IRC logs for #openttd on OFTC at 2009-05-18
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00:00:11 <PeterT> i cant, its not my file
00:00:17 <PeterT> i mean with rcon on a server
00:00:24 <PeterT> rcon password "........"
00:00:37 <PeterT> i used rcon password "load 3"
00:01:11 <PeterT> 3 is the number of the file, but it loaded a .sav file, even though when i entered "rcon password ls" it showed a bunch of .scn
00:01:30 <Eddi|zuHause> i can't help you, sorry.
00:09:48 <HackaLittleBit> night everybody :)
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00:28:03 <z-MaTRiX> didn't even notice only 3station spread
00:28:36 <z-MaTRiX> station too spread out
00:33:47 <CIA-3> OpenTTD: smatz * r16348 /trunk/src/ (station_cmd.cpp terraform_gui.cpp): -Fix (r16280): buoys with invalid station ID could be left in the game
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01:02:09 <Eddi|zuHause> you can increase catchment area by adding certain airports without increasing the station spread (in some cases)
01:26:35 <CIA-3> OpenTTD: smatz * r16349 /trunk/src/ (13 files in 4 dirs): -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
01:27:18 <z-MaTRiX> running 49 trains on 1 line
01:27:48 <z-MaTRiX> its a traffic jam due to breakdowns
01:31:08 <z-MaTRiX> and im not starting to replace 234 engines 1-by one
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01:32:35 <z-MaTRiX> guess its game over now
01:35:27 <CIA-3> OpenTTD: smatz * r16350 /trunk/src/ (elrail.cpp rail_cmd.cpp): -Codechange: make some 'rail track is present' checks more 'secure'
01:57:06 <Eddi|zuHause> z-MaTRiX: try the "vehicles never expire" switch
01:57:16 <Eddi|zuHause> (and "resetengines" afterwards)
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02:47:51 <z-MaTRiX> Eddi|zuHause, was a multiplayer game
02:48:58 <z-MaTRiX> also it would be nice to replace engines sometimes using the auromatic replacer menu
02:49:29 <z-MaTRiX> unfortunatly cant replace engine with the same type
02:49:58 <z-MaTRiX> so to replace all engines, i have to autoreplace them to something else, then back
02:50:07 <Eddi|zuHause> that's a different setting, called "autorenew"
02:50:54 <z-MaTRiX> havent used that yet
02:57:13 <z-MaTRiX> is it normal for a train to be 0% reliable and 30 breakdowns since last service at age of 6/25 ?
02:58:54 <Eddi|zuHause> depends on the time of last service
03:01:44 <z-MaTRiX> yey just left things here alone
03:03:24 <z-MaTRiX> somehow 49 trains on a line forgot to go to service
03:04:32 <z-MaTRiX> though servicing interval was set at 150 days
03:11:36 <Eddi|zuHause> didn't they have only 98 expansions of sims 2 yet?
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06:51:27 <kkb110> does anybody know about Station class's time_since_load variable?
06:52:39 <kkb110> I'm not sure here that is day number or tick number or something else
06:55:11 <planetmaker> most probably it's in ticks
06:55:48 <planetmaker> you can check in the game loop how often that variable is updated
07:01:27 <kkb110> it seems it is called every 185 tick
07:04:45 <DorpsGek> planetmaker: 84.0909090909
07:05:48 <planetmaker> ah. if I remember correctly, it's then updated every 2.5 days
07:05:49 <kkb110> so.. every 2.5 days ok
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08:20:11 <petern> those cars are way too big
08:26:10 <petern> in the motorway graphics thread
08:30:02 <planetmaker> ah. well, yes, a bit. But OTTD has a funny sense of scale anyway. So, I guess, it doesn't matter much
08:30:59 <planetmaker> Planes the size of two trucks or a railway engine. a one-family home has the same size...
08:31:33 <planetmaker> and towns are two or three train length apart...
08:31:47 <ccfreak2k> And time is just so fast in openttd.
08:32:13 <ccfreak2k> It takes nearly three days for one of my trains to pull into the station.
08:43:47 <planetmaker> petern: any particular way to reproduce the desyncs with IS2?
08:44:42 <petern> with my limited play testing ability, IS2 seems solid, technically
08:44:50 <petern> the desyncs could've been anything
08:45:00 <petern> newgrfs are usually the blame ;)
08:45:37 * petern has not reviewed any of the IS2 code, so 'seem' is an important word there ;)
08:46:40 <planetmaker> IIRC there have been one or two commits since beta2 which fix some (possible) desyncs with yapf. So maybe it's about time to roll-out a beta3 :)
08:47:24 <petern> pikka's TaI should work too, heh
08:47:34 <planetmaker> but seems like Hirundo wants to fix another thing before that...
