTTD dev"
14:45:24 <peter1138> "I know about OTTD and have some knowledge of C++ and advanced knowledge of coding in general"
14:45:27 <peter1138> vs
14:45:34 <peter1138> "help me set up what programs and setup I need"
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14:47:14 <planetmaker> no :-) http://www.tt-forums.net/viewtopic.php?f=33&t=46207 and http://www.tt-forums.net/viewtopic.php?f=33&t=46182 are virtually identical - just 24h between their posting time
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14:55:08 <fjb> They could also become part of the project by writing some useful tools that make developing grfs easier or enhance the remote control abilities. That would be easier for C++ beginners.
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14:56:13 <sparr> fjb: based on the screenshot, it landscapes
14:56:29 <sparr> the example included adding some slopes for tunnels
14:56:54 <sparr> I'm still trying to get the hang of signalling on non-trivial junctions
14:57:21 <fjb> Just don't make non-trivial junctions.
14:57:43 <fjb> And you will not learn from copying and pasting anyway.
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15:02:49 <sparr> no, but it would save me time when i'm not trying to learn more about a particular junction
15:02:51 <peter1138> hmm, my bathroom scales have metricised imperial
15:03:07 <peter1138> they show x st and x.x lb
15:03:32 <sparr> right now i'd love to just have parallel tracks to paste so i dont have to scroll, drag, scroll, drag, scroll drag... x2
15:04:49 <fjb> You are playing on a flat map?
15:04:59 <sparr> flatter than default
15:05:14 <sparr> well, less hilly :)
15:05:21 <sparr> default flatness, *smoother* than default
15:05:21 <planetmaker> minimize the map and drag then.
15:05:40 <planetmaker> sounds pretty boring, though ;-)
15:05:49 <sparr> noticed you can change the smoothness without affecting difficulty level
15:06:42 <fjb> You can make an absolutely flat world without obstacles in the scenery editor.
15:06:57 <peter1138> zoom out, or use a secondary viewport
15:07:16 <sparr> discovered last night that delivery distance is based on the location of the stations, not industries... that's amazingly useful to know, and not something i encountered in any of the newbie guides. might edit the wiki about that
15:09:57 <sparr> before i do, is that accurate?
15:10:32 <fjb> Yes.
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15:15:23 <Yexo> to be precise, it's the distance between the station signs (the labels) that counts
15:15:46 <sparr> orly?
15:16:21 <sparr> so would building linked non-adjacent stations to maximize that distance while minimizing actual delivery distance be considered an exploit?
15:16:58 <Yexo> that depends on the server you play on, on most servers it's indeed considered cheating
15:17:59 <fjb> And why are you playing a transport game when you just "beam" everything?
15:21:34 <peter1138> 12
15:21:46 <Belugas> mmh... funny... i've exchanged a 2g SD card for a 1g. And I'm happy with it...
15:22:37 <sparr> can someone explain how this works? I would expect any train trying to enter the station to immediately reverse when it hits the back side of a one-way signal. http://wiki.openttd.org/Image:Yapp_basicstation.png
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15:24:38 <CIA-4> OpenTTD: glx * r18446 /trunk/src/os/windows/crashlog_win.cpp: -Fix (r17450): abort() doesn't trigger crashlog on windows
15:24:44 <fjb> Belugas: That would make me happy too. My phone can only handle up to 1 GB. :-)
15:25:38 <fjb> sparr: That are not one way signals.
15:26:31 <sparr> can you elaborate on that? perhaps i have some misconception about simple signals
15:27:02 <glx> it's how YAPP works
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15:30:12 <fjb> Why shloud a train care for the backside of a signal? That strange behaviour was only required for the old signals.
15:30:49 <sparr> I have been using single block signals to create one-way track, and it seems to work. Am I doing it wrong?
15:31:48 <fjb> That are the old signals.
15:32:22 <fjb> OpenTTD has two kinds of signals. the old type block signals and the new path signals.
15:32:32 <sparr> yes
15:32:59 <sparr> that image looks like block signals, but perhaps I am using a different signals grf
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15:33:40 <glx> the image uses yapp signal
15:34:13 <sparr> ahh, ok, that is the case
15:34:16 <sparr> sorry for the mixup
15:34:28 <fjb> The caption in big letters tells you: Image:Yapp basicstation.png
15:34:48 <glx> you can use signal GUI to see all different signals
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15:36:24 <fjb> Hm, this road vehicles have the lv-syndrom.
