IRC logs for #openttd on OFTC at 2009-10-30
            
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00:12:50 <Belugas> Eddi|zuHause, i would love to.
00:13:30 <Belugas> what is your lelev of expertise in payment processing? have you dealt with PCCHarge, TEnderREtail? Are you a god in Delphi?
00:13:41 <Belugas> how about Point of Sales processes?
00:14:45 <Rubidium> 1, no, no, there're no gods in Delphi only Oracles, yes-ish
00:16:00 <Belugas> Any experience with Moneris? GlobalPayments? Paymentech? Firth-Third Nord and South? Hearthland? Desjardins? VISA net? TYSIS? wayyyy more....
00:16:15 <Eddi|zuHause> let's say, i'm a quick learner, and i grew up with pascal and delphi?
00:25:49 <Belugas> hehehe
00:26:13 <Belugas> sorry pal. i ain't got time to teach no one, no matter how smart they are :(
00:26:23 <Belugas> got to know stuff like... NOW!!!!!
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00:27:11 <Rubidium> oh... got to love those the lovely managers with their short term profit mentality...
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00:32:17 <Belugas> well... it's rather the amount of task to be done in the next minute becasue somebody screwed up at this or that point and the whole chain is done on an optimistic mode, and not pessimistic, as always...
00:32:57 <Belugas> so every task just piles up on top of others and the pile has to cleaned up with everythin on it at the time it was sheduled to be
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00:33:07 <Belugas> very very nice managing...
00:33:13 <Belugas> noting to do with hiring...
00:33:15 <Belugas> at hink
00:33:16 <Belugas> i
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00:33:19 <Belugas> think
00:33:22 <Belugas> blaaaaaaaa
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03:10:02 <light> hello?
03:10:17 <light> ???
03:15:25 <Eddi|zuHause> no, there is nobody here at 4AM, and people generally do not respond to "hello"
03:15:55 <light> oh right, european time
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07:51:46 <CIA-4> OpenTTD: rubidium * r17903 /trunk/src/ (widget.cpp widget_type.h window_gui.h): -Codechange: don't get a modifiable NWidget from a const Window
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08:06:20 <boekabart> Interesting idea, that make-tunnel-into-station idea on the forums
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08:53:18 <Xaroth> Eddi|zuHause: then why the hell were you online at 4 am ! :P
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11:01:52 <Ammler> morning, ups :-)
11:02:05 <Ammler> FS#3287 is a feature request, not a bug...
11:02:50 <TrueBrain> Ammler: and in the COMPLETELY wrong section
11:02:53 <TrueBrain> I expected more of you :(
11:03:09 <Ammler> :-)
11:03:15 <Ammler> sorry
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11:03:28 <Ammler> I didn't change any properities at all
11:05:14 <Ammler> hmm, there is no category for openttd itself anymore?
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11:05:37 <Ammler> wasn't it "core" or something?
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11:08:12 <Ammler> TrueBrain: I couldn't set those, also if I liked to, those are gone...
11:08:38 <TrueBrain> ask Rubidium
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11:10:29 <Ammler> this reminds me of guy who told me, first to read before typing here ;-)
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11:40:01 <dihedral> lol @ ammler
11:40:25 <dihedral> please also note there is a max_join_time setting
11:40:53 <dihedral> and know, that pause_on_join will never make a client be able to connect if the client is not capbable of handling the load of the game
11:41:05 <dihedral> it's there to give the client more time to sync with the game
11:41:25 <dihedral> i.e. replay the differences between the downloaded state and the current state
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11:43:46 <Ammler> dihedral: and what should max_join_time setting help?
11:44:10 <Ammler> that is afaik just a setting to tell the server when to kick
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11:45:02 <Ammler> if you need longer to download, you need more time to catch up...
11:45:57 <Ammler> do you know a scenario, where "current pause_on_join" is useful?
11:46:15 <dihedral> <Ammler> if you need longer to download, you need more time to catch up... <- not true
11:46:34 <dihedral> if you are on a 56k connection, downloading a 2MB file takes a long time
11:46:45 <dihedral> catching up with the differences will be processed a lot faster
11:47:16 <dihedral> <Ammler> do you know a scenario, where "current pause_on_join" is useful? <- turn the setting off and see how people from around the world will like to connect
11:47:20 <Ammler> while you download, the game doesn't pause...
