IRC logs for #openttd on OFTC at 2009-05-04
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00:38:38 <kkb110> will cargodest be integrated in regular version someday?
00:40:12 <Eddi|zuHause> the limit goes towards 1
00:43:31 <kkb110> ok so probably. someday
00:46:41 <kkb110> but I think quite a lot people not like that much because it'll make the game hard and complex D:
00:48:26 <Eddi|zuHause> that's the funny thing, it will be completely optional
00:48:36 <Eddi|zuHause> besides, i think it makes things easier...
00:48:54 <kkb110> by restricting what user should do?
00:49:15 <Eddi|zuHause> no, by taking care of the routing by itself
00:49:30 <Eddi|zuHause> can reduce micromanagement
01:03:31 <oskari89> Will it be on/off style that it will be compatible w/ earlier savegames/scens?
01:05:54 <kkb110> It'll be interesting but it seems I should delay my AI plan lol
01:10:18 <Eddi|zuHause> those are the coolest people... ask a question and then give not even 5 minutes for people giving an answer
01:10:24 <Eddi|zuHause> especially at 3AM...
02:17:14 <Belugas> funny... we have the two opposites: people who want the game harder, and people who do not want the game to be harder
02:17:29 <Belugas> and in the middle, my heart is undecided
02:17:57 <Belugas> and in the night, my head is unresting
02:18:08 <Belugas> and in the end, my sleep is winning
02:19:15 <Eddi|zuHause> it gets really funny when you have more than two opposites ;)
02:25:06 <Eddi|zuHause> i still think we need a new system of handling difficulty settings
02:25:19 <Eddi|zuHause> one that is not just "stupid preset" or "custom"
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06:56:31 <Alberth> the development forum is rather large today :)
07:02:46 <TrueBrain> we finally clicked the "Get Your Enlargement Now" button in one of the many emails we receive per day
07:06:52 <Forked> Alberth: it exploded last night
07:07:15 <Alberth> anyone got hurt? I hope not.
07:07:35 <Forked> the "wtf" part of my brain is numb..
07:08:24 <Alberth> I stopped reading after the 3rd thread
07:08:37 <TrueBrain> like most of us I guess
07:09:01 <Forked> I never got that far :\
07:10:29 <Alberth> it should be put at a wiki imho, and have some form of short/intermediate term plans (although they may exist in one of the threads I skipped)
07:10:30 <TrueBrain> well, hopefully for him there are enough people who did manage :p
07:11:07 <TrueBrain> Alberth: I agree with you; orudge only things we should let the topics stay and see what happens ...
07:11:17 <TrueBrain> damn, it is too early
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07:12:07 <TrueBrain> such long texts always make my head spin :p
07:13:43 <Alberth> a forum is not the good way to show the plans. Forums are for discussions, not for lengthy explanations. Stuff gets lost, and you cannot link easily between topics.
07:14:06 <Alberth> ah well, let's see what happens :p
07:14:47 <Alberth> back to some more gui conversions
07:17:11 <TrueBrain> I can't write today ....
07:19:10 <planetmaker> me again. Seems like most "old" faces still here after the weekend :)
07:19:32 <Forked> who are you calling old?
07:19:46 <TrueBrain> Forked: I believe he said: Forked is old
07:20:22 <Forked> it's true, but shut up!
07:20:36 <TrueBrain> old old old old old old old old old old old old old old old old old old old old
07:20:49 <Forked> pfft. 27 aint that bad
07:21:00 <TrueBrain> older than me,even better
07:21:01 <TrueBrain> old old old old old old old old old old old old old old old old old old old old
07:21:01 <Forked> also I act 15 most of the time, so.. so.. screw you!
07:23:43 <TrueBrain> one thing I HATE about listening to the radio .. you can't skip songs!
07:25:22 <Forked> one thing I hate about Spotify .. is Roberta
07:25:44 <TrueBrain> I also hate teachers who do not sign off on your grade ....
07:28:42 <planetmaker> <Forked> pfft. 27 aint that bad <--- jung hatchling, you :P
07:30:14 <TrueBrain> yeah ! planetmaker at least made planets !
07:30:25 <TrueBrain> which makes him in the order of ... 10^6 years or so :p
07:30:45 <TrueBrain> nah, you could have made the planet, and traveled to us
07:30:49 <TrueBrain> from a distant galaxy
07:31:05 <TrueBrain> so I see no problem in you doing it in 10^6 years ;)
07:31:12 <planetmaker> no other galaxy needed. Just a few 10 LY
07:31:40 <TrueBrain> well, I meant more that I am pretty sure there are no new planets created in our galaxy the last 10^6 years :p
07:31:56 <planetmaker> TrueBrain, you're so wrong as one could be :)
07:32:09 <TrueBrain> how nice of you on this early morning :p
07:32:16 <planetmaker> I dare say they're even created today :)
07:32:22 <TrueBrain> but okay .. I am starting to doubt if galaxy is the correct translation :p
07:32:39 <planetmaker> you mean Milkey Way? Or solar system?
07:32:43 <planetmaker> huge difference :)
07:32:53 <TrueBrain> neither .. I was meaning the direct surrounding of the solar system
07:33:13 <planetmaker> well... I dare say, even that might be wrong then :)
07:33:20 <TrueBrain> 'might be' ;) Ghehe ;)
07:33:23 <TrueBrain> you dare to say that?
07:33:33 <planetmaker> Even some near-by stars show signs of at least remanents of planet formation :)
07:33:56 <planetmaker> or indicators which hint that it might be going on :)
07:33:58 <TrueBrain> planet formation within .. say .. 1kpc?
07:34:59 <planetmaker> with direct imaging of planet formation going on.
07:35:24 <Forked> I feel exluded .. you're linking to nohablalanguage.wikipedia.org :\
07:35:31 <planetmaker> TrueBrain, 450 LY away is the biggest star and thus planet forming region within this galaxy: the orion nebula
07:35:51 <TrueBrain> planetmaker: you are absolutely right :)
07:36:07 <TrueBrain> it has an other image!!!
07:36:27 <planetmaker> yeah... there were three published in science. One took the other :)
07:37:31 <TrueBrain> I hate it when teachers are wrong :(
07:37:51 <planetmaker> Luckily I'm right then :)
07:37:53 <TrueBrain> well .. maybe I was asleep :p
07:38:22 <planetmaker> :) could happen in boring classes...
07:38:35 <TrueBrain> especially when talking about creating of NNN
07:38:48 <TrueBrain> where NNN can hold: stars, planets, star-systems, and the like
07:39:01 <TrueBrain> I don't care most of the talk ... but then they start talking about what is required and shit
07:39:34 <TrueBrain> I don't care how hot it needs to be ... I don't care what material should be available .... and I don't care at all what the exact formula is for any of those
07:40:07 <Forked> grrr. I hate having to reboot because applications were updated. Office 2007 .. same thing goes for Adobe Reader. It just makes me belive they are way too integrated into the OS.
07:40:17 <TrueBrain> Forked: ditch Windows
07:40:37 <planetmaker> Forked, a believe which actually might reflect reality :P
07:40:38 <TrueBrain> and the problem is not the integrating per se, it is more like how Windows works with DLLs (short: crappy)
07:40:51 <Forked> due to a billion web apps that depend on internet explorer
07:41:11 <planetmaker> I learnt to hate that when I once needed a decent CAD app.
07:41:29 <TrueBrain> Forked: use IESLINUX :p
07:41:37 <planetmaker> the for my places best viewer depended on IE only... :S
07:41:53 <TrueBrain> I haven't used IE in ages ...
07:41:55 <Forked> Noldo: 7 works, but in one system (made by Siebel..) IE 7 will officially be supported sometime this year ... thats the respons I got when I asked when they will support IE8
07:42:36 <TrueBrain> wasn;t win7 released public today?
07:42:43 <TrueBrain> the beta, that is :p
07:42:55 <Forked> the release candidate comes tomorrow for us regulars (non msdn / technet subscribers)
07:43:05 <Forked> we already ahve the beta.. it's called vista :)
07:43:08 <TrueBrain> why did I remember monday? :p
07:43:14 <TrueBrain> no, that is called crappy
07:43:37 <TrueBrain> Vista exceeds ME in crappyness
07:43:43 <Forked> actually I have no issues with vista in use, but :p it took a bit of tuning to be usable.. alot of fancy shiny stuff to disable
07:44:31 <TrueBrain> Windows 7 signup question: What's the primary client operating system that you use today? All options are WINDOWS systems, or simply: 'Other'
07:45:32 <TrueBrain> "We're sorry, but downloads are no longer available." <- no longer?! :p
07:45:57 <TrueBrain> "The Beta will expire on August 1, 2009. Starting on July 1, 2009, your PC will begin shutting down every two hours. " <- how user-friendly! :p
07:46:49 <planetmaker> TrueBrain, it's said they make RC1 available tomorrow.
07:47:07 <Forked> it's a beta.. it's not really ment to be used for five years by regular users is it? ;p
07:47:20 <TrueBrain> Forked: I meant their way of shutting it down :p
07:47:24 <TrueBrain> that has to be a nag :p
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07:49:56 <TrueBrain> today, the view out of my window improved .... they build a ... 'steiger' next to my window
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07:50:23 <TrueBrain> steiger pier, landing-stage
07:50:37 <TrueBrain> not a pier ... silly dictonary
07:55:21 <Forked> TrueBrain: you have to wonder how many bug reports they will get on that..
07:55:38 <TrueBrain> lol :) Windows users ..... useless :p
07:55:58 <TrueBrain> (my other way of welcoming you was less nice, so I went with thisone :p)
07:56:41 <dihedral> let me guess.... a kick? :-P
07:56:51 <TrueBrain> nah :) I am not that mean!
07:56:57 <TrueBrain> I was more considering: hmm, that was that smell
07:57:02 <TrueBrain> but .. I went for the hug :)
07:57:27 <TrueBrain> and yes, I am bored, as I have people walking by my window!! (my room is 5 meter from the ground)
07:57:46 <TrueBrain> bored ... annoyed .... made awake abruptly
07:59:04 <dihedral> turn up the volume :-P
07:59:04 <dihedral> and play some old arcade game :-P
07:59:04 <dihedral> uh - play duke nukem 3d :-D
07:59:20 <TrueBrain> hmm .. /me wonders if duke nukem 3d is 16bit or 32bit ..
07:59:36 <TrueBrain> but I believe it is in protected mode .. so .. hmm ..
08:03:26 <planetmaker> morning dihedral :)
08:03:32 <TrueBrain> you are suprised you talked dihedral? :p
08:03:39 <planetmaker> dihedral, don't mind him. Just add him to your foe list and enjoy the silence.
08:04:05 <planetmaker> works nicely for me. I just experienced yesterday how good my decision was, months back, to start my foe list with his name.
08:05:23 <planetmaker> honestly. Despite that I read one or two of his babble. Looks very much like another "I'm the head and you all please do my bidding".
08:05:36 <planetmaker> Seen that before, I guess. But that person is meanwhile on my foe list, too ;)
08:05:46 <TrueBrain> BUT HE IS SO AWESOME!
08:06:21 <dihedral> morning planetmaker ^^
08:06:52 <dihedral> i still see the annoyance of 500 threads in the development forum
08:07:03 <TrueBrain> I was only annoyed by the number 500
08:07:04 <dihedral> what next - he'll add the same number of threads in every other forum tooo
08:07:05 <planetmaker> TrueBrain, rather "BUT HE IS SO "AWESOME"! ;)
08:07:13 <TrueBrain> the only thing I thought: Server Error?
