IRC logs for #openttd on OFTC at 2009-03-30
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00:22:05 <CIA-1> OpenTTD: glx * r15893 /trunk/src/ (6 files in 2 dirs): -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
00:59:49 <glx> EoD: maybe it's because docs generation failed (but I'm not sure)
01:02:05 <Rubidium> but yes, that's pretty likely to be the cause
01:04:47 <EoD> oh, i missed the docs file. Thanks :)
01:16:03 <CIA-1> OpenTTD: glx * r15894 /trunk/src/console_gui.cpp: -Codechange: remove console widget array (it was empty anyway) and window desc
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04:17:03 <taisteluorava> autorenew should be enabled by default in 7.0 : )
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06:14:27 <petern_> 7.0 is a long long way away
06:18:28 <Metalcore> because we're only almost at 0.7.0 now
06:18:37 <Metalcore> (can I say we? >_>)
06:20:19 <petern_> Metalcore is still winning
06:21:03 <Metalcore> i am? i don't even know what the game is <_<
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07:30:41 <welshdragon> is there a setting in o.7.0 rc2 to stop towns from building roads?
07:32:30 <Yexo> yes, look under economy->towns iirc
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08:08:15 <Roujin> that one at least learned how to compile, didn't he?
08:08:31 <Yexo> yes, but that's about everything he learned
08:08:55 <Roujin> still, it's better than a lot of the others...
08:09:31 <Roujin> "please compile for me, my computer is too bad for it" <-- yeah sure ;)
08:09:58 <Yexo> my computer overheats <- that guy was a laugh
08:16:33 <Metalcore> and it was all because he had it running way over it's specs
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08:42:56 <emjay88> I've been lurking for a little while
08:43:04 <emjay88> but thanks all the same :)
08:43:47 <dihedral> if you need anything: wiki.openttd.org, google.com and if they fail: ask :-D
08:54:03 <petern_> all my patches are stuck on my pc ;p
08:54:14 <petern_> which i won't be able to use for a while
08:54:27 <petern_> i can use my usual trick ... "i have a patch for that"
08:59:39 <CIA-1> OpenTTD: rubidium * r15895 /trunk/src/landscape.cpp: -Fix (r15685): fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow
09:00:53 <Rubidium> 10:54 < petern_> i can use my usual trick ... "i have a patch for that" <- I have a patch for that
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12:18:15 <eQualizer> This just sucks. Truck route which was highly profitable at the beginning of the game, makes negative profit now. :(
12:19:07 <dihedral> eQualizer, then you are just not the skilled manager that truck-route needs
12:20:12 <eQualizer> Shouldn't inflation effect equally both? The cargo payment and running cost?
12:20:41 <petern_> if it did there'd be absolutely no point to it
12:21:50 <emjay88> eQualizer, perhaps you should expand the route?
12:25:15 <eQualizer> It's fruit to food processing plant, and thei are only ones on the whole map (I like it small), so I can't do much about the route, I think. I've tried to move stations as far away from each other as possible, and the road is already one straight line.
12:26:21 <emjay88> perhaps you need to take the food to a town?
12:26:27 <dihedral> you can service the trucks, you can build a statue, you can ..... read the wiki for what helps
12:26:35 <emjay88> sorry, perhaps you could take food to a town
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12:29:14 <emjay88> anyway, good night all
12:29:21 <eQualizer> Ok, I worked it out. I just have switch trucks to a train.
12:29:43 <dihedral> well there you go then!
12:31:18 <petern_> trains are well known for being cheap to run
12:31:27 <petern_> that's why there are no trucks in use these days
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13:18:37 <Y_Less> hey planetmaker (from Leanden)
13:19:32 <planetmaker> you go by many names, eh?
13:21:58 <petern_> do, do do do do de do do do dum
13:23:06 * planetmaker hands a bunch of music notes to petern_ :)
13:23:11 <planetmaker> (and grabs his _ )
13:23:48 <planetmaker> seems like it was re-widget-ization weekend again
13:24:20 * petern_ rewidgets planetmaker
13:28:39 * Ammler waits for new patch pack :P
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13:35:26 <taisteluorava> is TortoiseSVN just easier way to compile patches than visual studio?
13:35:53 <KenjiE20> its just an easy way to svn in windows
13:35:56 <planetmaker> taisteluorava: it cannot compile patches
13:36:02 <Yexo> tortoisesvn is just for downloading the source
13:36:28 <Yexo> you need both tortoisesvn and visual studio (or an alternative for one or both)
13:36:29 <Belugas> hu hu hu... and uploading them if you have the rights
13:36:33 <taisteluorava> so if i want compile newest trunk, cargodesk patch, and few more patches, i nees Visual studio?
13:36:57 <petern_> VS2008 c++ express will do, yes
13:36:58 <Yexo> taisteluorava: either that or another compiler
13:37:07 <Belugas> taisteluorava : any compiler
13:37:15 <Belugas> damned tab completion :S
13:37:20 <taisteluorava> ok, any "freeware" softwares available?
