IRC logs for #openttd on OFTC at 2009-10-01
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10:55:17 <CIA-4> OpenTTD: rubidium * r17677 /branches/0.7/ (7 files in 5 dirs):
10:55:17 <CIA-4> OpenTTD: [0.7] -Backport from trunk:
10:55:17 <CIA-4> OpenTTD: - Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
10:55:17 <CIA-4> OpenTTD: [0.7] -Prepare for 0.7.3
11:00:19 <Rubidium> still no 0.7.3 servers? :(
11:00:25 <CIA-4> OpenTTD: rubidium * r17678 /tags/0.7.3/ (9 files in 3 dirs): -Release 0.7.3
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11:11:23 <CIA-4> OpenTTD: rubidium * r17679 /trunk/ (changelog.txt known-bugs.txt os/debian/changelog readme.txt): -Merge: release changes back into trunk
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11:28:03 <Ragnarok> someone here who can hel me? I have a problem with the openttd 32bpp package
11:29:58 <Rubidium> depends on what the problem is
11:31:23 <Ragnarok> I downloaded the package with 50mb, the mega pack from the forum, then i put the tar file into the data folder, and I start my openttd.exe with -b 32bpp-optimized but it won't work...
11:32:09 <Ragnarok> it just looks like b4...
11:32:13 <Yexo> can you link to the post you downloaded?
11:32:20 <Yexo> did you maybe download the full-zoom version?
11:33:05 <Rubidium> you are using the special build that's needed for that?
11:33:18 <Yexo> the 50mb one is indeed the full-zoom one
11:33:22 <Ragnarok> which one is it? i use the newest nightly
11:33:43 <Yexo> please read the post you link to completely: "The maintained binaries only allow normal zoom levels. If you want to use the extra zoom and use linux you have to compile your own version with extra zoom patch. For windows there are precompiled binaries by GeekToo."
11:34:51 <Ragnarok> I used the binarys for win, but when i start the exe it crashes
11:35:28 <Yexo> did you set sprite_cache_size in openttd.cfg to 64?
11:36:13 <crakinshot> would be interesting to see if filtering could be used for the normal sprites with extra zoom
11:37:18 <Ragnarok> yes i did that now, but it wont work...
11:37:47 <Yexo> then you are probably better of asking for help in the extra zoom levels topic
11:39:03 <Ragnarok> hm okay, but thanks :)
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12:00:55 *** glx changes topic to "0.7.3 | Website: *.openttd.org (BaNaNaS: bananas, translator: translator, server list: servers, nightly-builds: nightly, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only"
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12:43:51 * LordAzamath is going to make a presentation about the Tube
12:44:01 <LordAzamath> but ooh ooh, rubidium is in #openttd :o
12:44:09 <LordAzamath> last time I was here you weren't :D
12:52:21 <Yexo> some callback number have changed, and I've implemented a few airport variables
12:52:48 <Yexo> Which ones of the "not implemented yet"-list are still needed?
12:54:37 <Yexo> and there is still the open question what should go in the uu part of vehicle var 42
12:58:33 <Yexo> and I've changed the spec of the allowed aircraft callback (now airport callback)
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13:14:05 <thomas001> hi, say i want to replace car type X with car type Y using the automatic replace function. car type X is refitted to cargo A, but car type Y cannot be refitted for cargo A. what happens? will the cars be replaced?
13:16:05 <frosch123> but if you have bad luck and a certain configuration they will continuously head to the depot :p
13:17:06 <thomas001> heh,thanks frosch123 :)
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14:25:47 <insulfrog> I would like some opinions from you lot, I would like to know what the following servers are like: - '!!! Free For All !!!' , 'Free4All' , 'openttd 7.2 Server' and 'Play4Fun' (are they good, bad, hard, brill, etc.)
14:28:19 <Belugas> i don't like the naming of the 2 first, nor the last one. Those i will not consider even joining
14:29:06 <Belugas> as the openttd one, a bit too boring, would not inspire me either, but mainly 'cause i'll fear the admin is not imaginative enough
14:29:16 <Belugas> sorry, no bitching, i'm giving my impression
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14:45:00 <insulfrog> i know that I have played openttdcoop public server and I quite like that and join that server every once and a while but what OTTD servers do you recommend?
