IRC logs for #openttd on OFTC at 2009-10-02
⏴ go to previous day
00:00:33 *** tokai|mdlx has joined #openttd
00:18:08 *** KenjiE20|LT has joined #openttd
00:19:33 *** Eddi|zuHause has joined #openttd
00:21:27 <Eddi|zuHause> there was a disturbance in the force
02:15:49 *** Phoenix_the_II has quit IRC
02:16:07 *** Phoenix_the_II has joined #openttd
02:17:13 *** tokai|mdlx has joined #openttd
06:12:21 *** Cybertinus has joined #openttd
07:47:35 *** Alberth has joined #openttd
08:31:49 *** Terkhen has joined #openttd
08:44:25 *** Terkhen has joined #openttd
08:51:41 *** boekabart has joined #openttd
08:51:47 *** Progman has joined #openttd
09:31:09 *** tux_mark_5 has joined #openttd
09:46:56 *** thomas001 has joined #openttd
09:48:38 *** boekabart has left #openttd
09:48:52 *** boekabart has joined #openttd
09:48:55 <thomas001> hi, since i use custom .asoundrc (http://codepad.org/dJygT1o1), sounds in openttd are messed up. they sound like played too fast. without the .asoundrc sound is fine. also mplayer sdl output works fine with and without the .asoundrc file. is it openttd's fault or is my configuration wrong?
10:02:08 *** Beklugas has joined #openttd
10:11:41 *** PhoenixII has joined #openttd
10:11:43 *** Phoenix_the_II has quit IRC
10:33:17 <Rubidium> thomas001: what version of OpenTTD?
10:33:36 <Rubidium> likely mplayer's SDL output uses a different configuration that OpenTTD's output
10:34:12 <thomas001> Rubidium, i changed the alsa config to a plugin which does rate conversion,now it works :) seems like pbck ;)
10:44:25 *** welshdragon has joined #openttd
10:52:55 *** Chris_Booth has joined #openttd
10:55:31 *** KenjiE20 has joined #openttd
10:57:38 *** crakinshot has joined #openttd
11:12:20 *** Phoenix_the_II has joined #openttd
11:19:57 *** Chruker has joined #openttd
11:24:28 <thomas001> in http://img2.abload.de/img/openttd-fail7ose.png, trains won't leave the depot. they stay in "waiting for free paths". when i remove the track which goes from the up left track into the depot (which allows trains to enter the depot), they start leaving. why?
11:27:14 <Ammler> thomas001: the trains have that station in the order list?
11:27:55 * Rubidium thinks a savegame tells more than that picture
11:28:17 <Ammler> indeed, maybe the "bug" is after the station
11:28:35 <thomas001> hmm the current order is the waypoint before the depot...
11:29:32 <Ammler> they got the service order before
11:30:02 <Ammler> you should manage service with the orderlist too
11:30:11 <thomas001> but why won't they leave? they could go around the whole track system to reach the waypoint
11:30:19 *** lewymati has joined #openttd
11:31:43 <Ammler> sorry, you might get better answers from others :-P
11:42:51 *** Timitry_ has joined #openttd
11:46:46 *** welshdragon has joined #openttd
11:49:33 <nielx> hola, is anyone familiar with the setup of hg.openttd.org? (specifically with the script that keeps the repository up to date?)
11:51:01 <Rubidium> TrueBrain is, but IIRC it's some generic script that runs as svn post commit hook
11:53:34 <nielx> okay, we (haiku-os.org) are experimenting with a hg mirror of our subversion repository too.
11:53:55 <nielx> I'm curious how you get the 'svn rXXX' in the log message
11:56:16 <Rubidium> that svn rXXX might be some custom modification, but I'm not quite sure of it
11:59:21 <Rubidium> can't find a trace of manual insertion of 'svn rXXX' though :(
11:59:41 <nielx> ok, so maybe there is some magic
12:00:02 <nielx> (perhaps at the level of hgweb?)
12:00:03 *** boekabart_ has joined #openttd
12:00:27 <Rubidium> $HG --encoding UTF8 convert --datesort --config convert.svn.branches= --config convert.svn.tags= --config convert.svn.trunk= $SVN_REPOS/$dir$name $repos_name.hg <- that's the command we do
12:00:42 <Ammler> the svn rxxx is oneliner patch
12:01:11 <Ammler> TrueBrain: gave it once to me...
12:02:09 <AshKyd> Hi all. I’ve forgotten my bananas username or password, is there a way to get a password reminder or something so I can merge my accounts?
12:07:10 <Rubidium> nielx: any idea where I can find more information about how to properly install beporter; I'm having lots of trouble with it :(
12:07:15 <AshKyd> Aaaah, nevermind. Found it. :)
12:07:45 <Rubidium> AshKyd: I was just about to suggest sending an email to TrueBrain, but apparantly that's not needed anymore
12:08:08 <AshKyd> Now I’m getting an error from the site: “An unhandled exception was thrown by the application.”
12:08:24 <AshKyd> (Obviously it’s not, but is it a known issue?)
