IRC logs for #openttd on OFTC at 2009-11-27
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00:02:30 <Xaroth> resize the window from the top?
00:03:24 <Xaroth> or, run it from a cmd console?
00:04:11 <PeterT> Running it from a console doesn't show it in console, it just opens that window
00:04:24 <SmatZ> what answer do you expect?
00:04:53 <PeterT> Well, how do other windows users use the --help window
00:04:59 <SmatZ> it's a message box with information
00:06:36 <SmatZ> PeterT: when I run it under wine, I have no problems in fitting it to 1280x960 screen
00:08:17 <PeterT> So why can't mine do that?
00:08:58 <SmatZ> I really don't know what should I answer :-p
00:10:16 <SmatZ> PeterT: your window isn't much bigger than mine, your screen is just too small
00:12:31 <PeterT> Is it dangerous to try to join a server with a modified build?
00:12:41 <PeterT> User build is modified
00:13:11 <PeterT> I just patched r18279 with diaganol level and clear
00:13:13 <SmatZ> so yes, it is dangerous
00:13:27 <PeterT> and I did ./configure --revision=r18279
00:13:29 <SmatZ> don't try it, you will desync
00:13:42 <SmatZ> (nothing worse than desync can't usually happen)
00:14:23 <PeterT> another question: why does each blitter needs it's own cpp file?
00:14:32 <SmatZ> you will desync/be kicked after using of those diagonal abilities
00:14:45 <KenjiE20> why does anything? why not put openttd in one big cpp
00:15:23 <PeterT> why not put openttd in one big cpp <--- good idea
00:16:04 <glx> some compilers may not like that
00:16:27 <glx> some compilers may do better optimisation too :)
00:16:46 <PeterT> Kenji/others: do you always go to bed at 12AM?
00:17:57 <PeterT> Well, Kenji lives in England
00:18:21 <PeterT> why not? <--- depends, when do you get up?
00:18:47 <KenjiE20> I get up when I get, why do you care?
00:23:27 <PeterT> @SmatZ: I just tested it, it worked
00:25:30 <PeterT> @SmatZ: no desyncs either, I'm going to test some more
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10:20:46 <Heinervdm> Hi, i'm packaging openttd for OpenEmbedded and for this i need to include a default config. Is there a place where i can place a default config? The user home isn't avaible at installtime...
10:22:14 <planetmaker> that depends on the OS
10:22:25 <planetmaker> readme section 4.2 has defaults
10:23:05 <planetmaker> also: a config is not needed. It will be created, if it doesn't exist
10:23:21 <planetmaker> Unless, of course, the defaults don't suit you
10:23:30 <SmatZ> I wonder what happens when a config is found, but user has no write rights in that file
10:23:44 <SmatZ> will that create one in his home? it's better to verify that
10:24:03 <SmatZ> other way is to edit table/settings.h and change defaults there :)
10:24:23 <planetmaker> I dispise global install of games like this one. Having it local to the user is so much more convenient.
10:24:40 <planetmaker> But then I'm grown up with MS-DOS and even saw windows < 3.0 in action
10:25:30 <planetmaker> 20 frigging years ago :-O
10:26:05 <planetmaker> and flash my flash player increasingly uses CPU the longer it runs web radio :-(
10:26:07 <SmatZ> I saw some old windows ~15 years ago, on some 80286 ;)
10:26:10 <Noldo> I have to admit that 3.0 was the firt windows I used
10:27:23 <planetmaker> yeah, 80286 was my first PC. MS-DOS 3.3 and my dad brought windows 2.7 or so
10:27:47 <SmatZ> the first windows I really used was 95... back then, I had computer just for playing DOS games (and some typing in DOS text editors and drawing in DOS programs)
10:28:13 <planetmaker> That computer had the same purpose for me ;-)
10:28:33 <planetmaker> MS Word 5.0 for DOS on 20 5.25" discs, 360kByte each :-P
10:28:36 <Heinervdm> planetmaker: Section 4.2 is about artwork files, is it the same for configs?