13:37:33 <Belugas> mmm... not "ANY" compiler
13:37:51 <Yexo> as in, it doesn't cost you any money
13:38:17 <taisteluorava> 90 day trial you mean? ^^
13:38:31 <planetmaker> taisteluorava: and you should search to forums for the patch pack thread Allain2007 started :)
13:38:41 <taisteluorava> oh, or just express edition is free
13:39:08 <Yexo> experss edition works fine and is free
13:39:30 <Yexo> don't forget to download openttd-usefull.zip
13:39:36 <Yexo> instructions are on the wiki
13:39:36 <dihedral> Ammler waits for new patch pack :P <- LOL
13:39:49 <Ammler> planetmaker: is damn slow that time ;-)
13:40:14 * dihedral feeds planetmaker some grass
13:40:26 * planetmaker munches some nice, fresh spring grass
13:40:36 <planetmaker> *very nutricious stuff* yummi ;)
13:40:44 <dihedral> taisteluorava, i know someone who could become your best friend in no time at all ^^
13:40:58 <taisteluorava> what you mean?`^^
13:41:00 <planetmaker> dihedral: ^^ that's why I reccommended that thread
13:41:28 <taisteluorava> oh crap, 1h DL time with VS express
13:41:46 <planetmaker> :D that's a bit. Better have a flatrate
13:41:48 <taisteluorava> damn slow network
13:41:54 <dihedral> taisteluorava, 1h is also no time
13:42:29 <taisteluorava> 200kt/s is just so "old-fashioned"
13:42:54 <taisteluorava> and it cost 33euros, it just suck
13:43:23 <dihedral> well - not that i care to be honest
13:43:59 <glx> then you'll need to download DX SDK ;)
13:44:30 <Ammler> taisteluorava: is using that express thing really easier for a newbie then mingw?
13:44:34 <planetmaker> trigger all downloads and return the next day ;)
13:44:43 <glx> (please not August 2007 is the latest working version for openttd)
13:44:44 <Ammler> oh, that question wasn't for taisteluorava ;-)
13:44:57 * planetmaker hands an "e" to glx...
13:45:07 <taisteluorava> mingw is available on windows?
13:45:32 <taisteluorava> thought its only to unix systems
13:45:44 <glx> mingw is available on linux too (as a cross compiler)
13:46:28 <Ammler> msys might be the "only" windows thing
13:46:58 <Forked> mingw works.. also for cargodest if you get boost in there. google should know how :)
13:47:03 <taisteluorava> which one is easier to use, mingw or visual express?
13:47:10 <Yexo> glx: later versions do work if you don't care about directmusic
13:47:15 <taisteluorava> ok, i dl it then
13:47:16 <Forked> it's alot easier to setup
13:47:27 <Forked> and you can mostly just follow the linux instructions on how to compile etc etc
13:47:30 <glx> Yexo: that means changing project options ;)
13:47:43 <Ammler> taisteluorava: BOTTD is a very good "openttd-mingw" installer
13:48:04 <dihedral> Ammler, it's not working ;-)
13:48:05 <glx> yes, that's the only working thing in BOTTD :)
13:48:23 <taisteluorava> so first i DL this: MinGW 5.1.4
13:48:25 <Ammler> dihedral: msys/mingw works nice there
13:48:45 <Forked> taisteluorava: just do as the wiki says
13:48:54 <Forked> I followed it with just a minor problem the other day
13:49:14 <glx> dihedral: for compiling it doesn't, but for installing mingw/msys and required libs and tools it works
13:49:42 <SpComb> does any recent version of Celestar's cargodest exist?
13:49:50 <Ammler> (you really need to follow the whole page)
13:50:31 <glx> but there are "updated" versions available
13:50:48 <SpComb> those are from 2008-12-19 :(
13:50:50 <taisteluorava> thats seems to be pretty difficult
13:51:12 <glx> SpComb: yes that's the latest official build
13:51:18 <taisteluorava> visual express quide is way easier
13:51:32 <Yexo> spcomb:there are newer verions, but no by celestar, hence not on that download page
13:51:55 <SpComb> somewhere on the forums?
13:52:01 <glx> taisteluorava: about directx (in this guide), just install august 2007 if you want to compile openttd only
13:52:12 <Ammler> in the "cargodest" thread...
13:55:13 <taisteluorava> this seems to be so complex, can some1 do favour to me and comple few patches : )
13:56:02 <glx> using visual express is very easy
13:56:20 <planetmaker> taisteluorava: that's a very lazy question...
13:56:39 <taisteluorava> yeah, i DL that VB express and try make it myself
13:57:07 <glx> intall express 2008, install directx sdk (august 2007), extract openttd-useful somewhere on the hard drive, add paths to openttd-useful in express 2008 configuration
13:57:17 <planetmaker> especially _a few_ patches is something which probably won't work... at least the easy way
13:57:18 * Forked still thinks mingw is easier (but then again I dislike GUIs for such things..)