12:08:44 <glx> what are you doing exactly ?
12:10:02 <Rubidium> lovely... ^^ TrueBrain, the website it throwing eceptions at people :(
12:10:13 <nielx> Rubidium: try the haiku-ports mailing list, or the #haiku channel at irc.freenode.org
12:12:03 <glx> ha I had that problem, but it's theorically fixed now
12:12:18 <glx> seems it's not, or it's a different one
12:12:22 * AshKyd refreshes and is presented with a theoretical error >_>
12:12:40 <AshKyd> It’s all good, I can wait I guess.
12:12:53 <AshKyd> Should I email someone, or is the shoutout on IRC enough to get things rolling? :)
12:12:53 <glx> don't retry, it will still fail :)
12:14:05 <glx> I think you can send him a mail
12:14:34 <glx> address on contact page of the site
12:15:52 *** insulfrog has joined #openttd
12:17:06 <Eddi|zuHause> i think i had such an error when the accounts are already merged when you try to load the page
12:17:21 <Eddi|zuHause> so try to login, and see if that works ;)
12:18:21 <Eddi|zuHause> then you should really send a mail ;)
12:20:01 <glx> do you have some special character in your login or password, like a space or underscore ?
12:29:19 <insulfrog> not many people on the current fair play server, it at the year 2673 and there isnt' a single transport company
12:29:39 <insulfrog> (game started at year 1930)
12:30:20 <insulfrog> (time to make one I think :p )
12:38:48 *** ChanServ sets mode: +v glx_
12:58:45 *** boyamoeba has joined #openttd
13:00:15 <boyamoeba> how come i have no waiting passengers
13:00:25 <Yexo_> is there already a plane?
13:00:40 <boyamoeba> i designed this scneario
13:01:37 <boyamoeba> isnt it there supposed to be waiting people already..airport smacked on a 70,000 people city
13:02:14 <Yexo> there is a setting where you can enable that, but by default the passengers will start going to your airport as soon as the first vehicle starts loading
13:04:59 *** KenjiE20 has joined #openttd
13:08:46 *** Beklugas is now known as Belugas
13:14:49 *** Chris_Booth has joined #openttd
13:15:29 *** Sitethief[TOP] has joined #openttd
13:15:56 <Sitethief[TOP]> Hello everybody
13:17:48 <lugo> clap your hands everybody
13:18:13 * Sitethief[TOP] claps hands against lugo's face
13:19:13 <lugo> and Sitethief[TOP] just clap your hands
13:19:29 <Sitethief[TOP]> I did, just not together :P
13:22:00 <Sitethief[TOP]> So, where do I send crash logs/dumps?
13:22:55 <boyamoeba> whatd does it mean when it says aircraft is not avilable?
13:23:02 <boyamoeba> when imtrying to clone it?
13:24:03 <Yexo> see topic: "*.openttd.org (...., patches & bug-reports: bugs, ...)", so that makes bugs.openttd.org
13:24:44 <Yexo> boyamoeba: old vehicles are not supported forever by their manufacturers, so you can't buy that plane anymore
13:31:48 <glx> you can also read what is said in the crash window
13:32:46 <Eddi|zuHause> since when does anybody read popup windows?
13:33:12 <Eddi|zuHause> "send all money to microsoft" -> "Ok"
13:57:34 <Rubidium> Sitethief[TOP]: what version of OpenTTD did crash?
13:57:52 <Sitethief[TOP]> Release version: 0.7.2
13:58:32 <Rubidium> did it happen directly after you did something? If so, what did you do?
13:58:40 <Sitethief[TOP]> although this is probaly due to some new newgrf
13:59:18 <Sitethief[TOP]> Thats a very good question. I was just looking at my nice city, when all of the sudden it crashed. I haven't looked in the savegame that got saved at the crash
14:01:47 <Sitethief[TOP]> yup, was lloking at how my city looked with invisible buildings and the Town and Industry - UK Houses Beta 2.0 NewGRF
14:02:01 <Rubidium> then make a bug report and add the crash.sav, log and dmp and the last autosave (if any) and the savegame you loaded.
14:13:04 * boekabart_ is thinking - wouldn't it be possible to store all DoCommandP's next to the last savegame, so that when a crash occurs, the whole gameplay from the last savegame can be 'played back' hopefully resulting in the same crash. Smth like historical debugging...
14:14:06 *** boekabart_ is now known as boekabart
14:14:39 <glx> boekabart_: it's possible (already done for desync debugging)
14:15:09 <boekabart> ok, so the debug_desync output can already be read back?
