IRC logs for #openttd on OFTC at 2009-06-27
            
00:00:39 <Nite_Owl> be careful with multiple train sets though - you can get strange results
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00:01:16 <drdoom> Hello
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00:01:26 <Nite_Owl> most other vehicle types work well with multiple sets though
00:01:29 <LadyHawk> i'll keep it in mind.. just changed my mind about trying av8
00:01:39 <LadyHawk> and it wanted that enabled
00:01:52 <Nite_Owl> av8 is very nice
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00:03:09 <Nite_Owl> you could also run into problems if you try to enable or disable vehicle sets during a running (saved) game
00:03:25 <Marz> I was wondering if the content manager needed any specific ports opened to run?
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00:14:35 <SmatZ> http://devs.openttd.org/~smatz/tree/ our house after afternoon's storm :-p
00:15:34 <goodger> SmatZ: any structural damage, or just a fracking great tree on it?
00:16:17 <SmatZ> goodger: fence needs "fixing"
00:17:00 <goodger> clearly. I was more referring to the house. meh, enjoy your fence repair
00:17:18 <SmatZ> luckily it didn't fall at any car nearby... the best direction it could fall in :)
00:17:25 <SmatZ> thanks ;)
00:17:27 <goodger> do you get to keep the wood from any trees that blow into your house? could be a nice source of firewood
00:19:42 <SmatZ> hehe :)
00:20:21 <SmatZ> we have only gas boiler
00:22:12 <goodger> shame
00:22:57 <goodger> we have a huge wood-burner in our living room, you can toast marshmallows at twenty paces
00:23:58 <rasco> well, you can still sell the wood
00:24:12 <SmatZ> :-)
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00:33:21 <SHADOW-XIII> w00t ? forums dead ?
00:33:35 <SmatZ> it's "dead" every night
00:33:40 <SmatZ> when backups are running
00:33:48 <SmatZ> hmmm
00:33:50 <SmatZ> looks dead
00:33:59 <Ammler> :-)
00:34:11 <SmatZ> owen started a topic that "it can be dead for a while"
00:34:28 <Nite_Owl> it has been down for awhile
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00:35:23 <Nite_Owl> maintenance downtime is Saturday night
00:36:47 <Nite_Owl> I could be wrong of course
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00:42:36 <Nite_Owl> Z's - later all
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01:43:37 <marz2> hello
01:44:12 <marz2> i am having some trouble with the online content window
01:45:23 <marz2> is there anyone who can help me?
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02:02:40 <Belugas> yes, no, maybe
02:02:53 <Belugas> don't go so fast next time :P
02:03:18 <Belugas> youth...3 minutes and it's already too much..
02:03:35 <Belugas> is that the effect of those energizing drinks?
02:03:49 <Belugas> if so, i'll keep my coffee.
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03:08:34 <SirSquidness> Belugas: we're not all like that. After asking a question in an IRC channel, I've been known to hang around idling for days just waiting for someone to say _something_ in the channel, even if it's not related to my question :P
03:09:34 <Belugas> well... always extremes to every case, i'd say
03:11:43 <Belugas> and now, my bed is extremely attractive...
03:11:51 <Belugas> fucking job of mine :S
03:11:53 <Belugas> night
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07:35:47 <Wolf01> morning
07:36:18 <petern> no it's not
07:36:25 <petern> just your rampant imagination again
07:37:01 <Wolf01> oh, not again into the Matrix :(
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07:44:41 <Eddi|zuHause> the matrix is the most advanced windows program ever developed
07:48:16 <z-MaTRiX> hmm
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07:58:30 <Prof_Frink> Eddi|zuHause: What about Skynet?
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07:58:47 <Wolf01> thats the conficker worm
07:59:30 <Prof_Frink> Not one of the NetSky variants?
08:00:53 <Wolf01> nah, the conficker has the largest botnet, it's self-repairing and eliminates all other worms/trojans/viruses
08:01:09 <yorick> 3rdparty/squirrel/sqstdlib/sqstdaux.o:sqstdaux.cpp:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0'
08:01:19 <yorick> is that known?
08:02:12 <Eddi|zuHause> probably not.
08:02:37 <yorick> it could be something with me..
