IRC logs for #openttd on OFTC at 2009-04-09
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00:17:03 <CIA-1> OpenTTD: rubidium * r15996 /extra/masterserver_updater/src/masterserver/ (handler.cpp masterserver.h udp.cpp): [MSU] -Codechange: check the session key send by the client more thoroughly.
00:43:25 <Patrick`> I'm just starting to investigate multiple lanes of trains
00:43:36 <Patrick`> any tips? or is there a wiki of uber-advanced ideas
00:44:08 <Patrick`> so far, I've established that if I ever permit trains from the inner to easily cross to the outer track, or vice versa, then it goes horribly wrong
00:44:14 <Patrick`> and they all pile onto one line
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00:47:43 <Patrick`> the coop wiki is seriously hardcore into this
01:00:26 <Aali> the coop wiki is seriously outdated
01:03:38 <Sacro> the coop wiki is seriously gay
01:06:31 <EoD> wish everyone a good night
01:06:42 <EoD> have a lot of fun with the coopwiki ;)
01:10:47 <CIA-1> OpenTTD: rubidium * r15997 /trunk/src/industry_gui.cpp: -Fix [FS#2811]: multiline string truncation broke extending the industry window when there are more lines of information
01:12:05 <Patrick`> and full of people's random ideas from 2 years ago
01:12:28 <Patrick`> and full of designs obsoleted by angles-under-bridges or PBS
01:12:33 <Patrick`> it's a starting point
01:16:27 <CIA-1> OpenTTD: rubidium * r15998 /trunk/src/network/ (network.cpp network_gamelist.cpp): -Codechange: some coding style updates
01:22:45 <CIA-1> OpenTTD: rubidium * r15999 /trunk/src/ (openttd.cpp variables.h): -Codechange: VARDEF--;
01:22:56 <CIA-1> OpenTTD: rubidium * r16000 /trunk/src/ (4 files in 2 dirs): -Feature: IPv6 support
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06:11:12 <Xaroth> Patrick`: use a loadbalancer :)
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08:18:16 * jonty-comp starts a r16000 ipv6 server
08:18:54 <jonty-comp> I remember that party- was it for r10000?
08:19:04 <Forked> there was a cake was there not?
08:19:10 <jonty-comp> and/or how fast you people commit
08:19:14 <TrueBrain> so my place, tomorrow
08:19:17 <TrueBrain> you are all invited ;)
08:19:32 <Forked> TrueBrain: this place of yours.. it wouldn't happen to be on the west coast of Norway? :p
08:19:35 * goodger releases velocitous slightly heated strips of coloured paper
08:19:44 <jonty-comp> good job my car has a jump drive
08:20:08 <jonty-comp> although I believe I have some outdated grfs or something that aren't on bananas
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08:34:00 <jonty-comp> it's hardly an epic change
08:36:51 <Alberth> I wonder what happens when you unleash a lot of ships at a single dock.
08:36:59 <jonty-comp> I am testing it now
08:38:03 <petern> HONK HONK HONK HONK HONK HONK HONK HONK
08:38:28 <TrueBrain> fedora 10 by default does NOT boot network .........
08:39:06 <jonty-comp> they make a point of moving away from each other
08:39:12 <jonty-comp> but they tend to zig-zag about a lot
08:39:35 <jonty-comp> not for a giant oil tanker
08:39:36 <Xaroth> get a newgrf to include sails etc
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08:41:21 <jonty-comp> I'm waiting to see what happens when they go into this single-channel canal
08:41:58 <Xaroth> greenpeace activists etc
08:42:08 <jonty-comp> well it only allows one at a dock at a time
08:42:19 <jonty-comp> the rest all flit about like they're not quite sure where to go
08:42:40 <jonty-comp> but I would say it's better than the original behaviour :p
08:42:47 <goodger> solution is huge docks!
08:43:05 <goodger> rather than docks that are just perpenticular quays
08:47:30 <petern> TrueBrain, uh... doesn't the F10 bit come *after* network booting?
08:47:45 <petern> or do I misunderstand you?
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08:50:55 <TrueBrain> petern: I meant: chkconfig --level 2345 network on
08:50:59 <TrueBrain> is needed AFTER installing
08:51:03 <TrueBrain> to get network to boot by default
08:53:01 <petern> You mean to set up the network interface on start up?
08:54:54 <TrueBrain> well, I fall over it because I am kind of used to install a linux OS, put a network IP in it, plug it off any screen and in some rack, and remotely login to it
08:54:56 <TrueBrain> but .. that failed :p
08:55:20 <petern> Yes, that is somewhat odd. But then, so is using Fedora...
08:55:37 <TrueBrain> but ..customer wishes are customer wishes :)
08:55:50 <petern> No, you just tell them they're wrong.
08:56:05 <jonty-comp> I used to use Fedora
08:56:15 <goodger> petern: let me introduce you to my good friend Customer Relations
08:56:22 <jonty-comp> but I'm irrevocably addicted to debs and apt now
08:56:49 <petern> jonty-comp, but that's like being addicted to air and water.
08:57:00 <jonty-comp> well, I am that too
09:00:17 <jonty-comp> (I thought that might give you a heart attack)
09:00:22 <Xaroth> or in worst case scenario, debian :P
09:00:41 <Xaroth> and if you want to be stabbed in the face, CentOS...
09:01:53 <goodger> ubuntu is its bastard child
09:02:03 <TrueBrain> debian is one nasty linux variant
09:02:06 <TrueBrain> CentOS is kind of nice ..
09:02:09 <goodger> fedora is "woah, do people still use that?"
09:02:12 <TrueBrain> Gentoo is good if you have CPU to waste :p
09:02:22 <goodger> and gentoo is the ultimate in job security
09:03:00 <goodger> set up an entire server room using gentoo, and your job is safe forever. nobody will be able to replace you without incurring a month of downtime to move the systems to a less personalised distro
09:03:17 <TrueBrain> like that ... that is just nasty!
09:04:21 <Xaroth> ubuntu isn't a bastard child
09:04:30 <Xaroth> it's more a relative nowadays
09:04:51 <Xaroth> they changed a good concept, and made it better
09:04:59 <Alberth> goodger: I would recommend OpenBSD for that. Also easier to sell to the customer as it is the most secure platform around.
09:05:14 <goodger> ok, so it's a bastard child that disinherited its father at age four, and then had loads of cosmetic surgery to make itself disfigured on purpose
09:05:15 <petern> fcvo of "better" meaning "worse"
09:05:54 <goodger> unsurprisingly managing to attract a huge following among people seemingly without brains
09:06:14 <goodger> the sort of people who switched to it on the basis of Compiz
09:06:19 <Alberth> humankind never fails at that :P
09:07:10 <goodger> it's a bit like PC World's adverts. they show the Windows Vista 3d alt-tab thing, and only that, and then claim that a dual-core processor is better because it allows you to run email and word-processing simultaneously
09:08:16 <goodger> I'm proud that my OS is capable of preemptive multitasking, but apparently windows vista isn't...
09:11:52 * goodger listens to TTD soundtrack with super-MIDI and glee
09:13:04 <petern> but it sounds nice with fluidsynth
09:13:08 <goodger> it's timidity, with a number of memory-guzzling soundfonts and a few CPU-guzzling special realism effects
09:13:24 <goodger> hmm, let's see about fluidsynth
09:13:30 <petern> only problem is you can end up with stuck notes if you stop it playing
09:14:02 <petern> "realism" effects! nooooo!
09:14:32 <goodger> I think most complaints about timidity are likely to be addressed by loading a decent soundfont
09:14:51 <goodger> it ships with an open-source one, which in this case means "incomplete and inferior"
09:14:58 <planetmaker> good morning everyone
09:15:32 <petern> other problems with timidity include high cpu usage, high latency (not a problem for midi file playback), and yet a tiny output buffer
09:15:43 <goodger> ok, fluidsynth appears to be asking me to load my own soundfont
09:15:59 <petern> there are fluidsynth sound font packages
09:16:01 <planetmaker> I've got a question: design, feature or bug: If I delete a station the name gets grayed out. Then I build a new station there, using Ctrl+click. I get the choice to build a seperate station or a station with the same name again.
09:16:19 <planetmaker> Regardless of what I chose, I get back the old name (with the old stats, cargo, rating, etc)
09:16:27 <petern> It's 145MB if that means anything to you.
09:16:51 <goodger> ah, it's already installed.
09:17:03 <goodger> it seems I installed it previously when I was looking for soundfonts to use with timidity
09:17:14 <pavel1269> how do i invalidate graph? i know that its made automatically every 2? 1? days but cant find it :(
09:17:39 <petern> planetmaker, sounds like original behaviour before distant-join. File a bug.
09:19:07 <petern> I've yet to find a GM FM synthesizer :(
09:19:39 <goodger> having loaded the soundfont, how do I play a MIDI file?
09:19:55 <pavel1269> pet, you have openened performance window of your company ... that one :-)
09:22:04 <petern> It's done whenever it's done.
09:22:26 <petern> goodger, with pmidi or aplaymidi.
09:22:46 <goodger> neither of those do anything
09:24:48 <Alberth> pavel1269: with InvalidateWindow(WC_PERFORMANCE_HISTORY, 0) probably.
09:25:18 <goodger> I will continue using timidity until fluidsynth does anything, I think
09:27:56 <petern> Well it works if you set the correct ALSA sequencer ports.
09:28:42 <goodger> unfortunately, how to do that is not exposed in --help, and I don't care enough to look it up elsewhere
09:29:14 <petern> (as listed in --help, heh)
09:29:20 <goodger> it's aplaymidi --port
09:29:51 <goodger> the correct port to use is not listed anywhere in fluidsynth's --help or with the "help" command within fluidsynth
09:30:16 <petern> That's because ports are allocated dynamically. It is not fixed.
