IRC logs for #openttd on OFTC at 2009-06-12
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00:12:19 <Sacro> it's scary to see an Apple ][ on Wikipedia in a glass box
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02:20:27 <Belugas> damned... i mist petern :(
02:23:03 <Belugas> so.... i'll go down and i'll play a bit then
02:24:53 <Sacro> that sounds most deceidedly rude
02:39:49 <Eddi|zuHause> hm... anyone ever tried to run win3.1 in dosbox?
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08:50:35 <HackaLittleBit> Could one of the dev's look at line 960 in tunnelbridge_cmd.cpp , I don't think it belongs there? (DrawBridgeMiddle(ti);)
08:51:13 <dihedral> oh - you mean the original?
08:52:05 <Yexo> it's in an odd place indeed
08:53:34 <HackaLittleBit> thank and byby
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09:56:21 <Belugas> [22:28] <Sacro> that sounds most deceidedly rude <--- no Sacro, nt at all. MY music gear is on the basement, as well as the compuer i use for connecting with other players, like petern
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09:58:50 <HackaLittleBit> Yexo: I am mistified?????
09:59:15 <Yexo> HackaLittleBit: what's the problem?
09:59:17 <HackaLittleBit> compiled and everything works fine without that line
09:59:28 <Yexo> HackaLittleBit: try to build a bridge over a tunnel entrance
10:02:45 <HackaLittleBit> got it, did not know that was possible.
10:03:23 <petern> iirc you can build bridges over bridge ramps too
10:03:45 <Yexo> that's the DrawBridgeMiddle on line 1039
10:03:59 <Yexo> as long as I use openttd at least
10:05:20 <HackaLittleBit> ok, I managed to put signals on the tunnel entrences, I will release my updated signal tunnel patch soon :)
10:05:59 <HackaLittleBit> but now you give me more reason to test
10:09:40 <HackaLittleBit> Thanks guys, see you :)
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10:15:40 <petern> WHY DO YOU GET ALL THE LOVE IN THE WORLD
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12:39:56 <dihedral> can a tutorial not be done by running an ai? :-)
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14:54:22 <CIA-6> OpenTTD: yexo * r16566 /trunk/src/ (airport.cpp airport.h station_cmd.cpp): -Codechange: enumify all airport tiles
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14:58:10 <dragonhorseboy> any of you have a massive grf folder? I'm trying to find one new grf that doesn't have its id on either grfcrawler, openttdcoop, or even the forum -_-
14:59:01 <dragonhorseboy> 45520600 is the grf id I need
14:59:21 <dragonhorseboy> name isn't any help..its only describing itself as 'Platforms' and no further information
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15:08:37 <dragonhorseboy> oh nevermind someone pmed me it
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15:12:09 <Belugas> what would the world be withouth him
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15:31:50 <CIA-6> OpenTTD: yexo * r16567 /trunk/src/airport.cpp: -Fix (r16566): some minor corrections
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16:03:58 <Chruker> hmm, was AIMarine.AreWaterTilesConnected changed from 0.7.0 to 0.7.1? It seems to return true for canals and locks now (which is nice)
16:04:28 <Yexo> not sure, I did make a fix a few days ago though
16:04:28 <frosch123> yexo fixed that yesterday :)
16:04:44 <Yexo> the fix yesterday was for bridge heads
16:05:13 <Yexo> it wasn't changed from 0.7.0 to 0.7.1
16:05:43 <Yexo> quite possible the fix yesterday was also for locks, now I think of it
16:07:08 <Yexo> how is progress Chruker?
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16:11:34 <Chruker> good, it can now build locks, bridges, canals - still need to tweak the costs
16:12:27 <Yexo> can't wait to see a working AI out of that
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17:11:13 <SHADOW-XIII> piracy to stealing is like cp to mv ... :P
17:11:51 <SHADOW-XIII> I would love to change the world but nobody gave me source code :P
17:12:20 <Belugas> #Everybody wants to rule the world
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17:16:02 <SHADOW-XIII> short version of Book of Revelation (Apocalypse of John):
17:16:08 <SHADOW-XIII> umount /dev/world
17:22:39 * SHADOW-XIII is looking for Chrono Trigger: Chrimson Echoes (Chrono Trigger sequel) ....
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17:51:28 <Eddi|zuHause> <dihedral> can a tutorial not be done by running an ai? :-) <- yes and no. yes, it can build the lines. no, it can not show which buttons to press.
