IRC logs for #openttd on OFTC at 2009-07-16
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00:10:28 <Eddi|zuHause> first easter, now silent night?
00:10:42 <Eddi|zuHause> somebody has his holidays seriously mixed up
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02:40:46 <Sacro> that should not work ><
02:48:16 <Aali> Sacro: try x=x++ instead
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03:19:54 <Sacro> is simply stunning я відкопав на свою голову openttd game on the iPhone
03:20:44 <Sacro> strange haiku generator
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07:08:50 <blathijs> Aali: isn't x=x++ undefined behaviour in C?
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08:47:39 <Forked> sorry about that, my efnet server was borked and you were the first to think of to ping here to double check it wasn't my connection (or my isp) :)
08:52:42 <TrueBrain> I thought it was funny :)
08:53:59 <Alberth> isn't is "meep meep", "zoef" ?
08:54:28 <TrueBrain> Alberth: yeah, but that is no fun
09:03:41 <planetmaker> Alberth, concerning the screenshot thread: Even though OpenGFX isn't finished (what NewGRF ever is?), IMO the OpenGFX version of my tropical scenario looks nicer :) - more diverse station images and better lake graphics mainly :)
09:05:27 <Alberth> yes, that's the problem. It looks so much nicer :)
09:06:18 <planetmaker> Well... I don't see why the fact that OpenGFX isn't entirely finished is a problem :)
09:06:56 <planetmaker> well... might be for playing in toyland...
09:07:10 <planetmaker> And I have to admit: I bulldozed two buildings which were black boxes :P
09:07:35 <Alberth> that's also a way to get rid of black boxes :)
09:07:39 <planetmaker> but I guess they're gone in latest one month :)
09:08:01 <Alberth> maybe we should implement such an auto-bulldoze function :p
09:08:09 <planetmaker> born_acorn tackles one, and the other another guy whose name I forgot
09:08:32 <planetmaker> luckily OpenTTD has no such function to know what the sprite looks like :)
09:09:35 <planetmaker> OpenTTD beautiness verification routine :P
09:09:38 <Alberth> 'hmm, this sprite uses only one colour, that cannot be good'
09:10:34 <Alberth> Well you've got the name problem covered adequately already :)
09:12:34 <Alberth> To be fair to OpenGFX, maybe we should add a few screenshots with it.
09:12:58 <planetmaker> maybe it will make people ask "where can I get that newgrf?" :)
09:13:02 <Alberth> I'll wait a bit longer though, there are only 2 usable shots now.
09:13:43 <planetmaker> btw, I also think that the bit more uniform base tiles make toyland look so much better :)
09:14:02 <planetmaker> I kinda start to like it :)
09:15:41 <Alberth> yes it does. I used to play toyland several years back without much problems. Last week I tried it again, but closed the window very soon due to the awful distracting colours. The OpenGFX variant is much nicer, but not very playable due to all the black boxed industries imho.
09:16:15 <planetmaker> yes, I fully agree. It's virtually impossible to find the proper industry where to deliver your cargo
09:17:01 <planetmaker> I really hope that someone dares to take on the missing industry sprites soon...
09:17:12 <Alberth> maybe you should give your black boxes different colours :p
09:17:54 <planetmaker> :) Well... it would be a very dirty hack :)
09:18:10 <Alberth> or an advertisement 'your sprite could be here'
09:18:16 <planetmaker> the black boxes are actually quite nice to really show "here's missing something!"
09:18:22 <planetmaker> Now... that is a nice idea!
09:19:11 <Alberth> yeah, the black boxes do push the idea 'we need a sprite' very good :)
09:19:49 <planetmaker> they're generated actually very easily: taken the original *.grf. And made everything black which was not pure white :)
09:20:18 <planetmaker> so... OpenGFX includes the modified original files where everything is blackened :)
09:21:00 <Alberth> luckily, the original bits cannot be recovered like on a HD
09:21:20 <planetmaker> and black boxes can hardly be copyrighted ;)
09:21:34 <Alberth> you'd be amazed what is possible :)
09:21:52 <planetmaker> :) I guess.... but, well...
