IRC logs for #openttd on OFTC at 2009-10-29
            
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07:28:02 <Terkhen> good morning
07:28:16 <Pikka> guten tag
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09:28:38 <dihedral> Ammler, http://dict.cc http://dict.leo.org
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09:34:53 <ltsampro1> ps -ef
09:34:55 <ltsampro1> oops
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10:11:23 <marc-andre> hiho pikka
10:16:33 <Pikka> hello
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11:07:57 <Eddi|zuHause> why is google.de celebrating 50 years asterix and obelix, but google.fr not?
11:08:24 <Eddi|zuHause> http://www.google.de/logos/asterix09.gif
11:09:17 <dihedral> perhaps because they did not pay enough money for the logo to be displayed in fr too
11:09:17 <Forked> google.no ios
11:09:18 <dihedral> :-P
11:09:18 <Forked> -o
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11:10:50 <dihedral> ca is uk is not :-P
11:11:16 <dihedral> gr is, it and tt are not ...
11:11:21 <dihedral> well..... call them and ask ^^
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11:25:11 <CIA-9> OpenTTD: rubidium * r17900 /trunk/src/ (gfx.cpp table/palettes.h):
11:25:11 <CIA-9> OpenTTD: -Fix (r2497): ExtraPaletteValues' tables were all a factor 3 too big
11:25:11 <CIA-9> OpenTTD: -Codechange: replace some magic numbers related to palette animation with constants
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13:36:02 <Belugas> hello
13:41:44 <Zuu> Hi Belugas
13:44:41 <marc-andre> hiho
13:46:56 <Rubidium> morning Belugas, hope your coffee is hot enough :)
13:47:59 <Belugas> not had time to swallow even just a drop :S
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15:07:00 <Xappu> Hello
15:07:03 <Xappu> i got a question
15:07:15 <Xappu> how do i change aircaft speed in dedicated server?
15:07:23 <Xappu> its at 1/4 atm and its too slow :S
15:09:33 <Rubidium> good question :)
15:09:53 <Rubidium> it's quite simple, just need to know what the variable's called
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15:11:09 <Rubidium> in the terminal that runs the dedicated server type 'set plane_speed'
15:11:24 <Rubidium> should show what the current value and the valid range of values is
15:13:07 <Xappu> thanks
15:13:33 <Xappu> where can i find all variables?
15:14:30 <Xappu> ah nvm :d
15:15:10 <Rubidium> list_settings
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15:20:34 <Zuu> Oh, nice a reverse flow of fizzy drinks :-)
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16:42:51 <Belugas> why do people who want to start new projects have to advertize that in our forums?
16:42:59 <Belugas> i'm clueless
16:48:10 <Zuu> Custom content/patches for OpenTTD or just random projects?
16:49:06 <Zuu> For the first I could see a point of letting people know what others are working on if it is something bigger. But then I gues it is still a good idea that you have worked some time on it.
16:49:35 <Zuu> But I guess I should find a specific thread on the forums before commenting in more detail. :-)
16:50:54 <Noldo> it was easy to find
16:51:00 <Zuu> My guess "P1" is the thread of discussion.
16:51:27 <Zuu> Noldo: Yes, but you have to start looking before you find it. :-p
16:51:41 <Noldo> true
16:52:58 <Zuu> At least he have made some nice sketches :-)
16:54:18 <Xaroth> I must have missed that post
16:54:45 <Sacro> http://petitions.number10.gov.uk/dontdisconnectus/ <- can everyone in the UK sign
16:57:06 <glx> Sacro: good luck, we tried to prevent that in France and failed
16:57:23 <Sacro> glx: it's not law in france afaik
16:57:32 <glx> it is now
16:57:44 <Sacro> oh dear :(
16:57:48 <Sacro> i thought it was against EU law
16:57:56 <Sacro> due to the lack of 'innocent until proven guilty'
16:58:01 <Sacro> or is french law not based on that/
16:58:15 <glx> they are trying to adapt EU law for that
16:58:20 <Sacro> ARGH ><
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17:05:11 <Sacro> http://imgur.com/yeQNT <- WHOO GO HULL!
