IRC logs for #openttd on OFTC at 2009-10-23
⏴ go to previous day
00:45:18 *** thingwath has joined #openttd
00:45:48 *** Guest152 is now known as orudge
01:08:04 *** KenjiE20|LT has joined #openttd
01:21:39 *** nicfer1 has joined #openttd
02:10:08 *** TrainzStoffe has joined #openttd
02:17:03 *** TrainzStoffe is now known as Stoffe
02:34:57 *** Rhamphoryncus has joined #openttd
03:56:53 *** Tekky_ is now known as Tekky
04:06:26 *** thepalm has joined #openttd
05:53:58 *** Cybertinus has joined #openttd
06:14:37 *** Polygon has joined #openttd
06:25:49 *** TrainzStoffe has joined #openttd
06:32:48 *** TrainzStoffe is now known as Stoffe
07:43:56 *** boekabart has joined #openttd
08:04:10 *** Eddi|zuHause2 has joined #openttd
08:14:58 *** Progman has joined #openttd
08:51:03 *** ltsampros has joined #openttd
09:03:30 *** VirginiaTrioli has joined #openttd
09:28:50 *** andythenorth has joined #openttd
09:28:52 <DaleStan> andythenorth (Pounce message): The next NFORenum nightly (r2251) should be more helpful (or at least more talkative), especially if you use escapes religiously.
09:29:43 <MyCatVerbs> Oh cool, thank you Dale.
09:29:45 <andythenorth> DaleStan: (you left me a message) thanks, I need a new NFOrenum anyway, the one I have doesn't understand escapes at all (it's pretty old)
09:30:07 <MyCatVerbs> I'll make sure Andy has a newish one before I go tonight.
09:31:14 <planetmaker> it's not hard to use the latest one.
09:33:15 *** boekabart has left #openttd
09:40:06 *** VirginiaTrioli has quit IRC
10:08:38 *** Belugas has joined #openttd
10:08:38 *** ChanServ sets mode: +o Belugas
10:24:25 *** Chris_Booth has joined #openttd
10:30:59 *** welshdragon has joined #openttd
10:36:45 *** HerzogDeXtEr has joined #openttd
10:57:13 *** Coco-Banana-Man has joined #openttd
11:24:01 *** andythenorth has joined #openttd
11:24:06 *** KenjiE20 has joined #openttd
11:29:19 *** fonsinchen has joined #openttd
11:47:27 *** ChanServ sets mode: +v tokai
11:55:38 *** TheMask96 has joined #openttd
12:06:09 *** Xtreme_Great has joined #openttd
12:20:05 *** lobstar has joined #openttd
12:25:25 *** Chruker has joined #openttd
12:41:11 *** andythenorth has joined #openttd
12:42:24 *** welshdragon has joined #openttd
12:47:17 *** TrainzStoffe has joined #openttd
12:53:38 *** StarLionIsaac has joined #openttd
12:54:33 *** TrainzStoffe is now known as Stoffe
12:59:40 *** Biolunar has joined #openttd
13:02:49 *** Coco-Banana-Man has quit IRC
13:17:43 *** Eddi|zuHause has joined #openttd
13:47:33 *** welshdragon is now known as Guest210
13:47:33 *** welshdragon has joined #openttd
13:58:01 *** Progman has joined #openttd
14:02:28 *** Chris_Booth is now known as Crash_Booth
14:04:10 <George> OTTD resources usage question.
14:04:58 <George> What is it better - to heve more sprites or to have more assembled graphics?
14:05:46 <Eddi|zuHause> you're not going to run into the sprite limit, if that's what you're asking
14:06:11 <George> If I have a house, that has a fly about it, than what is better?
14:06:25 <George> 1) to have 10 sprites of a house
14:07:07 <George> 2) to have 2 sprites (a house and a fly) and 10 pseudosprites to assemble them into one image
14:07:13 <Muxy> fly tox will solve your problem
14:07:41 <George> I'm trying to improve ARVs NFO
14:07:46 <Eddi|zuHause> George: i'm not an expert, but the 2) version sounds more sensible
14:08:18 <George> And I need to know - what is better - to have more sprites or to ask devs to improve the code
14:09:09 <George> I need to understand, how much profit would we get if vehicles would be assembled
14:09:28 <George> Like houses and industry tiles
14:10:09 <George> Rubidium: What do you think?
14:11:34 <Eddi|zuHause> so you actually want a feature that is available for houses to be available for vehicles, too?