13:57:43 <taisteluorava> shit, downloading wrong one then
13:58:07 <planetmaker> visual studio c++ express. Basic indeed is basically not needed :P
13:58:08 <glx> Forked: I use mingw, express 2005 and express 2008 ;)
13:58:37 <glx> taisteluorava: it's the "yellow" one
13:58:54 <Forked> the express stuff is still a bit .. huge
13:59:00 <taisteluorava> yeah, i try find offline install setup
13:59:18 <glx> offline means you have to download the iso
13:59:27 <SpComb> lets see what happens if one tries to merge from trunk
13:59:59 <taisteluorava> yeah, where i can find that .iso
14:00:05 <glx> but I failed due to orders rework in trunk
14:00:25 <glx> cargodest is highly integrated in orders
14:00:28 <planetmaker> SpComb: the updated diff by Aali should be fine afaik
14:00:39 <taisteluorava> there is only Visual Studio 2008 Express image
14:00:41 <planetmaker> glx: maybe you want to have a look at his work?
14:00:59 <Ammler> SpComb: aali made a good job updating cargodest, imo.
14:02:26 <taisteluorava> visual c++ is only 100mb, its right one?
14:02:34 <SpComb> well, one can build on top of that
14:05:23 <Belugas> #This isn't meant to last
14:05:31 <Belugas> #This is for right now!
14:06:05 <dihedral> #so dont stop me now
14:06:11 <dihedral> #i'm having such a good time
14:07:03 <glx> taisteluorava: the iso contains all languages
14:07:37 <taisteluorava> ok, i try follow those openttd wiki so only c++ is needed
14:08:14 <dihedral> taisteluorava, you wanna learn to make a patchpack?
14:08:53 <SpComb> hrmph, need to figure out how to really use mercurial for out-of-mainline development sometime
14:08:57 <Belugas> taisteluorava: i wold not recommand doing it. EVERYONE is doing it nowaday. not really ... original
14:09:01 <taisteluorava> yeah, need only few patches to it
14:11:30 <SpComb> well, seems to work on r15708
14:11:34 <taisteluorava> any1 remember a patch name which allowed to convert monorail and maglev?
14:11:47 <taisteluorava> like railway -> electric railway
14:11:52 <SpComb> but this one-monolithic-217.46KiB patch thing isn't very good in terms of future merge prospects
14:12:19 <taisteluorava> my english suck ^^
14:12:21 <SpComb> I do hope Celestar manages to continue work on it before trunk drifts too far from it
14:12:37 <Belugas> nope, it does not. You are just using shortcus
14:12:40 <glx> SpComb: I think Aali have an incremental version for hg somewhere
14:12:46 <taisteluorava> always skipped english lessons, and now its too late ^^
14:13:22 <glx> not a valid reason to talk sms ;)
14:13:37 <petern_> fucking sales departments
14:13:44 <petern_> GRUARGH!!!!!!!!!!!!!!!!!!!!!!!111
14:17:07 <Forked> did they sell something you cant deliver? :)
14:18:24 <Forked> they tend to do that :\
14:19:35 <Rubidium> it think petern's talking about their inability to be sensible
14:20:18 <petern_> but it turns out that "please set up this merchant account" really means "please set up with merchant account and a public facing website to take monthly recurring payments with a back end system which you didn't quote for and in fact have never heard of before and the customer is being charged £49 oh and it needs to be done today"
14:20:32 <petern_> or, what Rubidium said
14:21:58 <planetmaker> urgs... competence clearly displayed :P
14:21:59 <petern_> yeah, just the usual :)
14:22:19 * Belugas nods heavily, like a headbanger during a solo
14:22:46 <Forked> petern_: I've seen about that length of info shortened down to just a smiley ":)"
14:22:50 <petern_> (oh, and there's no spec)
14:23:06 <Forked> "Instead of typing yada yada blablabla I just typed a smiley and thought you'd understand it"
14:23:58 <Belugas> Forked, it feels better after the explosing of writing, believe me
14:24:26 <Forked> luckily it wasn't directed at me..
14:29:43 <SpComb> hmm, I guess I'll just forgoe cargodest until such time as there's someone actively working on it again
14:30:55 <DorpsGek> petern_: celestar was last seen in #openttd 1 week, 4 days, 2 hours, 15 minutes, and 34 seconds ago: <Celestar> I'll work on that ...
14:33:55 <SpComb> if he appears back at some point, we can try and woo him into working on it with offers of gameplay testing and feedback
14:37:30 <SpComb> hmm... I apparently like to leave OpenTTD servers running for long periods of time :P
14:37:44 <SpComb> this one has proably been paused for half a year
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14:43:25 <taisteluorava> Yexo's head2head patch is very impressive, i have played with friend, and it's lot's of fun : )
14:44:10 <taisteluorava> nope, all work like perfect to us : )
14:44:34 <padi> where i can find the things that ottd have new in 0.7.0RC2 ??? (sorry my bad english)
14:46:43 <taisteluorava> yexo, there should be able to disable/enable headtohead on advance settings
14:46:54 <padi> i have RC1 version but now i wanna know the new things of RC2 ^^
14:46:59 <Yexo> taisteluorava: which binary did you download?