10:28:50 <Heinervdm> planetmaker: ok, thx
10:28:50 <SmatZ> - If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
10:29:14 <planetmaker> :-) ^ he knows it best, I guess ;-)
10:29:47 <SmatZ> I am sometimes surprised new openttd.cfg is created in my current working directory
10:29:52 <planetmaker> SmatZ needs to patch himself? ;-)
10:29:53 <SmatZ> even when one is in my home
10:30:09 <SmatZ> maybe some race condition between more openttd copies running
10:30:31 <planetmaker> hm... I never investigated that. But OpenTTD doesn't lock those files. Could it even?
10:31:00 <SmatZ> maybe it locks it during writing to config (exitting game)
10:31:22 <planetmaker> IIRC it first writes to a new file and then, when finished, overwrites
10:31:25 <SmatZ> or maybe even when reading it :)
10:31:59 <SmatZ> though I see no reason for that
10:32:05 <SmatZ> creating new temp file ans stuff...
10:32:14 <planetmaker> savety and working around flushes of FS
10:32:27 <planetmaker> e.g. no corruption, if power fault during write
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10:34:05 <SmatZ> you are right, planetmaker, you know the code better than I :)
10:34:38 <planetmaker> nah. I just recall the commit message. And I remember as I'm still impressed what things one has to care about
10:37:40 * planetmaker for *some* reason prefers posix ways even more ;-)
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10:38:37 <planetmaker> hm... the spam filter at paste.openttd.org is off again.
10:39:16 <SmatZ> it was probably inconvenient
10:39:28 <SmatZ> I think opendune crash reports contain http://
10:39:35 <SmatZ> so one couldn't paste them
10:39:43 <planetmaker> possibly. Though it's easy to work around. Just paste, replace http:// by htp:// and be done
10:40:06 <planetmaker> but the browser has to support search & replace ;-)
10:42:04 <planetmaker> hm... 15 percent points more CPU usage per hour... damn flash
10:42:09 * planetmaker kicks his flash install
10:44:20 <planetmaker> might be an FF issue, though
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13:43:21 <Eddi|zuHause> ok... this is hopeless...
13:43:31 <Eddi|zuHause> where's the passenger reduction patch?
13:48:03 <planetmaker> it's available as newgrf
13:48:24 <planetmaker> or was it only reduced payment? Dunno
13:49:44 <Eddi|zuHause> planetmaker: if it was a newgrf, it must be part of the house newgrf. only TTRS can modify TTRS houses, only swedish set can modify swedish houses, etc.
13:52:00 <planetmaker> in principle you could write a newgrf which changes that nevertheless.
13:52:23 <planetmaker> One newgrf can modify others
13:52:34 <planetmaker> but the newgrf I seemed to recall only changes payment
13:53:27 <planetmaker> you'll need to query the newgrf number and then change the properties for all action0 for pax/mail generation
13:54:49 <frosch123> you first have to extent feature 08 property 11 for houses
13:55:56 <frosch123> or was it eddi who missed those numbers?
13:56:45 <Eddi|zuHause> i never miss numbers...
13:57:13 <Eddi|zuHause> i possibly miss numb3rs, though, as it comes very irregularly...
13:58:17 <Eddi|zuHause> yeah, that looks close to what my last hack looked like in that direction ;)
13:58:48 <Eddi|zuHause> but i recall a patch that properly accounted for fractional values and stuff
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14:08:18 <Eddi|zuHause> not exactly sure what that does..
14:08:32 <Eddi|zuHause> i think i'll go with the simple version for now ;)
14:08:54 <Belugas> mister frosch123 :) hello sir
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14:09:23 <Benny1> How do I change settings in a network game using rcon?
14:09:54 <Eddi|zuHause> oooh... a rainbow
14:09:58 <Benny1> Doing rcon [PASSWORD] set [NAME OF SETTING] [VALUE] does not work.
14:10:15 <Rubidium> you need to quote the command
14:10:16 <frosch123> add " " around the command and its arguments
14:11:03 <glx> to be clear : rcon [PASSWORD] "set [NAME OF SETTING] [VALUE]"
14:13:06 <Benny1> Hm.. Tried it on network.autoclean_unprotected, and it does not output anything
14:13:24 <Benny1> I checked it afterwards; setting had not changed
14:14:28 <Benny1> Wait, the rcon pass was wrong...
14:16:41 <Eddi|zuHause> err... i think my trams deadlocked...
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14:23:24 <Benny1> Argh, now rcon pass is correct, but it still doesn't output anything.