08:47:54 <planetmaker> hm, how do you mean "should work, too"? Does IS need adapting to that?
08:48:18 <petern> no, there's an assert in trunk that was fixed
08:49:16 <petern> i need some donations to my synthesizer fund
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08:53:39 <planetmaker> btw, this redmine we use there works quite nicely. If you need somewhen a flyspray replacement it might be really worth considering that.
08:54:33 <planetmaker> I'm not saying it needs replacing, I just remember some time ago that there were some hidden issues with it - but I might be wrong. Never touch a running system :)
09:02:24 <petern> although the last one i saw went for a quid or something silly
09:03:06 <petern> midi guitar just seems... wrong
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11:12:07 <Condac> hi, i get a client is slow notice when playing with my friend wich lives far away, what is a recomended value on the net_frame_freq?
11:12:31 <Condac> should i max it at 100 directly or increase to 1 or 2?
11:15:20 <Condac> i think he has a fast pc, but hi got disconnected about 10 times yesterday
11:15:41 <Condac> we played on a 512x512 map then
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11:40:14 <Ammler> condac we have it on 4, I guess higher isn't recommend
11:40:40 <Condac> 50 made strange delays in buildin
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12:01:26 <CIA-3> OpenTTD: smatz * r16351 /trunk/src/saveload/afterload.cpp: -Fix (r14773): signal handler could end in endless loop
12:03:39 <Condac> is it posible to add a GRF to a already started multiplayer game?
12:03:45 <Condac> running on a dedicated server
12:04:26 <SmatZ> and even in singleplayer it's strongly discouraged
12:04:47 <Condac> can you save the game and add in singel and then load it again in multi?
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12:43:37 <planetmaker> 53 + if (call != NULL) call(signum);
12:43:37 <planetmaker> <-- SmatZ, probably stupid question, but shouldn't that be HandleSavegameLoadCrash(signum) ?
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12:44:30 <SmatZ> planetmaker: it's calling the original handler, if any
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13:26:45 * theholyduck mumbles somehing about how there should be a massive newgrf torrent :P
13:27:25 <Eddi|zuHause> what good would that do?
13:27:50 <theholyduck> getting all the newgrfs for some servers is a msssive pain
13:27:57 <theholyduck> and sometime you cant really find good places to get them :P
13:28:13 <theholyduck> thus if you could dl almost every grf ever without thinking
13:28:19 <petern> banananananananananananas
13:28:22 <Eddi|zuHause> but that's something a torrent can't fix
13:28:25 <theholyduck> then the right ones would be enabled on the right servers
13:28:46 <Eddi|zuHause> because it's a problem of the authors not using the means available
13:29:01 <Eddi|zuHause> yet another new means of distributing won't help that
13:29:10 <theholyduck> Eddi|zuHause, well yeah
13:29:21 <theholyduck> a nice centralized database where everyone actually submitted their work
13:29:25 <theholyduck> would make my life oh so much easier
13:29:38 <theholyduck> bu that still should offer a , GET IT ALL! option
13:29:44 <theholyduck> for people who cant be bothered
13:30:03 <Chruker> Does the game check if a file is available through bananas before it gets it from the server?
13:30:11 <Eddi|zuHause> no, because people who "get it all" also "enable it all"
13:30:52 <Eddi|zuHause> which is a severe pain, because they open useless bug reports and get bad playing experience
13:31:01 <theholyduck> even bananas doesnt do it all the time :D
13:32:19 <theholyduck> but yeah, its a step in the right direction
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14:30:48 <FauxFaux> Go find the body of the named function and check it's in a .cpp file that's actually included in the build.
14:30:59 <FauxFaux> And that it exists at all. </generic, non openttd-specific advice>
14:31:40 <Eddi|zuHause> try running projects/generate.vbs (or something)
14:31:41 <planetmaker> just a wild guess (I'm not on windows): have you installed openttd_useful?
14:32:03 <KingJ> openttd_useful is installed and added in includes/libraries
14:32:37 <Eddi|zuHause> the source files proably did not get added to the project files
14:32:55 <Eddi|zuHause> the above script recreates the project files from sources.list
14:33:02 <Eddi|zuHause> then reload the project in VS
14:33:50 <KingJ> Generated, lets try a compile again
14:38:54 <KingJ> Seems to have got further than last time, good I guess
14:39:30 <KingJ> Sucessfully built, excellent
14:39:34 <KingJ> Thanks for all your help
14:51:58 <ccfreak2k> I kind of want to make tiles to complement the Mars heightmap.