14:47:11 <Yexo> from openttd.org/en/download-head-to-head ?
14:47:38 <taisteluorava> sec, i check out few things
14:47:42 <petern> head-to-head is rather more fundamental than an 'advanced setting'
14:47:45 <padi> im doing one new portugal map
14:48:03 <Yexo> petern: true, but you can disable it
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14:48:44 <petern> i mean it should be more visible as a starting option
14:49:00 <Yexo> ah, well yes that needs work
14:50:29 <taisteluorava> yeah, i found it, thx : )
14:50:40 <taisteluorava> this is fantastic patch : )
14:51:26 <SpComb> why does the openttdcoop page never seem to load for me? :/
14:51:41 <dihedral> SpComb, www.openttdcoop.org
14:52:31 <dihedral> ah - brianetta's server has is kicking buckets again
14:52:37 <dihedral> Ammler, planetmaker ^
14:52:52 <SpComb> does the OpenTTDCoop GRFPack still exist?
14:52:56 <planetmaker> dihedral: I know :(
14:53:56 <dihedral> SpComb, afaik v7.3 is the current and last
14:54:02 <dihedral> but then i dont know much about it
14:54:48 <planetmaker> SpComb 7.3 is the current one.
14:55:50 <SpComb> and the page is down so I can't get it
14:58:18 <planetmaker> (if you have subversion)
14:58:30 <planetmaker> that server is still online
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14:59:40 <planetmaker> and of course the target directory might need adjustment... depending upon your local setup
15:00:58 <Ammler> just use tag ottdc_grfpack
15:02:38 <dihedral> Ammler, you change the tag each release???
15:03:33 *** kingj is now known as KingJ
15:03:46 <Ammler> dihedral: yeah, stole the idea from phpMyAdmin :-)
15:04:10 <Ammler> svn up is easyier then svn sw ...
15:07:09 <taisteluorava> i m following openttd visual c++ quide from wiki, but i stucked to Microsoft DirectX SDK - August 2007 spot
15:07:27 <taisteluorava> i need download that version of Dx from internet?
15:07:51 <Yexo> yes, isn't there a direct link in the wiki?
15:08:25 <taisteluorava> no, but i found it from micro$oft site
15:08:39 <taisteluorava> no shit, almost 500mb
15:09:18 <taisteluorava> yexo, could you compile newest trunk, cargodest and headtohead patches to me : )
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15:10:34 <Yexo> taisteluorava: I could, but I won't
15:12:25 <dihedral> taisteluorava, nice try :-D
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15:13:03 <taisteluorava> i m sneaky, but not enought
15:17:21 <Rubidium> why would one need to compile them especially for you?
15:21:32 <dihedral> and append the openttd.exe files to eachother :-D
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15:24:48 <taisteluorava> rubi, but how i can use those patch same time without compile them
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15:25:37 <Rubidium> start all 3 of them, then tell your OS to tile the programs on your desktop
15:27:05 <Rubidium> to do that right click on the task bar and select 'tile windows vertically'
15:27:22 <jpm> actually it would be nice feature if one could use ships and aircracts between two or more separate games :)
15:28:18 <taisteluorava> oh shit, now my explorer crashed when i installed tortoiseSVN
15:28:56 <taisteluorava> mirc and firefox is opened, but dont have explorer now ^^
15:28:59 <taisteluorava> that is so lame
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15:29:31 <glx> ctrl-alt-del, run explorer.exe
15:30:02 <glx> and magically desktop is back
15:30:19 <taisteluorava> its running, but still cant do nothing
15:30:50 <murr4y> download linux, backup data, format + install, put backed data back
15:30:55 <murr4y> and magically all problems are gone
15:31:09 <taisteluorava> yeah, i usually boot this shit once a month
15:31:18 <taisteluorava> but first time this crash like this
15:31:21 <pavel1269> :-D you are talking bout win, true? :D
15:32:19 <taisteluorava> i can alt+tab programs atleast
15:32:54 <taisteluorava> but this is just so ridiculous
15:33:03 <pavel1269> if you can run programs, what you cant?
15:34:03 <taisteluorava> cant do nothing, only alt tab few programs, so lame
15:34:46 <taisteluorava> yeah, but firefox is still downloading directX SDK
15:34:50 <glx> [17:29:37] <+glx> ctrl-alt-del, run explorer.exe
15:34:56 <Yexo> select tab "applications", click "New task..." and type "explorer"
15:35:11 <Yexo> right, should've read the backlog :p
15:35:22 <petern> maybe taisteluorava is using win95
15:35:24 <pavel1269> and if hes runining, quit him :P then run ;)
15:35:45 <taisteluorava> explorer is running, but does not "work"
15:36:00 <glx> kill him then, it will be restarted
15:36:34 <SpComb> hmm... why do I have two different kinds of each industry
15:36:51 <SpComb> 16 power stations on a 512x256 map is a bit much with Normal amount of industries
15:36:55 <SpComb> but there's 10+6 of them
15:38:21 <Yexo> any industry newgrf loaded?