08:06:25 <Eddi|zuHause> yes, it's you
08:10:16 <planetmaker> works here
08:10:28 <planetmaker> so you'll have to be more specific :)
08:10:49 <yorick> it was probably linking with an old version of libstdc++ :)
08:12:40 <yorick> yes, it links now :)
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09:33:28 <SmatZ> yorick: your gcc installation is broken
09:33:35 <SmatZ> like, mixing different gcc versions
09:33:37 <yorick> yes :)
09:33:46 <yorick> I fixed it :)
09:33:49 <SmatZ> good :)
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09:59:45 <Korenn> petern: I restructured and elaborated on the code changes for TC, could you have a look (and edit) http://wiki.openttd.org/Peter1138/Towngrowth_Challenge#Required_Programming_Changes ?
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10:25:45 <LadyHawk> z?
10:25:54 <LadyHawk> z...
10:30:10 <Alberth> yeah, you can safely go back to sleep, nothing is happening here :)
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10:54:59 <z-MaTRiX> hey-ho :)
11:00:52 <Alberth> ssshhh, everybody is asleep here
11:14:17 <LadyHawk> z?
11:14:37 <LadyHawk> who dares disturb my slumber
11:14:59 * LadyHawk glares around the room
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11:34:48 <LadyHawk> z...
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11:37:37 <LadyHawk> any recommendations on a newgrf train set?
11:38:28 <Ammler> 2cc,nars,jpset,dbset,ukrs,serbian,usset
11:38:33 <LadyHawk> the only 2 i see listed in that online content stuffy is japanese train set which isn't finished
11:38:35 <LadyHawk> and romanian?
11:39:04 <LadyHawk> ukrs is more than just trains, right?
11:39:20 <Ammler> jpset is very much finished, imo.
11:39:32 <LadyHawk> the japanese set?
11:39:46 <Ammler> no, just trains
11:39:50 <LadyHawk> yeah
11:39:53 <LadyHawk> japanese train set
11:40:09 <LadyHawk> i have the towns and the landscape already, i love them
11:40:23 <LadyHawk> just the comment says the trainset isn't finished
11:40:34 <Ammler> which comment?
11:40:52 <Ammler> 1.0 ~ finished :-)
11:41:03 <z-MaTRiX> LadyHawk<< ;*
11:41:16 <LadyHawk> name: japanese train set
11:41:16 <LadyHawk> version: version 2 beta
11:41:16 <LadyHawk> description: -WORK IN PROGRESS-
11:41:16 <LadyHawk> bla bla bla bla bla
11:41:55 <LadyHawk> version 1.0 isn't listed, i'll have a dig on google
11:42:28 <Ammler> already version 2 :P
11:43:13 <Ammler> well, you can add beta to almost every set and to none.
11:43:18 <LadyHawk> so you say 2 is finished as well?
11:43:42 <LadyHawk> i just want a finished train set, so when i'm halfway through the game i don't suddenly see black boxes or original trains
11:44:04 <LadyHawk> =P
11:44:06 <Ammler> well, check it self, please.
11:44:15 <LadyHawk> k
11:44:22 <LadyHawk> thanks for the suggestion
11:44:24 <Ammler> no, you won't have such things
11:44:34 <LadyHawk> i had it with the last one i tried
11:44:44 <LadyHawk> locomotives turned into black boxes cuz the graphics were missing
11:44:50 <LadyHawk> starting from the electric ones
11:44:56 <Ammler> just with opengfx, but there you can download the nightly, and thosese boxes are gone, too, (almost)
11:45:28 <CIA-2> OpenTTD: alberth * r16672 /trunk/src/ (gfx.cpp gfx_func.h): -Codechange: Add functions to compute size of strings and sprites.
11:45:31 <LadyHawk> aha, ok
11:45:32 <LadyHawk> thanks
11:45:39 <Ammler> LadyHawk: opengfx isn't a newgrf, it replaces the base graphcis
11:46:10 <Ammler> if you don't have original set, use the nightlies.
11:46:27 <Ammler> http://dev.openttdcoop.org/bundles/opengfx/nightlies
11:47:37 <Ammler> temperate is 100% done, just will get other engines, most likely.
