IRC logs for #openttd on OFTC at 2009-12-10
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00:17:12 <CIA-4> OpenTTD: smatz * r18451 /trunk/config.lib: -Fix (r18360): LDFLAGS could contain different compiler flags than CFLAGS when compiling strgen (Rubidium)
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01:07:00 <Pullu> hey all, I have a problem. At some moment my trains in huge station started to wait. After finishing loading but before moving one they wait for 10 days
01:07:13 <Pullu> it's a really weird bug
01:07:19 <Pullu> do you know a cure against it?
01:07:30 <De_Ghosty> the cure to any bug is
01:09:34 <Pullu> ok I'm back, did I miss any solutions to that?
01:16:18 <Eddi|zuHause> Pullu: did you set a timetable?
01:16:35 <Eddi|zuHause> Pullu: are you sure?
01:17:06 <fjb> Oh, after finish loading.
01:17:58 <Pullu> yes sure, I just checked, no timetable
01:18:30 <Pullu> 100% usual load, no special orders on those trains
01:19:18 <Pullu> I have 2 huge stations that loads of small trains feed bunch of long ones. Now the long ones are just waiting before leaving station
01:19:45 <Pullu> they sit there, the load % next to train shows 100% but they don't leave
01:20:27 <sparrL> any unusual activity on signals beyond the station?
01:20:42 <sparrL> what is the status of the train? i mean, if you click the train, what does the bottom of the window say?
01:20:54 <sparrL> during those 10 days, that is
01:21:56 <Eddi|zuHause> Pullu: which version are you using?
01:22:16 <Eddi|zuHause> if the answer is 0.7.4 or r184xx then provide a savegame
01:22:17 <Pullu> I had an older nightly before, now swiched to new one, nothing changed
01:29:19 <Ammler> Pullu: is your train longer than the station plattform?
01:29:40 <Pullu> It's as long as station
01:29:51 <Pullu> and those trains were visiting the same station before without any problems
01:30:24 <Ammler> maybe you changed from rail to erail
01:30:34 <Ammler> and the new locks are erail :-)
01:32:05 <Ammler> ah, they load, ok forget my last tip :-)
01:32:58 <Pullu> yeah, it doesn't look like there is a problem with tracks or smth, they just load in station
01:35:21 <Ammler> if you skip the order, they go the other station?
01:37:14 <Eddi|zuHause> man... compiling takes fricking forever...
01:38:10 <Eddi|zuHause> closing in on 15 minutes
01:41:46 <Pullu> the weird thing is that only the long trains (they are on their own tracks and own part of station) are waiting
01:44:28 <Eddi|zuHause> but they do have a timetable
01:50:40 <Pullu> ? I never put them any timetables. I'm absolutely sure...
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01:54:52 <sparrL> Eddi|zuHause: how do you know?
01:55:28 <Pullu> but Eddi, it all worked well before, no delays anywhere
01:55:42 <Pullu> and there are 2 sets of trains with separate orders
01:55:44 <Eddi|zuHause> Pullu: maybe your trains got faster?
01:56:22 <Eddi|zuHause> anyway, they're telling stuff like "700 ticks early"
01:56:43 <Eddi|zuHause> which is basically your "10 days delay" [10 days = 740 ticks]
01:56:46 <Pullu> there are even no depots on the line, and this is only type or train that I have in the game...
01:57:12 <Pullu> sorry for all the trouble...
01:57:40 <Eddi|zuHause> [i hate it when i'm right the first time, and nobody believes me...]
01:58:00 <Eddi|zuHause> [i always get reminded of "have you tried turning it off and on again?"]
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02:35:05 <bobo_b> does anyone know if the server works on mac yet?
02:39:01 <glx> why would they not work ?
02:49:32 <bobo_b> well, it didn't work 6 months ago
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05:59:48 <pw-> i just found out about 0 AD
07:04:09 <pw-> yeah, and mario isn't a real plumber, either
07:04:18 <pw-> doesn't mean i enjoy his games any less
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08:01:57 <DorpsGek> Goulp: Belugas was last seen in #openttd 11 hours, 18 minutes, and 0 seconds ago: <Belugas> lol
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10:29:24 <edeca> Is there a place that explains how to load balance road vehicles amongst drive through stops?