09:22:09 <Alberth> getting actual money for use of black boxes will be a bit more difficult though
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09:23:27 <planetmaker> well, the point is to be safe. Whether for money or other claims. (besides an alternative)
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09:31:26 <Ammler> Alberth: maybe, we could replace the black boxes with google ads?
09:32:14 <Alberth> yeah, but if you click on it, we don't get paid by google :(
09:32:45 <Rubidium> Alberth: actually, we ought to make it do that... makes them even more useless for industries!
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10:01:44 <CIA-2> OpenTTD: rubidium * r16841 /trunk/src/ (autoreplace_gui.cpp saveload/vehicle_sl.cpp town_cmd.cpp): -Cleanup: spaces/tabs where they don't belong
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10:13:47 <CIA-2> OpenTTD: rubidium * r16842 /trunk/src/ (8 files in 2 dirs): -Cleanup: add some spaces around a few operators
10:26:26 <CIA-2> OpenTTD: alberth * r16843 /trunk/src/ (widget.cpp widget_type.h): -Codechange: More documentation for the WWT_MATRIX widget, and better variable names in matrix rendering function.
10:42:52 <TrueBrain> how is your room doing?
10:45:08 <edeca> I encountered a brief bored weekend and decided to play games again.
10:45:16 <edeca> Theme Hospital, specifically
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10:46:14 <Rubidium> TrueBrain: still nobody has donate a roomba to me
10:46:44 <dragonhorseboy> how're you yorick?
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10:53:17 <dragonhorseboy> well either way I wanted ask if you had to use digital output (instead of vga) to get scaling/etc in a pc or no?
10:56:48 <TrueBrain> I heat them up to around 1000C
10:56:52 <TrueBrain> then they become .. scalable
10:57:42 <dragonhorseboy> truebrain are you even reading?
10:57:47 <dragonhorseboy> "output" and "vga" .. what else
10:58:00 <TrueBrain> ah, yes, you make so much more sense now
10:58:24 * dragonhorseboy pokes truebrain to change to smallbrain unless he can actually read properly
10:58:43 <TrueBrain> let me see if I can count to 10 today
10:59:46 <Noldo> dragonhorseboy: why would you want to scale pc?
11:00:03 <TrueBrain> or he want to scale something in his pc
11:00:11 <TrueBrain> twice as big CPU is twice as fast
11:00:21 <TrueBrain> (or 4, depending on how you scale, I guess)
11:00:25 <Noldo> why would a buy one in the first place if it's in the wrong scale?
11:00:27 <dragonhorseboy> noldo..its not the pc
11:01:58 <Rubidium> it's IN the PC. That'd mean that he wants to scale the space IN the PC that isn't the PC, so it sounds like he wants to know whether you need digital output for a TARDIS like vehicle.
11:02:42 <TrueBrain> or maybe he just means that he wants to be able to make his PC bigger one day, and make it smaller the other
11:02:49 <TrueBrain> have a bit of scale in his PC, so to say :p
11:06:00 <TrueBrain> Rubidium: btw, it suprises me that your ignore list is to narrow minded .. I expected more of your ignore list :p
11:06:09 <Noldo> in this economic climate one needs to scale back
11:06:36 <dragonhorseboy> nevermind I got answer from someone else ;)
11:06:57 <TrueBrain> there was someone who understood you?! WOW!
11:07:01 <TrueBrain> that is one amazing person
11:09:48 <dragonhorseboy> now... intel board or not... hmm heh
11:12:02 <dragonhorseboy> truebrain .. I don't see one single borat in either newegg or scan.co.uk? :p
11:19:18 <Rubidium> TrueBrain: if I would put everyone on my ignore list that annoys me a bit I better have a 'do not ignore' list
11:19:27 <TrueBrain> Rubidium: fair enough :)
11:23:16 <planetmaker> :) Manual ignore works best :)
11:23:41 <TrueBrain> if users talks more than N lines with no more than 5 chars, ignore
11:24:01 <planetmaker> nah... a computer can never make as well sense as my convoluted mind - at least not that it suits me :P
11:24:20 <dragonhorseboy> planetmaker at least you do know what that little button on front of case is for tho right?
11:24:29 <planetmaker> I even think of removing the two persons from the ignore I have in my foes list at tt-forums
11:24:53 <Rubidium> the ignore list on the forums is pointless anyway
11:24:53 <planetmaker> dragonhorseboy, hu?