14:45:35 <insulfrog> (perhaps I could ask that on the forums)
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14:56:42 <insulfrog> question is in 'General OpenTTD' section if you lot wish to put down a recommendation ;)
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15:00:04 <Ammler> I wouldn't join servers which need to cheat with the names, either.
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15:01:32 <Ammler> (btw. "#" is part of our name ;-)
15:02:32 <glx> Ammler: but your # is valid
15:05:19 <Ammler> best servers are those from other IRC guys, like Brianetta, petern, joint-comp, dih...
15:05:46 <Ammler> dunno, if one of those still run one right now. :-)
15:07:25 <insulfrog> come to think of it, I have not seen 'Brianetta's Standard' on the OTTD's multiplayer lobby for quite a while
15:07:45 <insulfrog> (server list sorry)
15:08:12 <insulfrog> I wonder what happened to it?
15:08:27 <Eddi|zuHause> he stopped it, obviously
15:08:30 <Rubidium> what happened is that some people didn't play at Brianetta's server anymore
15:10:09 <Rubidium> the most important of the set of people that didn't visit Brianetta's server was/is Brianetta himself; he said that he stopped the server after he hadn't played on it for a year
15:12:56 <insulfrog> one of the servers I used to play during OTTD earlier releases was the 'OpenTTD Fair Play' servers
15:14:22 <insulfrog> they were quite good and SirkoZ was one of the frequent players there (I think)
15:14:37 <Zuu> I liked that one too. Didn't visit it a lot but once a while.
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15:18:51 <dihedral> Ammler: i dont run a server atm
15:19:11 <dihedral> well, i will do when avignon is show-off-able
15:21:48 <Belugas> sur le pont d'avignon...
15:23:17 <glx> on y danse, on y danse...
15:30:53 <Eddi|zuHause> i never understood that... why would someone dance on a bridge?
15:33:23 <Belugas> perfect place to make a party i'd say :)
15:33:42 <welshdragon> especially as you can throw your haters off it :P
15:34:00 <Belugas> you have a sick way of having fun :S
15:34:24 <welshdragon> no, i just have plans to get rid of my haters
15:46:48 <Belugas> i'd rather danser sur le pont d'avignon, tout en rond...
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15:57:32 * insulfrog is going to go and have a pizza for his meal, gotta go :)
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15:58:05 <Belugas> he really was going, wasn't he?
15:59:27 <Eddi|zuHause> "Na wo laufen sie denn... Hoffentlich verlaufen sie sich nicht."
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16:07:48 <Belugas> Your musical compatibility with _Eddi_ is Low
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16:16:18 <Eddi|zuHause> hm... it used to be very low, i think
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16:25:29 <Coco-Banana-Man> Your musical compatibility with Belugas is Medium
16:25:38 <Coco-Banana-Man> same with _Eddi_,,,
16:38:50 <SmatZ> last.fm is paid now, right?
16:39:23 <Belugas> not in my case, at least
16:40:56 <SmatZ> You’ve got 2 plays left of your free trial. If you enjoyed it, why not subscribe for only $3.00/month
16:41:04 <SmatZ> maybe I misunderstood this message :)
16:43:04 <Belugas> Your musical compatibility with peter1138 is Super
16:43:19 <Belugas> still the same, after so many months
16:43:47 <Belugas> never got that message, SmatZ
16:44:18 <Belugas> maybe i was registered before it required subscription
16:45:54 <SmatZ> "Your musical compatibility with Belugas is Very Low" :(
16:46:02 <asilv> the radio requires subscription outside UK,USA and Germany, I think
16:46:40 <asilv> Your musical compatibility with Belugas is High :p
16:47:26 <SmatZ> 1556 plays since 28 Dec 2006
16:48:18 <SmatZ> Belugas lives in Canada though
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16:52:53 <Belugas> shit... i think i'm too much music oriented... 25550 plays since 27 june 2006...
16:53:42 <Alberth> just play longer numbers :)
16:53:48 <Coco-Banana-Man> <--- 11344 since 25 October 2007
16:54:13 <Eddi|zuHause> where is this info?
