IRC logs for #openttd on OFTC at 2009-10-22
⏴ go to previous day
00:01:03 *** mikegrb has joined #openttd
00:01:31 *** mikegrb_1 has joined #openttd
00:05:18 *** mikegrb_3 has joined #openttd
00:08:43 <Eddi|zuHause> attack of the grbs?
00:09:31 <welshdragon> i suggest a time-ban :)
00:10:15 <welshdragon> woo, filed my first openttd feature request on Flyspray :D
00:10:46 <Eddi|zuHause> prepare for your first feature rejection then :p
00:17:20 <Eddi|zuHause> great, i just found my openttd-0.4.0-win32 installer ;)
00:17:29 <Eddi|zuHause> and the matching 0.4.0.1 one ;)
00:21:35 <Sacro> i think my first one was 0.3.4
00:22:56 <Eddi|zuHause> i don't remember if i actually had a 0.3.x version
00:23:15 <Eddi|zuHause> i do remember that i had a ttdpatch 1.6
00:24:31 <Sacro> he created that wonderous UKRS
00:25:01 <Eddi|zuHause> i didn't really get warm with that one...
00:25:50 <Eddi|zuHause> i do like PBI though ;)
00:26:35 <Sacro> you probably like dbset or something
00:26:45 <Pikka> what's wrong with the dbset?
00:26:58 <Sacro> Pikka: the locos mean nothing to me
00:27:18 <Sacro> i can go down to the local station and see HSTs and DMus
00:28:32 <welshdragon> I snuck a look at Pikka's Project 1000, looks sexy
00:28:51 <Eddi|zuHause> omg, i either need more nick colours, or i need to sharpen my reflexes to not only look at the colours
00:29:08 <Eddi|zuHause> in my eyes, Sacro just had a really weird conversation with himself...
00:30:03 <Pikk> why does my wireless do this of a morning?
00:30:03 <Eddi|zuHause> yeah, which is why it took me so long to realize :p
00:30:34 <Pikk> anyway, pj1k is coming along... :) just about finished steam, might release an alpha soon.
00:30:57 <welshdragon> BROS has a teaser :)
00:31:17 <Sacro> nothing but bones going back and forth
00:31:37 <Eddi|zuHause> Sacro: see, i have the same problem with the "they mean nothing to me"
00:31:47 <welshdragon> has Sacro seen the BROS forums?
00:32:21 <Eddi|zuHause> Sacro: i can go to the railway station, and can see 143s and 101s
00:32:47 * welshdragon knows what a DB BR101 is ;D
00:33:09 <welshdragon> as I know what a DB BR103 is
00:33:09 <Eddi|zuHause> i even remember crocodiles from my childhood
00:33:59 <Eddi|zuHause> dbset needs various stuff...
00:34:19 <Pikk> db set needs company colours! >:D
00:34:21 <Eddi|zuHause> but MB apparently bundles his releases with DNF
00:34:57 <Sacro> Eddi|zuHause: i can go to the railway station and shudder if i see a 143
00:35:06 <Sacro> not quite sure on my 101 reacton, I don't think there are that many
00:35:32 <Eddi|zuHause> 143 is the most common engine around here
00:35:50 <Eddi|zuHause> pretty much every local and regional train has one...
00:36:18 <Eddi|zuHause> except a few that run on non-electrified tracks, which usually run DMUs
00:36:32 <Sacro> welshdragon: the rear on the \ view is rong
00:37:15 <Sacro> i don't get to go on one :(
00:37:21 * Sacro is doing 158/222/222/HST
00:37:53 <Eddi|zuHause> Pikk: just the way i like them ;)
00:38:13 <Pikka> easier to draw, I guess :P
00:38:38 * Pikka is currently working on an A3... I got the horizontal views done at least. :P
00:38:44 <Eddi|zuHause> Pikka: the problem is, they are not in the dbset 0.82
00:39:55 <Pikka> but the scale of pj1k is different from bros
00:40:28 <Pikka> eddi: well, loco pool and all... you could make a "dbset compatible" one without editing the db set.
00:42:03 <welshdragon> Sacro: if you join I'll give you a special title 'honorary twat who's here to comment and not draw' :P
00:43:04 <Sacro> i might release some of my LULset
00:43:18 <welshdragon> ooh, that would be something special :)
00:43:24 <Sacro> I've got some nice 95 stock
00:43:38 <Sacro> i think i have all the surface stock done
00:43:49 <Eddi|zuHause> Pikka: he said he replaced the 112 with the 143 in v0.9, but that is, like i said, bundled with duke nukem forever...
00:44:21 <Eddi|zuHause> it's basically the same thing, though...