11:47:32 <dihedral> it pauses while you catch up
11:47:36 <Ammler> dihedral: we have it off
11:47:45 <dihedral> then be happy
11:47:48 <dihedral> what's the prob?
11:47:51 <Ammler> as I found out, there is no advantage
11:48:03 <dihedral> that is a bad statement to make
11:48:14 <dihedral> the feature is very well there for a reason
11:48:27 <dihedral> you just have not had that circumstance to understand the reason :-P
11:48:38 <Ammler> :-), nvm then...
11:48:48 <dihedral> or rephrased: perhaps it does not do exactly what you expect it to do
11:48:49 <dihedral> :-P
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11:49:02 <Ammler> he, after that talk, also "bug" might be valid :-)
11:49:27 <dihedral> if you pause though during download, the game will be stuck for ages!
11:49:51 <Ammler> well, that is the idea...
11:50:09 <Ammler> now we use manual pause for it...
11:51:38 <dihedral> perhaps you need a bigger grace time while people are syncing to the new state
11:53:28 <Ammler> the issue is, you need the setting only on high usage games
11:53:49 <Ammler> but as it is useless in the current function, it wouldn't matter...
11:55:20 <Ammler> another "glitch" is, that the game unpauses because of enough clients before the client joned
11:55:37 <dihedral> :-D
11:55:52 <dihedral> perhaps it's just visible because of the 255 client limit
11:56:36 <Ammler> no, I guess, the client is counted, when it starts downloading
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12:01:26 <Ammler> As a player, I would prefer pausing for a moment so another one can join than staying alone but unpaused.
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12:13:23 <Rubidium> Ammler: you shouldn't select "website" when making bug reports for OpenTTD...
12:13:51 <Ammler> Rubidium: yes, I know :-P
12:14:02 <Ammler> but which one would you have chosen?
12:15:12 <Rubidium> OpenTTD
12:15:47 <Rubidium> in the 'row' with roadmap
12:16:59 <Ammler> ah, I see
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15:12:11 <nicfer1> hmmm, the nick nicfer is already in use... strange
15:12:57 <nicfer1> that's why I'm nicfer1
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16:31:02 <Ammler> nicfer1: /msg nickserv help ghost
16:32:07 <nicfer1> hmmm I didn't register my nick
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17:45:29 <CIA-4> OpenTTD: translators * r17904 /trunk/src/lang/ (french.txt greek.txt serbian.txt):
17:45:29 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:29 <CIA-4> OpenTTD: french - 396 changes by glx
17:45:29 <CIA-4> OpenTTD: greek - 129 changes by fumantsu
17:45:29 <CIA-4> OpenTTD: serbian - 1 changes by etran
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19:39:47 <andythenorth> evening
19:41:51 <frosch123> hi andy
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19:43:37 <andythenorth> I have leaks. Not the memory kind. The water kind
19:43:39 <andythenorth> grr
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19:45:00 <frosch123> are you living on a ship?
19:45:23 <andythenorth> frosch123: nope
19:45:26 <andythenorth> on a hill
19:45:31 <andythenorth> Meanwhile, this is cool: http://www.railpictures.net/viewphoto.php?id=302172&nseq=0
19:46:45 <frosch123> hmm, usually such stuff is not electric
19:47:02 <andythenorth> zzzzzzaaappppp
19:47:34 <andythenorth> This is also cool: http://www.railpictures.net/viewphoto.php?id=302213&nseq=11
19:47:51 <andythenorth> Shame the game can't do cliffs. That's a pretty fixed limitation though :D
19:48:26 <Alberth> we need RCT style tiles to do that :)
19:48:32 <Alberth> nice pics!
19:49:09 <Alberth> (and probably rotation too)
19:50:04 <andythenorth> yes rotation, or your vehicles disappear in the canyon!
19:50:15 <andythenorth> Can't click on them....unless we have transparent ground
19:50:26 <andythenorth> It's not even a code limitation - just common sense :D
19:52:02 <andythenorth> One more pic: http://www.railpictures.net/viewphoto.php?id=302250&nseq=90
19:52:03 <Alberth> that didn't stop CS with RCT :) (and yes, it has problems with not being able to click at every point you want to :( )
19:52:27 <andythenorth> ^^ New add-on for FIRS? The cargo labels are there already....