11:50:30 <LadyHawk> i think it was some base graphics thing i had at first
11:50:34 <LadyHawk> didn't like it much
11:50:49 <LadyHawk> this japanese trainset thing looks promising
11:50:57 <LadyHawk> it doesn't overload me with junk
11:51:04 <LadyHawk> like the 2cc trainset or whatever it is
11:54:04 <LadyHawk> i changed most stuff with newgrf now, to try to get my bf to play again
11:54:13 <LadyHawk> he got bored of ottd a while ago
11:54:30 <LadyHawk> but with lotsa stuff different he'll have to figure everything out again
11:55:14 <Ammler> you might also try the servers, there you can find other players :-)
11:56:18 <Ammler> japan set is, imo, one of the most complete replacements
11:58:53 <Ammler> (missing newindustries support, afaik)
11:59:34 <LadyHawk> hehe, missing newindustries support is fine with me, i aint changing those =)
11:59:59 <LadyHawk> i tried quite a few landscapes and other things but the japanese stuffs i like best
12:00:24 <LadyHawk> i dont like the japanese stations though
12:00:26 <LadyHawk> i got the dutch ones
12:00:43 <Ammler> well, stations is one of the things, you don't have to decide
12:00:55 <Ammler> you can just all you have :-)
12:00:59 <Ammler> use*
12:01:21 <LadyHawk> only thing i still want to change is the buses and trucks
12:01:23 <LadyHawk> road vehicle set
12:01:42 <LadyHawk> i don't really care about ships, never use em
12:01:43 <Ammler> germanrvs is worth a look
12:01:57 <LadyHawk> oh thanks, i'll go look for that one
12:01:59 <LadyHawk> :D
12:02:13 <Ammler> it is just a bit too realistic
12:03:12 <Ammler> oh, and for jpset, the hiroshima trams
12:04:28 <LadyHawk> i have the dutch tram set at the moment, but i'll have a look at that germanrvs and see what that adds first (assuming i can find it, cuz i haven't yet)
12:06:36 <Ammler> well, if you don't care about well balanced vehicels, you can use multiple set at once.
12:06:50 <Ammler> (I wouldn't use too many of those ;-)
12:07:07 <LadyHawk> preferrably i'd like to keep it simple without too many duplicates, so 1 set at a time sounds better to me
12:07:31 <Ammler> that is fine :-)
12:07:36 <LadyHawk> some sets add way too many things on their own and it's like 2-3 pages full of vehicles with 4-5 duplicates its like ... yeah, think of what's gonna happen in the future
12:07:38 <LadyHawk> too big of a list
12:09:11 <LadyHawk> i don't seem to be able to find those germanrvs
12:09:12 <LadyHawk> =(
12:09:40 <Ammler> you know the crawler?
12:09:57 <LadyHawk> no
12:10:11 <LadyHawk> just looking on the online content thingy in ottd and googling
12:10:23 <LadyHawk> google isn't giving me anything
12:10:28 <Ammler> http://www.openttdcoop.org/wiki/GRF_Table_7.3 <-- another fine list
12:10:42 <Ammler> http://grfcrawler.tt-forums.net
12:11:07 <LadyHawk> oh nice
12:12:47 <LadyHawk> i might actually bookmark those two =P
12:13:25 <Alberth> the first one tends to change :)
12:14:39 <Ammler> Alberth: not much anymore ;-)
12:15:13 <Alberth> you are nearing 1.0 ? :)
12:15:29 <LadyHawk> looks like german road vehicles adds trams, so i'll remove the dutch tram set and look what this german thing adds =)
12:15:49 <Ammler> you mean X :P
12:16:39 <Ammler> dutch trams are nice too.
12:17:23 <Ammler> I don't like the capacity of teh cargotram, 1-2 trucks can load as much
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12:18:40 <Ammler> LadyHawk: if you bookmark the GRF Table, just use it without version ("_7.3")
12:19:48 <LadyHawk> german road vehicle set only changes the buses by the looks
12:20:03 <LadyHawk> and i don't like that fat cargo tram
12:20:29 <LadyHawk> their capacity is over the top
12:21:01 <LadyHawk> 136 passengers, a futuristic bus can't even handle that
12:21:29 * LadyHawk fast forwards for a bit
12:24:01 <LadyHawk> now the cargo tram is gone and there's no replacement
12:24:13 * LadyHawk looks for another set
12:24:25 <Ammler> hehe
12:26:51 <Ammler> you are a bit unpatience (or in-?)