15:38:39 <SpComb> yes, pikka's basic industires
15:38:53 <SpComb> do I have to do something special to disable the default ones?
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15:39:12 <Yexo> dunno, it may depend on newgrf parameters
15:39:25 <Yexo> but in general the newgrf should disable the default industries
15:39:34 <taisteluorava> hell yeah, could not kill explorer, so i killed whole process tree
15:41:50 <taisteluorava> i m sure that tortoise program crashed it all, and last time booted this 3 weeks ago = 100% crash ^^
15:41:56 <SpComb> is there something I can twiddle to fix it? :/
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15:43:47 <taisteluorava> huh, thank god, firefox know how continue a download
15:44:39 <Ammler> SpComb: you could make a grf to disable it
15:44:39 <Yexo> SpComb: I have no idea, but most likely you can't fix this game anymore
15:44:48 <SpComb> I can start a new game
15:44:58 <SpComb> Ammler: it's worked fine before...
15:45:14 <Rubidium> SpComb: have you loaded the ecs town vector?
15:45:35 <SpComb> no ECS things other than the DB Set ECS extension
15:48:18 <Rubidium> might be that that ecs thing interferes with pbi in some way
15:48:25 <dihedral> uh... SpComb you're a python guru are you not? ^^
15:48:35 <Rubidium> iirc pbi and dbset+ecsextension aren't quite compatible
15:50:10 <Rubidium> alpineclimate changes industries
15:50:31 <SpComb> this is the same combo of newgrfs that we played with last year :/
15:50:33 <Rubidium> ttrs has some newcargoes element, maybe also something industry-ish related
15:50:37 <SpComb> only new one is the industrial stations
15:50:56 <SpComb> ah well, life is difficult
15:51:20 <planetmaker> order of grfs matters, if you combine things which affect the same thing
15:51:26 <Rubidium> I reckon we failed to properly implement the newgrf specs and doing it right results in this :(
15:51:30 <planetmaker> maybe you had a different order back then?
15:52:19 <SpComb> I upgraded from ottdc_grfpack 7.0 to 7.3, fixed two paths and replaced the jc-industrial stations with the industrial stations renewal
15:54:51 <frosch123> next time do not use alpine :)
15:56:27 <glx> and you don't need snow on temperate with alpine
15:56:43 <frosch123> esp. with smooth snow transition :p
15:57:00 <glx> and industry grf must be before any vehicle grf
15:59:01 <SpComb> 'tis difficult when one playes OpenTTD about once or twice a year, and then tries to figure out what settings and NewGRFs to use after not having touched them for half a year :(
16:01:46 <taisteluorava> So BOTTD does not work? why?
16:03:35 <Ammler> taisteluorava: BOTTD does install all you need, but don't compile a binary for you anymore, but it is still much easier then the express/tourtoise things, imo.
16:04:42 <Ammler> at least, if you don't develop self...
16:05:05 <glx> you just need an editor to develop ;)
16:05:25 <Ammler> well, I assume you use the MSEditor ;-)
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17:07:26 <taisteluorava> 4ghz dualcore is pretty useless if doesent have a flash hard-drive
17:07:44 <taisteluorava> maybe someday i get one flash drive
17:09:57 <Rubidium> why would you need a flash hard drive to make that useful?
17:10:17 <Rubidium> just use an OS that properly caches your disk access
17:11:40 <el_en> a very strange statement indeed.
17:12:05 <taisteluorava> yeah, but sometimes i hope that i would have a flash drive
17:12:20 <taisteluorava> pretty expensive at now
17:12:40 <el_en> and what would be the main point of having one?
17:12:46 <el_en> the main advantage gained?
17:12:49 <taisteluorava> to have even faster system
17:12:51 <Rubidium> double RAM has probably more positive speed effect than replacing your HDD with a flash disk
17:13:02 <Rubidium> unless you really care about boot time
17:13:11 <taisteluorava> you mean dual channel or double a size of ram?
17:13:40 <taisteluorava> it does not increase performance
17:14:10 <el_en> taisteluorava: if you want a fast system, get a ram disk card.
17:14:17 <Rubidium> then you're not using the computer enough
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17:14:51 <Prof_Frink> It should do. Cache more, hit the disk less.
17:16:29 <el_en> besides, are flash drives even that fast? seek time is probably better, but what about actual read/write?
17:16:55 <Rubidium> hmm.. unless you're using a recent "default Windows install"
17:17:02 <petern> there was a test that used 24 flash disks in parallel
17:17:06 <petern> oddly enough that was fast
17:17:20 <petern> but head to head a normal hard drive has higher throughput
17:17:40 <taisteluorava> now i need to reboot because svntortoise uninstall -.-'
17:18:32 <taisteluorava> but my 4ghz e8400 boot pretty fast, also little tweaked xp
17:18:52 <taisteluorava> but main thing is, never boot your system
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17:20:45 <Prof_Frink> Altenatively, get a real OS.