08:07:17 <dihedral> TrueBrain: what about "OTTD+500 A modified gameplay for open Transport Tycoon Deluxe, 500 years after the original."
08:07:30 <dihedral> i dont know the game he's talking about ^^
08:07:51 <TrueBrain> but give this boy a chance
08:07:57 <TrueBrain> maybe he makes something totally awesome
08:07:59 <planetmaker> But who the heck repelled Rubidium from this channel? :(
08:08:01 <TrueBrain> and maybe he doesn't ;)
08:08:09 <TrueBrain> planetmaker: petern did :p
08:08:18 <TrueBrain> he said idiots had to leave
08:08:24 <dihedral> what as he done? appart of writing 50 pages worth of nothing
08:08:26 <planetmaker> TrueBrain, given his history... vapourware is all one can expect from his foul mouth
08:08:30 <dihedral> not a single line of code in there
08:09:09 <dihedral> (not talking of ruby there)
08:09:16 <DorpsGek> dihedral: Rubidium was last seen in #openttd 6 days, 12 hours, 24 minutes, and 57 seconds ago: <Rubidium> pavel1269: by pasting it here?
08:09:50 <planetmaker> the changelog clearly would contradict that - as opposed to SX's pointless babble w/o substance
08:10:05 <planetmaker> One shouldn't even mention those two names within one sentence ;)
08:10:09 <dihedral> seriously - if someone is gonna write 10000 lines in the development forum i'd expect at least 9000 of those lines to be code
08:10:26 <TrueBrain> dihedral: why would development always have to be code related?
08:10:35 <planetmaker> well. Not necessarily. But at least conceptual things. Not just vapour and "ideas".
08:10:41 <TrueBrain> development is also ideas and shit
08:10:48 <dihedral> because there are 4 other forums dedicated to non-code threads
08:10:54 <TrueBrain> give that boy a try ..
08:11:00 <TrueBrain> we can all hit him to the ground when he enters
08:11:06 <TrueBrain> or just leave him to do what ever he things he is doing
08:11:15 <dihedral> sure - he can join #openttd.notadev chennel
08:11:16 <TrueBrain> maybe something good comes out of it
08:11:41 <TrueBrain> don't burn people at enteirng ... that is my job :p
08:11:54 <planetmaker> The idea to have a science-fiction setting - that's a decent one.
08:12:07 <dihedral> well no - you can burn them when they enter the channel, i can burn them in the forums :-D
08:12:15 <planetmaker> TrueBrain, yes, you do fabolously at it. But you don't need to let down your young apprentice so much :D
08:12:29 <dihedral> planetmaker: it's an IDEA... ideas go to the suggestion forum
08:12:34 <TrueBrain> planetmaker: I was reading back irc logs from a few years back
08:12:41 <TrueBrain> I am not kidding if I tell you users really got more stupid
08:12:52 <dihedral> TrueBrain: we all know :-D
08:12:54 <TrueBrain> in the old days people entered, and had a normal way of aksing things
08:12:56 <TrueBrain> they were ... social
08:13:02 <TrueBrain> as far as one can expect that in an IRC channel
08:13:04 <dihedral> i remember times when chat in here was decent
08:13:16 <TrueBrain> but nowedays ... we have this one user which only complains it is too quiet in here, but never says anything real or what ever
08:13:24 <planetmaker> I guess the point is: nowadays every person owns a computer and thus the average internet user's IQ dropped - going down to the average of the overall population
08:13:30 <TrueBrain> (I won't use your name Booth, I am not like that)
08:13:45 <dihedral> he still sticks around openttdcoop :-P
08:13:57 <dihedral> openttdcoop level dropped vastely too
08:14:13 <TrueBrain> and when you read the forums, I see the same 'thing' happening .. questions are getting more and more dumb
08:14:23 <TrueBrain> 3 years ago I read once in the week a question which got the reply: USE THE SEARCH
08:14:39 <planetmaker> well. User base grew.
08:14:43 <dihedral> quote from SX: "The alpha version will contain a complete rewrite of OTTD's .grf files" <- HAHAHAHA
08:14:54 <TrueBrain> planetmaker: might be true .. it just happens more often because there are more people ..
08:14:56 <dihedral> the alpha version will never be released :-D
08:15:08 <TrueBrain> dihedral: openttdw.grf should be doable
08:15:17 <planetmaker> but the bad cases are what keep sticking in memory ... :S
08:15:38 <TrueBrain> I notice more and more 'core' people getting faster and faster annoyed by users :p
08:15:46 <TrueBrain> (including myself, for that matter :p)
08:15:46 <dihedral> can we make a sensible channel?
08:15:48 <planetmaker> IMO he should start off with the Mars grf and make that proper.
08:16:01 <planetmaker> TrueBrain, yes. Me, too.
08:16:21 <TrueBrain> it annoys me in fact, that I am getting annoyed that fast by stupidity :p
08:16:28 *** Administrator has joined #openttd
08:16:32 <planetmaker> though I'm not sue whether I'm "core" people or not ;)
08:16:44 <planetmaker> TrueBrain, me, too. Did I say that already? ;)
08:16:46 <TrueBrain> you said more than 2 lines in here :)
08:16:59 <TrueBrain> which is a nice guideline, I guess :p
08:17:04 <dihedral> who on earth is that 'Administrator' :-D
08:17:13 <TrueBrain> it hacked my computer!! :o
08:17:48 <planetmaker> it's a finish administrator by host mask... :P
08:17:54 <dihedral> core people includes anybody who has a channel history of over a year :-D
08:18:00 <dihedral> including the idle guru3
08:18:13 <planetmaker> dihedral, uhm...? sure?
08:18:31 <planetmaker> even Yorki? your both beloved friend would fall into that category...
08:18:32 <dihedral> talking of core people, where is that chat image someone kept upgrading?
08:18:34 <DorpsGek> TrueBrain: guru3 was last seen in #openttd 3 days, 0 hours, 40 minutes, and 44 seconds ago: <guru3> see you all later!
08:18:58 <dihedral> planetmaker: no not yorkiporki
08:18:59 <TrueBrain> planetmaker: he is a 'core' user I guess yes ... just one annoying one :p
08:19:06 <TrueBrain> (you need them too :p)
08:19:17 <TrueBrain> a few idiots is good for the mood :)
08:19:20 <TrueBrain> and for the kick-count ...
08:19:29 <planetmaker> He's a typical young hacky-kid IMO :)
08:19:29 <dihedral> planetmaker: he's the 'core' of the ban list :-D
08:19:35 <TrueBrain> planetmaker: I agree :)
08:19:47 <dihedral> must be like 14 or 15 by now
08:21:20 <planetmaker> he'll grow. And either loose interest or become a valuable member of this channel :)
08:21:40 <TrueBrain> planetmaker: I think the first :)
08:21:48 <dihedral> planetmaker: he's growing alright
08:21:53 <planetmaker> TrueBrain, not sure :)
08:21:56 <dihedral> towards the dark side of the force
08:22:01 <TrueBrain> he annoyed so many people in such a short time-span ...
08:22:25 <dihedral> TrueBrain: have you heard of Mega? or OHG?
08:22:37 <guru3> we had a person that did that in armagetron land
08:22:43 <dihedral> in fact he was working on embedding python in openttd for OHG
08:23:04 <dihedral> LUADuck is someone who's quite like yorick, only he does not code :-P
08:24:12 <planetmaker> one of the few persons whom I put a ban on.
08:24:38 <TrueBrain> my ignore list only ever contained ln-
08:24:42 <dihedral> eh... could not say that myself :-P
08:24:49 <TrueBrain> also a 'core' user, but annoyed the heck out of me
08:25:04 <dihedral> was there not a swiss guy in there too at one point :-P
08:25:18 <TrueBrain> I rarely put people really in my ignore list .. I have a mental ignore too :p
08:25:54 <planetmaker> IRC ignores are not my thing. Just forum ;)
08:28:11 <dihedral> i wish the bouncer had an ignore module so i could have ignores set on all clients i use to connect to the bouncer
08:28:24 <guru3> there's an interesting idea
08:29:48 <dihedral> hehe - it supports tcl :-D
08:31:21 <dihedral> just with the small diff, that i have more people running on that bouncer ;-)
08:31:56 <guru3> well... all my friends are geeky enough to use screen on their own servers :(
08:32:17 <guru3> or are below the geeky threshold so that they're only on irc some of the time
08:33:43 * dihedral points at planetmaker ... with a smile
08:34:38 <guru3> it's a bank holiday here
08:34:51 <guru3> and there's lots of work i should do... i just don't want to
08:35:37 <dihedral> we all know the feeling ^^
08:37:08 <Forked> you could print out a list.. then throw a dart at it to pick
08:39:12 <planetmaker> if you change the setup by 90° anything which can drop will do.
08:39:27 <guru3> now there's a good idea
08:39:28 <planetmaker> Just drop it over the single task descriptions with eyes closed
08:39:34 <guru3> but what if it bounces?
08:39:40 <guru3> say, i drop a bouncy ball...
08:39:42 <planetmaker> use something non-bouncing.
08:39:45 <Forked> well find something else..
08:39:54 <planetmaker> like a brick out of the wall :D
08:40:04 <TrueBrain> I like how planetmaker thinks :p
08:40:16 <dihedral> just use higher gravity :-P
08:40:24 <Forked> or print it all out.. cut each task away from the others and crumble then up..t hen pick one
08:40:36 <dihedral> freez the bouncing object first :-D
08:40:55 <Forked> or of course you could make a gigantic system in openttd where a train picks for you based on randomness
08:41:13 <planetmaker> unfortunately that's deterministic...
08:41:14 <Noldo> give them numbers and code RNG to pick a task with
08:42:12 <planetmaker> shuffle them, make a line, take a die, and roll consecutively for each, starting with the first. The first with a "6" wins.
08:42:24 <dihedral> nono - you could make a new industry: 'friends' :-P
08:42:44 <dihedral> you can turn them into goods too :-D
08:44:36 <guru3> cash in your friends for materialistic gain?
08:45:16 <dihedral> "Stations, lets discuss how to make them more awesome." <- dont you just love those topics?
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08:48:47 <TrueBrain> fonsinchen: what I try to say is that the GUI was very unclear, and really needs work :) "unknown station" is a direct bug-report for 90% of our users :p
08:48:56 <Noldo> hurrah for more complexity
08:50:29 <dihedral> talking of bug report :-P
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08:57:44 <fonsinchen> TrueBrain: I know the GUI isn't perfect yet. You may have noticed that it's still in "yellow" state. This means it's functional but does require some more polish. The "unknown station" will probably be replaced by something like "unrouted". Also it's not necessary to create seperate entries for "via" and "to" if they refer to the same station and finally the sorting criteria should be a toggle button and the waiting/planned/sent mode a dropdown lis
08:58:06 <TrueBrain> sounds like a plan ;)
09:06:30 <TrueBrain> after a whole week he finally manages to make a bug-report out of it :p
09:07:16 <dihedral> that's close to a month :-D
09:07:21 <TrueBrain> I was trying to be nice
09:07:25 <TrueBrain> but no .. I am not allowed to be nice :)
09:10:11 <TrueBrain> "I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such."
09:10:43 <guru3> is the schwartz with you?
09:11:16 <TrueBrain> "I will not design my Main Control Room so that every workstation is facing away from the door." <- haha :)
09:24:56 <planetmaker> he, yeah. I like those rules.
09:25:02 <planetmaker> So obvious acutally...
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09:38:56 <planetmaker> TrueBrain, you're so right about getting more and more easily annoyed :(
09:39:17 * planetmaker goes to lunch now...
