IRC logs for #openttd on OFTC at 2009-01-24
00:00:35 *** nicfer has quit IRC
00:01:47 *** rtypo has quit IRC
00:03:24 *** wollollo has quit IRC
00:22:49 *** Chrill has quit IRC
00:32:52 *** Eddi|zuHause has quit IRC
00:33:10 *** Eddi|zuHause has joined #openttd
00:37:02 *** UFO64 has quit IRC
00:42:37 <CIA-1> OpenTTD: smatz * r15249 /trunk/src/saveload/vehicle_sl.cpp: -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
00:46:13 <Eddi|zuHause> AdmiralAI needs a timeout when it gives up building a line, and then remove the stations
00:47:56 <SmatZ> Eddi|zuHause: all your bugreports have been fixed ;)
00:48:33 <Eddi|zuHause> damn, now i need to find new ones :p
00:50:16 <frosch123> yeah, smatz can be quite demanding :p
00:50:54 <SmatZ> :o) I am happy there are bugreports about problems with old savegames ;)
00:51:33 <SmatZ> then I think someone really uses that TTO-loading ability :_D
00:52:08 <Eddi|zuHause> i can't find my very first savegame..
00:54:05 <Eddi|zuHause> i must say, it is really difficult to fix up networks when they are already screwed up like this :p
00:54:33 <SmatZ> hehe
00:54:33 <frosch123> turn them into a scenario
00:55:51 <SmatZ> hmm that reminds...
00:56:11 <SmatZ> "Reset landscape" results in crash when applied to most savegames (renamed to .scn)
00:56:15 <SmatZ> *me
00:56:23 *** a1270 has joined #openttd
00:57:32 *** Mortal has quit IRC
00:58:02 <frosch123> good night
00:58:09 *** frosch123 has quit IRC
00:59:59 *** davis- has quit IRC
01:09:19 *** vraa has joined #openttd
01:32:58 *** OwenS has quit IRC
01:33:07 *** UFO64 has joined #openttd
01:33:19 *** el_en has quit IRC
01:34:01 *** RS-SM has quit IRC
01:54:03 *** KritiK has quit IRC
01:55:56 *** Yeggstry has quit IRC
01:56:25 *** RS-SM has joined #openttd
01:58:00 *** Rexxars has quit IRC
02:00:19 *** Brianetta has quit IRC
02:10:07 *** `Fuco` has joined #openttd
02:13:50 *** Fuco has quit IRC
02:18:04 *** einKarl has quit IRC
02:44:31 *** vraa_ has joined #openttd
02:47:07 * goodger has an offer to read Business Administration and even has reduced grade requirements
02:47:14 *** vraa has quit IRC
02:48:18 *** stillunknown has quit IRC
03:01:10 *** TinoDidriksen has quit IRC
03:03:16 *** stillunknown has joined #openttd
03:05:03 *** TinoDidriksen has joined #openttd
03:16:46 *** Lakie has joined #openttd
03:20:06 *** ArmEagle has joined #openttd
03:21:39 <ArmEagle> heh, playing my first online map since ages ... and the server is having massive package loss after a few hours.
03:22:00 <ArmEagle> I always find it hard to start on a new map.
03:22:08 <ArmEagle> And here I finally started to get on track
03:27:15 <ArmEagle> seems like the really doesn't like package loss at all.
03:27:19 <ArmEagle> *the game
03:27:51 <ArmEagle> I was thinking I'd try to login just one more time and save the map (if that's possible). And then just play it for myself.
03:28:44 <ArmEagle> But I don't blame openttd. 30-50% package loss is really bad :)
03:31:21 *** TinoDidriksen has quit IRC
03:31:29 *** glx has quit IRC
03:35:23 *** TinoDidriksen has joined #openttd
03:36:37 *** SHRIKEE has quit IRC
03:43:23 <ArmEagle> heh doh.. game already autosaves multiplayer maps automatically..
04:00:54 *** Zorni has joined #openttd
04:00:56 *** Tino|Home has joined #openttd
04:03:20 *** stillunknown has quit IRC
04:07:59 *** TinoM| has quit IRC
04:08:18 *** Zorn has quit IRC
04:16:11 *** Lakie has quit IRC
04:17:10 *** vraa_ has quit IRC
04:18:59 *** Alberth has joined #openttd
04:30:33 *** UFO64 has quit IRC
04:38:25 *** michi_cc has quit IRC
04:39:55 *** vraa has joined #openttd
04:40:05 *** `Fuco` has quit IRC
04:45:03 *** michi_cc has joined #openttd
04:45:03 *** ChanServ sets mode: +v michi_cc
05:06:09 *** Singaporekid has joined #openttd
05:19:34 *** NukeBuster has left #openttd
05:19:34 *** NukeBuster has quit IRC
05:20:16 *** xahodo has quit IRC
05:49:01 *** Zeal has joined #openttd
05:52:35 *** Zealotus has quit IRC
05:58:41 *** RS-SM has quit IRC
06:15:34 *** vraa_ has joined #openttd
06:18:18 *** vraa has quit IRC
07:07:17 *** Wolf01 has joined #openttd
07:07:36 <Wolf01> hello
07:22:56 <Alberth> Wolf01: good morning
07:27:42 <Wolf01> is available a quick and dirty fix for the CompanyByte conversion to '' so I can compile on MSVC2005? (or should I revert to an older revision?)
07:28:13 <petern> cast to (int) after the :
07:28:42 <Wolf01> thank you
07:33:10 <Wolf01> ok, now the most difficult part... encode FooBar's sloped roadstops :|
07:34:59 <petern> ArmEagle: packet, not package
07:36:12 *** Phoenix_the_II has quit IRC
07:36:18 *** Phoenix_the_II has joined #openttd
07:37:04 *** worldemar has joined #openttd
07:38:34 <Wolf01> "That's about it! If you've got this far, post your station in the TTDPatch Graphics section, maybe in the Project Generic Stations thread, and I'm sure someone will code it into the game."
07:38:43 <Wolf01> I think I'll follow this tutorial
07:40:23 <goodger> good morning, UTC+0-2
07:40:36 <goodger> damn
07:40:44 <goodger> good morning, UTC-0-2
07:41:33 *** worldemar has quit IRC
07:43:38 *** |Jeroen| has joined #openttd
07:56:12 <petern> someone will code it!
