IRC logs for #openttd on OFTC at 2009-01-08
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00:00:17 <Eddi|zuHause> you have mainline cargo trains going round, or back and forth, between large transfer stations
00:00:35 <Eddi|zuHause> and connect primary industries to the next mainline station, instead of directly to the industry
00:00:57 <TrueBrain> Eddi|zuHause: your profit goes down hard :(
00:01:13 <TrueBrain> and pax only is very hard :p
00:01:50 <Eddi|zuHause> as long as the secondary industries are on a mainline station, the profit does not drop very much
00:02:11 <Eddi|zuHause> but imho, primary cargo such as coal and ore should not be dependent on time at all
00:02:41 <Eddi|zuHause> would also help ships and the like
00:02:52 <TrueBrain> I still would love to change the economy (which chagnes the game compeltely btw), where you buy stuff at a coal mine for N price .. and sell it at a power plant for M
00:03:12 <TrueBrain> where price changes according to demand
00:03:13 <Eddi|zuHause> because then a 10km/h ship would be as profitable as a 250km/h train
00:03:25 <canidae> hrmph... i'm playing around a bit with copy&paste patch... got it to compile & stuff, can even copy stuff, although pasting is slightly more annoying. it clears the ground with dynamite, although it "can't build railroad track here". turned on a lot of debugging, but it wasn't very helpful. anyone got some clues?
00:04:13 <Eddi|zuHause> hm, i'm not sure about this buy/sell thing, it's not really what transport is about
00:04:13 <thingwath> transport companies doesn't buy their cargo, they just transport it from some place to another one :-)
00:04:37 <TrueBrain> Eddi|zuHause: that is wha thappens in real life :)
00:04:41 <Eddi|zuHause> BUT, in different times, the cargo should yield different prices
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00:05:25 <Eddi|zuHause> i.e. the factory should say: you get XXX€ if you deliver to YYY in ZZZ days
00:05:47 <Eddi|zuHause> where ZZZ can vary between eras
00:05:55 <TrueBrain> which factory ever says that? :p
00:06:09 <thingwath> (and if not, then you will pay some penalty, of course)
00:06:41 <Eddi|zuHause> well, usually the receiving end says "i need supply cargo until ABC, otherwise my production line goes down"
00:07:06 <Zuu> TrueBrain: Fines for late delivery is quite common IRL I would say;
00:07:26 <TrueBrain> Eddi|zuHause: exactly; so a power plant wants cargo N for price Y
00:07:34 <Eddi|zuHause> in other cases, like fruit, the time between harvest and decay is important
00:08:01 <TrueBrain> but a fruit thingy doesn't care what you do with it
00:08:04 <TrueBrain> they sell it for N to you
00:08:06 <thingwath> power plant will most likely have agreement with mines to provide the coal
00:08:10 <TrueBrain> where N drops the longer it waits at them :p
00:08:28 <Eddi|zuHause> TrueBrain: i fear such a model would come with too much micromanagement
00:08:41 <thingwath> and power plant really doesn't want to stay without coal
00:08:47 <TrueBrain> it gives more management, yes :)
00:08:52 <TrueBrain> as I said, it changes the game completely :)
00:09:04 <TrueBrain> thingwath: so it offers more for coal when it runs low :)
00:09:18 <thingwath> no, it just buy some coal :-)
00:09:39 <Zuu> So don't give it to much coal, and the prices will grow..
00:09:56 <TrueBrain> isn't that happening in real life? :p
00:10:47 <TrueBrain> but there is always some other company wanting to transport coal .. so ;)
00:10:58 <canidae> hmm, that's interesting... copy/paste works for roads, but not railroads... well, at least one clue :)
00:11:03 <thingwath> I guess that both power plant and mining company want long-term contracts
00:11:04 <Zuu> yea, unless you have monopoly..
00:11:32 <TrueBrain> the idea does fail in SP :p
00:11:57 <Zuu> TrueBrain: Good we have NoAI then ;)
00:12:04 <WhiteRhino> So close to my first hundred-mil..
00:13:27 <Eddi|zuHause> i don't like this supposed economy model, at least not for this game...
00:14:07 <Zuu> WhiteRhino: Money should be put into more locos and infrastructure to gain even more revenue :D
00:14:14 <TrueBrain> Eddi|zuHause: it would make the game much more interesting :)
00:14:19 <TrueBrain> but ... it is an other game, yes ;)
00:14:36 <orudge> www.tt-forums.net/meet/
00:14:43 <Eddi|zuHause> what i would like to see is evolving price rates... at a time where the max speed is 30km/h, people will spend much higher rates for travelling at that speed, than when the speed is 300km/h
00:15:11 <Eddi|zuHause> so starting out in 1835 with rail would actually make a sensible game...
00:15:24 <Zuu> TrueBrain: The model you are talking about was up for discussion in Transport Empire, in the long discussions we had there log back ago. :)
00:16:01 <TrueBrain> we talked about it here too many tmes :)
00:16:17 <WhiteRhino> I'd probably have a lot more money if I wasn't so hypnotized watching my own trains and cars drive about.
00:16:22 <Eddi|zuHause> and you need to upgrade vehicles not because they are old, or increase your income margin, but actually because people start to pay less for the transport, so you need to cut expenses
00:16:29 <TrueBrain> but with cargodest it is much more useful ;)
00:16:57 <Eddi|zuHause> i think cargodest contradicts your model
00:17:25 <TrueBrain> then I don't think you understand it ;) hehe :)
00:17:40 <TrueBrain> mind you I see cargodest only useful with pax ;)
00:17:43 <TrueBrain> not with normal cargo :)
00:18:36 <thingwath> just deliver anything anywhere
00:18:41 <Zuu> Well, I think cargodest for normal cargo is usefull.
00:18:53 <TrueBrain> in this economy model, yeah :)
00:19:21 <Zuu> But then probably with a model where cargo choose between the offered destinations;
00:21:04 <Zuu> (me writing on dvorak instead of svorak = types ; instead of dots at end of sentensies :p)
00:23:30 <TrueBrain> nice movie orudge :)
00:23:45 <orudge> the actual movie will take some time to finish, alas :p
00:23:50 <orudge> since I have about 2 hours of footage to wade through
00:24:10 <orudge> it took me about 4-5 hours to do just this
00:27:54 <Zuu> orudge: Looks nice though lags quite a lot from my slow laptop (6.5 year old), and "only" 5 Mbit. Will look better when I get back to my droom with real internet and better computer :)
00:30:45 <Zuu> 4-5 hours isn't that bad. The productions I've said yes to do have been like 20-30 hours, but then for 4-6 hour raw material that should get down to 10-30 minutes.