09:39:27 <planetmaker> (I was referring to myself :P )
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09:40:49 <TrueBrain> I already closed a topic of this guy, as he started to create new ones to 'highlight' his question
09:41:11 <TrueBrain> planetmaker: 'virgin' checkout :) LOL! I love that term :) 'vanilla' is btw more common ;)
09:41:48 <TrueBrain> somehow that always awakes blathijs :p
09:41:53 <TrueBrain> do you have such words on highlight? :p
09:43:30 <TrueBrain> "I can find the patch for IS that works with some version of cargodest, but I can not find the cargodest version, because it is too old." <- unable to parse ... :p
09:43:57 <blathijs> TrueBrain: It's more of a semantic problem than a syntax problem, really
09:44:06 <blathijs> The sentence parses fine here :-p
09:44:21 <TrueBrain> textual analyzes failed :)
09:49:31 <TrueBrain> planetmaker: I made a nice reply too :) I just had to .....
09:50:19 <jonty-comp> are there console commands for interacting with bananas?
09:50:46 * jonty-comp shall download all the grfs into his server newgrf folder
09:51:50 <jonty-comp> aha, there they are
09:52:06 * TrueBrain is happy to see at least one user knows how to search for things :)
09:53:10 <jonty-comp> I looked ages ago, but I couldn't find anything
09:53:26 <TrueBrain> what was it? 'content' or something?
09:54:19 <jonty-comp> after looking at content and bananas
09:54:30 <jonty-comp> most unrelated search terms ever, usually
09:54:55 <jonty-comp> I was trying to explain bananas to someone at school the other day
09:55:04 <jonty-comp> but they couldn't shake the fruit references
09:55:21 <TrueBrain> you say the console command is 'console'?!
09:55:34 <jonty-comp> I thought you meant what did I search for
09:55:35 <TrueBrain> hehe :) It is one silly name ;)
09:55:49 <jonty-comp> content update; content select all; content download etc
09:56:00 <jonty-comp> bit obvious really D:
09:56:04 <TrueBrain> it is just very funny we could make BaNaNaS out of it :)
09:56:27 * jonty-comp symlinks content_download on his server so all the openttd versions can use it
09:56:38 <TrueBrain> or use ~/.openttd .....
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09:57:37 <jonty-comp> I like doing things the hard way :p
10:06:06 * jonty-comp now has to work out how easy it is to add the tar files into openttd.cfg
10:06:19 <TrueBrain> tars are automaticly loaded
10:06:27 <TrueBrain> you only need to specify newgrfs I guess
10:07:00 <jonty-comp> well, looking at my local copy on windows it seems I have to put the name of the grf that's inside the tar
10:07:30 <TrueBrain> yup; and if it was any good uploader to BaNaNaS, it is equal to the name of the tar
10:07:31 <jonty-comp> I shall probably do it the way I do most things and set up a copy using the gui on my desktop and then upload it
10:07:33 <TrueBrain> but .. you can't be 100% sure ;)
10:08:03 <TrueBrain> quite ... quiet ... so closely related :p
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10:44:35 <planetmaker> surprisingly, surprisingly, canteen lunch wasn't as bad as I expected :)
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10:52:29 <dihedral> Post subject: AutoTTD - OpenTTD Updater - 0.1.1.11 <- gotta love that version number :-P
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11:12:55 <TrueBrain> Alberth: nice post :)
11:16:55 <planetmaker> maybe it should be saved as template and just be copy&pasted in similar threads ;)
11:17:22 <Alberth> put at wiki, post a link every time :)
11:17:33 <TrueBrain> people will fail to follow :p
11:19:21 <Alberth> we need to ask Owen to extend the forum with keyword replacements for keywords like TRY_SEARCHING_THE_FORUMS etc ;)
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11:23:44 <CIA-3> OpenTTD: frosch * r16223 /trunk/src/ (newgrf.cpp newgrf_config.h newgrf_gui.cpp):
11:23:45 <CIA-3> OpenTTD: -Fix (r8881): ActionB should use the online parameters from GRFFile instead of
11:23:45 <CIA-3> OpenTTD: the initial user-specified values from GRFConfig. Also use the values as they
11:23:45 <CIA-3> OpenTTD: were set when the ActionB was executed, not as they are set when the message is
11:35:05 <Alberth> he, we have a waypoint picker window
11:36:03 <SmatZ> if you have grfs loaded
11:39:04 <Alberth> I found ukwaypoints.grf to enable the window
11:44:07 <frosch123> hehe, it is always fun to find something in the code and then search where to find it in the game :)
11:44:53 <Alberth> and then find out it is never used ;)
11:46:11 <planetmaker> and afterwards find out it's nearly never used except if you combine three very unlikely things on top or a rare newgrf :D
11:46:51 <TrueBrain> frosch123: I still have things I never found in the game :p
11:48:03 <frosch123> so Alberth will have trouble converting that window :p
11:49:34 <Alberth> already done, just stick a ShowBuyCompanyWindow() call in another ShowXXX function :p
11:49:35 <planetmaker> frosch123, I think Yexo's proposal is fine.
11:50:03 <frosch123> planetmaker: then supply a patch :p
11:50:18 <planetmaker> though a random order / choice with a say, 3 month acceptance window would do, too :)
11:51:34 <Xilion> After so many years of TT, I'm glad to have found OpenTTD online... god it's been so long since I last played this game <3
11:53:19 <Xilion> it's cool to see you guys adding new content to the game too :)
11:56:30 <Xilion> Also just made a post on the suggestions forum... might be a fun addition xD
11:57:22 <frosch123> it is always a bad idea to start a topic on the first day you join a forum :)
11:57:41 <Xilion> I know but I just couldn't help myself
11:57:58 <planetmaker> brace yourself for... possibly some strong headwind :)
11:58:11 <frosch123> so, enjoy getting flamed :)
11:58:32 <Xilion> hehe oh that's fine with me... you see... having a good idea doesn't mean i WANT it implemented. I'm just curious if people like the idea
11:58:52 <planetmaker> what's your tt-forums name?
11:58:58 <Xilion> and if people do... then we might think about the possibility of implementation :)
11:59:29 <Xilion> I should consider renaming myself to Xilion in real life too... I seem to use it way more than my real name >__>
11:59:31 <planetmaker> Xilion, the point is: not "we". But _someone_ has to do that (thinking of an implementation). Usually it's one person who does that.
11:59:56 <planetmaker> and usually "someone" is either the person making a suggestion or none.
12:00:28 <Xilion> well I'm willing to lend any support towards any form of implementation if the general public of this game likes the idea.
12:00:30 <planetmaker> main reason: everyone does what s/he likes. And that is implementing their own ideas :)
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12:02:00 <planetmaker> he... and there's one other answer which you'll get: it was suggested like several times before :)
12:02:30 <Xilion> Well I understand that planet, thing is though that I think this idea might be fun for the multiplayer part of openTTD too... I just wanna see if I'm correct.
12:02:45 <Xilion> If I'm the only one supporting my suggestion there's not much of a point to start coding it O_o
12:03:07 <planetmaker> I'm not sure of previous outcomes of the discussion. The forum has some threads on stock market ideas :)
12:03:33 <planetmaker> there are definitely people who like it, and others who don't see it fit.
12:03:36 <Xilion> really? I thought I didn't see any... lemme re-search xD
12:04:35 <Xilion> might've misspelled my previous search... I got like 50 hits this time
12:04:47 <planetmaker> Be quick and add it to your posting :)
12:04:57 <TrueBrain> we switch the search on and off depending on what people do and say
12:05:02 <TrueBrain> very nice way to screw around with people
12:05:33 <planetmaker> but well. We had that topic today already :D :P
12:07:45 <planetmaker> I don't see any reference to a search you did :)
12:09:04 <Xilion> im still editting! O_o
12:09:42 <CIA-3> OpenTTD: alberth * r16224 /trunk/src/rail_gui.cpp: -Codechange: Move BuildRailStationWidgets and BuildRailWaypointWidgets enums out of their Window structs, extend horizontal scrollbar by 1 pixel.
12:10:56 <planetmaker> Xilion, oh, right :) I read "edited" instead of "edits" ;)
12:11:22 <planetmaker> Alberth, yay for the 1 pixel :)
12:12:41 <Xilion> heh, editted it right now :P
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12:18:18 <Xilion> a'ight, time for some lunch and walking the dog. Ttyl all :)
12:19:22 * Xilion stops his plotting of evil world domination and strolls out
12:22:13 <CIA-3> OpenTTD: alberth * r16225 /trunk/src/rail_gui.cpp: -Codechange: Added nested widgets to all rail_gui windows (except the build depot window).
12:22:39 <Alberth> planetmaker: yeah, and nobody reported that problem :p
12:40:24 * dihedral read the word 'flamed' and considers looking up the thread in the forums :-D
12:41:26 <dihedral> that's not even worth replying to any more :-P
12:42:46 <dihedral> Xilion, stockmarket would be great!!
12:42:59 <dihedral> make it a secondary industry and it accepts paper and goods!
12:43:15 <jonty-comp> where should the content_download folder be
12:43:19 <Alberth> and make it generate money
12:43:34 <dihedral> oh yes, and money goes to the towns
12:43:35 <jonty-comp> I added the grfs to my openttd.cfg for my dedicated
12:43:47 <dihedral> jonty-comp, next to the data folder
12:43:50 <jonty-comp> but when I start it it says it can't find any of them and removes them all
12:44:05 <jonty-comp> I thought it was because the names in openttd.cfg were lowercase to start with
12:44:17 <jonty-comp> (I copied them over from windows to linux)
12:44:28 <dihedral> next to the data folder....
12:44:33 <planetmaker> jonty-comp, hm... usually it will just download them and then they're available...
12:44:37 <Alberth> just put the grfs in the data folder
12:44:45 <planetmaker> data/content_download
12:45:21 <dihedral> i have content_download/data ^^
12:45:47 <planetmaker> .openttd/content_download
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12:46:08 <planetmaker> though it will find grfs also in .openttd/data/content_download :)
12:46:11 <Alberth> run openttd with '-d misc=2' then you get a dump of files it can find.
12:46:51 <Alberth> euh, without the single quotes
12:47:09 <dihedral> planetmaker, it finds any grfs located in data/*
12:47:16 <dihedral> that is how your grfpack words, remember? ^^
12:50:56 <jonty-comp> dbg: [misc] Found tar '/home/openttd/patches/openttd-is2-h08d2033e/bin/content_download/data/Tropic_Refurbishment_Set.0.3c.tar' with 0 new files
12:51:10 <jonty-comp> lots of lines like that
12:51:38 <jonty-comp> it all flashes past rather too quickly, and using > to pipe it to a log seems to fail horrendously
12:51:39 <dihedral> i did say next to the data folder
12:51:55 <dihedral> jonty-comp, log goes to stderr
12:52:10 <jonty-comp> oh yes, I remember having trouble with that before
12:52:20 <jonty-comp> what do I use to pipe stderr to a file?
12:52:48 <jonty-comp> and what do you mean by "next to data folder"? the files are just in the same place that it downloaded them to
12:52:57 <Alberth> ./openttd ... >& output for collecting everything
12:53:25 <dihedral> the content_download folder is next to the data folder it picks the sample.cat from e.g.
12:53:54 <dihedral> which is in the folder of your openttd.cfg
12:55:18 * jonty-comp wishes windows cared about case and things in filenames
13:04:00 <Alberth> you are over-estimating the smartness of the average windows user.