07:56:17 <petern> morning goodger
07:56:26 <goodger> morning petern
08:01:40 <Wolf01> all what I've done so far is a grf with triangular sprites
08:01:44 <Wolf01> :P
08:02:39 *** ecke_ has quit IRC
08:05:59 <petern> hmm, why am i on 11 irc networks :/
08:08:50 <Wolf01> seem that grfcodec doesn't like the sizes and coordinates I put on the nfo
08:12:22 <thingwath> hehe, it's quite sad when EMU looks better with graffiti on it :)
08:29:03 * Wolf01
08:29:25 <Wolf01> that's how they look after coded and decoded again :(
08:32:16 <petern> you fail :D
08:32:54 <petern> make sure your source image is aligned to 4 pixels
08:34:03 <Wolf01> so it's not a problem of what coordinates I put on the nfo, but it is the source image which is wrong?
08:36:34 *** Phoenix_the_II has quit IRC
08:36:37 <Wolf01> this is the second time I'm trying to code a grf, the first time I coded succesfully a golden livery chimera engine for normal rails (I wanted to start a steampunk set, but I've done nothing)
08:36:40 *** Phoenix_the_II has joined #openttd
08:38:20 <petern> bad coordinates won't shear the image
09:13:20 *** renea has joined #openttd
09:16:29 *** sigmund has joined #openttd
09:18:14 *** sigmund_ has quit IRC
09:28:32 *** ecke has joined #openttd
09:37:18 *** el_en has joined #openttd
09:39:58 *** Mortal has joined #openttd
09:42:08 <Wolf01> terraforming tools in scenario editor are inconsistent with the ones in game mode
09:47:53 *** Purno has joined #openttd
09:50:31 *** OwenS has joined #openttd
09:54:17 *** thingwath has quit IRC
09:54:33 *** thingwath has joined #openttd
09:59:34 *** evandar has quit IRC
09:59:59 *** OwenS has quit IRC
10:00:33 *** OwenS has joined #openttd
10:15:49 <dihedral> oi
10:16:51 *** evandar has joined #openttd
10:21:07 *** einKarl has joined #openttd
10:23:40 * dihedral is very much looking forward to todays nightly
10:27:13 *** Splex has quit IRC
10:27:53 *** Yeggstry has joined #openttd
10:28:53 <CIA-1> OpenTTD: Yexo * r15250 /trunk/src/newgrf_gui.cpp: -Fix (r15126): The NewGRF Settings window was 1 pixel to low.
10:36:11 *** Progman has joined #openttd
10:38:52 *** Tim-itry has joined #openttd
10:59:53 <dihedral> Error: Out of memory. Cannot allocate 2883592 bytes
10:59:53 <dihedral> openttd: /home/fairplay/openttd/src/openttd.cpp:145: void error(const char*, ...): Assertion `0' failed.
11:00:02 <dihedral> i really doubt that is' my memory issue!
11:00:10 <dihedral> i am not seing anything else in the logs
11:00:29 <dihedral> all other apps are running fine
11:00:42 <Rubidium> dihedral: then tell us what causes malloc to return NULL
11:01:24 <dihedral> it started in r15070
11:01:40 * dihedral is happy to have logs from his ottd games :-P
11:02:43 <Rubidium> so 15070 is the revision that introduced it?
11:03:03 <Rubidium> quite unlikely
11:03:14 <dihedral> no - that's the first nightly that shows that message
11:03:48 <dihedral> well, as of r14876
11:04:53 <SmatZ> so r14876 is the first nightly?
11:04:57 <dihedral> but it's been in the last 3 nightlies
11:05:07 <dihedral> no - the first on i still have logs from
11:05:38 <Rubidium> @base 10 16 2883592
11:05:38 <DorpsGek> Rubidium: 2C0008
11:07:07 <Rubidium> are you using AIs?
11:07:12 <dihedral> yes
11:07:15 <dihedral> admiral ai
11:07:22 <SmatZ> dihedral: so last working is r15036, and r15070 isn't, right? or is it possible r15036 was problematic too, but the problem just didn't show up?
11:07:33 <SmatZ> or is it unlikely :)
11:07:36 <dihedral> i was just wondering why it was wanting 2+Mb space...
11:07:38 <SmatZ> bbl lunch
11:07:52 <dihedral> SmatZ, that always is possible
11:07:57 <dihedral> it happens in the middle of a game
11:08:11 *** angelo has quit IRC
11:08:14 <Rubidium> how man admiral ais?
11:08:25 <Rubidium> sounds like squirrel's leaking
11:08:46 <dihedral> should i pump up the squirrel and ai debug level
11:08:52 <dihedral> debug is printed to stderr right?
11:09:05 <Rubidium> I don't think that'll give you any useful info
11:09:06 <dihedral> i conly log stderr
11:09:11 <dihedral> shame
11:09:28 <dihedral> in one of the cases i see a [ai] The AI died unexpectedly.
11:10:17 <dihedral> the ai had been running for like over 12 hours
11:10:55 <George> A question about ARV. If I specify refit classes for head RV, it shows the list of cargoes to refit according to that class list. But if a part of ARV has others cargo classes to refit, the build vehicle has the refit list for the whole consist. Is there a way to tell ARV to use crgoes classes list for the head vehicles, not all the vehicles in the consist?
11:12:13 <Eddi|zuHause> you can only refit a whole consist, why would you show different things?