11:25:37 <Rubidium> dragonhorseboy: 1) it isn't a button, 2) it's IRDA
11:25:56 <planetmaker> I've actually no idea what you're talking about, dragonhorseboy ...
11:26:02 <TrueBrain> planetmaker: join the club
11:26:18 <dragonhorseboy> planetmaker I guess you are quite convoluted then
11:26:49 <planetmaker> I've many buttons here, and I assume that I know the use of most, both hardware and software ones, but... ?
11:26:55 <dragonhorseboy> either way I've only had one single irc ignore for a long time (still have it) .. one stupid person on freenode can't stop yelling abusive words nonstop
11:27:16 <dragonhorseboy> a wonder he hasn't been banned from freenode :|
11:32:23 <edeca> For annoying you specifically? :)
11:32:33 <edeca> "user is K-Lined (annoyed dragonhorseboy)"
11:32:53 <dragonhorseboy> edeca..nope..about everyone in the channel
11:33:08 <dragonhorseboy> which is why I have to wonder why he never got banned yet
11:33:10 <TrueBrain> a channel with 2 users
11:33:19 <dragonhorseboy> truebrain.. 20+ active actually
11:33:30 <TrueBrain> you have yourself a botnet, he?
11:33:39 <dragonhorseboy> he even sometimes annoy ##electronics at times as I've heard from others
11:34:10 <edeca> Who cares about an electronics channel?
11:34:17 <dragonhorseboy> truebrain..all i got is just a simple irc client..thats all
11:34:30 <dragonhorseboy> edeca..a lot..especially for house wirings too :)
11:34:50 <edeca> dragonhorseboy: That was a joke. Check the user list for ##electronics on freenode. Hint: "edeca".
11:35:08 <edeca> dragonhorseboy: If you need a bigger hint, send a postage paid envelope.
11:37:59 <yorick> coffee will kill humanity!
11:38:12 <planetmaker> and beware of di-hydrogenmonoxide
11:38:18 <planetmaker> It kills thousands annually
11:38:32 <yorick> very dangerous when inhaled!
11:38:55 <Rubidium> the well ignored killer
11:39:45 <TrueBrain> you spoiled the joke :(
11:40:19 <yorick> no, the fml spoiled the joke!
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12:06:42 <Limpaar> Hi everyone... I have a problem in OTTD..
12:07:19 <Limpaar> my trains are nor replaced automatically even tho I pressed replace trains to different type of trains
12:07:43 <Limpaar> trains have visited depos 5 times already but have not been upgraded
12:08:08 <Limpaar> only one of them all upgraded.. others are still old ones ... why?
12:08:12 <SmatZ> do you have enough money?
12:08:30 <SmatZ> you have to have at least ~500k after replacing
12:08:38 <Limpaar> trains to replace: From Ginzu to next level
12:08:43 <SmatZ> try setting that value to zero
12:08:51 <SmatZ> "Money after autoreplace" or so
12:08:59 <SmatZ> in the Advanced settings
12:09:25 <Limpaar> just a sec.. I'll check
12:10:09 <Limpaar> hmm.. that helped... but why one train replaced?.. .I didn't have that much money when first one was replaced
12:11:16 <Limpaar> well... anyway... now it works... thanx a lot
12:18:57 <dragonhorseboy> I've always had that particular ottd setting set to +6 months old and $0 cash required. then again I don't even use autoreplace much at all because by the time the engines are old there's likely train/network changes already due by then
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12:49:59 <Belugas> well... men... but still...)
12:54:05 <planetmaker> we're all young in the heart, Belugas - or we could just as well start grave digging, if we lost our youth there :)
12:59:44 <Belugas> yes indeed, we're still young at heart :) we still like toys!
12:59:56 <Belugas> just that..over the years, the towns are geting more expensive
13:00:04 <Belugas> and complex.. but still :D
13:00:33 * planetmaker hugs Belugas. exactly! :)
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15:07:50 <TrueBrain> @kick PeterT wrong channel
15:07:50 *** PeterT was kicked by DorpsGek (wrong channel)
15:07:56 <SmatZ> TrueBrain: you were faster :-p
15:07:57 <TrueBrain> glx: your script is faluty
15:10:58 <TrueBrain> lol: mycom TOSLink connector: 15 euro
15:11:04 <TrueBrain> conrad TOSLink conenctor: 5 euro
15:11:11 <TrueBrain> identical (even the branch)
15:14:34 <yorick> TrueBrain: that's no wrong channel, he just used ! instead of / :-)
15:17:22 <TrueBrain> does it look like I care?