09:30:41 <goodger> ok, running aplaymidi -l lists a number of ports
09:30:46 <petern> Software synths generally start at 128 and go up.
09:30:54 <planetmaker> hey guys, I just saw it's 16k party time. :) Congratulations!
09:30:59 <petern> My SB Live starts at 64 and provides 4 ports.
09:31:10 <blathijs> TrueBrain: Svn repository seems broken
09:31:23 <goodger> it lists six ports, four of which are timidity, and the other two don't work
09:31:26 <blathijs> TrueBrain: 10:32:46 < Alberth> Somebody wants us to stay at r16000: "svn: Can't move '/var/repos/svn/openttd/db/txn-protorevs/16000-cg3.rev' to '/var/repos/svn/openttd/db/revs/16/16001': Permission denied" :)
09:33:14 <petern> Maybe something's fighting for the audio device.
09:33:46 <pavel1269> Alberth: not that one
09:34:10 <pavel1269> at least i know where to look at that for :-)
09:34:11 <goodger> nope, timidity's working fine, as is everything else
09:34:13 <TrueBrain> blathijs: happens ever k reviisons :)
09:34:47 <goodger> running timidity this way does seem to produce lower-quality output, though
09:34:52 <goodger> the timing is rather inferior
09:35:26 <TrueBrain> blathijs: and can't Alberth speak for himself? :p
09:38:59 <petern> TrueBrain, that would defeat the point of the secret dev channel... speaking in public!?
09:41:23 <CIA-1> OpenTTD: alberth * r16001 /trunk/src/graph_gui.cpp: -Codechange: Added nested widgets to cargo payment rates window
09:41:23 <Alberth> TrueBrain: fix confirmed
09:41:47 <petern> dbg: [net] Detected broadcast addresses:
09:41:48 <petern> dbg: [net] 0) 84.246.159.223
09:41:48 <petern> dbg: [net] 1) 84.246.159.223
09:41:48 <petern> dbg: [net] 2) 84.246.159.223
09:42:07 <pavel1269> ahhhh ... InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
09:42:32 <jonty-comp> whoever 2001:1af8:fe00:f2::2 is they're looking at the serverlist a lot
09:43:38 <jonty-comp> hmm, it's the same subnet or whatever as my vps (both start with 2001:1af8)
09:44:41 <petern> the subnet includes the fe00:f2
09:44:48 <jonty-comp> well, something like that
09:46:28 <Alberth> (11:35:35) TrueBrain: blathijs: and can't Alberth speak for himself? :p <---- I was waiting patiently until you were finished shopping for the party :P
09:46:41 <petern> someone on 2001:1af8 could well be someone using the same ipv6 tunnel provider...
09:47:01 <jonty-comp> VPS has native ipv6
09:47:17 <TrueBrain> jonty-comp: euh .... are you sure? :p
09:47:33 <jonty-comp> orudge implied as such!
09:47:39 <TrueBrain> I doubt that very much
09:48:06 <TrueBrain> petern: it is a PoP at leaseweb, that is for sure :)
09:48:06 <petern> but i suspect it's a tunnel
09:48:15 <jonty-comp> because I tried to set up a tunnel, and then he said "you don't need to, I can give you an address"
09:48:27 <TrueBrain> jonty-comp: and that makes it native .... :p Ghehe :)
09:48:38 <petern> inet6num: 2001:1af8:fe00::/39
09:48:38 <petern> netname: SIXXS-NLHAA01
09:48:38 <petern> descr: LEASEWEB BV -- IPv6 deployment
09:48:38 <petern> descr: SixXS allocation for LEASEWEB BV POP
09:48:38 <petern> descr: This allocation is used for /48 subnets.
09:48:40 <petern> descr: Each seperate /48 is also registered in whois.
09:48:43 <petern> descr: Synchronised between SixXS and RIPE once per day.
09:48:50 <TrueBrain> either way, I have been mailing with LeaseWeb a bit too much lately ... they don't offer IPv6 to customers yet :(
09:49:18 <petern> (wow, first ipv6 allocation i've seen that is registered...)
09:49:38 <petern> inet6num: 2001:1af8:fe00:f2::/64
09:49:38 <petern> netname: SIXXS-NET-SOS2-SIXXS
09:49:38 <petern> descr: SixXS assignment to end-user SOS2-SIXXS
09:50:44 <petern> inet6num: 2001:1af8:fe2e::/48
09:50:44 <petern> netname: SIXXS-NET-ORQ1-SIXXS
09:50:44 <petern> descr: SixXS assignment to end-user ORQ1-SIXXS
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09:51:37 <petern> remarks: User Details (address, country, phone, e-mail, url) hidden on request of user
09:51:55 <TrueBrain> petern: try other whois requests ;)
09:52:13 <petern> changed: info@sixxs.net 20080228
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09:56:23 <blathijs> TrueBrain: Why does it happen? Isn't the entire repository simply owned by the httpd user?
09:56:36 <blathijs> TrueBrain: Or did we do commiting over ssh nowadays? :-)
09:56:37 <TrueBrain> blathijs: no, by the last user who did a commit (svn+ssh remember)
09:56:51 <TrueBrain> and somehow subversion refuses to use the correct chmod over the dir
09:56:57 <TrueBrain> so the 'group' no longer gets access
09:57:09 <TrueBrain> the fix is simple, and it only happens every 1000 commits
09:57:24 <blathijs> Isn't this a matter of setting umask?
09:57:38 <TrueBrain> subversion hard overrides it
09:57:44 <blathijs> Or perhaps you could fix it by setting a default ACL. AFAIK, a default ACL overrides umask on linux
09:57:55 <TrueBrain> I don't do that shit :p
09:58:00 <blathijs> ACLs are super-useful!
09:59:54 <Alberth> blathijs: setgid bit on the directory is the usual way of solving these matters afaik
10:00:09 <TrueBrain> but ... subversion is annoying :)
10:00:21 <Alberth> ah, svn knows better :)
10:00:31 <TrueBrain> yup ... it goes okay for a single commit
10:00:36 <TrueBrain> it breaks when there is a new dir creation
10:04:55 <Noldo> I think I tried to solve that with a commit hook
10:05:19 <TrueBrain> I think I don't care enough to solve it :p
10:07:49 <blathijs> Alberth: That solves the group ownership problem, but it does not set the group write bit
10:09:50 <Noldo> chmod -R in a commit hook was indeed my solution to that problem
10:10:14 <Noldo> didn't feel it was the right one though
10:15:27 <Alberth> blathijs: umask is 022 by default, it appears. Maybe change umask in /etc/profile?
10:17:14 <planetmaker> row? column? whatever...
10:17:34 <planetmaker> any case the added ports break the layout as do the longer IPv6 addresses
10:17:58 <TrueBrain> it is noted on my list :)
10:18:24 <TrueBrain> Alberth: euh ... I doubt we want to change the umask system wide
10:19:20 <petern> is the ip address needed on the server list page?
10:19:27 <TrueBrain> petern: it will be removed
10:19:30 <TrueBrain> but .. it needs a bit of work
10:19:40 <petern> tons of servers on the same ip
10:19:56 <petern> all of them empty, of course
10:20:17 <jonty-comp> there are a lot of random servers
10:20:26 <petern> the in game server list really needs to *not* sort on things like ! :/
10:20:40 <jonty-comp> It's somewhat annoying when there are lots of private servers that are obviously never used
10:21:23 <petern> at least nobody's bothered to lie about clients and companies yet
10:21:36 <Patrick`> you've got a "filter empty" button, no?
10:21:37 <TrueBrain> petern: don't give them ideas!!! :p
10:21:52 <jonty-comp> perhaps it is possible to filter by privatepublic
10:21:52 <pavel1269> doead tag "NN" cause, that every client on server can have his own setting? searched for documentation of tags, havent found :(
10:30:29 <planetmaker> pavel1269: looks thoroughly outdated...
10:30:42 <pavel1269> but tags are still same .... :-)
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10:36:32 <Rubidium> the 'dev black book' is well... always outdated ;)
10:37:01 <jonty-comp> I changed some code, and it had an effect!
10:37:24 <jonty-comp> the only other time I ever changed any code it first refused to compile, then crashed anyway
10:37:55 <jonty-comp> it's a first step :p
10:38:35 <jonty-comp> it didn't have the desired effect, but that's beside the point
10:38:42 <TrueBrain> I believe no developer ever wrote anything in that 'black book' .. :p
10:47:17 <Xaroth> I wonder if there's an API for banananananananananananas
10:48:56 <TrueBrain> draft one, and I make it for you
10:49:11 <TrueBrain> (well, you can just use the TCP protocol OpenTTD client uses :P)
10:49:56 <dihedral> Xaroth, OpenTTDLib can be modified slightly to communicate with the master server ;-)
10:50:10 <dihedral> OpenTTDLibPacket will do the necessary stuff for you
10:51:41 <TrueBrain> why does it take for a switch so long to retrain for an IP move .. (the same IP moving from one machine to the other)
10:52:51 <petern> imagine the ARP floods if it wasn't :D
10:53:36 <TrueBrain> hmm .. the switched picked up
10:53:40 <TrueBrain> the gateway only didn't yet
10:54:32 <petern> i had one switch that could take an hour or so to notice...
10:54:48 <petern> i took to manually clearing the arp cache on that one :p
11:01:24 <SpComb> pfft, switches don't know anything about IP addresses
11:01:43 <TrueBrain> SpComb: it would be an annoying world if they would
11:07:19 <dihedral> SpComb, Layer 3 switches :-D
11:18:33 <Xaroth> dihedral: I adapted the lib to C# :)
11:18:39 <Xaroth> i only needed the server info packet anyhow
11:19:10 <TrueBrain> so why did you ask about BaNaNaS? :p
11:19:28 <Xaroth> because i want to have the app know whether the grfs of the server it queried are on bananas or not
11:19:32 <Xaroth> so it can alert if not
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11:20:39 <Xaroth> if it's in bananas the app doesn't need to do anything, if it's not it needs to alert and/or refer to grfcrawler
11:22:48 <CIA-1> OpenTTD: alberth * r16002 /trunk/src/graph_gui.cpp: -Codechange: Added nested widgets for company league window
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11:42:36 <CIA-1> OpenTTD: alberth * r16003 /trunk/src/graph_gui.cpp: -Codechange: Replaced magic widget number constant with enumerated value in graph legend window.
