IRC logs for #openttd on OFTC at 2009-10-03
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01:07:12 <thepalm> but option NN isn't mentioned - see line 361
01:07:30 <thepalm> which uses NN as the gui var for build on slopes - if i am reading correctly
01:25:53 <Eddi|zuHause> if you open the appropriate source file, you should find a line saying "#define NN blah", which should give you a lead on what it means
01:31:33 <thepalm> I think maybe NN = settings which are local only, if this is correct I will update the wiki
01:39:43 <glx> thepalm:,...SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
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11:08:19 <thomas001> hi, are there depots (perhaps some grf) which allow trains to enter from one side and leave to the other,much like stations?
11:09:23 <Rubidium> there are stations that look like depots (though they don't act like depots)
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11:10:52 <TrueBrain> you are very welcome
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11:16:48 <planetmaker> Our server (r17683) spams with 10...15Hz the logs / console with "[2009-10-03 13:16:27] *** Game paused (not enough players)"
11:17:16 <KenjiE20> pm, that was fixed two nightlies ago
11:17:31 <KenjiE20> no ones bothered to update :p
11:20:48 <thomas001> hmm i have a depot behind a station. the track runs "through" the depot so trains must enter it after they left the station. when the station becomes busy the trains that enter the depot don't give the trains, which are already in the depot, time to leave. so the trains pile up in the depot. is there some clever trick to prevent this? :)
11:21:36 <planetmaker> KenjiE20: I just updated...?!
11:21:53 <TrueBrain> HEAD, in SVN language :p
11:22:43 <Rubidium> planetmaker: you're Obipebinttd?
11:22:50 <KenjiE20> my bad, concentrating on the little Noise Margin number updating in the corner
11:24:42 <dihedral> thomas001, yes, put depots somewhere else
11:26:46 <Xaroth> thomas001: use two depots and some fancy signalling to force them to split their load over the two depots
11:27:28 <thomas001> Xaroth, i already use 2 ;) perhaps i should build 2 more
11:27:46 <Xaroth> two should be enough, use enter/exit signals to make sure they swap between one and another
11:36:51 <planetmaker> Rubidium: Obipebinttd? while I get the movie you hint at, the meaning of your statement eludes me
11:37:56 <Rubidium> I actually meant that that is the only server running at r17683 and that the other openttdcoop servers run at other versions
11:38:26 <planetmaker> yes. But the PS is the one which most frequently sees updating
11:38:40 <planetmaker> and others follow that server than vice versa - if at all
11:39:33 <Rubidium> and what has Hertz to do with OpenTTD?
11:40:53 <planetmaker> the unit measuring frequenzy beas his name, though probably without his consent
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11:42:13 <Rubidium> in oscillations per second, i.e. 10 Hz would equate to a net_frame_freq of 3, 15 Hz to one of 2
11:42:39 <planetmaker> I got the message each second approx. 15 times or so. yes
11:42:49 <planetmaker> at least according to the time stamp
11:43:06 <planetmaker> maybe only 10. I didn't count
11:43:13 <Rubidium> it *really* doesn't make sense
11:43:29 <Rubidium> although, you're vastly supplying me without useful information
11:43:38 <Rubidium> and I can't reproduce it
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11:44:36 <Rubidium> well, likely won't help me
11:44:45 <planetmaker> ok, what do you need?
11:45:12 <KenjiE20> which if I'm counting right is 7 times a sec
11:45:54 <Rubidium> some reason why it would do that in whatever rev you claim it happens and not in the older revisions
11:46:17 <KenjiE20> possibly that change to the way autopause works?
11:46:17 <Rubidium> looking at the logs the number of players is 0
11:46:36 <Rubidium> KenjiE20: but that change REDUCED the amount of times it was called
11:46:43 <planetmaker> But r17496 is what we use(d). And an update to r17683 brought that result
11:47:13 <KenjiE20> Rub; I know, but that's the only thing I can think that's changed re: pausing between those two revs ^
11:48:28 <canidae> hiya. thought i mostly figured out how path signals works, but obviously i was wrong about that. could someone enlighten me why trains won't enter this depot for automatic servicing? http://exent.net/~canidae/depotprob.png
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11:49:56 <Rubidium> what's your frame_freq/min_active_clients by the way?
11:50:34 <Rubidium> still can't reproduce it
11:51:42 <Rubidium> and a svn diff is completely empty?
11:51:55 <Rubidium> (it not being empty wouldn't be the first time)
11:53:03 <planetmaker> I'll check again.
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12:58:17 <canidae> this is odd. tried to build the depot route differently, although i still can't figure out why it will visit the top depot if i build the missing rail piece to make it possible to get to that depot, but not the bottom depot if i build the needed rail piece (and remove rails so the top depot can't be visited): http://exent.net/~canidae/depotprob.png
13:00:53 <glx> 2 turns for the bottom one, so higher penalty
13:02:23 <thomas001> but it should use the second one if the first is already in use?
13:02:37 <canidae> hrm, think i need a couple more screenshots...