14:24:09 <Benny1> I do rcon [PASSWORD] "set network.autoclean_companies 1", but the value does not change.
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14:28:09 <planetmaker> do: rcon passwd set "setting value"
14:31:19 <Benny1> Didn't work either.. O.O
14:31:36 <oskari89> Blah, wrong channel :D
14:32:34 <Rubidium> Benny1: what version are you using?
14:33:35 <PeterT> Benny1: What is the problem?
14:33:53 <Benny1> changing settings ingame
14:34:12 <Benny1> (15:24:07) Benny: I do rcon [PASSWORD] "set network.autoclean_companies 1", but the value does not change. <-- That's my problem
14:34:35 <PeterT> try setting instead of set
14:35:36 <PeterT> is the rcon password correct?
14:36:03 <Ammler> Benny1: "network."? (skip it)
14:36:18 <PeterT> yeah, you don't need all that
14:36:29 <PeterT> try autoclean_companies (1|0)
14:36:40 <Rubidium> rcon [PASSWORD] "set network.autoclean_companies 1" is a right way to do it; just tested it and it works
14:36:54 <Rubidium> it just doesn't return anything on the console, but you can check by
14:37:07 <Rubidium> rcon [PASSWORD] "set network.autoclean_companies" whether it's turned on or off
14:37:22 <Rubidium> unless you're using the wrong password
14:38:08 <Ammler> ah network is the section, but it would work without too :-)
14:39:16 <Benny1> Thanks a bunch people :D
14:39:52 <PeterT> I think it has always worked, you just able to check whether it worked or not
14:40:37 <Benny1> I did check the settings after trying, and I tested the pass with another command.
14:40:57 <Benny1> Tested with rcon pass pause/unpause
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14:41:47 <Eddi|zuHause> ahh... things are starting to look a lot better now...
14:43:03 <Ammler> Rubidium: Feature Request: do output something also when set a value, something like "<setting> set to <value>"
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14:44:14 <Ammler> doesn't matter, just something :-)
14:44:47 <planetmaker> but it would contradict the usual way a console works
14:44:57 <planetmaker> if it works, stay silent. Only complain on errors
14:44:58 <Rubidium> there's one slight issue with that...
14:45:37 <Rubidium> ... the rcon 'connection' is closed before it's handled async (CmdChangeSetting)
14:46:22 <planetmaker> how does it work then, if it's an error?
14:46:33 <Belugas> why change someting when it works as the dev intended it to?
14:46:47 <Rubidium> those are checks before the command is actually sent
14:47:00 <planetmaker> ah. client-side :-) I see
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14:52:04 <Rubidium> hmm... the Germans have no 1 letter abbreviation for departure/arrival on their (real world) timetables?
14:53:57 <frosch123> departure and arrival are usually on two different "sheets" of paper
14:55:43 <frosch123> but there are 2 letter abbreviations :p
14:57:11 <planetmaker> frosch123: I thought about 3-letter, but I don't find them attractive
14:57:31 <Rubidium> well, full isn't attractive at all right now :)
14:57:36 <planetmaker> besides I thought that we might take advantage of the new widget features ;-)
14:58:05 <frosch123> planetmaker: you should use "an" and "ab"
14:58:09 <Rubidium> ah well, it's just another proof that SETX should really really be avoided
14:58:16 <planetmaker> hm, true. I didn't think of those
14:58:31 <planetmaker> oh... I would have had to adjust that?
15:01:06 <planetmaker> changed to An: and Ab:
15:01:34 <planetmaker> thx for notification
15:01:38 <Eddi|zuHause> may i request lower case?
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15:02:48 <frosch123> "an" and "ab" are also the terms used by bahn.de
15:03:00 <planetmaker> yeah, you're right.
15:03:06 <whatslife> have quiestion, somebody knows about Transporter tycoon cheats ?
15:03:07 * planetmaker is the willing translation slave :-P
15:03:18 <frosch123> whatslife: ctrl+alt+c
15:03:23 <Rubidium> no need to change the translation now; it's going to be trashed anyway
15:03:23 <planetmaker> remote website form editing via IRC interface :-P
15:04:00 <planetmaker> whatslife: of course no one. Unless you ask questions which are not meta questions
15:04:32 <whatslife> Frosch123 that dosent work...