14:16:35 *** worldemar has joined #openttd
14:18:36 <TrueBrain> [13:59] <Rubidium> can't find a trace of manual insertion of 'svn rXXX' though :( <- you wrote the git-variant yourself :p
14:19:01 <Rubidium> TrueBrain: grepping the wrong directory makes me not find it :)
14:21:40 <TrueBrain> 3 account merge error requests .. lets see ... PEBKAC .. PEBKAC .. and something more seriously :p
14:22:10 <TrueBrain> a boekabart here? What the? You are still alive?! :p
14:22:21 <Sitethief[TOP]> long time ago that I heard that :P
14:22:46 <boekabart> alive yes - father of 2 now so the time I can spend on gaming (let alone modding them) is kind of minimal
14:23:06 <TrueBrain> hehe :) Concratz ;)
14:23:26 <boekabart> Anyway, I see that i didn't miss the opportunity to order a r20000 cake yet!
14:23:51 <Belugas> wiki administration question: if an organisation (like our) wants to advice users of wiki page change, it obviously need a SMTP server somewhere. Question is : Must that SMTP reside on the same machine? I don;t think so, just want to be sure
14:24:06 <Belugas> hem... our->work@work...
14:24:20 <boekabart> What are the exciting things going on; the roadmap 0.8 doesn't really ... well... excite...
14:25:15 <TrueBrain> glx / Rubidium: problem in case of Ashley Kyd, is that he renamed his account from AshK to Ash, which also already exists. Minor chance that ever happening, and this is one ;)
14:26:17 <Rubidium> Belugas: generally it should be possible to use the SMTP on another server, but that depends on the wiki implementation
14:26:58 <AshKyd> That’ll do it. Sorry for the confusion.
14:27:23 <TrueBrain> AshKyd: not yet done, give me a sec ;)
14:27:42 <AshKyd> That’s fine, I’m easily pleased. :)
14:29:37 <glx> Sitethief[TOP]: you changed newgrf in running game
14:30:14 *** Coco-Banana-Man has joined #openttd
14:30:39 <Sitethief[TOP]> yes I did. But that did not crash it I think, as the crash happend alteast some time after the last tiem I changed
14:30:48 *** sdafsdf has joined #openttd
14:30:52 <glx> can be related to that though
14:30:55 <Sitethief[TOP]> I was looking what was exeactly changing when I switched some newgrf's on and off
14:30:59 *** sdafsdf is now known as LadyHawk
14:31:44 <Sitethief[TOP]> I'm pretty much ignoring the AI
14:32:56 *** welshdragon has joined #openttd
14:32:58 <Sitethief[TOP]> I have enabled desync now, so when it happens again I have more info
14:34:04 <glx> you need to recompile for that IIRC
14:34:11 <Ammler> desync is history in openttd :-)
14:34:29 <Sitethief[TOP]> I ain't compiling shit :P ;)
14:34:45 <Rubidium> glx: desync debug doesn't need recompiling :)
14:35:02 <Rubidium> though I don't think desync debug would help
14:35:08 *** oskari89 has joined #openttd
14:35:09 <Rubidium> given the location where the crash occurs
14:35:11 <TrueBrain> AshKyd: I am trying to follow what is going on with your account, but I am a bit confused ... you have a wiki account and a normal account?
14:35:18 <TrueBrain> (normal = openttd.org)
14:35:19 <glx> yes it's not related to commands
14:35:31 <AshKyd> TrueBrain: Yes, that’s correct.
14:35:35 <glx> Sitethief[TOP]: what AI are you using ?
14:35:39 *** Timitry_ has joined #openttd
14:35:41 <Sitethief[TOP]> well, it can;'t hurt to turn it on ;)
14:35:46 <Sitethief[TOP]> ehm, no clue, leme see
14:35:51 <TrueBrain> AshKyd: your wiki account was always 'ash'?
14:36:07 <Sitethief[TOP]> hmm, where can I see this glx?
14:36:39 <TrueBrain> AshKyd: and for the openttd.org you created two accounts? One 'ash' the other 'ashk'?
14:37:20 <TrueBrain> (my problem there is that one has a .co.uk email address, the other .au)
14:37:23 <AshKyd> TrueBrain: I don’t *think* so. I may have created the first one many many years ago and forgotten about it, but I don’t know the password so I presume it’s someone else’s.
14:37:39 <TrueBrain> k .. they are created just a few days after eachother :p
14:37:46 *** Timitry_ has joined #openttd
14:38:10 *** PhoenixII has joined #openttd
14:38:13 *** Phoenix_the_II has quit IRC
14:38:22 <TrueBrain> AshKyd: please try the validationa gain
14:39:09 <AshKyd> Worked. Thanks very much for that. :)
14:39:19 <TrueBrain> np, and sorry for the trouble :)
14:39:44 <AshKyd> TrueBrain: Just out of curiosity, what’s my username?
14:39:58 <TrueBrain> ash, as you signed on with :)
14:40:23 <TrueBrain> I renamed the duplicated openttd.org account, which has not yet merged his account and has shown no activity for 6 months, to Ash_ :p
14:41:08 <glx> Sitethief[TOP]: chopper and admiralAI are loaded
14:41:38 <Sitethief[TOP]> ah yeah, under the ? button
14:41:54 <TrueBrain> fun fact: 644 users are registered to the centralized user system
14:42:12 <TrueBrain> just 7 people so far had (some) trouble merging their account :) 2 of them were legit claims :p
14:43:38 <Rubidium> glx: which of them uses SetValue?