00:31:20 <Zuu> Though I can't say I enjoy it that much. Hard to listen to music while doing movies :p
00:33:09 <Zuu> Good night guys got to get some sleep :)
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00:37:46 <WhiteRhino> Hmm. I have 1,500 crates of goods en-route waiting in a station.
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00:46:02 <Eddi|zuHause> then transport them away.
00:48:11 * Sacro transports Eddi|zuHause away
00:48:26 * Sacro dumps him at a steel mill
00:48:58 <Eddi|zuHause> did i ever mention that i am a ferrovore?
00:49:06 <WhiteRhino> Wow. That sounded almost Optimus Prime-y.
00:49:37 <WhiteRhino> Never all "What the hell am I doing at a steel mill?" but just "Hmm. Steel." I dunno, maybe I'm tired. >.,
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00:50:48 <Eddi|zuHause> should have said "mjam"
00:51:15 <Eddi|zuHause> as in: an enthusiastic "hm"
00:52:08 <TrueBrain> time to find my bed!
00:52:19 <WhiteRhino> I told my brother I had five coal trains going into a single powerplant. He asked if the plant was named Global Warming.
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03:09:02 <Sacro> "How many bits are required to store an int fundamental type, in a 64bit build"
03:09:08 <Sacro> doesn't that depend on the compiler?
03:10:27 <Sacro> so not only can the lecturer not tell his left from his right
03:10:36 <Sacro> he asks vague "it depends" exam questions
03:10:45 <Eddi|zuHause> the C standard only "suggests" that the native word size is used
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03:14:59 <WhiteRhino> Yet another reason I dislike college. =D
03:15:40 <Belugas> [22:09] <Sacro> "How many bits are required to store an int fundamental type, in a 64bit build" <--- as required by the compiler been used
03:15:42 <Sacro> How many bits are required to store an int fundamental type, in a 64bit build
03:16:06 <Sacro> no "it depends" or "sizeof(int)"
03:16:26 <Belugas> i'd go with b) but i'm sure its a trick
03:16:39 <Belugas> "Hey Teachers, leave the kids Alone"
03:16:51 <WhiteRhino> He wants to give vague questions, give vague answers. >.>
03:17:04 <thingwath> enough for INT_MAX :)
03:17:12 <Sacro> WhiteRhino: multiple choice
03:17:20 <Sacro> we *can't* answer that correctly
03:17:30 * Sacro posts a complaint on the uni forum
03:17:40 <Sacro> thankfully i live with one of our student reps
03:17:44 <Sacro> i'll get him to complain
03:18:13 <WhiteRhino> In my defense, I typed and entered my response up there before sort of netburp that gave me the four choices. ;)
03:19:58 <thingwath> I'm not sure if real questions about standard C were any better
03:20:45 <Sacro> oh, the answer isn't 64
03:20:52 <Sacro> how the fudge did they get that
03:21:08 <thingwath> well, most likely it will be 32 bits, for most compilers
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03:22:32 <Sacro> i think i just broke e-bridge into giving me the answers
03:23:23 <Sacro> it seems that 50% of the time it shows my answers
03:23:27 <Sacro> 50% it shows the right ones
03:24:13 <thingwath> which of the following is not a TeX macropackage: a. webmac, b. NTC, c. czech styl
03:24:25 <thingwath> this one is even better
03:24:53 <Sacro> thanks for the answers e-bridge
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03:55:56 <Eddi|zuHause> hm... python segfaulted on me...
04:47:52 <WhiteRhino> So, Thief works on ME. It just works kinda badly.
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08:22:39 <WhiteRhino> Anybody awake enough to tell me if they think watching the movie Running Bull is worth watching?
08:22:46 <WhiteRhino> Raging Bull, I mean. >.<
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08:54:39 <Tim> I found a FlySpray Task which could be closed, i guess... It's about the "+"-key not working for zooming, with the latest nightly however it works with both "+"-keys on my PC and with the one on my laptop, too (using WinXP). FS#1265
08:57:50 <Rubidium> isn't there a "request to close" button somewhere on the page of that bug?
08:59:06 <Tim> Hehe, found it just after posting here ;)
09:05:55 <dihedral> <TrueBrain> [01:17:40] mind you I see cargodest only useful with pax ;) <- also good with goods
09:06:17 <dihedral> and could have a very interesting behavior with pbi or ecs
09:06:42 <dihedral> (e.g. when an industry stops accepting due to the full stock pile)
09:07:03 <dihedral> and: good morning :-)
09:07:41 <Tim> Yes, it is cool with ECS, if it would only divide the cargo properly ;)
09:08:08 <dihedral> (personally i am not a friend of ECS :-P)
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10:26:31 <petern> "when can you get this work done, i need it today?"
10:26:47 <petern> "i'm doing other stuff"
10:27:05 <petern> "when can you get this work done, i need it today?"
10:27:25 <petern> "yes but i'm doing other stuff"
10:27:30 <petern> "when can you get this work done, i need it today?"
10:27:38 <petern> i got up to 10 weeks...
10:27:44 <petern> they just don't get it...
10:28:37 <tosse> you can have it done fast, well or cheap, choose two!
10:32:15 <canidae> "fast" and "well" then, please :)
10:34:00 <Tim> Hehe, found another FlySpray Task which i requested for closure :)
10:37:05 <petern> there's also a work request system which gets ignored
10:39:08 <petern> Win7_relnotes_beta.docx
10:40:10 <TrueBrain> Rubidium: I want to renew the certificate of secure; any problems if I do that now? :) (the current one expires the 23th)
10:52:55 <TrueBrain> Thunderbird sucks ... it no longer fetches my email :(
10:53:05 <TrueBrain> (which makes it kind of useless, in fact)
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11:06:33 <CIA-1> OpenTTD: peter1138 * r14907 /trunk/src/ (9 files in 5 dirs): -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
11:06:43 <TrueBrain> still no working email client ... wtf ...
11:08:06 <Rubidium> TrueBrain: renewing the certificate if fine by me
11:17:04 <petern> why do some windows servers ignore my auto-disconnect settings? :(
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11:29:22 <TrueBrain> wtf, still thunderbird refuses to work ....... this aint normal :(
11:30:21 <petern> maybe your mail server's broken ;)
11:31:14 <TrueBrain> that is the weird part ... all servers are running correctly (and my mail application loads 4 mailservers)
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11:42:38 <CIA-1> OpenTTD: peter1138 * r14908 /trunk/src/ (driver.cpp driver.h): -Codechange: Add support for text parameters.