11:12:57 <George> also, if I specify 0 capacity for some cargo with CB 15, it allows me to refit ARV to that cargo, but afterthat ARV becomes not refitable
11:13:06 *** FR^2 has joined #openttd
11:13:16 *** frosch123 has joined #openttd
11:13:48 <George> Eddi|zuHause: I do not want to show different crgoes for the consist, but only the list, defined for head RV (with 0 capacity)
11:14:11 <George> But I could not find a way to code this behaviour
11:16:36 <Rubidium> refitting goes per vehicle part
11:16:57 <Rubidium> so if you want a part to be refittable, that part must have the refit list
11:17:06 <Rubidium> not some random part somewhere in the vehicle
11:19:55 *** divo has joined #openttd
11:20:25 <frosch123> George: When you make the cabin not carry anything you could use the most common cargo/subcargo of consist variable to make it look different
11:21:21 <George> frosch123: My current problem is not the graphics, but a list of cargo to refit
11:21:46 <George> I can't make head RV to restrict the list of cargos of ARV
11:22:21 *** evandar has quit IRC
11:23:25 <George> In the purchase window the list is correct (the one defined by head RV), but when ARV is build, I get the wider list
11:23:39 <George> I'm looking for a way to prevent it
11:24:19 <George> Could the second part of ARV check the head part and define its' refit list according to this value
11:24:47 <George> For example, the second part can return 0 capacity in this case
11:25:19 <George> But even with 0 capacity it is allowed to refit ARV to that cargo (with 0 copacity of ARV)
11:25:33 <George> capacity
11:26:08 <frosch123> no, that is not possible. but you can of course attach different vehicle IDs with different action0 properties but the same action123 chain
11:26:14 *** einKarl has quit IRC
11:26:59 <George> I know, but there are only 80h IDs to attach. I'm afraid to run out of IDs
11:27:29 <frosch123> yeah, I know what is on my todo list :)
11:27:49 <George> May be OTTD could remove a possible refit from the refit list if refit capacity is 0? Or at least have a flag to act so?
11:28:24 <frosch123> I guess that would cause a lot of trouble, and I remember a feature request which was heading in the other direction
11:28:37 <George> ?
11:29:02 <Eddi|zuHause> refits with capacity 0 should be allowed, e.g. for repainting an engine
11:29:25 <frosch123> e.g. you asked how to attach different amount of trailers when refitting
11:29:27 <George> Eddi|zuHause: That's why I said FLAG
11:29:35 <frosch123> so you want to be able to refit a trailer to capacity 0
11:30:11 <frosch123> also the refit cargo types need to be available without an actual vehicle chain
11:30:22 <George> Yes. And that is what I'm currently testing :)
11:31:00 <George> I'm creating the head engine with 0 capacity and attaching trailers to it
11:31:06 <frosch123> also, why does it not behave the same in the purchase list, that sounds wrong
11:31:33 <George> frosch123: Do I need to send you a GRF?
11:32:13 <frosch123> you can do that, but I won't take a look at it immediatelly :)
11:33:26 <George> So, I want the trailer to provide different cargoes list according to head engine (I can have FFFFh head engines, so I want to provide different cargo lists for every head engine)
11:33:51 *** evandar has joined #openttd
11:33:56 <George> In fact I want ARV to provide it. A trailer has variants for every cargo
11:34:34 <George>
11:35:06 <George> frosch123: any advise?
11:36:23 <frosch123> when you use livery override, do you still need more than 0x7F IDs?
11:37:19 <petern> shouldn't need to
11:37:28 <George> Sorry, what does it mean here? Livery override is graphics and we are speaking about capacity and refit list
11:38:11 <frosch123> you could e.g. use one id for every refit_mask
11:38:21 <petern> hmm
11:38:22 <frosch123> or of course, just wait until more ids are supported
11:39:05 *** Tim-itry_ has joined #openttd
11:40:33 <George> frosch123: How can use 1 vehID per mask if I have only 80h to attach. If I have 16 trucks with 8 views, than I'd run out 80h IDs, and I plan more than 16 trucks now
11:41:19 *** Vikthor has joined #openttd
11:41:26 <frosch123> but aren't some trucks refittable to the same cargos?
11:42:15 *** Tim-itry_ is now known as Timitry
11:43:40 <George> they are. but they have different characteristics. I suppose the weight of parts would be taken into account some day? than I can't use the same attached part to all the heads, unless values are defined with CB.
11:43:52 <George> But may be it is the best solution for now
11:44:10 <Timitry>
11:44:25 <Timitry> OpenTTD crashed when i tried to join the openttdcoop-public server
11:45:34 <Timitry> When i first tried to connect, i had a missing NewGRF, i then downloaded the OpenTTDCoop NewGRF pack, went back to the main menu, new grf window, add new grfs, rescan files, back to multiplayer, connected to the server ---> crash
11:45:54 *** Tim-itry has quit IRC
11:47:06 <planetmaker> ah, yes. That error is solved, Trimitry. I think
11:47:25 <planetmaker> you didn't close the newgrf window before you hit connect, right?
11:47:53 <Timitry> uhm... not so sure about that
11:48:53 <Timitry> Yes, it is reproducable like that
11:48:55 <Timitry> Good...
11:49:33 *** FloSoft has quit IRC
11:57:10 *** Dred_furst has joined #openttd
11:58:18 <planetmaker> <-- probably that one :)
11:59:51 *** fjb_ has joined #openttd
12:01:26 *** Mortal has quit IRC
12:01:45 *** Mortal has joined #openttd
12:03:40 *** fjb has quit IRC
12:06:25 *** tokai has joined #openttd
12:06:26 *** ChanServ sets mode: +v tokai
12:12:09 *** mortal` has joined #openttd
12:14:15 *** mikl has quit IRC
12:15:50 *** mortal`` has joined #openttd
12:18:00 *** Mortal has quit IRC
12:21:31 *** mortal` has quit IRC
12:25:06 *** mortal`` has quit IRC
12:30:14 <petern> hmm, i need more ram
12:30:25 *** wollollo has joined #openttd
12:37:42 *** Phoenix_the_II has quit IRC
12:37:50 *** Phoenix_the_II has joined #openttd
12:46:20 *** Zeal has quit IRC
12:46:36 *** Zealotus has joined #openttd
12:47:14 *** FloSoft has joined #openttd
12:50:25 <CIA-1> OpenTTD: smatz * r15251 /trunk/src/saveload/vehicle_sl.cpp: -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot)
13:00:25 *** Timitry has quit IRC
13:05:19 <CIA-1> OpenTTD: frosch * r15252 /trunk/src/ai/api/ (ai_marine.cpp ai_tile.cpp): -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety.
