IRC logs for #openttd on OFTC at 2009-10-23
            
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01:24:08 <nicfer1> hi
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09:28:52 <DaleStan> andythenorth (Pounce message): The next NFORenum nightly (r2251) should be more helpful (or at least more talkative), especially if you use escapes religiously.
09:29:43 <MyCatVerbs> Oh cool, thank you Dale.
09:29:45 <andythenorth> DaleStan: (you left me a message) thanks, I need a new NFOrenum anyway, the one I have doesn't understand escapes at all (it's pretty old)
09:30:07 <MyCatVerbs> I'll make sure Andy has a newish one before I go tonight.
09:30:44 <Rubidium> next? current! :)
09:31:00 <planetmaker> http://www.openttd.org/en/download-nforenum
09:31:14 <planetmaker> it's not hard to use the latest one.
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09:38:36 <andythenorth> evening Pikka
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10:06:18 <Pikka> hi andy
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10:13:05 <Pikka> http://www.youtube.com/watch?v=pjd3UrY5-bg zomg red 8F
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12:32:13 <Sacro> http://lh6.ggpht.com/_COt6T7Tmrok/SuBPtuBzfvI/AAAAAAAAAoo/LHskug3S_-E/s720/dsc_1576.jpg4
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12:45:38 <Belugas> hello
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12:49:35 <andythenorth> hello Belugas
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12:50:56 <Belugas> howdi andy
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14:04:10 <George> OTTD resources usage question.
14:04:58 <George> What is it better - to heve more sprites or to have more assembled graphics?
14:05:08 <George> For example
14:05:46 <Eddi|zuHause> you're not going to run into the sprite limit, if that's what you're asking
14:06:11 <George> If I have a house, that has a fly about it, than what is better?
14:06:25 <George> 1) to have 10 sprites of a house
14:07:07 <George> 2) to have 2 sprites (a house and a fly) and 10 pseudosprites to assemble them into one image
14:07:13 <Muxy> fly tox will solve your problem
14:07:27 <George> It is not a joke
14:07:41 <George> I'm trying to improve ARVs NFO
14:07:46 <Eddi|zuHause> George: i'm not an expert, but the 2) version sounds more sensible
14:08:18 <George> And I need to know - what is better - to have more sprites or to ask devs to improve the code
14:09:09 <George> I need to understand, how much profit would we get if vehicles would be assembled
14:09:28 <George> Like houses and industry tiles
14:10:09 <George> Rubidium: What do you think?
14:11:34 <Eddi|zuHause> so you actually want a feature that is available for houses to be available for vehicles, too?
14:11:44 <George> Yes
14:12:23 <Eddi|zuHause> like, attaching red backlights to a wagon if it's the last wagon in the chain, instead of having separate graphics of a wagon with backlights?
14:12:35 <George> yes
14:12:54 <Eddi|zuHause> again, i'm no expert, but that sounds sensible to me...
14:13:32 <George> But how hard is it to implement it, how much CPU would it eat?
14:13:48 <Eddi|zuHause> that, i can'T answer
14:14:09 <George> glx: May be you can say something?
14:15:17 <blathijs> Ah, in the multiple sprite case, you would only show one of them at the same time
14:15:36 <blathijs> and in the fewer sprite case, you would show more of them at the same time
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14:24:05 <George> that's correct, this is CPU usage instead of memory usage
14:24:12 <George> But what is better?
14:25:38 <blathijs> Doing composition on the fly sounds more flexible to me
14:25:42 <Eddi|zuHause> if CPU usage is really an issue, a system to cache these combined sprites would be sensible, instead of forcing it on the grf artists
14:26:02 <blathijs> Hmm, that's a smart thought :-)
14:26:24 <Eddi|zuHause> yes, i tend to have those occasionally :pö
14:26:30 <Eddi|zuHause> -ö
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16:42:33 <Sacro> http://www.funnyordie.co.uk/videos/ef83afc272/hosting-your-windows-7-torrenting-party
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17:45:20 <CIA-9> OpenTTD: translators * r17847 /trunk/src/lang/unfinished/basque.txt:
17:45:20 <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:20 <CIA-9> OpenTTD: basque - 7 changes by Thadah
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17:48:18 <Luukland> Its the one-and-only
17:48:20 <Luukland> * drums
17:48:25 <Luukland> Luukland :D
17:49:06 <Luukland> The one that has soo succesfull servers, he is going to add a 3rd
17:49:51 <Alberth> you're going for the monopoly in online OpenTTD gaming?