15:36:28 <sparr> fjb: i had no idea what "yapp" meant
15:36:53 <sparr> glx: yes, but I had a different signals GRF loaded, and my block signals look like original path signals. very confusing.
15:37:18 <glx> signal GUI and tooltips will tell you all :)
15:37:37 <fjb> Further down the page tells you: The following pages link to this file: Yet Another PBS Patch
15:38:07 <sparr> glx: I am not sure what you mean
15:39:32 <glx> open signal window and right click on each signal
15:40:23 <sparr> that only helps for the grf i am using, which didn't match the screenshot
15:40:29 <sparr> which was the source of my confusion
15:40:57 <sparr> new question... is there a way to get AI buses to stop stopping on my train tracks and getting hit by my trains, other than building a lot of tunnels/bridges?
15:42:22 <fjb> No. They stop there only when broken down or blocked by the traffic ahead.
15:42:38 <fjb> Using path signals lets the crossings close earlier.
15:42:39 <sparr> stupid drivers
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15:42:59 * sparr needs a do not stop on tracks sign
15:43:00 <bartavelle> i never had that happening, does it wreck your train ?
15:43:07 <sparr> no, but it destroys the bus
15:43:15 <sparr> and i expect it angers the local authority
15:43:17 <glx> not yours, so it's ok
15:43:18 <fjb> That's why you don't have ai bus drivers in reality yet.
15:43:21 <bartavelle> celebrate then
15:43:31 <sparr> the local authority bit is the problem :)
15:43:45 <glx> trees are your friends :)
15:44:08 <sparr> the other day i asked about necessary overlap between station coverage and industry... to extend that question, how does station coverage interact with passengers and mail for a town?
15:44:35 <fjb> And well serviced stations also make the authorities friendly.
15:45:03 <sparr> found a tip on the wiki indicating that more coverage means more passengers and mail
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15:45:25 <planetmaker> hint: query the houses
15:45:44 <fjb> 8/8 acceptance of the cargo must be in the coverage of the station to make it accept that cargo.
15:47:05 <sparr> im more interested in provides
15:47:21 <Yexo> not sure if those train->bus crahses have any influance on the local authority, but it does have a big impact on the station ratings
15:47:55 <sparr> Yexo: yes, that, thanks
15:48:14 <sparr> planetmaker: that seems to only list acceptance (and thanks for pointing that out, i never used the query tool before)
15:49:35 <planetmaker> hm... if it doesn't tell the amount of pax & mail generated, then there's no easy way.
15:49:45 <planetmaker> it's a property which is set per house and differs from house to house
15:50:01 <fjb> Houses are usually generating passengers and mail. More houses generate more passengers. :-)
15:50:39 <sparr> ok
15:50:47 <sparr> i always assumed the town as a whole functioned as an industry
15:51:07 <planetmaker> nope. If I want I can also make houses which accept coal and produce waste
15:51:28 <planetmaker> each individually. And the petrol station, of course, accepts fuel oil
15:51:48 <planetmaker> (like it iirc does with ttrs)
15:52:56 <fjb> And swedish houses.
15:54:15 <sparr> good to know
15:54:40 <sparr> this, coupled with the station-distance fact from above, will double my early game income...
15:57:05 <sparr> learning a lot, thanks
15:57:19 <fjb> More active stations in a town make it grow faster.
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15:59:50 <sparr> that i gathered from the wiki
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16:38:02 <peter1138> bah
16:38:06 <peter1138> openmoko is shit slow anyway
16:40:05 <peter1138> and doesn't detect landscape/portrait switch
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16:58:25 <Eddi|zuHause> hm... can one create a makefile from a .vcproj?
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17:11:24 <CIA-4> OpenTTD: rubidium * r18447 /trunk/src/ (6 files): -Change: make some more windows (e.g. graphs, company view) stickyable
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17:15:32 <glx> Eddi|zuHause: there are tools for that but most just fails
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17:15:50 <Eddi|zuHause> different question: how do i set up a cross compiler?
17:16:04 <Rubidium> for?
17:16:08 <Eddi|zuHause> i.e. compiling a windows .dll under linux
17:16:19 <glx> install mingw :)
17:16:26 <Rubidium> apt-get cache search mingw ?
17:17:18 <Eddi|zuHause> no results
17:17:37 <Rubidium> maybe it's in non-free or so
17:17:41 <Rubidium> or contrib
17:20:06 <Eddi|zuHause> i don't find anything remotely matching...