12:27:00 <LadyHawk> lol
12:27:16 <LadyHawk> does being unpatient have anything to do with being picky? =P
12:27:27 <LadyHawk> impatient*
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12:31:03 <LadyHawk> now i have buses going twice the speed of trains.. that's also just so wrong
12:31:19 <LadyHawk> XD
12:31:22 <Ammler> which sets?
12:31:29 <LadyHawk> lv4
12:31:39 <LadyHawk> vehicle set
12:32:09 <LadyHawk> and the japanese train set
12:32:13 <Ammler> well, many trans (regio or cargo) are slower then cars on highway
12:32:26 <LadyHawk> japanese train set matches the original speeds closely
12:32:57 <Ammler> 4lv is special anyway
12:34:03 <Ammler> most of the trainsets do...
12:36:27 <LadyHawk> i dont want to start off in 1950 with buses going at 80mph, just to find out that the newer buses that come out are going at half that speed
12:36:31 <LadyHawk> it isn't right
12:37:17 <Ammler> http://img.ammler.ch/images/busmm.png <-- ugly, isn't?
12:37:37 <Ammler> LadyHawk: might be a bug
12:37:48 <Ammler> or you screw up with other sets.
12:38:13 <LadyHawk> maybe
12:38:27 <LadyHawk> i dont have any other sets that add any sort of bus though
12:38:33 <LadyHawk> might just be this set
12:40:43 <Ammler> and you are always free to not use a buggy vehicle ;-)
12:43:38 <LadyHawk> http://george.zernebok.net/newgrf/navistar.html
12:43:47 <LadyHawk> those look nice
12:43:52 <LadyHawk> but no download link
12:45:03 <Ammler> those are in 4lv
12:45:24 <LadyHawk> well some trucks there say they start at 1950 but all i see is the normal default trucks
12:45:32 <LadyHawk> just the buses different
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12:53:29 <Ammler> LadyHawk: try to refit
12:54:15 <Ammler> and maybe you should enable "vehicle never expire" to review the set, so you have them all
12:55:08 <LadyHawk> hmm yeah probably should
12:55:14 <LadyHawk> i like those navistar things
12:55:22 <LadyHawk> too bad the original trucks are in there too, i'd easily do without =P
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13:02:12 <Ammler> well, they shouldn't
13:02:25 <Ammler> then you have a default vehicle set
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13:08:40 <LadyHawk> weird
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13:18:57 <LadyHawk> guess i've ran into a dead end
13:19:01 <LadyHawk> not many choices with road vehicles
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13:21:57 <LadyHawk> i'm at a loss of why those original trucks are in there
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13:29:58 <dragonhorseboy> hey
13:31:38 <Alberth> you made it
13:31:43 <dragonhorseboy> hm?
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13:33:09 <LadyHawk> for diff road vehicles it seems it's either lv* or generic with loads of junk
13:33:20 <LadyHawk> guess i'll have to keep them original
13:33:40 <dragonhorseboy> ladyhawk did you actually try germanrv?
13:34:33 <dragonhorseboy> its still not completely finished so its got several original sprites reused for now but otherwise its a nice set if not for that the freight tram seem to be quite lacksome (8 tonnes of coal? urgh)
13:37:17 <LadyHawk> i didn't like that german one
13:38:03 <LadyHawk> atm i'm thinking long vehicles 4 excluding the buses but that's going to take some digging to find all the grfs from the pack
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13:39:03 <dragonhorseboy> I always ran many Greyhound's in ttdx ^-^
13:39:20 <dragonhorseboy> but in ottd I rarely bother with any rvs because too often the stupid ottd town growth is way jacked up like crazy :S
13:39:43 <dragonhorseboy> (eg one town of only 2100 populations can become 30000+ in only a few years which is out of the scope of any buses)
13:39:49 <Ammler> that is up to your settings...
13:40:01 <dragonhorseboy> ammler..well I've never ever found it anywhere slow at all
13:40:06 <dragonhorseboy> :)
13:40:09 <petern> egrvts!