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12:05:28 <CIA-1> OpenTTD: peter1138 * r14909 /trunk/src/ (music/extmidi.cpp music/extmidi.h settings.cpp sound_type.h):
12:05:28 <CIA-1> OpenTTD: -Codechange: Remove global option for the extmidi driver and make it a driver
12:05:28 <CIA-1> OpenTTD: parameter with the name cmd instead. This means if you have an "extmidi = ..."
12:05:28 <CIA-1> OpenTTD: line in your config you must change it to "musicdriver = extmidi:cmd=...", in
12:05:28 <CIA-1> OpenTTD: the [misc] section.
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12:23:16 <TrueBrain> why am I so lazy these days :)
12:23:21 <TrueBrain> cold outside .. /me goes lazy ;)
12:24:36 <TrueBrain> is putting a fridge next to a radiator a bad idea?
12:25:06 <blathijs> yeah, I think it's generally considered to be a bad idea
12:25:37 <TrueBrain> the door of my fridge opens the wrong way
12:25:41 <TrueBrain> so if I put it on the other side ..
12:25:45 <TrueBrain> but ... there is the radiator ..
12:25:48 <TrueBrain> I need a bigger room :(
12:25:51 <Zuu> Depends on what way you look at it. The fridge would help the radiator to warm up the room.
12:26:28 <blathijs> TrueBrain: Most fridges allow you to change the door to open the other way
12:27:24 <blathijs> Zuu: All waste energy will eventually become heat, so the problem is not too much of a problem
12:27:53 <TrueBrain> blathijs: true ... it only requires me to put the fridge on its side ;)
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12:28:04 <Zuu> Esp. if the house is using electricity powered radiators. Though that is not that common in apartments.
12:28:33 <TrueBrain> central heating here :)
12:30:11 <Zuu> So if you either have some moral or pay for the individually used electricity you should put the fridge apart from the radiator. But if you don't have any moral and you all share the electricity bill on the rent you can put it next to the radiator. :)
12:31:07 <TrueBrain> it is just that my radiator is currently hot hot hot hot hot :p
12:31:20 <TrueBrain> (as in: you can't put your fingers on it :p)
12:32:05 <Zuu> Thats mine too here, but that one is electricity powered.
12:32:31 <TrueBrain> bah, someone 'borrowed' my 'inbus' key .. and never returned it :(
12:33:00 <Zuu> A good reason to go to the tool shop :D
12:33:26 <TrueBrain> I have to go there anyway :)
12:33:35 <Zuu> One can never have to many tools.
12:33:36 <TrueBrain> but it is COLD outside :p
12:35:15 <Zuu> true, but thats why cloths are for. :)
12:36:06 <Zuu> But also a motive for taking a ride with public transport :)
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12:36:45 <TrueBrain> the toolshop is 5 minute son bike
12:36:51 <TrueBrain> and I think .. 20 minutes via public transport
12:37:13 <TrueBrain> hmm .. also gives me the chance to get some wood to make my computer table a bit higher :)
12:38:01 <Zuu> So you can stay in front of the computer longer without having pain :)
12:39:06 <Zuu> You said your computer table was to low.
12:40:07 <Zuu> I can't sit with a laptop for more than about a day before I need to put it on a big pile of books and hook in an external keyboard.
12:40:37 <TrueBrain> I don't have a laptop ;)
12:42:34 <Zuu> But even monitors are usually to low without putting them on a pile of books.
12:42:41 <TrueBrain> k, out to do some shopping :)
12:42:53 <Zuu> Yay, go for it TrueBrain :D
12:43:10 <TrueBrain> oh, in my case that is in fact fine ... (good monitors ;))
12:43:20 <Zuu> You won't regret your new tools ;)
12:43:23 <TrueBrain> but ... my knees don't fit under the table when my chair is at the height I want :)
12:43:35 <TrueBrain> so .. I need to put some space between that ;)
12:43:54 <Zuu> Could be good then yes :)
12:44:35 <TrueBrain> but now you mention it ... it might indeed be good to put the monitors a bit higher too
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13:44:15 * TrueBrain is happy with his new tools :p
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13:48:53 <dihedral> sheesh! your spoilt!
13:57:43 <dihedral> i often make that mistake
13:57:53 <dihedral> tokai, that's just a bit of fun between me and TB
13:58:02 <CIA-1> OpenTTD: rubidium * r14910 /trunk/ (11 files in 5 dirs): -Codechange: merge the command queue handling into a single location
13:58:10 <TrueBrain> dihedral: eeeuuuuhhhh ......
13:58:19 <TrueBrain> something you want to tell me? :p
13:58:38 <tokai> Still sounded dirty:) But maybe better than "beeing happy with new *toys*" .. erm. ;)
13:58:56 <petern> hmm, is there no define for when a dedicated-only build is made?
13:59:15 <TrueBrain> is there any need? :p
13:59:33 <petern> some stuff is built that is not necessary
13:59:55 <TrueBrain> in the old days there was a define :)
14:00:23 <TrueBrain> if [ "$enable_dedicated" != "0" ]; then
14:00:24 <TrueBrain> CFLAGS="$CFLAGS -DDEDICATED"
14:10:50 <CIA-1> OpenTTD: peter1138 * r14911 /trunk/src/openttd.cpp: -Fix (r14909): -D did not work
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14:28:29 <Swallow> <nitpicking>The new file network_command.cpp still has the old @file doxygen comment</nitpicking>
14:30:41 <CIA-1> OpenTTD: peter1138 * r14912 /trunk/src/blitter/factory.hpp: -Codechange: Autoprobe 'null' blitter when built as dedicated-only.
14:31:29 <petern> (a dedicated build can be run without -D, in such a case it used 8bpp-optimized, and allocated memory for the driver which wasn't necessary)
14:33:43 <CIA-1> OpenTTD: peter1138 * r14913 /trunk/source.list: -Codechange: (Well, Buildchange:) Don't include unnecessary blitters or drivers when built as dedicated-only.
14:36:52 <Rubidium> petern: is that the final nail in the coffin for screenshots in dedicated servers?
14:38:29 <TrueBrain> pff .. rewriting stuff again is not fun :(
14:38:33 <CIA-1> OpenTTD: belugas * r14914 /trunk/src/network/network_command.cpp: -Documentation: Correct doxygen comment for file name. <nitpicked> by Swallow
14:39:16 <petern> screenshots were put back in?
14:39:42 <Rubidium> well, they weren't technically gone
14:39:57 <Rubidium> you just needed to force another blitter than the null blitter
14:39:57 <TrueBrain> very useless, if you ask me :p
14:40:40 <CIA-1> OpenTTD: rubidium * r14915 /trunk/src/ (7 files in 3 dirs): -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
14:41:09 <TrueBrain> now they even need to force compiling a blitter ;)
14:42:30 <petern> -D would use null blitter anyway, but without didn't
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14:43:53 <petern> and you can't just switch blitters :(
14:44:24 <petern> do i need to put the blitters back?