14:43:53 <AshKyd> TrueBrain: Not too shabby.
14:44:06 <glx> hard to know (most pointers are NULL in the trace)
14:44:23 <AshKyd> Is there a way to re-license stuff I’ve already posted? I want to convert to CC-0 instead of CC-BY.
14:44:30 <Rubidium> glx: meant more like grep the tar
14:45:20 *** boekabart has left #openttd
14:45:33 <Sitethief[TOP]> Hmm Choppers Debug window is full, mostly with 'found depot'
14:46:03 <TrueBrain> AshKyd: upload a newer version ;)
14:46:26 <AshKyd> TrueBrain: Bugger, thought as much. I’m not fussed I suppose.
14:49:32 * Rubidium wonders why STL would crash there though
14:51:17 <Rubidium> or might it be MSVC (over) optimising and reordering statements in some strange way?
14:53:32 <TrueBrain> AshKyd: we are still waiting for someone to rewrite the BaNaNaS web interface ;)
14:54:19 <Rubidium> yeah, someone really has to do a lot
14:55:17 <TrueBrain> AshKyd: everything? :p It was a quick draft which went public :) I can think of a shitload of features it is missing :)
14:55:40 <AshKyd> Truuuue. So it needs an entire reqrite?
14:56:21 <TrueBrain> well, if I have anything to say about it: YES! :p
14:56:25 <TrueBrain> in Django of course
14:57:30 <AshKyd> I hear nice things about Django.
14:58:15 <AshKyd> Is there a wiki page with the specifics of what’s required?
15:00:13 <Rubidium> especially the redesign 'issue' is important
15:00:46 <AshKyd> Interesting. I might do up a wiki page then.
15:01:01 <TrueBrain> we more need someone who does the code :p
15:01:27 <Rubidium> why a wiki page? Duplicating information == stuff gets missed
15:01:36 <Rubidium> just put it all in the tracker
15:01:59 <AshKyd> I just thought incorporating it in one place might make it more manageable.
15:02:24 <AshKyd> I was also thinking it’d make an interesting learning project. Not that this is any kind of commitment from me.
15:02:55 * Rubidium wonders how the bug tracker is not one place
15:03:29 <AshKyd> Well, it’s a discussion spread over several pages.
15:03:37 <Rubidium> ... and how the wiki plus the bug tracker is one place
15:04:39 <Sitethief[TOP]> Is there a way to raise the max of 500 road verhicles?
15:04:47 <Rubidium> especially because new feature requests/bugs will likely go to the tracker too, or to the wiki and some people will only look at the tracker and some only at the wiki meaning lots of people will not know about all requests
15:04:59 <Rubidium> Sitethief[TOP]: increase the appropriate in-game setting
15:05:23 <Sitethief[TOP]> should have known
15:06:37 <CIA-4> OpenTTD: rubidium * r17681 /trunk/src/misc_gui.cpp: -Fix [FS#3248] (r17668): crash when the caption of the query window used parameters
15:07:00 <AshKyd> Rubidium: True enough.
15:13:28 <CIA-4> OpenTTD: rubidium * r17682 /trunk/src/ (16 files): -Codechange: remove erroneous space before some commas
15:23:05 *** |Jeroen| has joined #openttd
15:26:57 *** Sitethief[TOP] is now known as Sitethief[TOP]{afk}
15:41:41 <insulfrog> heh, I am playing on the fair play server and I'm the only player :p
15:42:43 <SmatZ> there aren't many fair players out there
15:42:53 <Rubidium> yes, playing alone on a server implies it is fair play for all that are playing
15:42:54 <SpComb> play fair with youself
15:43:55 <Ammler> yes, if a 2nd joins, server will rename to death match
15:46:37 <Zuu> Ammler: Idea for a new script? ;)
15:47:05 <Zuu> Or even native OpenTTD feature :-)
15:49:27 <insulfrog> it's a transport goame Ammler, not a First Person Shooter :p
15:49:37 <Belugas> Zuu: finish the newobjects for me ^_^
15:50:20 <Zuu> Belugas: Then I first need to know what newobjects is. Hehe. Guess google could tell me if I would ask.
15:50:39 <Belugas> you could ask Lakie ;)
15:51:10 <Belugas> it's in fact the same as for newhouses, but for stuff like radio stations, lighthouses and such
15:51:47 <Belugas> basically, making the UNMOVABLES dynamic
15:51:57 <Belugas> as much as newgrfs can be dynamic...
15:52:46 <Ammler> station tiles without tracks and sign
15:53:07 <Zuu> I've never looked into GRF-interacting code so would take some time to get into that.
15:53:23 <Belugas> i shall resume that wokr one day...
15:53:27 <Belugas> i really want to see it done
15:53:54 <Zuu> So that there could be random graphics for radio towers etc.
15:54:32 <Zuu> Or is it more from a coders perfection point of view?