15:17:46 <dihedral> TrueBrain, who says that glx had a script :-D
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15:25:17 <TrueBrain> dihedral: I have knowledge of which you don't have any knowledge ;)
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15:29:33 <glx> and if it was possible, no script would be needed
15:37:07 <CIA-2> OpenTTD: alberth * r16844 /trunk/src/rail_gui.cpp: -Doc (r13182): Remove documentation of removed window event handling function.
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16:22:36 <CIA-2> OpenTTD: alberth * r16845 /trunk/src/ (14 files in 3 dirs): -Codechange: Introduction of constants for describing the bits in a WWT_MATRIX data field.
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16:41:07 <PeterT> did you fix the patch Akoz?
16:42:38 <Akoz> if you have any please do let me know
16:44:19 <Rubidium> :O ... I like Salmon... if not bread in captivity
16:44:25 <Belugas> yeah and it's 12:45ish
16:44:49 <Akoz> I like salmon regardless of how its bread
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16:44:55 <Akoz> but 99% of it is bread in captivity
16:45:06 <Rubidium> but the other 1% tastes much better
16:45:10 <Belugas> well... there are parts of canada where it's not 12:45ish yet
16:45:41 <Belugas> i guess you're not a salmon addict, otherwise you'd know
16:45:42 <Rubidium> but then, tastes differ ;)
16:45:56 <Belugas> not gastropod, of course
16:46:18 <yorick> Belugas is Canadian :O
16:46:40 <Belugas> i am??? holy shit! I never knew that!!!
16:46:41 <Akoz> where are you from then?
16:47:13 <Belugas> yorick? from my nghtmares!
16:47:37 <Rubidium> Belugas: lies... he was born onto my ignore list!
16:47:46 <PeterT> did you see my compile?
16:48:06 <Belugas> yeah, it was running in the toilets, last i've known
16:48:09 <Akoz> try with another patch and see if you can make that working
16:48:36 <PeterT> so what is this patch for if it doesnt work?
16:48:39 <CIA-2> OpenTTD: rubidium * r16846 /trunk/src/network/network_content_gui.cpp: -Codechange: make the content download status window only use nested widgets
16:49:14 * Akoz slaps yorick around a bit with a big yodeling PeterT
16:49:50 <yorick> and I'm from the dutchlands
16:49:52 <Akoz> oh yes. learn to like it
16:50:00 <Akoz> ah. not far from here then
16:53:03 <Nick> How do I take control over MY company in a saved online game?
16:53:04 <Belugas> mmh... poor Rubidium, living in the same country as yorick :(
16:53:27 <planetmaker> Nick: use the cheat window. Or open a (local) server
16:54:04 <Nick> i have loaded it offline...
16:54:16 <Belugas> yup. not the cheap. not the chip. the Cheat
16:54:53 <Belugas> or the chic. or the sheik. maybe the shit. or ...
16:55:06 <planetmaker> hm... chips and chicks?
16:55:10 <Nick> "i have just betrayed my fellow competitors"
16:56:10 <planetmaker> fish and chicks... :P
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16:57:38 <planetmaker> They might not like that :P
16:57:52 <Belugas> they don't have to know...
16:58:01 <Belugas> qucik, delete the logs!!
16:58:26 <planetmaker> you may have both, wife and girl friend... just make sure they never meet....
16:59:16 <Belugas> you know what? i don't like to live dangerously
16:59:16 <Chruker> How does openttd decide where to put the downloaded content? One openttd folder have the stuff in the program folder and another stores it in my user settings location
16:59:17 <PeterT> lol @ "<Belugas> or the chic. or the sheik. maybe the shit"
16:59:23 <Akoz> just make sure to designate a seperate memory area for each that doesnt overlap
17:01:17 <Belugas> memroy corruption is not reserved to computers only
17:01:33 <Akoz> I was talking about your wives
17:02:10 <planetmaker> Belugas, yeah... it needs too many things to remember...