14:12:23 <Eddi|zuHause> like, attaching red backlights to a wagon if it's the last wagon in the chain, instead of having separate graphics of a wagon with backlights?
14:12:54 <Eddi|zuHause> again, i'm no expert, but that sounds sensible to me...
14:13:32 <George> But how hard is it to implement it, how much CPU would it eat?
14:13:48 <Eddi|zuHause> that, i can'T answer
14:14:09 <George> glx: May be you can say something?
14:15:17 <blathijs> Ah, in the multiple sprite case, you would only show one of them at the same time
14:15:36 <blathijs> and in the fewer sprite case, you would show more of them at the same time
14:18:52 *** Crash_Booth is now known as Chris_Booth
14:24:05 <George> that's correct, this is CPU usage instead of memory usage
14:25:38 <blathijs> Doing composition on the fly sounds more flexible to me
14:25:42 <Eddi|zuHause> if CPU usage is really an issue, a system to cache these combined sprites would be sensible, instead of forcing it on the grf artists
14:26:02 <blathijs> Hmm, that's a smart thought :-)
14:26:24 <Eddi|zuHause> yes, i tend to have those occasionally :pö
14:31:24 *** elmex_ is now known as elmex
14:33:05 *** roboboy has joined #openttd
14:37:02 *** roboboy has joined #openttd
14:44:57 *** |Jeroen| has joined #openttd
14:45:39 *** StarLionIsaac has joined #openttd
15:29:11 *** lewymati has joined #openttd
15:40:44 *** |Jeroen| has joined #openttd
15:48:21 *** teuntjuhh has joined #openttd
15:54:28 *** ltsampros is now known as gagiel
15:54:33 *** gagiel is now known as ltsampros
16:00:38 *** Rhamphoryncus has joined #openttd
16:26:27 *** Alberth has joined #openttd
16:26:59 *** Polygon has joined #openttd
16:27:18 *** lewymati has joined #openttd
16:31:53 *** frosch123 has joined #openttd
16:38:50 *** Grelouk has joined #openttd
16:41:53 *** Phoenix_the_II has joined #openttd
16:42:13 *** lobster has joined #openttd
16:42:35 *** KenjiE20 has joined #openttd
16:55:15 *** zachanima has joined #openttd
17:07:12 *** TrainzStoffe has joined #openttd
17:09:32 *** George3 has joined #openttd
17:14:08 *** TrainzStoffe is now known as Stoffe
17:22:55 *** Brianetta has joined #openttd
17:32:12 *** TrueBrain has joined #openttd
17:37:48 *** Xtreme_Great has joined #openttd
17:41:58 *** Biolunar has joined #openttd
17:45:20 <CIA-9> OpenTTD: translators * r17847 /trunk/src/lang/unfinished/basque.txt:
17:45:20 <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:20 <CIA-9> OpenTTD: basque - 7 changes by Thadah
17:48:10 *** Luukland has joined #openttd
17:48:18 <Luukland> Its the one-and-only
17:49:06 <Luukland> The one that has soo succesfull servers, he is going to add a 3rd
17:49:51 <Alberth> you're going for the monopoly in online OpenTTD gaming?
17:50:16 <Luukland> The big competitor is Ed's servers
17:50:57 <Alberth> soon you'll make heaps of money as everyone has to come and play at your servers
17:51:16 <Luukland> How come? Ppl still play at Ed's
17:51:36 <frosch123> big plans for a 12 year old, luukland
17:52:41 <frosch123> then you are missing a "!" or does "1" count as some?
18:01:40 *** violetblood has joined #openttd
18:04:40 <Sacro> impressive that your nick is actually violet
18:08:56 <Eddi|zuHause> not true, it's green
18:16:35 <Eddi|zuHause> so... this is a slightly more accurate schematic of my tracks: www.informatik.uni-halle.de/~krause/Bildschirmphoto17.png
18:18:35 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM4214.JPG (~2.5MB)
18:18:39 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM4216.JPG (~2.5MB)
18:18:56 <Eddi|zuHause> slightly older "snapshots" ;)
18:19:54 <zachanima> I should have quite a number of tracks and locos around somewhere
18:20:46 <Eddi|zuHause> i have a few more straights and curves, not sure how to incorporate them
18:21:57 <Eddi|zuHause> it's about 2,90m x 2,20m
18:25:24 <MyCatVerbs> Eddi|zuHause: y'know, at some point I started thinking of OpenTTD+cheap laptop as "Hornby for poor people". ;)
18:25:48 <Eddi|zuHause> what's a Hornby?