16:54:37 <Coco-Banana-Man> in your profile, next to the avatar
16:54:42 * Alberth would rather call it useless statistics
16:57:17 <Belugas> mmmh. there's a glx, i don;t know if he's the same as the one i'm looking for...
16:57:25 <Belugas> indeed Alberth, indeed
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16:58:05 <Belugas> you're not on last.fm, don't you?
16:59:35 <Belugas> nope, i meant glx, but somehow, i was sure you were not, Alberth :)
16:59:36 <Eddi|zuHause> "65665 gespielte Titel seit 24. Jun. 2006"
16:59:56 <Eddi|zuHause> i'm way beyond Belugas ;)
17:00:02 <glx> indeed I'm not on last.fm
17:00:03 <Belugas> he forgot to stop his system :)
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17:35:37 <thomas001> are 2 diagonal tracks as long as one strait track?
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17:45:25 <CIA-4> OpenTTD: translators * r17680 /trunk/src/lang/ (brazilian_portuguese.txt dutch.txt):
17:45:25 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:25 <CIA-4> OpenTTD: dutch - 1 changes by habell
17:45:25 <CIA-4> OpenTTD: brazilian_portuguese - 42 changes by Tucalipe
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18:05:28 <Zuu> Apart from the source, is it documented how to calculate the speed/tile for vehicles in OpenTTD?
18:05:59 <Zuu> AIEngine.GetMaxSpeed() is said to return the internal speed unit that is approximately km/h.
18:06:55 <Zuu> But what factor is it between km unit and tiles unit?
18:07:10 <Zuu> (when it comes to vehicle speed)
18:07:38 <Belugas> as far as i remember, such a correlation does not exist
18:08:36 <Zuu> So you say that there is no relationship between the length unit used for the internal speed unit and 'tiles'?
18:09:29 <Eddi|zuHause> there is, but it is not explicitly mentioned anywher
18:10:46 <Eddi|zuHause> i'd start at TrainController and bury my way from there
18:10:52 <Belugas> question: why is it worth mentionning?
18:11:29 <Eddi|zuHause> is there a semantical difference between bury and dig?
18:11:50 <Belugas> by the way, i THINK you'll have a nice time dealing with the different types of vehicles, which do npt have the same representation ;)
18:12:08 <Zuu> Computing approximately how long time a certain aircraft would take to travel between two airports.
18:12:25 <Zuu> I'm working on an optimizer that will optimize the airport pairs it uses.
18:12:50 <Zuu> Transporting as far as possible is not optimum, but rather depending on the speed of the aircrafts used.
18:13:00 <SmatZ> I *think* train going 128km/h moves by 1/16 of tile each tick
18:13:18 <SmatZ> but the easiest way is to measure it yourself ;)
18:13:34 <frosch123> and don't forget the planespeed factor :p
18:13:47 <Zuu> Hehe, the planespeed factor is not forgotten :-)
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19:16:40 <Coldfusionstorm> i was wondering, does anyone know/remember the guy in the forum that made some 3d stuff for OTTD?`
19:19:25 <Eddi|zuHause> we do remember all people that made some stuff anywher
19:20:09 <Coldfusionstorm> thanks, that was helpfull.
19:20:13 <thomas001> you must be really smart Eddi|zuHause ;)
19:20:56 <Rubidium> he is; he even remembers that he lost his screwdriver ;)
19:21:09 <Belugas> crystal ball, crystall ball.. give us the answer Coldfusionstorm would like to have
19:21:47 <thomas001> Rubidium, amazing..i always search for things...remembering what is simply lost whould be very helpful
19:21:53 <Alberth> lots of people make 3D art in the graphics forum
19:22:12 <Coldfusionstorm> it was for atual 3D grappichs in the game
19:22:25 <Rubidium> Belugas: I remember tab completing that name a while back :)
19:23:27 <Coldfusionstorm> Graaah!, i cant find his posts, how annoying
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19:24:36 <Alberth> does anything in the game not look 3d to you?
19:25:18 <Coldfusionstorm> hehe, where is my change wiew button for that?