13:06:50 *** Zahl has joined #openttd
13:16:54 <Eddi|zuHause> poor AdmiralAI. it could place one rail line, but not the second parallel one
13:17:17 <petern> heh
13:21:21 *** Yeggstry has quit IRC
13:21:39 *** stillunknown has joined #openttd
13:22:11 <edeca> Eddi|zuHause: Heh my AdmiralAI build stations all over the map costing a few hundred K and then never built rail lines
13:26:48 *** tokai has quit IRC
13:30:10 *** KritiK has joined #openttd
13:31:17 *** glx has joined #openttd
13:31:17 *** ChanServ sets mode: +v glx
13:32:30 <Eddi|zuHause> road AIs quite oftenly seem to remove bridges in order to build depots and stations
13:33:52 <welshdragon> (i dd just post this in 'tycoon, but it's dead) Holyshit: the ACES dev studio at Microsoft is no more :(
13:34:29 <Eddi|zuHause> the what at who?
13:34:29 <Yexo> Eddi|zuHause: report that as a problem in the forum threads of the AIs that do that
13:40:58 *** Swallow has joined #openttd
13:41:19 *** re06011988 has joined #openttd
13:41:25 *** re06011988 has left #openttd
13:44:09 *** angelo has joined #openttd
13:44:41 <Eddi|zuHause> oooh kay... this is a desaster waiting to happen... a truck of this AI crashed at a level crossing, now the ratings dropped, so they get no cargo anymore
13:44:52 <Eddi|zuHause> but now their trucks pile up at the loading station
13:45:07 <Eddi|zuHause> so that the last truck gets to stand directly on the crossing :p
13:45:19 *** Mortal has joined #openttd
13:47:21 *** HerzogDeXtEr1 has joined #openttd
13:48:44 <planetmaker> lool :)
13:49:33 <planetmaker> I just had that: a level crossing where a train of mine waited across. AI busses waiting there, standing on other tracks... well. Poor passengers of those busses... Many casualities when the grain train left my station :)
13:53:19 *** stillunknown has quit IRC
13:53:30 *** HerzogDeXtEr has quit IRC
13:57:14 <edeca> You can't feel sorry for 1s and 0s ;)
13:57:39 <Swallow> I'm getting an error when compiling current trunk: (WinXP, MSVC 2008)
13:57:41 <Swallow> 4>..\src\toolbar_gui.cpp(235) : error C2446: ':' : no conversion from 'CompanyByte' to ''
13:57:42 <Swallow> 4> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
13:58:37 *** stillunknown has joined #openttd
14:01:01 <Swallow> typecasting to int or similar seems to fix it
14:01:27 <Swallow> see also
14:02:30 *** Brianetta has joined #openttd
14:02:33 <CIA-1> OpenTTD: truebrain * r15253 /trunk/src/console_cmds.cpp: -Fix (r15193): dutch people shouldn't write english :p
14:10:37 <CIA-1> OpenTTD: glx * r15254 /trunk/src/toolbar_gui.cpp: -Fix (r15242): of course MSVC requires a cast
14:11:29 <edeca> Is it possible to have a train with all of 1 type of carriage (e.g. hopper) but 2 cargos (e.g. cereal & fiber crops 50/50)
14:11:45 <glx> no
14:12:01 <glx> well it's possible but you need to refit them separately
14:12:15 <glx> and group them in a single train after
14:12:41 <edeca> That makes sense, was the only way I could see
14:12:45 <edeca> Pain, but at least you can clone trains
14:12:56 * edeca builds longer queueing areas instead
14:22:04 *** Swallow has quit IRC
14:24:30 *** davis- has joined #openttd
14:25:10 *** Mortal has quit IRC
14:25:26 *** Mortal has joined #openttd
14:27:27 <CIA-1> OpenTTD: frosch * r15255 /trunk/src/ai/api/ai_vehicle.cpp: -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles.
14:28:44 *** Singaporekid has quit IRC
14:31:13 *** Zorn has joined #openttd
14:31:33 *** TinoM| has joined #openttd
14:31:33 *** KritiK has quit IRC
14:32:01 *** KritiK has joined #openttd
14:32:51 *** xahodo has joined #openttd
14:35:54 <Eddi|zuHause> sick... within one minute, 3 crashes at the same crossing...
14:36:16 *** mortal` has joined #openttd
14:37:15 *** Mortal has quit IRC
14:38:20 *** Tino|Home has quit IRC
14:39:20 *** Zorni has quit IRC
14:41:11 <angelo> nice, a train is loading past 100%
14:41:29 <energetic> you have a pentium overdrive CPU?
14:41:48 <energetic> that might cause it
14:41:49 <angelo> 900 passengers in a single wagon
14:41:50 <angelo> sounds crowded
14:42:02 <angelo> i dont have a pentium
14:42:07 <energetic> oh ;)
14:42:27 <energetic> anyways: how u do that?
14:43:31 <energetic> sounds usefull in competition games
14:44:45 <angelo> dunno
14:44:51 <angelo> i just saw it happen
14:45:04 *** Splex has joined #openttd
14:45:38 *** Tim-itry has joined #openttd
14:45:41 <Gekz> angelo: sounds like a bug
14:45:54 <Gekz> angelo: save it and check an autosave
14:45:59 <Gekz> and see if it does it again?
14:46:15 <Gekz> Eddi|zuHause: :o
14:48:04 *** NukeBuster has joined #openttd
14:58:13 *** smeding has joined #openttd
14:58:48 <smeding> hey, it's been a while since i've been here (and since i've been playing OpenTTD), and i've got a question.
14:59:08 <smeding> i'm playing openttd with cargodest and PBS, and wondering if there's a way to combine the behaviour of presignals and PBS
14:59:45 <smeding> so, for example, a train will wait at the PBS-presignal-start signal if there are no stop signals free
15:00:09 <Aali> nope
15:00:14 <smeding> ah. too bad, then
15:00:33 <smeding> PBS speeds up the progress through some of my stations a lot, but when there's no path to a station they clog up the intersection
15:01:35 <smeding> er. to a platform*
15:01:41 <CIA-1> OpenTTD: smatz * r15256 /trunk/src/saveload/company_sl.cpp: -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
15:01:45 <Aali> the most efficient station is still the presignal bypass, no PBS construct has been able to beat it yet :)
15:06:59 <Alberth> smeding: don't put a signal just after the intersection with PBS
15:07:23 <smeding> hmmmm.