15:59:53 <Belugas> well... everything that the specs specifies
16:00:19 <Belugas> and eventually, it could even go to the pint of changing the acceptance/production cargo
16:03:12 <glx> Trubrain: Last Change ,...glx (revision 17661, 10 months ago) <-- something is wrong there
16:22:36 *** Grelouk has joined #openttd
16:25:35 <TrueBrain> glx: I always love when you report a bug without giving me any info where it is coming from :p :p :p
16:26:14 <glx> it's easy to find from where it comes :)
16:26:33 <TrueBrain> I am not in the habbit to research where a bug happens .. I only solve them :)
16:26:45 <TrueBrain> Ah :) See, that was not clear to me at all :) Hihi!
16:26:54 <TrueBrain> and it is a known bug, the javascript library messes up in corner cases
16:27:00 <TrueBrain> never took the time to find out why :p
16:28:23 *** ostannard has joined #openttd
16:29:50 *** frosch123 has joined #openttd
16:31:29 * insulfrog has just constructed a 3-way spaghetti 4 track junction and it looks complex :p
16:33:14 <Eddi|zuHause> hm... spaghetti, might be a good idea right now...
16:34:56 *** ostannard has joined #openttd
16:36:29 *** insulfrog has left #openttd
16:39:01 *** ostannard2 has joined #openttd
16:58:44 *** valhallasw has joined #openttd
17:11:09 *** HerzogDeXtEr has joined #openttd
17:21:38 *** insulfrog has joined #openttd
17:23:07 <insulfrog> huh? my company in the fair play has been completely destroyed
17:23:38 <insulfrog> I passworded my company and making a nice little profit
17:25:06 * insulfrog is wondering if the fair play server cheats by destroying companies right after the company owner(s) leaves the server
17:25:37 <Rubidium> the server has autoclean_protected turned on
17:26:01 <Rubidium> by the way, destroyed as in the company doesn't exist or the company still exists but does stupid things?
17:26:19 <Rubidium> if it's the latter then autoclean_unprotected is turned on too
17:26:44 <Eddi|zuHause> you mean "the former"?
17:26:46 <insulfrog> the comaply destoryed as it exists
17:27:06 <Rubidium> Eddi|zuHause: yes :(
17:27:19 <Rubidium> and probably min_active_clients is 0
17:27:35 <insulfrog> I have some nice tracks, a nice junction, making a nice profit, now all lost
17:28:08 <insulfrog> Who owns the server?
17:28:47 <Rubidium> as I got absolutely no clue, and probably no one in here has
17:30:18 <Rubidium> 150 servers, 104 'people' in here of which most do not run a server; you can probably count the servers that have the owner in this channel on one hand
17:31:47 <Eddi|zuHause> this has an unsharp assumption that each server has a different owner
17:35:48 * insulfrog sees what other servers which might be good to play on
17:36:38 <Eddi|zuHause> i'd try sorting for active clients, then picking one from the top of the list ;)
17:36:45 <Rubidium> although one can assume that if people visit this channel regularly their servers are properly managed and that usually implies a small number of servers instead of those morons running 20 idle servers because idle OpenTTD doesn't take much resources
17:40:31 <Eddi|zuHause> in a desert without Pils?
17:40:40 <Eddi|zuHause> horrible thought...
17:40:51 <insulfrog> that server is a bit behind, it's using OTTD 0.6.2 which takes us a while back
17:40:53 <Rubidium> Łąkie <- it's good that I've got gray on black instead of black on white because then I'd think my screen is dirty
17:41:53 <Eddi|zuHause> oh yeah. i have horrible shock each time i see a black spot that does not (immediately) seem to belong to a letter
17:42:19 <insulfrog> what's the server '
17:42:21 <Eddi|zuHause> that is from some serious trauma i suffered
17:42:55 <insulfrog> ...'! Ex Goal - City Mania' ! like?
17:45:30 <CIA-4> OpenTTD: translators * r17683 /trunk/src/lang/ (4 files):
17:45:30 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:30 <CIA-4> OpenTTD: catalan - 1 changes by arnau
17:45:30 <CIA-4> OpenTTD: korean - 9 changes by telk5093
17:45:30 <CIA-4> OpenTTD: portuguese - 1 changes by SupSuper
17:45:32 <CIA-4> OpenTTD: brazilian_portuguese - 153 changes by Tucalipe
17:54:42 *** KenjiE20 has joined #openttd
17:55:27 <Rubidium> hmm... something has gone wrong a bit :)
17:56:05 <Rubidium> 'my' server has the wrong version number
17:56:13 <Rubidium> I'm amazed it works though
17:58:30 *** boekabart has joined #openttd
18:00:08 <frosch123> hmm, "boekabart", haven't read that for some time
18:03:25 <insulfrog> the people on servers are not very um 'chatty', they don't even say 'hi' back when you say hi to them
18:03:47 <Rubidium> well, you haven't joined my server yet :)
18:04:39 <insulfrog> that's because it's a version mismatch, you have OTTD version 0.3.5. and I'm using OTTD version 0.7.2
18:04:52 <frosch123> Rubidium: spectating is boring, isn't it?