13:42:56 <Ammler> dragonhorseboy: if everything fails, disable town roads and build them self
13:43:18 <Ammler> hmm
13:43:44 <Ammler> well, not a solution, either, as you will have the houses along the road which connects other towns
13:44:12 <LadyHawk> egrvts are ugly, sorry to say
13:44:18 <dragonhorseboy> I've eventually decided to just more or less focus on freight routes alone on IS maps from now onward
13:44:26 <dragonhorseboy> at least industries are often fixed ;)
13:44:55 <Ammler> LadyHawk: generic, not ugly :P
13:44:55 <LadyHawk> yes egrvts truck stats are just the way i want them, but they're all so.... square
13:47:02 <LadyHawk> they're so square you can't make out the attempt of shaping the things
13:47:51 <LadyHawk> how would you make one of those sprites?
13:48:03 <LadyHawk> ..just out of curiousity
13:49:23 <Alberth> they are just 8 bitmap pictures (one for each view), any pixel editor will do, provided you can generate an indexed pcx file afaik)
13:49:41 <LadyHawk> i assume they have to be tiny and every pixel counts, i've fiddled with tiny things in paint before but i doubt it'd be anything like that
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13:50:53 <LadyHawk> paint isn't gonna do that then
13:51:54 <dragonhorseboy> ammler :)
13:52:24 <Alberth> you can find plenty of examples in the graphics forum
13:52:36 <Ammler> LadyHawk: would you like a set like this: http://img.ammler.ch/images/mus.png
13:52:39 <Eddi|zuHause> besides of paint's inability of handling paletted pcx files, there's not much that other programs could add to it
13:52:56 <LadyHawk> speaking of square..
13:52:57 <LadyHawk> lol
13:53:32 <Eddi|zuHause> Ammler: are those the "other engines" that you spoke of? :p
13:54:01 <Ammler> Eddi|zuHause: for opengfx ;-)
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13:57:35 <petern> now that's ugly :)
13:57:55 <LadyHawk> could you guys name a little program i can use to fiddle with some sprites?
13:58:03 <LadyHawk> paletted doesn't mean much to me
13:58:10 <dragonhorseboy> i.mage?
13:58:12 <dragonhorseboy> :)
13:58:35 <LadyHawk> ty
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13:59:27 <Ammler> LadyHawk: you might have already something installed
14:00:31 <LadyHawk> i highly doubt it
14:00:55 <Ammler> else GIMP, you can use that later for advanced things too
14:01:35 <LadyHawk> i'm just gonna 'explore' those tiny image things
14:01:47 <LadyHawk> sounds like fun for when i'm bored
14:02:03 <LadyHawk> if i want advanced stuff i'll look for it later
14:02:09 <LadyHawk> have to start at the beginning =)
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14:06:26 <LadyHawk> this looks way beyond me tho
14:06:29 <LadyHawk> cant make head or tails of it
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14:08:26 <LadyHawk> i can like, draw something but nothing sticks on the screen lol
14:08:55 <LadyHawk> i need an existing thingy for this
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14:15:03 <Ammler> check the sticky threads on the Graphics Forum
14:15:22 <Ammler> it should give you some links to starting tuts.
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14:26:09 <LadyHawk> i can't find anything other than a sticky with the proggies you can use
14:26:47 <Alberth> http://wiki.openttd.org/Graphics_Development
14:26:54 <Ammler> there is a tut from pikka and purno
14:26:58 <LadyHawk> this proggy i have atm can open .grf files by the looks, but every time i try it errors saying there's no type selected
14:27:01 <LadyHawk> i'm like .. what?
14:27:03 <LadyHawk> lol
14:32:56 <Ammler> is that GRFMaker?
14:34:49 <LadyHawk> someone said something about i.Mage so that's what i grabbed
14:36:08 <Ammler> ah, that was serious
14:37:25 <Alberth> apparently: http://www.memecode.com/image.php
14:37:44 <Alberth> that program cannot do .grf files.
14:38:34 <LadyHawk> it's one of the files allows to open by default so i figured it could
14:38:39 <LadyHawk> it wouldn't list them if it couldn't
14:39:08 <LadyHawk> i'm looking at the ground tile for temperate
14:39:28 <LadyHawk> 19 different ones
14:39:32 <LadyHawk> it's like o_O
14:40:31 <LadyHawk> i don't think i can do this, i give up
14:41:00 <Alberth> there are also image formats called .grf
14:41:25 <Ammler> LadyHawk: again :-P
14:41:32 <Ammler> patience!