00:47:01 <Sacro> Password must be between 6 and 30 characters long, must contain letters in mixed case and must contain numbers. <- bullsh
00:47:28 <welshdragon> anti-spam measure :P
00:47:43 <Sacro> makes my password less secure
00:48:28 <welshdragon> Sacro: it was easy
00:48:37 <Sacro> welshdragon: make me a subform
00:48:46 <Sacro> I might do some 3rd and 4th rail too
00:48:51 <welshdragon> Sacro: agree to the license first :P
00:50:58 <Sacro> sigh, I disagree with using the GPL for graphics
00:54:06 <Eddi|zuHause> you can't use CC-BY-SA graphics in a GPL project
00:57:07 <Sacro> GPL sucks but i guess I could release under it
00:58:01 <welshdragon> Sacro: i've made you a moderator of your forum
00:58:50 <welshdragon> I should really make Pikka the moderator for the UKRS graphics, but he hardly visits ;/
00:58:50 * Sacro brings a chair and a pot plant
00:59:14 <Pikka> you're not really using them anyway, are you?
00:59:25 <Pikka> and it's not like I'm going to add anything new there
00:59:39 <welshdragon> They are there for some reason
01:00:06 <Sacro> hmm, not sure if i have permission to GPL these things
01:00:28 <Eddi|zuHause> argh, and the forum does it again...
01:00:50 <Sacro> they might be RonStar's actually
01:00:56 <Sacro> some i know where done by lws1984
01:01:12 <welshdragon> he's said all his stuff can be GPL
01:01:27 *** KenjiE20|LT has joined #openttd
01:02:12 <welshdragon> Sacro: next thing: come and idle in #bros
01:02:29 <welshdragon> i may, may, give you ops in that channel
01:05:33 <Eddi|zuHause> hm, this is funny, apparently there is a war going on between the german blogosphere and the german wikipedia, because wikipedia does not accept anything on the inteernet as ressource, so quite a number of articles related to recent events about the "internet civil rights movement" have been deleted for "irrelevance"
01:21:49 *** ChanServ sets mode: +v glx_
01:22:10 *** sdafsdf has joined #openttd
01:22:24 *** sdafsdf is now known as LadyHawk
01:29:41 *** welshdragon has left #openttd
01:38:52 <Tekky> Hi, in case anyone is interested, I just created a patch for OpenTTD in which trains only lose reliability when they are moving. They no longer lose reliability when they are waiting for a full load or when they are deadlocked in front of a red signal. Please see the forum for further information: http://www.tt-forums.net/viewtopic.php?f=33&t=45590
01:39:44 <Eddi|zuHause> if i only played with breakdowns :p
01:40:32 <Eddi|zuHause> Tekky: if you can fiddle this in there: make trains not lose reliability when breakdowns are disabled
01:41:11 <Eddi|zuHause> it's silly that when breakdowns and servicing is disabled, trains are running around with 0% reliability
01:42:09 <Tekky> Actually, my patch already does that, as a side effect, I think. I haven't actually tested it, but by looking at the code, I think the reliability will not decrease.
01:42:18 <Tekky> Just a moment, I will test it.
01:44:34 <Tekky> Yes, as I thought.... my patch already does what you want. :)
01:47:28 <Eddi|zuHause> also a once annoying situation: a train that was stopped in a depot for a while would come out of it with 0% reliability and immediately turn back for servicing
01:47:54 <Eddi|zuHause> but that might have been resolved by servicing again on leaving the depot, not sure
01:48:29 <Tekky> Hehe, yes, with my patch, that will no longer happen, as only moving trains will lose reliability.
01:49:14 <Tekky> Of course, if you have breakdowns disabled, trains will NEVER lose reliability.
01:51:08 <Tekky> assuming of course that you are using my patch. Otherwise, they WILL lose reliability, as you have already pointed out.
01:54:18 <Eddi|zuHause> yeah, i remember that...
01:58:53 <Tekky> I think it may be better to make trains only brake down if you neglect them by not servicing them. Brakedowns despite having a high reliability should be made less frequent, I think.
02:00:07 <Tekky> Otherwise, breakdowns get too annoying.
02:06:54 <Tekky> I am going to bed now, good night.
03:10:41 *** thepalm has joined #openttd
04:36:40 *** roboboy has joined #openttd
05:15:53 <teeone> i'm trying to turn off my OpenTTD Base Graphics....because i think people can't join my dedicated server
05:15:59 <Forked> hopefully all the nonbots here are alive :)
05:17:33 <teeone> do you know if this is true?
05:19:01 <teeone> i shoulda never downloaded those graphics
05:19:32 <teeone> its fucking with my dedicated server now :(
05:30:50 <teeone> cause i made this kick ass heightmap of the northwestern USA and i want to play it multiplayer but i cant lol
06:16:53 *** Cybertinus has joined #openttd
06:23:57 *** Polygon has joined #openttd
06:30:24 <Muxy> teeone: what's your server name
06:44:14 *** Xaroth_ has joined #openttd
06:56:23 *** pavel1269 has joined #openttd
06:56:53 *** pavel1269 has joined #openttd
07:15:23 *** boekabart has joined #openttd
07:15:40 *** Xaroth_ is now known as Xaroth
07:51:55 *** andythenorth has joined #openttd
07:59:57 *** MyCatVerbs has joined #openttd
08:01:24 *** fonsinchen has joined #openttd
08:09:49 <Forked> I was about to translate "Pikk" from .no to english..