10:29:52 <peter1138> 1) build drive through stops
10:30:38 <edeca> Yes, except I build 2 side by side and they always go to the nearest :)
10:30:47 <edeca> I'd like to load balance them across multiple stops
10:31:53 <Gremnon> I believe there was a commit recently that fixed that, if you're using a more recent nightly, you should be getting the effects of it
10:32:04 <Rubidium> see known-bugs.txt; it's a known bug, although fixed in recent trunk/nightlies
10:32:06 <planetmaker> edeca, you should test a recent nightly (<1 week old)
10:32:21 <edeca> I grabbed a nightly a few days ago and it happens. I'll download a new one tonight.
10:33:05 <Eddi|zuHause> peter1138: you forgot the "?"
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10:42:46 <CIA-4> OpenTTD: rubidium * r18452 /trunk/known-bugs.txt: -Document: update the known-bugs a bit; quite a few bugs in there are fixing in trunk already.
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11:17:09 <edeca> Is NewStations like the industrial stations set, but for passengers? Or is it just a replacement for the original station?
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11:17:20 * edeca is looking for something similar to industrial stations
11:20:44 <peter1138> not sure what you mean
11:20:50 <peter1138> it's a set of passenger station parts
11:21:39 <edeca> Yep, that would be great.
11:22:09 <edeca> I meant I was looking for something similar to the industrial station renewal, where you can build stations from bits.
11:22:37 * edeca hopes it has a First Capital Connect station part featuring hordes of angry delayed passengers
11:24:47 <edeca> Hrm, I'll have to start a new game though. Ho hum
11:25:26 <Eddi|zuHause> you can freely add station newgrfs to an existing game
11:25:35 <Eddi|zuHause> only removing may have side effects
11:25:50 <edeca> Ah, excellent. How about newships too? I forgot those when I started :)
11:26:02 <Noldo> trust Eddi e's an expert
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11:28:21 <peter1138> vehicle newgrfs are not safe to add midgame
11:28:40 <edeca> That's what I presumed. Thanks.
11:28:50 <Eddi|zuHause> ... but you can probably get away with it while you have no vehicles
11:28:52 <Gremnon> that doesn't mean that it's impossible, just unsafe and not recommended
11:28:54 <edeca> AdmiralAI is beating me right now anyway, I need an excuse for a new game :)
11:29:18 <edeca> And I'm not playing with enough ECS industries. My first game had waaay too many
11:29:23 * edeca forgot you shouldn't add them all
11:29:48 <Gremnon> I don't know... I manage pretty well with all ECS Vectors on CargoDist
11:30:10 <edeca> Gremnon: I just found there were way too many industries on the map, even when it was set to "low"
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11:30:38 <Gremnon> Ah, I use very low, or none, set up a pax network, and wait for them to start themselves
11:30:42 <peter1138> that was once enough
11:30:46 <Gremnon> then just fund a few more, and one instant chain
11:31:01 <Eddi|zuHause> use PBI, way better...
11:31:09 <edeca> Eddi|zuHause: I'll try it
11:31:11 <Gremnon> PBI with the brick chain isn't bad either, the stockpiles get to be a bit of a pain though
11:31:50 <Gremnon> FIRS I've tried... but I've never really got on well with, ECS is what I come back to every time
11:32:02 <edeca> I haven't played in a few months and I forget what newgrfs I used before
11:32:17 <peter1138> i loaded FIRS once... WAY too many cargos and industries
11:32:23 <edeca> No maximums for stockpiles in PBI, hmm
11:32:26 <peter1138> and people think that 32 isn't enough...