17:02:23 <glx> Chruker: depends on openttd.cfg location
17:04:24 <yorick> I had such a thing with plastic fish once
17:04:44 <planetmaker> bubbles is so much cooler :)
17:04:50 <planetmaker> and they change colours
17:05:38 <dihedral> yorick, i hooked it up to our continuous integration server
17:05:54 <dihedral> any time a build or test fails, the bubbles hit the tube :-D
17:06:18 <planetmaker> oh, the bubbles are released only when something fails?
17:07:28 <yorick> does the colour depend on which build failed?
17:07:39 <dihedral> once the new relay arrives, yes
17:08:04 <dihedral> + a new LED ... (100 lumen) :-D
17:08:10 <dihedral> that one has about 30 :-P
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17:08:54 <dihedral> for a LED that is pretty darn good
17:09:08 <planetmaker> you can get 20...40% more even
17:09:31 <planetmaker> LUXEON® III Star High Power LEDs bieten 190+ Lumen pro
17:10:06 <dihedral> it already is a super flux led ^^
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17:10:45 <dihedral> "bieten bis zu 120 Lumen pro Einheit"
17:11:12 <planetmaker> ^^ most power. Though lumen is... a bad unit
17:11:22 <planetmaker> but good for physiological brightness
17:11:29 <dihedral> i do want the developers to be able to SEE their code again
17:11:44 <planetmaker> it should jump their throats, if it fails :P
17:11:54 <planetmaker> would teach them greater care! :P
17:12:08 <dihedral> another admin said, fill the tank with petrol and switch the led for a little flame, they will sure quickly learn not to commit crap :-D
17:12:34 <planetmaker> though... ^^ won't happen :)
17:12:47 <planetmaker> it will just burn... unless you close the box
17:13:00 <Chruker> Are there anyway to specify a single ai+save+config location for all openttd installs? And not the one in the Windows user settings.
17:13:26 <dihedral> Chruker, there even is a readme file
17:13:53 <dihedral> most paths are relative to the config file
17:14:05 <dihedral> so if you start openttd with -c <relative path to config file>
17:14:23 <dihedral> and if you dont like specifying, write a patch and compile yourself :-D
17:16:46 <dihedral> planetmaker, those led's do need cooling though (well the one i have does too :-P)
17:17:11 <planetmaker> of course they do. But attachment to a metal surface suffices
17:17:27 <planetmaker> (I run a few of those here :) )
17:17:39 <Chruker> see it was the -c thingy I needed
17:18:02 <planetmaker> bad in vacuum environments :P
17:18:38 <glx> but for dihedral it could work
17:19:14 <planetmaker> But attaching it to the (a) metal foot works easier, I guess, as that's what he most likely will need anyway
17:26:05 <dihedral> it's not a metal socket :-P
17:26:21 <dihedral> but yeah, a small something will do the trick
17:35:37 <Chruker> hmm, the -c just moved the config file, but the data stuff was still in the wrong directory
17:37:52 <Belugas> maybe it should have been ++c ?
17:42:38 <Alberth> no, it looks like c, it is compatible with c, but more powerful :)
17:43:03 <Rubidium> lies... what compiles in C doesn't necessarily work in C++
17:43:59 <Alberth> c++ is not a stable language, at the time c++ was invented, it probably was true
17:45:42 <CIA-2> OpenTTD: translators * r16847 /trunk/src/lang/ (esperanto.txt norwegian_bokmal.txt russian.txt):
17:45:42 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:42 <CIA-2> OpenTTD: esperanto - 5 changes by tradukanto
17:45:42 <CIA-2> OpenTTD: norwegian_bokmal - 58 changes by CyberKenny
17:45:42 <CIA-2> OpenTTD: russian - 4 changes by Lone_Wolf
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18:24:11 <Alberth> I wanted to reply 'yeah, you are better, I never got beyond 13,999,999,999' :)
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18:24:52 <SmatZ> you are nice, Alberth :)
18:25:30 <Alberth> (maybe 'I am better, I got 14,000,000,001' is better :D )
18:26:27 <Alberth> however, in both cases I would have to lie :p
18:27:42 <Rubidium> Alberth: just rig a savegame ;)
18:31:49 <CIA-2> OpenTTD: alberth * r16848 /trunk/src/window.cpp: -Fix: Trying to reduce a nested widget window further than the smallest alowed size should not crash the game.