08:12:20 <_LN> Kingdom of Norway to language of English
08:18:38 * Pikka ponders changing all the company colours... I did a colour replace with non-standard colours to see what a CC vehicle would look like and it looks.. interesting
08:19:00 <Pikka> I think someone was doing something similar... making red darker, etc
08:22:42 <andythenorth> Pikka: I have just started a game with the grf that changes mauve to black
08:22:49 <andythenorth> surprisingly fun
08:22:53 <andythenorth> for just a colour change
08:23:05 <andythenorth> changes certain menus to black as well! :O
08:23:44 <andythenorth> current red sucks, unless you happen to be playing the uk and want to pretend Royal Mail run all transport
08:23:56 <andythenorth> which would be ironic today, seeing as none of their vehicles are moving (strike)
08:26:17 <Pikka> a lighter brown, a redder pink, a more contrasty orange...
08:39:26 <andythenorth> I want to see Kattaerthwait
08:40:09 <andythenorth> Meanwhile, back at the ranch....
08:50:15 *** andythenorth has joined #openttd
08:50:26 <Forked> (translates to cock, and not the chicken kind, heh)
08:51:36 *** Pikk is now known as Pruple
08:53:35 *** andythenorth is now known as Quinacridone
08:53:58 *** Quinacridone is now known as Viridian
08:54:11 *** Pruple is now known as VirginiaTrioli
08:54:14 <fonsinchen> You can change the menu colors via grf? Interesting ...
08:54:33 *** Viridian is now known as andythenorth
08:54:40 <andythenorth> fonsinchen: I'll screenshot
08:58:51 <fonsinchen> Wow. Is this intended by the devs or is it a bug? And could you do that with any color?
08:59:05 <andythenorth> anyway, work time :)
08:59:10 *** andythenorth has left #openttd
09:10:26 *** VirginiaTrioli has quit IRC
09:19:02 *** Terkhen has joined #openttd
10:06:48 *** Belugas has joined #openttd
10:06:48 *** ChanServ sets mode: +o Belugas
10:53:46 *** TrainzStoffe has joined #openttd
10:54:26 *** TrainzStoffe is now known as Stoffe
11:11:49 *** Chris_Booth has joined #openttd
11:30:54 *** KenjiE20 has joined #openttd
11:56:54 *** lewymati has joined #openttd
12:13:29 *** fonsinchen has joined #openttd
12:14:32 *** TheMask96 has joined #openttd
12:16:39 *** mikegrb has joined #openttd
12:27:41 *** welshdragon has joined #openttd
12:30:04 *** TrainzStoffe has joined #openttd
12:31:40 *** TrainzStoffe is now known as Stoffe
12:45:29 *** Dr_Jekyll has joined #openttd
12:57:55 *** lobstar has joined #openttd
13:58:08 <CIA-9> OpenTTD: rubidium * r17841 /trunk/src/network/network_content_gui.cpp: -Codechange: move state changes from OnPaint to OnInvalidate for the content gui.
14:02:51 *** Progman has joined #openttd
14:24:23 <CIA-9> OpenTTD: rubidium * r17842 /trunk/src/gfx.cpp: -Fix: DrawStringMultiLine would in some corner case, top = bottom + 1, draw the string
14:26:31 *** worldemar has joined #openttd
14:26:32 <CIA-9> OpenTTD: rubidium * r17843 /trunk/src/network/network_content_gui.cpp: -Codechange: move the details drawing code of the content window to a separate function
14:27:41 *** TrainzStoffe has joined #openttd
14:34:38 *** TrainzStoffe is now known as Stoffe
14:35:07 *** CaptObvious has joined #openttd
14:35:33 <CaptObvious> which setting in the config file controls how flat the terrain is for map generation? and what do I need to set it to to make the terrain as flat as possible?
14:36:17 <CaptObvious> nevermind, found it :)
14:37:00 <Rubidium> if you want a as flat as possible map, start the scenario editor and let it randomly build some towns/industries on a completely flat map
14:37:43 <CaptObvious> I don't mind some hills, it's just it was generating a map that was too hilly
14:39:27 <Eddi|zuHause> but hills are the most fun...
14:53:08 *** Coco-Banana-Man has joined #openttd
14:53:31 <Eddi|zuHause> hm... my DNS is acting up...
14:56:33 *** oskari89 has joined #openttd
14:58:55 *** TrainzStoffe has joined #openttd
15:14:52 *** Chris_Booth is now known as Guest117
15:14:54 *** Chris_Booth has joined #openttd
15:20:29 *** lobstar has joined #openttd
15:20:50 <CIA-9> OpenTTD: rubidium * r17844 /trunk/docs/ (obg_format.txt obs_format.txt): -Fix (r17790): typo in the documentation
15:25:04 <Eddi|zuHause> so, who clicks on random links by people who have never said anything before?
15:25:17 <FauxFaux> I do, when not at work. >.<
15:26:52 <Eddi|zuHause> i did not click on the link
15:28:07 <Rubidium> although... on the other hand, who clicks on links on a 'randomly' generated page by a company you don't know any employees of?
15:29:08 *** Grelouk has joined #openttd
15:33:42 *** Chris_Booth is now known as Guest120
15:33:44 *** Chris_Booth has joined #openttd
15:39:08 <Eddi|zuHause> since when is "know a company" equivalent to "know an employee of the company"?