19:27:07 <Coldfusionstorm> it looked like "normal" OTTD, just with striped down 3d gfx
19:27:15 <Coldfusionstorm> thanjs tho :D
19:31:32 <Coldfusionstorm> hmm, funny that when people popose a 3d thier also want to change the way you do stuff
19:31:37 <Coldfusionstorm> i only want 3d
19:34:03 <Coldfusionstorm> and what can you learn from that?, ALWAYS bookmark what you like!
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19:38:53 <Coldfusionstorm> i was just over that post some mins ago ;D
19:39:37 <Coldfusionstorm> i LOVE maglevs trains!
19:40:41 <Alberth> in germany they have a few spare ones :p the test-tracks is getting demolished. Maybe you can buy one
19:41:05 <Coldfusionstorm> call em and say
19:41:18 <Coldfusionstorm> i got 2000$ and a container!
19:41:25 <Coldfusionstorm> send you rails to me!
19:41:53 <Coldfusionstorm> would need a rather large container for taht
19:42:13 <Alberth> nah, just a very long one
19:42:46 <Alberth> and possibly a very high one, the tracks are a few meters above the ground :p
19:43:22 <Coldfusionstorm> hmm, i wonder why it isnt used more than it is
19:43:32 <Coldfusionstorm> its the fastest train type in the world
19:43:41 <thomas001> because test phase is just over
19:43:59 <Alberth> too expensive probably, you need it to be powered even if the train is not driving
19:44:13 <Coldfusionstorm> depends on the train type
19:44:22 <Rubidium> talking about the German or Japanese maglev test track?
19:44:46 <Coldfusionstorm> what puzzles me
19:44:58 <Rubidium> ah, the one that fails to detect 'objects' in the next signal 'block' :)
19:45:04 <Coldfusionstorm> is that, ive read about this stuff, or seen on discovery about these trains years ago
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19:45:33 <Coldfusionstorm> when i was just 12 or so xD
19:45:34 <Alberth> Rubidium: not that it matters much, it cannot stop so fast anyway :)
19:45:46 <Eddi|zuHause> they're developing these things for at least 20 years now...
19:46:03 <Coldfusionstorm> i reeealy want one of those trains
19:46:25 * Coldfusionstorm goes into openTTD and start a game in year 2050
19:46:41 <Eddi|zuHause> apparently, the Transrapid 02 was started in 1971
19:47:08 * Rubidium wonders why people would want to buy a maglev. Just imigrate to China and you've got one; that's the *much* cheaper solution
19:47:31 <Coldfusionstorm> properly wouldnt be allowed to drive it or so
19:47:33 <Belugas> [15:31] <Coldfusionstorm> i only want 3d <--- Open the window (or get to the nearest tracks), here they are :D
19:47:49 <Coldfusionstorm> ahahahahahahah XD
19:48:10 <Coldfusionstorm> 3d In my Computha :D
19:48:32 <thomas001> Belugas, i always think the world outside the window could use a bit more contrast and effects
19:48:50 <Coldfusionstorm> And Explosion!
19:48:56 <Coldfusionstorm> Baysplosions in fact!
19:49:10 <Coldfusionstorm> (in safe distance ofc)
19:50:02 <Coldfusionstorm> Some dude left his car
19:50:17 <Coldfusionstorm> on a high speed track for experimental trains.
19:50:30 <Coldfusionstorm> allmost 29 people died of that move
19:51:12 <Coldfusionstorm> but its mosly because of the stupid peopel in world!
19:51:27 <Coldfusionstorm> no, a monitor! you know whats thats all about!
19:52:03 <Belugas> after a while, the only "monitor" i care watching is the tv
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19:52:14 <Belugas> i'm having an overdose of computers
19:52:25 <Coldfusionstorm> you a programmer too right?
19:52:53 <Coldfusionstorm> in my world, every programmer should have a emblem of pure gold each month for codeing....
19:53:20 <Coldfusionstorm> i read about a change in the GUI code, what you couldnt even see!
19:53:24 <Coldfusionstorm> talk about borring codeing
19:55:13 <Alberth> /me can see the changes in the code :p
19:55:35 * Coldfusionstorm is scared of Alberth's pure awsomeness!