18:26:05 <StarLionIsaac> model railway brand
18:26:13 <MyCatVerbs> Oh, Hornby's a particular brand of model railway.
18:26:42 <MyCatVerbs> Good memories. ^_^
18:26:59 <StarLionIsaac> I think I still have a small layout someplace here
18:33:52 *** fonsinchen has joined #openttd
18:42:46 <violetblood> can someone show me any good junctions in a curve?
18:44:00 <Eddi|zuHause> depends on the definition of "goot", "junction" and "curve"
19:14:00 *** HerzogDeXtEr1 has joined #openttd
19:25:57 *** ChanServ sets mode: +v tokai
19:32:55 *** PhoenixII has joined #openttd
19:34:04 *** KenjiE20 has joined #openttd
19:40:16 *** Phoenix_the_II has quit IRC
19:40:27 <Rhamphoryncus> So I've been pondering how more realistic signals might work, ie with distant signals and realistic stopping distances. It seems to me that each signal needs a way to explicitly specify which paths it has, to avoid the current path-signal magic
19:41:11 <Rhamphoryncus> or maybe not.. hrm
19:43:58 <Rhamphoryncus> explicit paths might be more realistic, but aren't necessary for distant signals.. and we could probably generate distant signals on the fly, based on where the stopping points are
19:45:10 <Rhamphoryncus> It would mean trains would attempt to optimistically acquire the next leg of their journey, slowing if they can't
19:46:13 <Noldo> realistic stoping distances can be done so that trains start to slow down when they approach the signal that ends their reservation
19:46:31 *** Phoenix_the_II has joined #openttd
19:46:49 <Rhamphoryncus> Noldo: I *want* the distant signal. I don't want the magic
19:47:37 <Rhamphoryncus> in reality, the stopping distance exceeds the visible distance of signals
19:47:46 <Rhamphoryncus> So they *need* distant signals
19:48:20 <Noldo> aren't there train simulators for those needs
19:48:37 <Rhamphoryncus> Today we don't even need signals. It's all computerized
19:49:19 <Rhamphoryncus> I don't want computer controls on my steam engines ;)
19:49:32 <Noldo> aren't there train simulators for those needs
19:50:12 <Rhamphoryncus> huh? Are you arguing that openttd doesn't care about realism?
19:50:48 <Alberth> it is not a design goal, no
19:51:12 <Rhamphoryncus> You misunderstand. Fun is more important than realism, but that doesn't mean realism isn't valuable too
19:52:22 <Noldo> what would be the gameplay benefits of distant signals?
19:52:45 <Rhamphoryncus> Just realism. What'd be the gameplay harm?
19:59:36 <Noldo> well, you haven't really explained the consept so how would I know?
20:00:02 <Rhamphoryncus> if you don't understand what I'm suggesting then why are you arguing?
20:01:31 <Rhamphoryncus> Basically take realistic stopping distance, where it slows down in advance of the signal, then trace backwards X tiles and draw distant signals there
20:02:23 <Noldo> so it's what I said with additional unneccessary graphics
20:02:50 <Rhamphoryncus> The tracks themselves are unnecessary graphics. It could just draw a single line :P
20:03:15 *** Brianetta has joined #openttd
20:03:57 <Rhamphoryncus> and all those buildings in town.. and the animations!
20:04:16 <Rhamphoryncus> Heck, trains could be replaced with a number. They don't need to slide either, just hop from tile to tile
20:04:31 <Belugas> and all of those buildings
20:04:35 <Belugas> were once just a dream
20:31:43 *** nicfer1 has joined #openttd
20:41:22 <Eddi|zuHause> things are either not new or not good
20:42:01 <Wolf01> I noticed about the merge of the graphics forums, nice move ;)
20:42:04 <Eddi|zuHause> for example petern left without finishing railtypes first
20:42:19 *** thepalm has joined #openttd
20:43:14 <Wolf01> maybe he's only disguised, it might be everybody in this channel
20:45:12 <Eddi|zuHause> is it anywhere close to this? www.informatik.uni-halle.de/~krause/HPIM4214.JPG (~2.5MB)
20:45:13 <Wolf01> multi touch graphic tablet
20:45:17 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM4216.JPG (~2.5MB)
20:47:06 <Noldo> Wolf01: how much did it cost?
20:48:23 <Wolf01> the little one or the big one?