15:42:25 <CaptObvious> did they change openttd so it fills multiple trains at once instead of one of a time?
15:42:56 <CaptObvious> if they did, that's a damn annoying change
15:43:08 *** andythenorth has joined #openttd
15:43:53 <Eddi|zuHause> CaptObvious: it's a setting, "Improved Loading" or something
15:44:00 <planetmaker> CaptObvious: learn to look at the settings
15:44:09 <CaptObvious> I did already. improved loading is enabled
15:44:14 <CaptObvious> and it's still loading multiple trains
15:44:24 <CaptObvious> I've tried it both ways
15:45:22 <Rubidium> what's the problem with loading multiple trains?
15:45:31 <CaptObvious> it's less efficient
15:46:11 <CaptObvious> if you have 2 trains in a station and it loads both at once, both leave at the same time so you have no train there to continue picking up goods, so your rating drops
15:46:13 <Rubidium> assuming you've got improved (aka fifo) loading turned on
15:46:31 <CaptObvious> loading one at a time, the first one leaves and leaves the second in the station collecting while it makes its run
15:46:52 <CaptObvious> I have improved loading on and it's still loading multiple trains with the same good
15:46:58 <planetmaker> CaptObvious: then the obvious solution is a station with one track
15:47:10 <planetmaker> then your train can only enter after the first is loaded, eh?
15:47:15 <CaptObvious> no, since there's still a time with no train in station
15:47:22 <CaptObvious> and that hurts your rating
15:47:38 <Rubidium> CaptObvious: so loading 1 train, then another, then another is faster than loading whatever won't fit in the train that arrived first in the train that arrived second?
15:47:49 <CaptObvious> not faster, more efficient
15:48:26 <Rubidium> what's less efficient about loading a second train if you know the station has enough cargo to fully load the first?
15:48:27 <CaptObvious> since to get your rating up you need to always have a not-full train in station
15:48:43 <CaptObvious> I don't mean that, I mean multiple trains sat in station getting loaded gradually
15:48:57 <CaptObvious> like now I have one at 40% and one at 12%
15:49:01 <Rubidium> or is your objective to only load 1 train at a time and have a huge stockpile on the station?
15:49:10 <planetmaker> CaptObvious: you miss the obvious: the cargo arrives faster than one train can load
15:49:15 <planetmaker> then two trains get loaded
15:49:28 <CaptObvious> oooo, that may be it
15:49:33 <planetmaker> and that's indeed an improvement
15:49:36 <CaptObvious> since I have one station serving 3 forests
15:49:38 <Eddi|zuHause> it's killing me...
15:50:00 <CaptObvious> but it's loading 3 trains at once now
15:50:08 * planetmaker hands Eddi|zuHause a spoon full of harsh irony-free truth as cure
15:50:31 <CaptObvious> and I just had a breakdown, so the server is obviously ignoring my openttd.cfg
15:51:02 <Eddi|zuHause> yes, loading a savegame will ignore the .cfg
15:51:09 <planetmaker> of course. Servers don't care about your cfg
15:51:35 <CaptObvious> I'm on about the config file on the server
15:51:57 <Eddi|zuHause> CaptObvious: try the ingame console instead
15:54:43 *** frosch123 has joined #openttd
15:57:12 <CaptObvious> so I change the improved_load = false to true in the config
15:57:19 <CaptObvious> but as soon as I launch the server it changes it back
15:58:36 <Rubidium> savegames override the config, so if you load a savegame whatever is in the config file is basically ignored
15:58:47 <Rubidium> savegames don't overwrite the config though
15:59:01 <CaptObvious> ah, I didn't change the difficulty to custom
15:59:32 <Rubidium> improved loading isn't influenced by the difficulty level
16:00:36 <CaptObvious> since I changed the difficulty to custom and it stopped overwriting it
16:01:41 <CIA-9> OpenTTD: frosch * r17845 /trunk/docs/ (obg_format.txt obs_format.txt): -Fix (r17744): Missing 'g' in sed command.
16:02:15 <frosch123> who cares about single digits
16:04:57 <planetmaker> I like my digits. All 20 of them
16:05:43 <frosch123> planetmaker is a alien!
16:05:55 <planetmaker> uh, you don't have toes?
16:06:25 <planetmaker> or don't they count as digits?
16:06:27 <frosch123> i have 10 toes, 8 fingers and 2 thumbs
16:06:47 <planetmaker> uff. A well disguised alien then? ;-)
16:07:21 <frosch123> hmm, always thought finger was also an english term
16:07:37 <frosch123> so 10 toes, 8 digits and 2 thumbs
16:08:46 <frosch123> hmm, it is, but i have difficulties with reading
16:09:13 <planetmaker> hm... 'finger' is not English?
16:09:39 <planetmaker> it is acording to my dictionary
16:10:38 <planetmaker> and digit can be both, toe and finger :-)
16:11:24 <Goulp> and thumb is derivated from finger ?
