IRC logs for #openttd on OFTC at 2009-06-29
            
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07:41:58 <dihedral> morning
07:45:24 <SirSquidness> Greetings.
07:45:26 <SirSquidness> 'sup?
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08:12:16 <SmatZ> quite quiet place
08:12:40 <SirSquidness> Care to join me in making some noise?
08:14:21 <planetmaker> pssst! You may wake the lions.
08:14:29 <planetmaker> And then the crying starts...
08:15:30 <SirSquidness> It's alright
08:15:32 <SirSquidness> I'm in a car.
08:17:03 <SmatZ> :)
08:19:34 <dihedral> what if that lion was in that car too?
08:19:52 <dihedral> then at least all the blood would not squirt all over the place
08:20:05 <dihedral> and your germs would remain 'contained'
08:20:16 <dihedral> :-P
08:20:45 <SmatZ> http://encyclopediadramatica.com/Lion :-p
08:21:22 <SirSquidness> this is a good point, dihedral
08:21:29 <SirSquidness> I hadn' tconsidered that possibility
08:21:51 <SirSquidness> but I dare say if a Lion was in my car, it would have great trouble moving about trying to bite my head off
08:21:54 <SirSquidness> due to it's size.
08:23:09 <dihedral> i think you would have more trouble :-P
08:23:20 <dihedral> either side of a big cat aint that nice
08:26:39 <dihedral> SmatZ, pretty bad once lions taste human flesh
08:27:20 <dihedral> it's sweeter than other meat, and lions tend to then try to get hold of more human flesh
08:27:28 <SmatZ> ummm :)
08:27:37 * SmatZ never tasted
08:27:58 <dihedral> bite your finger, then go to a cow and bite it's arse :-D
08:28:11 <dihedral> *bit :-P
08:28:15 <SmatZ> :)
08:28:23 <dihedral> not 'byte' you'll miss the chunk after some time :_D
08:28:27 <SmatZ> :-P
08:29:40 <z-MaTRiX> hello :)
08:30:05 <SmatZ> hello
08:32:45 * SirSquidness sniggers at dihedral's lame joke
08:32:46 <SirSquidness> =D
08:33:35 <dihedral> i am disappointed with the forums :-(
08:33:41 <dihedral> they are not what they used to be :-P
08:36:29 <SirSquidness> I can't say I have an opinion on this matter.
08:36:37 <SirSquidness> I don't even have an account there :p
08:37:45 <dihedral> dont think it would make an improvement
08:39:02 <petern> urgh
08:39:09 <petern> slow shit pc is slow shit
08:40:15 <dihedral> you make sense!
08:40:16 <dihedral> :-P
08:41:06 <SirSquidness> obvious statement is obvious?
08:43:42 <Noldo> redundancy is redundant
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08:49:13 <SirSquidness> unless the primary service has died, and fallen over to the redundant service, in which case teh redudancy is no longer redundant.
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09:33:12 <CIA-2> OpenTTD: rubidium * r16691 /trunk/src/texteff.cpp: -Codechange: what's the point of getting the fifth dparam and then using that as the second dparam later on? Especially when the fifth dparam is never set and the second dparam is never used.
09:36:38 <petern> errr
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09:43:22 <fonsinchen> Hehe, Rubidium is reading my patches :)
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10:54:29 <javispedro> hi everyone
10:54:41 <javispedro> I am not able to find the window titlebar drawing code in openttd
10:54:48 <javispedro> any hint of keywords or files to search?
10:55:31 <Noldo> check the shade windows patch
10:59:40 <javispedro> oooh WWT_CAPTION
10:59:43 <javispedro> thanks
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12:33:44 <Belugas> hello
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17:27:04 <Audigex> hey
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17:45:35 <CIA-2> OpenTTD: translators * r16692 /trunk/src/lang/ukrainian.txt:
17:45:35 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:35 <CIA-2> OpenTTD: ukrainian - 3 changes by Madvin
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17:55:39 <COLDICE> hi all.