18:05:13 <frosch123> oh, i am not even allowed to specatate?
18:05:13 <Rubidium> frosch123: spectating?
18:05:24 <frosch123> (0 / 0 companies; 0 / 0 spectators)
18:05:32 <frosch123> looks wrong somehow
18:05:44 <Rubidium> yeah... old old protocol; it didn't send that data back then
18:07:32 <frosch123> it doesn't compile :o
18:08:02 <Rubidium> you need to tweak minilzo a bit
18:08:20 <Rubidium> just remove the first of the two lines it 'warns' about
18:08:43 *** insulfrog3 has joined #openttd
18:11:22 <frosch123> there were not that many servers back then, right?
18:11:35 <frosch123> the serverlist scrollbar does not work :p
18:12:46 *** insulfrog3 is now known as insulfrog
18:12:53 <frosch123> it's only the drawing though
18:13:01 <TrueBrain> I am very suprised the MSU still accepts such version :p
18:13:48 <Rubidium> it just tells I did my job right when adding stuff to the protocol :)
18:13:57 <TrueBrain> as I said: I am suprised ;)
18:14:22 <TrueBrain> it is not like 0.3.5 is in our test-suite :)
18:15:28 <Eddi|zuHause> 0.3.5 is before i knew about openttd, i think
18:15:49 <Rubidium> definitely from before I knew it
18:15:51 <DorpsGek> TrueBrain: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
18:15:52 <DorpsGek> TrueBrain: Import of revision 975 of old (crashed) SVN
18:15:59 <TrueBrain> all I care to say about the subject
18:15:59 <Rubidium> @openttd commit 1275
18:15:59 <DorpsGek> Rubidium: Commit by truelight :: r1275 tags/0.3.5/ (2004-12-24 00:36:09 UTC)
18:16:00 <DorpsGek> Rubidium: Tagged 0.3.5
18:17:07 <Eddi|zuHause> i came here a short while before 0.4.5
18:17:37 <Eddi|zuHause> and i remember downloading 0.4.0 and a few days later it already had version mismatches because of 0.4.0.1
18:18:13 <TrueBrain> 0.4.0.1 .. one of the biggest fuckups in the history of OpenTTD :)
18:18:39 <Eddi|zuHause> i honestly don't know if i ever had an openttd version before that, but i think i at least heard about it before
18:19:15 <Eddi|zuHause> i played TT original for years before i had internet and learned about TTD
18:19:23 <Eddi|zuHause> that was around TTDPatch 1.6 i think
18:21:39 <Eddi|zuHause> i then remember downloading TTDPatch 1.7, and then leaving the game in the corner for another while
18:22:35 <Rubidium> TrueBrain: why is 0.4.0.1 such a big fuckup? Seems less fuckup-ish than 0.4.7
18:22:43 <TrueBrain> the version numbering
18:25:20 <frosch123> hmm, the extra viewport is not resizeable
18:25:58 <Yexo> The "allowed airport callback" that will be used to check if aircraft can be build / can land on an airport only makes sense if it can base that decision aircraft information. For existing aircraft that is not a problem, but there is very limited information available in the build window.
18:27:36 <Yexo> some 80+x vars can also be useful in the build gui (like vehicle subtype), does it make sense to enable those 80+ vars in the build menu or should I introduce new 50+ vars that return the same but only in the build gui?
18:27:59 <Yexo> talking about varaction2 for aircraft if that wasn't clear
18:29:10 <TrueBrain> frosch123: and THAT you notice? :p
18:29:40 <frosch123> it looks quite useless that way
18:31:04 <frosch123> Yexo: use the same variables
18:31:24 *** Phoenix_the_II has joined #openttd
18:31:31 <frosch123> somewhat i seem to recall that was even done somewhere else
18:31:50 <Yexo> ok, I was mainly wondering because 80+ variables are direct memory access for ttdpatch, and that wouldn't make sense in the build gui (when no vehicle is yet build)
18:32:18 <Eddi|zuHause> but that is their problem, isn't it?
18:32:24 <frosch123> maybe i thought about canals, they only have 80+x stuff
18:33:53 <Yexo> for canals there is no such thing as a build gui, at least I don't expect the water toolbar to use a callback
18:34:03 <Rubidium> 0.3.5 hasn't desynced yet either :)
18:34:12 <TrueBrain> Rubidium: that _is_ suprising :p
18:34:19 <TrueBrain> well .. without newgrfs it is 'stable' ;)
18:35:15 <frosch123> Yexo: iirc ttdp just fills some memory area with the values of all available variables, same is also done for industry construction check, though it uses very different variables
18:38:26 <Rubidium> in 0.3.5 company value did not substract the loan
18:38:56 <TrueBrain> that wasnt 'fixed' for a long long time
18:40:32 <Yexo> I'm not entirely happy with the duplication of the new property and the existing prop 17 bit 2/3
18:43:26 * frosch123 wonders whether ai will start
18:45:21 *** KenjiE20 has joined #openttd
18:48:31 <frosch123> Yexo: i do not understand the "existing'" part
18:49:19 <frosch123> yeah, and i guess we should remove it now, as it is richk's stuff
18:49:20 <Yexo> so it was ment as "already documented in ttdpatch wiki", not as "already implemented and used"
18:54:29 <frosch123> however, imo something like "bit 0 = runway, bit 1 = water runway, bit 2 = heliport, bit 3 = zeppelin pylon" might be more logical than 0 = one thing, 1 = other thing, 2 = both
18:54:38 *** KenjiE20 has joined #openttd
18:55:31 <Yexo> yes, but the current (and old by richk) definition has the advantage that 0 is ok as default
18:56:18 <frosch123> so 0 as default runway length is also ok?