11:32:45 <Gremnon> I think it could be better done modularized, in the same way ECS is
11:33:44 <edeca> No URL on the openttd wiki :(
11:34:05 <Gremnon> look for the thread in the graphics section of the forums
11:34:19 <Gremnon> there's two, one for releases, the other for development, they link to each other in their first posts
11:35:21 <edeca> I'll give them all a spin tonight. I quite like ECS though
11:39:27 <Gremnon> only problem I've ever had with ECS is when I use only a few Vectors, in temperate I still get the normal farm but nowhere to take the grain/livestock
11:39:36 <Gremnon> unless of course I disable the default industries
11:40:44 <edeca> I should try it with all loaded but "very few" set
11:40:53 <edeca> There is no room for rails to go between industries on "low" :)
11:41:30 <Gremnon> Very low is what I use for both towns and industries, leaves plenty of room even on hilly and sometimes on mountainous maps
11:42:00 <edeca> I'm using one of the USA heightmaps at the minute
11:42:29 <Gremnon> I don't use heightmaps often... the only one I think I used was an old japan one
11:42:39 <Gremnon> not a bad one with all the Japanset GRFs loaded though
11:42:41 <edeca> I just tried it. It's quite neat.
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11:55:16 <SineDeviance> i got a question. the year is now 2050 in my game and suddenly i cannot build asiastars
11:55:37 <SineDeviance> do i have to upgrade to maglev now?
11:56:32 <planetmaker> dunno about its expiry date. Maybe you can solve it by "engines never expire" in the adv. settings and using "reset_engines" in the console afterwards.
12:01:21 <SineDeviance> planetmaker, yeah, that did the trick. thank you :D
12:01:45 <SineDeviance> also, another question. is there a way to upgrade to maglev without having to manually rebuild all my trains?
12:02:02 <planetmaker> there's no such way.
12:02:52 <SineDeviance> okay, thanks again
12:03:31 <planetmaker> you know about shared orders, though, yes?
12:06:17 <SineDeviance> but i have over 100 trains, yknow? it'd be a pain to rebuild them all at this point
12:06:29 <SineDeviance> even with shared cloning
12:07:13 <planetmaker> then skip the upgrading. What would you gain anyway?
12:08:01 <SineDeviance> asiastar runs at 165mph... lev4 runs at 400mph on straights and 220+ on turns :D
12:08:39 <SineDeviance> it is tempting but not for the amount of work involved
12:09:03 <SineDeviance> i decided to keep all my industry trains asiastars and just convert my pax lines to maglev
12:09:11 <SineDeviance> i only had one pax train anyways
12:09:18 <SineDeviance> so it works out well
12:09:41 <SpComb> pfft, asiastars pulling cargo
12:10:42 <SineDeviance> SpComb, well, when i use the 2cc and other real-world sets i do worry about authenticity, but for this game i decided to stick with stock trains
12:12:31 <SineDeviance> the stock trains are dinky but they do have a certain amount of charm :D
12:26:51 <CIA-4> OpenTTD: rubidium * r18453 /trunk/src/genworld_gui.cpp: -Fix [FS#3364]: wrong heightmap dimensions, or rather... a nested_array index removed too much
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14:26:30 <Goulp> Please all together : Happy Birthday To You Belugas, ...
14:26:47 <Eddi|zuHause> pssst... don't remind him...
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14:40:10 <planetmaker> and if it's your birthday, of course all the best :-)
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14:52:06 <Goulp> planetmaker: u should use a try/catch instead "if it's"
14:59:29 <Belugas> it is, thanks planetmaker :)
15:05:05 <planetmaker> Goulp, I think Belugas also reacts to normal conversation quite well as opposed to nerd-speak only ;-)
15:05:43 <Ammler> it might match the first complete release of opengfx ;-)
15:07:17 <planetmaker> At least his time zone
15:07:30 <planetmaker> and I hope I don't promise too much :-P
15:10:35 <Yexo> congratulations Belugas :)
15:10:41 <Goulp> planetmaker: hum, just thinking about a try/catch could be used between developers... dont know what nerd-speaking is. will ask about it. nm.
15:10:42 <Yexo> and nice to hear planetmaker :)
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15:17:38 <Belugas> thanks Yexo. But I guess the congratulatins might be better suited if they were sent toward my wife. after all, she is the one who endure and supoprt me ;) hard task she have!
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17:13:00 <Katje> is there a sensible way to convert rolling stock to maglev ?