16:11:47 <planetmaker> nope. It's the opposite of finger
16:14:51 *** TheMask96 has joined #openttd
16:20:39 *** lewymati has joined #openttd
16:21:46 *** TrainzStoffe has joined #openttd
16:28:43 *** TrainzStoffe is now known as Stoffe
16:45:42 <CIA-9> OpenTTD: rubidium * r17846 /trunk/src/network/network_content_gui.cpp: -Codechange: make the network content window nested
16:48:36 <Eddi|zuHause> discussing with HIM is fun...
16:51:46 *** |Jeroen| has joined #openttd
17:07:20 *** Polygon has joined #openttd
17:24:08 *** George3 has joined #openttd
17:26:28 <Eddi|zuHause> why is that the exact outcome of the conversation that i expected?
17:26:54 *** ChanServ sets mode: +v tokai
17:30:04 <SmatZ> it surprises me how impatient people are
17:30:39 <frosch123> he, this one stayed for 10 minutes
17:31:45 <SmatZ> maybe it's our fault for not greeting him
17:32:21 <Arvid_> I think its funny ppl dont have more than >15min of patience
17:32:43 <Arvid_> that should really mean that we shoul be able by law to shoot the bastards
17:32:43 <Eddi|zuHause> maybe we should teach babyottd to respond to such greetings?
17:33:24 <andythenorth> that was a quick response
17:33:31 <andythenorth> I would have waited at least 15 mins for that
17:33:40 <SmatZ> [19:33:12] <SmatZ> hehe <== you knew I am here
17:33:52 <SmatZ> I wouldn't greet you if I didn't say that
17:34:32 <Arvid_> really nice to see that the old skool gamers still use irc :D
17:34:52 <Arvid_> everyone else moved on to msn and facebook
17:35:44 * Arvid_ takes away frosch123`s right to choose for himself
17:35:58 <SmatZ> those are just fashion things, IRC has solid grounds :)
17:36:31 *** KenjiE20 has joined #openttd
17:37:46 <Arvid_> as king julian say : you Pansies !
17:40:23 <SmatZ> hmm reminds me last time I was at disco with friends, some girls called us gay...
17:40:45 <Eddi|zuHause> ah, from madagascar, yes, i know that...
17:40:47 *** Alberth has joined #openttd
17:41:02 <Arvid_> girls REALLY like gay guys SmatZ, so no worries :P
17:41:12 <Eddi|zuHause> borat singing a song ;)
17:41:35 <SmatZ> Arvid_: well we are not gay :)
17:42:02 <Eddi|zuHause> (Sacha Baron Cohen alias Ali G, Borat, Brüno, ...)
17:42:03 <Arvid_> SmatZ : im just tryin to help ya ;)
17:42:24 <Arvid_> Eddi|zuHause : yeah, sacha can sometimes be cool :)
17:44:14 <Arvid_> tho, I think he has gone to much over to his gay side with borat, and his new character which I dont remember atm
17:45:38 <Arvid_> so, on that bomb shell !
17:45:47 <Arvid_> what other games are ppl playin ?
17:47:30 <Eddi|zuHause> i tried to get that latest Siedler game running, but it crashes...
17:47:49 <Eddi|zuHause> and Gilde 2 has weird graphics errors...
17:48:19 <Arvid_> hehe, so you still playin on your good ol` voodoo 2 card ? =)
17:49:07 *** boekabart has left #openttd
17:49:11 <Eddi|zuHause> no, i have an ATI Radeon 9700 Pro
17:49:34 <Eddi|zuHause> and i don't want to boot into windows, just to play a game...
17:49:48 *** Terkhen has joined #openttd
17:50:35 <SmatZ> hello Terkhen :) there was/is some patch of yours I wanted to implement, right?
17:52:32 <Arvid_> \o/ bill hicks was da king !
17:52:55 <Terkhen> it's been a long time since I updated it for the last time
17:53:59 <SmatZ> it's ok, I am updating my local copy :)
18:02:42 *** roboboy has joined #openttd
18:08:58 *** roboboy has joined #openttd
18:27:02 *** TrainzStoffe has joined #openttd
18:27:31 *** lewymati has joined #openttd
18:34:13 *** TrainzStoffe is now known as Stoffe
18:34:33 *** welshdragon has joined #openttd
18:41:58 *** PierreW was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
18:41:58 *** PierreW has joined #openttd
18:42:24 <Eddi|zuHause> at least the bot works ;)
18:44:11 <SmatZ> [20:41:57] --> PierreW se připojil ke kanálu (sbnc@get-free-money-to-poker-with-at.no-deposit.info). <== spam? :-p
18:45:02 <PierreW> i already got once kicked for being a spambot that i'm not :-D
18:48:02 *** Nite_Owl has joined #openttd
18:52:28 *** TrainzStoffe has joined #openttd
18:59:26 <MyCatVerbs> You don't get floating-point numbers in NFO code, do you?
18:59:38 *** TrainzStoffe is now known as Stoffe
18:59:45 <MyCatVerbs> Just to check, all maths has to be fixed-point, right?
19:00:20 <MyCatVerbs> Rubidium: Andy says I should beg you for an answer. :D
19:03:28 <andythenorth> ^^ I've enlisted nfo help
19:03:50 <andythenorth> I *cannot* do 32 bit maths. Not even if someone threatened to shoot me.
