IRC logs for #openttd on OFTC at 2009-11-20
            
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00:44:14 <Sacro> Anyone know who runs the Speedy goal serverS?
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01:08:11 <Mickster04> any goal server admins about? like the points scoring system. i would like to ask for help:/
01:10:39 <Sacro> Mickster04: oi, that's my question :P
01:10:56 <Mickster04> lol
01:11:24 <Sacro> actually, where are all the devs...
01:12:46 <Mickster04> anyone?
01:12:49 <Chruker> sleeping?
01:12:55 <Mickster04> there are 100 ppl online an noone is talkin:p
01:13:03 <Mickster04> its only 1:13
01:13:05 <Mickster04> am
01:13:23 <Sacro> Nah
01:13:43 <Sacro> I'm also noicing the lack of old skool devs :(
01:13:56 <Mickster04> im watchin some bug program with the delightful voce of david atenborough
01:14:03 <Chruker> I dont recall much chatter about goal server
01:14:06 <Mickster04> :(
01:14:18 <Mickster04> well i wanna set one up an would love any help anyone can give
01:15:45 <Mickster04> i wouldnt know where to stat see
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01:16:28 <Chruker> The goal server thingy is still some extra patch, right? Ie. not a part of the openttd pacakage (yet)
01:16:34 <Mickster04> start*
01:16:37 <Mickster04> yeah
01:16:43 <Sacro> Yeah
01:16:47 <Sacro> but can't find any source code
01:16:48 <Sacro> nor binaries
01:16:57 <Mickster04> i dunno where to look for either
01:17:05 <Mickster04> sacro u on wave?
01:17:12 <Mickster04> wanna make one from scratch?
01:17:27 <Sacro> i amon wave
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01:17:33 <Mickster04> i should have u then
01:17:34 <Sacro> and not really no
01:17:40 <Mickster04> :S
01:17:44 <Sacro> Yes, there's a freeside wave i'm in
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01:18:14 <Mickster04> yeah ill have u then but nm
01:18:51 <Sacro> well i'd rather hack onto an existing noe
01:18:52 <Sacro> *one
01:18:55 <Mickster04> yeah
01:19:01 <Mickster04> i know
01:19:18 <Mickster04> but i woudnt know what to do about getting hold of even an old one
01:19:26 <Sacro> hmm
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01:22:02 <Mickster04> shame openttd doesnt give you more help on the wiki
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01:25:03 <Mickster04> Sacro, http://www.openttdcoop.org/wiki/Autopilot
01:26:02 <Chruker> mickster, I just search through my IRC logs for the channel and it looks like all the goal servers are using there own homemade code, and the few projects that have existed either died or havent released any patches.
01:26:34 <Mickster04> Chruker, do you know if any of the goal servers' admins are talkative?
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01:27:36 <Chruker> I dont know, but you could always try and contact some of those that run 0.7x goal servers.
01:27:42 <Mickster04> ok
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01:32:21 <Sacro> Mickster04: i'm aware of that
01:32:37 <Mickster04> ok just checking
01:32:40 <Sacro> i'm friends with the guy who wrote it and an admin on his server :p
01:32:44 <Mickster04> have u looked into it?
01:33:17 <Sacro> not code wise
01:33:26 <Sacro> tcl isn't something i've ever done
01:36:12 <Mickster04> ok
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01:44:37 <Mickster04> right im off
01:44:38 <Mickster04> tara
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10:54:46 <fonsinchen> I have found an Engine with e->info.load_amount == 0 in a save game. Is this valid? I mean, it will load/unload indefinitely if it has wagons accepting cargo ...
10:55:50 <fonsinchen> It could also stem from the user changing the grfs during the game, but I'd like to be sure about the theoretical validity of this setup.
10:56:25 <glx> check the gamelog
10:57:35 <fonsinchen> I know he has changed the grfs
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10:57:52 <Eddi|zuHause> if this is the loading speed, why is it called "load_amount"?
10:57:52 <fonsinchen> but could one create a grf with load_amout == 0 and would that be valid?
10:59:00 <fonsinchen> Eddi|zuHause: amount loaded per loading turn
10:59:45 <Eddi|zuHause> fonsinchen: yes, but an uninformed person reading this variable name would think it's the total amount
11:00:13 <fonsinchen> At the moment cargodist crashes if load_amount == 0 and if that's indeed valid I have to introduce a special case.