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17:45:31 <CIA-9> OpenTTD: translators * r17901 /trunk/src/lang/ (catalan.txt greek.txt traditional_chinese.txt ukrainian.txt):
17:45:31 <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:31 <CIA-9> OpenTTD: catalan - 2 changes by arnau
17:45:31 <CIA-9> OpenTTD: traditional_chinese - 1 changes by josesun
17:45:31 <CIA-9> OpenTTD: greek - 135 changes by fumantsu
17:45:33 <CIA-9> OpenTTD: ukrainian - 2 changes by Madvin
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18:35:12 <dihedral> http://mpmap02.flightgear.org/ <- now that is nice ^^
18:35:17 <dihedral> never knew they had that
18:36:32 <Eddi|zuHause2> i never even knew "them"
18:36:43 <Belugas> neither do i, nor do i know who are they nor what they do, or why, or to whom... and i don't care anymore...
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18:37:28 <Eddi|zuHause> you definitely need a vacation :p
18:38:39 <Zuu> dihedral: You mean the online mode?
18:39:14 <Zuu> I tried that out some years ago.
18:39:50 <Zuu> But there is also servers where there is people doing control tower stuff as well as people flying the planes. Not sure if they have that on flightgear though.
18:40:39 <Belugas> you bet, Eddi|zuHause... you don't have a clue how much i need vacations!
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18:40:45 <Belugas> fucking big time
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18:55:37 <dihedral> oh Belugas, we do, we see your mood every single day
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19:01:27 <dihedral> Yes, zoo the online mode, and then the map too
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19:29:22 <andythenorth> what did happen to new road / rail types? Did peter1138 just disappear?
19:29:28 <andythenorth> @seen petern
19:29:28 <DorpsGek> andythenorth: petern was last seen in #openttd 5 weeks, 1 day, 0 hours, 41 minutes, and 31 seconds ago: <petern> *want
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19:32:45 <Nite_Owl> Hello all
19:35:14 <Belugas> [14:55] <dihedral> oh Belugas, we do, we see your mood every single day <--- yeah... right... that i'm really sure... i'm just about to behead about 4 people
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20:12:37 <andythenorth> nfo....how would I get a random value (in a certain range) for an action D...._or_...
20:12:46 <andythenorth> ...is there a cb to change cargo payment rates?
20:13:09 <andythenorth> [use case is randomising cargo payment rates when a grf loads]
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20:18:44 <jnd> hi, I can't find anywhere how to start server on different port, is it possible?
20:19:29 <Alberth> 'server_port' is a setting in your openttd.cfg
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20:27:57 <jnd> thanks
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20:35:45 <Eddi|zuHause> andythenorth: how would you ensure the random value is reproduced on reload?
20:36:04 <planetmaker> hm... good question
20:36:06 <andythenorth> Eddi|zuHause: very good question!
20:36:21 <andythenorth> What happens to register values during save game?
20:36:22 <planetmaker> hm... can we get the game seed?
20:36:25 <Eddi|zuHause> andythenorth: best approach from an uninformed person would be an action 6
20:36:39 <planetmaker> Eddi|zuHause, yes, but that has no random ;-)
20:38:03 <andythenorth> could be a parameter...are parameters bytes? (looks)
20:38:12 <planetmaker> can be. Need not be
20:38:30 <Eddi|zuHause> i'd presume them to be dwords
20:39:20 <andythenorth> planetmaker: with a crazy hack of the pre-processor, perhaps we could predefine a varied range of cargo payment rates?
20:39:28 <andythenorth> which would be switched by a parameter
20:40:23 <Eddi|zuHause> so you need a way to randomise a parameter if none is given, and reuse the saved parameter on reload
20:41:07 <Eddi|zuHause> i don't know if persistent registers are saved, but they sound like they should be, for multiplayer synchronisation
20:42:06 <andythenorth> could be TMWFTLB
20:42:13 <andythenorth> in newgrf at any rate
20:42:19 <planetmaker> andythenorth, well, sure there could be. But the main problem is to actually decide on a value, if that shall be randomized
20:42:39 <andythenorth> planetmaker: player would have to choose one, between 0-255 for example
20:42:43 <andythenorth> with no documentation :D
20:42:46 <andythenorth> defaults to 0 of course
20:42:55 <andythenorth> "lucky dip"
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20:44:42 <planetmaker> haha :-) Is an idea.
20:44:59 <planetmaker> but then... rather make a nice formula for it then.