15:04:50 <Eddi|zuHause> anyone ever noticed how the melody of "Katzenklo" and "Jingle Bells" are very much alike?
15:05:36 <Eddi|zuHause> whatslife: then try holding the "win" key as well
15:05:42 <planetmaker> whatslife: talking original TTD or OpenTTD?
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15:08:02 <whatslife> what that ctrl+alt+c does ?
15:09:39 <planetmaker> maybe open the cheat window, eh?
15:10:11 <planetmaker> but we talk OpenTTD here. Not original TTD. Nor TT.
15:10:42 <whatslife> i dont have original :)
15:10:53 <planetmaker> nor do I. Nor do I have TTD
15:11:14 <planetmaker> maybe somewhere... but never started
15:11:22 <planetmaker> in the last 5 years at least
15:11:35 <whatslife> you play what version then ?
15:11:42 <whatslife> i playd one version lot years ago
15:12:13 <planetmaker> other versions are played in #tycoon
15:12:34 <whatslife> can i get openTTD with torrent ?
15:12:44 <planetmaker> you could simply download it...
15:12:51 <Chrill> whatslife, check www.openttd.org
15:13:00 <Chrill> it's a perfectly usable .exe
15:13:22 * planetmaker wouldn't be able to use a .exe
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15:14:26 <PeterT> But you stilll need original graphics, unless you have them already
15:14:37 <PeterT> Or you can use the GFX Replacment project
15:14:54 <Chrill> then again, PeterT, those are downloadable as well
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15:17:14 <CIA-4> OpenTTD: rubidium * r18304 /trunk/src/ (11 files in 2 dirs): -Codechange: don't use SETX for the arrival/departure panel; some languages don't have short abbreviations :(
15:18:50 <Rubidium> planetmaker: now you can translate (again)
15:19:54 <planetmaker> so... frosch123 Eddi|zuHause : with those changes: still "an" and "ab" or the long version as before?
15:20:25 <Eddi|zuHause> planetmaker: what's wrong with "an"/"ab"?
15:20:41 <Rubidium> mb might not agree with it?
15:21:06 <Eddi|zuHause> i wouldn't know why not...
15:23:55 <planetmaker> sad thing is that your change is then - at least currently - unused ;-)
15:24:04 <Ammler> IMO, it is silly to use English for discussing German translation :-P
15:24:38 <Rubidium> well, start #openttd.de
15:24:42 * planetmaker does silly things from time to time
15:25:56 <Ammler> Rubidium: we once had a german channel (#tycoon.de), but wasn't really successful :-)
15:30:31 <frosch123> planetmaker: "an"/"ab" are far better :p
15:34:03 <planetmaker> already implemented in that fashion
15:57:31 <Benny1> How do I load a game with rcon then?
15:57:55 <Benny1> Or when launching openttd.exe with -D, both will work for me.
15:58:26 <Benny1> Wait, maybe I should look at the wiki first... Ignore me, please
15:59:05 <PeterT> launch openttd.exe --help
15:59:58 <KenjiE20> -v ? how do you spell load?
16:02:50 <Benny1> -h doesn't say anything about loading games.
16:03:10 <PeterT> you can use multiple parameters, too
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16:03:32 <PeterT> What do you mean loading games? Loading a savegame?
16:03:36 <Benny1> So, openttd.exe -g "C:\NSB.sav" -D
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16:03:41 <Benny1> Loading a savegame, yes
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16:04:01 <Fast2> Is there a way to prioritize a train over another in special cases? Example: I had built a station next to a sawmill. Then I had connected it with one near a forest for transporting wood. Now, I connected the other side with a station near a city for delivering goods. For this task I'm using another train. So I built two block signals, one on each side of the station beside the sawmill. Here...
16:04:03 <Fast2> ...a problem araised: If the sawmill doesn't get any wood, it won't produce goods, so the train is waits and blocks the station and no wood can be brought. I'm searching for a way to tell the train he schould wait in front of the signal when there aren't any goods to load, instead of blocking the station.