14:52:28 <ccfreak2k> And cargo, like space maize and space livestock and space goods.
14:56:59 <planetmaker> ccfreak2k, most missing for a Mars scenario are appropriate industries.
14:57:17 <planetmaker> a fizzy drink well is quite unlikely in that scenario... :P
14:57:33 <planetmaker> but it's just my 2ct
14:58:20 <planetmaker> e.g. you'd need to do a similar effort as the FIRS people, just different goods and less complex as you don't need to serve three climates
14:58:48 <planetmaker> for a starter you could just go and rename cargo and supply replacement graphics. It would do wonders to the Mars replacement set.
15:08:58 <ccfreak2k> How much overhead do signs have?
15:11:44 <Eddi|zuHause> KingJ: you might want to remind the patch creator about running projects/generate after adding files to sources.list
15:19:25 <Eddi|zuHause> fonsinchen: it's a common oversight, even among devs ;)
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15:43:25 <ccfreak2k> planetmaker, oh come on, Total Recall suggested that Mars colonies would even have prostitution.
15:43:40 <ccfreak2k> Who's to say Mars wouldn't have fizzy drinks?
15:45:14 <planetmaker> uhm... but wells of fizzy drinks or coke?
15:46:50 <ccfreak2k> Wells of fizzy drinks? Probably not. Coke? Well, Pepsi maybe.
15:47:11 <ccfreak2k> Are people using candyland as the tileset for Mars or something?
15:49:50 <fonsinchen> Well, you know ... they found water on Mars - they might as well find coke.
15:50:00 <planetmaker> the Mars replacement set is a replacement for toyland
15:50:04 <planetmaker> it won't work in other climates
15:50:13 <ccfreak2k> Why doesn't desert work?
15:50:28 <planetmaker> because the grf is such that it only works in toyland :P
15:50:48 <planetmaker> ask George why he didn't want that
15:51:14 <[wito]> actually, considering how much carbon dioxide there is on Mars, fizzy drink wells, not that unlikely
15:51:53 <planetmaker> well... it's not like it's terribly much. maybe 100 times more than on earth
15:52:24 <[wito]> isn't the Mars north pole basically a huge slab of dry ice?
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15:52:56 <planetmaker> there definitely is some dry ice, yes. But...
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16:17:44 <ccfreak2k> Apparently Morloth makes openttd AIs but doesn't play the game himself.
16:17:56 <ccfreak2k> This seems akin to designing cars and never driving them.
16:18:13 <frosch123> of course, when should he develop the ai if he would?
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16:21:41 <CIA-3> OpenTTD: smatz * r16352 /trunk/src/ (35 files in 5 dirs): -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
16:22:03 <Aali> AI devs never play without AIs, devs dont play at all
16:22:07 <Aali> thats just how it works :P
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16:36:18 <planetmaker> @calc 0x20+0x200+0x800+0x80000+0x2000000+0x8000000
16:36:18 <DorpsGek> planetmaker: 168299040
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17:13:03 <ccfreak2k> @calc 0x20+0x200+0x800+0x80000+0x2000000+0x8000000 in hex
17:13:03 <DorpsGek> ccfreak2k: Error: 'hex' is not a defined function.
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17:19:41 <ccfreak2k> That's what I get for being terminally curious.
17:22:16 <Forked> curiosity killed the ca.. ccfreak2k?
17:29:10 <ccfreak2k> @base 10 36 168299040
17:30:54 <frosch123> @base 10 36 2258817836501
17:40:16 <CIA-3> OpenTTD: smatz * r16353 /trunk/src/saveload/ (oldloader_sl.cpp vehicle_sl.cpp): -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
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17:47:10 <Eddi|zuHause> modulo 37 is a good system for encoding text
17:48:11 <Eddi|zuHause> 0 should not be used, so you have 36 values for encoding letters and numbers
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17:48:20 <Eddi|zuHause> only problem is that you can't encode spaces
17:49:03 <Eddi|zuHause> after encoding you can use regular Z/37Z operations for encryption and stuff
17:58:28 <ccfreak2k> Good thing we already have base64.
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19:01:16 <petern> Belugas! Belugas! Belugas!
19:02:20 <petern> but you're not belugas
19:02:24 <petern> what instrument do you play?
19:03:15 <dih> hihi - i once jammed to your music :-P
19:03:43 <dih> i'll take that as a compliment :-P
19:04:00 <dih> so i can only play by ear :-P
19:04:43 <petern> besides, there is no music to read
19:05:57 <dih> no - but you can tell if people mostly play what they read or if they feel free to jam and play what comes to mind
19:07:25 <petern> we play what comes to mind
19:07:28 <petern> unless i'm being silly
19:07:35 <petern> playing written music does not work in jam
19:09:11 <Prof_Frink> What about marmalade?
