IRC logs for #openttd on OFTC at 2009-03-29
            
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01:25:02 <Ammler> jippii another no closeing patch :-)
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01:42:57 <Rubidium> hmm.. time flies when you're having 'fun'
01:45:53 <goodger> and when you enter a different time zone :P
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02:13:37 <SmatZ> good morning :)
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02:22:56 <thingwath> hm, morning: check, good: uh...
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02:23:40 <SmatZ> :o)
02:24:05 <SmatZ> thingwath: jakto že nespíš ;-)
02:29:15 <thingwath> Je krize.
02:30:42 <thingwath> (Now, add sentence „Smažák, prosím.“ and we have almost complete textbook of the czech language.)
02:31:05 <SmatZ> :-D
02:31:36 <SmatZ> no je fakt, že na krizi se dá svádět úplně všechno :-) ale teď jdu spát... dobrou :-)
02:39:40 <SmatZ> musím říct, že jsem asi půlrok nebyl v hospodě - a odvyk si na ten smrad :-(
02:43:30 <thingwath> na ten co následuje po příchodu domu si zvykne jedině sám kuřák, to je jedno
02:44:13 <SmatZ> tjn
02:45:12 <SmatZ> nejsem zastánce zákazu kouření, ale po té době to bylo dost silné překvapení
02:45:43 <SmatZ> po cigaretách zvracim...
02:57:22 <Metalcore> where can the changelog be read?
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03:57:39 <welshdragon> SmatZ: english only
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08:02:38 <el_en> England prevails!
08:02:59 <Sacro> Aye
08:05:03 <Prof_Frink> Not the dullest race ever
08:05:37 <el_en> Nope.
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08:06:40 <Prof_Frink> I think Lewis has responded to the people who said he's only fast 'cause he's in a fast car
08:07:51 <Sacro> Hey frinky :)
08:07:54 <Sacro> Yep
08:09:15 <welshdragon> morning Prof_Frink
08:09:46 <welshdragon> he got lucky, but only because of other contributing factors
08:10:33 <petern_> you basically just said
08:10:41 <petern_> he got lucky, but only because he got lucky
08:11:27 <petern_> i, of course, didn't watch it
08:11:28 <welshdragon> erm, yeah
08:11:43 <welshdragon> we won't say anything :P
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08:13:37 * welshdragon goes a walking
08:18:03 * Prof_Frink shall go walking in a bit.
08:18:16 <Prof_Frink> From the car park to Subluminal.
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08:34:44 * Sacro sniggers XD
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08:43:35 <petern_> mustard?
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08:47:20 <artart78> will there be 32bpp graphs in content download ?
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09:27:27 <Roujin> greetings
09:28:19 <petern_> grootenongs
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09:48:44 <el_en> http://www.ryanair.com/site/FI/news.php?yr=09&month=mar&story=pro-en-120309
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09:49:33 <CIA-1> OpenTTD: alberth * r15885 /trunk/src/ (23 files in 3 dirs): -Codechange: Removed new_size parameter of Window::OnResize() callback
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10:35:31 <mitooo> hi :)
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10:38:46 <mitooo> i got a problem; openttd could'nt load arial font
10:38:54 <mitooo> and it crash
10:39:24 <Rubidium> which version?
10:39:34 <mitooo> r15712
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10:41:53 <Rubidium> might very well be already fixed in later nightlies
10:43:10 <Rubidium> so please test that first before we're going to hunt already fixed bugs
10:52:36 <Roujin> why is the order of music\null_m.cpp and music\dmusic.cpp switched in the vs90.vcproj (and possibly also vs80.vcproj) file? it always gets switched around automatically when I'm working on some patch in visual studio because d < m, and appearently I'm not the only one: http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9e7085868fb6
10:53:06 <CIA-1> OpenTTD: rubidium * r15886 /trunk/src/music/libtimidity.cpp: -Fix [FS#2770]: libtimidity cannot handle frees of NULL (in contrast of most other frees)
10:53:46 <Rubidium> Roujin: because that file is automagically generated
10:53:56 <Rubidium> and someone wasn't able to order them properly
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11:03:22 <Yexo> Roujin: there you go
11:03:27 <CIA-1> OpenTTD: yexo * r15887 /trunk/ (3 files in 2 dirs): -Fix: Reorder dmusic.cpp / null_m.cpp in source.list so msvc doesn't reorder them in the generated project files.
11:03:41 <Roujin> whee
11:05:38 <petern_> oddly enough
11:05:44 <petern_> i never had that problem with msvc...
11:06:44 <Roujin> maybe you've some option disabled that orders files by alphabets
11:07:17 <Roujin> and I wouldn't call it a problem, really..
11:07:20 <Roujin> :)
11:08:00 <SHRIKEE> guys, sorry for last night, my computer didn't sleep properly so it kept reconnecting the hell out of msn/irc and all that
11:10:21 <Roujin> maybe it's also caused by the locale - yexo(?)'s patch in the above link also changes Version="9.00" to Version="9,00"; the same happened for me automatically when using MSVC
11:11:42 <Yexo> that change (9.00 to 9,00) is indeed caused by some locale setting
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11:12:14 <Yexo> I just pushed it to hg so I don't have to ignore it every time
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11:15:43 <mitooo> you know where i can find an openttd.cfg file?