13:09:49 <jonty-comp> now to work out why it insists it's downloaded all of bananas but loads of them don't show up in content_download/data
13:11:27 <glx> start with -d misc3 and check what is the personal directory
13:17:52 <Belugas> Xilion: stock market and TTD are not compatible
13:18:20 <Belugas> it's a transport game
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13:20:33 <jonty-comp> indeed, the only GRF files anywhere on the whole server
13:20:45 <glx> redo it with / instead :)
13:20:50 <KenjiE20> content_download get stored in .tar's
13:20:53 <jonty-comp> except wait, they are in tar files
13:21:39 <glx> -d misc4 tells you all searched paths
13:21:56 <jonty-comp> no tar files either
13:22:09 <glx> (paths prepended to /data and /content_download/data)
13:23:35 <jonty-comp> does it keep a cache of what it has downloaded somewhere?
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13:24:55 <jonty-comp> there, now I am downloading everything I think
13:25:47 <jonty-comp> hurray, it finally lists all of them, I think
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13:28:48 <ohnoitsavram> I have this weird problem with BaNaNAs where it keeps making me download the old versions of av8
13:28:53 <ohnoitsavram> Even thoug I don't want them...
13:29:06 <glx> ohnoitsavram: a scenario requires it IIRC
13:29:45 <ohnoitsavram> cause it happens when I ask it to d/l heightmaps
13:30:05 <ohnoitsavram> or maybe its cause I have a scenario in my scenario folder
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13:35:20 <glx> hmm "av8 extra 1.501" depends on "av8 1.5"
13:36:46 <ohnoitsavram> well that's silly it should depend on av8 1.501
13:38:47 <jonty-comp> there are no good grfs on bananas D:
13:38:52 <jonty-comp> other than pikka's stuff
13:38:58 <jonty-comp> and some train sets
13:39:14 <jonty-comp> no passenger stations, no pikka's industries, smeeel
13:39:53 <ohnoitsavram> and 2cc and ummm umm umm the american signal set
13:40:19 <glx> planetmaker: he said good :)
13:40:35 * planetmaker rarely plays with ECS :)
13:41:01 <ohnoitsavram> PBS is alright but messed up with ottd
13:41:16 <ohnoitsavram> :S the signalling is pretyt cool lol
13:42:20 <ohnoitsavram> what BaNaNas should have but doesn't: NA roads NA city
13:43:01 <planetmaker> there's a number of newgrfs I'd like to see there. Mainly all in the #openttdcoop newgrf pack :P
13:43:32 <ohnoitsavram> the snowy stolen trees in that pack are outdated D:
13:44:48 <planetmaker> that includes the old ones... so people could easily get missing newgrfs for old savegames.
13:45:08 <planetmaker> they could just be tagged obsolete and unavailable for anything like r > r15000
13:45:43 <planetmaker> it's the newgrf authors' decisions.
13:46:47 <ohnoitsavram> Part of the appeal of ottd and ttdp for me is the amazing customizability of it
13:47:04 <ohnoitsavram> I spend more time messing aorund with the game than playing it
13:49:49 <Alberth> dihedral: eh, tt-forums is not responding
13:50:44 <planetmaker> it worked right 5 minutes back. but not now
13:51:32 <Belugas> maybe too many code submission for OpenTTD 500...
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13:55:04 <TrueBrain> LODE RUNNER!!! :) :) :)
13:59:18 <planetmaker> hehe, yeah. Maybe owen should have granted him the wish of an own sub-forum. It wouldn't spam the other forums, then :P
14:00:06 <TrueBrain> I think it is nice the forum is 'active' for at least once :)
14:00:08 <Belugas> that might have given him a big head, me thinks. He's already quite full of himself
14:00:27 <planetmaker> Belugas, but that cannot be rised further, can it?
14:00:42 <Belugas> i would not bet on it...
14:00:59 <Belugas> don't get me wrong, it would be fun to see this project working out
14:00:59 <planetmaker> What he shows is already beyond my imagination ;)
14:01:24 <planetmaker> Belugas, certainly. And I do agree.
14:01:48 <planetmaker> But well... if past is a measure for the future, the latter doesn't look bright for this project.
14:01:49 <Belugas> i just doubt he'll be able to gather enough enthusiam for people to work for him
14:02:00 <Belugas> yeah, you are right, planetmaker
14:02:36 <planetmaker> it sounds also too much like this leanden guy: I'm the head of the projects, you may fill in the boring, but real tasks... :S
14:03:23 <planetmaker> alas. Let's wait and see :)
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14:04:53 <planetmaker> I could already spent two lifes on the ideas which I have :)
14:04:56 <Belugas> it reminds me of someone else who wanted ottd to become OpenDune or somehting...
14:06:07 <TrueBrain> planetmaker: just two?
14:06:18 <planetmaker> TrueBrain, concerning OpenTTD :)
14:09:52 <ohnoitsavram> There'd be nothing wrong with being head of a project if oyu paid people to do the work
14:09:57 <planetmaker> there's unfortunately also no "save and reload" function, if something doesn't work out as intended in RL ;)
14:10:12 <ohnoitsavram> its expecting people to do what you want for free that makes you seem like a douche
14:10:42 <ohnoitsavram> btw I've reloaded life a few times
14:10:56 <ohnoitsavram> its in the advanced settings menu but not many people know how to get to it
14:17:21 <blathijs> TrueBrain: Lode runner was cool :-)
14:17:30 <blathijs> TrueBrain: But what prompted you to shout about it?
14:17:43 <TrueBrain> blathijs: was looking through some simple 16bit apps to 'port'
14:17:48 <TrueBrain> played it for a while :p
14:18:14 <blathijs> It was one of the few games that came with our first computer :-)
14:18:23 <TrueBrain> I even made tons of levels for the game
14:18:29 <TrueBrain> (although not for LoadRunner 1 :p)
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14:23:27 <Eddi|zuHause> one of the early games that i played the most was Sokoban
14:24:01 <TrueBrain> also a nice game :)
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14:24:44 <Eddi|zuHause> we had packman and tetris versions that relied on specific processor speeds
14:24:55 <TrueBrain> most of those old games do :)
14:25:01 <Eddi|zuHause> they were practically unplayable
14:25:15 <TrueBrain> LodeRunner comes with a readme, which says:
14:25:18 <TrueBrain> If you need to change the default speed, just change the 16-bit word at
14:25:20 <TrueBrain> offset A871H, lower value means higher speed.
14:25:20 <Eddi|zuHause> because our computer had no turbo button
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14:25:38 <TrueBrain> in the old days, they just let a register overflow, as 'delay'
14:25:39 <glx> <Eddi|zuHause> we had packman and tetris versions that relied on specific processor speeds <-- I hate games coded like that
14:25:41 <Eddi|zuHause> in later times the solution to that problem was to let the programs run in windows :p
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14:26:03 <TrueBrain> also the reason you can alter the speed in DosBox :)
14:26:04 <blathijs> TrueBrain: Woah, that's an awesome README entry :-)
14:26:38 <ohnoitsavram> *thinks back to running x-com collectors edition*
14:26:49 <ohnoitsavram> naw, I don't think windows solved the problem
14:27:03 <Eddi|zuHause> north&south was also one of the games that did not check processor speed
14:27:23 <TrueBrain> Eddi|zuHause: 90% of the games before 1990 didn't
14:27:32 <TrueBrain> I think you can stretch that year to 1992 or so
14:27:34 <Eddi|zuHause> and the EGA mode was buggy/unplayable
14:27:40 <glx> last time I tried N&S was unplayable
14:27:48 <TrueBrain> don't know north&south :p
14:28:18 <Eddi|zuHause> capturing trains and stuff ;)
14:28:39 *** ChanServ sets mode: +v tokai
14:29:29 <TrueBrain> reading through those websites makes me all fuzzy :)
14:29:30 <Eddi|zuHause> ooooh yeah, i remember that
14:30:14 <Eddi|zuHause> i don't know any spiderman game
14:30:26 <Eddi|zuHause> and i never really played commander keen
14:30:39 <Eddi|zuHause> that was the guy with the bouncy thingy, right?
14:31:55 <ohnoitsavram> I just payed warcraft 1 and doom
14:32:10 <Eddi|zuHause> i remember playing lots of monkey island and zak mckracken
14:32:46 <Eddi|zuHause> oh what we had fun playing "sword fight" :p
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14:39:12 <frosch123> "(ich gehe mal davon aus, das DBSet 0.9 wird das unterstützen) " <- Eddi|zuHause: nice one :)
14:40:19 <Eddi|zuHause> i vaguely remember seeing screenshots/teasers that showed something like this
14:40:51 <frosch123> independent of that, of course it will support *everything* :)
14:41:29 <Eddi|zuHause> well, once it ships bundled with Duke Nukem Forever ;)
14:45:48 <Eddi|zuHause> lmao... radio guy: "amy winehouse was brought into the hospital for dehdration. amy winehouse lying too much in the sun and drinking too little? that goes beyond my imagination." :p
14:46:06 <planetmaker> there are even people who are convinced that dbxl 0.9 will be available from bananas...
14:46:51 <SmatZ> drinking alcohol doesn't keep you from dehydration
14:47:30 <frosch123> do you know that water itself is dehydrating? :)
14:48:16 <Eddi|zuHause> distilled water can even be poisonous
14:48:17 * SmatZ ended in endless loop while trying to understand that :)
14:49:17 <planetmaker> Eddi|zuHause, but you'd need to drink litres of it in order to suffer any serious harm
14:49:47 <TrueBrain> drink 10L of what ever fluid, and you most likely are brought to the hospital :p
14:49:57 <planetmaker> TrueBrain, true ;)
14:50:06 <frosch123> TrueBrain: no need for that anymore
14:50:34 <planetmaker> TrueBrain, though... you didn't specify the time for that endeavour. I say, like 2...3 days is fine :)
14:50:49 <TrueBrain> okay, nitwitt, say in 2 hours :p
14:51:03 <TrueBrain> friend of mine tried to drink 5L of milk in 1 hour
14:51:17 <TrueBrain> he finished ... and then puked
14:51:21 <TrueBrain> was really ......... bleh
14:51:21 <planetmaker> well. I can easily do with 1 1/2...
14:51:33 <Eddi|zuHause> they did that on jackass once
14:51:40 <Eddi|zuHause> i think with a similar outcome :p
14:52:03 <Eddi|zuHause> i don't like pure milk
14:53:16 <planetmaker> I think one of the first problems is to actually get 5l within your stomach... might work. just.
14:54:18 <ohnoitsavram> what on earth is pure milk
14:54:22 <ohnoitsavram> is the stuff I by pure milk
14:54:27 * Belugas prefers to pick a beer, sit on the garden and drink it slowly, taking the time to enjoy ti
14:54:46 <Eddi|zuHause> ohnoitsavram: as in opposed to milk with cocoa
14:54:58 <Sacro> that'd be a challenge i admit
14:55:09 <TrueBrain> Sacro: from what I gathered, it is about th elimit of what a human can take without .. well .. dying :p
14:55:09 <ohnoitsavram> In europe their milk comes in percentages
14:55:24 <ohnoitsavram> And it doesn't come in the plastic bottles
14:55:29 <TrueBrain> well .. I guess if you puke afterwards, you should be fine :p
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14:56:24 <frosch123> ohnoitsavram: hint: everyone participating in the discussion is from europe
14:57:00 <frosch123> well, sorry, except belugas
14:57:26 <planetmaker> you're up... late or early :)
14:57:39 <Belugas> well.. no.. from Belgium, but moved here...
14:57:45 <Eddi|zuHause> i have slept 2h tonight...
14:57:54 <Sacro> my milk comes in a plastic bottle
14:58:16 <frosch123> Sacro: you are not from *real* europe :p
14:58:20 <Eddi|zuHause> i have never seen milk in plastic bottles...