14:46:30 <Rubidium> I don't need them ;)
14:47:57 * Belugas have no pinion obn da mader
14:48:33 * TrueBrain sends Belugas an crash-course English
14:49:06 <Zuu> Lot of 'nice' changes of window.cpp to go through :D (many many renamed function parameters)
14:49:45 <Belugas> Zuu, i'm happy you're working on it :)
14:50:09 <Belugas> not like someone who's nick starts with a Y and just not update his stuff...
14:50:30 <petern> the worst that can happen is some complaints :)
14:50:45 <petern> fairly sure most people were under the impression it didn't work anyway
14:51:06 <Zuu> Belugas: Rubidium commited the unified osk window patch so I got one day of work there.. but I was stupid enough to not set up hg queuse on my laptop from start.
14:52:31 <TrueBrain> petern: you would be suprised ;) But who cares ;)
14:53:06 <Zuu> hg queues is nice if you have many patches in a series, as it can help you keep apart changes into different patches.
14:54:11 <Zuu> So what I will do now, is to update the widget-focus patch and then with help of hg my filter sign list patch will be updated also.
14:54:41 * Belugas has a series of repos instead
14:55:25 <Zuu> Might work as well, I had a need and went here and asked and got "hg queues" as the answer. :)
14:55:40 <CIA-1> OpenTTD: rubidium * r14916 /trunk/src/ (command.cpp command_func.h network/network_command.cpp): -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
14:55:59 <planetmaker> woooh :) Commiting-sprees :)
14:56:01 <Aali> hg queues is the answer to everything!
14:56:12 <planetmaker> Aali: wrong. 42 is ;)
14:56:19 <Belugas> hooo.... i forgot that one...
14:56:26 <Belugas> The Cure - SCREEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAM
14:57:06 <Belugas> what is my name ? hg queues
14:57:15 <Belugas> how old I am ? hg queues
14:57:17 <Aali> planetmaker: actually, 42 is being replaced by hg queues
14:57:34 <Belugas> Aali, you're a filty liar!
14:58:49 <Aali> yes, but not in this instance :P
14:58:58 * planetmaker vigorously supports Belugas
15:00:00 <planetmaker> How old are you? 42... :P
15:01:11 <welshdragon> anybody getting error 80071392 with live messenger tioday?
15:01:35 <welshdragon> mine is refusing to connect
15:01:51 <welshdragon> for the nth time :(
15:01:55 <petern> mine is already connected, so that may be it
15:02:10 <welshdragon> petern, are you using messenger plus!
15:02:51 <welshdragon> it couldbe that which is fooked
15:02:54 <Aali> my bitlbee doesn't have any problems with MSN
15:03:11 <Aali> and it's surely not going to give me an error 80071392
15:04:44 <petern> it's amusing they turned a regular signed int error code and just used it as hexadecimal...
15:05:44 <mrfrenzy> my bitlbee is working just fine, however several contacts who probably use windows client bounce in and out
15:07:10 <Belugas> if only i could remember my password...
15:07:44 * petern watches bits of windows 7 download
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15:14:00 <lordnokon> where can you get the total list of downloads which is avaible for downloading on the openttd site and what each of the downloads are??
15:14:40 <Belugas> lordnokon, this is a VERY strange question
15:14:57 <Belugas> what are you looking for??
15:16:08 <lordnokon> i see there alot of "r13942" downloads etc etc, was just wonder where you can see what each of those downloads are for and what they do
15:16:28 <TrueBrain> different versions of the game
15:16:31 <petern> it is simply revision 13942
15:16:35 <tom0004> there revisons of nightly builds
15:16:37 <TrueBrain> the higher the number, the newer (like any game/application)
15:17:02 * petern remembers the fun days when nightlies were not properly synchronised
15:17:29 * tom0004 misses the days of miniIN :(
15:18:43 * Rubidium wonders what was so good about MiniIN
15:19:18 <Rubidium> besides it having many bugs that nobody cared to talk about because then people would say MiniIN was too buggy
15:19:58 <Belugas> and people getting confused about it been a lab for devs etc...
15:20:35 * frosch123 guesses it turns into a myth
15:22:02 <Rubidium> and it survived remarkably long
15:22:32 <TrueBrain> that suprised everyone :)
15:24:34 <lordnokon> is there by any change a date to when the new openttd release will be launch
15:24:43 <Rubidium> it's also been the only "patchpack" that had relative backward compatability with itself and trunk (loaded last trunk games and loaded the few last revisions of the MiniIN savegames)
15:25:11 <lordnokon> ill tell you why i cant see my income and costs.
15:25:31 <lordnokon> i can see my my totals, and the screen isnt minimized
15:25:32 <TrueBrain> lordnokon: when it is done
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15:26:44 <Aali> Zuu: so are you going to update the filter sign list patch now? :P
15:30:07 <frosch123> silly firefox 3: "<left arrow> search upwards", "<right arrow> search downwards"
15:37:34 <Eddi|zuHause> up is down... even jack sparrow figured that out
15:37:48 <dihedral> there are not spoons though
15:39:32 *** Zuu is now known as Guest644
15:39:36 <Aali> "search upwards" is really "find previous", and if you're using a left-to-right language, that should make sense
15:40:06 <Eddi|zuHause> what happened to F3 and shift+F3?
15:42:02 <Eddi|zuHause> hm... i love this song...
15:43:12 <Eddi|zuHause> (Evanescence - My Immortal)
15:45:02 <Rubidium> is that the song I think it is?
15:45:18 <Eddi|zuHause> that might very well be...
15:46:06 <Eddi|zuHause> but you should rephrase that... "are you thinking what i am thinking?"
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16:25:03 <Aali> Rubidium: now that the window limit is gone, you should remove the MAX_NUMBER_OF_WINDOWS constant from window_gui.h
16:25:41 <Aali> there's still a configurable soft limit
16:30:40 <CIA-1> OpenTTD: truebrain * r14917 /branches/noai/ (26 files in 5 dirs):
16:30:40 <CIA-1> OpenTTD: [NoAI] -Codechange: removed the last pieces of thread code from AI
16:30:40 <CIA-1> OpenTTD: [NoAI] -Codechange: moved ai.cpp into a class based structure
16:30:40 <CIA-1> OpenTTD: [NoAI] -Codechange: more layer seperation (still more to come)
16:33:53 <CIA-1> OpenTTD: rubidium * r14918 /trunk/src/window_gui.h: -Cleanup: remove unused constant.