17:56:13 <COLDICE> is there is any way to replace airplanes with same model after there life
17:56:35 <Rubidium> autorenew
17:58:00 <COLDICE> ok thanks, let me check
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18:02:31 <COLDICE> Rubidium in multiplayer, do autorenew patch have to set on server or if it enables in client than it will work for that client
18:03:16 <Rubidium> it's a per company setting
18:04:07 <COLDICE> okies
18:05:43 <COLDICE> thank you
18:05:45 <COLDICE> take care
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18:10:43 <z-MaTRiX> heyho
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19:17:38 <CIA-2> OpenTTD: rubidium * r16693 /trunk/src/economy.cpp: -Fix [FS#3004] (r16883): cargo income was not added to the vehicle's profit.
19:20:33 <Ammler> Rubidium: nice support on COLDICE :-)
19:21:25 <Ammler> you make user expect, they can join ask get the answer and leave ;-)
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19:22:07 <Rubidium> *everybody* leaves after they get their question answered
19:22:16 <SpComb> nobody told me that
19:22:31 <alloc> how do I make my own map?
19:22:37 <Ammler> Rubidium: you meant "should" ?
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19:22:53 *** Ammler was kicked by Rubidium (no)
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19:23:09 <Rubidium> see, even you left
19:23:40 <Ammler> he, indeed, worked :-D
19:23:46 <rortom> what time is it? xD
19:24:08 *** rortom was kicked by Rubidium (twenty seconds before your kick)
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19:24:17 <rortom> yay ;)
19:24:20 <rortom> and good evening :)
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19:24:57 <Sacro> will i get kicked if i ask a question?
19:25:07 <Ammler> omg
19:25:09 *** Rubidium sets mode: +b *!*ben@150.237.48.*
19:25:09 *** Sacro was kicked by Rubidium (yes)
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19:30:52 <petern> wait
19:31:01 <petern> r16693 fixes r16883?
19:31:15 <gleeb> Makes sense to me.
19:31:17 <glx> nice one
19:31:29 <petern> at least i was only one revision out when i did it ;)
19:31:46 <Rubidium> yes
19:32:13 <glx> so we should reserve r16883 to readd the bug :)
19:32:37 <Rubidium> guess I need glasses; those 6s and 8s look so much alike
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19:36:37 <petern> join us!
19:36:44 <Belugas> heheh.. like my boss who mixes up "cottage" with "cctagp1"
19:39:01 <Rubidium> or should I blame it on (number) dyslexia?
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19:40:21 <Belugas> Alain, leave that Body! I Summon YOU!
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19:42:22 * Rubidium ponders annoying some cheaters, though doing so might upset others too
19:43:28 <petern> do it!
19:44:32 <Ammler> Rubidium: station teleport?
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19:49:45 <petern> what's a station teleport?
19:50:10 <Belugas> a station that moves back in forth in time, it's part of the project Darma
19:52:07 <LadyHawk> lol poor sacro
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19:52:29 <glx> Belugas: don't spoil me :)
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19:53:18 <Belugas> hehe
19:55:03 <Belugas> what amazes me, as the series progress,is the complexity of the story. I really hope the ending will be as impressive as the build up
19:55:22 <petern> oh
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19:55:52 <CIA-2> OpenTTD: rubidium * r16694 /trunk/src/ (13 files in 2 dirs):
19:55:52 <CIA-2> OpenTTD: -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
19:55:52 <CIA-2> OpenTTD: * cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
19:55:52 <CIA-2> OpenTTD: * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
19:55:54 <CIA-2> OpenTTD: * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
19:55:54 <CIA-2> OpenTTD: Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
19:56:57 <Prof_Frink> "rgradual"?
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19:57:40 <Rubidium> my CFLAGS don't have -pedantic
19:58:30 <petern> obviously Ammler has a different unreported cheat in mind
19:58:35 <petern> (or he made it up)
20:00:25 <Ammler> petern: you self reported it :P
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20:01:04 <Ammler> at least you complained once about here...