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17:42:12 <planetmaker> Katje: that's called "realism". In other places it is so often called for...
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17:46:56 <Eddi|zuHause> "realism" is the coolest reason ever, no matter what the request is, it can always be rejected with either being "too much" or "too little" "realistic" ;)
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18:27:25 <Belugas> you ho! thanks fjb. So now, i can finally go to bars and drink beer!
18:30:04 <Xaroth> happy beerday, Belugas
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18:45:36 <CIA-4> OpenTTD: translators * r18454 /trunk/src/lang/ (6 files): (log message trimmed)
18:45:36 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:36 <CIA-4> OpenTTD: dutch - 2 changes by habell
18:45:36 <CIA-4> OpenTTD: hebrew - 49 changes by dnd_man
18:45:36 <CIA-4> OpenTTD: indonesian - 35 changes by fanioz, prof
18:45:38 <CIA-4> OpenTTD: polish - 5 changes by amateja, silver_777
18:45:38 <CIA-4> OpenTTD: russian - 1 changes by Lone_Wolf
19:18:24 <Eddi|zuHause> any windows person having the 2003 platform sdk installed, and can send me its content? i can't seem to install it under wine
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19:57:39 <Eddi|zuHause> are there really no windows persons in this channel?
19:58:11 <Rubidium> well, windows users are likely to be here
19:58:38 <Rubidium> but windows users with the 2003 PSDK are probably quite rare
19:58:54 <Eddi|zuHause> that's why i gave the link ;)
20:00:01 <Eddi|zuHause> fjb: i tried winetricks, but it doesn't work...
20:00:59 <fjb> Das ist ja zum weinen. (Sorry for the German.)
20:11:46 <bb4> wasn't there a way to change the server speed using the console?
20:15:59 <LordAzamath> and that made absolutely sense
20:24:04 <Belugas> that was the whole idea ;)
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20:54:13 <Fast2> A question about english: Is it possible/good english to mix two tenses in a sentence if the sentence parts are related to each other? The example is "While she (have) a cup of tea, someone (steal) her school bag." I would have used "was having" and "has stolen" because the second effects the present, but I'm not sure.
20:58:22 <Fast2> I changed my opinion while I was writing, now I would use past tense for the second, too. But it's still worth knowing. :)
20:59:20 <Belugas> "While she had a cup of tea, someone stole her school bag" I'd say
21:00:02 <Eddi|zuHause> "while" requires progressive form
21:00:48 <Eddi|zuHause> i would say "had stolen"
21:00:51 <Fast2> It's a signal word, but I don't think it _requires_ the progressive form.
21:01:30 <Sacro> hmm, why are you stuck, stupdid BIOS
21:01:40 <Sacro> probably cos i had my elbo on pause/break
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21:06:26 <Fast2> Hmmm, Belugas seems to be a native speaker, but "while" is a signal word...
21:07:08 <planetmaker> it seems that the seam seems small
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21:10:34 <Eddi|zuHause> Belugas is certainly a native speaker, but it's a matter WHAT he speaks natively ;)
21:10:54 <Xaroth> Belugas: you need more beer.
21:10:55 * fjb doesn't think that it is English.
21:11:12 <Eddi|zuHause> it's not french either ;)
21:11:19 <Eddi|zuHause> (according to the french ;))
21:11:52 <fjb> Something that was French long ago.
21:12:05 <Eddi|zuHause> _ln: so what? i once brought a slide rule to math class ;)
21:12:37 * fjb owns a slide rule and is able to use it.
21:12:49 <Fast2> Whois says he is connected to a server in America, so I assumed he is a native english spaker.
21:13:25 <Eddi|zuHause> server location has absolutely no correlation to client location
21:13:26 <_ln> Fast2: and there are no other languages spoken in (Northern) America?
21:13:32 <fjb> Not everybody in northern america is a native english speaker.
21:14:09 <Fast2> Most of the people are.
21:14:52 <_ln> Fast2: Most, but what percentage?
21:15:10 <fjb> Most people on the world speak chinese.
21:15:41 <Eddi|zuHause> there are even more native chinese speakers than native and foreign english speakers together
21:16:54 * fjb met more native chinese speakers than native english speakers.