19:04:39 *** Nite_Owl_ has joined #openttd
19:05:19 <Eddi|zuHause> MyCatVerbs: all maths in the entire game has to be fixed-point
19:05:24 <planetmaker> or should I say "houhou" in English?
19:05:38 <Eddi|zuHause> except possibly in parts of the landscape generation code
19:05:50 *** Nite_Owl_ is now known as Nite_Owl
19:06:24 <Nite_Owl> I cannot type when I am tired
19:07:50 <Eddi|zuHause> so you mistyped "hello planetmaker" by "/quit"?
19:09:45 <Nite_Owl> no - my ISP has been having signal strength problems around here for the past few months so my modem randomly drops out
19:10:22 *** Chillosophy has joined #openttd
19:11:05 <Nite_Owl> I have a quick fix for it but it takes a few seconds to physically do it
19:11:12 <Eddi|zuHause> hm, i can't get any sensible game to run :(
19:11:46 <Eddi|zuHause> Siedler (7?) crashes on start, Gilde 2 has horrible graphics glitches
19:12:54 <Rubidium> and that 'make the train run' game doesn't please you anymore?
19:13:16 <MyCatVerbs> Eddi|zuHause: thank you very much, Eddi|zuHause.
19:14:09 *** HerzogDeXtEr1 has joined #openttd
19:16:58 <Prof_Frink> Rubidium: Surely you build a train so you don't have to run
19:17:50 <Eddi|zuHause> a jump'n'run game... where do i get one of those...
19:18:02 <Rubidium> well... when I go on my bike I don't have to run, when I go with a train I occasionally have to to make the connection
19:18:52 <Prof_Frink> Solution: Get a car.
19:19:34 <Rubidium> well... when I go with a car I don't have to run, when I go with a train I occasionally have to to make the connection
19:20:22 <Prof_Frink> When I go by car I don't have to run, when I go by train it's because the car's broken.
19:20:59 <Rubidium> and then you occasionally have to run...
19:21:21 <Prof_Frink> When I run it's because I want to run.
19:21:29 <Prof_Frink> Or at leaast want to wake up.
19:22:49 *** Biolunar has joined #openttd
19:22:59 <Eddi|zuHause> i have to run to get the bus even...
19:24:15 <Rubidium> it drives 20 km/h through town and you have to jump on/off?
19:24:39 <MyCatVerbs> Eddi|zuHause: how wide are the registers in TTD, please?
19:24:55 <MyCatVerbs> Please please please please please please please let it be 32 bits. *fingerscrossed*
19:25:35 <Rubidium> depends on their final usage :)
19:25:48 <MyCatVerbs> Ah, 32 bits. Serves me right for not having read the wiki first. ^^
19:25:56 *** ChanServ sets mode: +v tokai
19:35:55 *** Brianetta has joined #openttd
19:52:03 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 2 hours, 16 minutes, and 44 seconds ago: * frosch123 does not mind
19:58:41 <andythenorth> what are acceptable values for persistent storage registers? 00 - 0F?
20:01:32 *** StarLionIsaac has joined #openttd
20:01:36 <Rubidium> for feature A 16 4 byte 'slots'
20:15:03 <Rubidium> printf("%s\n", very_descriptive_answer_to_the_problem_of_andythenorth);
20:17:07 <xi> error C2065: 'very_descriptive_answer_to_the_problem_of_andythenorth' : undeclared identifier
20:18:42 <andythenorth> how *does* one get a value from persistent storage and stick it on the text stack?
20:19:12 <andythenorth> nfo renum rabidly disagrees me
20:19:54 <Rubidium> andythenorth: you know how to read something of the 'normal' stack?
20:20:35 <andythenorth> I know how to get a substring ID from the stack and render that in a text
20:20:43 <andythenorth> I'm pretty clueless about the rest
20:22:43 *** frosch123 has joined #openttd
20:24:20 <andythenorth> ^^ ignore him he doesn't know the answer either (yet)
20:25:02 <andythenorth> frosch123: nfo troubles :)
20:25:16 <frosch123> really? what a surprise :p
20:25:21 <andythenorth> trying to get a value from persistent storage and stick it on the text stack
20:25:35 <andythenorth> this will give us a (very dumb) debugger for industry code
20:25:51 <andythenorth> and will also be useful for the actual industry code :)
20:25:56 <frosch123> so use var 7c to read it and \sto to store it
20:27:22 <andythenorth> I made nfo-renum cross :(
20:28:01 <frosch123> you have a and mask of zero
20:28:02 <andythenorth> ^^ in the pastebin code, we want to look in register 01
20:28:48 *** Dred_furst has joined #openttd
20:28:50 <frosch123> and you seem to mix word and dword access
20:29:22 <frosch123> so to read you need something like 7c 01 20 \dxffffffff
20:30:30 <MyCatVerbs> frosch123: What's the significance of the 0x20 there, please?
20:30:50 <frosch123> it says there will me another instruction
20:31:18 <MyCatVerbs> Thank you very much.