16:04:03 <PeterT> (I don't know if it matters, it just seems logical)
16:04:52 <PeterT> If load percentage = 0 goto waypoint "overload"
16:05:20 <Benny1> wat, server crashed.. >.<
16:05:39 <Benny1> File not readable? o.O
16:06:01 <planetmaker> Fast2: build two stations: one pickup, one drop. Or use waypoints and goto via
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16:06:57 <Fast2> PeterT: At the beginning of loading, the load percentage is always 0 ;)
16:07:01 <PeterT> Benny1: put the savegame into your "save" directory, then try again, with -D -g [savegame]
16:07:22 <PeterT> but don't insert a path, just the *.sav
16:07:34 <Fast2> planetmaker: That's one possible solution, but it's less interesting than mine ;)
16:08:15 <planetmaker> aha. Ok. But I wonder: why do you then ask?
16:08:55 <Fast2> <Fast2> Is there a way to prioritize a train over another in special cases? [...]
16:09:01 <planetmaker> you could also use trains of different lengths and use a train length sorter ;-)
16:09:21 <Benny1> Ah, it worked now. Thanks, Peter ;-)
16:09:44 <Fast2> What do you mean with the waypoints and goto via?
16:11:13 <Fast2> My track layout is: city ======= sawmill ====== forest
16:15:07 <Fast2> planetmaker: Did you get my message?
16:15:44 <planetmaker> Fast2: have some station tracks available via waypoint1, others (or all) via waypoint2. Waypoint2 is for trains which drop wood.
16:16:08 <planetmaker> That way you make sure that you'll always have at least one lane free for drop, thus avoiding a station entirely blocked by pickup-trains
16:18:16 <CIA-4> OpenTTD: frosch * r18305 /trunk/src/ (toolbar_gui.cpp widgets/dropdown.cpp): -Codechange: Replace some 2s with WD_FRAMERECT_(LEFT|RIGHT).
16:18:26 <Fast2> My station is only one track broad and not a RoRo. (From the point of view of one single train)
16:18:59 <Fast2> But also a good idea :)
16:20:08 <planetmaker> roro is no requirement for my idea to work
16:20:32 <planetmaker> but at least two tracks wide station
16:21:10 <CIA-4> OpenTTD: frosch * r18306 /trunk/src/ (52 files in 3 dirs): -Codechange: Remove the need for SETX from checkboxish menu items.
16:21:17 <Rubidium> or trickery with conditional orders
16:27:36 <planetmaker> there's somewhere an article about self-regulating orders around :-)
16:27:48 <Fast2> Rubidium: I didn't find the right one
16:27:51 <planetmaker> The orders list for all stations just wasn't feasable, though ;-)
16:28:24 <planetmaker> Fast2: "trickery" as the word. Not just "a not default order" ;-)
16:28:57 <planetmaker> But I find it difficult to find, but there might be an orders' solution
16:29:16 <Fast2> Oh, I missunderstood the word. Now I've looked it up...
16:35:46 <CIA-4> OpenTTD: frosch * r18307 /trunk/src/toolbar_gui.cpp: -Fix: some coding style.
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16:46:29 <CIA-4> OpenTTD: frosch * r18308 /trunk/src/toolbar_gui.cpp: -Codechange: Use GetSpriteSize() instead of hardcoded width in dropdowns with company icon.
16:48:50 <Fast2> Hmmm, I remove the "load until full" (translated) flag, then check if it's full. In case it's true, it drives back to the city, otherwise it waits on a holding siding and tries to get back on the station again. The signal is going to force it to wait untill the station is free, then it can load :)
16:49:16 <Eddi|zuHause> so... since planes didn't really cut it: my new high speed rail line www.informatik.uni-halle.de/~krause/Paderborn%20Transport,%203.%20Feb%201992.png
16:50:54 <Fast2> Rubidium: It's lind of you to keep thinking about my problem, but it seems like I got a solution by myself. (Almost the same :D )
16:51:38 <Eddi|zuHause> now i "just" need to figure out how to connect it to the main station, which is a terminal station towards sea-side... so i must go through the city somehow
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16:52:25 <Rubidium> Eddi|zuHause: distant join?