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12:44:09 <EoD> recursive or reverse DNS?
12:44:29 <petern> as is the usual meaning
12:47:16 <Xaroth> all this C/C++ stuff is making my sawdust hurt
12:49:41 <dihedral> your own, or openttds?
12:50:00 <Xaroth> I do the much uglier, but easier to read, C# :P
12:51:11 <petern> interesting, firefox on windows converts the spaces in the URL to %20
12:51:26 <petern> but it doesn't under X11
12:51:29 <Xaroth> mine converts the %20 back to spaces
12:51:34 <Xaroth> at least, in the address abr
12:51:36 <Gekz> petern: compile-time feature
12:51:40 <Gekz> and in the address bar, it's hidden
12:51:43 <Gekz> when it's pasted, it isnt
12:51:49 <Gekz> it's to hide punycode too
12:51:56 <Gekz> not a stupid feature at all
12:52:03 <Gekz> it would make wikipedia links look fugly
12:52:15 <petern> hiding in the address bar is fine
12:52:34 <petern> but not converting back when pasting is silly
12:52:34 <Gekz> it doesnt when you paste it
12:53:00 <petern> that url above would have spaces in it when copy & pasted from firefox in X11
12:53:18 <Gekz> I havent used Linux for ages
12:53:22 <Xaroth> the second i hit enter after pasting that url to my FF it turned em back to spaces
12:53:34 <petern> (and we've long had the spaces-in-urls-are-not-valid argument)
12:59:36 <Xaroth> tell me i'm looking for PACKET_UDP_MASTER_RESPONSE_LIST ..
13:00:04 <bobo_b> (copied with %20 here too)
13:00:07 <jonty-comp> petern: I thought it just showed the user the spaces and sent them as %20s anyway, so it doesn't particularly matter
13:01:22 <petern> jonty-comp, in the address bar, yes.
13:01:32 <bobo_b> can it be that the mac version of openttd is very hardware demanding? i have a dedicated server running here, which has up to 20% cpu load. now i started the game as i client, that has up to 60%. seems "a little" high for openttd
13:01:34 <petern> jonty-comp, it's the difference in copy & paste behaviour to other apps that i'm talking about
13:01:54 <Xaroth> bobo_b: due to graphics layer in between?
13:02:19 <bobo_b> well, that doesn't explain the 20% for the server though
13:02:29 <bobo_b> (wich doesn't have graphics)
13:02:43 <petern> is it a new, small, map?
13:02:44 <bobo_b> also, openttd on mac doesn't use x11
13:02:51 <petern> or a large map, or tons of vehicles?
13:03:04 <Xaroth> what are the specs of the rig
13:03:05 <bobo_b> very large, i admit that
13:03:18 <Xaroth> i mean.. 20% of 20gb ram is a lot, 20% of 512mb isn't much
13:04:40 <bobo_b> it isn't even playable anymore. the mouse cursor lags (!)
13:04:46 <Xaroth> the thing still remains
13:04:51 <petern> try using a 32bpp blitter
13:04:54 <Xaroth> 20% of a lot, is a lot, 20% of not much, isn't much
13:04:56 <petern> (on the client, obviously)
13:05:50 <glx> yes looks like the usual "slow on mac" problem :)
13:06:06 <petern> our mac porter should be able to resolve that, right?
13:06:15 <petern> (no sniggering at the back)
13:06:22 <glx> last time he tried he failed
13:08:15 <bobo_b> Xaroth: it's running mac os x fluently, so i'd say it's at least a hexacore with 1000 GB ram
13:09:07 <petern> isn't apple's solution, like nvidia's, to "just use" opengl...?
13:10:48 <bobo_b> don't really know what you mean there
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13:12:01 <bobo_b> can i change the blitter ingame?
13:13:08 <glx> it's command line or config
13:14:54 <glx> hmm this page is incomplete :)
13:15:31 <padi> anyone here is doing 32bpp complete patch?
13:16:46 <padi> i dont wanna play with one home 8bpp and another 32bpp
13:21:56 <bobo_b> petern: well, changing the blitter didn't help
13:22:12 <bobo_b> padi: is there 32bpp graphics for everything already??
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13:54:22 <Xaroth> dihedral: i envy php for not being type-bound :P
13:55:09 <bobo_b> wow, what did that refer too?
13:56:20 <Xaroth> UDP streams in .net don't like to be peeked -that- easily.
13:56:54 <Xaroth> .. i still haven't figured out how the master server works, but that's besides the point :P
13:57:45 <bobo_b> why would you code .net?
13:59:09 <Xaroth> same reason you use Mac.
14:00:26 <petern> i despise php for not being type-bound
14:01:04 <petern> Xaroth, not the same, .Net is far more useful.
14:01:29 <Xaroth> would be more useful if the mono lads completed their porting of 2.0
14:01:33 * petern ignores the idiots who think .Net == ASP...
14:02:05 <petern> mono misses crypto bits i need :(
14:02:14 <Xaroth> mono misses System.Windows.Forms :P
14:02:23 <bobo_b> Xaroth: "same reason you use Mac." - so they only gave you .net at work and you have a debian at home too?
14:02:41 <Xaroth> I been developing in .net long before i started working here
14:02:44 <Xaroth> and I use Ubuntu at home
14:03:06 <Xaroth> petern: they finally got it to work?!?
14:03:10 <bobo_b> but .net only does windows programming, right?
14:03:20 <petern> libmono-winforms2.0-cil - Mono System.Windows.Forms library
14:03:34 <Xaroth> petern: yes, last time i checked that one was still quite buggy and not complete :(
14:03:35 <bobo_b> mono is the posix port then?
14:03:50 <petern> .Net is crossplatform in the same manner that Java is.
14:04:06 <Xaroth> only .Net doesn't use VM's, Java does.
14:04:15 <bobo_b> so what does .net use?
14:04:21 <bobo_b> who runs the bytecode?
14:05:05 <TrueBrain> Servers registered as on 2009-04-09 14:04:58 UTC. There are 0 clients, 182 IPv4 servers and 1 IPv6 servers.
14:05:29 <TrueBrain> no, ass-kissing servers
14:05:34 <Belugas> naaaa... coffee servers
14:06:44 <bobo_b> petern: i agree on the despise php part. nut not because it's dynamically typed
14:07:12 <dihedral> can we not use some knowledge and crash some old servers in that list ^^
14:07:16 <Xaroth> .. I wonder if this code runs on unix o_O
14:07:20 <bobo_b> python for example is an extremely nice language, partly because it is dynamically typed
14:08:05 <TrueBrain> petern: every sane system administrator does :p
14:08:12 <bobo_b> yeah i don't really see how the clr is not at least vm-like
14:08:29 <bobo_b> petern: why would you despise lamp?
14:08:30 <Xaroth> but not a true vm like java's VM
14:09:36 <petern> linux: okay. apache: bloated. mysql: shit. php: despise
14:12:23 <Prof_Frink> petern: That's not what lamp stands for.
14:12:30 <bobo_b> so what do you use instead of apache and mysql
14:12:43 <dihedral> Prof_Frink, enlighten us
14:12:47 <Prof_Frink> Linux-Apache-Most of our scripting languages begin with p-Postgresql.
14:13:28 <Xaroth> bobo_b: the CLR is language independant
14:13:49 <dihedral> tcl, squirrel, lua, bash, javascript ....
14:13:53 <bobo_b> Xaroth: just read it on wikipedia
14:14:03 <Alberth> Xaroth: no it's not, you cannot run full C++ on it
14:14:15 *** [com]buster has joined #openttd
14:14:39 <Alberth> (it doesn't do multiple inheritance)
14:17:29 <Xaroth> ServerListType type = (ServerListType)(p->Recv_uint8() - 1);
14:18:14 <Xaroth> how come the data received should be interpreted differently from the data sent?
14:18:24 <Xaroth> (network/network_udp.cpp)
14:18:41 <dihedral> Xaroth, lookup what ServerListType is
14:18:52 *** [com]buster is now known as Combuster
14:19:25 <dihedral> and, then that is fine is it not?
14:27:11 <Xaroth> i just noticed it actually sends type+1
14:27:16 <Xaroth> and as such it receives type-1
14:31:11 *** DaleStan is now known as Guest164
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14:37:00 <Ammler> something changed with "-n" ?
14:49:29 <TrueBrain> "Red Faction Guerilla DEMO" <- hmm .. why isn't it on the market place ..
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14:58:20 <Kelytha> I need some help compiling OpenTTD on MinGW... trying to get it for two days now with no success. I have set up MinGW and MSYS, compiled wget, zlib and libpng as written on the wiki
14:59:10 <Kelytha> checked that all the DLL-s and .H files are in the MinGW folder. Yet configure keeps telling me it can't find Zlib
14:59:43 <glx> you should have libz.a in mingw\lib
15:01:19 <Kelytha> together with libz.dll.a and libzdll.a
15:01:26 <Kelytha> I used mingwPORT to build it
15:07:05 <glx> ok it failed to find the header
15:07:31 <glx> where is mingw installed?
15:08:04 <glx> and you have include\zlib.h there?
15:09:15 <glx> paste msys etc/fstab content
15:09:21 <TrueBrain> shouldn't it be c:\mingw\usr\include\zlib.h?