18:56:38 <frosch123> and what is the advantage of a certain default value?
18:56:51 *** boekabart has left #openttd
18:57:11 *** PhoenixII has joined #openttd
18:57:25 <Yexo> for a new property it doesn't matter, when adding bits to an existing var (like richk did) it does matter
18:57:53 *** Phoenix_the_II has quit IRC
18:58:18 <frosch123> "Is helicopter? 2=no, 0=yes" <- always liked that one :p
19:11:56 *** HerzogDeXtEr1 has joined #openttd
19:21:07 <Rubidium> so... now where is the autoreplace
19:22:26 <frosch123> yeah, also searched for that one
19:23:28 <frosch123> btw. is there really a OPF/NTP setting?
19:24:37 <Belugas> anyone vaguely familliar with the "Private WithEvents" keyword on Visual basic?
19:24:42 <Belugas> waht is the concept behind it?
19:24:58 <Belugas> Can it be mimic in delphi?
19:27:10 <frosch123> never heard about it
20:34:12 *** lewymati has joined #openttd
20:51:35 <Muxy> Belugas: it's a kind of message
20:54:11 <Muxy> Belugas: or better it will permit your COM object to receive message from the system or from another COM object
20:55:33 <Belugas> so... if it's not defined in my app, both the COM and the app cold very well crash
20:56:04 <Muxy> if not defined, then your object will not be able to handle the messages
20:56:16 <Belugas> that's the only outcome?
20:56:40 *** thomas001 has joined #openttd
20:56:44 <Muxy> because your app is designed to receive some message
20:57:40 <Muxy> but a particular COM object needs the WithEvents in order to receive messages (system or sent by other objets)
20:59:00 <Muxy> for object who interract with the mouse, they should have the WM_MOUSE_XXX
21:00:58 <Belugas> ho... those... ok... really not what i though it was
21:01:57 <Muxy> but the WithEvent should not be private, because it has to be called from outside
21:02:11 <Belugas> equivalent would be : procedure WMVScroll(var Message: TWMVScroll); message WM_VSCROLL;
21:03:02 <Belugas> so it's not the solutin of my problem
21:03:28 <Belugas> maybe i need to upgrade to Delphi2006 or someting
21:05:05 <Belugas> two words i recognize : Realism and Belugas ^_^
21:05:19 *** andythenorth has joined #openttd
21:06:18 <Yexo> yeah, that's about all there is, it's something like "If it's about realism we'll just get Belugas!"
21:07:03 <Belugas> i guess this would be what people will remember the most about me
21:07:25 <Yexo> it's a perfect example of how people don't read and simply statements
21:07:56 <Muxy> uhu, my watch command creates now a empty window, even in the menu screen
21:09:28 <Zuu> Belugas: Which delphi version do you use atm?
21:10:12 <Belugas> yeah, i know,it's old stuff...
21:10:28 <Zuu> Privately I'm stuck at 2006 because that is the last version available for free. But I understand that in cooperate environment you don't want to upgrade unless neccessary.
21:10:42 <Zuu> For example the printing stuff have changed in the later versions.
21:11:05 <Aali> did I hear the D-word? :/
21:11:33 <Belugas> well.. we don't change much, since it requires oftenly that the in-house components must be rewritten or at least adapted to the new version
21:11:36 <Rubidium> what's wrong with the oracle?
21:12:13 <Zuu> Yea, why change if the effort is higher then the gain..
21:12:43 <Belugas> but now, it seems i cold be forced to do so
21:13:02 <Belugas> ar maybe install d2006 on top or 4 adn6
21:13:23 <Aali> Belugas: you do delphi for a living?
21:13:35 <Zuu> Oh, never used delphi + .Net, but guess if there is some .Net code you need to interact with then you have no choise.
21:13:40 <Belugas> i don't care much for Vista, our apps have proven to be somewaht compatible
21:14:22 <Belugas> no, i'm good, i love Delphi
21:14:24 <Zuu> I was forced to learn it for a summer job, and at the end I started to like it.
21:15:10 <Belugas> i use it since... 1996 for a living
21:15:24 <Belugas> and Turbo pascal since version 3.something
21:15:30 <Zuu> My first contact with it was in 2007.