20:48:41 <Wolf01> ah! I've the silver one :D
20:48:58 <Sacro> I'm not sure what the difference is
20:49:06 <Sacro> just the local apple reseller only had the black
20:51:30 <Wolf01> black one: 208 x 138 x 7,5 mm;
20:51:41 <Wolf01> big silver one: 337 x 223 x 8,5 mm
20:52:03 <Wolf01> small silver one: 248 x 176 x 8,5 mm
20:52:23 *** andythenorth has joined #openttd
20:55:15 <Wolf01> do you have the "undress the girl" game in bundle?
20:57:34 <Sacro> oh hang on, is that on the driver cd?
20:58:17 <frosch123> only with the silver one
20:58:18 <Wolf01> no, it's a premium download
20:58:51 <Wolf01> do you know... the second serial on the booklet
21:00:27 <Prof_Frink> Sacro: Why? You can only use it one-handed
21:00:37 <Markk> Prof_Frink: you have 5 fingers you know
21:00:45 <Prof_Frink> Markk: He normally finishes after one touch?
21:02:55 *** andythenorth has joined #openttd
21:10:37 <CIA-9> OpenTTD: rubidium * r17848 /trunk/src/widget.cpp: -Codechange: allow overriding (some) settings of STACKED_SELECTION_ZERO_SIZE widgets via UpdateWidgetSize
21:10:47 <CIA-9> OpenTTD: rubidium * r17849 /trunk/src/misc_gui.cpp: -Codechange: make the saveload windows nested
21:13:32 *** andythenorth has joined #openttd
21:16:45 <Sacro> note to self, jokerman is not a coding font
21:17:20 <TrueBrain> note to self, stop making notes to self in public channels :p
21:18:24 <frosch123> what is public about this channel?
21:18:40 <welshdragon> note to self, TrueBrain is annoying :D
21:18:46 <TrueBrain> I guess the fact it has no +k? :)
21:21:55 <frosch123> yeah, and not enough +b
21:22:41 *** andythenorth has joined #openttd
21:22:54 <frosch123> it is raining in uk, right?
21:23:21 <Prof_Frink> Not in the land of tractors
21:23:51 <frosch123> but in south west uk
21:23:52 <welshdragon> Not in the land of Sheep (F*********s)
21:23:57 <Sacro> frosch123: the UK is huge
21:24:08 <Prof_Frink> frosch123: Dorset (Ooo arr) is SW.
21:24:27 <welshdragon> Sacro: YOU MISSED MY WELSH RACISM :(
21:24:35 <frosch123> is that Quite Near The Spiritual Home of TTD ?
21:24:36 <Sacro> welshdragon: it's not racist
21:24:39 <Prof_Frink> Although, I am at the eastern end of the county
21:24:55 <welshdragon> Sacro: we are a race
21:24:59 <Prof_Frink> Sacro: yes it is. 100m paralympic hurdles.
21:25:27 <Sacro> welshdragon: only if there's a sheep tied to a lampost
21:25:54 <welshdragon> there was a dog tied to a lamppost about 2 hours ago
21:26:13 <Sacro> or the cheese on toast is burning
21:29:46 <TrueBrain> frosch123: okay, this channel indeed should not be public ;)
21:29:50 <TrueBrain> it is bad for children
21:30:21 *** andythenorth has joined #openttd
21:30:35 <andythenorth> frosch123: yes it's bloody raining :|
21:31:03 <andythenorth> definitely raining near here
21:31:49 <andythenorth> I will go to bed and stop inflicting my flaky connection on you
21:31:56 <andythenorth> I should get cable
21:56:30 <planetmaker> :-D @ frosch @ FS 3280
21:57:48 *** Chillosophy has joined #openttd
21:59:09 <frosch123> the only thing i produced this evening :p
21:59:32 <planetmaker> good enough for my liking ;-) And basically what I tried to tell him
21:59:46 <planetmaker> and there's really nowhere a definition of which hp is used.
21:59:46 <frosch123> well, and wondering how to not emerge kdepimlibs
22:00:22 <frosch123> what does the original german ttd use?
22:24:24 *** Progman has joined #openttd
23:16:36 *** thepalm has joined #openttd
23:33:25 *** Eddi|zuHause has joined #openttd
23:41:57 *** ChanServ sets mode: +v tokai
23:56:34 <Xaroth> I wonder what the limits are on income a year...
23:56:52 <Xaroth> already up to a billion.. probably reaching around bil and a half soonish
continue to next day ⏵