15:08:08 <Alberth> smeding: only there were it is ok for a train to stop. Releasing of track is done automatically after it passed
15:08:28 <smeding> right, why don't i think of such things :)
15:08:36 <Alberth> it is at the wiki
15:09:22 <smeding> yeah i guess i don't look there often enough. i'm only a casual player
15:09:54 *** Mucht has quit IRC
15:10:26 *** Mucht has joined #openttd
15:32:00 <CIA-1> OpenTTD: smatz * r15257 /trunk/src/ (company_base.h company_cmd.cpp saveload/company_sl.cpp): -Cleanup: remove Company::is_noai, it is not needed anymore
15:36:45 *** Tim-itry has quit IRC
15:43:27 <CIA-1> OpenTTD: rubidium * r15258 /3rdparty/squirrel/squirrel/squtils.h: [Squirrel] -Fix: don't use memcpy with overlapping memory regions
16:02:17 <ArmEagle> petern heh do i feel like an idiot now, spelling -that doesn't even cover it- it wrong.
16:06:11 *** Fuco has joined #openttd
16:24:17 *** mortal` has quit IRC
16:24:17 *** lewymati has joined #openttd
16:24:33 *** Mortal has joined #openttd
16:26:20 *** Alberth has left #openttd
16:32:04 *** Retro has joined #openttd
16:36:15 *** Retro has quit IRC
16:37:26 *** Retro has joined #openttd
16:38:51 <Retro> 0irc-1.4.53 on WindowsVista(6.0.6001)
16:39:10 <|Jeroen|> boe
16:40:17 <Retro> sorry
16:41:13 *** Retro has left #openttd
16:42:45 *** Retro has joined #openttd
16:45:54 *** vraa has joined #openttd
16:48:23 *** vraa_ has quit IRC
16:51:24 *** Splex has quit IRC
16:52:09 *** SHRIKEE has joined #openttd
16:54:14 *** sigmund_ has joined #openttd
16:56:03 *** sigmund has quit IRC
17:03:12 <CIA-1> OpenTTD: rubidium * r15259 /trunk/src/newgrf.cpp: -Fix: [NewGRF] small memory leak when scanning labels
17:06:29 * Retro is away: autoaway [l(on) p(on)]
17:10:57 <welshdragon> somebody kick him!
17:12:15 <welshdragon> @kick Retro
17:12:20 <welshdragon> !kick Retro
17:16:50 <edeca> !jump around
17:16:51 <edeca> ?
17:16:54 <Eddi|zuHause> that'd be the perfect job for truebrain :p
17:20:54 *** Retro has left #openttd
17:21:15 <Eddi|zuHause> hm... what i always wanted to ask... the city growth factor... does that speed up city growth, or slow down non-city growth?
17:22:00 *** Retro has joined #openttd
17:22:31 *** DaleStan has quit IRC
17:23:01 *** |Jeroen| has quit IRC
17:29:59 *** mynetdude has joined #openttd
17:30:58 <mynetdude> hey all I just installed 0.6.3 and I'm getting an error, no available language packs (invalid versions?):: obviously it seems to be saying it can't find the english language pack?
17:31:41 <mynetdude> I looked in the lang folder, there are lots of language packs
17:34:08 <Eddi|zuHause> they might be from a different version
17:35:00 <mynetdude> I was doing an upgrade from 0.6.0 to 0.6.3 it wouldn't upgrade the lang packs?
17:35:10 <Eddi|zuHause> from where did you get your OpenTTD, how did you install it?
17:35:50 <mynetdude> got it from the site and used the .exe and double clicked it and it gave me a message saying "this will upgrade 0.6.0 to 0.6.3
17:36:00 * mynetdude is in the process of reinstalling anyway :(
17:36:34 *** Lakie has joined #openttd
17:37:05 <Eddi|zuHause> hm... i never actually "installed" openttd...
17:37:28 <Eddi|zuHause> maybe it could not overwrite the .lng files? do you run as administrator? are they write protected?
17:40:42 <mynetdude> haven't had the need to run as admin, but I suppose that could've been a prob
17:41:35 <mynetdude> well I do know that the installer requires admin permissions, so in that case yes
17:42:27 <Rubidium> if the previous install was done with admin permissions it might be that you don't have to rights to overwrite the files
17:42:38 <Rubidium> though the installer should warn about that
17:43:10 <mynetdude> hmm, never saw that warning
17:51:54 <Eddi|zuHause> so... i played with AIs for a while now. AdmiralAI is making rather good profit, even though it can't manage to build rail lines. ConvoyAI is making very little but steady profit, but most of its vehicles are old and are standing in the depot. PAXLink places lots of signs "trying to build IC", builds lots of local bus stations, and goes bankrupt regularly
17:53:14 <petern> is there a roboboy simulator yet?
17:53:17 <petern> although
17:53:24 <petern> "goes bankrupt regularly" ... that's probably it
17:56:22 <Eddi|zuHause> overall fazit: the towns get crowded with so many bus stations and statues, that there is hardly any room for houses
18:09:34 *** Elukka has joined #openttd
18:09:40 <Elukka> well, havent been around here much...
18:09:43 <Elukka> (hi)
18:09:55 <Elukka> will my mind and/or computer explode if i use cargodest with ecs?
18:10:18 <glx> your mind might :)
18:10:27 <Elukka> i think i'll disable cargodest for cargo
18:11:16 <petern> passengers, mail & valuables is a good choice...
18:11:20 <petern> tourists if you have those
18:12:51 *** energetic has left #openttd
18:13:10 <Elukka> yeah, i activated all the vectors
18:13:17 <Elukka> i've used them only once, but it wasnt that hard
18:15:10 <Elukka> oh and i love PBS
18:15:20 <Elukka> last time i played much, that didnt exist in trunk
18:26:09 <smeding> PBS is nice now that i can use it :)
18:26:19 <svip> What is smeding doing here?
18:26:21 <smeding> and hmm, seems cargodest is generating passengers to a place where i only have a goods train
18:26:30 <smeding> svip, i started playing openttd again! had a question so dropped by
18:26:37 <svip> Oi oi!