15:11:50 *** lobster has joined #openttd
15:12:03 <petern> TrueBrain, i'm scared :/
15:13:41 <glx> (and of course restart msys)
15:13:48 <Kelytha> there is no usr folder
15:14:09 <Kelytha> ah, okay, misunderstood
15:14:23 <dihedral> <PublicServer> *** Game unpaused (enough players)
15:14:23 <dihedral> <PublicServer> *** AmmIer joined the game
15:14:36 <Kelytha> anyway, after adding c:/mingw as /usr/local it worked
15:14:38 <dihedral> should a game not unpause from min_active_clients _after_ the client has fully joined?
15:15:07 <glx> Kelytha: using /usr is good for some stupid libs (IIRC)
15:15:09 <TrueBrain> who says he isn't fully joined?
15:15:42 <dihedral> TrueBrain, the game usually unpauses after the client join message, as the game pauses for the client to join
15:16:02 *** |Jeroen| has joined #openttd
15:19:42 <Xaroth> hrnf the Master Server aint giving me the love i want from it
15:23:52 <Rubidium> he isn't loving it enough
15:24:45 <Xaroth> trying to send a CLIENT_GET_LIST packet to the master server
15:24:48 <Xaroth> to get the server listing back
15:25:30 <Kelytha> glx: thank you very much, it compiled and runs :)
15:25:34 <Rubidium> Xaroth: does 213.148.224.238 sound familiar?
15:26:48 <jonty-comp> Rubidium: By the way, I'm guessing IPv6 servers just don't show up for people who don't have it
15:26:49 <Xaroth> server bitching at me?
15:27:13 <Rubidium> Xaroth: [2009-04-09 15:08:28 GMT]: [net] received a request for the game server list from 213.148.224.238:3033 (IPv4) with unknown master server version
15:27:43 <Xaroth> data packet: 06 00 06 04 01 02
15:28:14 <Xaroth> len len id version, masterversion serverlisttype
15:28:58 <Rubidium> what's the 04 doing there?
15:29:10 <petern> i hope sizeof(in6_addr) is the same on all systems ;)
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15:29:21 <Xaroth> Rubidium: Protocol VersionID
15:29:34 <Rubidium> petern: if it isn't people will complain about compile failures
15:30:01 <Xaroth> Rubidium: cheers, can test that :P
15:30:04 <taisteluorava> what was a problem when i always get a error message called "can't build railways station here..." Had this before too, but cant remember a solution
15:30:05 <Rubidium> oh, looking at the wrong code
15:30:21 <petern> network_udp.cpp:295 is a little wrong ;)
15:30:51 <petern> taisteluorava, solution: build it somewhere else?
15:30:53 <Xaroth> Rubidium: default settings on the packet class i built sends along version id
15:31:05 <taisteluorava> cant build it anywhere in a map
15:31:25 <Rubidium> Xaroth: I think you need glasses
15:31:26 <taisteluorava> maybe it's beacose my newGRF settings
15:31:54 <petern> possibly you' trying to build a station of a size that the newgrf station doesn't allow
15:32:18 <taisteluorava> cant build even 1x1 grid station
15:32:36 <Ammler> becuase it is a 1x2 grid station
15:32:47 <petern> using the standard built-in original station?
15:32:56 <petern> or using a newgrf station that doesn't allow 1x1?
15:33:06 <taisteluorava> cant build that neither, i try disable newGRF's and check again
15:33:10 <petern> (newgrf station size restrictions are not maximum size limits)
15:33:18 <Xaroth> Rubidium: I need to stop digging through code I don't fully understand.. or at least stop doing it for too long
15:34:25 <taisteluorava> it's not about newGRF's
15:35:54 <Alberth> taisteluorava: you are not pausing the game, are you?
15:36:20 <taisteluorava> didint check that, i restarted a whole openttd and now it works
15:36:33 <taisteluorava> its possible that game was a pause ^^
15:37:01 <taisteluorava> there should be read in screen with BIG letters when game is pause : D
15:37:20 <Ammler> but then, you wouldn't get the msg.
15:38:29 <Alberth> Ammler: you are correct, it just refuses to build without any message.
15:39:14 <DJNekkid> why is it a problem with a vehicle changeing length?
15:39:26 <Ammler> I have actually no idea, how to set a station to get that msg
15:40:24 <Ammler> oh, the msg is hidden behind the chat ;-)
15:41:17 <taisteluorava> how does that "refittable to:" work in train description
15:41:28 <frosch123> DJNekkid: a vehicle may only change length while inside depot
15:41:38 <taisteluorava> 1 train have "all but oil", so does it can carry a wood?
15:42:31 <DJNekkid> so i've understood ... i want to make a head-short by 5/8ths - short by 1/8th - head ... and the two in the middle to change sprites when turn, so it does not look like it turns ... but i guess that can be done with some graphical hacks
15:42:51 <Alberth> taisteluorava: send it to a depot first
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16:10:41 <DJNekkid> is a dualheaded articulated engine possible=?
16:10:43 <Xaroth> Rubidium: Is the server list the MS sends back related on the requesting address?
16:11:00 <Xaroth> as in, ipv6 for ipv6 clients and vice versa
16:11:53 <frosch123> DJNekkid: noone tried yet, the behaviour is likely undefined
16:12:49 <DJNekkid> i want to ble able to do that! dual head, with a "special" wagon after the first head, and the attached wagon (via purchase a wagon) is set after that, but before the last head
16:15:39 <petern> if the multihead flag it set it won't add articulated parts
16:15:53 <DJNekkid> thats what i figured as well ... :(
16:16:10 <DJNekkid> but that makes it quite hard to add the appropiate grapichs :(
16:17:38 <frosch123> I do not understand what you are heading for. The <insert word starting with R> trains looks pretty fixed. I.e. it would be just an engine with three parts, which does not accept any wagons. I guess you want to extent that concect..
16:18:25 <DJNekkid> i want to be able to add a wagon to that conist ... that is easy, but when there are more then one consist ...
16:18:28 <frosch123> so you could give your MU wagons different lengths depending on the position in chain
16:18:36 *** [com]buster has joined #openttd
16:18:45 <DJNekkid> and perhaps even a 3parter + 4parter
16:19:21 *** [com]buster is now known as Combuster
16:21:00 <DJNekkid> i guess i gotta sleep on it :)
16:21:22 <DJNekkid> or gig on it (got a gig in a few hrs)
16:21:38 <frosch123> are there only passenger wagons? in that case you could use the position in a consecutive chain of vehicles with same id
16:21:55 <EoD> whois 2a01:e35:2f59:c7c0:699a:1a91:371f:f31a ?
16:22:53 <DJNekkid> heads are ID 40, the motorwagon is ID 7E, and the attached wagon is whatever
16:23:28 <EoD> glx: don't you want to set up reverse DNS? :)
16:23:36 <EoD> because you query my server all the time ;)
16:23:57 <frosch123> DJNekkid: well, I meant to display the wagons like a motorwagon, if they are at a certain position
16:24:24 <DJNekkid> but the head-motor-head is buildt as an articulation
16:24:35 <DJNekkid> and the motor is not supposed to have any capacity
16:24:54 <frosch123> you can also change the capacity by callback
16:25:10 <DJNekkid> i know, but then the p-list info would be wrong :)
16:25:22 <DJNekkid> thus, the game would complain
16:26:14 <frosch123> iirc it does not complain about capacities
16:26:26 <frosch123> only about refittability and carried cargos
16:27:50 <DJNekkid> but a CB36'ed wagon in a articulated chain does not get called in the p-list
16:27:58 <DJNekkid> so it would show up wrong
16:28:15 <DJNekkid> that ... might ... work
16:28:18 <frosch123> you would have to buy the wagon separately anyway
16:28:28 <DJNekkid> i know, but not the motorcoach
16:28:46 <frosch123> though you would have to disallow stating the engine without a wagon (motor)
16:30:00 <DJNekkid> hmm ... i think i might have an idea, perhaps a bit hack'ish, but still...
16:30:54 <DJNekkid> let the motorwagon be ID 40, CB36 it to zero capacity, and then just CB36 the p-list sprite to the appropiate capacity
16:31:08 <DJNekkid> the capacity is sub255 anyway...
16:31:30 <DJNekkid> (i've not found out how to CB36 capacity >255)
16:33:01 <DJNekkid> and this way i can modulo + last in chain the grapichs ...
16:33:11 <DJNekkid> but now, my wifes famous lasagna...
16:33:20 <DJNekkid> i'll bother you more 2morrow :)
16:35:01 <Belugas> never been married, aren't you?
16:35:58 <frosch123> depends on parallel/sequential
16:47:10 <Belugas> sequential is essential
16:51:57 <frosch123> parallel or sequential jobs ? :p
17:02:23 <bobo_b> bye, have a nice weekend
17:03:27 *** Beklugas has joined #openttd
17:04:35 <Beklugas> network stability at work keeps on increasing...
17:04:42 <Beklugas> a beklugas? where????
17:05:36 <TrueBrain> I dislike Belugas' new name
17:05:58 <petern> well that's okay, he can switch back now
17:06:52 *** Beklugas is now known as Belugas
17:07:26 <glx> so no need to leave .notice
17:07:44 <Belugas> the only ghosts i know are NIN once...
17:08:15 <Prof_Frink> Who ya gonna call? NickServ!
17:08:34 <Prof_Frink> twenty four seven!
17:08:43 *** ChanServ sets mode: +o Belugas
17:09:04 <petern> hmm, an old DDD-marked CD contains low level audio
17:09:19 <petern> back when they care about audio quality rather than loudness
17:10:12 <Belugas> ho... regain... right
17:11:28 <petern> i don't see the point ;)
17:11:41 <petern> mind you i never did much like chan/nick servs
17:12:11 <petern> hmm, and when did they stop labelling CDs with AAD/ADD/DDD...