11:16:04 <Yexo> yes, in the locations that readme.txt says
11:17:57 <mitooo> thank you :)
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11:41:54 <CIA-1> OpenTTD: frosch * r15888 /trunk/src/industry_cmd.cpp: -Fix (r15103)[FS#2772]: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level.
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12:07:19 <el_en> http://img.4chan.org/r9k/src/1238327199240.jpg
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12:36:38 <Ammler> el_en: where is that fun?
12:37:08 <jpm> hi
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12:38:31 <jpm> Can you explain why: int64 money = Money(1067621562000) / Money(2553163349);
12:38:33 <jpm> int64 integer = int64(1067621562000) / int64(2553163349);
12:39:18 <jpm> money = -618 and integer = 418
12:40:27 <frosch123> typedef OverflowSafeInt64 Money;
12:41:34 <jpm> yes, but how those values are overflowing?
12:42:16 <frosch123> looks like OverflowSaveInt casts the divisor to int32
12:42:16 <Yexo> for some reason the money value is wrong
12:42:28 <frosch123> or rather to "int"
12:43:52 <jpm> hmm...
12:44:06 <jpm> is there some reason to do so?
12:44:24 <Yexo> most likelly performance
12:44:26 <frosch123> in the good old days there was: 64bit / 32bit = 32bit
12:45:29 <frosch123> OverflowSafeInt has a separate operator for multiplying with 64bits, but none for division
12:46:09 <el_en> Ammler: did i say it's fun?
12:46:35 <frosch123> despite of that there is not much overflow-safety when multiplying :)
12:46:55 <jpm> :)
12:47:01 <frosch123> hmm, no, there is
12:48:11 <jpm> Is there any reason to use Money over int64.
12:48:36 <jpm> Except those overflow safety issues
12:49:30 <frosch123> I guess not, so if you don't care going bankrupt because of some weird inflation, just remove it :p
12:51:26 <jpm> Is it feasible to add 64bit divisor handling for Money type?
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12:54:35 <frosch123> there is various stuff missing in that class (like *= for int64 resp. OverflowSafeInt itself), just add what you need :)
12:55:23 <jpm> okey, thanks!
12:58:40 <petern_> http://brainflower.com/gra/pope-condom-500.jpg
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13:25:14 <CIA-1> OpenTTD: alberth * r15889 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add pre/inter/post space to nested background widgets
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15:04:50 <el_en> Oxford!
15:06:56 <CIA-1> OpenTTD: smatz * r15890 /trunk/src/town_cmd.cpp:
15:06:56 <CIA-1> OpenTTD: -Codechange: unify the way 'can a town be placed here?' checks are done
15:06:56 <CIA-1> OpenTTD: -Change: the requirements for location of 'random' town are now a bit less strict
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15:19:26 <Turnskin> Hi all!
15:19:51 <SmatZ> hello
15:20:19 <Turnskin> My today question: is there ability to change cargo acceptable by wagons using console?
15:20:31 <Yexo> no
15:20:37 <Turnskin> :(
15:20:43 <Yexo> you'll have to use a newgrf for that
15:21:02 <Turnskin> (that's why i thought of XML)
15:21:29 <SmatZ> ...
15:21:30 <Yexo> in what way exactly would xml help?
15:22:21 <Turnskin> Much bad. There're some very nice sets which cannot accept complex cargo (like fish or beer in tropics).
15:23:03 <Turnskin> BTW, somebody told me that GRF limit is 62 but .tar is understood as single file?
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15:23:47 <Yexo> no matter whether or not your grf are packed in a tar you can always have a maximum of 62 newgrfs at the same time
15:23:56 <Turnskin> I tried to put the whole GRF folder into .tar as well as some single folders with different sets.
15:24:17 <Turnskin> Yexo Well, i misunderstood that guy :(
15:26:39 <Aali> why would you EVER want to use more than 62 newgrfs?
15:27:51 <Turnskin> Well, i try to load OpenGFX (very nice)+all aviable station sets+delimeters+eyecandies+some track and bridge sets+RV+train+different planes.
15:28:34 <Turnskin> I.e. most of GRfPack
15:28:52 <Aali> thats just insane
15:28:55 <Roujin> multiple track sets do not work
15:29:03 <Roujin> multiple bridge sets do not work
15:29:05 <petern_> that's like trying to use several windows themes at once
15:29:07 <Turnskin> I know
15:29:09 <Aali> what are the odds that those grfs are actually going to work together?
15:29:37 <Roujin> use openGFX base graphics instead of openGFX .grfs (which are outdated anyway)
15:30:03 <Aali> combining _two_ vehicle sets from the same category usually doesn't work too well
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15:32:05 <Turnskin> Where must the vehicles set be put - before industrial or after?
15:35:27 <Turnskin> You know, mr. Developers, the ability of ingame modifications of behavior of the GRFs (via console) would be VERY nice feature.