20:01:12 <petern> lies
20:01:22 <Ammler> :-)
20:01:59 <petern> are you referring to the possibilities opened up by distant join?
20:02:37 <Ammler> no, that was possible before, just easier now.
20:02:46 <petern> okay
20:02:51 <petern> then i don't care
20:03:06 <petern> because i'd rather get blood out of a stone than eke a sensible response from you
20:03:22 <Rubidium> Ammler: that's something that 'can' be easily resolved by disallowing distant join and non-uniform stations
20:03:23 <Ammler> the problem is, it pays for the distance between stations signs., instead of nearest station tile.
20:03:28 <Rubidium> or reducing the station spread
20:04:41 <Ammler> yes, the Goal server had a spread of 8 :-)
20:05:47 <Ammler> we used 12 for competive games.
20:07:45 <Ammler> hmm, non-uniform might be an idea to try on next game.
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20:09:04 <LadyHawk> cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
20:09:24 <LadyHawk> lol, if that was a cheat i'm afraid i'm guilty
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20:10:22 <Sacro> ah ha
20:12:51 <SpComb> ha ha ha
20:14:12 <LadyHawk> i used to let trains get paid before sending them to train heaven
20:14:52 <Korenn> LadyHawk: the cheat was to send the train to depot before it was fully unloaded, but after you got paid.
20:15:00 <LadyHawk> yeah i know
20:15:14 <LadyHawk> train arrives, gets paid, starts unloading but the depot order makes it go
20:15:23 <Korenn> ok. it's not much of an exploit for human players, but AI can do it for every single vehicle :P
20:15:23 <LadyHawk> then you can skip orders and repeat
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20:16:08 <LadyHawk> yeah
20:16:18 <LadyHawk> too much hassle to do for 1 train, let alone for 3
20:16:23 <LadyHawk> or 100s
20:16:46 <Korenn> imagine an AI doing it with 400 trucks, all the time. That's Rondje om de kerk-AI ;)
20:17:10 <Ammler> [22:15] <LadyHawk> then you can skip orders and repeat <-- did you get paid again?
20:17:14 <Ammler> no
20:17:23 <LadyHawk> i always let it return to the loading station
20:17:56 <LadyHawk> fills up the cars and changes whatever it is so it thinks the train has only just fully loaded itself
20:18:01 <Ammler> what happened with the cargo you have still loaded?
20:18:09 <Korenn> ammler: it would get overwritten
20:18:11 <LadyHawk> the old car data gets 'overwritten'
20:18:13 <Korenn> so taht works
20:18:14 <LadyHawk> by the new
20:18:18 <Korenn> or used to work
20:18:49 <LadyHawk> cuz trains happened to unload a little bit from ALL cars at same time
20:18:56 <Rubidium> cargo that was loaded and 'paid for' would stay 'paid for' as long as it remained in the vehicle
20:18:57 <LadyHawk> instead of 1 car at a time
20:18:59 <Ammler> but it means, it get full again very fast
20:19:08 <LadyHawk> yeh
20:19:14 <Rubidium> loading anything extra into the vehicle won't change the 'paid for' status
20:19:21 <Korenn> Rubidium: but as soon as you loaded a bit of extra cargo, those flags were overwritten, in older versions
20:19:35 <LadyHawk> guess i musta been out of the loop too long as well
20:19:45 <LadyHawk> last time i sat in this channel was years ago
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20:20:01 <Rubidium> Korenn: older as in before 0.6
20:20:07 <Korenn> yes
20:20:08 <LadyHawk> Ammler wasn't even here yet =P
20:20:48 * dihedral likes the SR-71
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20:40:23 <dpaanlka> Hello! I'm trying to start a dedicated server from the Mac OS X command line.