17:20:50 *** Yeggs-work is now known as Yeggstry
17:20:56 <Belugas> ho... THAT argument again :S
17:21:20 <SmatZ> PE256GS25SSDR 256GB SSD, 240MB/s sequential read, 160MB/s sequential write :)
17:21:21 <petern> hmm, using vga connector on my tft
17:21:28 <petern> had to fiddle to get the timing just right :/
17:22:03 <petern> SmatZ... that's quite a lot... i guess there's a lot of parallelism going on inside it
17:22:08 <el_en> are there even 4-GHz processors available?
17:22:13 <dihedral> lol @ flash hdd's ^^
17:22:18 <petern> el_en, when it's overclocked, yes
17:22:24 <petern> an E8400 runs at 3GHz by default
17:22:50 <Rubidium> SmatZ: what did you use to test that?
17:23:30 <Aali> my E8400 runs at 3.6ghz with stock cooling
17:23:47 <Aali> getting up to 4ghz should not be difficult
17:23:50 <dihedral> the only places i can think of where flash hdd's come in handy are low-power and mobile devices
17:24:02 <dihedral> ah - and noise related things too
17:24:08 <petern> my q6600 runs at 3 with stock, i didn't try higher.
17:24:28 <el_en> dihedral: although at least the first flash hdds needed more energy than hard drives.
17:25:29 <el_en> petern: my q6600 does 3 with stock, too, but is it perhaps the limitation of my bios that speedstep gets disabled if overclocked...
17:25:52 <Aali> had that on my old amd mobo
17:26:14 <Aali> ended up running stock speed because of that :/
17:26:23 <petern> maybe they assume that if you're overclocking you wouldn't want it to run slowe.r..
17:27:05 <el_en> i have never upgraded the bios though, there are several newer releases available.
17:27:44 * Belugas feels so pass with his little Athlon 1.3 :(
17:28:10 <el_en> ah, now i also remember another annoying side-effect of overclocking; the system clock ran way too fast in linux at least.
17:28:18 <petern> i'm on a p4 1.6 laptop at the moment
17:28:36 <petern> system clock ran fast? hahaha
17:29:12 <Aali> I remember overclocking my old 400mhz celeron
17:29:32 <Aali> seemed to work fine, but randomly corrupted the hd :)
17:29:33 <petern> the 300s were famous for getting to 450 easily
17:29:37 <el_en> I remember overclocking my P133 to 150.
17:29:54 <petern> my dad bought a 486DX2-66
17:30:07 <petern> except it turned out the store had fitted a DX2-50 and overclocked it
17:30:22 <petern> and it wasn't an intel
17:31:00 <Rubidium> :O it had DirectX2 support? ;)
17:31:51 <el_en> my P133 had a cheap chinese motherboard, whose bios was warez. (warezed by the mobo manufacturer)
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17:32:18 <petern> so your overclocked E8400 takes 12 minutes to reboot?
17:33:07 <petern> hmm, there is an advantage to using this laptop... it's pretty quiet
17:33:23 <Rubidium> for a tweaked Windows XP that would be considered fast?
17:33:55 <Rubidium> what if an OS boots within a minute? How would that be called?
17:34:19 <taisteluorava> linux linpus on e8400 would be nice
17:36:15 <el_en> taisteluorava: how much memory does your 4GHz system have?
17:36:20 <CIA-1> OpenTTD: translators * r15896 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed)
17:36:20 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-03-30 17:35:58
17:36:20 <CIA-1> OpenTTD: danish - 2 changed by beruic (2)
17:36:20 <CIA-1> OpenTTD: icelandic - 27 fixed, 13 changed by scrooge (40)
17:36:20 <CIA-1> OpenTTD: indonesian - 6 changed by anansboga (6)
17:36:21 <CIA-1> OpenTTD: polish - 1 fixed, 13 changed by meush (14)
17:36:23 <CIA-1> OpenTTD: serbian - 97 fixed by etran (97)
17:36:28 <taisteluorava> 2gb, just for XP
17:37:35 <taisteluorava> superpi in 1 million record is 11,67 seconds : )
17:37:58 <petern> and 12 minutes to boot
17:38:50 <Prof_Frink> And I thought my workstation was slow to get going.
17:38:51 <taisteluorava> its not normal? : D
17:39:48 <Prof_Frink> (Arrive-power-mug-kitchen-rinse-urn-tea-milk-desk-login)
17:40:28 <Prof_Frink> 12 minute boot... I'd've got though another cup of tea.
17:42:52 <dihedral> petern, booting might take so long because it's not a flash hdd
17:43:24 <Aali> yeah, a flash hdd could load all that crap in just 5 minutes!
17:43:27 <Rubidium> or because he wants to load Windows XP with only 256 MB
17:43:32 <Prof_Frink> dihedral: That's why my SATA leads have go-fater stripes on them.
17:44:09 <dihedral> i was considering to put flash hdd's into my laptop
17:44:28 <dihedral> but only to increase battery life and shock resilience
17:44:51 <dihedral> i was *once considering.... ^^
17:45:42 <Prof_Frink> dihedral: Don't forget the geek-cred.