21:17:21 <_ln> Fast2: it says United States
21:17:56 <Eddi|zuHause> Fast2: (geographical) nothern america includes mexico and canada
21:18:42 <Fast2> Oh, that's right, I forgot that.
21:19:41 <_ln> even Greenland by some interpretation (though isn't significant factor with languages)
21:20:10 <SmatZ> Belugas didn't like when I called him "American" (as citizen of Nothern America)
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21:27:01 <Fast2> If I say "Amerikaner" I usually mean citizen of the USA. But sorry Belugas :)
21:32:16 <Eddi|zuHause> _ln: maybe they have inferiour internet lines in kasachstan ;)
21:32:36 <xopek> i had a question, but I forgot what...
21:32:47 <Eddi|zuHause> xopek: then it wasn't important.
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21:33:53 <Belugas> Fast2, as Eddi|zuHause pointed out, i'm indeed a FRENCH native speaker. My colleagues say that i'm a LOUD speaker... that's another matter
21:34:25 <xopek> why version 0.7.3 does not use the directory ~ /.openttd/ and accordingly the settings and save?
21:34:51 <xopek> previously had version 0.7.0
21:34:56 <andythenorth> I think it's time to try a new RV set
21:35:04 <andythenorth> eGRVTS is great, but I've used it in every game for a loooong time
21:35:05 <Rubidium> xopek: where did you get the binary from?
21:35:11 <Fast2> Belugas: He didn't really point it out.
21:35:24 <Eddi|zuHause> xopek: the readme should tell about which directories it uses in which order
21:36:07 <xopek> Rubidium: open.ttdrussia.net
21:36:39 <Eddi|zuHause> xopek: most likely, you have a rogue openttd.cfg somewhere
21:37:11 <xopek> Eddi|zuHause: hm. ok. just read...
21:37:44 <Fast2> Belugas: If you would use unterlines in front and at the end of what you are trying to stress, you would be _much_ more quiet. :)
21:37:59 <andythenorth> what other RV sets are we liking?
21:38:47 <Eddi|zuHause> andythenorth: germanrv
21:38:58 <andythenorth> how complete is it?
21:39:33 <Eddi|zuHause> tram+bus is complete, trucks not (replaces original ones with refitable ones)
21:40:01 <xopek> 2. Your personal directory Linux: ~/.openttd from readme... but my ~/.openttd/openttd.cfg can only be used via the -c option
21:40:44 <Eddi|zuHause> xopek: so what about 1.?
21:41:12 <xopek> 1. The current working directory (from where you started OpenTTD)
21:42:05 <Eddi|zuHause> xopek: so is there an openttd.cfg?
21:42:13 <Rubidium> that russian site is *slow*... a whole 8 KiB/s if I'm lucky
21:42:27 <Eddi|zuHause> hey, that almost maxes out my connection :p
21:42:39 <_ln> how damn old is that screenshot that says "Open Transport Tycoon", or have they patched the name?
21:43:00 <Eddi|zuHause> _ln: something 0.2-ish
21:43:16 <Rubidium> hmm... google translate says: "Our modification of the original assembly includes an additional opportunity to generate Russian names of cities on the map + disable creation of the game folder OpenTTD user's home directory.", so they are messing with the search paths
21:43:19 <xopek> Rubidium: i using dialup 33k...:)
21:43:20 <_ln> was changed in r1001 if i'm not mistaken
21:43:29 <xopek> Eddi|zuHause: openttd.cfg is only in ~ /.openttd
21:43:40 <Rubidium> so... it's most likely not *our* bug, but a bug in that russian build
21:43:45 <Eddi|zuHause> xopek: ok, then what Rubidium said
21:45:15 <xopek> running version 0.7.3 from the folder ~ /.openttd/ does what you need, but it's not good. it is necessary that both 0.7.0 lurid anywhere with a personal config ...
21:47:27 <SmatZ> Rubidium: ты говоришь по-русски?