14:58:26 <Eddi|zuHause> glass bottles, yes
14:58:33 <ohnoitsavram> the flavor changes
14:58:44 <ohnoitsavram> I can't drink the kidn that comes from paper
14:59:05 <frosch123> yeah, you have to close jalousie before opening it
14:59:38 <Eddi|zuHause> i think it's spelled jealousie
14:59:47 <ohnoitsavram> there's a beautiful example of a plastic milk bottle
15:00:08 <ohnoitsavram> ;_; ain't it beautiful
15:00:14 <planetmaker> Eddi|zuHause, in NZ most milk came in plastic bottles...
15:00:15 <frosch123> Eddi|zuHause: i c&pd from leo :p
15:00:45 <ohnoitsavram> yeah I think its an environmental regulatio or something down here
15:01:29 <Eddi|zuHause> planetmaker: i have never been in new zealand
15:02:04 <Eddi|zuHause> i have only ever been in two countries for significantly more than a week, and one of them does not exist anymore
15:02:24 <ohnoitsavram> The country I was born in doesn't exist anymore
15:02:34 <Eddi|zuHause> well, i have not actually moved out of the country
15:02:48 <frosch123> Eddi|zuHause: you are cheating
15:04:05 <Eddi|zuHause> that was the time when the term "scheiß Westverpackungen" was coined :p
15:04:27 <ohnoitsavram> its east germany
15:05:05 <Eddi|zuHause> they used so many plastic to wrap stuff, and it was impossible to open anything...
15:05:48 <planetmaker> didn't really change, did it? :)
15:07:53 <Eddi|zuHause> no, my mother still regularly uses that term :p
15:10:16 <ohnoitsavram> god that packaging is just asking for trouble
15:10:53 <Ammler> Hello, someone knows, how to fix "dbg: [net] getaddrinfo(, 0) failed: Name or service not known"
15:11:05 <Eddi|zuHause> it's probably more environmentally friendly than anything else available
15:11:10 <frosch123> ohnoitsavram: you put that bag inside a more firmly thingie
15:11:42 <frosch123> similiar to detergent :p
15:11:46 <Ammler> (advertising works with 0.7, that is from nightly)
15:13:44 <Ammler> my bind seems "missconfigured" I fear :-/
15:14:10 <glx> it has it's own section in openttd.cfg
15:15:33 <Ammler> glx: well, I guess, it is more a system issue here
15:17:55 <DorpsGek> glx: Commit by rubidium :: r16014 /trunk/src (8 files in 3 dirs) (2009-04-10 12:56:55 UTC)
15:17:56 <DorpsGek> glx: -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
15:19:08 <Ammler> glx: is that needed., also if I don't care, which IP will be used?
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15:21:15 <frosch123> Ammler: you can now bind your server to multiple (e.g. IPv4/6) addresses
15:21:43 *** Hirundo_ has joined #openttd
15:22:01 <Ammler> frosch123: !s/can/have to/
15:22:22 <Ammler> well at least, it looks like, works if I add a address there.
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15:26:01 <Ammler> (my server has 2 ipv4)
15:27:13 <frosch123> one of them is 127.0.0.1 ?
15:28:00 <glx> when not specified openttd uses 0.0.0.0 and [::]
15:29:31 <Ammler> frosch123: then, I have 3 ;-)
15:30:23 <Eddi|zuHause> i should set up IPv6 sometime...
15:31:08 <Ammler> but I can confirm, since I added mz.openttdcoop.org to [server_bind_addresses], it is on the public server list again.
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15:35:11 <Ammler> [17:28] <glx> when not specified openttd uses 0.0.0.0 and [::] <-- seems to be the bug, if I add 0.0.0.0, it works, too.
15:35:43 <glx> it works fine for me when I don't add anything
15:36:10 <Ammler> try local, where I have only one ip
15:36:34 <planetmaker> glx, also, if you have more than one server running?
15:39:46 <planetmaker> any case, it works with explicitly adding it - so, should be fine now :)
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15:42:05 <SHADOW-XIII> when I have 2 industry at 1 station only 1 industry is receiving cargo
15:42:16 <SHADOW-XIII> (2 same industry)
15:42:39 <Eddi|zuHause> only the closest industry gets cargo
15:42:40 <SHADOW-XIII> I know it existed in ttd
15:42:53 <SHADOW-XIII> but am suprised ottd havent fixed that yet :/
15:43:10 <Belugas> by fixing, you are implying that it is broken
15:43:31 <Belugas> have you ever wondered if it was not normal?
15:44:08 <Eddi|zuHause> Belugas: well, i think it can get a problem e.g. in FIRS, when the production speed is limited, but stockpiles are unlimited
15:44:21 <SHADOW-XIII> well this is normal behaviour from TTD
15:44:36 <Eddi|zuHause> you won't be able to increase production speed by founding a second industry
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15:47:28 <Eddi|zuHause> well, how big of a problem would it be to distribute the cargo evenly between all surrounding industries?
15:47:29 <Doorslammer> OK, GRF question...
15:47:43 <Eddi|zuHause> (possibly optional)
15:48:05 <planetmaker> Eddi|zuHause, I guess it's the *someone* - type problem :)
15:48:34 <Eddi|zuHause> that's not what i meant
15:48:39 <ohnoitsavram> you can always build two seperate but adjacent stations
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15:48:46 <ohnoitsavram> pressing ctrl while building
15:48:59 <planetmaker> ohnoitsavram, that requires heavy modification of the orders.
15:49:03 <planetmaker> Eddi|zuHause, what then?
15:49:11 <Eddi|zuHause> ohnoitsavram: yes, but with a hell lot of micromanagement
15:49:45 <frosch123> (the comments in the middle, not the task itself)
15:49:45 <ohnoitsavram> I actually never use conditional orders but I assume there's something like if station is full
15:50:22 <ohnoitsavram> or if path is blocked or something
15:51:03 <ohnoitsavram> Cause then all it requires is go to station A if blocked go to station B
15:51:20 <Eddi|zuHause> ohnoitsavram: no, that is not possible
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15:51:33 <Eddi|zuHause> conditional orders can only react on properties of the train itself
15:51:43 <Eddi|zuHause> it cannot reflect other train's properties
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15:51:58 <ohnoitsavram> well there's a nice feature to add!
15:52:08 <SHADOW-XV> if I have 3-4 coal mines at station and I am delivering vehicles there, then only 1 coal mine will get vehicles, otoh I would need 4(+1) stations to delivery vehicles and take coal, that's even more complicated because then I have to split my transport into different routes
15:52:17 <frosch123> you can use non-non-stop orders for that
15:52:37 <SHADOW-XV> frosch123 : not in my case
15:52:53 <planetmaker> interesting, frosch123
15:52:59 <frosch123> no, I answered ohnoitsavram :)
15:53:21 <ohnoitsavram> explain non-nonstop orders
15:53:41 <frosch123> put one station next to industry A, put one station next to industry B
15:54:27 <frosch123> put one waypoint near them and let the train go to that waypoint, so it has to drive through one of the unloading stations afterwards
15:54:36 <Eddi|zuHause> double negatives are not everybodies specialty :)
15:54:49 <frosch123> if you do not use non-stop orders for the next destination, the trains will stop and unload in the station that is currently free
15:56:14 <ohnoitsavram> so default behavior when moving through a station is to stop and unload?
15:56:59 <ohnoitsavram> Because that's strange as I always make two way terminus stations on a double track
15:57:02 <frosch123> "unload if accepted" and "load" (without any full load, or anything)
15:57:31 <ohnoitsavram> wait wait wait so you're saying three orders
15:58:03 <ohnoitsavram> Go to waypoint X unload if accepted at station A go to destination Y
15:58:18 <ohnoitsavram> or just two orders
15:58:40 <ohnoitsavram> Go to waypoint X go to destination Y where station A and B are between X and Y?
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15:59:12 <frosch123> yes, and it has to be "go to Y", and not "go non-stop to Y"
15:59:41 <ohnoitsavram> I understood that but is it three orders or two
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16:00:06 <frosch123> X == Y is possible :)
16:00:32 <frosch123> err, I mean Y can be the source station
16:01:22 <frosch123> if there are no choices for the train and enough one-way signals even one order would suffice :p
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16:01:55 <ohnoitsavram> I'm just surprised it doesn't care WHICH station its stopping at
16:02:02 <planetmaker> frosch123, we have such games :) We call them self-regulating networks :)
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16:02:25 <frosch123> ohnoitsavram: why should it, if neither station is mentioned in the orders
16:02:59 <ohnoitsavram> well I'm surprised it stops at all
16:03:05 <ohnoitsavram> tell mne what happens in this situation
16:03:20 <frosch123> that's the difference between "go to" and "go non-stop to" :)
16:04:15 <planetmaker> ohnoitsavram, goto non-stop means "go from A -> B without stopping at any station in between"
16:04:37 <planetmaker> goto means "go from A -> B and stop at every station inbetween".
16:04:50 <ohnoitsavram> I have a train going from station A to station C it loads at station C and unloads at... :D
16:04:59 <ohnoitsavram> k you just answered my question before I could finish
16:05:23 <ohnoitsavram> wow I did not know that go-to means stop at every station in between
16:05:29 <ohnoitsavram> does it always unload when it stops
16:05:36 <ohnoitsavram> or only if accepted?
16:06:04 <Ammler> [17:57] <frosch123> "unload if accepted" and "load" (without any full load, or anything)
16:08:35 <ohnoitsavram> Is it ever beneficial not to have trains waiting for full loads?
16:09:00 <planetmaker> very low production stations
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16:09:26 <ohnoitsavram> My golden rule has always been keep at least one train loading at all times no matter what but no more than one
16:10:05 <planetmaker> but if you have a coal mine with 12t/month and a 20-tile-train loading, you never finish.
16:10:14 <planetmaker> and make certainly no profit.
16:10:27 <planetmaker> but then, of course, you planned your capacity somewhat wrong ;)
16:10:42 <ohnoitsavram> which brings me to another question
16:11:21 <ohnoitsavram> When does the clock start ticking
16:11:25 <ohnoitsavram> the cargo delivery clock
16:11:39 <ohnoitsavram> IS it when the loading station first has the cargo waiting
16:11:46 <ohnoitsavram> or when it is first loaded on the train
16:12:34 * frosch123 uses either "full-load any" or "wait for 5 days", sometimes also 10 days
16:13:05 * planetmaker has usually similar orders like frosch123
16:13:36 <planetmaker> ohnoitsavram, when it shows up on the station.
16:14:05 <frosch123> so I have chances on getting membership in a bit less than 11 months?
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16:14:40 <planetmaker> frosch123, if you start playing with us on our servers we may consider that :)
16:14:46 <ohnoitsavram> I'll take your word for it for now
16:14:51 <ohnoitsavram> but its pretty easy to test
16:15:36 <planetmaker> for a start you're a friendly enough guy :)
16:15:47 * frosch123 guesses he would first have to buy a new machine before even hoping to survive the first 10 years
16:16:05 <SmatZ> I am playing with 1,4GHz...