20:40:51 <dpaanlka> Version 0.7.1. Anyways, instead of doing what it used to do, it's launching the OpenTTD application (gui version) and then gives me the cannot find sample.cat error
20:41:03 <dpaanlka> I'm typing ./openttd -D and also doing that as a sudo
20:41:11 <Belugas> do you have that file?
20:41:13 <dpaanlka> Yes
20:41:22 <dpaanlka> I can play the game fine if I just launch OpenTTD in Mac OS X normally
20:41:35 <dpaanlka> Also, it is doing this on two different computers of mine.
20:41:38 <Belugas> oh... Mac OS... sorry, cannot help
20:41:46 <Eddi|zuHause> can you try with -d misc=3 and tell what it thinks the personal dir is?
20:42:20 <dpaanlka> That returned a lot of lines which am I looking for?
20:42:45 <dpaanlka> Oh... /Users/dpaanlka/Documents/OpenTTD
20:42:52 <dpaanlka> Is that where the cat file and stuff should be?
20:42:59 <dpaanlka> Because right now it's just in a "Data" folder in the applicaiton folder
20:43:15 <Eddi|zuHause> yeah, try to put it there
20:43:42 <dpaanlka> Tadaa
20:43:46 <dpaanlka> I don't remember ever having to do that before?
20:43:57 <Eddi|zuHause> i can't help with that... ;)
20:44:08 <dpaanlka> Like, perhaps that changed in 0.7.x?
20:44:26 <Eddi|zuHause> it shouldn't have changed since 0.6
20:44:51 <planetmaker> dpaanlka: :( you didn't read my answer in the forums... :(
20:44:58 <dpaanlka> Oh, I must have just missed it
20:45:13 <dpaanlka> Er... what answer?
20:45:26 <planetmaker> I tell you exactly that: use your personal ~/Documents/OpenTTD/data folder for the files :)
20:45:42 <dpaanlka> I don't see any such response to my thread
20:46:30 <planetmaker> hm... I don't either now. I'm positive I posted... Maybe my wifi ate it. Nvm and sorry then.
20:46:39 <dpaanlka> lol ok well
20:46:43 <dihedral> whats with the /Library/Application Support/OpenTTD/data folder?
20:46:45 <dpaanlka> in any case thanks guys that was really befuddling me the past few days
20:46:49 <dihedral> i use that on my mac
20:47:10 <dpaanlka> I've always ptu the data folder next to OpenTTD.app in it's folder in the applications folder and that worked fine before
20:47:20 <planetmaker> dpaanlka: the readme tells you to use ~/Documents/OpenTTD/data
20:47:24 <planetmaker> I *think*
20:47:42 <dpaanlka> If it does, it probably didn't the last time i looked at it like four years ago lol
20:47:43 <planetmaker> That way you also don't need to copy it for several installs.
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20:48:10 <dpaanlka> does this also apply to scripts and the cfg file?
20:49:02 <Eddi|zuHause> yes
20:49:08 <dpaanlka> Also, one more question... how do I kill the server in mac OS X/
20:50:36 <glx> type exit in the console
20:50:41 <glx> or quit
20:51:09 <Belugas> easier, unplug the machine ^_^
20:51:33 <Belugas> and mostly, don't listen to me when i'm listening to me
20:52:44 <dpaanlka> well thaks everyone
20:52:46 <dpaanlka> away i go
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20:54:48 <rortom> @seen yorick
20:54:48 <DorpsGek> rortom: yorick was last seen in #openttd 2 days, 11 hours, 21 minutes, and 1 second ago: <yorick> I fixed it :)
20:55:35 <Eddi|zuHause> nobody ever warned you to not speak with yorick? :p
20:55:44 <Prof_Frink> Alas.
20:56:01 <petern> poor yorick
20:56:35 <rortom> :/
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21:05:56 <Belugas> a shame, really.
21:06:08 <Belugas> but youth... what can I say...