16:35:57 <CIA-1> OpenTTD: rubidium * r14919 /trunk/src/ (19 files in 5 dirs): -Feature: distant joining of stations (Frostregen and PhilSophus)
16:37:52 <Aali> another patch gone from my patchset
16:41:18 <petern> yay, no more station walking :D
16:41:32 <DorpsGek> Aali: Celestar was last seen in #openttd 1 week, 2 days, 0 hours, 34 minutes, and 7 seconds ago: <Celestar> cu :D
16:41:43 <petern> @seen cargodest development
16:41:43 <DorpsGek> petern: seen [<channel>] <nick>
16:42:03 <petern> let's migrate it away from boost! ;)
16:42:15 <Aali> I would be happy if someone synced it with trunk though :/
16:45:34 <Belugas> fuck you're demanding...
16:46:09 <FauxFaux> Ooh, that sounds hax.
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16:47:25 <Belugas> hoax? hex? heck? hell? heal?
16:47:28 <CIA-1> OpenTTD: truebrain * r14920 /branches/noai/src/ (6 files in 3 dirs): [NoAI] -Codechange: redirect 2 more functions to their right layer, which removes the layer-breaking of ai_scanner
16:48:11 <petern> Aali: yeah, why don't you?
16:48:51 <FauxFaux> Belugas: Hax, as in, hacks -> fun/cheating.
16:48:57 <Aali> because I'm not involved in cargodest development?
16:49:34 <Belugas> FauxFaux, something to add to my "culture" :)
16:50:29 <petern> bah, blaupunkt's DAB tuner is poo
16:50:37 <FauxFaux> Belugas: I wouldn't, if you have a choice. :p
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18:04:02 <Zuu> TrueBrain: Did you succed with your fridge and computer table?
18:12:48 <CIA-1> OpenTTD: frosch * r14921 /trunk/src/ (npf.cpp yapf/yapf_destrail.hpp): -Fix [FS#2507]: Do not try to calculate a center of a train-station, when there is none.
18:19:55 <Aali> petern, TrueBrain, frosch123: syncing cargodest with trunk isn't all that easy since the new order class got introduced, someone who actually knows how cargodest works should do it
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18:28:54 <petern> Aali, get acquainted? ;)
18:31:57 <George> I would like to ask about http://bugs.openttd.org/ - previously, it displayed the time when a comment was posted, but does not do it now. Is there a way to configure it?
18:33:08 <TrueBrain> " Comment by Nathanael Rebsch (dihedral) - Wednesday, 05 November 2008, 07:50 GMT" <- I don't know what you are reading ..
18:34:39 <George> Comment by Jean-Francois Claeys (Belugas) - george
18:35:12 <FauxFaux> Shows it here, Opera 9.whatever windows, not logged in.
18:35:24 <Belugas> " Comment by Jean-Francois Claeys (Belugas) - Monday, 05 May 2008, 02:15 GMT "
18:35:39 <TrueBrain> " Comment by Jean-Francois Claeys (Belugas) - Monday, 05 May 2008, 02:15 GMT"
18:35:47 <TrueBrain> so I think it is a local problem George :)
18:36:02 <Rubidium> George: you probably fracked up the date format in you "my details"
18:36:19 <George> I found a problem! The "Detailed date format" format became changed (but I'm sure I never did it)
18:36:33 <frosch123> George: maybe you are on the "history" tab instead of "comments"
18:37:17 <George> I'm not allowed to see history and reports. Can it be changed too?
18:42:12 * Belugas slides banana peals on the floor
18:42:13 <Rubidium> now who has the lead and what are they dancing?
18:42:25 <TrueBrain> bad Belugas, bad bad bad Belugas
18:43:43 <George> TrueBrain: If so, what about to allow me "view history" and "view reports"?
18:44:43 <TrueBrain> I see no reason why that information is important to you
18:45:08 <George> And, BTW, what about FS1941?
18:45:11 <Belugas> I've got no control on the bugs.openttd.org settings George, sorry
18:46:50 <George> Belugas: Do not worry, no problem here :)
18:49:48 <CIA-1> OpenTTD: translators * r14922 /trunk/src/lang/ (13 files): (log message trimmed)
18:49:48 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-01-08 18:49:15
18:49:48 <CIA-1> OpenTTD: afrikaans - 20 fixed, 52 changed by wpduplessis (72)
18:49:48 <CIA-1> OpenTTD: bulgarian - 46 fixed, 1 changed by Ar4i (47)
18:49:49 <CIA-1> OpenTTD: catalan - 6 fixed by arnaullv (6)
18:49:49 <CIA-1> OpenTTD: dutch - 3 fixed, 1 changed by habell (4)
18:49:51 <CIA-1> OpenTTD: finnish - 10 fixed by jpx_ (10)
18:51:50 * TrueBrain just discovered the History tab :) How useless .. now looking for 'reports' tab, still ahven't found it :p
18:52:34 <frosch123> he, was wondering about the same :)
18:54:28 <Belugas> i'm a bit... out of the picture, speaking about myself...
18:56:14 <Aali> hey I just realized I have a copy of PhilSophus's hg queue
18:56:40 <Aali> including the cargodest adaptation of the order class
18:57:53 <Aali> it doesn't apply to the latest cargodest though, so it's still going to take a while to get it right
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19:12:44 <frosch123> searching for sarah connor?
19:13:00 <Sacro> new pg tips advert has subtitles
19:13:05 <TrueBrain> hmmm ... sarah connor ...
19:13:18 <Sacro> zomg, the TrueBrainater
19:14:16 <edeca> Distant joint stations made trunk!
19:14:23 <edeca> That's very useful for copypaste ;)
19:14:39 <Belugas> TrueBrain, the ViewReport stuff appears on MyDetails (when overring the mouse on your name)
19:14:51 <Belugas> in my case, it's set to yes, but of course, no tab nor button for it.
19:15:13 <TrueBrain> Belugas: just no idea what that would control
19:15:15 <TrueBrain> doesn't seem useful :)
19:15:45 <TrueBrain> I guess it is the requests for reopen or close
19:16:01 <Wolf01> oooh nice, a really brand new feature after a long time, I'm wondering what it does
19:16:35 <frosch123> yeah, must have been suggested by a fool :p
19:17:22 <Wolf01> eeek I was involved on its development! Why you alwaysforget to mention me?
19:17:51 <Rubidium> because your co-authors forgot to mention you?