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19:00:25 <CIA-2> OpenTTD: smatz * r16849 /trunk/src/ (28 files in 3 dirs): -Codechange: replace GetCargo() by CargoSpec::Get()
19:02:29 <PeterT> is there a way to disable terraforming?
19:02:59 <planetmaker> except you patch the server
19:03:17 <PeterT> and if it is patched, is that a patch that you need a special version to join?
19:04:03 <planetmaker> though there might be an implementation where that might not be necessary, if enough woodoo has been made
19:04:30 <frosch123> disallowing terraform? should be easy, just kick the player who wants to use it, before he can do it
19:04:59 <PeterT> ok, why dont i just ban all players because they "might" terraform
19:05:29 <planetmaker> nah. More fun to watch them and put signs where they work and tell them to stop :)
19:05:35 <Alberth> there are NewGRFs that make terraforming expensive
19:05:38 <frosch123> I meant: automatically kick him in the moment he presses the mousebutton to terraform
19:06:07 <PeterT> there was a patch for that, but it wasnt updated for 0.7.0
19:06:47 <Alberth> wouldn't it be more fun if thelandscape un-terraformed itself after a while? :p
19:06:59 <planetmaker> There was a patch in wwottdgd/2 :)
19:07:03 <planetmaker> And yes, I know it.
19:07:27 <planetmaker> Alberth, not only life rivers, but life landscape!
19:07:41 <planetmaker> with erosion, flooding, land slides, volcanos... :D
19:07:53 <PeterT> whats that trick, insert base costs mod in scn editor, then take it out and the prices will still be high
19:07:57 <planetmaker> desasters would be minor in comparison ;)
19:08:03 <frosch123> PeterT: just add "if (_current_company != OWNER_TOWN && _current_company != OWNER_NONE) return CMD_ERROR;" at the top of CmdTerraformLand
19:08:23 <Alberth> Phew, I got only struck by a disaster :)
19:08:44 <PeterT> i add that to the source code im guessing
19:08:52 <PeterT> what does that do then?
19:10:13 <frosch123> it will disallow all companies to disallow. if the patch is present on all machines it will work fine, if it is only present on the server it will work fine for those who do not terraform. if someone uses terraform he will immediatelly desync when he tries to
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19:40:31 <Belugas> what Have I missed? what Have I missed? what Have I missed? what Have I missed?
19:42:40 <Forked> Belugas: you missed me.. and I love you too! :D
19:42:55 <Belugas> puuuuuuurrrrrrr puuuuuuuurrrr
19:43:29 <Belugas> haaaa.... some good DeathMole :D
19:44:06 <Belugas> Akoz, watch your eyes, there's one that will fall...
19:45:35 <Akoz> planetmaker: just decline all terraform packets on the server. it'll be as if it never happened :)
19:46:53 <planetmaker> Akoz, that's what I meant. I didn't want to be too verbose... :)
19:47:10 <planetmaker> That patch somewhere exists in my collection for wwottdgd/2 - in that form
19:47:29 <planetmaker> actually... written by our master-patcher, smatzy-patchy :)
19:49:20 <Belugas> hoooo.... the other one can grow too...
19:49:28 <Belugas> whoooohoooo... that is funny!
19:49:41 * Akoz hands Belugas another beer
19:50:28 <planetmaker> Here it's only forbidden to enjoy alcohol.
19:50:34 <planetmaker> So we just... get rid of it :)
19:50:35 <Belugas> might as well go back to home right away...
19:50:45 <Belugas> mmh...not only my wife, but peter would behappy
19:50:50 <planetmaker> (in German language it's a better play on words)
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20:07:36 <Chruker> how come the opengfx doesnt have trams?
20:08:10 <glx> it's a replacement for original grfs
20:08:11 <frosch123> because it is an replacement, not an addition
20:08:30 <Belugas> why do you think it should?
20:08:48 <frosch123> but you can volunteer for opengfx+ :)
20:10:57 <PeterT> why wouldnt it? aren't trams part of the game?
20:11:36 <Chruker> Were the graphics for electrified railways in the original TTD?