17:45:58 <dihedral> hey 3.4 - 4 h is shite!
17:46:03 <petern> cos you don't really want to swap on it
17:46:17 <petern> mine gets about 1 - 1.5h
17:46:33 * dihedral loves his 12" g4 powerbook
17:46:46 <Prof_Frink> petern: Can you flip it over and fry bacon on it?
17:47:13 <glx> Prof_Frink: of course, it's a P4
17:47:24 <dihedral> it's an anti-lap top
17:47:46 <Prof_Frink> It's a laptop... as long as you don't want kids.
17:47:59 <dihedral> at least it keeps you warm in winter if you are waiting outside for a bus or co.
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17:49:17 <petern> battery would go flat before then
17:50:14 <dihedral> so would everything else :-D
17:51:22 <Belugas> my kid has a laptop. Acer Aspire One. Nice but a bit sluggish
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17:52:48 <Belugas> 8GIG internal + SD card 8GIG
17:53:00 <petern> probably a normal one rather than SmatZ's superspeed device
17:53:22 <Belugas> no superspedd on that unit for sure :)
17:55:56 <Belugas> either, kiddo is better equiped than the old man
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18:19:20 <Belugas> # I will let you down
18:19:26 <Belugas> # I will make you hurt
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19:21:26 <glx> padi: we don't like this feature :)
19:22:25 <padi> glx how i can install 32bpp graphics in ottd
19:23:01 <glx> download tar and put it in data
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19:23:18 <petern> first, you draw them :D
19:24:21 <padi> lol i dont wanna draw nothing, i just wanna play with 32bpp graphs, but i dont know where is the best 32bpp graphic pack
19:25:54 <padi> i think ottd its very difficult to make our own things xD
19:26:02 <padi> i just only make patches for FIFA09
19:26:26 <Belugas> tut tut tut... you CAN. You just don't KNOW
19:27:50 <petern> good luck findig a complete, coherent, 32bpp graphics set.
19:28:37 <padi> i think doesnt exist any complete pack :$ i think, but i dont know
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19:29:20 <padi> because of it i asked xD
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19:35:26 <Belugas> mmh... that meminds me...
19:38:01 <Nite_Owl> Dare I ask what reminded you of what
19:41:09 <SpComb> passenger networks just aren't the same without cargodest :(
19:42:05 <artart78> what do you wait to be done for 0.7.0 final ?
19:42:46 <planetmaker> artart78: all bugs ;)
19:43:07 <artart78> planetmaker: where are they ?? there's a bugzilla ?
19:43:19 <planetmaker> see the channel topic :I)
19:43:27 <Belugas> Nite_Owl : you -> owl -> the hawk is howling -> mogwai -> damned... cd at home -> booo
19:43:34 <Rubidium> actually, the bugs are in the code...
19:43:58 <planetmaker> as long as they aren't in your bed ;)
19:44:26 <Belugas> artart78 : actually, we are waiting for the right disposition of the stars in the night sky
19:45:16 <planetmaker> Belugas: I heart that ain't true. It's rather the ying of the planes which needs to fall into place ;)
19:45:37 <Belugas> yeah... and the CHI of the maps too...
19:46:54 <SpComb> and it looks like there isn't any way to transport food in this game :/
19:47:05 <SpComb> are city buildings supposed to accept food?
19:47:16 <SpComb> or where does one deliver it for a city?
19:47:42 <Belugas> you need the pizza car
19:47:45 <SpComb> the town thing says "Food required", but there's no food acceptance at any station in that city
19:47:54 <planetmaker> SpComb: depends upon climate and newgrfs.
19:48:07 <SpComb> arctic, and the wrong combo of newgrfs
19:48:22 <planetmaker> SpComb: artic needs it by default for towns above snow line
19:48:33 <SpComb> yes, but where does one deliver it to get it to a city?
19:49:01 <Nite_Owl> is the city above the snow line
19:49:04 <SpComb> the stations don't accept food
19:49:18 <planetmaker> that's bad then :)
19:49:36 <planetmaker> SpComb: also not stations placed more central or so?
19:49:46 <planetmaker> (of course no bus stops)
19:50:04 <SpComb> they don't count as goods?
19:50:52 <planetmaker> no. It's a different thing
19:51:32 <SpComb> ah well, guess they'll all have to take the passenger train and go shopping in at Tundhead, where the food processing plant is :(
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19:52:18 <SpComb> need to fix the newgrfs for the next game
19:53:11 <CIA-1> OpenTTD: alberth * r15897 /trunk/src/genworld_gui.cpp: -Codechange: Completed widget numbers and comment of create-scenario window.
20:02:32 <CIA-1> OpenTTD: alberth * r15898 /trunk/src/genworld_gui.cpp: -Codechange: Added nested widgets for create-scenrario window
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20:04:04 <glx> hmm CIA-1 faster than DorpsGek
20:04:41 <CIA-1> OpenTTD: alberth * r15899 /trunk/src/genworld_gui.cpp: -Fix (r15898): Removed widget number comments used for debugging.