20:31:35 <MyCatVerbs> Sorry for bugging you with unusually newb-ish questions; I'm learning all of this for the first time.
20:32:03 <andythenorth> I now have some debug info in the industry window. Things start to look a little saner
20:32:04 <frosch123> yeah, i did not see you here yet, at least not with this nick :)
20:32:40 <andythenorth> the debug helpfully tells us that either:
20:32:49 <frosch123> andythenorth: next exercise: also print register 02 in the same text
20:32:50 <andythenorth> 1. we have not successfully stuck something into persistent storage
20:33:07 <andythenorth> or 2: we have not read the correct register :|
20:33:46 <andythenorth> frosch123: lets take your challenge
20:33:55 <andythenorth> we happen to need to anyway, as there are 3 values to debug
20:34:01 <planetmaker> how do I create a patch from a mercurial repository which can be fed to tortoiseSVN?
20:34:16 <planetmaker> assuming the typical dumb tortoise user as they roam the forums
20:35:01 <planetmaker> obviously tortoise seems to be unable to read both -p1 and -p0 patches which I manage to create...
20:35:08 <MyCatVerbs> frosch123: Oh, I've been here a while, but only lurking.
20:35:14 <frosch123> planetmaker: sed '/^\(+++\|---\)/ s/[ab]\///'
20:35:28 <planetmaker> frosch123: yes, I posted a patch using that expression on the hg patch
20:35:43 <planetmaker> converting it to a -p0 one. But he tells me that it doesn't work
20:35:52 <planetmaker> Is my assumption correct that he is too stupid? Or is it still the patch?
20:36:01 <frosch123> then try unix2dos dos2unix etc
20:36:13 <planetmaker> hm... might be an issue. I'll try. TY
20:37:17 <planetmaker> or is there a patch tool for windows which could be recommended which doesn't act up?
20:38:19 <Prof_Frink> Rubidium: I was going to say that
20:38:37 <Alberth> planetmaker: --- /dev/null (at line 2) might also be a problem.
20:39:01 <planetmaker> he... but how could that be resolved?
20:39:01 <Alberth> it seems safe to throw away that whole file .hgtags :)
20:40:17 <Alberth> there are more unfortunately, not sure what (tortoise)svn does with new files.
20:41:57 <frosch123> too bad, there is still no seconds part of m4nfo
20:43:24 <planetmaker> Alberth: I'll see. I gave him the file with windoze line endings now. Would be a shame if there's really no way...
20:44:25 <Alberth> a safe way would be to supply the new files separately, is a lot of hassle though.
20:44:42 <andythenorth> frosch123: I now have two debug values in the industry window
20:44:49 <andythenorth> both are 'wrong' :D
20:45:10 <Alberth> the original patch format did not support new files not removal of files, and we are still stuck with it :(
20:45:11 <frosch123> at least different from zero?
20:45:36 <andythenorth> nope they are zero
20:45:41 <Alberth> s/not removal/nor removal/
20:45:43 <andythenorth> but that might be 'correct'
20:46:11 <planetmaker> he... that's just too bad. I mean... the unix patch binary accepts basically every patch format
20:46:35 <planetmaker> I haven't encountered yet a patch posted in tt-forums or received via other means here which I couldn't apply
20:46:52 <planetmaker> why doesn't that work for windoze?
20:47:23 <planetmaker> of course I have to know or try whether to use -p1 or -p0... but alas
20:47:26 <Rubidium> because it *is* windows
20:48:34 <frosch123> andythenorth: i hope you examined your advvaract2 already with grf2html :)
20:51:33 <Zuu> planetmaker: Because linux is by hackers for hackers?
20:51:54 <frosch123> no, that would be gentoo
20:52:20 <frosch123> ok, i have no idea, i am not hacker enough :)
20:52:37 <Zuu> Oh, but at least linux users at least used to be more competent.
20:52:54 <Zuu> But lately I wonder if that is true anymore..
20:53:05 <planetmaker> Zuu: but my mac undertands it, too ;-)
20:53:29 <Alberth> Zuu: you can always switch to OpenBSD :D
20:53:32 *** TheMask96 has joined #openttd
20:53:43 <Zuu> Gnu patch exist for Windows, not sure if there are any problems with it.
20:54:15 <andythenorth> my grf2html is sulking
20:54:18 <Zuu> I found it on my computer when I was looking for somewhere to put a bat file in %PATH% without adding even more stuff into %PATH%.
20:54:24 <Alberth> Zuu: ieks, a command-line program, now I have to think what to type ;)
20:55:28 <Alberth> and worse, understand what I am doing :p
20:55:54 <Zuu> It is quite intreseting to use the cygwin tools from cmd, since the built in windows tools use backslashes but the gnu tools want forward slashes in file paths. :-)
20:57:07 * Alberth never bothered to work with windows, bought my first PC so I could run Linux :)
20:58:08 <frosch123> Zuu: i thought recent windoze can also deal with /
20:58:25 <Zuu> frosch123: Sometimes they do.
20:59:05 <frosch123> oh, "c:", i forgot a lot ...
20:59:06 <Zuu> Using / in paths in C++ programs seams to work. At least when SDL is used.