21:15:48 *** andythenorth has joined #openttd
21:19:34 <Rubidium> so... there are only 2 'die hard' OpenTTD fans in here :(
21:19:57 <Rubidium> (and 1 person working at this moment for his family)
21:20:06 <Belugas> ho i'm a fan alright!
21:20:20 <Rubidium> but... you didn't join my server!
21:20:29 <Belugas> and no, i don't work anymore, it's time for me to get out and enjoy my family ;)
21:20:49 <Belugas> merci Muxy, tres instructif
21:21:05 <Muxy> Belugas: de rien, à bientôt
21:21:19 <Belugas> and thaks to youtoo Zuu
21:21:30 <frosch123> lol, now even yexo starts reading that forum when bored :p
21:22:01 <Rubidium> frosch123: it's better than pics.nase-bohren.de
21:22:03 *** Brianetta has joined #openttd
21:22:42 <Muxy> Rubidium: where is your server is the list ?
21:26:24 *** Dreamxtreme has joined #openttd
21:26:40 *** Nite_Owl has joined #openttd
21:33:51 *** HerzogDeXtEr has joined #openttd
21:42:00 <Rubidium> is that him saying he will not do what he has just done?
21:44:41 <frosch123> no idea, i just like the last sentence
21:45:34 <Rubidium> "The real debate on "belugas lead level," I refuse to be decided." <- sounds like a bad translation to me
21:46:57 <frosch123> "I resolutely refuse to discuss the realism-matter on a belugas-level"
21:48:03 <frosch123> (actually lucky belugas)
22:28:00 *** Progman has joined #openttd
22:37:51 *** TheMask96 has joined #openttd
22:45:21 *** Coco-Banana-Man has quit IRC
22:54:10 *** zachanima has joined #openttd
23:01:27 *** thepalm has joined #openttd
23:11:48 <thepalm> hi, I'm having some issues getting ottd to compile in vc 2008 - lots of errors in winnt.h complaining about ,issing type specifiers
23:11:59 *** welshdragon has joined #openttd
23:12:25 <Yexo> thepalm: can you paste the complete output to paste.openttd.org?
23:14:13 <Sacro> hmm, i have no sound in openttd
23:15:08 <Sacro> looks to be a bug when using SDL_AUDIODRIVER=pulse
23:15:32 <glx> thepalm: latest trunk or other version ?
23:16:33 <Sacro> hmm, think i need sdl-pulse
23:17:11 <thepalm> just tried svn update, still same errors
23:22:56 <Yexo> thepalm: is for some reason either MIDL_PASS or RC_INVOKED defined?
23:23:24 <thepalm> never really mucked around with c before
23:24:31 <Yexo> you could open c:\Program Files\Microsoft SDKs\Windows\v6.0A\Include\BaseTsd.h and follow the syntax highlighting, check the lines around line 38
23:26:43 <thepalm> it appears that this statement: #if (_MSC_VER >= 1300) && !(defined(MIDL_PASS) || defined(RC_INVOKED)) returns true based on my guess from the syntax highlighting
23:27:06 <Sacro> OpenTTD and Skype on Pulseaudio
23:27:21 <Yexo> thepalm: same here, so that should be ok
23:27:58 <glx> thepalm: which line is grey ? 36 or 38 ?
23:31:15 <thepalm> extracted dx files out of vc include dir and put them in seperate folder and last on include list - appears to be working
23:31:42 <glx> you didn't use dx installer ?
23:33:20 *** Eddi|zuHause2 has joined #openttd
23:33:41 <glx> you know it's easier to use MS installer
23:34:38 <thepalm> this time I got errors : Error 1 fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory about 5 times as well as Error 6 error BK1506 : cannot open file '..\objs\Win32\Release\heightmap.sbr': No such file or directory BSCMAKE
23:35:38 <glx> unistd.h is included for non win32 only
23:36:21 <thepalm> none - the error appears to be coming from zconf.h
23:39:32 <glx> you are not using zlib provided in openttd_useful.zip
23:40:26 <glx> because this line should be disabled
23:42:32 *** Eddi|zuHause2 is now known as Eddi|zuHause
23:43:03 <thepalm> glx: I was using standard gnu version of zlib that I had from something else
23:43:39 *** welshdragon is now known as Redirect_Right
23:44:33 *** Redirect_Right is now known as Welshdragon
23:45:38 *** welshdragon has joined #openttd
23:45:39 <glx> even the zlib I use with mingw has this stuff disabled
23:46:04 <glx> and it's the official zlib
23:48:50 <glx> zlib-1.2.3.tar.bz2 from zlib.net
23:48:52 <thepalm> just redownloaded, and line is disabled
23:49:08 <thepalm> must have edited file a long time ago
23:49:11 *** stuffcorpse has joined #openttd
23:49:59 <thepalm> Is there any way to get compile to not have to recompile everything just because of one error?
23:50:16 *** tokai|mdlx has joined #openttd
23:50:34 <glx> it should recompile only needed files
continue to next day ⏵