16:16:30 <frosch123> hehe, I am at 3,2 :p
16:16:33 <planetmaker> when I started, I played at 1.6 GHz, I think :)
16:16:47 <SmatZ> too fast, buy new, slower :)
16:16:50 <frosch123> but what a silly number
16:17:05 <ohnoitsavram> I bought a gaming rig a year ago
16:17:14 <ohnoitsavram> It was top of the line and everything
16:17:23 <ohnoitsavram> only new gam eI play on it is CoH
16:17:30 <planetmaker> sounds like waste of money :P
16:17:36 <ohnoitsavram> The rest is still DOS games :S
16:18:15 <ohnoitsavram> well its nice having ttd in 1920x1200
16:18:31 <planetmaker> ohnoitsavram, that's a monitor issue, not computer :)
16:18:31 <ohnoitsavram> it surprisngly lags up during snow transitions
16:18:45 <planetmaker> I could play it here on 2560 x 1280 :)
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16:19:42 <ohnoitsavram> I was like D: this 8-bit PoS lagging up my monster wtffffff
16:19:59 <ohnoitsavram> but its only when zommed out and like 4fps drop or something
16:20:31 <ohnoitsavram> I'd imagine the game would lag up most processors with that even bigger maps patch
16:20:35 <ohnoitsavram> but I haven't tried it out
16:21:12 <ohnoitsavram> 4294967296*4294967296
16:21:21 <ohnoitsavram> IF every tile were a meter
16:21:33 <ohnoitsavram> that'd be the surface area of the earrth or something
16:22:56 <ohnoitsavram> just did the math
16:23:11 <planetmaker> @calc 6371**2 * 3.14 * 1e6
16:23:11 <DorpsGek> planetmaker: Error: unexpected EOF while parsing (<string>, line 1)
16:23:16 <planetmaker> @calc 6371**2 * 3.14
16:23:16 <DorpsGek> planetmaker: 127451472.74
16:23:31 <DorpsGek> planetmaker: 18446741531089
16:23:38 <planetmaker> hm... not quite :)
16:23:49 <planetmaker> @calc 6371**2 * 3.14 * 4
16:23:49 <DorpsGek> planetmaker: 509805890.96
16:24:49 <planetmaker> surface area is obviously 5e8 km^2 ^^
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16:24:55 <planetmaker> your number is way bigger :)
16:25:38 <ohnoitsavram> yeah that's pretty amazing stuff
16:28:19 <ohnoitsavram> especially considering if we use an intuitive sense of scale one tile is approx 10m or so
16:28:47 <planetmaker> is it intuitive? why are towns then only like 20 metres across? :P
16:29:02 <ohnoitsavram> well towns of 700 people
16:29:31 <planetmaker> I think my parents garden is bigger :P
16:29:46 <Belugas> why waste time comparing apples and oranges?
16:29:55 <ohnoitsavram> I wish my parents had a football stadium for a garden
16:30:15 <planetmaker> Belugas, for sake of demonstration :)
16:30:19 <Belugas> one square tile is... one square tile. that's it
16:30:22 <ohnoitsavram> hmm the football stadium in the game is off scale
16:30:34 <ohnoitsavram> lol we're just having fun Belugas
16:30:52 <Belugas> no shit, ohnoitsavram.... and do you think it' the only place where it's offscale?
16:31:03 <ohnoitsavram> according to my 10m theory the football stadium is only 30m across
16:31:30 <Belugas> i've got a secret to share... the WHOLE game is offscale!
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16:32:00 <Belugas> da whoooooole gaaaaaame
16:32:14 <Belugas> even transportation are not matching...
16:32:30 <ohnoitsavram> c'mon we all know mountains can only be 140m high
16:32:33 <Belugas> look at truck-bus compared to trains, compare ttrains with planes
16:32:33 <NukeBuster> you have world wrapping on ;-)
16:32:43 <frosch123> Belugas: too bad you do not know german :)
16:32:47 <Belugas> compare all of them combined with boats
16:32:59 <frosch123> mb: "Die Realitätsdebatte auf "Belugas-Niveau" zu führen weigere ich mich entschieden."
16:33:34 <ohnoitsavram> Last time I saw a boeing 727 it was just as big as one wagon and an engine
16:33:44 <frosch123> he does not want to discuss about realism on belugas-niveau :)
16:33:45 <planetmaker> "lead the reality debate on Belugas' niveau is something I refrain from doing"
16:33:51 <ohnoitsavram> and the size of two grass tiles
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17:03:54 *** Laurens has joined #openttd
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17:06:16 <planetmaker> but has no food here
17:07:39 *** Frostregen has joined #openttd
17:08:25 <HackaLittleBit> I would like to talk about r16187 with frosch
17:09:29 <HackaLittleBit> on line 1061 from vehicle.cpp
17:09:56 <HackaLittleBit> you do this t.GetDepotOrderType() && ODATFB_NEAREST_DEPOT
17:10:10 <HackaLittleBit> should that not be t.GetDepotOrderType() & ODATFB_NEAREST_DEPOT
17:10:55 <SmatZ> but the simplest fix causes it to break the code :)
17:10:58 <HackaLittleBit> but still a question
17:11:01 <SmatZ> thanks for noticing, HackaLittleBit :)
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17:11:59 <HackaLittleBit> smatz I do not understand why you treat depots that are touching as seperate depots
17:13:08 <SmatZ> HackaLittleBit: it's been this way since TTO :) also, it would allow "teleporting" of vehicles at long distance in no time
17:13:44 <Belugas> [13:12] <HackaLittleBit> you do this t.GetDepotOrderType() && ODATFB_NEAREST_DEPOT <-- you are sure?
17:14:29 <Belugas> a depot is just one single depot. Always been like that, since.. ho... SmatZ answered...
17:16:58 <HackaLittleBit> hello wolf01 long time no see
17:18:29 <HackaLittleBit> Smatz: Belugas: Got it.
17:20:16 <HackaLittleBit> dinner time, good evening :)
17:21:08 *** HackaLittleBit has left #openttd
17:24:40 <planetmaker> he's missing out. Not you ;)
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18:41:02 <CIA-3> OpenTTD: alberth * r16226 /trunk/src/ (widget.cpp widget_type.h window.cpp): -Codechange: Separating generation of a widget array from WindowDesc to the InitializeWidgetArrayFromNestedWidgets function.
18:43:02 <CIA-3> OpenTTD: alberth * r16227 /trunk/src/ (misc_gui.cpp widgets/dropdown.cpp): -Codechange: Added nested widgets for error windows, tooltip window, and dropdown window.
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19:27:37 <CIA-3> OpenTTD: frosch * r16228 /trunk/src/vehicle.cpp:
19:27:37 <CIA-3> OpenTTD: -Fix/Change (r16187): If we are heading for a different depot, do also not do the refitting-part of the depot-order.
19:27:37 <CIA-3> OpenTTD: -Fix (r16198): && != &, GetDepotOrderType != GetDepotActionType and - uhm - ODATFB_NEAREST_DEPOT is not set for current_order either.
19:56:47 * dihedral shakes SmatZ around a bit to raise the level of adrenalin in his blood in the hope that it will make him a bit more awake :-P
19:57:03 *** Dred_furst has joined #openttd
20:00:05 <Belugas> hey.. let go the SmatZ studying in peace, willya?
20:00:27 <frosch123> yeah, don't highlight poor SmatZ all the time
20:04:04 * Belugas shakes dihedral around a lot until... hem... dunno... just to get the steam out !
20:04:36 <dihedral> h-h-h-h-e-e-e .... llllllll -... l....oooooooooooo
20:31:56 <Belugas> write only? and how the f doyou retrieve your data back???
20:32:59 <SpComb> Wolf01: I particularly like the third PayPal button
20:33:01 <frosch123> $10,000 - The entire S4 website and company <- :)
20:33:13 <frosch123> nice page Wolf01 :)
20:34:44 <Wolf01> <Belugas> write only? and how the f doyou retrieve your data back??? <- you can go phisically there and get an engraved stone with your data, you need only a stone reader
20:35:46 *** ChanServ sets mode: +o Bjarni
20:36:03 * Belugas has a vision of Moise receiving tyhe Tables of Law, in the movie with Charlton Eston ( or something like that)
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20:52:21 <Sacro> does anyone here have a decent physics knowledge?
20:54:08 <frosch123> hmm, when sacro ask such things, it is likely about the conversion of pounds to kg or similiar
20:56:45 <Sacro> i want to know how to calculate the Vafter for when 2 spheres collide
20:57:01 <Sacro> I have lots of stuff but I fail to quite comprehend it
20:57:14 <Sacro> oh and it's 2.21 lb in kg
20:57:36 <frosch123> my dictionary does not contain 'vafter'
20:57:50 <Sacro> well you have balls, A and B
20:58:05 <Sacro> and I want to know the output velocities
20:59:19 <frosch123> if they collide elastically you have to compute their impulse
20:59:33 <Hirundo> assuming a perfect collision, both impulse and kinetic energy should remain constant
21:00:02 <Sacro> Hirundo: Yep, I know that much
21:00:07 <frosch123> so two equations and two variables :)
21:01:00 <Hirundo> get paper and pen and start doing maths, it's definitely easier than learning chinese
21:01:11 <Sacro> Hirundo: i have a paper and pen
21:03:00 <frosch123> so take "v_a1 m_a + v_b1 m_b = v_a2 m_a + v_b2 m_b" and "v_a1^2 m_a + v_b1^2 m_b = v_a2^2 m_a + v_b2^2 m_b" and start solving
21:03:25 <frosch123> you will likely get two "mathematical solutions", but only one makes sense
21:04:24 <Noldo> frosch123: what is that?
21:05:14 <Noldo> ahaa, no wonder it seemed familiar
21:05:15 <frosch123> on the left is "impulse stays constant" on the right is "(half of) kinetic energy stays constant"
21:05:22 <Noldo> I solved that on maple once
21:05:56 <Noldo> for a simulation thing I was working on
21:06:47 <Hirundo> Sacro: do you need to solve a specific case, or do you need a generic solution to use in some sort of simulation?
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21:07:11 <Sacro> Hirundo: generic for some sort of simulation
21:10:12 <Hirundo> use of substitution (is that the right term?) may help you to keep the equation sane
21:10:49 <Hirundo> e.g. define "impulse_in" as "v_a1 m_a + v_b1 m_b" to avoid the equation becoming too long
21:11:07 <Hirundo> in any implementation, you would likely do the same
21:12:49 <Noldo> Sacro: wait a sec, I might have that in C
21:13:50 <Sacro> i have the foobillard source
21:46:42 <Sacro> frosch123 / Noldo : heeeeeeeeeeeeeeelp :'(
21:47:16 <frosch123> do you have err "numbers" or "variables"?
21:47:34 <Sacro> currently doing Shooter vs Marble
21:47:53 <Sacro> they both have .Position ( Vector3f ), and Mass (int)
21:48:11 <Sacro> Vector3 difference = Shooter.Position;
21:48:11 <Sacro> difference.Sub(Marbles[7].Position);
21:48:11 <Sacro> if(difference.Length <= (Marble.Radius + Shooter.Radius))
21:48:11 <Sacro> float totalMass = Shooter.Mass + Marble.Mass;
21:48:11 <Sacro> Vector3 totalVelocity =
21:48:14 <Sacro> Marbles[7].Velocity.Scale();
21:48:19 <Sacro> tells me if they collide
21:48:30 <SmatZ> Sacro: you know about paste.openttd.org, right?
21:48:44 <Sacro> shift + insert is quicker
21:49:11 <TrueBrain> @kick Sacro kicking too .. use pastebin ..
21:49:11 *** Sacro was kicked by DorpsGek (kicking too .. use pastebin ..)
21:49:20 <SmatZ> [23:49:10] [482] #openttd You're not channel operator
21:49:26 <SmatZ> TrueBrain: just wanted to do exactly the same ;)
21:49:29 <TrueBrain> I don't like people with 'clever' comments to ops
21:49:40 *** DorpsGek sets mode: +o SmatZ
21:49:48 <Sacro> TrueBrain: smatz isn't an op
21:49:57 *** Sacro was kicked by SmatZ (sure I am)
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21:50:14 <TrueBrain> @mode +b ~ben@150.237.48.99
21:50:14 *** DorpsGek sets mode: +b *!~ben@150.237.48.99
21:50:38 <TrueBrain> and I dislike people even more if even then they can't say: sorry ...