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21:48:44 <Rubidium> xopek: what I already said, you can complain as much as you want about the russian binary, but that is not going to fix the fact that *they* broke the code in *their* unofficial binary
21:50:28 <SmatZ> I was surprised how Rubidium found that modification description in that site so quickly :)
21:50:59 <Rubidium> SmatZ: translate.google.com -> download -> et voila
21:51:45 <SmatZ> hmm google translate failed quite badly last time I tried it on russian site
21:51:50 <SmatZ> good it has improved :)
21:53:09 <frosch123> SmatZ: always use english as one of the languages :) last time i tried everything is passed through english
21:53:20 <p-w> what encoding does this server use?
21:53:27 <p-w> that came out all squiggled and dots to me
21:53:45 <Rubidium> "this server" being what?
21:54:02 <Rubidium> if "this server" means this IRC channel, see the topic
21:54:02 <xopek> Rubidium: already downloading original src...
21:54:55 * SmatZ slaps _ln with non-unicode encodings
21:55:07 <p-w> hmm, might have to reconnect with 1251 =(
21:55:57 <_ln> p-w: err.. were you talking about IRC?
21:56:31 <_ln> p-w: in that case the server doesn't "use" any particular encoding, because there's no way to specify an encoding in the IRC protocol.
21:56:48 <p-w> hmm, wonder if there's a way to switch encodings on the fly in kvirc
21:57:04 <_ln> p-w: this channel's preferred encoding is "UTF-8 please", as seen on topic.
21:57:27 <p-w> i see, i'm generally used to servers that enforce a single encoding for all rooms
21:58:00 <_ln> i've never heard of an irc server enforcing encodings
21:58:10 <_ln> does that actually happen?
21:58:27 <p-w> well, it depends on your definition of "enforce" i'd wager
21:58:42 <p-w> i mean, it's a server that is non-english speaking, and all rooms use the same encoding
21:58:50 <p-w> i guess it "strongly suggests" an encoding?
22:00:57 <Eddi|zuHause> on any non-coding related channel i ever was i had to convert the people to utf-8-ianism
22:01:05 <xopek> here so much russian. why not russian channel?
22:01:15 <Eddi|zuHause> and i was sure to get "your umlauts are defect" for at least half a year ;)
22:01:49 <Eddi|zuHause> xopek: there are not that many russians here
22:01:50 <frosch123> smatz and me are the only from russia :p
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22:02:58 <Rubidium> xopek: a 'review' of the source from the russian website shows that they have completely disabled the home directory, i.e. OpenTTD won't even search in that directory *ever* (unless it's the working directory)
22:03:40 <_ln> what would indian jones say about that?
22:03:57 <Rubidium> in 10 minutes I might know what they did in 0.7.0
22:04:21 <Rubidium> but I suspect they did it differently back then
22:05:27 <Eddi|zuHause> have a nice party, Belugas ;)
22:06:41 <Fast2> Party? Congratulations to whatever :)
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22:11:17 <fjb> andythenorth: I tried german road vehicles in my last game. It dislikes every other rv set (exept the hover craft bus) beside it. And the vehicles are visibly bigger than their bounding box.
22:12:08 <Fast2> ;) I don't think he would do a party for that. I guess birthday, right?
22:12:10 <fjb> I disliked the clipping. Long vehicles syndroome.
22:13:26 <frosch123> and it uses the broken ttdp alignment if i read correctly :p
22:13:28 <fjb> eGRVS is nice, but the vehicles are looking a bit too much "british", at least the trucks look a bit different here.
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22:14:15 <fjb> frosch123: is that visible in the game? I could have a look then.
22:14:37 <andythenorth> is there a problem with RV alignment?
22:14:38 <frosch123> fjb: i did not try, but the more shorter the vehicles the more wrong
22:15:11 <andythenorth> I ask because I spent a long time aligning HEQS, and now many of the trucks drive too much towards the middle of the road at some angles
22:15:18 <andythenorth> but it could be my error :)
22:15:42 <fjb> frosch123: Where can I see the alignment? I had the feeling the were driving more in the middle of the road than the default vehicles.