18:30:15 <Elukka> with PBS, basic reasonably realistic stations actually work with high capacity networks :)
18:40:31 *** wollollo_ has joined #openttd
18:41:27 <Elukka> a 2048x2048 with all ECS vectors sure takes time to generate
18:42:20 *** wollollo has quit IRC
18:45:54 <CIA-1> OpenTTD: translators * r15260 /trunk/src/lang/ (17 files): (log message trimmed)
18:45:54 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-01-24 18:45:20
18:45:54 <CIA-1> OpenTTD: arabic_egypt - 9 fixed by khaloofah (9)
18:45:54 <CIA-1> OpenTTD: brazilian_portuguese - 99 fixed by tucalipe (99)
18:45:54 <CIA-1> OpenTTD: catalan - 22 fixed, 202 changed by arnaullv (224)
18:45:56 <CIA-1> OpenTTD: dutch - 10 fixed by Excel20 (10)
18:45:58 <CIA-1> OpenTTD: finnish - 10 fixed by jpx_ (10)
18:47:38 <Eddi|zuHause> Elukka: afaik it already heavily improved
18:48:11 *** energetic has joined #openttd
18:48:39 *** wollollo_ is now known as wollollo
18:48:41 *** grumbel has joined #openttd
18:51:19 <Elukka> i have beta 4, apparently
18:51:43 <Elukka> can't really be bothered to look for new ones since i'm playing with friends
18:54:19 <Eddi|zuHause> there should be beta 5 by now
18:57:42 <Elukka> yeah, but it'd be a hassle to get it in everyones game
18:58:11 *** fjb_ has quit IRC
18:58:19 <frosch123> not if they can access the content server
18:58:50 *** FR^2 has quit IRC
19:00:15 *** FR^2 has joined #openttd
19:01:15 <Eddi|zuHause> what is the noise limit calculation?
19:01:33 <Eddi|zuHause> or: how big must a city be to support a city airport (noise 5)?
19:02:05 <frosch123> return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3)
19:02:53 *** stillunknown has quit IRC
19:12:54 <Eddi|zuHause> hm. i think that one is set to hard
19:13:33 *** Retro has quit IRC
19:16:37 <frosch123> 800,2000,4000 are the default values btw.
19:17:51 <Eddi|zuHause> so 8000 for 5
19:18:00 <Eddi|zuHause> that's going to take a while...
19:18:10 <Eddi|zuHause> i have a feeling the towns don't grow at all...
19:18:39 <Eddi|zuHause> even the heavily serviced ones are only at 3000
19:20:49 <Eddi|zuHause> i think the PAXLink is suffering heavily from this
19:21:06 <Eddi|zuHause> as it relies on building bus-feeders to airports
19:21:34 <Eddi|zuHause> with inner-city busses it can't make enough money
19:22:24 <frosch123> you can also build the airport more far away
19:22:49 <Eddi|zuHause> "i" can, but the AI apparently can't
19:23:07 <Eddi|zuHause> and what was that? 12 tiles for 1 noise level?
19:23:11 <Eddi|zuHause> 24 tiles?
19:23:18 <Eddi|zuHause> on a map that is mostly water?
19:24:09 <frosch123> you can also reduce the 4000 multiplier, or you can even disable noise level as it is weird for multiplayer
19:30:24 *** RS-SM has joined #openttd
19:47:59 *** GoneWacko has quit IRC
19:50:06 *** Digitalfox has joined #openttd
19:51:34 <Digitalfox> Hi...
19:51:39 <FR^2> ho
19:53:55 <Digitalfox> Something is wrong about Flyspray and my account.. I just changed my password and now flyspray says " That user does not exist on this Flyspray installation ", if I try to reset the password it sends me email, but won't let me login with that message..
19:55:58 <frosch123> no idea, but there have been no reports for the whole day :)
19:57:17 <Digitalfox> frosch123 I think it has something to do with no login from me for a very long time..
19:57:40 <Mark> lo
19:57:43 <Digitalfox> I guess it's over a year now
19:58:39 <Elukka> hmm... as i understood it, with cargodest i cannot feed people to a train station with buses, then move them to another station and then to their destination with buses?
20:00:23 <glx> Digitalfox: you are in the user list
20:00:56 <Digitalfox> glx I know, but can't login :)
20:01:24 <glx> try your old password
20:01:42 <Digitalfox> glx I did :( It also says the same thing
20:02:28 <Rubidium> glx: well... he wasn't quite in the user list
20:03:49 <Digitalfox> I also wanted to ask another question, about C ( not c++ ).. About when to use getchar instead of scanf.. I just don't get why using getchar if scanf does the same thing and with more options..
20:04:19 <Rubidium> scanf requires a newline IIRC
20:04:28 <glx> scanf usually fail on wrong format too
20:06:21 <Digitalfox> but if i use say, -> scanf("%c", &ch); it does the same thing :\
20:06:52 <Rubidium> really?
20:07:18 <Digitalfox> Well my point is is faster to type getchar, but when should I use it instead of scanf
20:07:24 <Digitalfox> *it is
20:07:46 <Rubidium> I rarely use any of those
20:07:52 <Digitalfox> I guess I'm missing the point
20:08:33 <Digitalfox> Rubidium because of c++ or doing it another way in C?
20:08:53 <smeding> Elukka, yes, you can
20:08:53 <glx> in c++ you have cin >>
20:08:54 <Rubidium> no, because I rarely get input from the console
20:08:56 <smeding> i just did it :)
20:09:13 <Elukka> smeding: then i must have misunderstood something
20:09:45 <Elukka> "If you have two vehicles, one which goes from A to B and another from B to C, there will be (among others) cargo generated in A with C as its destination. That cargo at A will board any vehicle that goes to B (the transfer station), unload there and then use any vehicle that goes to C. Any vehicle implies any vehicle going directly from A to B, vehicles with a stopover in D (meaning A-D-B) will not be used."