17:20:34 <Rubidium> http://paste.openttd.org/220045
17:21:59 <Rubidium> or you're not using the same Linux version as I'm using
17:23:04 <Eddi|zuHause> well, obviously ;)
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17:29:43 <Eddi|zuHause> i wasn't me!
17:30:30 <Coco-Banana-Man> who were you then? :P
17:31:02 <_ln> i wasn't Eddi|zuHause either!
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18:09:35 <sparr> is there a way to make the screenshot popup not appear or not appear in the screenshot?
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18:10:29 <Eddi|zuHause> sparr: why would the popup appear in the screenshot, except if you make another screenshot right afterwards?
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18:11:01 <sparr> an excellent question
18:11:20 <SmatZ> sparr: you can make screenshot from console as well
18:11:38 <SmatZ> "screenshot [nocon|big] [filename]"
18:11:52 <SmatZ> but popul will appear after making the screenshot
18:14:00 <sparr> ok, i guess i must have made two in a row last time
18:14:10 <Belugas> yup yup
18:18:21 <peter1138> hurr
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18:36:47 <Belugas> http://ca.news.yahoo.com/nphotos/slideshow/ss/events/ca/20070302_winterstorm
18:36:48 <Belugas> yeah!
18:37:56 <Rubidium> 2007?
18:39:18 <Prof_Frink> I wants snows.
18:39:30 <sparr> is there a way to see the state of an electric signal facing away from the camera (northeast)?
18:39:31 <Belugas> it's jsut numbers ;)
18:40:59 <Belugas> sparr, i guess there are a few pixels avalaible
18:41:12 <Belugas> but don't count on my words too much
18:41:21 <Belugas> and no, we do not rotate the screen
18:45:44 <CIA-4> OpenTTD: translators * r18448 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
18:45:44 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:44 <CIA-4> OpenTTD: finnish - 1 changes by jpx_
18:45:44 <CIA-4> OpenTTD: german - 7 changes by Roujin, planetmaker
18:45:46 <CIA-4> OpenTTD: hungarian - 1 changes by alyr
18:45:46 <CIA-4> OpenTTD: italian - 4 changes by lorenzodv
18:45:48 <CIA-4> OpenTTD: norwegian_bokmal - 33 changes by CyberKenny
18:47:55 <Rubidium> hmm... using 0:2 when the string only takes 1 param isn't going to work, planetmaker was that you?
18:48:27 <Rubidium> I know WT3 doesn't really validate them yet
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18:50:17 <CIA-4> OpenTTD: rubidium * r18449 /trunk/src/lang/german.txt: -Fix (r18448): invalid argidx offsets in German
18:52:01 <sparr> Belugas: available, as in for custom graphics to resolve the issue?
18:52:27 <Belugas> who said anything abuot custom graphics?
18:54:16 <sparr> so what did you mean?
18:54:21 <sparr> a few pixels available for what?
18:54:26 <Belugas> ...
18:55:29 <Belugas> never mind.
18:55:34 <Belugas> [13:39] <sparr> is there a way to see the state of an electric signal facing away from the camera (northeast)? <--- no..not at all
18:55:44 <Belugas> just checked
18:59:34 <frosch123> hmm, ImageOutputStream resp. DataOutput definitely misses some method to write a certain amount of zeros :s
19:05:43 <Sacro> http://www.youtube.com/watch?v=udlxr8t1nZM
19:05:45 <Sacro> nice camera
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19:13:00 <frosch123> it's a cell phone
19:13:32 <frosch123> though, noone said you could use it as such
19:13:36 <Sacro> it can accept cdrom, 3.5" and 5.25" floppies, cassette and VHS
19:13:43 <Sacro> that's got to count for something
19:14:07 <frosch123> of course, they directly feed the nuclear core
19:14:39 <Sacro> oh yes
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19:22:38 <Belugas> whohoo!!! sparr, that's nice :D a 5 year topic digging :D
19:22:45 <Belugas> i wonder what is the record...
19:27:14 <Eddi|zuHause> <Belugas> [13:39] <sparr> is there a way to see the state of an electric signal facing away from the camera (northeast)? <--- no..not at all <--- only when replacing the sprites
19:27:40 * welshdragon clicks the !