19:18:49 <Wolf01> ok that I've done only the very first version which was fully developed by Frostregen
19:19:22 <Wolf01> (and worked for trainstations only)
19:22:51 <edeca> It's a cool feature, better than "cheating" by walking them
19:25:32 <Wolf01> it was not intended as a quick way for cheating, but the first use was directly relative to the adjoin stations
19:26:41 <petern> oh, not downloadable yet :)
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19:27:32 <edeca> Wolf01: That doesn't explain anything?
19:27:55 <Wolf01> don't you see the pictures?
19:28:05 <edeca> Wolf01: Yes, I know how the patch works, I used to use it
19:28:22 <edeca> Wolf01: I like it, better than creating 3 stations in a row and removing the middle one
19:28:28 <edeca> Wolf01: That is all I meant, not really "cheating"
19:29:51 <Wolf01> some times you can't walk the station to reach some places, that was the point
19:30:29 <Wolf01> especially if you want to place a new station in between 2 competitors' stations
19:31:02 <Wolf01> and finally the whole patch is in trunk!
19:31:11 <edeca> Yeah, that's really cool :)
19:31:18 * edeca wonders if it will work automagically with copypaste
19:32:08 <Wolf01> Yes it does, IIRC I and Frost made some tries mixing distant join with copy&paste
19:32:36 <edeca> It doesn't work with my current copy&paste
19:32:40 <edeca> I'm just merging with trunk
19:32:55 <edeca> I need to make it honour the ctrl button
19:33:05 <Wolf01> not with the current, I should have a weird custom version around
19:33:17 <Wolf01> but is pre r10000 I think
19:34:06 <Wolf01> changes to make c&p compatible with distant join should be the same in theory
19:34:41 <edeca> Wolf01: I'm about to push an update
19:35:03 <joachim> does it allow more than one airport per station?
19:35:27 <Tim> Shuush, i get home and join-distant-stations is implemented :)
19:36:00 <petern> it's great for cheating
19:36:18 <Tim> Oh, and nightlys just finished compiling, wonderful
19:36:27 <petern> and there's a 14922 server!
19:37:00 <edeca> Bugger, trunk breaks more in copy&paste than I thought ;)
19:37:45 <edeca> petern: Heh, you don't like c&p?
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19:39:20 <Tim> Man, that feature is so cool :)
19:40:09 <Belugas> i can count quite a few devs who do not like it...
19:40:25 <Belugas> freaking laziness and code duplication...
19:40:31 <edeca> Belugas: Much of that has been fixed.
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19:40:48 <edeca> Belugas: Or do you mean *using* it is lazy? :)
19:40:55 <Aali> the laziness obviously hasn't :P
19:41:17 <AgentLeMan> hello everybody :o) how can i in version 0.6.3 list all variables and their values in the ingame-console?
19:41:46 <edeca> Belugas: So what is the objection to?
19:41:47 <petern> list_vars and list_patches
19:43:59 * edeca throws socks at Belugas
19:44:25 *** edeca was kicked by Belugas (yurk)
19:44:26 <petern> AgentLeMan, pbs is not in 0.6.3
19:48:04 <AgentLeMan> oh, i overlooked that, sorry. i just looked at the patches in the console... would wait_oneway_signal = BigNumber make a train never ever turn around at a red signal til the end of time?
19:48:38 <Tim> But in the newest nightlys
19:48:57 <Belugas> edeca, let say that even if the no-dup part is (supposely) done, the laziness pasrt of it is REALLY still there
19:48:58 <AgentLeMan> it cant be done in 063 at all?
19:49:13 <Belugas> where's the fun of building anymore???
19:49:31 <Belugas> when woul a big button saying PLAY THE GAME FOR ME would be develooped?
19:49:55 <AgentLeMan> okies, thank you petern and Tim :O)
19:50:22 <Wolf01> what's the fun part of building a junction on a test area and then copy&paste it on the right area?
19:50:43 <edeca> Wolf01: I use it for reallyreallyreally long stretches of line with loads of signals
19:50:49 <edeca> Wolf01: & for newgrf stations when that works ;)
19:50:57 <AgentLeMan> Wolf01, less dead cows on the live track
19:51:13 <Prof_Frink> edeca: That's what ctrl-drag signals is for.
19:51:32 <Prof_Frink> AgentLeMan: *Fewer* dead cows.
19:51:50 <Wolf01> it's better trying to copy it by hand... and you will be so wondered which it will look really different also if you tried to use the same measures :D
19:54:33 <AgentLeMan> oh damn... Prof_Frink, you were of course right...
19:55:10 <Wolf01> now we need only sloped stations
19:55:10 <Prof_Frink> I am always right.
19:55:28 <Wolf01> if only I find how to do them
19:55:48 <AgentLeMan> Prof_Frink, well... that to judge on is the task of future generation, until now though, i personally can only say, you were right on this one
19:55:51 <Rubidium> why is each feature greeted with: "now we only need <feature>"?
19:55:51 <Wolf01> I already made trains use a steep-station
19:55:55 <dihedral> how about diagonal bridges?
19:57:07 *** dihedral was kicked by Belugas (reality check? YEAH!!! VERY REAL)
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19:57:28 <AgentLeMan> dihedral, you mean bridges that start on heightlevel 1 and end on heightlevel 2?
19:57:33 <Aali> this saveload codechange makes my merge program happy
19:57:51 <Aali> it tries to sprinkle totally unrelated functions with saveload code :/
19:58:01 <dihedral> AgentLeMan, i just meant to tease some people in here, which i have done successfully
19:58:33 <AgentLeMan> dihedral, i know, i just evolved your idea into maybe something useful ;oP
19:58:46 <Aali> oh hey, look at that, a function call on the last line of openttd.cpp outside any function, that makes sense!
19:59:26 <Wolf01> AgentLeMan, they already do that, one head sloped and the other one horizontal :P
19:59:49 <AgentLeMan> Wolf01, oh... sighs i really need to play around more
20:00:01 <dihedral> you need to read the wiki :-P
20:00:24 <Rubidium> dihedral: it's also a sollicitation for people's ignore list
20:01:18 <dihedral> i just thought you'd also get the part where it makes fun of one of the recent forum threads
20:01:35 <dihedral> especially the one about the undo button (yet again)
20:01:41 <Wolf01> I have an idea!!!! a bridge with slopes going upwards! \____/ <- it should be really useless!!!
20:01:43 <AgentLeMan> dihedral, you certainly are right in the meaning of "i didnt read it fully yet"
20:02:03 <Rubidium> being totally stupid and/or annoying
20:02:32 <dihedral> he was at it with the "or annoying"
20:03:23 <Rubidium> dihedral: if you're referencing the suggestions forum, then I've not seen it
20:04:39 <CIA-1> OpenTTD: glx * r14923 /branches/noai/projects/ (openttd_vs80.vcproj openttd_vs90.vcproj): [NoAI] -Fix (r14917): somebody forgot to update MSVC project files :)
20:09:56 <AgentLeMan> im just lobbed at now, im sure, but... can a .diff be transformed into a .grf?