21:00:05 <andythenorth> <MyCatVerbs> has working grf2html :P
21:00:09 <andythenorth> but not a working httpd
21:00:14 <Alberth> frosch123: like anybody has any other drive than c: :)
21:00:42 <Zuu> Doesn't it usually refer to the drive you are at.
21:00:44 <frosch123> i always wondered what happened when you install 4 floppies
21:01:06 <Zuu> If I am at H: then / or \ refer to H:\
21:01:15 <frosch123> but i guess readches l: or o: in the end
21:02:31 <Alberth> I once swapped foreground and background colours. So much fun, about 2/3 of the apps became non-usable due to hardcoded colours that they used :p
21:02:33 <Prof_Frink> frosch123: Get some lots-in-one memory card readers and a USB hub
21:03:38 <frosch123> no, only 2 usb sticks, 2 cdrom and 3/2 floppy, the rest were partitions
21:04:46 <Prof_Frink> XP certainly handles 4-in-1 readers interestingly. Finds the first free letter after C: and takes that and the following 3.
21:04:59 <Prof_Frink> Even if some of those are already used.
21:05:14 <frosch123> (the stupid mainboard can only drive one floppy, so i had to install a switch into the cable that turns the fibers
21:10:19 *** thepalm has joined #openttd
21:10:33 <frosch123> hmm, there was no language update today
21:13:55 *** welshdragon is now known as XeryusTC
21:16:17 *** Xeryus|bnc is now known as XeryusTC
21:16:23 <Rubidium> frosch123: yeah, lazy translators
21:16:48 <DorpsGek> frosch123: petert was last seen in #openttd 1 day, 6 hours, 59 minutes, and 43 seconds ago: <PeterT> they don't access that forum
21:17:37 <Alberth> frosch123: you can remove a few {skip} from the autoreplace window if you like :p
21:18:29 <frosch123> well, sed is my favorite language, but that won't cause work for translators, would it?
21:19:04 <Alberth> it is a language update to some extent :)
21:22:18 <Rubidium> is that with teriyaki sauce?
21:27:40 <Prof_Frink> Pterodactyl sauce.
21:30:21 <Eddi|zuHause> speaking of which, how did you get away with making all "p" in greek-derived words silent?
21:32:00 <Rubidium> because unlike most languages English doesn't change spelling based on the evolution on how the words are pronounced (e.g. knight)
21:33:26 <Prof_Frink> Eddi|zuHause: English doesn't have rules. It has exceptions.
21:36:18 *** andythenorth has joined #openttd
21:37:17 * SmatZ decided not to eat until he gets under 88kgs... oh my stomach hurts :-x
21:38:33 <frosch123> how much did you eat today? 5 plates of cake?
21:38:35 <andythenorth> grf2html disapproves of my code
21:38:38 <andythenorth> so does nfo-renum
21:38:59 <Sacro> why can't people realise
21:39:00 <Sacro> the only way to get rid of fascists is to stop being one
21:39:25 <andythenorth> Sacro: watching question time?
21:39:46 <SmatZ> frosch123: as usual, except I had yoghurt instead of regular dinner... though inspired by you, sport would be great for me :)
21:39:47 <andythenorth> I can't, no TV (my house is a building site)
21:39:48 <Sacro> more pissed off that radio 5 couldn't broadcast from our Uni because of the no platform policy
21:40:25 <frosch123> well, i guess iwth 88 kg i would consider myself underweighted :)
21:41:44 <Rubidium> ghehehe... not eating to lose weight... works really well, till you start eating again and your body is going to transform as much of the energy intake into fat as reserve for the next time you're 'forgetting' to eat
21:44:19 <frosch123> increase muscle weight to increase running cost
21:44:43 <frosch123> e.g. use a keyboard with hard keys or so
21:46:16 <Prof_Frink> Or haul yourself up by your fingertips repeatedly
21:58:18 *** Eddi|zuHause has joined #openttd
22:04:43 *** MizardX- has joined #openttd
22:08:13 *** MizardX- is now known as MizardX
22:09:15 *** thingwath has joined #openttd
22:21:50 *** Xtreme_Great has joined #openttd
22:33:38 *** orudge is now known as Guest152
22:39:33 *** KenjiE20 has joined #openttd
22:43:45 *** welshdragonmob has joined #openttd
22:43:50 *** welshdragonmob has left #openttd
22:55:21 *** Coco-Banana-Man has quit IRC
23:06:58 *** DaleStan has joined #openttd
23:21:38 *** fonsinchen1 has joined #openttd
23:27:37 *** welshdragon has joined #openttd
23:27:39 *** XeryusTC is now known as Xeryus|bnc
23:32:25 *** TrueBrain has joined #openttd
23:38:14 *** Eddi|zuHause has joined #openttd
23:42:23 *** Eddi|zuHause has joined #openttd
23:42:45 <Eddi|zuHause> odd... it crashed again... something's wrong with the reconnecting...
23:42:58 *** dihedral has joined #openttd
23:55:43 *** sawt00th is now known as sawtooth
23:59:31 *** thingwath has joined #openttd
continue to next day ⏵