20:12:16 <frosch123> Chruker: catenary is a static-safe addition
20:12:18 <KenjiE20> no, aren't ottd catenaries just overlays though?
20:13:21 <PeterT> if cargo dest will be in a stable soon, will there be an option to turn it off?
20:13:59 <frosch123> trams are subject to newgrfs, not base graphics. as you have to load exactly one base graphics set, but you can multiple or none newgrfs
20:14:28 <frosch123> PeterT: there is already an option to turn it off, just none to turn it on
20:15:42 <CIA-2> OpenTTD: rubidium * r16850 /trunk/src/ (6 files in 2 dirs): -Codechange: unify some naming of variables between waypoints and stations.
20:15:51 <frosch123> btw. it is impolite to leave after asking a question while someone is writing an answer
20:18:16 <frosch123> Rubidium: "night" does not count as question :)
20:18:24 <Belugas> PeterT, Chruker : no, trams are not part of orignal TTD
20:18:55 <planetmaker> probably it might even have some in the extra part. Not sure about the specs, though
20:19:46 <DorpsGek> PeterT: yorick was last seen in #openttd 3 hours, 12 minutes, and 17 seconds ago: <yorick> does the colour depend on which build failed?
20:26:01 <Chruker> Given that the Street Cars has its own menu item, I would have expected the game to come with the needed graphics.
20:26:45 <glx> Chruker: one day the menu items will appear only when required graphics are present
20:27:08 <planetmaker> Chruker, as is all rail types whether engines are available or not
20:27:08 <glx> and that day way more road "types" will be available
20:27:28 <frosch123> oh, with "Street Cars" you mean "trams", not the StreetCarAI :)
20:28:23 <Chruker> planetmaker, but the difference is that the 'disabled' railtypes will be available at some point during the gameplay.
20:28:49 <Chruker> If I havent got the tram gfx, that 'later date' will never come.
20:29:21 <CIA-2> OpenTTD: rubidium * r16851 /trunk/src/ (5 files in 2 dirs): -Codechange: use StationSpecList in waypoint too
20:29:32 <glx> Chruker: you can ask the same about electrified railway
20:29:32 <frosch123> there are lots of newgrf, which replace the maglev trains with normal trains, so maglev will never become available
20:29:46 <glx> in original game they didn't exist either
20:30:48 <planetmaker> or electrical in arctic climate
20:30:54 <Chruker> glx, I was unsure if they were in the original ttd. But thought I was wrong after somebody said the wires were overlays
20:36:49 <Eddi|zuHause> hm... i am lacking a switch :(
20:37:12 * SmatZ gives Eddi|zuHause a switch
20:37:54 <Eddi|zuHause> even stranger... i don't have an equal number of left and right switches...
20:38:13 <Noldo> I picked up old regional ship pathfinding once again
20:38:23 <Noldo> doomed to fail once again
20:38:26 <glx> that's not logical Eddi|zuHause
20:39:21 <Eddi|zuHause> i have 6 left switches and 9 right switches (two of which are broken)
20:39:50 <planetmaker> wth is a left and what a right switch?
20:40:13 <glx> miniature train I guessed :)
20:40:22 <CIA-2> OpenTTD: smatz * r16852 /trunk/src/ (11 files in 2 dirs): -Codechange: use FOR_ALL_CARGOSPECS for iterating over all valid CargoSpecs
20:40:34 <planetmaker> I wasn't thinking of a railway but of a piece of computer hardware :D
20:40:48 <SmatZ> ahh, Eddi|zuHause is playing with trains? :)
20:40:58 <Eddi|zuHause> well, with tracks for now...
20:41:19 * Belugas loves doing that with his son
20:41:36 * Belugas ishappy to have a son and not a daughter
20:41:50 <Eddi|zuHause> trying to have two lines and a 5 track station... looks like the station entrance needs to be single track, then i can live with two less switches
20:42:38 <Noldo> having a son is nice because you can buy rc-cars and other thing for yourself then
20:42:43 <Eddi|zuHause> that, or i can't reach every platform from every line
20:43:11 <planetmaker> Eddi|zuHause, how that? No space?
20:43:37 <Eddi|zuHause> because i am lacking a switch...