17:54:06 <Eddi|zuHause> you are free to go ahead and add squirrel-functions for moving the mouse cursor
17:54:23 <Eddi|zuHause> saying chat lines might be helpful
17:54:43 <Yexo> chat lines are not possible in sp currently
17:57:21 <dihedral> true - i forgot about needing to know which buttons to press :-P
17:57:30 <dihedral> thanks for the reply Eddi
18:22:48 <Alberth> you may want to extend the windows system with a query where a certain widget number in a certain window is. That should be pretty easy imho.
18:24:26 <Alberth> making it easily maintainable would be the main problem in that area.
18:26:49 <Yexo> to make it maintainable the widget enums should be moved to some header files(s)
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18:31:56 <Alberth> or allow querying by name, perhaps.
18:32:25 <CIA-6> OpenTTD: yexo * r16568 /trunk/src/table/station_land.h: -Codechange: rename all arrays with airport-tile sprites
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19:08:08 <DorpsGek> _ln: ludde was last seen in #openttd 34 weeks, 5 days, 10 hours, 23 minutes, and 0 seconds ago: <ludde> ;)
19:45:00 <CIA-6> OpenTTD: yexo * r16569 /trunk/src/ (airport.cpp station_cmd.cpp): -Codechange: remove the gaps in the AirportTiles enum
20:14:09 <Eddi|zuHause> someone is really out to get those airports...
20:20:22 <Alberth> #gotta catch 'em all!
20:20:57 <Yexo> Eddi|zuHause: who knows what might it might bring :p
20:34:18 <Belugas> The return of the Flying Dutchman
20:35:39 <Alberth> that's a ship, not an air plane
20:40:49 <Alberth> wikipedia: "Alle vliegtuigen van de KLM dragen de naam 'The Flying Dutchman'." (all air planes of the KLM (dutch air plane company) carry the name 'the flying dutchman'.) <-- we seem to have many flying dutchman :p
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20:43:23 <Nite_Owl> Beat me at my own game this time
20:43:59 * Alberth wonders about getting excluded /me from 'all' :)
20:44:09 <Alberth> yeah, waiting for the compiler
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20:45:49 <Nite_Owl> I throw out an 'all' and then if anyone responds I get specific
20:46:30 <Alberth> ah. well, thank you for greeting me twice
20:58:32 <CIA-6> OpenTTD: yexo * r16570 /trunk/docs/landscape_grid.html: -Doc: 2 small fixes to docs/landscape_grid.html
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21:10:56 <Belugas> night all, all but petern of course...
21:15:41 <Yexo> planetmaker: how long should buildling opengfx take?
21:19:02 <Yexo> sorry, it was a local problem
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21:46:55 <dragonhorseboy> any of you had the bug where a new grf still doesn't blank out the default vehicles it was supposed to replace? I'm looking at several original planes even with russiaplane.grf loaded
21:47:30 <glx> you enabled multiple engines setting
21:47:53 <dragonhorseboy> jeeze..didn't think it was so simple like that seeing other vehicle types weren't affected
21:49:47 <Ammler> hmm, thought, you need to load origvehicels.grf for that case.
21:56:38 <dragonhorseboy> hmm I disabled (red button) and started map .. even quit and reload openttd .. still same
21:56:46 <dragonhorseboy> wonder if its a minor bug with the is2 build or not
21:57:20 <dragonhorseboy> above Tu-144 I see Dinger 100, etc
21:57:22 <glx> ha you didn't said you were using a patched build
21:57:51 <dragonhorseboy> glx...oh...sorry hehe
21:58:05 <dragonhorseboy> was just trying create my own grf list and the only thing thats not working well is the russiaplane one alone
21:58:33 <glx> check in clean trunk, if it happens open a bug report
21:59:01 <dragonhorseboy> or I always could just set planes:0
22:02:10 <Nite_Owl> go into the console and type resetengines and see what happens
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22:03:14 <dragonhorseboy> I guess 2048x512 starting in year 1920 might be enough to really exercise express train networks :)
22:03:42 <dragonhorseboy> first starting with a 2-weeks sleeper train then eventually moving up to only taking several hours by well-crafted ICE's :)
22:03:55 <dragonhorseboy> nite_owl...ok one second
22:05:55 <dragonhorseboy> hm doesn't effect one thing
22:06:45 <Nite_Owl> oh well - it was worth a shot
22:07:37 <dragonhorseboy> you doing anything now nite_owl?