20:10:10 <Elukka> it says it must go directly from B to C
20:10:21 <Digitalfox> glx I still haven't gone the dark side of c++, I'm working in my AI for my game in C :)
20:10:46 <glx> ha right :)
20:11:01 <smeding> Elukka, the wording in that is confusing, if there are vehicles from A-B B-C C-D then A-D will be generated and board the proper trains
20:11:48 <smeding> generally if there is a set of trains to take from one place to another, traffic will be generated for that route
20:12:16 <SpComb> getchar is more direct than scanf, and hence faster
20:12:19 <Elukka> ah, okay
20:12:21 <Elukka> thanks
20:12:25 <SpComb> like if you have a loop reading in a million chars
20:12:46 <SpComb> but sure, scanf can do the same thing as getchar does, presumeably because scanf is built on top of something like getchar
20:12:46 <Elukka> so basically, stuff goes places if they at all can
20:13:07 <smeding> yeah
20:14:10 <Digitalfox> thanks SpComb :)
20:14:28 <CIA-1> OpenTTD: glx * r15261 /trunk/src/ (6 files in 2 dirs): -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company
20:16:29 <petern> whe
20:16:51 *** GoneWacko has joined #openttd
20:17:37 *** mortal` has joined #openttd
20:18:42 <planetmaker> :O
20:18:48 *** grumbel has quit IRC
20:21:19 *** mynetdude has quit IRC
20:23:28 *** Mortal has quit IRC
20:24:27 *** Wolle has joined #openttd
20:24:30 *** stillunknown has joined #openttd
20:26:10 *** Mortal has joined #openttd
20:27:31 *** Wolle is now known as Dr_Jekyll
20:31:52 *** vraa_ has joined #openttd
20:32:30 *** mortal` has quit IRC
20:34:33 *** vraa has quit IRC
20:36:11 *** yorick has joined #openttd
20:40:02 <angelo> hmm why is my max loan limit still at 200k after decades of successful play?
20:40:21 <petern> inflation is turned off
20:42:08 <Elukka> cargodest is beautiful
20:43:04 *** Digitalfox has quit IRC
20:44:45 *** Progman has quit IRC
20:48:01 *** Zahl_ has joined #openttd
20:48:01 *** Zahl has quit IRC
20:48:01 *** Zahl_ is now known as Zahl
20:55:00 <angelo> ah yes i turned inflation off for this game
20:55:17 <angelo> weird, i thought in my other games they increased my limit because i was awsome
20:56:08 <smeding> hah
21:01:37 <planetmaker> /Users/ingo/ottd/trunk.hg/src/3rdparty/squirrel/squirrel/sqapi.cpp:665: failed assertion `v->_top >= nelemstopop' with one of my savegames
21:01:57 <SmatZ> planetmaker: with trunk?
21:02:05 <planetmaker> r15261
21:02:09 <SmatZ> :'-(
21:02:32 <planetmaker> load game, exit to main menu, get assert
21:02:35 <SmatZ> I have seen this several times, but it's not safely reproducible now :(
21:02:41 <SmatZ> sometimes it happens, sometimes not :)
21:02:46 <SmatZ> maybe some AIs cause that
21:02:52 <Eddi|zuHause> i've just had one of those, too
21:02:54 <planetmaker> with that savegame: always reproducable
21:03:05 <planetmaker> maybe yes. 28 years 14 AIs :)
21:03:25 <Eddi|zuHause> on exiting the game
21:03:27 <SmatZ> I had a savegame where it was "safely reproducible", but later I couldn't reproduce it anymore :-/
21:03:39 <planetmaker> :S
21:03:54 <planetmaker> that's "nice"... errors which fix themselves.
21:03:56 <Eddi|zuHause> yes, it reproduces here, too
21:04:09 <planetmaker>
21:04:14 <Eddi|zuHause> as in "happens 3 times in a row"
21:04:20 <planetmaker> yeah
21:06:00 <Eddi|zuHause> i have 15248, if that makes a difference...
21:06:30 <planetmaker> hm... I try again. I had one change (hg doesn't automatically update) in src/3rdparty/squirrel...
21:06:53 <SmatZ> planetmaker: nice :) reproducible here :)
21:07:04 <planetmaker> ok, doesn't change anything that squirrel change
21:07:16 <Eddi|zuHause> should i bother uploading mine to that task, too?
21:07:26 <planetmaker> requirements: all AIs in bananas and openttdcoop grfpack 7.3
21:07:31 <planetmaker> Eddi|zuHause: possibly yes :)
21:07:57 <planetmaker> is at least my attitude. :)
21:08:50 <planetmaker> it was also present in r15233.
21:09:06 <planetmaker> that's where I discovered it - but in my clientside modified binary.
21:09:19 <planetmaker> err. 15235
21:10:44 <SmatZ> planetmaker: and german signals :)
21:10:56 *** p_ has joined #openttd
21:11:01 <planetmaker> true. Forgot that. But it's in bananas. :)
21:11:19 *** p_ has left #openttd
21:11:43 *** p_ has joined #openttd
21:12:00 <planetmaker> modified my comment to reflect that :)
21:12:35 <planetmaker> I'll only add grfs which are in bananas or the grfpack :) Cannot be bothered about others :P
21:13:04 *** DaleStan has joined #openttd
21:13:10 *** mortal` has joined #openttd
21:16:18 *** TinoM| has quit IRC
21:18:31 *** Mortal has quit IRC
21:22:00 <petern> Eddi|zuHause's on the money :D
21:22:14 <Eddi|zuHause> what?
21:23:08 *** Mortal has joined #openttd
21:23:15 <petern> squirrelgrf
21:24:13 <yorick> NoGRF
21:25:56 *** mortal`` has joined #openttd
21:28:09 *** DephNet[Paul] has quit IRC
21:28:33 *** DephNet[Paul] has joined #openttd
21:29:01 *** mortal` has quit IRC
21:29:44 *** mortal` has joined #openttd
21:29:52 * Rubidium likes squirrelgrf...
21:30:29 <Rubidium> it keeps many people from getting criminal as they need to heavily debate about something that ain't gonna happen
21:30:47 <frosch123> did they at least profile it in the mean time?
21:30:53 <Rubidium> not to mention that it keeps them busy 'trying' and coding it
21:31:22 <Rubidium> hmm... profiling ;)
21:31:35 *** Mortal has quit IRC
21:31:53 *** Mortal has joined #openttd
21:32:15 <Rubidium> what would be faster a = GetByte() or str = readstring; if (strcmp("speed", str) { a = atoi(readstring); }
21:33:56 <frosch123> I started profiling it somewhen last week, and it was quite slow with 200 trains. but before I could finish it properly, something on my tv card broke, and the syslogger took 80% cpu time to log the errors :s
21:34:24 <Rubidium> wut... it broke your tv card! That's really bad
21:34:28 <frosch123> I guess 19% were needed to generate the errors :)
21:34:33 <Rubidium> you should've reported that
21:34:48 <frosch123> and I was not even using it :)
21:35:03 <frosch123> but it has always been slightly crappy
21:35:31 *** mortal`` has quit IRC
21:37:56 *** svip has quit IRC
21:38:10 *** mortal` has quit IRC
21:38:42 <CIA-1> OpenTTD: frosch * r15262 /trunk/src/ai/ai_core.cpp: -Fix: AIEvents were not freed, when they were not queued for any AI.