16:52:45 <Eddi|zuHause> no... that's cheating ;)
16:53:07 <Fast2> Rubidium: I put your solution to the bookmarks. Thanks
16:53:25 <frosch123> Eddi|zuHause: tram connection :p
16:53:42 <Eddi|zuHause> yeah, certainly ;)
16:54:50 <Rubidium> no planes; ships are very good for high volume, low space situations. You only need 2 station tiles for a station with capacity of 5000+ ships
16:55:54 <Rubidium> hmmm and Eddi|zuHause has ITiM, so he can schedule (space) them nicely
16:59:27 <planetmaker> you need "signals on bridges", Eddi|zuHause
17:00:07 <Eddi|zuHause> i need more things on bridges... but signals i do not, in this case...
17:00:37 <Eddi|zuHause> i have a way longer tunnel on the other line
17:01:48 <Rubidium> nah, we need ETCS level 3 :)
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17:02:05 <PeterT> How do you make an installer? I tried running build_installers.bat but It didn't seem to work
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17:15:05 <Eddi|zuHause> fjb: new european stanard about signal-less signalling ;)
17:18:04 <frosch123> european train collision system?
17:19:48 <Eddi|zuHause> something like that :p
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17:50:49 <Belugas> why can't i just sit quietly and eat my lunch without interruptions?
17:51:41 *** bartavelle is now known as bartaway
17:52:44 <Alberth> lock the door, out the light out, don't read the irc
17:53:08 <Alberth> and enjoy your lunch :)
18:03:24 <Eddi|zuHause> turn off the cell phone!
18:03:48 <Eddi|zuHause> and the neighbour's phone, just to be sure ;)
18:04:09 <Belugas> well... i'm in open area section :(
18:04:34 <Belugas> don't read irc? bad idea... well... when there is something to read anyway ;)
18:07:24 <Rubidium> one *very* smelly fart?
18:07:35 <Rubidium> and... have a nice lunch
18:13:11 <Rubidium> the kind that does: "sorry guys... I think a let another one like the 27th of November 2009", your colleagues: "oh, shoot... I'm late for this off-site meeting"
18:22:35 <Eddi|zuHause> feature request: make the late counter modulo the round trip time...
18:23:03 <Ch0Hag> Is it supposed to be nearly impossible to make a profit in the 1940s?
18:23:19 <Ch0Hag> Whether with buses or trains or a mixture, building maintenence always exceeds income.
18:23:26 <Eddi|zuHause> i have a train whose round trip time is 1:25h, and the lateness is 21:58h
18:23:38 <Ch0Hag> And I don't know if somebody just doesn't like the 40s or I have a bad combination of GRFs.
18:23:46 <Eddi|zuHause> Ch0Hag: you probably mixed newgrf sets
18:24:37 <Eddi|zuHause> Ch0Hag: sometimes, newgrf sets modify running cost of other newgrf sets
18:25:04 <Eddi|zuHause> Ch0Hag: if that is your problem, there is a solution for that in the newest nightly
18:31:09 <Eddi|zuHause> hm... this was the not-very-good kind of harddrive sound...
18:34:02 <Katje> I am getting confused by level crossings
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18:34:23 <Katje> the trains keep killing my buses...
18:38:39 <Katje> you can build a brdige over road ?
18:39:25 <Ammler> why not? but pbs would work too, trust me ;-)
18:40:34 <Rubidium> Ammler: those things are call path signals
18:40:58 <Rubidium> Ammler: no, path signals
18:41:20 <Ammler> ok, liked to say that ps is the coop publicserver :-)
18:41:24 <Rubidium> do not expect everyone entering here to be aware of whatever nicknames things were given during development
18:41:45 <frosch123> Ammler: use #ps instead
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18:41:46 <Rubidium> same that people might not be aware what e.g. tl is
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18:42:45 <Ammler> well, someone could wiki those things
18:43:20 <Belugas> [13:07] <@Rubidium> one *very* smelly fart? <-- nice idea :D noted!
18:45:51 <CIA-4> OpenTTD: translators * r18309 /trunk/src/lang/ (11 files): (log message trimmed)
18:45:51 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:51 <CIA-4> OpenTTD: croatian - 44 changes by UnderwaterHesus
18:45:51 <CIA-4> OpenTTD: french - 18 changes by glx
18:45:51 <CIA-4> OpenTTD: german - 4 changes by planetmaker
18:45:52 <CIA-4> OpenTTD: greek - 31 changes by fumantsu
18:45:52 <CIA-4> OpenTTD: hungarian - 18 changes by alyr
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18:49:31 <Eddi|zuHause> <Ammler> well, someone could wiki those things <-- nobody reads a wiki, even if there were _useful_ information in there...