14:41:50 <Korenn> LadyHawk: you can't give up what you haven't even started on :P
14:41:59 <LadyHawk> 4-5 years ago i remember seeing images like this in a diff game
14:42:09 <LadyHawk> but those images were like 9 2d images
14:42:19 <LadyHawk> 1 for each different direction
14:42:30 <Ammler> same here
14:42:32 <LadyHawk> but this doesn't even look similar
14:43:52 <Ammler> https://dev.openttdcoop.org/projects/opengfx/repository/changes/sprites/pcx/newtrains01.pcx <-- opengfx trains
14:46:19 <LadyHawk> i'm looking at that one in i.meme now
14:46:28 <LadyHawk> i see 3 images for each train
14:46:43 <LadyHawk> but they're all over the place so it isn't making sense
14:47:25 <LadyHawk> i'd understand it if they were all locked into a specific tile in a grid
14:48:23 <LadyHawk> all with 1 size
14:48:49 <LadyHawk> these things aren't even telling me exactly where in the ottd square it'll get rendered in
14:48:52 <LadyHawk> top, center, etc
14:49:02 <Alberth> it's not there.
14:49:33 <Korenn> LadyHawk: that's because vehicles move around
14:49:34 <Alberth> these are just the pictures of each side. Due to mirroring, you need only 4 images for one vehicle
14:49:38 <Korenn> and the offsets are defines in the data file
14:50:18 <Alberth> there is also a NFO file that defines when to show each picture, and the other properties of the vehicle (speed, capacity, etc etc).
14:50:25 <LadyHawk> aha
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14:50:52 <Alberth> together the NFO file and the .pcx file are used to generate a .grf file that you can use in openttd and ttdpatch
14:52:39 <LadyHawk> so in the nfo you tell it which part of the pcx to select and use?
14:52:59 <LadyHawk> that explains why they're all over the place on this one
14:54:28 <Alberth> yes. there are some restrictions iirc on the top/left position of the picture
14:54:32 <LadyHawk> +u'd need to make more images depending on howmany 'loading stages' you want to have it
14:54:43 <LadyHawk> if it's a car
14:54:46 <Alberth> yeah
14:55:03 <Alberth> also building stages of houses, industry
14:56:50 <Alberth> and in nfo you can do all sorts of tricks like depending on the cargo display another image
14:59:17 <LadyHawk> in other words, lots of work
14:59:39 <Korenn> yeah, but not necessarily what you'd have to do
14:59:42 <Alberth> depending on how fancy you want to make your vehicle, it can be
14:59:50 <Korenn> it starts with just drawing the graphics.
15:00:09 <Korenn> then people can help you with actually getting it in game with the minimum amount of effort
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15:00:19 <LadyHawk> cuz i don't suppose there's an 'auto angle' type thing that auto angles the front image
15:00:27 <Korenn> there is
15:00:30 <LadyHawk> then all you'd have to do is slightly adjust it
15:00:30 <Alberth> minimum #graphics is probably 8 (4 full and 4 empty)
15:00:55 <Korenn> once you have graphics, you can use something like GRFmaker to automatically do all the data stuff
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15:32:05 <Chicago_Rail_Authority> Within an Action 00 for Stations, if you start with 2D 04, is FF 04 the highest numbered sprite that you can include?
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16:53:46 <marz2> hello
16:55:15 <marz2> hmm?
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16:57:06 <planetmaker> no patience...
16:57:20 <SmatZ> those youngs :-p
16:58:28 <planetmaker> indeed. Probably is patience ~age^x with x > 1
16:59:03 <planetmaker> and all variables element |R
17:01:35 <SmatZ> ah :)
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17:01:58 <SmatZ> I was thinkibg about ~ as a complement :)
17:02:01 <SmatZ> and ^ as xor...
17:02:16 <SmatZ> furthermore, with doubles :)
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17:05:33 <CIA-2> OpenTTD: smatz * r16673 /trunk/src/ (12 files): -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
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17:32:50 <CIA-2> OpenTTD: translators * r16674 /trunk/src/lang/ (estonian.txt slovak.txt traditional_chinese.txt):
17:32:50 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2009-06-27 17:32:13
17:32:50 <CIA-2> OpenTTD: estonian - 1 fixed by kristjans (1)
17:32:50 <CIA-2> OpenTTD: slovak - 38 fixed by James (38)
17:32:50 <CIA-2> OpenTTD: traditional_chinese - 9 fixed, 15 changed by josesun (24)
17:45:34 <CIA-2> OpenTTD: translators * r16675 /trunk/src/lang/ (german.txt ukrainian.txt):
17:45:34 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:34 <CIA-2> OpenTTD: german - 19 changes by planetmaker
17:45:34 <CIA-2> OpenTTD: ukrainian - 21 changes by Madvin
17:48:54 <oskari89> Born_Acorn here? :)
17:49:09 <oskari89> I have question for you.