19:29:10 * Belugas always assume standard set, except when specififally mentionned otherwise, of course
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19:30:10 <Eddi|zuHause> it's not an assumption, it's a suggestion for a solution
19:31:22 <Belugas> ho... right... well.. problem is that the next question will be "Where do i find such a set"
19:31:29 <Belugas> and there, i could not answer ;)
19:32:04 <Belugas> apart the usual "search yourself" or "do it yourself"
19:32:43 <Eddi|zuHause> once upon a time i read something like "i have graphics that show the signal state from the back"
19:33:05 <Eddi|zuHause> but i have no idea where, or if that was compiled into a grf
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19:46:05 <sparr> Belugas: would you prefer i start another topic? who cares how old it is?
19:48:10 <Belugas> sometimes it's better to leave the corpses as they are
19:48:47 <sparr> it's not a corpse
19:48:50 <sparr> problem persists
19:48:52 <sparr> unresolved
19:49:01 <sparr> rotation would be a neat feature, i think
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19:52:47 <Rhamphoryncus> Who still looks at signals though? Path signals have no useful feedback
19:56:08 <Belugas> i guess that if rotation was such a wanted feature, we would have done it already. 5 years and stillnot there? I wonder if it's out of lazyness or is it a question of faisabililty
19:56:47 <Sacro> probably lazyness
19:57:09 <Belugas> yup. could very well be
19:57:13 <Belugas> at least from me
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19:59:54 <_ln> http://www.dailymail.co.uk/news/worldnews/article-1234430/Mystery-spiral-blue-light-display-hovers-Norway.html
20:01:33 <Sacro> yes norwegians
20:01:35 <Sacro> WTF IS THAT
20:03:31 <sparr> sometimes stations fill up with cargo when there aren't enough trains. sometimes an industry says <100% transported even when the stations are completely emptied every trip. what's up with that?
20:03:39 <sparr> Rhamphoryncus: path signals aren't the only kind of signal
20:04:44 <Rhamphoryncus> sparr: only kind I use
20:04:56 <Rhamphoryncus> Although I admit, i have seen more complicated perversions
20:05:20 <Belugas> yeah... the boiling water on the tits is a nice one
20:07:15 <sparr> Rhamphoryncus: I was trying to figure out how to build a priority when i needed to see the signal in question
20:07:28 <sparr> i guess building it in that particular orientation was counterproductive :)
20:08:56 <_ln> Belugas: a canadian tradition?
20:10:42 <Belugas> lol
20:10:48 <Belugas> no, not really
20:10:53 <Belugas> not at all
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20:17:02 <fjb> Who stands on the wire?
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20:20:28 <frosch123> hmm, i'm on the wrong side of the split
20:20:59 <fjb> Why? I'm still here.
20:20:59 <Rubidium> need to talk to SmatZ or peter1138?
20:21:29 <frosch123> yeah, but also sparr
20:21:29 <Rubidium> who cares about him?
20:21:59 <frosch123> he keeps your filter busy
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20:26:37 <KenjiE20> live, damnit, live
20:34:41 <sparr> welcome back :)
20:38:34 <Belugas> argh!!
20:39:11 <fjb> I had the same thought.
20:43:56 <Belugas> lol
20:44:32 <Xaroth> [sparr]: sometimes stations fill up with cargo when there aren't enough trains. sometimes an industry says <100% transported even when the stations are completely emptied every trip. what's up with that? << that's because goods still in transit, is not 'transported'
20:46:56 <Rhamphoryncus> Which means you need instantaneous transport to have a 100% rating. (However, I think it's only checked occasionally, which does give you some windows to get 100%)
20:48:04 <Xaroth> unless you introduce portal-esque devices.
20:54:30 <fjb> Beam me up, Scotty.
20:54:34 <Rhamphoryncus> That would qualify as instantaneous
20:54:51 <Rhamphoryncus> Unless there's still loading time. Then you're boned
20:55:42 <Prof_Frink> Instantaneous transport was possible at one point with ttdpatch.
20:55:44 <Yexo> actually the % transported from an industry is the station rating at the first (maybe last) of the month
20:56:02 <Yexo> it's more difficult when there are multiple statiosn with ratings nearby, don't know exactly how it works in that case
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21:25:10 <fjb> I need a harbour on a bridge.
21:25:50 <frosch123> i need some sleep
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21:27:55 <fjb> A headless bridge would also do.
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22:25:25 <CIA-4> OpenTTD: rubidium * r18450 /trunk/src/vehicle_gui.cpp: -Fix [FS#3363]: initial size of the vehicle detail windows would occasionally be too small (although it could be resized)
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22:57:40 <Terkhen> good night
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