18:49:55 <Eddi|zuHause> don't have to put every slang expression in there...
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19:06:26 <Eddi|zuHause> yes, and exactly 0% of the newbies know it...
19:19:07 <frosch123> does the gnome terminal really have no tabs?
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19:41:08 <Ch0Hag> Are the source install paths hard-coded somewhere?
19:44:53 <Alberth> usually specified by ./configure with a unix system
19:45:44 <Ch0Hag> ./configure seems to be odd.
19:45:48 <Ch0Hag> It didn't accept --help
19:46:04 <Eddi|zuHause> so... my network can barely handle a /4 reduced passenger load
19:46:05 <planetmaker> Alberth: both, with and by is correct IMO ;-)
19:46:28 <Eddi|zuHause> Ch0Hag: it used to...
19:46:40 <Alberth> ./configure --prefix=/path/to-where/you/want/the/binary
19:46:59 <Ch0Hag> Oh, no, it was --prefix it didn't like.
19:47:26 <Ch0Hag> Excuse me a minute. SWMBO is being demanding.
19:47:44 <Alberth> you are right, it is --prefix-dir=dir apparently.
19:48:28 <Alberth> planetmaker: I was not sure, with feeled better :)
19:48:54 <planetmaker> s/feeled/felt/ :-P
19:49:09 <Alberth> yeah, I was going to type that :)
19:49:10 <planetmaker> You specify the path with ./configure, but the work is done by configure
19:49:34 <planetmaker> s/with/with (the help of)/
19:49:39 <Alberth> depends on what work you refer to
19:50:04 <planetmaker> the action generation of the makefile commands :-)
19:50:18 * planetmaker his a part-time language correctness nazi :-P
19:50:53 <Alberth> every now and then is good :)
19:52:16 <Ch0Hag> She Who Must Be Obeyed.
19:53:22 <Ch0Hag> Who changed it from --prefix to --prefix-dir
19:53:36 <Ch0Hag> Someone at GNU trying to be clever probably.
19:54:27 <Alberth> don't know, perhaps someone at OpenTTD. I have never seen this before, really
19:54:56 <Alberth> but then again, you write a script for it and forget about it :p
19:55:01 <planetmaker> ./configure --help works here, btw
19:55:26 <Alberth> or alternatively, never bother to install
19:56:15 <Alberth> if you build 20 versions a day, it is helpful :p
19:56:32 <planetmaker> and it doesn't even help, if you only have one :-P
19:56:41 <planetmaker> (and use your computer alone)
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20:16:47 <Ch0Hag> I can't get music to work :(
20:17:07 <Ch0Hag> Music. It doesn't work.
20:17:12 <PeterT> Have you put the music in the the /gm folder in your install folder?
20:17:19 <PeterT> (or the shared directory)
20:17:31 <Ch0Hag> Well - a bunch of symlinks to the windows files.
20:17:46 <PeterT> Oh, can't help you there
20:17:55 <petern> got a gm synth installed?
20:18:11 <petern> (or a midi port with a hw synth attached...)
20:18:28 <Ch0Hag> I have a good sound card but midi has always been a PITA to configure.
20:19:13 <Ch0Hag> sw midi is probably easier.
20:19:15 <petern> sound card 'goodness' has little bearing on midi capabilities
20:19:55 <Ch0Hag> I mean it (supposedly) includes a hw synth.
20:20:46 <Ch0Hag> I even got it to work once, long ago, and still have the sf2 file sitting around which I needed to load into it.
20:21:55 <Ch0Hag> Hmm well it's been a while.
20:21:59 <Ch0Hag> May as well give it another go.
20:25:00 <petern> export ALSA_OUTPUT_PORTS=`pmidi -l | awk '/Emu/ { print $1; exit }'`
20:25:35 <petern> openttd -m extmidi:cmd=pmidi
20:25:56 <Ch0Hag> I'll try them in turn.
20:26:20 <petern> the command takes the first one
20:26:29 <petern> hmm, maybe i should wiki-ize that
20:27:17 <Ch0Hag> Bah! Of course there'll be no sound if the volume's down.