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17:50:34 <planetmaker> hahaha :) The unpatient guy again
17:50:55 <planetmaker> just a few seconds...
17:51:06 <oskari89> Born_Acorn: Can Finnish Infrastructure & Stations set utilize some of the sprites here?: http://graphics.bornacorn.com/index.php?dir=Stations%2F
17:52:26 <oskari89> Need to have station base tiles and those would help our work very much, when edited.
17:54:11 <oskari89> And it seems that there's some platform tiles also which could be helpful.
17:54:32 <petern> planetmaker, impatient
17:54:48 <planetmaker> right :)
17:55:11 <frosch123> we have a untolerant language policy in here :p
17:55:54 <oskari89> Haha :)
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18:00:03 <Alberth> imtolerent perhaps :p
18:00:11 <Alberth> s/ent/ant/
18:01:53 <Noldo> lacking in the tolerance department
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18:27:05 <CIA-2> OpenTTD: frosch * r16676 /trunk/src/ (14 files in 2 dirs): -Codechange: Rename AcceptedCargo to CargoArray and its instances to more meaningful names.
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18:56:06 <planetmaker> hmpf... gcc has A LOT dependencies...
18:56:48 <Alberth> c lib, and from there all applications :)
18:57:53 <planetmaker> well... gmp, mpfr, lmzautils...
18:59:19 <planetmaker> I kinda hope that the a newer version of gcc than 4.0.1 will not behave as strange with nforenum as it does on my Mac (and others according to my web search, too)
19:00:53 <Alberth> in that case, fixing the nforenum would be easier
19:02:07 <planetmaker> Well. It's not a renum error. It's that the header files of boost are not compiled properly. Bailing out with errors like "template with C linkage"
19:02:18 <planetmaker> But that's a particular apple problem.
19:02:26 <planetmaker> Haven't found that for other platforms.
19:04:00 <planetmaker> there are some work-arounds, but I haven't quite understood them nor got them to work.
19:04:19 <Wolf01> see you
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19:04:47 <Alberth> hmm, are we to respond in 4 seconds?
19:05:11 <Ammler> you lost
19:06:05 <Alberth> now if he would give a warning before starting the game.... :p
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19:06:35 <planetmaker> :)
19:06:57 <planetmaker> he obviously doesn't need fare-awell wishes
19:07:32 * planetmaker wonders how long a complete build of gcc will take
19:07:51 <Alberth> about 3 times a single build
19:08:07 <Alberth> (it compiles self a few times)
19:08:19 <planetmaker> he :) I have no idea about either.
19:08:28 <planetmaker> First time I ever do this.
19:09:03 <planetmaker> openttd needs about 7 minutes...
19:12:11 <George> Hi
19:12:20 <George> A question about banans
19:12:42 <George> http://bananas.openttd.org/en/newgrf/ displayes amount of dowloads for thr lates update
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19:13:11 <George> So when I upload new version counter resets to 0
19:13:21 <George> Is it intended or bug?
19:14:08 <Alberth> hah: 5604 people have my example stair-case heightmap :p
19:15:15 <Alberth> hmm, I'd think that a reset gives you more information, no?
19:16:14 <George> Me?
19:16:32 <Alberth> I didn't write bananas, but a new version is a different file, so it probably gets its own counter.
19:16:43 <George> I supposed this information is more useful for end user
19:17:35 <planetmaker> I'm pretty sure that a reset is by design.
19:18:58 <Alberth> the person to talk to is either TB or RB, and I have neither seen here today.