20:10:29 <AgentLeMan> so i wouldnt have to recompile
20:10:32 <dihedral> AgentLeMan, what is a .diff?
20:10:41 <dihedral> can you open it in your text editor?
20:10:52 <dihedral> and what does it say?
20:11:09 <dihedral> it changes the code _before_ you compile it and get your binary out of that
20:11:20 <dihedral> hint hint: google :-P
20:18:56 <AgentLeMan> Wolf01: i found a use for your idea ;oP \__=__/ where the = is a track that crosses that bridge, so the brigde becomes somewhat of an airborne tunnel
20:19:27 <petern> 1923 and no competitors :(
20:20:54 <Wolf01> ehm, AgentLeMan, was meaning to build that bridge between two mountains, but I think you didn't find the joke
20:21:30 <AgentLeMan> Wolf01, actually... just disguising meself as dumb jester, doesnt MAKE me one winks
20:22:09 <AgentLeMan> so, yes, i fully understood, what you meant
20:22:36 <Wolf01> which is useless because you can already build it
20:23:20 <AgentLeMan> Wolf01: at the same heightlevel? which was, what my silly drawing meant
20:24:29 <Wolf01> the bridgeheads don't need to go upwards
20:25:14 <AgentLeMan> im not that good at describing things with ASCII-art
20:25:41 <glx> ascii-art doesn't work with the font I use
20:26:15 <Wolf01> change font, irc was made for ascii art :D
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20:31:24 <dihedral> glx, change your font?
20:31:50 <glx> I'm happy with it (wide unicode ranges)
20:32:12 <AgentLeMan> and i read "unicorn" chuckles
20:34:25 <AgentLeMan> waves to Antdovu, winking
20:35:06 <TrueBrain> no gay stuff here please
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20:36:58 *** mortal is now known as Guest676
20:37:44 <dihedral> did he not just sign in?
20:39:11 *** mortal is now known as Guest678
20:39:44 <AgentLeMan> sorry, TrueBrain, but grins 112 people, mostly men, sitting in a small room without windows or ventilation and you say "no gay stuff here please" ? ;o))
20:39:58 <TrueBrain> enough windows here
20:40:23 <dihedral> yep - just about to say
20:40:26 <dihedral> more than enough windows
20:41:07 <dihedral> and i assume with "mostly" you are just taking the bot's into account right?
20:42:12 <AgentLeMan> dihedral, there are bots here? looks around
20:43:23 <SmatZ> yeah, was the BNC broken?
20:43:37 <dihedral> but nice to see you :-)
20:43:56 <petern> dihedral, from the friendreunited friend
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20:57:00 <Nite_Owl> Hello AgentLeMan and TrueBrain
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20:58:54 <TrueBrain> I have to agree with other people, a synced cargodest can be useful :)
20:59:16 <petern> but i'm using windows at the moment
20:59:38 <petern> and, er, playing a game for once
20:59:46 <Aali> it loads old savegames without problems, haven't really tried anything else
20:59:50 <dihedral> that's a change petern
21:00:09 <dihedral> what's still needing work in cargodest?
21:00:17 <Aali> is there a cargodest test scenario or whatever?
21:01:03 <TrueBrain> I now finally have an idea to setup a good cargodest pax system ... lets see if it makes profit :p
21:02:50 <Aali> oh, not all of the quick goto patch made it into trunk :(
21:03:50 <Aali> the goto button isn't persistent like it should be
21:06:48 <Aali> it used to stay active after you created an order
21:07:37 <Aali> could be that I haven't activated the setting though :D
21:07:59 <Aali> ctrl-click for full load worked though
21:08:06 <dihedral> Aali, you are inconsistent in your tests
21:11:29 <AgentLeMan> __________ this is. ;o)
21:13:24 <TrueBrain> damn, out of money ...
21:13:28 <TrueBrain> starting with maglev is a BAD idea
21:13:32 <CIA-1> OpenTTD: frosch * r14924 /trunk/src/depot_gui.cpp: -Fix (r7403): Do not unnecessarily reset the cursor, when a different vehicle is dragged.
21:14:06 <TrueBrain> make 3 poinds profit a year
21:14:08 <TrueBrain> this is not going to work :p
21:14:17 <AgentLeMan> TrueBrain, testing it with vehicles may have worked better, yes
21:14:23 <AgentLeMan> or.. at least cheaper
21:14:30 <TrueBrain> who talked about testing?
21:15:06 <AgentLeMan> oh... i thought... well.. you wrote "lets see, if..."
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21:15:55 <AgentLeMan> hi Monkeyman1 grins, reminded of a certain episode of "two and a half men"
21:16:31 <CIA-1> OpenTTD: frosch * r14925 /trunk/src/ (group_gui.cpp group_gui.h vehicle.cpp): -Fix [FS#2500]: Abort dragging of vehicles in the group window when they are deleted.
21:19:56 <TrueBrain> and cargodest fucks up again ...
21:20:00 <TrueBrain> 'going via unknown station'
21:20:05 <TrueBrain> I just changed orders of a train!!!!
21:20:54 <Aali> anyway, the merge is bundled up and ready, where do you want it?
21:21:15 <Monkeyman1> is anyone familiar with Mac OS X here?
21:22:33 <Monkeyman1> I compiled a version of pngcodec for mac with xcode as a C++ Command Line Executable... However how to do I use it, (how do I pass arguemnts to it from the terminal window...?)
21:29:33 <TrueBrain> a bit higher Belugas ;)
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21:33:34 <Aali> fine, I'll just keep the merge for myself then :P
21:38:00 <TrueBrain> do you really want to know :P
21:38:24 <joachim> if you really wanted to know, i'd look above
21:38:30 <joachim> just making conversation :)
21:38:41 <Aali> joachim: cargodest with r14919
21:40:05 <Zuu> Aali: That is awsome, how bad all devs seams busy playing (peter_n and true brain)
21:40:33 <joachim> i found a cargodest with timetables, distant joint stations, daylength, etc., but only a win binary
21:40:45 <Belugas> joachim, if i* does not compile. it should at least be if (i*) .. or else..
21:41:09 <TrueBrain> you are so right Belugas
21:41:43 <joachim> i'll use sed from now of
21:41:47 <Aali> Zuu: it's too bad Celestar is not around to do his work :P
21:42:30 <Belugas> sounds like we hired him :S
21:42:43 <Belugas> or that he is BOUND to do it
21:43:30 <Aali> you should CHAIN him to a computer and FORCE him to finish cargodest :(
21:44:35 <Belugas> sonme say i'm already full of air ^_^
21:44:51 <Belugas> ou que je manque pas d'air, justement ^_^
21:45:51 *** Belugas was kicked by Belugas (ENGLISH ONLY!)