19:14:59 <dih> petern, of course it does not :-P
19:15:11 <dih> strictly playing written music only works in orchesters :-P
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19:18:14 <_ln> what would be good places to visit in the netherlands?
19:19:21 <planetmaker> a place between Germany and Belgium :)
19:19:50 <planetmaker> (from my current place seen)
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19:28:32 <Eddi|zuHause> <dih> no - but you can tell if people mostly play what they read or if they feel free to jam and play what comes to mind <- i am better when i can read the music that i am playing
19:29:20 <Eddi|zuHause> not limited to music, anyway... i am generally better when i have the object of concern directly in front of me
19:29:41 <Eddi|zuHause> i am a very visually focused person
19:32:31 <CIA-3> OpenTTD: smatz * r16354 /trunk/src/ (5 files in 2 dirs): -Codechange: use 'new' pool accessors and methods for Engine too
19:49:37 <henkie> hi, i am having trouble with sound. the sound seems to be played way too fast
19:50:07 <henkie> using the alsadriver, only one which works for me
19:52:14 <Eddi|zuHause> i'm afraid that is way too few information
19:58:19 <henkie> sorry, i dont have much more :) The samples are playing at twice the rate, and therefor the pitch is way up (using openttd 0.7)
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20:17:41 <CIA-3> OpenTTD: rubidium * r16355 /branches/0.7/ (15 files in 3 dirs):
20:17:41 <CIA-3> OpenTTD: [0.7] -Backport from trunk:
20:17:41 <CIA-3> OpenTTD: - Fix: Invalid read when OTTD savegame contains VEH_INVALID (r16353)
20:17:41 <CIA-3> OpenTTD: - Fix: Signal handler could end in endless loop (r16351)
20:17:42 <CIA-3> OpenTTD: - Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded (r16339)
20:17:43 <CIA-3> OpenTTD: - Fix: Desyncs when removing lots of stations/towns (r16329, r16328)
20:17:45 <CIA-3> OpenTTD: [0.7] -Cleanup: unify style of changelog
20:34:31 <luckz> I want to load a MP game as SP and buy another company. doesn't work for some reason!
20:35:05 <frosch123> isn't there some advanced setting to enable buying shares of other companies?
20:35:12 <luckz> that is on. I have 75%.
20:35:14 <luckz> I'm just not allowed more.
20:35:22 <luckz> so.. I dunno if it loaded that as MP for some reason.
20:35:58 <luckz> I toggled allow buying, also does not help
20:36:15 <yorick> you can't buy out other companies in SP
20:36:45 <z-MaTRiX> eh these maglev breakdowns...
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20:37:00 <luckz> yes but you should be able to buy companies if you load a MP game as SP..
20:37:14 <luckz> yet for some reason it worketh not.
20:39:44 <Eddi|zuHause> anyone has a script that finds duplicate filenames that only differ in case? (i.e /x/y/ABC vs. /x/y/abc)
20:40:06 <z-MaTRiX> and what does it do with them?
20:40:34 <z-MaTRiX> files contain same data?
20:40:44 <Eddi|zuHause> files are there.
20:41:09 <Eddi|zuHause> print the filenames, i mean
20:43:59 <Eddi|zuHause> something like "find | convert-to-lowercase | uniq -d"
20:44:25 <Eddi|zuHause> possibly insert a "sort"
20:45:32 <petern> why does this have to cost €249 :/
20:50:19 <luckz> so no way of loading a MP game as SP to buy a company? :O
20:50:43 <Eddi|zuHause> why would that not be possible?
20:50:47 <z-MaTRiX> Eddi|zuHause, pm or here?
20:51:37 <Eddi|zuHause> be a little creative...
20:51:43 <z-MaTRiX> [root@localhost finddupe]# cat finddupe
20:51:43 <z-MaTRiX> find . -type f -exec echo "{}" > "./list$$.tmp" \;
20:51:43 <z-MaTRiX> LANG= sort --ignore-case "./list$$.tmp" >> "./list$$.txt"
20:51:43 <z-MaTRiX> uniq -D --ignore-case "./list$$.txt"
20:53:55 <Eddi|zuHause> what's the "LANG= " for?
20:55:13 <z-MaTRiX> noticed if i use some language-specific characters, might not work
20:55:17 <Sacro> should be LANG=c at least
20:56:05 <z-MaTRiX> like sed returning nothing if it reaches some characters it doesn't like
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21:00:28 <Eddi|zuHause> what's "fokhagyma"?