20:04:42 <pavel1269> how do you know, that hes waster than DorpsGek ?
20:05:35 <Ammler> someone up for a head-to-head match?
20:07:59 <petern> i have no idea how to code the lua bit
20:10:50 <pavel1269> Ammler: will you have time .... 5.4? :P
20:12:06 <pavel1269> i will have time to play? :P
20:12:07 <Ammler> well, we thought about a match now for around 4 years
20:12:24 <Ammler> start would be at 21.30 UTC
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20:12:45 <pavel1269> i have 22:12 and i am sleeping almost here
20:14:09 <Rubidium> 21:30 UTC is in like 76 minutes
20:17:54 <Belugas> it's near 16:18 and i want to get home
20:19:37 <CIA-1> OpenTTD: frosch * r15900 /trunk/src/yapf/yapf_costrail.hpp: -Fix (r5076): Adding settings is not enough, you also have to use them.
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20:22:50 <planetmaker> lol... I wished it was as easy as adding a setting int *setting* ;)
20:25:45 <Ammler> well i meant in 5 mins
20:27:16 <frosch123> does switzerland always switch to summertime on mondays 22:30 ?
20:28:18 <Ammler> join #coopetition if you want, we have around 8 maps now
20:28:33 <Ammler> but not sure yet, how many likes to participate
20:30:16 <Prof_Frink> Sacro: You'll have to get more than 6' above sea level if you come climbering.
20:36:21 <Sacro> ah yes Prof_Frink , wanted to discuss that with you :P
20:37:44 <Nite_Owl> you should have climbed away
20:38:41 * Prof_Frink sits on the Balcony
20:44:00 <Sacro> Prof_Frink: you do that
20:44:22 <Prof_Frink> You'll have to get up here first.
20:47:29 <Sacro> so should be alright :D
20:48:22 <CIA-1> OpenTTD: frosch * r15901 /trunk/ (5 files in 2 dirs): -Add: AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry.
20:48:52 <Prof_Frink> But is that 4c-5a while being bashed on the head with a Rock 14?
20:50:09 <Sacro> I've not done that kind of route before
20:51:38 <Sacro> I tend to avoid the head bashing routes
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20:52:49 <Prof_Frink> At swanage, you should always be equipped for head-bashing.
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20:59:14 <Prof_Frink> The top outs are not known for their solidity.
20:59:20 <Ammler> frosch123: petern up for a fight?
21:00:01 <Ammler> Rubidium: is awake too
21:00:27 <frosch123> is that a lame attempt to highlight everyone? in that case I take sacro
21:00:51 <Ammler> frosch123: no, serious :-)
21:01:06 <frosch123> a serious attempt to highlight everyone?
21:01:08 <Ammler> we play for 4 years openttd
21:01:14 <Ammler> everyone on his own map
21:01:16 <Sacro> ooh I can do that !names :D
21:01:43 <Prof_Frink> Why do that when you can do the other one?
21:02:01 <frosch123> well, actually, good night :)
21:02:10 *** Prof_Frink was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
21:02:10 <SpComb> that's only fun if you set the terrain type to Mountainous!
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21:02:45 <SpComb> with 4x freight_weight and only the BR92
21:06:21 <Sacro> 10x and a class 08 shunter!
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21:11:22 <Prof_Frink> Needs more wheels.
21:12:21 <Prof_Frink> Fantastic "Needs more wheels" Contraption.
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22:40:19 <padi> why in my ottd appears black buildings and trains?
22:41:53 <planetmaker> you use OpenGFX. It's unfinished graphics. Use the proprietary basegraphics
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23:13:15 <CIA-1> OpenTTD: rubidium * r15902 /trunk/ (49 files in 6 dirs): -Cleanup: remove pointless merge info; we're not intending to merge moved files back anyways...
23:15:19 <CIA-1> OpenTTD: rubidium * r15903 /branches/0.7/ (56 files in 8 dirs): (log message trimmed)
23:15:19 <CIA-1> OpenTTD: [0.7] -Backport from trunk:
23:15:19 <CIA-1> OpenTTD: - Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
23:15:19 <CIA-1> OpenTTD: - Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
23:15:19 <CIA-1> OpenTTD: - Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
23:15:20 <CIA-1> OpenTTD: - Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
23:15:22 <CIA-1> OpenTTD: - Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
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23:22:25 <CIA-1> OpenTTD: rubidium * r15904 /branches/0.7/ (22 files in 6 dirs):
23:22:25 <CIA-1> OpenTTD: [0.7] -Backport from trunk:
23:22:25 <CIA-1> OpenTTD: - Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
23:22:25 <CIA-1> OpenTTD: - Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehicles-months (r15848)
23:22:26 <CIA-1> OpenTTD: - Add: [NoAI] AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry (r15901)
23:22:26 <CIA-1> OpenTTD: - Add: [NoAI] AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build (r15875)
23:22:28 <CIA-1> OpenTTD: - Add: [NoAI] AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop (r15860)
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