20:27:36 <petern> i use the old 8MBGMGS.SF2
20:27:38 <Ch0Hag> I got to the 3rd before I realised how dumb I was being.
20:27:45 <petern> (if i bother with music)
20:27:55 <Ch0Hag> I think it came from Creative.
20:31:32 <Ch0Hag> I can't count the number of hours I spent listening to this all those years ago.
20:31:45 <Ch0Hag> Never with a bloody synth though.
20:31:58 <Ch0Hag> $rich_friend was the one who had that.
20:32:06 <Ch0Hag> Well - $spoilt_friend_with_rich_father
20:33:00 <Ch0Hag> Oh. How can you change all company livery in one goe?
20:33:12 <petern> poo, can't remember my wiki login :(
20:33:52 <Alberth> same as FS and translation manager
20:34:07 <petern> i don't remember them either :D
20:34:11 <Alberth> Fly Spray our bug tracker
20:34:33 <petern> never had a translation account
20:34:55 <Alberth> neither have I, but mentioned it for completeness :)
20:35:33 <petern> and i login to svn via key
20:35:46 <Alberth> that's also another account afaik
20:36:07 <Alberth> oh, I also use a key :)
20:36:55 <glx> you merged your accounts?
20:37:31 <glx> then it should use the same login/password as wiki
20:39:03 <petern> cba, did it anonymously
20:40:48 <petern> hmm, fish is a bit unbalanced
20:41:20 <TrueBrain> User: peter1138; developer. Authorized to BaNaNaS, Translator (read-only), Frontpage, Bugs, Wiki and PAM-Web. Status: active
20:41:40 <planetmaker> I guess andy will be greatful for suggestions on how to balance it better :-)
20:42:11 <petern> planetmaker, is the MPS Oil Tanker part of it?
20:43:32 <Eddi|zuHause> that sounds more like an original ship
20:43:52 <petern> and it looks different... cos i'm using opengfx
20:44:42 <petern> maybe cos it's unfinished...
20:44:54 <planetmaker> petern: I have no idea actually. MPS oil tanker sounds original
20:44:58 <Eddi|zuHause> grf conflict or grf bug?
20:45:23 <petern> MPS Passenger ferry and yate cargo ship are also available
20:48:21 <asilv> maybe fish uses ids above the defaul ones so the originals are not replaced?
20:49:24 <planetmaker> or there's an activated engine pool and old ships not deactivated
20:50:31 <planetmaker> hm... now the ships don't scratch the edge of the build window anymore, but they cover their name text instead...
20:52:20 * SpComb just nuked his trg1r.grf
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21:18:33 <planetmaker> it's not needed anyway ;-)
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22:27:10 <PeterT> He never stays long enough for me to say good night...
22:28:52 <Ch0Hag> Steam trains are slow.
22:34:00 <Ch0Hag> No wonder the 40s sucked.
22:34:21 <Ch0Hag> Well that and the war.
22:41:55 <Fast2> Which parameters take part in the calculation of the money you get for delievering cargo?
22:42:49 <Fast2> *delivering|transporting
23:02:14 <Eddi|zuHause> <Ch0Hag> No wonder the 40s sucked. <-- steam engines actually made up to 200km/h in that era...
23:03:12 <Ch0Hag> Yeah I was being facetious.
23:03:23 <Ch0Hag> And that's about all we manage now.
23:03:27 <fjb> And electric engines even more.
23:05:30 <Eddi|zuHause> lots of speed records from that time are actually still not broken by now
23:06:07 <Eddi|zuHause> (the "fastest scheduled train from X to Y" kind)
23:07:37 <_ln> i'm shocked, blu-rays are being released as not region locked by big studios in the US.
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23:22:57 <SpComb> boosnap, cargodist crashes for me as soon as I try and build a station and select a platform count
23:23:19 <SpComb> is building stations an untested feature? :(
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23:38:55 <SpComb> ah, presumeably fixed later on in svn trunk
23:45:29 <PeterT> SpComb: Are you using my binary?
23:47:03 <SpComb> no, compiled myself using the 'current' patch
23:47:19 <SpComb> but it svn up'd just fine with only a conflict on the saveload version
23:57:52 <Eddi|zuHause> afair there was a commit about "platform numbers start with 1"
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