20:44:03 <planetmaker> ... ok. It's a real model track then, not a virtual one :)
20:44:21 <glx> use a broken one and find an excuse for the passengers ;)
20:44:59 <Eddi|zuHause> no... i'll use the broken one for some kind of switchyard... i don't need them there ;)
20:45:19 <Eddi|zuHause> having them on the main track is too dangerous
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20:53:54 <Belugas> hehehe "You're a funny man"...
20:54:20 <Belugas> And you're a fool to think your big "canon" can do anything you want at lightning speed...
20:55:23 <Belugas> like... 3 cores (huhuhu) 4 gig of ram (Ho... so impressed) and i don't know which video card...
20:55:34 <planetmaker> hehe that one. Yes, read it.
20:55:37 <Belugas> he expects the game to run normally under huge load...
20:56:52 <planetmaker> he... a simple video stream gives me here 80%...
20:57:42 <planetmaker> I guess it's java. Not entirely sure, though
20:58:11 <Rubidium> especially flash is slow and power hungry on (at least) non Microsoft OSes
20:59:52 <planetmaker> that's why I increasingly dislike flash ads
21:00:43 <glx> animated gifs are not better for cpu
21:01:09 <Rubidium> planetmaker: adblockers work relatively well on that
21:01:26 <glx> it works for everything :)
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21:38:12 <CIA-2> OpenTTD: smatz * r16853 /trunk/src/ (cargotype.cpp cargotype.h): -Codechange: make CargoSpec const at two places
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22:58:20 <CIA-2> OpenTTD: rubidium * r16854 /trunk/src/saveload/ (afterload.cpp waypoint_sl.cpp):
22:58:20 <CIA-2> OpenTTD: -Fix (r2046): savegames from before this version would get the town id as their
22:58:20 <CIA-2> OpenTTD: 'index' (#<num). For stations with custom names that custom name would be
22:58:20 <CIA-2> OpenTTD: dropped and the lowest 6 bits of the StringID would be used for the 'index'. In
22:58:20 <CIA-2> OpenTTD: other words, it resulted in a mess.
23:02:52 <CIA-2> OpenTTD: rubidium * r16855 /trunk/src/ (8 files in 2 dirs): -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
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23:24:35 <NeO_Anderson> hey dudes, is it normal that after about 100years for the game to become really slow/laggy/choppy?
23:24:40 <NeO_Anderson> like everything is in slow motion :S
23:25:33 <Rubidium> that depends on what is happening
23:25:56 <Rubidium> usually it's not the number of years but the vast amount of vehicles etc.
23:28:25 <NeO_Anderson> I've tried restarting when it gets to this stage
23:28:32 <NeO_Anderson> using the "restart" command in console
23:28:39 <NeO_Anderson> altho this does reduce the lag/slowmotion
23:28:45 <NeO_Anderson> it doesnt fix it completely
23:30:16 <Rubidium> and what version are you using?
23:31:09 <NeO_Anderson> AIs are disabled
23:31:14 <NeO_Anderson> im usin latest version
23:32:39 <Eddi|zuHause> there is no such thing as a "latest" version
23:32:39 <Rubidium> latest being? 0.7.1, 0.7.2-RC1, r16847, r16855? My crystal ball tells you mean r16855
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23:33:26 <NeO_Anderson> the one on the download page
23:33:49 <Eddi|zuHause> so you mean the "latest stable" version
23:33:51 <Rubidium> the first 3 I mentioned are on the download apge
23:33:59 <NeO_Anderson> yes latest stable version
23:34:10 <Eddi|zuHause> then, please, say that next time.
23:35:13 <Rubidium> and restarting the server should help, assuming it starts a new game because all vehicle will be gone
23:36:38 <NeO_Anderson> Eddi|zuHause, I wasn't aware tehre were more than one version of this game...
23:36:52 <Eddi|zuHause> there are dozens of them...
23:37:01 <NeO_Anderson> and I'm suppose to automatically know this how?
23:37:38 <NeO_Anderson> my point exactly Eddi|zuHause
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23:51:38 <Akoz> does tracks with many intersections cause more lagg?
23:51:45 <Akoz> or is it lots of trains that causes lagg in big games?
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23:53:28 <Rubidium> lots of intersections, lots of signals, lots of vehicles: all cause more lag
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