17:50:00 <Luukland> yeap
17:50:16 <Luukland> The big competitor is Ed's servers
17:50:33 <Alberth> never mind those :p
17:50:38 <Luukland> indeed
17:50:57 <Alberth> soon you'll make heaps of money as everyone has to come and play at your servers
17:51:16 <Luukland> How come? Ppl still play at Ed's
17:51:22 <Luukland> or Ex's whatever
17:51:36 <frosch123> big plans for a 12 year old, luukland
17:51:43 <Luukland> 11
17:51:56 <Luukland> 11 years
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17:52:41 <frosch123> then you are missing a "!" or does "1" count as some?
17:53:14 <Luukland> Ghe ghe
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18:01:43 <violetblood> oh hi
18:01:46 * violetblood waves
18:01:56 <Luukland> >_<
18:02:04 <violetblood> :x
18:04:29 <Sacro> ohai thar
18:04:40 <Sacro> impressive that your nick is actually violet
18:07:05 <violetblood> eh?
18:08:56 <Eddi|zuHause> not true, it's green
18:09:09 <Luukland> I only see black
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18:09:30 <StarLionIsaac> Blue
18:16:35 <Eddi|zuHause> so... this is a slightly more accurate schematic of my tracks: www.informatik.uni-halle.de/~krause/Bildschirmphoto17.png
18:16:48 <violetblood> what game?
18:17:03 <zachanima> not a game
18:18:35 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM4214.JPG (~2.5MB)
18:18:39 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM4216.JPG (~2.5MB)
18:18:56 <Eddi|zuHause> slightly older "snapshots" ;)
18:19:54 <zachanima> I should have quite a number of tracks and locos around somewhere
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18:20:46 <Eddi|zuHause> i have a few more straights and curves, not sure how to incorporate them
18:21:57 <Eddi|zuHause> it's about 2,90m x 2,20m
18:22:03 <violetblood> wow
18:22:04 <violetblood> nice
18:25:24 <MyCatVerbs> Eddi|zuHause: y'know, at some point I started thinking of OpenTTD+cheap laptop as "Hornby for poor people". ;)
18:25:48 <Eddi|zuHause> what's a Hornby?
18:26:05 <StarLionIsaac> model railway brand
18:26:13 <MyCatVerbs> Oh, Hornby's a particular brand of model railway.
18:26:42 <MyCatVerbs> Good memories. ^_^
18:26:59 <StarLionIsaac> I think I still have a small layout someplace here
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18:42:46 <violetblood> can someone show me any good junctions in a curve?
18:44:00 <Eddi|zuHause> depends on the definition of "goot", "junction" and "curve"
18:44:16 <Eddi|zuHause> s/ot/od
18:44:22 <Eddi|zuHause> /
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19:40:27 <Rhamphoryncus> So I've been pondering how more realistic signals might work, ie with distant signals and realistic stopping distances. It seems to me that each signal needs a way to explicitly specify which paths it has, to avoid the current path-signal magic
19:41:11 <Rhamphoryncus> or maybe not.. hrm
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19:43:58 <Rhamphoryncus> explicit paths might be more realistic, but aren't necessary for distant signals.. and we could probably generate distant signals on the fly, based on where the stopping points are
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19:45:10 <Rhamphoryncus> It would mean trains would attempt to optimistically acquire the next leg of their journey, slowing if they can't
19:46:13 <Noldo> realistic stoping distances can be done so that trains start to slow down when they approach the signal that ends their reservation
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19:46:49 <Rhamphoryncus> Noldo: I *want* the distant signal. I don't want the magic
19:47:04 <Noldo> what magic?
19:47:37 <Rhamphoryncus> in reality, the stopping distance exceeds the visible distance of signals
19:47:46 <Rhamphoryncus> So they *need* distant signals
19:48:20 <Noldo> aren't there train simulators for those needs
19:48:37 <Rhamphoryncus> Today we don't even need signals. It's all computerized
19:49:19 <Rhamphoryncus> I don't want computer controls on my steam engines ;)
19:49:32 <Noldo> aren't there train simulators for those needs
19:50:12 <Rhamphoryncus> huh? Are you arguing that openttd doesn't care about realism?