15:36:00 <petern_> write it then
15:36:01 <Turnskin> Something like Action sending to specified GRF. Or so.
15:36:59 <Turnskin> petern_ If i could understand C - i would.
15:37:24 <wision_> learn it then
15:38:05 <petern_> start learning it?
15:38:12 <Yexo> or tell the newgrf makers to make there newgrf behave differnlty depdning on newgrf parameters and change those ingame
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15:51:31 <Turnskin> Whether an ability do buid narrowgauge as separate (5th) type of the rails be present in future?
15:51:42 <Turnskin> to build
15:52:02 <Yexo> petern_ is working on a morerailtypes branch
15:52:07 <Yexo> that should allow that
15:52:14 <Turnskin> Great!
15:52:35 <petern_> there's already a narrow gauge rail type grf :D
15:52:57 <Yexo> yes, but only as replacement for monorail or maglev, not as additional type :p
15:53:03 <petern_> nope
15:53:22 <petern_> works with the railtype hg tree
15:53:29 <Yexo> ah, nice :)
15:53:44 <Turnskin> petern_ What's this?
15:53:54 <petern_> development stuff
15:55:01 <Turnskin> petern_ Well, is there an ability to keep all 4 standart types with addidion of NG in 0.7 now?
15:55:43 <frosch123> 0.7 is not "development stuff"
15:56:13 <frosch123> 0.7 is "stablising stuff"
15:56:43 <frosch123> hmm, insert vowels to your preference
15:58:18 <Turnskin> BTW, is there some GRF with more graphics for ship piers? (but those Blunk's train stations)
15:59:07 <Yexo> you can't have multiple graphics for docks in one game (only 'fake' train station tiles that look like docks)
15:59:14 <Yexo> opengfx has some at least
15:59:22 <Turnskin> As i see, this item sill looks as it was in TTD.
15:59:44 <frosch123> for the dock itself you can only have one graphic in one game. that one is replaced in various newgrfs (e.g. isr). despite of that you can build railstation-non-track-tiles around it
16:00:39 <Turnskin> frosch123 What is "isr"?
16:00:54 <Turnskin> Yexo Yes, it looks much better in OpenGFX.
16:01:01 <Yexo> industry station renewal
16:01:08 <Yexo> a train station newgrf
16:01:38 <Turnskin> Yexo Aah, yes, i know this one.
16:05:33 <Turnskin> Well, thanx again. Nice to meet you, now i have to return in my poor tropical world, where's no train to fish and beer :(
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16:10:44 <petern_> "much better" heh
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16:59:13 <frosch123> oh, hmm, I have to adjust the clock
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18:20:16 <CIA-1> OpenTTD: frosch * r15891 /trunk/src/yapf/ (yapf_common.hpp yapf_ship.cpp): -Fix (r13464): YAPF used different penalties for aqueducts than for other water tiles.
18:20:53 <frosch123> ohoh, when cia is faster than dorpsgek, the end of the world is near...
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19:13:04 <eQualizer|dada> Ha, I did exactly 1000 pounds profit in a year.
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19:25:31 <el_en> congrats
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19:45:17 <eQualizer> I made a train so long, that it doesn't have enough power to go uphill with full load. :d
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19:48:53 <welshdragon> eQualizer: pictures or it didn't happen
19:49:22 <eQualizer> I'm sorry, I was wrong. It just goes so slow, that it looks like it's stuck on uphill.
19:49:24 <frosch123> increase freight train weight multiplier, and you can get that result with a single wagon
19:50:38 <petern_> it'll still move
19:50:48 <petern_> although i made it slower recently :D
19:54:01 <Aali> a freight multiplier of 1000 makes for an "interesting" game
19:54:14 <frosch123> 255 is maximum :/
19:54:29 <Aali> aww
19:54:31 <Aali> 255 then
19:54:39 <Aali> still interesting
19:54:57 <Yexo> just make sure not to use freight trains :)
19:55:21 <CIA-1> OpenTTD: rubidium * r15892 /trunk/src/ (5 files in 3 dirs): -Codechange: [OSX] some type fixes so OpenTTD likes more of the 3.1.x Xcodes.
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20:22:23 * Brianetta has finally changed his server's banner to remove Blunck's work
20:31:11 <petern_> shame his are the best passenger stations
20:32:31 <Brianetta> It is
20:33:15 <Brianetta> but he implied heavily that his license didn't cover OpenTTD, and I decided not to push it, since his license was ambiguous.
20:33:53 <Brianetta> Basically, nice as they are, I don' thave his permission to use them. )-:
20:37:20 <pavel1269> any link to "Blunck" work?
20:37:49 <pavel1269> ahh gound it
20:37:52 <pavel1269> *found
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20:45:58 <Sacro> Brianetta: i'm planning on learning blender and doing some british signals
20:46:29 <Sacro> and perhaps some nicer pantograph
20:46:37 <Sacro> perhaps that will span multipele tracks
20:46:51 <Brianetta> catenary
20:47:13 <Sacro> indeed
20:47:34 <Sacro> OHLE :p
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22:14:41 <Nite_Owl> Hello all
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