20:45:38 <Eddi|zuHause> a few sanity checks should be provided, like steel should be more expensive than ore
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20:46:12 <Eddi|zuHause> l
20:46:19 <andythenorth> it would probably end up being hand coded, and only about 16 options
20:46:22 <andythenorth> or even 8
20:46:35 <Eddi|zuHause> or in general secondary cargos more valuable than primary
20:46:49 <andythenorth> but we could recreate different economies, e.g. raw materials, consumer goods, agricultural, balanced etc
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20:48:41 <andythenorth> I really wanted to start a game with farm cargos this week, but the payment rates are rubbish
20:48:48 <andythenorth> in FIRS at least :)
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20:49:31 <planetmaker> andythenorth, is the balance of rates wrong or just the rates themselvesß
20:49:35 <planetmaker> s/ß/?/
20:50:03 <andythenorth> planetmaker: thing is, there's no 'right' answer
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20:50:29 <planetmaker> hehe
20:50:31 <andythenorth> I want to learn the economy for each new game, not just play the same old same old
20:50:55 <andythenorth> every RT3 scenario has different payment rates, depending on the goals and the territory, era etc
20:51:39 <Eddi|zuHause> food products (dead, non-refrogerated) should be transported over short distances only
20:51:54 <andythenorth> potatoes?
20:52:04 <andythenorth> corned beef?
20:52:12 <andythenorth> pepper?
20:52:24 <andythenorth> salted fish?
20:52:42 <planetmaker> Eddi|zuHause, why do I eat kiwis from New Zealand, potatoes from Chile and chicken from China here?
20:52:44 <andythenorth> canned beans?
20:52:49 <andythenorth> :D
20:53:07 <andythenorth> we were sailing round the planet before we invented refrigeration
20:53:13 <Alberth> live stock :)
20:53:17 <Eddi|zuHause> planetmaker: because all those are frozen during transport
20:53:20 <andythenorth> although lots of people died that way :O
20:53:31 <planetmaker> Eddi|zuHause, Bet the fruits aren't
20:53:43 <andythenorth> fruits are air freight. bad for food miles
20:53:46 <planetmaker> just in a cool environment
20:55:01 <Eddi|zuHause> andythenorth: yes, and food supplies was the biggest problem at that time
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20:55:46 <planetmaker> sauerkraut! ;-)
20:57:43 <_ln> ok, so i was watching this documentary where an american actress/director says that "I'm an actor". is that right or not?
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20:59:35 <Eddi|zuHause> english job descriptions are usually gender-neutral
21:00:20 <Eddi|zuHause> i wouldn't call it "wrong", but i wouldn't use it that way myself
21:00:45 <Xappu> how old has the company be to buy it's shares?
21:00:48 <Xappu> 5 years?
21:01:41 <Eddi|zuHause> something like that, yes
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21:05:02 <_ln> ok yeah
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21:08:05 <lugo> http://en.wikipedia.org/wiki/Reefer_ship
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21:12:44 <Zuu> Oh NICE :-D
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21:18:12 <Eddi|zuHause> m-m-MONSTERSPLIT!
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22:11:31 <CIA-4> OpenTTD: rubidium * r17902 /trunk/src/table/settings.h: -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs
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22:13:51 <Zuu> Sounds like a fun desync to debug :-)
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22:15:29 <Rubidium> ah well... for the last time (knock on wood) most (if not all) desyncs have been found by code reviews and not via desync bug reports
22:15:47 <glx> to prevent the fun debugging :)
22:16:09 <Zuu> hehe :-)
22:17:50 <Zuu> Priceless "I want to make a new GUI system, but mine will not be 40.000 lines of code long. And if it does. The lines will be userfriendly coded"
22:18:19 <Zuu> At least we got some entertainment :-)
22:18:30 <Rubidium> YAADP
22:18:32 <frosch_> userfriendly sounds like kde4-like
22:19:01 <frosch_> so i am happy with the dev-friendly system :)
22:19:51 <frosch_> maybe he misses a form designer :p
22:20:14 <Zuu> Oh, Alberth asked him to elaborate on the userfriendly code. Looking forward to his answer tomorrow. :-)
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22:21:23 <Zuu> I actually wrote a simple form-designer for my own widget system way back ago.
22:21:40 <Zuu> Lets say, it was in visual basic 6.0. :-)
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22:22:49 <smoggy> hi
22:23:43 <Rubidium> frosch_: but Alberth is our form designer, isn't he? :)
22:24:36 <frosch_> alberth is the lord of the gui
22:25:43 <frosch_> one dev to rule them all
22:26:03 <Rubidium> well... then devs aren't pigs
22:26:27 <frosch_> pigs?
22:26:42 <frosch_> of flies?
22:26:49 <frosch_> *or
22:27:20 <Prof_Frink> Silly frosch.