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19:55:43 <Belugas> programmer indeed. work is not boring, too much work in too little time always on the rush is indeed boring
19:55:45 <Alberth> it is just the windows that are so boring :)
19:56:45 <andythenorth> well I could do some more work. but I started at 7am and it's now 9pm...
19:56:47 <Coldfusionstorm> we are talking abuot the GUI windows, and the widget stuff here yes?
19:56:51 <andythenorth> ...should I play the game instead?
19:57:09 <Alberth> I am , Belugas is most likely not
19:57:13 <Coldfusionstorm> i wonder that sometimes to(when i create stuff for a mod i do) xD
19:57:30 <Alberth> andythenorth: not much you can do wrong now, can you?
19:57:31 <Belugas> naaaa... jst draw some new boats, andythenorth :D
19:57:50 <Belugas> indeed, i'm talking about work@work
19:57:57 <Rubidium> nope, change the timezone so it's 11:59am and go for lunch :)
19:58:09 <andythenorth> I worked through lunch
19:58:15 <andythenorth> It was actually fun
19:58:27 <andythenorth> We mostly have fun at work. Mostly.
20:04:37 <Coldfusionstorm> Well, night guys
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20:14:04 <Alberth> nice picture, we need a bigger one as desktop background!
20:17:10 <Coco-Banana-Man> but quality isn't really good.
20:19:21 <Alberth> it is the same small picture everywhere :(
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20:39:41 <andythenorth> andythenorth decided to work again
20:42:41 <Eddi|zuHause> tell him that we acknowledge his efforts
20:45:15 <andythenorth> I will when I see him
20:45:30 <Belugas> mirror mirror on the wall,
20:45:40 <Belugas> the face you show me scare me so
20:45:57 <andythenorth> that doesn't rhyme
21:06:33 <Belugas> bye bye zhome at last
21:27:23 <CraKinShOt> hate servers without realistic acceleration
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21:42:56 <Yexo> we can only help you if you actually tell us what that problem is
21:42:56 <bulldog> i have password on my company but i forgot my password
21:43:08 <Yexo> on what server were you playing?
21:43:29 <Yexo> are you still in that company?
21:43:42 <Yexo> are there any other players on your server?
21:44:11 <bulldog> but how can i find my password ?
21:44:33 <Yexo> do you know the rcon passowrd?
21:44:40 <Xaroth> the whole point of passwords is that you secure something.. bit useless if you can 'find' the password..
21:45:24 <Yexo> and can you join as spectator?
21:45:55 <Yexo> then you can move yourself to your own company and then change the password
21:46:58 <Yexo> first join as spectator, then type 'clients' in the console
21:47:44 <Yexo> after that use (the quotes are important): rcon rcon_pass "move your_client_num some_company_id"
21:48:11 <Yexo> if you don't know the company id, run 'companies' first
21:49:38 <Yexo> A complete different solution would be to save the game and load it again, because when you do that all passwords are reset, but that would also cause all other players to lose their connection
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22:32:15 <sulai> if news subtypes are marked "off", a little red reminder button pops up
22:32:17 <sulai> what I wonder about: this button shows off only a second, almost too short to notice.
22:40:00 <Rubidium> what else would you expect?
22:40:08 <Rubidium> and if you want to notice it, turn on the sound
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23:32:03 <sulai> <Rubidium> what else would you expect? -- I'd expected it to stay there a little longer. ;) Anyway, it doesn't matter too much, I think.
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23:37:42 <Zuu> Nice, my airport pair optimizer seams to do a good job. Now next step is to actually change the connections in practice also. :-)
23:49:32 <sulai> airport pair optimizer?
23:51:20 <Zuu> Well, it is actually a heuristics. It does not even guaranty to find a local optimum.
23:51:46 <Zuu> But it tries to pair airports togeather such that the income of each pair is as high as possible.
23:52:53 <Zuu> The plan is to once a year run that code and re-route planes acording to the findings.
23:55:00 <sulai> sounds like this algorithm is useful for AI
23:57:47 <Zuu> Yea the plan is to us it in PAXLink.
continue to next day ⏵