13:03:10 <glx> depots are black holes, they can contain a lot of trains
13:04:51 <canidae> trains will never visit depot in last screenshot for automagic servicing
13:05:12 <canidae> they will however visit the depot in depotprob1.png for automagic servicing
13:05:34 <Sitethief[TOP]{afk}> why do you need two depots?
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13:06:00 <canidae> i don't, i'm trying to figure out why they won't visit the depot in depotprob2.png
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13:12:51 <michi_cc> canidae: a train will only go to a depot if it's not more than 16 "tile-equivalents" away. A 45 degree curve for example counts by default as 3 "tile-equivalents". The upper depot is a bit less than 15 "tiles" away, the lower a bit more than 17 "tiles", counting from the tile in front of the signal.
13:14:27 <michi_cc> Either reduce the distance to the depot or change the setting "pf.yapf.rail_curve45_penalty" via the in-game console to a lower value
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13:28:50 <canidae> is there a max penalty for visiting depots? is there a penalty for straight lines or only slopes/turns?
13:29:28 <planetmaker> hehe :-) I guess so, then, Rubidium
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13:33:02 <Ammler> canidae: check the [pf] section in you cfg
13:33:33 <canidae> did, only find penalties for 45/90 degrees turns and slopes
13:34:15 <canidae> (well, stations and signals too, but since there are no stations and the signals are identical for both paths this shouldn't affect anything)
13:41:53 <Ammler> trains have chosen the target depot already
13:42:11 <Ammler> so you could only reroute with a EOL signal
13:42:29 <planetmaker> Rubidium: as we cannot provide the txt with the map?
13:43:37 <canidae> Ammler: they haven't chosen any target depot at all, they can't route to any depots
13:44:20 <Ammler> oh well, I don't know your settings, I thought you tried to "balance" trains to different depots, that doesn't work with pbs.
13:44:55 <Ammler> except, you force those with the tracks to join a depot....
13:45:00 <canidae> no, i'm trying to make a sidetrack to enter depots so they don't slow down the main track when they enter/leave depots
13:46:03 <Ammler> but then you should disconnect the other depots.
13:46:12 <canidae> they are disconnected
13:46:43 <canidae> they can't enter that other depot either
13:47:13 <canidae> i could disconnect it, don't think it'll affect the other depot, though
13:48:18 <canidae> nah, still won't enter the depot
13:49:01 <Ammler> (as said, don't know your settings)
13:52:44 <canidae> default settings for yapf
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13:53:53 <Ammler> (save would prove that...)
13:55:23 <canidae> well, unless they're changed. config is old, but i've not messed with those settings, so if newer versions of ottd updates those settings they should be default
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14:00:27 <Ammler> I can send them to depot, you know, they have 0%?
14:02:56 <canidae> i can send them to depot manually myself
14:03:04 <canidae> although, i'd rather see they do that by themselves :)
14:09:28 <Ammler> service at15% is imo a bit very low
14:11:57 <Ammler> they don't indeed service, well, sorry, just rather use it...
14:12:59 <canidae> 15% means 15% less than max, according to the wiki
14:13:10 <canidae> ie. 100% max reliability = service at 85% or lower
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14:47:01 <CIA-4> OpenTTD: frosch * r17684 /trunk/src/ (5 files): -Fix: tcache.first_engine and rcache.first_engine need to be set before first callback/sprite-resolving. For RV fronts it was missing at all, causing livery selection to fail.
14:47:51 <frosch123> Eddi|zuHause: you are lucky that i also read certain forums from time to time :p
14:48:23 <CIA-4> OpenTTD: rubidium * r17685 /trunk/src/ (network/network.cpp saveload/afterload.cpp): -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
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14:51:43 <CIA-4> OpenTTD: rubidium * r17686 /trunk/src/fileio.cpp: -Fix [FS#3247]: make the -c <config file> location relative to the current directory instead of the directory of the binary
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15:00:28 <andythenorth> is there an intermittent bug in recent nightlies where vehicles fail to go for servicing?
15:00:38 <andythenorth> I'd check FS, but my ISP has a DNS problem...
15:02:09 <andythenorth> I am using 17590 right now, but I think I've seen this before
15:02:44 <Rubidium> I don't know about it... unless it has to do with path signals
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16:36:45 <planetmaker> you were missed by your fellow WAS collegues
16:36:56 <planetmaker> and vanished without a note or two
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17:45:32 <CIA-4> OpenTTD: translators * r17687 /trunk/src/lang/ (4 files in 2 dirs):
17:45:32 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:32 <CIA-4> OpenTTD: traditional_chinese - 8 changes by josesun
17:45:32 <CIA-4> OpenTTD: polish - 14 changes by amateja
17:45:32 <CIA-4> OpenTTD: spanish - 1 changes by Terkhen
17:45:32 <CIA-4> OpenTTD: vietnamese - 40 changes by nglekhoi
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19:14:44 <_ln> "so i decided to think outside of the geschwindigkeitsbegrenzung"
19:45:17 <Muxy> Hello, is there a way, with a WWT_PUSHIMGBTN to center the img on the button ?
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20:39:15 <planetmaker> Rubidium: I just saw now the announcement on the OpenTTD main site that Open[G|S]FX look for artists. Nice & thanks :-)
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