19:50:48 <Alberth> it is not a design goal, no
19:51:12 <Rhamphoryncus> You misunderstand. Fun is more important than realism, but that doesn't mean realism isn't valuable too
19:52:22 <Noldo> what would be the gameplay benefits of distant signals?
19:52:45 <Rhamphoryncus> Just realism. What'd be the gameplay harm?
19:59:36 <Noldo> well, you haven't really explained the consept so how would I know?
20:00:02 <Rhamphoryncus> if you don't understand what I'm suggesting then why are you arguing?
20:01:31 <Rhamphoryncus> Basically take realistic stopping distance, where it slows down in advance of the signal, then trace backwards X tiles and draw distant signals there
20:02:23 <Noldo> so it's what I said with additional unneccessary graphics
20:02:50 <Rhamphoryncus> The tracks themselves are unnecessary graphics. It could just draw a single line :P
20:03:07 <Noldo> good idea
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20:03:57 <Rhamphoryncus> and all those buildings in town.. and the animations!
20:04:16 <Rhamphoryncus> Heck, trains could be replaced with a number. They don't need to slide either, just hop from tile to tile
20:04:31 <Belugas> and all of those buildings
20:04:35 <Belugas> were once just a dream
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20:10:59 <Arvid_> \o/
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20:38:59 <Wolf01> hi :D
20:40:21 <nicfer1> hey
20:40:27 <Markk> Hai guise
20:40:53 <Wolf01> any new good new?
20:41:04 <Markk> uh
20:41:05 <Markk> Huh?
20:41:06 <Eddi|zuHause> no
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20:41:22 <Eddi|zuHause> things are either not new or not good
20:41:32 <Wolf01> bah :P
20:42:01 <Wolf01> I noticed about the merge of the graphics forums, nice move ;)
20:42:04 <Eddi|zuHause> for example petern left without finishing railtypes first
20:42:17 <Wolf01> he left again?
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20:43:14 <Wolf01> maybe he's only disguised, it might be everybody in this channel
20:44:48 <Wolf01> I've a new toy :D
20:45:12 <Eddi|zuHause> is it anywhere close to this? www.informatik.uni-halle.de/~krause/HPIM4214.JPG (~2.5MB)
20:45:13 <Wolf01> multi touch graphic tablet
20:45:17 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM4216.JPG (~2.5MB)
20:47:06 <Noldo> Wolf01: how much did it cost?
20:47:12 <Wolf01> 120€
20:47:31 <Wolf01> wacom bamboo fun
20:47:38 <Sacro> zomg me too
20:47:46 <Wolf01> omg
20:47:52 <Sacro> i bought mine today
20:47:54 <Sacro> £75
20:48:02 <Sacro> bamboo pen and touch
20:48:23 <Wolf01> the little one or the big one?
20:48:31 <Sacro> the black one
20:48:35 <Sacro> only comes in one size
20:48:41 <Wolf01> ah! I've the silver one :D
20:48:52 <Sacro> Oooh nice
20:48:58 <Sacro> I'm not sure what the difference is
20:49:06 <Sacro> just the local apple reseller only had the black
20:49:08 <Sacro> or the intuos
20:50:52 <Wolf01> mine is bigger
20:51:30 <Wolf01> black one: 208 x 138 x 7,5 mm;
20:51:41 <Wolf01> big silver one: 337 x 223 x 8,5 mm
20:52:03 <Wolf01> small silver one: 248 x 176 x 8,5 mm
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20:53:52 <Sacro> wha?
20:54:03 <Belugas> night all
20:54:04 <Sacro> bah, didn't know that
20:54:08 <Wolf01> night Belugas
20:54:42 * Sacro is annoyed now
20:55:15 <Wolf01> do you have the "undress the girl" game in bundle?
20:55:51 <Sacro> WHAT?
20:55:57 <Sacro> PORN TOO?
20:56:02 <Wolf01> yeah
20:56:13 <Wolf01> multi touch pr0n!
20:57:27 <Sacro> ><
20:57:34 <Sacro> oh hang on, is that on the driver cd?
20:58:17 <frosch123> only with the silver one
20:58:18 <Wolf01> no, it's a premium download
20:58:51 <Wolf01> do you know... the second serial on the booklet
21:00:05 <Sacro> :(
21:00:12 * Sacro wants multi touch porn
21:00:27 <Prof_Frink> Sacro: Why? You can only use it one-handed
21:00:27 <Markk> How would that work?