22:15:50 <frosch123> andythenorth: in the vehicle details the vehicles have a length of floor(28 * i / 8) in ottd (resp 32 * i / 8 with a certain fs patch), in ttdp they have 28 - 4*(8-i)
22:16:06 <Rubidium> xopek: did you use the Russian OpenTTD binary back then?
22:16:29 <Rubidium> because their 0.7.0 behaves exactly like 0.7.3 for ~/.openttd
22:17:37 <frosch123> andythenorth: on the road both ottd and ttdp should have the ttd offsets
22:17:47 <andythenorth> probably my mistake then
22:17:59 <frosch123> only vehicle details are different (also for trains, but likely most use the 32px version anyway)
22:21:04 <andythenorth> so what makes for a good RV set ?
22:22:45 <xopek> Rubidium: i gather from the src from the site. 0.7.0 ~ /.openttd perceives as provisions and 0.7.3 ignores it...
22:26:27 <Eddi|zuHause> "Unpublishing Product Features" ... i'm not exactly sure now whether i'm watching a windows installer or a sim city world generator :p
22:27:04 <Rubidium> xopek: the site is the russian site, right?
22:27:22 <fjb> eGRVS is good, but the vehicles are looking all almost the same. A bit variation would be great. The original vehicles had more variations.
22:28:32 <Eddi|zuHause> <fjb> andythenorth: I tried german road vehicles in my last game. It dislikes every other rv set (exept the hover craft bus) beside it. <-- with "multiple vehicle sets" on, i had absolutely no problems with both germanrv and heqs
22:28:59 <Eddi|zuHause> although i only used a handful of heqs vehicles
22:29:03 <fjb> It complained for me and deactivated itself.
22:30:25 <Eddi|zuHause> hm, it was fine in 0.11
22:31:00 <fjb> 0.11? I only found 0.1 and 0.2
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22:31:33 <fjb> But I dislike the clipping and the vehicles "sticking" in each other.
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22:42:52 <Eddi|zuHause> fjb: 0.11b was the version
22:43:14 <Eddi|zuHause> not entirely sure, but there might also have been a 0.12
22:43:34 <fjb> Looks like 0.2 is the latest.
22:43:57 <Eddi|zuHause> yes, 0.1 < 0.11 < 0.2 ;)
22:44:05 <andythenorth> fjb: buses look ok in that set? Maybe a bit big compared to trains
22:44:33 <Eddi|zuHause> fjb: those are articulated busses
22:44:58 <fjb> The busses are bigger than their bounding box. So busses driving behind each other tend to overlap.
22:45:26 <Eddi|zuHause> that might just be alignment issues
22:46:08 <fjb> The first part of the articulated busses hangs over its bounding box at the front.
22:47:31 <fjb> I don't think that will help. The size looks like a design choice, like long vehicles.
22:48:25 <Eddi|zuHause> but there are ways to fix that
22:48:41 <Eddi|zuHause> like putting in invisible articulated parts
22:50:12 <Eddi|zuHause> fjb: and in case of these articulated busses, it might just be an alignment issue
22:50:23 <fjb> A bit smaller would fit the world better (even if the vehicles are not that detailed then).
22:55:36 <Eddi|zuHause> and to repeat the phrase that was thrown at me: "if you want smaller vehicles, provide smaller sprites"
22:57:28 <fjb> The question was what makes a good RV set. And I said sprites which are in the bounding box.
22:58:15 <fjb> And I don't provide sprites. I failed at any sprite beside a shed.
22:59:06 <fjb> I will simply not use that set again, like I do not use the long vehicles.
23:00:24 <Eddi|zuHause> that's the exact same picture as before
23:02:19 <Eddi|zuHause> those are huge busses... i didn't see those before...
23:03:01 <fjb> Maybe they were not yet in the old version.
23:03:20 <Eddi|zuHause> or maybe i didn't use the long distance busses
23:04:26 <fjb> I want to make it comfortable for my passengers.
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23:08:39 <Eddi|zuHause> that's probably more funny if you know at least half the games...
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23:50:31 <Eddi|zuHause> Brianetta: i have no idea what #2 is supposed tomean
23:53:53 <Brianetta> Eddi|zuHause: neither have I
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