17:16:23 <Belugas> [13:13] <@petern> mind you i never did much like chan/nick servs <-- your connection seems to be more stable than mine ;)
17:46:53 <DJNekkid> *got a tough nut to crack*
17:59:06 <Belugas> [13:49] <DJNekkid> *got a tough nut to crack* <-- who's the poor soul?
17:59:38 <Belugas> if his name is on my foe lst, go ahead
18:01:10 <DJNekkid> but i _think_ i might have solved it
18:09:14 <DJNekkid> (success in klingon)
18:09:37 *** Biolunar has joined #openttd
18:12:42 <DJNekkid> same shit, different wrapping :)
18:17:33 <Belugas> don't say to a klingon his language is cheat...
18:19:23 <Prof_Frink> Belugas: That won't be a problem.
18:19:34 <Prof_Frink> Klingons aren't real.
18:20:00 <Belugas> my favorite kind of people!
18:20:18 <Prof_Frink> You're confusing Star Trek with Galaxy Quest.
18:20:57 *** Klanticus has joined #openttd
18:20:58 <Belugas> dunno... i've never been beyond town quest...
18:21:04 <Sacro> Belugas: your mother has a smooth forehead
18:21:20 <Prof_Frink> And your father smelt of elderberries!
18:22:07 <pavel1269> is this openttd channel? :-)
18:23:08 <Belugas> Sacro, at least, my mother has a forehead!
18:23:38 <Belugas> Prof_Frink : lies. my father has the belly of an elder
18:24:07 <Prof_Frink> Hello... Is there anybody in there?
18:25:47 <Belugas> just knock if you can here me
18:26:40 <Belugas> you know, i'm only hearing things... not reading words
18:26:57 <Belugas> makes more sens to knock than to nod, if you ask me
18:27:05 <Prof_Frink> but in a moment I won't be heaaring words.
18:27:43 <Belugas> the guy comes in, and ask if there's anyone in there
18:27:46 <Prof_Frink> The Wall is inside his head.
18:27:50 <Belugas> it means he does not see anyone
18:28:04 <Belugas> so, if younod, he wont see you neither
18:28:11 <Belugas> if youknock ion the wall, he will...
18:28:30 <Prof_Frink> Or just perform an epic guitar solo.
18:28:30 <DJNekkid> talking about klingon, seen the Frasier episode where he speaks klingon in his son bar mitsva?
18:28:46 <DJNekkid> (or whatever that 14yr old jew ritual is called)
18:29:24 <Prof_Frink> Belugas: It's a doctor talking to a drug-addled Pink, trying to get him to perform at a concert.
18:29:51 <Belugas> i know... i know... i have the dvd at home
18:30:10 <Belugas> and i must have seen the movie like 5 times in a row when it came out
18:30:17 <Belugas> granted i was not... sober
18:30:26 <pavel1269> is this new bug? ... i set PW to my company ... load .... no PW... anyone can join ... as soon as i join, it auto set PW .... ?
18:30:26 * Prof_Frink has never seen the film
18:30:50 <Belugas> and i had the tape, the record in vonly, the cd
18:33:03 <TrueBrain> OOM Killer gave us a little visit ...
18:35:03 <TrueBrain> I hope I restored all services
18:35:10 <TrueBrain> tracd was using 300 MiB .. and lighttpd too ...
18:39:21 <planetmaker> pavel1269: passwords were never saved.
18:39:32 <pavel1269> i thought, there was a feature ... :-/
18:39:33 <planetmaker> --> upon reload of a map on a server all pws are gone
18:39:52 <planetmaker> there's a feature to set one pw on a newly founded company automatically
18:40:11 <petern> new server list layout looks better
18:40:14 <planetmaker> servers don't crash and continue to run - so no need
18:40:45 <planetmaker> or how would you handle it, if three people join a company? First sets A, 2nd B, 3rd C - and how do I later know which is valid?
18:41:12 <planetmaker> so, I don't even think it's a desirable feature, pavel1269
18:41:23 <petern> the inclusion of [ ] in ipv6 address makes them somewhat clearer too :D
18:41:42 <pavel1269> planetmaker: the last one :-)
18:41:56 <TrueBrain> petern: just a tiny bit? :p It sucks that IPv6 uses :, and use it for port indication too :(
18:42:00 <pavel1269> well ... who set PW, then PW should retain ...
18:44:19 <petern> yeah, odd decision that
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18:55:01 *** SmatZ- is now known as SmatZ
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19:01:38 *** planetmas has joined #openttd
19:02:45 <petern> when's the nightly set off now?
19:02:51 <petern> or am i just being impatient?
19:06:31 <glx> petern: I'd say the server seems to have problems
19:07:46 <EoD> only the ipv6 server or the others, too?
19:09:16 <Xaroth> petern: timestamps on the site said 19:00 .. it's now 19:09 UTC
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19:29:15 <petern> no nightly for me tonight then :(
19:30:13 <jonty-comp> compile it yourself, lazy bum
19:30:21 <jonty-comp> or let me do it in 24 seconds
19:30:44 <petern> don't have the environment set up
19:30:51 <petern> on this smelly p4 laptop
19:31:01 <jonty-comp> I can bung an exe out if you want
19:31:12 <petern> could do but i'm not lie-nux
19:31:34 <jonty-comp> I can still compile it in debian though
19:31:58 <petern> bash: svn: command not found
19:32:01 * Prof_Frink throws torvalds-says-linux.ogg at petern
19:32:18 <jonty-comp> People ask me about lie-nux all the time
19:32:24 <jonty-comp> so I say "sorry, I don't know much about it"
19:32:39 <Prof_Frink> "It's pronounced 'oo-boon-too'."
19:33:50 <Prof_Frink> PostgreSQL: Because we hate people who pronounce SQL as sequel.
19:33:58 <jonty-comp> I might leave my server at r16000 for a while, it sounds cooler than r16003
19:37:29 <jonty-comp> whatever is so not-obvious about "li nucks"?
19:39:20 <orudge> jonty-comp: I have r16000 on my PC!
19:39:23 <orudge> I have a modified version
19:39:34 <orudge> so I can't connect to you without manually setting the revision!
19:39:51 <jonty-comp> I used your sound patch with r16000 earlier!
19:40:09 <jonty-comp> I could patch it into the server, but there would be little point.
19:40:17 <orudge> and no, the IPv6 on gollum is unfortunately not native, but the tunnel provider is in the same datacentre as my server
19:40:22 <petern> will it be successful like obg support is widely used
19:40:27 <petern> and 32bpp is widely used
19:40:35 <petern> everyone demanded that one too
19:40:40 <orudge> petern: well, I am hoping it will be successful enough that OpenSFX starts to go somewhere
19:40:48 <orudge> OpenGFX has come along rather a lot
19:40:57 <orudge> maybe 0.8.0 will have complete sound and graphics replacements ;)
19:40:59 * petern ponders removing 32bpp support under the pretence of 'unused code'
19:43:01 <Ant_LV> when will be openttd 1.0.0? in 2012-04-01?
19:43:12 <orudge> that would seem logical!
19:43:29 <Prof_Frink> Ant_LV: No, that'll be 0.10.0
19:43:51 <Ant_LV> so openttd won't be ever 1.0.0?
19:43:53 <TrueBrain> bah, my new tunnel endpoint still is not on :(
19:44:28 <petern> 0.9.0 -> 0.A.0 -> 0.B.0 :D
19:44:35 <TrueBrain> petern: that would be cool :)
19:44:48 <Ant_LV> & what'll be after 0.F.0? 0.00.0? :-)
19:44:48 <TrueBrain> well, cool not being the word
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19:45:09 <petern> either 0.G.0 or 0.10.0
19:45:20 <petern> i propose we use 2 digits after Z
19:45:40 <Ant_LV> or use of other half of ascii?
19:45:57 <petern> 10 ... 1Z ... A0 ... EJ ... ZZ ... 0.100.0
19:46:01 <Xaroth> first test complete, har har
19:46:14 <TrueBrain> petern: how much releases did you plan?!
19:46:18 <petern> Prof_Frink, keep talking
19:46:20 <Prof_Frink> Or do a TeX and add digits approaching a fundamental constant.
19:46:35 <Ant_LV> btw is there any newgrf (& i couldn't find it), so monorail bridge in openttd looks just like in tto?
19:47:04 <Prof_Frink> Or are you listening to?
19:47:04 * petern appears to have the purple froyd on mp3
19:47:35 *** HerzogDeXtEr1 has joined #openttd
19:47:59 <jonty-comp> OpenTTD version 0000:af38:1001:3b1a
19:48:16 <petern> TrueBrain, we could stop the branching thing, and make regular point releases
19:48:25 <TrueBrain> petern: say we do it every month
19:48:29 <petern> and get the distros to apply patches to it
19:48:35 <petern> our releases are not for end users
19:48:40 <jonty-comp> which would apparently be version 192655321545498
19:48:46 <Prof_Frink> Better still, just use codenames of stations on some mainline
19:48:53 <TrueBrain> that needs 100 years :p
19:49:06 <petern> every svn revision is a new release!
19:49:25 <TrueBrain> then we need 3 letters, yes :)
19:49:26 <Prof_Frink> Have a release every day!
19:49:34 <TrueBrain> Prof_Frink: lets call it a nightly!
19:49:39 <jonty-comp> or perhaps you could run it by every 1000 revisions
19:49:41 <Prof_Frink> TrueBrain: Controversial!
19:49:55 <jonty-comp> daily.openttd.org?
19:49:58 <Prof_Frink> How would people tell the releases from the development versions?
19:50:05 <TrueBrain> anyway, petern, I do think we should release more often ;) But that is besides the point :)
19:50:37 <petern> changes from 0.7.0: ipv6
19:50:51 <TrueBrain> petern: currently I can't get an IPv4 server to advertise
19:50:58 <jonty-comp> although Bilbo seems to indicate that it's broken
19:50:58 <TrueBrain> so I don't know if that is the best idea you had ;)
19:51:02 <petern> okay, maybe 9 days is a bit too soon :D
19:51:04 <Prof_Frink> petern: Oh, you got that one wrong.