21:51:00 <SmatZ> welcome TrueBrain, how was your climbing :)
21:51:15 <Nite_Owl> Hello SmatZ & TrueBrain
21:51:36 <TrueBrain> and SmatZ, how was Wolfenstein 3D ? :p
21:52:16 <SmatZ> TrueBrain: finished in 30 minutes - actually I never finished it as a kid, it was too hard and scary for me those days :-x
21:52:28 <TrueBrain> you completed the whole game in 30min? :)
21:52:36 <TrueBrain> and yeah ... I found it too scary too :p
21:53:32 <TrueBrain> @mode -b ~ben@150.237.48.99
21:53:32 *** DorpsGek sets mode: -b *!~ben@150.237.48.99
21:54:45 <fjb> Wolfenstein? Most fun was it to get both patches applied at the same time. :-)
21:54:47 <Sacro> Sorry SmatZ, no offence was meant
21:55:14 <SmatZ> Sacro: no offence taken :) just... be more polite please
21:55:40 <Sacro> mmhm, I need people's assistance, physics isn't my strong point
21:56:01 <TrueBrain> f = m times a .. all you need to know :p
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21:58:44 <frosch123> Sacro: we already told you all physics you need, you just have to do the math
21:59:53 <Nite_Owl> So which do you prefer as a free antivirus utility - AVG or Avast?
22:00:07 <TrueBrain> it always suprises me the questions that are asked in this channel :p
22:00:19 <TinoDidriksen> One does not need any AV if one has a brain.
22:00:30 <TrueBrain> TinoDidriksen: very untrue
22:00:31 <Sacro> frosch123: it's that that breaks my mind
22:00:32 <SmatZ> Nite_Owl: I am using Avast
22:00:38 * Nite_Owl just switched to Avast
22:00:50 <fjb> AVG (but its advertising window are sometimes annoying).
22:01:10 <SmatZ> TinoDidriksen: not true :( I got infected after opening email in Outlook... because of some security holes
22:01:22 <TrueBrain> one of the many ways
22:01:40 *** thingwath has joined #openttd
22:02:10 <glx> avg and I don't see the advertising window
22:02:24 <fjb> And ClamAV for the mailserver.
22:02:43 <Nite_Owl> I still have Windows98 running on one puter and AVG no longer supports that OS
22:03:25 <glx> MS don't support it either
22:03:35 <fjb> 11 years old OS? No need to care about security then. :-)
22:04:02 <TrueBrain> why run an AV at all :p
22:04:18 <Nite_Owl> I just like to be consistent across all my PC's
22:04:23 <glx> internet on win98 is already a pain ;)
22:04:30 <TrueBrain> consistent .. you just told us you have win98!
22:04:31 <fjb> Some day even virusses will stop to support that OS. :-)
22:05:12 <TrueBrain> for win98 I suggest tbav!
22:05:12 <Nite_Owl> not really - that PC still connects to the net really well
22:05:53 <Nite_Owl> as long as you do not do anything too heavy with it
22:05:57 <SmatZ> Nite_Owl: what browser do you use? IE5? FF2?
22:06:31 <SmatZ> I installed FF1 at Win95 machine... which is able to connect to net :) but it isn't used for browsing...
22:07:18 <Nite_Owl> 2.0.0.20 - the last Win98 compatible version
22:10:24 *** SHADOW-XIII has joined #openttd
22:10:40 <Nite_Owl> I need to keep PC's separate for work and personal use for tax reasons
22:11:04 <TrueBrain> for 200 euro you can replace the win98 :p
22:11:15 <Nite_Owl> I have several PC's already
22:12:49 <Bjarni> <TrueBrain> for 200 euro you can replace the win98 :p <-- you can download linux for free :D
22:13:12 <TrueBrain> I was not talking about the software ...
22:13:26 <Nite_Owl> I keep the Win98 one for the native DOS programs I sometimes run - a few of them do not like dosbox
22:13:55 <Bjarni> programs which doesn't like dosbox....
22:14:14 <Bjarni> 1+2 for that matter. They all work, but they are slow
22:14:17 <SmatZ> it's too slow I guess :(
22:14:44 <Nite_Owl> use MoSlo for stuff like that
22:14:50 <SmatZ> I was having problems with it running too fast @ 120MHz Pentium :)
22:14:55 *** Klanticus has joined #openttd
22:15:01 <SmatZ> MoSlo makes things slower, not faster :)
22:15:41 <Bjarni> X-com 1+2 needs a fast computer in Dosbox if you want to enjoy it
22:15:53 <SmatZ> and I have old 133MHz notebook with win98+DOS for these cases ;) though, the CDROM stopped working few months ago :-x
22:16:15 <Bjarni> but funny enough while it can take forever for the computer to figure out how to move, it shoots really fast so the shooting part needs to be slowed
22:16:46 <Bjarni> I managed to make a decent setup which works quite well
22:16:51 <Bjarni> but I can't remember the numbers
22:17:02 <Bjarni> I hope I kept the settings somewhere
22:17:19 <SmatZ> for christmass 2007, I bought X-Com trilogy, Commandos trilogy... but never finished playing those :(
22:17:42 <Bjarni> I wonder if any of the late X-com games are worth playing
22:17:53 <Bjarni> they made Interceptor and stuff
22:18:10 <Bjarni> never actually took a look at them
22:18:29 <Bjarni> I like 1+2+the unofficial patch
22:18:37 <Bjarni> to make random maps+random ufos
22:18:42 <SmatZ> I have aftermath+aftershock+afterlight... I don't know which after... I have installed though :)
22:19:12 <Nite_Owl> The original one was the best of the lot - everything after that went slowly downhill
22:19:18 <Bjarni> I will locate the homepage for it
22:19:25 <SmatZ> I liked when I found how UFO's data files are organised
22:19:33 <SmatZ> so I changed the power of my laser rifle to max
22:19:48 <SmatZ> but it wasn't so entertaining in the long run
22:20:05 <SmatZ> I didn't like Terror from the Deep - it was all blue
22:20:15 <SmatZ> and it wasn't possible to shoot them above ground
22:20:29 <SmatZ> so I had to do zillions of tactical missions
22:20:48 <Nite_Owl> there is a semi-GUI based hex editor that allows all sorts of hacks
22:22:24 <SHADOW-XIII> ah at last new psp version of ottd
22:23:15 <glx> IIRC our code is partly PSP aware
22:24:16 <Nite_Owl> for X-Com 1 & 2 that is
22:24:21 <glx> looks nice, but very small on a 1680*1050 screen
22:24:54 <glx> and sierra installers are a pain on XP
22:25:36 <Bjarni> I remember the only time I got control of a lobster man. I figured that he had one of those rocket launchers that could shoot turning rockets and since he was the only alien I could see I made him shoot himself in the back and he died :D
22:25:41 <SHADOW-XIII> OTTD on PSP is ok
22:25:46 <SHADOW-XIII> what is bad is lack of ram :(
22:25:59 <SHADOW-XIII> only 32mb (64mb with PSP 2000/3000)
22:26:21 <SHADOW-XIII> currently trying to find out errors I got
22:27:22 <Bjarni> I like how the writer cares for SETI@home
22:27:35 <Bjarni> like he wants to find real aliens to fight
22:27:57 <Bjarni> he must have played X-com too little or he would have realised that you can lose too :P
22:28:09 <SmatZ> there was a bug in the original game that forced all games to the Beginner difficulty level,
22:28:21 <SmatZ> explains why I finished the game as "Superhuman" so easily :-x
22:29:10 <SmatZ> a bit of "Patch" for X-Com :)
22:29:28 <SmatZ> The original XcomUtil was a command line utility with a confusing set of options
22:29:32 <Bjarni> it haven't been updated for 4 years though
22:29:59 <Bjarni> it's still a command line interface
22:30:07 <Bjarni> but the options are less confusing
22:30:50 <SmatZ> I hated it when soldier's stats overflowed
22:31:18 <Bjarni> if I recall correctly you can get the patch to finish/completely handle tactical combat and it will figure out a likely outcome
22:31:37 <Bjarni> your guys will use a lot of ammo though
22:35:32 *** const86 has joined #openttd
22:47:46 <Booth> anyhting interesting going on here?
22:53:22 <Booth> any one know where is can get a decent graphics card from for arround 100?
22:54:37 *** Polygon has joined #openttd
22:54:48 <Bjarni> check for the guy selling an airgitar. He likely have a graphic card for you too
22:56:03 <TrueBrain> we are always very serious here
22:56:13 <TrueBrain> that or we don't talk
22:58:36 <TrueBrain> in fact, I would pay double for it
22:59:46 <KenjiE20> good card, good price
22:59:49 <Bjarni> <Booth> are you joking? <-- I'm referring to the bash quote about a guy who bought an air guitar on ebay for $70 and he caused in some chat because he had yet to get it in the mail. He paid ages ago
23:00:31 <KenjiE20> (that's actually the card sitting in this rig)
23:01:25 <TrueBrain> @kick Booth we are not an advertise channel
23:01:26 *** Booth was kicked by DorpsGek (we are not an advertise channel)
23:02:27 <TrueBrain> sorry, I thought you were advertising for your ebay sells
23:02:36 <TrueBrain> I wish planetmaker was here
23:02:48 <Booth> that what i was going to buy
23:03:25 <Nite_Owl> I need to feed - later all
23:03:56 *** SHADOW-XIV has joined #openttd
23:04:05 <Booth> planetmaker is in #openttdcoop
23:04:30 <Booth> by chance is SHADOW-XIV a bot
23:04:32 <SHADOW-XIV> does newest ECS require nightly OTTD ?
23:04:37 *** SHADOW-XIV is now known as SHADOW-XIII
23:05:28 <frosch123> SHADOW-XIII: easy to tell, was it released before 0.7.0 ?
23:05:51 <frosch123> can you download it via bananas?
23:06:09 <SHADOW-XIII> can download it via bananas
23:06:21 <Booth> even easyer way to tell
23:06:27 <SHADOW-XIII> January-April releases
23:06:38 <frosch123> if you can download it, it should work, or you can blame the author for misspecifiing compatibility
23:06:40 <SHADOW-XIII> doh, have to dl ottd 0.7 then
23:09:59 <DorpsGek> Booth: help [<plugin>] [<command>]
23:10:04 *** Booth was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
23:10:52 <Booth> your bot kicks for spamming
23:10:56 *** Booth was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
23:11:38 <Booth> what happens if you talk in # openttd.notice?
23:12:07 <Bjarni> and you will wake up tomorrow in a wet bed
23:12:23 <Booth> you will have to find where i live first
23:12:35 <Booth> and i know with trace route you can get it down to a mile
23:12:37 <Bjarni> I meant bad boys pee while they sleep
23:12:43 <Booth> but thats alot of city to search through
23:13:14 <Bjarni> but I could give a 1000V burst to your IP as well
23:13:53 <Bjarni> I could also activate the botnet software on your computer an delete everything on your HD
23:14:45 <Bjarni> you mean I have your permission to gain access to your computer?