21:00:32 <z-MaTRiX> maeby i'll translate to english ;/
21:00:43 <Sacro> This software has compatibility issues with the version of msxml4.dll used by cloaking devices on Romulan-modded D7-class battle cruisers. Installing this software on such vessels is punishable by ordeal of Ginst'a'Ed.
21:02:57 <Eddi|zuHause> not sure what garlic has to do with viruses...
21:03:21 <Prof_Frink> Gah, thought that was here
21:03:53 <z-MaTRiX> well it is a real antivirus
21:04:03 <Eddi|zuHause> Count_Frink having a highlight on garlic?
21:04:33 <Prof_Frink> Something like that.
21:05:57 <Eddi|zuHause> "err:storage:BlockChainStream_WriteAt not enough blocks in chain to write data" <- that doesn't sound very good... but i don't understand it, none of my drives are full...
21:07:27 <glx> Eddi|zuHause: too many files?
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21:08:20 <Eddi|zuHause> might be something entirely different... like wine returning wrong path information and then the installer trying to write on the cd drive
21:08:51 <Eddi|zuHause> fixme:reg:GetNativeSystemInfo (0x33fb38) using GetSystemInfo()
21:08:53 <Eddi|zuHause> err:setupapi:do_file_copyW Unsupported style(s) 0x144
21:09:12 <Eddi|zuHause> those are the earliest suspicious lines
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21:15:11 <Eddi|zuHause> hm... after a lot of waiting it stops with "err:seh:setup_exception_record stack overflow 1028 bytes in thread 003b eip 7bc3c518 esp 011c0f2c stack 0x11c0000-0x11c1000-0x12c0000"
21:25:16 * petern worries about ninjam's code
21:25:52 <Eddi|zuHause> what's a ninjam?
21:26:15 <Prof_Frink> Eddi|zuHause: What a ninja puts on his toast.
21:26:38 <Eddi|zuHause> "Füße hoch, Flachwitz"
21:27:00 <petern> (not a problem, 0 is null)
21:27:07 <petern> if (p && (int)p != -1)
21:29:59 <Eddi|zuHause> never cast a pointer to an int, especially not if the sizes of the datatypes might be different
21:30:22 <Eddi|zuHause> and what does "-1" mean for a pointer anyway?
21:32:08 <z-MaTRiX> -1 should be in hex?
21:32:29 <z-MaTRiX> so bitwise and operation
21:33:15 <Eddi|zuHause> z-MaTRiX: assuming 32-bit 2-complement machine, (int)-1 == 0xFFFFFFFF
21:34:34 <z-MaTRiX> yeah so what does this button do? "p && (int)p" ?
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21:35:13 <Eddi|zuHause> i really don't know what this line is supposed to do, but it can't possibly do The Right Thing (tm) on a 64-bit machine
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21:35:28 <Eddi|zuHause> at best it should be (size_t)p
21:36:03 <Eddi|zuHause> z-MaTRiX: you got to check your operator priorities
21:36:54 <petern> z-MaTRiX, ... "button" ?
21:37:51 <z-MaTRiX> didn't want to say "thing"
21:38:47 <Eddi|zuHause> petern: that's the kind of line that fails "on full moon, when the wind comes from east"
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21:39:15 <petern> how does "button" fit there?
21:40:05 <Eddi|zuHause> the fitting german term is... err... "Term" ;)
21:40:06 <z-MaTRiX> only as if it was drawn on a button and pushed ;>
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22:16:47 <Nite_Owl> thunderstorms getting close - later all
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22:57:04 <Belugas> petern petern petern!!!
22:57:25 <petern> i'm being shouted at :(
22:57:41 <Belugas> that, i do know a bit
22:57:53 <Belugas> like... we are not the boss around :S
22:58:07 <petern> let me fire it up for a couple of minutes
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23:00:07 <Brianetta> I am 34 years old now!
23:03:02 <Eddi|zuHause> "Herzlichen Glühstrumpf", we say over here
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23:08:25 <Eddi|zuHause> how do i turn a directory that has code in it into a hg repository?
23:09:04 <Eddi|zuHause> as in "make the contents of this directory the initial checkin"
23:16:47 <SmatZ> you have to creare hg repository and the use hg add
23:17:14 <SmatZ> but I haven't used hg for ~year
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23:33:36 <Ammler> Eddi|zuHause: a simply hg init should do the job
23:34:11 <Eddi|zuHause> i did "hg init && hg add * && hg commit"
23:34:28 <Eddi|zuHause> no but, seems to work ;)
23:47:54 <Sacro> yeah, that's basically it
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continue to next day ⏵