19:51:17 <Prof_Frink> You should have released 0.7.0 on march 31st
19:51:25 <Prof_Frink> then 0.8.0 on April 1st
19:52:22 <petern> everyone would think it was a joke
19:52:37 <Prof_Frink> Then the joke would be on them!
19:53:44 <Ant_LV> "There is no idea what is going to be in 0.8.0. " (c) wiki
19:54:01 <petern> that'd be the wrong window
19:54:05 <Prof_Frink> Ant_LV: IPv6 for a start
19:54:21 <Prof_Frink> petern: What a weak root password.
19:54:28 <petern> and probably some new gui thing
19:54:35 <petern> Prof_Frink, no, i just wanted to start finch
19:54:50 <Prof_Frink> Yeah yeah, that's what they all say.
19:55:42 <Ant_LV> "new gui thing", what do u mean?
19:55:49 <Prof_Frink> "I was just trying to run K98sdf[sw'sa"
19:56:02 <petern> Prof_Frink, how did you guess that? :(
19:56:06 <Prof_Frink> Ant_LV: Like the current gui thing, but newer.
19:56:20 <Prof_Frink> Hang on a minute...
19:56:31 <Prof_Frink> petern! NewGuiThing!
19:56:31 <TrueBrain> I can't hold my breath that long :(
19:57:08 <TrueBrain> lol, someone 'found' my password of a test env I was running
19:57:15 <Prof_Frink> TrueBrain: No, "Hang on a minute crimp and get you feet into the crack".
19:57:20 <TrueBrain> I looked at them and smiled .. '2' is not really a password :p
19:57:50 * Ant_LV 's looking some places to telnet. any ideas?
19:57:53 <TrueBrain> funny enough, most dict-attacks don't find it :p They assumed pass > 3 letters :p
19:58:15 <petern> a useful tool for debuggin http and smtp problems
19:58:21 <TrueBrain> petern: fair enough :)
19:58:27 <petern> because ssh is a bit hard to type :(
19:58:34 <TrueBrain> but I guess that is a telnet too :p
19:58:41 <Prof_Frink> Ant_LV: ascii star wars!
19:58:44 <Ant_LV> but smtp is easy. i've sent many emails from putty
19:58:54 <TrueBrain> you remember all the headers? :p
19:59:04 <TrueBrain> (my MTA ignores you if you don't fill in correct headers .. with good reason :))
19:59:07 <petern> so it's you sending me all that spam?
19:59:38 <Ant_LV> just some emails to my automata & formal grammars teacher
19:59:55 <Prof_Frink> TrueBrain: The hard bit is calculating GPG sigs in your head.
19:59:55 <TrueBrain> we don't believe you
20:00:06 <TrueBrain> Prof_Frink: well, that is not a true problem for me
20:00:09 <TrueBrain> domainkeys are a bit more tricky
20:00:18 <TrueBrain> as then I need to think what I am going to write before-hand
20:00:36 <jonty-comp> but with ipv6, it's in colour!
20:01:14 *** Brianetta has joined #openttd
20:01:59 <petern> i'm so glad i don't have any uucp stuff anymore
20:02:18 <Prof_Frink> In his room, playing with hammer and nails.
20:02:30 <TrueBrain> petern: I am happy for you :)
20:03:15 <Prof_Frink> ...how the hell did he manage to nail *both* hands to this plank of wood?
20:07:42 <TrueBrain> and how did you manage to kill this conversation?
20:07:47 <TrueBrain> it was not like we were talking about something
20:08:39 <TrueBrain> my favorite kind of visitor
20:09:17 <jonty-comp> not quite my favourite kind
20:09:20 <jonty-comp> he didn't have ipv6 :p
20:11:12 <Belugas> so??? neither do I. Are you starting to be segregationist, mister???
20:11:20 <TrueBrain> Belugas: expensive word
20:12:06 <glx> win9x has some problems to get server list ;)
20:12:43 <glx> master.openttd.org (IPv?) sounds wrong
20:13:13 <Belugas> TrueBrain,never mind, i'm not sure it's written correctly either :D
20:14:26 <Prof_Frink> win9x has some problems.
20:14:34 <petern> i'm going to play Games -> Simulation -> OpenTTD 0.7.0
20:14:38 <jonty-comp> mostly the 'win' part of it
20:14:45 <jonty-comp> and perhaps the '9x' bit too
20:14:59 <jonty-comp> I say that this masterserver thing is not a bug.
20:15:07 <jonty-comp> From now on, OpenTTD is for IPv6ers only!
20:26:25 *** Darkvater has joined #openttd
20:26:25 *** ChanServ sets mode: +o Darkvater
20:26:52 <Darkvater> is it just me that's always getting disc'd, or is IRC not so friendly
20:27:15 <Darkvater> donnu, find it weird that I drop and cannot reconnect
20:27:22 <Darkvater> I know my inet's alawys workin'
20:27:47 <Xaroth> note to self, pressing ctrl+s in screen != good
20:28:24 <Darkvater> what does it do? don't want to try it out
20:28:30 <glx> ok win9x works (when the vm works)
20:28:54 <TrueBrain> Xaroth: in fact, it is okay, you just really need to remember the 'counter' key (ctrl + q)
20:28:59 <TrueBrain> then you will be fine :)
20:29:03 <Darkvater> glx: want a win95 image from vmware from me?
20:29:35 <glx> I have win98 in virtual pc :)
20:30:07 <jonty-comp> Xaroth: I hate that
20:30:15 <jonty-comp> I always end up pressing S instead of A
20:30:21 <petern> note to Xaroth, pressing ctrl-q is the opposite of ctrl-s
20:30:22 <jonty-comp> then I don't know why it's frozen
20:30:31 <Ant_LV> i have all win versions from w3.0 to xp (w/o any sp)
20:30:38 <jonty-comp> it's usually easier to just reconnect
20:30:41 <TrueBrain> only useful if you have that in VMs :p
20:30:55 <TrueBrain> jonty-comp: reconnecting, or hitting ctrl+q ... what is easier ... hmm ...
20:31:01 <TrueBrain> weird definition of 'easier' you have :p
20:31:10 <petern> although sometimes you can mess it up
20:31:24 <jonty-comp> TrueBrain: in putty, reconnecting!
20:31:48 * glx starts win95 (did not check openttd in it for a long time)
20:32:22 <Darkvater> I am a bit disappointed in openttd
20:32:31 <TrueBrain> it didn't make your breakfast?
20:32:38 <Darkvater> until now always after a release a shitload of new features got dumped in trunk :)
20:32:58 <TrueBrain> Darkvater: there is a point where there are no real ne wfeatures anymore ;)
20:33:00 <Darkvater> now all we have is widget-rewrite and network magic
20:33:09 <TrueBrain> which is kind of a suggestion towards 1.0 I guess
20:33:18 <petern> Darkvater, it's all waiting on the new map array
20:33:25 <Darkvater> TrueBrain: I think we're not there yet :)
20:33:28 <glx> now I remember why I rarely starts win95
20:33:37 <TrueBrain> Darkvater: if it is up to a few people, we never get there :p
20:33:46 <Xaroth> Current date:7874-06-17
20:33:48 <glx> vmadditions are uninstalable in it
20:34:09 <TrueBrain> Xaroth: you are faking a server?! :s
20:34:13 <Darkvater> TrueBrain: I know, I am not complaining :)
20:34:35 <Darkvater> although I'm gonna kick celestar when he gets back to finish cargodest
20:34:36 <Xaroth> i was checking the code to see if i got the right data back
20:34:42 <Xaroth> so i checked it on the site to compare
20:34:46 <Darkvater> and kick SAC as well to get a move on with newobjects
20:34:46 <TrueBrain> Darkvater: good luck with that
20:34:53 <Darkvater> and kick myself for not coding newports
20:35:01 <Darkvater> and petern for newroutes
20:35:35 <TrueBrain> @kick Darkvater I can help you with that part about kicking you ;)
20:35:35 *** Darkvater was kicked by DorpsGek (I can help you with that part about kicking you ;))
20:35:48 *** Darkvater has joined #openttd
20:35:48 *** ChanServ sets mode: +o Darkvater
20:35:54 <Darkvater> I kick me, not you :)
20:36:01 <TrueBrain> DorpsGek kicked you, not me
20:36:03 <frosch123> Darkvater: still wondering why you disconnect sometimes?
20:36:53 * TrueBrain starts very long process
20:37:07 * TrueBrain needs to start the very long process again
20:37:41 <frosch123> you need an 'undo knob'
20:38:07 <Darkvater> frosch123: you might be onto something there
20:38:31 *** Nite_Owl has joined #openttd
20:38:41 <TrueBrain> either way, Darkvater, now you are 'back' ... finish that Demo patch of yours!
20:38:56 <Darkvater> that was your patch
20:39:12 <TrueBrain> then you extended it
20:39:16 <TrueBrain> so you were the last one to touch it! :p
20:39:17 <Prof_Frink> Yes you did, you invaded poland!
20:39:34 <Darkvater> so now it's your turn
20:39:41 <TrueBrain> last revision I say on that patch was 2400 or so :p
20:41:17 <frosch123> sounds like you have a fair chance of catching up with HEAD due to r24000
20:41:54 <frosch123> There are 0 clients, 172 IPv4 servers and 1 IPv6 servers. <- noone plays ottd anyway
20:42:12 <TrueBrain> will fix that in a moment :)
20:43:02 <Darkvater> hmm, I need your most valuable advice channel...
20:43:17 <Darkvater> should I or should I not paint the living room this weekend?