19:52:36 <andythenorth> (in ECS schema that is, not in FIRS)
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20:43:05 <CIA-4> OpenTTD: rubidium * r17905 /trunk/src/network/network_gui.cpp: -Codechange: make the network server list window nested (and increase the default size slightly)
20:51:27 <Rhamphoryncus> Alberth: while pondering insane ideas, care to add one of mine? Get rid of the obvious square grid
20:51:48 <CIA-4> OpenTTD: alberth * r17906 /trunk/src/vehicle_gui.cpp: -Fix [FS#3286]: Fill the vehicle list before initializing the widgets of the vehicle list window.
20:52:57 <Belugas> the square grid....
20:52:58 <Belugas> lol
20:53:19 <Belugas> yeah... we all know it's the engine who draws it...
20:53:32 <Alberth> and I was not even aware I was pondering insane ideas :p
20:54:01 <Rhamphoryncus> I think changing to RCT3 would be insane ;)
20:54:38 <Alberth> I never said RCT3 :)
20:54:48 <Rhamphoryncus> bah :)
20:55:15 <Alberth> RCT3 is a 3D version, isn't it?
20:55:31 <Alberth> I only played RCT1
20:55:48 <Rhamphoryncus> yeah
20:56:03 <Rhamphoryncus> I forgot they changed it, since it feels the same
20:56:27 <Rhamphoryncus> I actually keep looking for a rotate button in openttd, hehe
20:56:41 <Rubidium> that'll keep you busy for a long time
20:57:18 <Rhamphoryncus> So did you actually mean allowing vertical cliffs?
20:57:33 <Rhamphoryncus> Rubidium: the lack of art is a deal-killer for me. No point trying to code it up without that
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20:58:53 <Alberth> Rhamphoryncus: I said 'we need RCT style tiles to do cliffs', not the other way around
20:59:26 <Rhamphoryncus> yes, I'm asking what *specifically* does "RCT style" mean
20:59:26 <Alberth> I am not sure it would add enough to the game, probably not.
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21:00:43 <Alberth> RCT allows vertical 'wall', like foundations, but not limited to 1 tile high.
21:01:11 <Alberth> obviously, with that, you can build a rock-like formation as on the picture.
21:01:22 <Rhamphoryncus> yeah
21:01:36 <Rhamphoryncus> pretty coarse though
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21:05:45 <Alberth> while it would be nice for some limited cases, eg a canyon scenario, the problems are likely too complicated to solve, eg enabling seeing all you need for building would be a major headache alone.
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21:07:13 <Rhamphoryncus> yeah
21:07:57 <Rhamphoryncus> Without going to a fully 3d engine, and few would be willing to do that
21:10:28 <Alberth> Even with a 3d engine, you are going to have trouble being able to click at every point that you want, I think.
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21:16:00 <Rhamphoryncus> There's ways, such as holding ctrl while moving the scroll wheel being a depth control
21:17:07 <Rhamphoryncus> Even better would be popping up a cross section while you do it, showing your current selection depth and what's above and below it
21:19:01 <Alberth> writing a 3D CAD application for designing your canyon would be simpler perhaps :p
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21:30:08 <SmatZ> anyone with big endian machine can help me?
21:32:40 <andythenorth> SmatZ: depends entirely on your problem :O
21:33:31 <SmatZ> andythenorth: run openttd -b 32bpp-optimized
21:33:39 <SmatZ> set screenshot format to BMP
21:33:45 <SmatZ> (in Game Options menu)
21:33:49 <SmatZ> and make a screenshot :)
21:33:52 <SmatZ> is it broken"?
21:34:38 <andythenorth> -b 32bpp-optimized ...is that a config option I need to set, or a command line switch?
21:34:58 <SmatZ> commang line swith
21:35:26 <andythenorth> before I mislead you, I need to check whether intel macs are big endian. it's a bit unclear
21:35:43 <SmatZ> ah
21:35:46 <SmatZ> nope
21:35:47 <SmatZ> :(
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21:37:01 <andythenorth> ok sorry
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21:37:34 <SmatZ> nvm, thanks for help ;)
21:37:58 <Sacro> intel macs aren't
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21:38:43 <SmatZ> hehe
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21:51:48 <CIA-4> OpenTTD: frosch * r17907 /trunk/src/articulated_vehicles.cpp: -Codechange: Deduplicate result interpretation of articulated vehicle callback.
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23:24:30 <CIA-4> OpenTTD: rubidium * r17908 /trunk/src/saveload/oldloader_sl.cpp: -Fix [FS#3288]: uninitialised values in some paths of loading TTO savegames
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