21:38:52 *** Unaimed has joined #openttd
21:39:11 *** svip has joined #openttd
21:42:31 *** Mortal has quit IRC
21:42:41 *** dfox has quit IRC
21:47:23 *** paul_ has joined #openttd
21:48:20 <Unaimed> I'm trying to get some new maglev traffics by installating newmaglev_850.grf from I put the .grf in the data folder but it does not show up in the newgrf settings. Is the .grf file incompatible with ottd?
21:48:29 <Unaimed> traffics = graphics
21:49:46 *** yorick has quit IRC
21:52:12 <glx> maybe it uses a "system" grfid
21:52:19 *** Nite_Owl has joined #openttd
21:52:39 <Nite_Owl> Hello all
21:52:50 <SmatZ> hello owl
21:52:55 *** DephNet[Paul] has quit IRC
21:53:09 <Unaimed> it doesn't replace the maglev graphics when i try ottd if i understood you correctly glx
21:53:11 <Nite_Owl> Hello SmatZ
21:54:09 <glx> if you don't see it in the available newgrf list, then it's considered as invalid by openttd
21:55:03 <wollollo> with "allow building on slopes and water" turned off, I get "already built" when trying to build single straight rail tracks on unsuitable slopes
21:55:11 <Rubidium> yup... seems to use the "system GRF" GRF ID
21:55:32 <Unaimed> Is it possible to fix the grf?
21:55:44 <Rubidium> yes
21:55:52 <Unaimed> easily? =)
21:55:53 <glx> first step would be to ask the author to fix it :)
21:56:17 <glx> but you can also decode, fix, encode yourself
21:57:53 <Unaimed> ok, i'll see what i can do then
22:00:55 *** Mortal has joined #openttd
22:04:05 *** paul_ has quit IRC
22:04:24 *** DephNet[Paul] has joined #openttd
22:21:06 <petern> hmm
22:21:18 <petern> switching back from fullscreen doesn't restore the resolution it was
22:23:54 <Eddi|zuHause> that's why i generally do not like full screen games... more often than not, they don't properly switch back. plus, they rarely offer widescreen resolutions
22:24:26 <petern> whatever
22:24:28 <petern> it used to work
22:26:09 *** vraa_ has quit IRC
22:26:27 <Eddi|zuHause> that i cannot confirm, as i never tried it ;)
22:30:27 *** Purno has quit IRC
22:32:30 *** p_ has quit IRC
22:36:35 *** vraa has joined #openttd
22:47:24 *** lewymati has quit IRC
23:06:11 *** vraa_ has joined #openttd
23:06:11 *** vraa has quit IRC
23:08:04 <Elukka> hmh
23:08:07 *** Vikthor has quit IRC
23:08:09 <Elukka> do the ECS mines get depleted? :/
23:11:48 *** Zahl_ has joined #openttd
23:11:56 *** vraa has joined #openttd
23:14:06 <Eddi|zuHause> yes, but there is a parameter to turn that off
23:14:40 *** vraa_ has quit IRC
23:15:01 *** Unaimed has quit IRC
23:16:05 <Elukka> oh :/
23:16:12 <Elukka> can i change that in an already running game?
23:17:21 * dihedral waves hello
23:17:24 <Eddi|zuHause> you can change the parameter, but i have no idea if that will affect already existing industries
23:17:42 <Eddi|zuHause> ... or completely crash the game ...
23:18:00 <SmatZ> hello dihedral
23:18:10 <dihedral> :-)
23:19:19 *** Zahl has quit IRC
23:19:19 *** Zahl_ is now known as Zahl
23:21:13 *** xahodo has left #openttd
23:21:52 *** wollollo has quit IRC
23:29:22 *** KritiK_ has joined #openttd
23:29:55 <dihedral> tab completion is bonked
23:29:56 *** KritiK has quit IRC
23:30:02 *** KritiK_ is now known as KritiK
23:30:03 <dihedral> in the chat message box
23:30:17 <dihedral> works for some nicks in the list, but not for all
23:30:28 <dihedral> funny thing is, other clients get different working nicks!
23:32:53 <Wolf01> 'night
23:33:00 *** Wolf01 has quit IRC
23:33:23 <SmatZ> dihedral: try to fix it :o) plase
23:33:24 <SmatZ> e
23:33:35 <dihedral> ok
23:33:37 <dihedral> i'll try
23:33:39 <dihedral> :-)
23:33:47 <SmatZ> :-)
23:37:49 <dihedral> though honestly? how on earth can it produce different hits for different clients?
23:38:01 *** Brokkoli has joined #openttd
23:40:35 <Aali> probably depends on when you joined the game
23:40:38 <welshdragon> Sacro, any luck with compiling openttd?
23:42:28 *** Mortal has quit IRC
23:42:40 <welshdragon> -thanks Aali i just lost the game
23:42:59 <Aali> ...
23:43:01 <Aali> damn yuo
23:43:10 <Aali> damn spelling
23:43:12 <Sacro> welshdragon: nope, why?
23:43:23 <welshdragon> Sacro, just curious
23:43:28 <Sacro> Lawrence showed me how to install it
23:43:35 <Sacro> You can do it without the DMG
23:43:36 <welshdragon> h
23:43:41 <welshdragon> hehe
23:44:20 <welshdragon> Sacro, acn i come over tomorrow night?
23:44:26 <welshdragon> *can
23:44:42 <welshdragon> (dunno why i just asked that here)
23:45:29 *** Brokkoli has quit IRC
23:45:53 *** Nite_Owl has quit IRC
23:48:27 <Sacro> welshdragon: yeah, can do
23:49:07 *** p has joined #openttd
23:49:43 *** p is now known as Guest2107
23:56:24 *** Mortomes has joined #openttd
23:57:15 *** re06011988 has joined #openttd
23:57:21 *** re06011988 has left #openttd