20:43:42 * jonty-comp consults the weather forecast and stock market data
20:44:18 <TrueBrain> no ssh key here .. well .. that will have to wait till tomorrow :)
20:44:24 <Nite_Owl> why re-paint if already painted
20:44:29 <Darkvater> stock market is evil, ING topped 20% today and I sold it before
20:44:35 <Vikthor> jonty-comp: : I would suggest green, with grid lines :)
20:44:40 <Darkvater> cause it's old paint and looks icky
20:44:57 <jonty-comp> just cover it in posters of star wars
20:45:11 <jonty-comp> it's what I did with my bedroom in lieu of actually putting some new wallpaper up
20:45:20 <Nite_Owl> Ahhh - I thought you had painted it recently and were now re-painting it
20:45:25 <TrueBrain> don't know what is more expensive ..
20:45:26 <Darkvater> I'll paint it; chicks dug the smell of fresh paint :P
20:46:00 <jonty-comp> fresh paint is so 90s
20:46:46 <Nite_Owl> chicks dug sniffing paint?
20:47:35 *** Mr_Weedy has joined #openttd
20:49:04 <Mr_Weedy> So how things are flowing around in here?
20:49:11 <Xaroth> right, this should work.
20:49:26 <Xaroth> now to figure out how to get grf ids and their md5 hash.. equal to openttd :o
20:49:43 <Nite_Owl> things generally flow from top to bottom
20:49:56 <Mr_Weedy> So basically from good to bad. :)
20:49:59 <jonty-comp> so openttd is generally going downhill
20:50:18 <Prof_Frink> Nite_Owl: Or from high pressure to low pressure.
20:50:37 <Mr_Weedy> Still a bad thing if you try to move with that pressure. :)
20:50:52 <Nite_Owl> the joys of fluid dynamics
20:51:25 <Mr_Weedy> Anyway, was bored and thought that I'll check this out because I have started to play OpenTTD again.
20:51:33 <Mr_Weedy> First install since 0.5.3.
20:51:41 <Prof_Frink> OpenTTD? What's that then?
20:51:42 *** Patrick` has joined #openttd
20:51:42 *** ChanServ sets mode: +v Patrick`
20:52:06 <Mr_Weedy> Oh yeah, I had a question too. Where are the new industries?
20:52:13 <Patrick`> I'm slowly going insane trying to build a load balancer
20:52:17 <Mr_Weedy> Are they on that... not first terrain type`?
20:52:27 <Patrick`> using train logic to flip-flop between signal choice
20:52:43 <Patrick`> can't we just code a teensy little bit of load balancing into the pathfinder?
20:52:54 <Patrick`> say, penalise a line for having red signals on it?
20:53:31 <Patrick`> the inner and outer tracks are maybe 998 and 999 tiles distance to the coal plant, so of course all the trains go thundering down the one that's 1 tile faster
20:53:34 <Patrick`> making a massive jam
20:53:43 <Nite_Owl> new industries (as in ECS or PBI) are only available via NewGrfs
20:53:57 <Mr_Weedy> Patrick. Make those lines one way only.
20:53:57 <jonty-comp> Mr_Weedy: the new industries are in the ingame content download system!
20:54:05 <Patrick`> but if red signals had a pathfinder penalty, the more congested line would be +50% penalty and the less congesed would be 25%
20:54:10 <Mr_Weedy> I CAN'T ACCESS IT. :(
20:54:14 <Mr_Weedy> I mean it doesn't work.
20:54:15 <Patrick`> Mr_Weedy: 2 tracks in each direction
20:54:41 <Patrick`> actually ... does yapf do this already?
20:55:45 <Nite_Owl> fiddle with the red signal penalty's in the console - at your own peril of course
20:55:56 <Patrick`> ooh, it's settable by the user?
20:56:17 <petern> hurr hurr you said penal ties
20:56:26 <Patrick`> too high and they'll go the wrong way around the main loop :D
20:56:29 <Mr_Weedy> Nite, what the new industries are called in the ingame browser?
20:57:32 <Nite_Owl> I would suggest you read up on them before using them as they can get quite complicated
20:58:41 <Mr_Weedy> What's basic vector industry? :P
20:59:12 <Mr_Weedy> :( I can't copy the in-game link.
20:59:23 <jonty-comp> that is a problem I've noticed
20:59:32 <jonty-comp> you can access them directly at bananas.openttd.org
21:03:36 <Mr_Weedy> These ECSes just replace industry and not add it?
21:03:44 <Mr_Weedy> As in totally new industries?
21:05:28 <Nite_Owl> I am fairly sure they replace the original industries
21:06:12 <Mr_Weedy> I wanted to see MORE industries. Not current ones getting replaced.
21:07:35 <TrueBrain> devs.openttd.org/~truebrain/OpenTTD%200.7.0%20-%20Xenocode.exe <- single click run OpenTTD application :p
21:07:42 <TrueBrain> "just because I can" :p
21:08:01 <TrueBrain> in theory you can embed this in a webpage
21:08:04 <TrueBrain> just it costs 1600 dollar
21:08:15 <Belugas> Mr_Weedy: you could eventually write your own grf for that. If you dare. Otherwise, it's basically using what others have done foryou
21:09:33 <jonty-comp> TrueBrain: pfft, thinstall is better
21:09:40 <jonty-comp> or thinapp or whatever it's called now
21:09:50 <TrueBrain> jonty-comp: 'better' .. lol :)
21:09:56 <TrueBrain> there is not really a 'better' :p
21:10:11 <TrueBrain> (as you can't make it any 'better' than a single click that starts an application :p)
21:10:38 <jonty-comp> that embed-in-webpage thing just uses some proprietary browser plugin anyway :p
21:10:49 <Nite_Owl> ECS and PBI replace the originals with its own versions AND adds even more on top of those it replaces
21:10:50 <TrueBrain> and ThinApp is exactly the same
21:11:12 <Mr_Weedy> Belugas are you saying that there isn't yet a grf which would add more industries as in adding instead of replacing current ones?
21:11:14 <jonty-comp> do they have an embed in webpage plugin too? :o
21:11:54 <Belugas> Mr_Weedy, basically ECS replaces them all
21:12:05 <Belugas> Pikka's work is adding more
21:12:32 <Belugas> note that he does replaces some too
21:12:36 <Mr_Weedy> Anyway, are there any necessary downloads which I need? For example this "Fix TTD grf bugs" sounds quite important but I'm not sure do I need it.
21:13:16 <Belugas> Fix TTD grf bugs? no... it's all in the exe and according data
21:13:18 <jonty-comp> they're all quite good though
21:13:24 <jonty-comp> except that hover bus is a bit random
21:15:26 <Rubidium> Mr_Weedy: it is TOTALLY and UTTERLY unneeded (because all fixes in that GRF are in OpenTTD's base graphics)
21:15:48 <jonty-comp> perhaps someone should remove it from bananas then?
21:20:42 <Nite_Owl> you could also try the openttdcoop grf pack as it is fairly comprehensive - there is also GrfCrawler if you like to do things ala carte
21:22:14 <Mr_Weedy> What's so special in the crawler?
21:22:16 <petern> only on Nite_Owl-language
21:22:55 <Belugas> Mr_Weedy, the only way to find out is to look by yourself
21:23:10 <Belugas> but beware... it might swallow you in one piece!
21:23:29 <Mr_Weedy> Basically tell me why I should get it.
21:23:35 <Mr_Weedy> What do you do in it?
21:23:44 <Belugas> mmmh... for a guy with a nick like this one, i'm surprised to see you not that adventurous
21:23:46 <Mr_Weedy> How it differs from normal ottd?
21:23:58 <Belugas> you know waht is a grf?
21:24:00 <petern> also it's "à la carte"
21:24:04 <Mr_Weedy> ^^ It means totally different thing you know.
21:24:28 <Belugas> # Everybody MUST GET STONED
21:24:47 <Belugas> grf crawler is a database for grfs
21:24:55 <petern> (poor mr muscle, he is no more)
21:27:03 <CIA-1> OpenTTD: rubidium * r16004 /trunk/src/network/core/address.cpp: -Fix (r16000): explicitly binding to an IPv4 socket would try to register an IPv6 address (only if it could ofcourse)
21:34:01 *** PhoenixII has joined #openttd
21:34:07 *** Phoenix_the_II has quit IRC
21:36:31 <CIA-1> OpenTTD: rubidium * r16005 /trunk/src/network/core/address.cpp: -Fix: assertion when there is no last joined server; when you've got an unresolved address, the hostname cannot be resolved either so return it as-is.
21:36:50 <TrueBrain> Vista knows how to hide tunnels very well.......... :(
21:39:13 <TrueBrain> I install a tunnel network driver
21:39:20 <TrueBrain> and the uninstall doesn't work
21:39:26 <TrueBrain> neither can I find anywhere where to deinstall ...
21:39:53 <glx> it should list the tunnel
21:40:26 <TrueBrain> .... yes, dear glx, it does :) Now ... I want to remove it .. or disable it .. or configure it ... :(
21:42:30 <glx> TrueBrain: maybe it's a service
21:42:33 <Mr_Weedy> Or is it already included in 0.7.0`?
21:42:37 <TrueBrain> glx: couldn't find it ...
21:42:47 <TrueBrain> I guess I just need to reboot :s
21:43:20 <Nite_Owl> no NewGrf's are included in Openttd
21:43:38 <glx> check hardware manager (just in case)
21:44:02 <TrueBrain> (first place I looked)
21:44:08 <Nite_Owl> That is a good plane set but that is just my opinion
21:44:24 <TrueBrain> somehow it knows my tunnel data, as it can connect to IPv6, while all applications which do that are off ... ghehe :)
21:45:05 <glx> windows has a service for that
21:45:32 <Ammler> [23:43] <Nite_Owl> no NewGrf's are included in Openttd <-- openttd[d|w].grf ;-)
21:45:43 <glx> Service d'application d'assistance IPv6 <-- french name
21:46:18 <glx> I stopped it as I have native ipv6
21:46:47 <Ammler> well and all bananas grfs
21:46:51 <Nite_Owl> well that is a technicality Ammler
21:47:23 <TrueBrain> glx: I don't appear to have it
21:47:27 <Belugas> Mr_Weedy, you cannot mistake yourself: if it comes from mister Pikka, it OK
21:47:30 <Nite_Owl> along with generic trams grf, signals grf, etc.