22:08:06 <Nite_Owl> maybe the Russian plane set includes those original planes
22:08:17 <dragonhorseboy> nope it doesn't in the ttdpatch version
22:08:19 <dragonhorseboy> thats the odd part
22:08:54 <dragonhorseboy> me might eat soon :p
22:09:01 <glx> maybe it's a feature of this grf
22:09:17 <dragonhorseboy> otherwise just sorting out various things now (nevermind trying a few quick scenario creating for to find one for tomorrow morning)
22:09:24 <dragonhorseboy> just wondering thats all nite_owl
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22:12:39 <dragonhorseboy> sometimes I wonder how much fun a scenario for only rvs and ships would be ..
22:12:55 <dragonhorseboy> actually tried one map once a long time ago .. just 4LV grf alone and nothing else
22:13:20 <Chruker> Are there any newgrf that add blimps as an aircraft?
22:13:34 <dragonhorseboy> blimps? not sure
22:15:17 <dragonhorseboy> hmm would 128x128 be too small for just buses alone? just asking
22:16:15 <fjb> AV8 has not really blimps.
22:16:35 <Chruker> Any reason why the urls in the 'Content Info' arent clickable?
22:17:33 <glx> <Chruker> Any reason why the urls in the 'Content Info' arent clickable? <-- hard to do in a portable way
22:17:34 <Alberth> Chruker: OpenTTD doesn't have access to a browser (cross-platform)
22:17:37 <Chruker> huh, what is the zeppeliner then?
22:18:12 <Alberth> a large balloon in the form of a cigar that flies in the air
22:18:20 <Chruker> ahh, I was suspecting it was something like that
22:18:58 <fjb> Blimp is a "soft" airship, blown up like a balloon. Zeppelin is a rigid airship.
22:19:03 <petern> it's a petty distinction
22:20:57 <Chruker> so the group would be called airships? Or is there a better term?
22:21:25 <fjb> Airship is the vehicle class.
22:22:06 * Chruker should really just have read the first wiki page from google instead of keeping to type
22:22:36 <fjb> There are three subclasses: non-rigid (blimp) semi-rigid (Zeppelin-NG) and rigid (Zeppelin).
22:23:36 <petern> nobody except germans care
22:24:43 <fjb> Hm, blimp is another term for non-rigid airship. But Zeppelin and Zeppelin NG are only examples of rigid and semi-rigid airships, but not alternate terms.
22:24:55 <Alberth> hmm, 4 stupid coding errors in a row. I should stop now :)
22:25:14 <fjb> Germany wasn't the only nation building rigid airships.
22:25:26 <dihedral> petern: not even all germans give a damn
22:25:34 <Chruker> There are still people developing them and trying to make cargo carrying ones
22:27:03 <fjb> Or are carrying tourists or scientific equipment.
22:27:21 <Eddi|zuHause> that was back in the days when germany was leading in some part of the technology
22:28:06 <Eddi|zuHause> the age of the zeppelin ended in 1940
22:29:04 <dihedral> the only thing i could imagine being some kind of fun would be a remote controlled zeppelin
22:29:17 <dihedral> esp a lot of fun in building the model
22:29:21 <fjb> Zeppelins were not usefull in WW2, so they were scapped to regain the aluminium.
22:29:25 <dihedral> of course they exist :)
22:29:53 <dihedral> but that is the only thing i could imagine having interest in zepplins
22:31:05 <fjb> Airships are for people who have time and patience.
22:31:27 <dihedral> well then openttd aint the right place for it
22:31:42 <dihedral> people, esp in the forums, cannot wait for patches to go to trunk :-P
22:31:51 <dihedral> they are clearly lacking the patience part
22:33:04 <fjb> That is the advantage of airships. You won't meet people like that aboard an airship.
22:33:35 <dragonhorseboy> well just asking but any of you want try an interesting short IS2 scenario?
22:36:31 <dragonhorseboy> if you do..just check server list .. there's one :)
22:41:42 <dragonhorseboy> either way I'm off irc for now
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22:48:59 <dihedral> you can call me dihedral :-P
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22:57:07 <Rubidium> fjb: there's a group of investors interested in restarting polaroid
22:57:48 <fjb> Restarting polaroid, or selling cheap chinese digital crap under that brand?
23:01:15 <dihedral> that's up to the person with the most cash
23:02:23 <KenjiE20> wasn't it someone like Ilford part-funding "The Impossible Project" to relaunch polaroid film?
23:03:30 <fjb> Fuji is still making instant film (is that the correct english term?), better than Polaroid ever did.
23:06:42 <fjb> And Ilford is buying everything right now. Last thing they acquired was Kentmere.
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23:55:01 <SmatZ> I was quite surprised :)
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