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21:06:26 <Belugas> petern, you did not unplugged hard enough
21:07:36 <petern> crap
21:07:40 <petern> well, bed time i think
21:08:04 <andythenorth> I have slaved some more over hot pixels. The work is never done it seems:
21:08:04 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=799643#p799643
21:08:41 <rortom> looks nice :)
21:09:09 <Korenn> andythenorth: awesome
21:09:13 <Korenn> why is the grass blue?
21:09:14 <Korenn> :P
21:09:26 <andythenorth> Korenn: :P
21:09:53 <Hirundo> The grass pixels crashed and are showing a blue screen
21:10:16 <andythenorth> hmm users
21:11:30 <andythenorth> only 39 industries left to draw...
21:11:46 <Korenn> O.o I thought the number was lower before?
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21:13:03 <andythenorth> well there are the 14 industries that Simon Foster drew for original TTD. We can reuse those for a while. But ultimately they might need redrawn...
21:13:17 <andythenorth> However that does only leave 25 to draw immediately
21:14:06 <rortom> that happened quite some time ago ...
21:14:18 <Belugas> mmh?
21:14:24 <Belugas> hem...
21:14:39 <Belugas> 14??
21:14:43 <Belugas> only?
21:14:59 <andythenorth> (correction) 14 that I want to use
21:15:00 <Belugas> there are 37 original industries
21:15:07 <planetmaker> nice survey camp, andythenorth :)
21:15:11 <Belugas> all climate counted
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21:15:27 <Belugas> the system can handle up to 64 with grfs
21:16:37 <andythenorth> Belugas: do we have crossed wires? :) I am drawing 57 industries for FIRS, with 7 slots left free for add ons ;)
21:17:12 <andythenorth> Some days I wish I was drawing 1 industry with 63 slots left free for add ons
21:17:26 <planetmaker> haha :)
21:17:50 <petern> "the 14 industries that Simon Foster drew for original TTD" < not crossed, just vagueness ;)
21:18:13 <andythenorth> k
21:18:23 <andythenorth> Wonder where Simon Foster is? His site is down it seems
21:18:36 <andythenorth> oh, it's back again
21:19:21 <andythenorth> http://www.pixelswithpings.pwp.blueyonder.co.uk/
21:19:25 <Belugas> i don't have wires. I have strings.
21:21:39 <andythenorth> Looks like Simon Foster is in Newcastle
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21:40:14 <dpaanlka> Hello, I've returned with a few other questions.
21:40:34 <dpaanlka> One of which is, I'm familiar with the way to change a client's name via a console command and rcon
21:40:44 <dpaanlka> However, I was hoping there was also a way to change a company name?
21:41:20 <dihedral> nope
21:41:35 <dpaanlka> I wonder why that is.
21:41:43 <rasco> good evening
21:41:55 <dihedral> if you need to change the company name, you can join the game, move yourself to that company, and change it
21:43:04 <dpaanlka> Yeah I know.
21:43:09 <dpaanlka> It'd just be a bit more convenient I think in console.
21:43:39 <dihedral> it's not needed very often ist it?
21:43:40 <dihedral> :-P
21:43:43 <rasco> is there any way to lower the passenger count? i already have very small towns.
21:44:00 <dihedral> blow up some houses?
21:44:04 <planetmaker> rasco: use a different building newgrf
21:44:35 <rasco> planetmaker: thanks for that hint. i didn't know building-grfs changed population counts.
21:44:37 <Ammler> rasco: early houses .grf :-)
21:45:10 <rasco> hope those grfs are in bananas
21:45:12 <planetmaker> ^^ hehe, yes :)
21:45:14 <rasco> lets see...
21:45:23 <Ammler> not for stable openttd :-)
21:45:25 <planetmaker> hm... not all building newgrfs are there
21:45:40 <planetmaker> get the #openttdcoop newgrf package. It has some more.