21:48:11 <Ammler> well, pikkas grfs are awesome
21:48:14 <Mr_Weedy> Ok so it isn't included in 0.7.0?
21:48:20 <glx> yeah they use "explicit" names sometimes :)
21:48:36 <glx> very hard to find the right service
21:48:49 <TrueBrain> under windows, my SixXS tunnels works
21:48:52 <TrueBrain> under debian, it fails
21:49:10 <Ammler> Mr_Weedy: you can download pikkas grf with ingame content downloader
21:49:13 *** Roujin_ has joined #openttd
21:50:31 <Rubidium> Mr_Weedy: what you are asking is like asking "is a pedestrian included in that pedestrian bridge?". The bridge supports the pedestrian, but doesn't come with it. The same way OpenTTD (likely) supports that NewGRF but is doesn't come with it.
21:50:50 <Ammler> lol, and why do you ask?
21:51:14 <Ammler> I know only one grf there already included
21:52:09 <Mr_Weedy> Because I haven't played the new 0.7.0 version so much that I could have had money to build a airport and see are there zeppelins and other new aircrafts in. ^^
21:53:06 <Ammler> Rubidium: the "grf bugs" grf of addi is quite useless ;-)
21:53:15 <Mr_Weedy> When I played OTTD last time it was 0.5.3 version.
21:53:38 <EoD> 0.5.3... this was "some" time ago ;)
21:56:27 <Mr_Weedy> Anyway. I'll start playing it now. :)
21:56:35 <Mr_Weedy> Thanks for your help it was nice to chat with you.
22:00:49 <Xaroth> this is goign to be awkward trying to get to work o_O
22:07:37 <Patrick`> the yapf settings are just what I want
22:07:44 <Patrick`> go for maybe 100 signal lookaheads
22:11:11 <Rubidium> or actually, the fastest ;)
22:11:15 <Xaroth> profit is related to distance between start and end, and time taken
22:11:52 <taisteluorava> lets say distances are equal on both stations
22:12:03 <Nite_Owl> short feeder - long final destination
22:12:04 <planetmaker> you should note, that time is not a linear factor in the profit equation ;)
22:12:24 <taisteluorava> so does not feed have any effect to final payment?
22:12:33 *** ChanServ sets mode: +v tokai
22:13:03 <frosch123> hmm, have there never been steam multiple units...
22:13:04 <taisteluorava> i mean in in route 1, feed distance is way shorter
22:13:05 <planetmaker> taisteluorava: in principle: no. But actually you'll usually be slower as you need to unload and load the cargo at least twice instead of once
22:13:38 <taisteluorava> but idea is to make 1 huge feed station to coal
22:14:00 <taisteluorava> i need to know is more important have long feed distance, or long final distance
22:14:02 <planetmaker> then make the feeder station where most stations have shortest route to.
22:14:08 <Xaroth> taisteluorava: you should check some of the savegames they used at coop
22:14:58 <taisteluorava> so its better to keep start <-> feed short, and feed <-> final long as possible?
22:17:25 <taisteluorava> so if route 1 and 2 lenght are equal, route 1 still make more profit beacose feed <-> final is longer
22:18:58 <taisteluorava> can some approve that?
22:19:02 <Rubidium> taisteluorava: that's wrong
22:19:03 <Yexo> taisteluorava: no, for the final profit it doesn't matter
22:19:25 <taisteluorava> so profit is exactly same?
22:19:27 <Yexo> it's only that it's easier to manage because you need less feeder trains if the distance start<>feeder is short
22:19:32 <Rubidium> well, lets decouple profit and income
22:19:38 <Rubidium> you mean income, right?
22:19:42 <Yexo> profit depends on distance start<>final and the time it took
22:19:46 <Rubidium> profit = income - expenses
22:20:10 <Rubidium> the income will be the same regardless of the location of the feeder station
22:20:30 <Yexo> reed income in the places I wrote profit :p
22:20:48 <Rubidium> the profit might differ based on the used engines, train lengths and such
22:21:24 *** NightKhaos has joined #openttd
22:21:26 <taisteluorava> so its better to have shorter feed routes, and then long feed<>final
22:21:51 <Rubidium> again, depends on the used vehicles
22:21:57 <Rubidium> and lengths and such
22:22:15 <taisteluorava> feed stations have short trains, and feed<>final have very long
22:22:47 <taisteluorava> start<>feed trains lenght is 10, and feed<>final is 32
22:23:20 <Xaroth> ugh reading grfs is a pain :/
22:24:11 *** murr4y_ has joined #openttd
22:24:33 *** weltende has joined #openttd
22:24:50 <frosch123> just wanted to say that, but then wondered that that statement might stay true nevertheless
22:25:11 <Xaroth> Ammler: hm, i'll check that
22:27:00 <frosch123> yeah, and it uses virtual class functions, a feature that c++ lacks
22:27:40 <Xaroth> I don't care what it uses, as long as it can tell me the quick (maybe even dirty) way of getting a grf file's grfid
22:28:06 *** weltende is now known as welterde
22:28:26 <frosch123> ask TrueBrain to give you petern's program for doing that (which runs on bananas)
22:30:15 <frosch123> see Xaroth, it can be so easy :)
22:30:27 <Xaroth> frosch123: yes, if you know the people :)
22:31:18 <Nite_Owl> there is no real reason to feeder passengers between towns
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22:32:04 <taisteluorava> so "start" town passengers get a payment only from "start<>end" distance?
22:32:44 <taisteluorava> this is just a example to understand that ^^
22:34:01 <Nite_Owl> without specific cargo destinations any passengers from one town will be accepted by any other town
22:34:41 <Ammler> how do you change the name of a grf in bananas?
22:35:14 <welshdragon> Nite_Owl: but there is nobody now developing cargodest :(
22:36:55 <Ammler> isn't there a new thread about?
22:38:12 <CIA-1> OpenTTD: frosch * r16006 /trunk/src/core/random_func.hpp: -Fix (r0): Chance16() did not work for b = 1. Also transform the formula to not use divisions.
22:38:42 <glx> TrueBrain: compile farm failed to start ?
22:39:47 <glx> no trace of nightly on .notice nor on binaries
22:39:59 <frosch123> it was during the oom phase
22:40:02 <Xaroth> Error1Operator '&&' cannot be applied to operands of type 'uint' and 'uint'
22:40:09 <TrueBrain> frosch123 wins a price
22:40:20 <Xaroth> it's booleans stupid compiler
22:40:22 <TrueBrain> any reason to trigger a compile now? Or should I just let it go tomorrow?
22:44:37 <SmatZ> time to compile OTTD and size of compiled binary
22:44:40 <SmatZ> also size of sources...
22:45:22 <frosch123> I can see noai and nwidgets :)
22:46:14 <SmatZ> also, making oldpool a class :)
22:46:29 <SmatZ> (r10000 - r11000 I think)
22:51:58 <Xaroth> uint8_t type, if(type & 2) ... in C# it won't accept that one bit
22:55:20 <SmatZ> you better not love csharp
22:55:47 <Xaroth> but it bitches and moans about the most stupid things
22:56:18 <SmatZ> you better not love x86 asm and ISO C
22:56:26 <SmatZ> sleepy time I guess :-x
22:57:07 <goodger> c# has the same intentions of java, but implemented by microsoft, and thus even worse than java, which is already atrocious
22:58:01 <SmatZ> even worse than java? :-)
22:58:03 <Sacro> SmatZ: m68k asm is better
22:58:39 <Xaroth> cheers again, TrueBrain :)
22:59:44 <Xaroth> now let's hope the MD5 hash is as straightforward as I expect it to be.
23:01:42 <Patrick`> holy crap, a download manager
23:02:40 <Patrick`> man, I remember when you guys coded maps bigger than 256
23:02:51 <SmatZ> surprisingly, entering "holy crap" in google image search didn't return images I expected
23:02:51 <Patrick`> now you got a giant central list of scenarios and european height maps
23:10:06 <Patrick`> and no britain, you racist bastards
23:10:06 *** Audigex has joined #openttd
23:10:14 <Patrick`> is this on some central server somewhere or is it magic?
23:10:24 <Patrick`> i.e. is it like 1/10 of the material out there
23:10:42 <Xaroth> hm, the newgrf ID the server gives back isn't the 'pure' newgrfid o_O
23:10:55 <Xaroth> or vice versa with what the client shows
23:17:09 <DorpsGek> glx: I don't recognize you.
23:23:14 <SmatZ> [01:21:04] <DorpsGek> CompileFarm: nightly (r16006) completed.
23:23:31 <SmatZ> is the compile farm run over night now>?
23:24:14 *** lobster has joined #openttd
23:25:01 <glx> I forgot to give it my new hostmask
23:25:38 <Nite_Owl> and the purpose of that is ?
23:26:16 <Nite_Owl> I do not want to get dumped
23:26:32 <Nite_Owl> but now I understand
23:26:50 <glx> if the bot doesn't know me I can't command it
23:28:55 <glx> SmatZ: [00:41:37] <True.Brain> triggered
23:30:37 <DorpsGek> Sacro: I don't recognize you.
23:53:20 <Nite_Owl> feeding time - later all
23:54:21 <TrueBrain> @kick welshdragon you
23:54:21 *** welshdragon was kicked by DorpsGek (you)
23:54:25 *** welshdragon has joined #openttd
23:54:58 <welshdragon> that wasn't discreet TrueBrain
continue to next day ⏵