23:14:51 *** Booth is now known as Booth{Bad_Boy}
23:14:59 <Booth{Bad_Boy}> try to gain access
23:15:04 *** Booth{Bad_Boy} is now known as Booth
23:15:18 <Bjarni> now you actually gave me permission
23:15:27 <Bjarni> which made it legal for me to try
23:16:03 <Booth> i can give you a head start if you want
23:16:11 <Booth> i can give you my IP address
23:16:36 * frosch123 bets booth will say 127.0.0.1
23:16:41 <KenjiE20> 82-32-210-243.cable.ubr07.newt.blueyonder.co.uk <--- not that hard tbh
23:17:10 * Bjarni goes ahead and hacks 127.0.0.1
23:17:16 <Booth> the direct ip address for my pc is 192.168.1.2 on 82-32-210-243.cable.ubr07.newt.blueyonder.co.uk
23:17:32 <Bjarni> frosch123: want to help me hack 127.0.0.1 and delete all the files on that computer?
23:17:44 <frosch123> you know the story of bitchecker?
23:18:26 <Booth> why do you want to hack a loop back network?
23:19:05 <Bjarni> I said I would hack it and then I asked people to help me hack 127.0.0.1
23:19:12 <Bjarni> you sort of missed that part
23:21:12 <Bjarni> echte Hacker seien ein Mythos, genauso wie die Massenvernichtungswaffen in Irak <-- so hackers and mass destruction weapons are alike. I guess that means both myths starts in Germany
23:22:00 <Bjarni> Booth: you missed the point again. If I claim you are 127.0.0.1 and tell people to hack "your" IP, then you aren't the intended target
23:23:20 <welshdragon> serious bsns now, can you make the icons bigger in openttd?
23:23:35 <welshdragon> my girlfriend's struggling to see the
23:24:48 <Booth> yeah you know some of us have girl friends
23:25:25 <Bjarni> looks like you are both imagine stuff
23:25:32 <Bjarni> you can seek help you know
23:26:20 <Bjarni> welshdragon: did you think that I'm mean to you? :/
23:26:24 <Booth> and my girl friend is on holiday at the so i am getting all the openttd i can while she isnt here
23:26:57 <Booth> but there is a way to make the icons bigger i think
23:27:24 <Bjarni> what icons are you talking about?
23:27:40 <Booth> also as a reply to you Bjarni to hack 127.0.0.1 you need to have a local server
23:27:43 <Bjarni> you want to make the sprites in the game bigger?
23:27:56 <Booth> i think welsh is talking about the map icons etc
23:28:48 <Bjarni> you can reduce the resolution. That way each icon will be bigger on the screen
23:28:49 <welshdragon> Bjarni: well, the general interface
23:29:13 <Bjarni> then the resolution switch is the way to go
23:29:36 <welshdragon> i'll create some icons then
23:29:54 <welshdragon> also i think you are not mean Bjarni
23:30:05 <Bjarni> what specific icons are you talking about?
23:30:32 <welshdragon> the buttons you get in game
23:30:34 <Bjarni> <welshdragon> also i think you are not mean Bjarni <-- see Booth. I'm actually a nice guy
23:30:54 <Bjarni> welshdragon: then why will you make new ones?
23:31:03 <welshdragon> Bjarni: bigger ones
23:31:13 <Bjarni> right now the size is hardcoded in the source and it will be a pain to replace all of that
23:31:27 <Bjarni> change the resolution and everything will be bigger
23:31:35 <welshdragon> hmm, yeah, will do
23:32:01 <Booth> i never said you werent a nice guy
23:32:06 <Booth> i was just winding you up
23:32:14 <Booth> ammler told me your were a nice guy
23:32:40 <SmatZ> <Chris Booth> and call every one in #openttd idiot
23:32:51 <SmatZ> nice guy, but one of idiots at #openttd :-p
23:33:16 <Bjarni> SmatZ: have you ever found complete sanity on the internet?
23:33:22 *** Eddi|zuHause has joined #openttd
23:33:38 <Booth> we can start an idiots club
23:34:00 <glx> <Booth> what happens if you talk in # openttd.notice? <-- you can try :)
23:34:03 *** Booth is now known as Booth{Official_Idiot}
23:34:04 <SmatZ> the topic here used to say "No idiots allowed"...
23:34:04 <Bjarni> it will be crowded in no time
23:34:08 <frosch123> everything is smatz' fault, he unbanned the idiots
23:34:19 <SmatZ> I thought the topic was too offensive
23:34:34 <frosch123> at least rb has not noticed yet
23:34:48 <Bjarni> SmatZ: you are an idiot
23:34:55 <Bjarni> you removed the "no idiots" rule
23:35:00 <SmatZ> people were making fun of that topic anyway
23:35:01 <Booth{Official_Idiot}> i am the offcial idiot
23:35:02 <Bjarni> most likely to stay in here :P
23:35:14 <Ammler> back to topic, couldn't you just "code" the gui with bigger images and offsets?
23:35:14 <SmatZ> someone added "Except me"
23:35:50 <frosch123> SmatZ: both were added by the same :)
23:35:51 <Bjarni> Ammler: no because all window sizes are currently hardcoded for the current sprite size
23:36:15 <Bjarni> not a perfect solution but I don't feel like going though all windows to correct it right now
23:36:30 <Ammler> I just mean the icon bar
23:36:49 <frosch123> Ammler: that is sheduled for ottd 0.9
23:37:01 <Booth{Official_Idiot}> not to far away then
23:37:03 <Booth{Official_Idiot}> 6 months
23:37:17 <Bjarni> you really are an idiot
23:37:39 <Booth{Official_Idiot}> why now?
23:37:42 <Bjarni> Booth reminds me of Baldrick from Black Adder
23:37:59 <Booth{Official_Idiot}> baldrick always had the good idea
23:38:04 <Bjarni> Booth{Official_Idiot}: fancy some turnip?
23:38:06 <Booth{Official_Idiot}> black adder just stole them
23:38:21 <Booth{Official_Idiot}> so i will take that as a compliment
23:38:23 <Booth{Official_Idiot}> and not thanks
23:38:47 <Booth{Official_Idiot}> i think i am like rodney from only fools and horses
23:39:15 <Bjarni> I like when Baldrick tried to become a village idiot and failed
23:39:22 <Bjarni> he turned up for the job interview
23:39:34 <Bjarni> the guy who got the job didn't turn up
23:39:45 <Booth{Official_Idiot}> black adder is great
23:40:21 <Bjarni> but they stopped making it
23:40:31 <Bjarni> I think I will make my own story based on this concept
23:40:38 <Bjarni> it will be called "Black substractor"
23:40:43 *** SmatZ sets mode: +b *Idiot*!*@*
23:42:10 *** Booth{Official_Idiot} has left #openttd
23:42:44 <Bjarni> he didn't realise that he just had to change his nick
23:43:03 <booth> thanks for bannign idiots
23:43:19 <Bjarni> booth: you aren't supposed to return
23:43:19 *** booth is now known as Booth
23:43:34 <Bjarni> you didn't realise that you just needed to change nick to get around the ban
23:44:04 <Bjarni> the ban only targets people with "Idiot" in the nick
23:44:17 <Booth> thats why i took it out of my name
23:44:24 <Booth> but i liked idiot in my name
23:44:27 <Bjarni> so you should just have changed the nick without disconnecting
23:44:44 <frosch123> Bjarni: he only left the channel, not the server
23:45:41 *** Booth is now known as Booth{1d1ot}
23:46:13 <glx> Bjarni: nice adder/substractor joke ;)
23:46:32 <Booth{1d1ot}> that was ages ago
23:46:41 <Booth{1d1ot}> befor idiots got baned
23:46:54 <Bjarni> now I'm considering the title "Black ALU"
23:47:24 <Booth{1d1ot}> would be a cross between monty python
23:47:36 *** Booth{1d1ot} was kicked by Bjarni (l33t have been a kick reason for years)
23:47:46 *** Booth{1d1ot} has joined #openttd
23:47:49 <SHADOW-XIII> OTTD PSP cannot use more than 4 grf files :/
23:48:03 <glx> limited file handlers yes
23:48:08 <Bjarni> Booth{1d1ot}: LOL at black python
23:48:10 <Ammler> frosch, there is a command in #openttdcoop, which kicks you to #openttd
23:48:19 <SHADOW-XIII> glx : any chance to fix it ?
23:48:20 <glx> SHADOW-XIII: put them in a tar
23:48:24 <Booth{1d1ot}> why did you kcik me again :'(
23:48:28 <Booth{1d1ot}> i dont like it in here
23:48:45 <Booth{1d1ot}> [00:47] *** you were kicked from #openttd by Bjarni (l33t have been a kick reason for years)
23:48:46 <Bjarni> Booth{1d1ot}: <-- Bjarni has kicked Booth{1d1ot} from #openttd (l33t have been a kick reason for years)
23:48:50 <SHADOW-XIII> glx: and tar to put in ? content_download ?
23:49:04 <Bjarni> Booth{1d1ot}: which part of the kick message didn't you understand?
23:49:07 *** Booth{1d1ot} is now known as Booth
23:49:28 <Bjarni> I consider using numbers instead of text as l33t and it's silly
23:49:48 <SHADOW-XIII> glx: how .tar must look like inside ? any folder structre ? or can contain just a single file inside ?
23:50:23 <glx> just put all the grfs you want in a tar
23:50:26 <frosch123> depends on what you intend to put in the tar
23:50:41 <glx> and while at it put original files in anoter tar too
23:50:52 <Bjarni> I want to add rocks to tar and get pavement :p
23:50:58 <Booth> i want underground tunnels
23:51:10 <Booth> with underground stations
23:51:14 <Booth> and under water tunnels
23:51:51 <Bjarni> Booth: and how will you operate steam under such conditions?
23:51:52 <glx> <frosch123> depends on what you intend to put in the tar <-- true, for AIs it's different
23:52:08 <Booth> like they did in london
23:52:35 <Bjarni> but that will not work if you are under water
23:53:00 <Booth> well steam train went through the servern tunnel at bristol
23:53:04 <glx> indeed, but we were talking about newgrfs :)
23:53:08 <Booth> i will do it how they did it there
23:53:34 <Booth> also i have to say this quietable is not a word
23:53:41 <Booth> and thus should not be in the topic
23:53:43 <Bjarni> Booth: so you fully claim that it's possible to use steam in long tunnels?
23:54:21 <Bjarni> a bit dark, but you can make out the boiler
23:54:22 <Booth> back to my rant about quietable
23:54:48 <Booth> the person that put that in the topic is an idiot
23:54:58 <Booth> and if it is the same idiot that type no idiots
23:55:08 <Booth> then he cant go in his on channel
23:55:31 <Bjarni> <Booth> thats cool <-- why do people always say that about steam locomotives. It shows complete lack of understanding of the whole principle :x
23:55:31 <Booth> japan also had steam in long tunnels
23:56:00 <Bjarni> I think this particular tunnel is around 2,8 km
23:56:12 <Booth> and i dont know how they work
23:56:40 <Bjarni> to take some coal and add it to some flames
23:56:45 <Bjarni> the flames will then get hot
23:56:46 <Booth> i know they have a big and a small piston
23:57:01 <Bjarni> that heat will turn water into steam
23:57:18 <Bjarni> the steam will then push a piston and the piston will make the wheels turn
23:57:54 <Bjarni> <Booth> i know they have a big and a small piston <-- that's compound steam engines. Most are simple expansion ones though
23:58:26 <Bjarni> compound cylinders works on the exhaust steam from high pressure cylinders
23:58:35 <Bjarni> getting more energy out of the steam
23:58:47 <Bjarni> but it's more complex machinery
23:58:56 <Booth> i also dont like MU trains
23:59:03 <Booth> such as DMU's and EMU's
23:59:16 <Booth> they take the great ness of the loco away
23:59:19 <Bjarni> they are the trains of the future though
23:59:39 <Booth> SMU? Steam multiple unit
23:59:54 <Bjarni> Denmark used a SMU once
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