19:20:34 <George> planetmaker: What would it give to the user? For the dev - nothing, bananas is not the only place for download
19:20:57 <George> For user it can show how popular the file is
19:21:16 <George> In that case amount of all downloads sounds more reasonable
19:21:17 <Alberth> alternatively, you could file a bug report. However, plz take into account that the reset may be by design, and in that case it would be interesting to know what is missing then in the current implementarion
19:21:26 <planetmaker> George: it's a good measure how many people have gotten the new version. And honestly, all other download locations are secondary to that by at least an order of magnitude, if not two
19:21:38 <Alberth> what I kind of miss is the time stamp of release.
19:21:40 <petern> hmm, thunder & lightning without rain is odd
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19:22:11 <planetmaker> George: so it gives you a good number on the amount of people who at least played once with your newgrf.
19:22:23 <petern> plz!
19:22:24 <Alberth> ie a number like 20631 doesn't mean much if it has been there for 10 years :)
19:22:46 <Ammler> [21:13] <George> So when I upload new version counter resets to 0 <-- he, so you shouldn't update anymore ;-)
19:23:18 <George> Ammler: :)
19:23:41 <Ammler> another nice number is my early houses grf :-)
19:23:52 * Alberth gives petern some magic powder to make it rain
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19:26:19 <petern> well
19:26:23 <petern> actually it did start
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19:27:03 <George> Hm. I suppose http://bugs.openttd.org/ is not the right place to make reports about bananas ;)
19:27:27 <Ammler> category website
19:27:54 <Alberth> petern: Hope it doesn't get as worse as in the Netherlands: http://data.rtl.nl/_internal/gridimage_v3!0/7vyz1oqj6lnt3n8ha30ld6b44yshkmd.jpeg
19:27:57 <planetmaker> George: on the top left is a button which usually says "OpenTTD". Chose another category
19:28:38 <George> Ammler: Were is it?
19:28:49 <Ammler> planetmaker: told you...
19:29:01 <planetmaker> Ammler: ?
19:29:23 <George> Found
19:29:29 <George> thank you
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19:37:34 <petern> Alberth, so do i, but i don't think it would affect my house nayway
19:38:07 <petern> it's higher than the canal level, and there's a lock a bit further on, so there's plenty of other sacrificial homes first ;)
19:40:48 <Alberth> so for water from the sky you are safe :)
19:58:18 <Rubidium> Alberth: how can it be worse in the NL? It hasn't rained yet, nor has there been thunder or lightning
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19:59:12 <Alberth> you must be living in the wrong part of NL (along with me, it hasn't rained here either :)
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20:00:16 <Rubidium> yup, near 100% humidity :(
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20:06:44 <dragonhorseboy> hey
20:09:18 <SmatZ> hello
20:09:31 <dragonhorseboy> how're you smatz?
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20:12:18 <SmatZ> dragonhorseboy: tired :) how are you?
20:12:56 <dragonhorseboy> heh..doing ok
20:14:41 <dragonhorseboy> you going sleep soon smatz?
20:16:52 <SmatZ> :-) I hope to go to bed before midnight :)
20:17:02 <dragonhorseboy> -_-
20:17:42 <Rubidium> SmatZ: you always go to bed before midnight
20:17:55 <SmatZ> hehe
20:18:21 <SmatZ> before midnight that is to be in about 102 minutes :)
20:19:10 <Alberth> so you have 101 minutes to go to bed
20:19:31 <SmatZ> :)
20:26:43 * Rubidium declares midnight for SmatZ in 5 minutes ;)
20:27:02 <SmatZ> :_D
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20:53:58 <CIA-2> OpenTTD: alberth * r16677 /trunk/src/ (9 files in 3 dirs): -Codechange: Dimension width and height are unsigned.
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20:56:35 <Nite_Owl> Hello all
20:56:56 <SmatZ> hello Nite_Owl :)
20:57:15 <Nite_Owl> Hello SmatZ
20:57:33 <Alberth> hello Nite_Owl
20:57:48 <Nite_Owl> Hello Alberth
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21:07:10 <CIA-2> OpenTTD: frosch * r16678 /trunk/src/ (14 files in 2 dirs): -Codechange: Turn CargoArray into a class, so one does not have to deal with sizeof() wrt. typedef-ed arrays.
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21:36:17 <CIA-2> OpenTTD: frosch * r16679 /trunk/src/ (7 files in 2 dirs): -Codechange: Let GetCapacityOfArticulatedParts() return a CargoArray instead of a pointer to a static array.
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