22:27:23 <Rubidium> @commit 1599
22:27:23 <DorpsGek> Rubidium: Commit by bjarni :: r1599 trunk/economy.c (2005-01-22 23:41:23 UTC)
22:27:24 <Prof_Frink> Pigs can't fly.
22:27:25 <DorpsGek> Rubidium: fix: autoreplace window now updates when inflation alters prices
22:27:26 <DorpsGek> Rubidium: Hackykid and not LordOfThePigs pointed out the update problem fixed in rev 1597. Sorry. Sometimes development can get too fast
22:28:09 <frosch_> ah, that is the subsididies gui, right? and also member of tfc?
22:28:35 <Rubidium> yup
22:28:48 <Rubidium> although diaries, not didies
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22:31:53 <smoggy> can i please ask a question about some settings when running a server? if this is the right place ofc :)
22:32:19 <Prof_Frink> Depends what sort of server
22:32:43 <smoggy> this opentdd
22:33:59 <Zuu> sure you could ask a question, the main question is if you get an answer or not.
22:34:43 * frosch_ is happy that there are no 42-fools in the channel
22:35:22 <smoggy> hehe ok, ive set this "setting min_active_clients 1" then i understand there should be atleast 1 active client else the game will pause
22:35:34 <smoggy> but it dont
22:35:49 <Rubidium> it is a dedicated server?
22:35:55 <Rubidium> and you haven't manually paused/unpaused it?
22:36:24 <smoggy> uhm i use this 0.7.3 opentdd
22:36:39 <smoggy> no havent hit pause hehe
22:36:45 <Zuu> Did you start the server from within the GUI?
22:36:55 <smoggy> nope
22:37:02 <smoggy> from main
22:37:06 <smoggy> menu
22:37:40 <Zuu> Still sounds like you used a graphical user interface.
22:38:12 <Zuu> Which means that you do most likely not run a dedicated server.
22:38:33 <smoggy> whats dedicated?
22:38:39 <smoggy> hehe
22:39:36 <Rubidium> a server running without graphical output
22:39:45 <Zuu> I'm not enterly sure on this, but I think in non-dedicated mode your client/server takes one slot in the game.
22:40:19 <smoggy> yes indeed it does, also when i restart game or start nw server i start with client
22:40:20 <Zuu> So if you want it to pause when no other clients are connected you have to set min_active_clients to two.
22:40:36 <smoggy> tried that, not working either
22:40:38 <Zuu> Or run a dedicated server with the setting set to 1.
22:40:47 <Rubidium> might be that min_active_clients doesn't work with non-dedicated servers
22:41:10 <smoggy> yes maybe
22:41:27 <smoggy> how can i run this dedicated?
22:41:37 <Rubidium> oh, scrap the 'might be that'
22:41:45 <Zuu> openttd(.exe) --help gives you some information about that
22:42:29 <Zuu> Ie, you have to bring up your terminal unless you know the other possible ways to pass arguments to programs in GUI.
22:44:05 <smoggy> hmm ok will try read a bit about dedicated ;) thx for the help
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22:53:58 <Zuu> andythenorth: Your tow boat with variable max speed, have you put any though into what an AI will see? A quick or a slow ship?
22:54:35 <Zuu> I guess the lower speed is better since then the AI will not be mislead that the ship is better than it actually is.
22:55:07 <frosch_> or the avarage speed for a normal a->b->a shedule?
22:55:43 <Zuu> An average speed could also work.
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22:57:29 <frosch_> hmm, maybe i should go to bed before starting wondering whether it is a geometric mean or something else
22:58:23 <frosch_> night
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22:58:41 <Zuu> Sounds like a good idea..
22:58:42 <Zuu> night
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23:01:18 <Rhamphoryncus> Aww bugger. My plan to transfer diamonds from a plane onto a truck for delivery in the center of the city came to a screeching halt when I realized I had no trucks available for diamonds :(
23:03:49 <Rhamphoryncus> huh, there should be one
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23:08:19 <smoggy> oh yes the auto pause thingie works on dedicated :))
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23:30:24 <smoggy> cya
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23:31:36 <Eddi|zuHause> Rhamphoryncus: so you used an incompatible road vehicle set?
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23:42:06 <Belugas> grrrrr... getting nicer every day...
23:42:15 <Belugas> finish later, and go back to work when you come home
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23:42:24 <Belugas> fuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuck
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23:45:51 <Belugas> better ? ;)
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23:46:52 <Eddi|zuHause> what about you hire me, and i come to canada to relieve you from some of your work? :p
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