11:00:34 <Eddi|zuHause> it's not exactly unambiguous naming
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11:03:50 <Rubidium> Eddi|zuHause: but it's the same name in the specs, as such it's less ambiguous than when using a random other name
11:05:39 <Rubidium> fonsinchen: theoretically load_amount == 0 is valid for all vehicle without a capacity
11:05:53 <fonsinchen> OK, thanks
11:06:28 <Rubidium> but load_amount == 0 for vehicle with a capacity (and thus a cargo) is extremely stupid
11:07:47 <Rubidium> on the other hand, if the load_amount == 0 is caused by messing with NewGRFs then it's "their fault"
11:29:49 <fonsinchen> it's stupid, but it shouldn't crash the game
11:32:29 <Rubidium> there are so many stupid things that can crash the game if the game isn't used properly
11:32:39 <fonsinchen> one might even envision a use for that kind of thing: special trains to block platforms in a station.
11:32:41 <Rubidium> broken NewGRFs are in that category
11:34:59 <fonsinchen> Anyway, the new check for "done unloading" is simpler and easier to read. And it covers the special case of load_amount == 0.
11:35:04 <fonsinchen> So I'll keep it.
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11:37:44 <fonsinchen> http://paste.openttd.org/218239 - requires reservation, though.
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11:59:14 <fonsinchen> ... and trunk has a different mechanism for finding out about "done unloading" anyway.
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14:03:32 <CIA-4> OpenTTD: rubidium * r18196 /trunk/src/graph_gui.cpp: -Codechange: make the performance rating details window big font and RTL aware
14:08:46 <Belugas> hallo
14:16:13 <planetmaker> salut Belugas :-)
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14:31:14 <Eddi|zuHause> *peng*
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14:42:19 <Belugas> salut planetmaker :)
14:42:23 <Belugas> peng to you too Eddi|zuHause
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14:53:07 <CIA-4> OpenTTD: rubidium * r18197 /trunk/src/settings_gui.cpp: -Codechange: make the advanced settings window RTL aware and more big font aware
14:53:49 <Eddi|zuHause> what's up with the obsession with TV channels in the commit messages?
14:54:18 * Prof_Frink makes Eddi|zuHause Dave-aware
14:55:22 <Eddi|zuHause> what's a dave?
14:55:41 <Prof_Frink> Dave is a TV channel.
14:56:02 <Eddi|zuHause> not around here...
15:04:31 <Prof_Frink> RTL ain't a TV channel 'round here.
15:05:31 <Rubidium> where's your 'here'?
15:05:39 <Prof_Frink> Here.
15:06:17 <petern> Over there
15:07:43 <Rubidium> in the United Kingdom it's called Five(r)
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16:01:43 <CIA-4> OpenTTD: rubidium * r18198 /trunk/src/ai/ai_gui.cpp: -Codechange: make the AI configuration window RTL aware
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16:59:38 <Terkhen> hello
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17:37:01 <CIA-4> OpenTTD: rubidium * r18199 /trunk/src/ (47 files in 3 dirs): -Codechange: make the company view window RTL aware and somewhat big font aware
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18:45:41 <CIA-4> OpenTTD: translators * r18200 /trunk/src/lang/ (7 files): (log message trimmed)
18:45:41 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:41 <CIA-4> OpenTTD: finnish - 1 changes by jpx_
18:45:41 <CIA-4> OpenTTD: french - 2 changes by glx
18:45:41 <CIA-4> OpenTTD: german - 1 changes by planetmaker
18:45:43 <CIA-4> OpenTTD: hebrew - 17 changes by dnd_man
18:45:43 <CIA-4> OpenTTD: hungarian - 2 changes by alyr
19:03:30 <Sacro> wtf
19:03:38 <Sacro> with jack do i have to build my own sound setup
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20:10:19 <CIA-4> OpenTTD: alberth * r18201 /trunk/src/ (5 files in 2 dirs): -Codechange (r18092): No need anymore for initializing nested widgets for Widget* arrays.
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22:00:40 <CIA-4> OpenTTD: rubidium * r18202 /trunk/src/order_base.h: -Codechange: remove an unused function
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22:19:24 <Belugas> hasta somewhen all
22:24:34 <Eddi|zuHause> hasta luego Belugas
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22:38:58 <Nite_Owl> Hello all
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22:40:13 <Luukland> Goodevenin'
22:40:59 <Nite_Owl> Hello Luukland
22:45:28 <Luukland> Hellow Mr. Nite_Owl
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