21:45:56 <rasco> about that package by the way
21:45:57 <planetmaker> I dunno anymore which add how many people to houses
21:46:02 <Ammler> planetmaker: he wants less :P
21:46:09 <planetmaker> Ammler: or remove :P
21:46:25 <planetmaker> IIRC playing with TTRS gives you big numbers of people
21:46:28 <rasco> it looks like it's uploaded to bananas, but i can't get the included grfs from there
21:46:51 <rasco> the big numbers of passengers are quite lame for planes :/
21:46:57 <planetmaker> rasco: download from ingame, using the content download button
21:47:17 <planetmaker> if you cannot download it from ingame you cannot use it anyway.
21:47:28 <planetmaker> (if it's up on bananas at all that is)
21:47:36 <rasco> it seems to be uploaded wrongly
21:47:39 <Ammler> I once made a airmod.grf, which rises the loading time
21:47:51 <rasco> Ammler: i had the same idea too
21:48:10 <rasco> whats your best solution for planes yet?
21:48:16 <rasco> (to balance them)
21:48:19 <Ammler> not using
21:48:23 <rasco> heh okay
21:48:36 <Ammler> or reduce them to very few
21:48:45 <Ammler> around 5 or so
21:48:51 <rasco> what about higher running costs?
21:49:08 <Ammler> well, that is very hard to handle
21:49:23 <Ammler> basecosts does rise that.
21:49:45 <Ammler> it might be well at early years, but later you should again rise
21:50:16 <rasco> yea, either the modern planes are totally overpowered or the old planes are totally useless
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21:51:33 <rasco> make the or an and
21:51:46 <Ammler> speak with the grf devs about, maybe the can "fix" the set
21:51:50 <rasco> OR the modern planes are too expensive and the old ones are even uslesser :)
21:52:12 <rasco> you mean av8?
21:52:13 <Ammler> making a openttd edition
21:52:29 <rasco> should do
21:53:15 <Ammler> dunno, if the plane speed factor is accessable from newgrfs
21:54:24 <Korenn> rasco: you could also lower the base price of passenger cargo
21:55:01 <Rubidium> Ammler: you can get the plane speed factor from NewGRFs
21:55:38 <Ammler> rasco: ^ , so it "should" be doable to balance them
21:55:41 <rasco> Korenn: is that only possible via a grf or can i also compile a custom network server with it?
21:56:03 <Korenn> grf, unfortunately
21:56:16 <rasco> know any existing one?
21:56:35 <Korenn> no, but it shouldn't be hard to write yourself. it's only 1 line
21:56:36 <Ammler> hmm, cargo payment is the save, afaik
21:56:41 <Rubidium> 'only' thing is that plane speed '3' isn't/can't be mapped correctly
21:56:43 <rasco> yea, some known set of balanced planes<->other vehicles would be good to have for openttd
21:56:52 <Ammler> so you could do it with server "hacking"
21:58:17 <Ammler> but then you would also have lower earnings for trains and rvs, do you want that?
21:58:41 <Ammler> so your game is again "unbalanced"
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22:01:25 <rasco> i guess best solution would be to have pikka make a openttd variant of av8 :)
22:01:55 <Rubidium> Ammler: callback 39h maybe?
22:02:24 <Ammler> rasco: or use 1/4 speed
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22:02:41 <Ammler> well, it does earn too much with 1/4 speed, either
22:03:57 <rasco> Ammler: been there, but it's just so weird some seeing planes going slower than slow trains
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22:05:00 <rasco> and also, oldskool planes are very useless then
22:05:02 <Ammler> rasco: that was the reason for the 1/1 patch ;-)
22:10:04 <rasco> afk cooking something out of random stuff that's left
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22:11:50 <Belugas> fack feck fick fock fuck
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22:29:43 <Eddi|zuHause> fsck
22:31:53 * Belugas is ungry, tired. /me wants to go home
22:31:57 <Belugas> pleeeeeeease!!!!!
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22:44:22 <Belugas> wish granted
22:44:26 <Belugas> ciao
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