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21:00:37 <Markk> Prof_Frink: you have 5 fingers you know
21:00:45 <Prof_Frink> Markk: He normally finishes after one touch?
21:00:49 <Markk> :D
21:00:57 <Markk> "Maxtor one touch"
21:01:11 <Sacro> Prof_Frink: true
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21:10:37 <CIA-9> OpenTTD: rubidium * r17848 /trunk/src/widget.cpp: -Codechange: allow overriding (some) settings of STACKED_SELECTION_ZERO_SIZE widgets via UpdateWidgetSize
21:10:47 <CIA-9> OpenTTD: rubidium * r17849 /trunk/src/misc_gui.cpp: -Codechange: make the saveload windows nested
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21:16:45 <Sacro> note to self, jokerman is not a coding font
21:17:20 <TrueBrain> note to self, stop making notes to self in public channels :p
21:18:24 <frosch123> what is public about this channel?
21:18:40 <welshdragon> note to self, TrueBrain is annoying :D
21:18:46 <TrueBrain> I guess the fact it has no +k? :)
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21:21:39 <Sacro> no +k?
21:21:55 <Sacro> no +k?
21:21:55 <frosch123> yeah, and not enough +b
21:21:57 <Sacro> even
21:22:05 <TrueBrain> odd
21:22:27 <welshdragon> low
21:22:35 <Wolf01> high
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21:22:47 <welshdragon> hello
21:22:54 <frosch123> it is raining in uk, right?
21:23:00 <Prof_Frink> Nope
21:23:04 <welshdragon> not where i am
21:23:21 <Prof_Frink> Not in the land of tractors
21:23:51 <frosch123> but in south west uk
21:23:52 <welshdragon> Not in the land of Sheep (F*********s)
21:23:57 <Sacro> frosch123: the UK is huge
21:24:08 <Prof_Frink> frosch123: Dorset (Ooo arr) is SW.
21:24:27 <welshdragon> Sacro: YOU MISSED MY WELSH RACISM :(
21:24:35 <frosch123> is that Quite Near The Spiritual Home of TTD ?
21:24:36 <Sacro> welshdragon: it's not racist
21:24:39 <Prof_Frink> Although, I am at the eastern end of the county
21:24:41 <Sacro> welsh isn't a race
21:24:55 <welshdragon> Sacro: we are a race
21:24:59 <Prof_Frink> Sacro: yes it is. 100m paralympic hurdles.
21:25:27 <Sacro> welshdragon: only if there's a sheep tied to a lampost
21:25:54 <welshdragon> there was a dog tied to a lamppost about 2 hours ago
21:26:13 <Sacro> or the cheese on toast is burning
21:26:41 <welshdragon> CAWS AR DOST!
21:26:51 <Prof_Frink> ARAF!
21:27:04 <welshdragon> GRYFACH!
21:27:28 <welshdragon> GRYFACH!
21:27:35 <welshdragon> GRY-fach!
21:27:44 * welshdragon hears a baa)
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21:27:57 <Prof_Frink> TRYFAN FACH.
21:29:46 <TrueBrain> frosch123: okay, this channel indeed should not be public ;)
21:29:50 <TrueBrain> it is bad for children
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21:30:35 <andythenorth> frosch123: yes it's bloody raining :|
21:31:03 <andythenorth> definitely raining near here
21:31:04 <andythenorth> http://en.wikipedia.org/wiki/Chipping_Sodbury
21:31:49 <andythenorth> I will go to bed and stop inflicting my flaky connection on you
21:31:56 <andythenorth> I should get cable
21:31:59 <andythenorth> or a bouncer
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21:56:30 <planetmaker> :-D @ frosch @ FS 3280
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21:59:09 <frosch123> the only thing i produced this evening :p
21:59:32 <planetmaker> good enough for my liking ;-) And basically what I tried to tell him
21:59:46 <planetmaker> and there's really nowhere a definition of which hp is used.
21:59:46 <frosch123> well, and wondering how to not emerge kdepimlibs
22:00:22 <frosch123> what does the original german ttd use?
22:00:33 <frosch123> (i.e. german ttdp)
22:00:41 <planetmaker> no idea :-)
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22:34:44 <Wolf01> 'night
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23:05:14 <AC6000> evenin'
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23:56:34 <Xaroth> I wonder what the limits are on income a year...
23:56:52 <Xaroth> already up to a billion.. probably reaching around bil and a half soonish
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