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21:46:01 *** ChanServ sets mode: +o Belugas
21:46:28 <Zuu> I'm happy I went to British Colombia where French is not that dominating, just only on every item sold in a shop. :)
21:46:31 <joachim> setting an example... good
21:47:10 <Belugas> yeah, you're more likely to ear english and chinese in BC :)
21:47:45 <Zuu> One of my friends that was with me called Vancouver "Vongkong" because of all the Asians there. :)
21:48:29 <Prof_Frink> Zuu: I know "biere". That's enough.
21:49:02 <Prof_Frink> Everything else can be done with pointing, hand signals and speaking english slowly and loudly.
21:49:11 <CIA-1> OpenTTD: peter1138 * r14926 /trunk/src/ (engine.cpp engine_func.h newgrf.cpp): -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear.
21:49:25 <joachim> starting out with a few french words helps
21:49:30 <Belugas> Zuu, it's very appropriate indeed :)
21:50:31 <petern> egrvts works properly now
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21:51:53 <Belugas> Zuu, it's also called HonkOuver, still on the same idea
21:52:31 <DaleStan> petern: Might that cause problems with vehicles with an early intro date (eg PlaneSet's 747 EUD, around 1980) and a 255 model life (which would expire in 2235) combined with another GRF that introduces a vehicle, also with a 255 life, sometime in 2110 or later?
21:52:44 <DaleStan> Or do you special case 255 to mean never-expire?
21:53:16 <DaleStan> (2110+255/2 > 1980+255)
21:53:55 <frosch123> 255 is a special case since a month or so
21:54:32 <petern> DaleStan, then the 747 would disappear
21:55:37 <petern> if 255 is a special case then it will stay i guess
21:56:29 <frosch123> trouble is only when a grf does not use 255, but a smaller value which is not reached before 2050
22:01:13 <Nite_Owl> so if a vehicle is introduced in 1950 with a life of 20 years then how long will it last - still 1970? or is ageing year different then expire year?
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22:02:30 <petern> model life of the 747 EUD is 25 years anyway
22:03:23 <DaleStan> Oh. I thought it was 255. It's been a while, I guess.
22:03:24 <petern> well anyway, with planeset loaded, it still stops at 2050
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22:06:24 <Belugas> Zuu, unneeded change in you fliter_sign_list patch : newgrf_text.h
22:06:51 <Zuu> hmm, how did that file come into my patch...
22:07:45 <Belugas> + this->SetFocusedWidget(2);
22:07:49 <Belugas> + this->SetFocusedWidget(NGWW_CLIENT);
22:08:06 <Nite_Owl> frosch123: Thank you - makes sense now
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22:10:35 <TrueBrain> oh no, not him again :(
22:11:43 <WhiteRhino> Imma name a train after you and crash it. =P
22:12:26 <TrueBrain> then write it as such
22:13:26 <Belugas> i want my windows to popup in each screen but my taskbar spread across both
22:13:37 <Belugas> i used to have that with my old card
22:13:55 <Zuu> Belugas: Do you need me to comment the SetFocusedWidget calls? Had a look on the one that uses widget 2, as a enum might have been created since I wrote the patch but could not find it.
22:14:00 <Belugas> yeah, TrueBrain. I agree. That is why i only use AMD :)
22:14:25 <Belugas> Zuu, yeah, that' what I have under my eyes :)
22:14:42 <Zuu> Belugas: I use a third party task bar on my secondary screen in Windows.
22:14:44 <TrueBrain> Belugas: I meant the Intel Video Chipset :p
22:14:48 <TrueBrain> worse than nVidia :
22:15:13 <glx> ATI/AMD sucks for some games
22:15:18 <petern> Imma == I am going to?
22:15:51 <Zuu> petern: how does the second m become 'going'?
22:15:57 <glx> as most games are meant to be played on nVidia cards
22:16:11 <petern> Zuu: how does "I'm-a name a train..." make sense?
22:17:44 <Zuu> petern: Good question. Your guess is then not that bad, concidered the trend to type with less and less characters and think that the receiver will have no problem to read it.
22:18:56 <joachim> Imma sounds like a "would of/should of" thing
22:19:02 <Prof_Frink> petern: Nope, "Imma" means "I am an idiot and I am going to".
22:19:18 <TrueBrain> I still think it is a girls name
22:19:21 <petern> bread once sang 'baby i'm a want you'
22:19:56 <petern> that last one works, i suppose...
22:20:08 <joachim> Zuu: that could of been it
22:20:27 <Prof_Frink> petern: Great minds.
22:20:41 <joachim> petern: see like 10 lines up from that :)
22:21:21 <WhiteRhino> Some days a person just wishes they'd stayed in bed. =P
22:21:38 <Prof_Frink> WhiteRhino: Those are called "weekdays".
22:22:09 <petern> joachim, you just pointed out 3 violations!
22:22:55 *** ChanServ sets mode: +o petern
22:23:41 <joachim> you don't know no irony, that's for sure
22:24:32 <Prof_Frink> joachim: irony: ferrous.
22:25:31 <glx> Monkeyman1: then you failed somewhere
22:26:10 <Monkeyman1> glx, any ideas of where? because I did the exact say procedure as before and those all worked
22:26:30 <joachim> unless that is his building
22:27:16 <Monkeyman1> joachim, what do you mean?
22:27:31 <joachim> sorry, wasn't being constructive
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22:30:35 <Monkeyman1> I figured it out I just moved the building +1x and -1y
22:30:47 <Monkeyman1> I guess it was partially on the other tile...
22:34:07 <CIA-1> OpenTTD: belugas * r14927 /trunk/src/network/network_chat_gui.cpp: -Codechange: constify widget numbers in network chat gui.
22:36:45 <Zuu> Ah, you did that commit too.. I need to work harder, just uploading the removal of that grf file.. :)
22:38:02 <Zuu> I bet you have another commit when I'm back and have just fixed that too ;-)
22:38:22 <Belugas> there is very little i can do from here
22:38:38 <Belugas> i've got no compiler in C?
22:39:13 <Zuu> ah, thats a problem indeed.
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22:40:36 <Belugas> and aat home, it's wife and kid, which mean eve less time ^_^
22:41:08 <glx> but keep the lovely cat ;)
22:41:10 <Belugas> and just keep kitty ;)
22:42:35 <Sacro> 'New Task Bar? Do the words "Titanic" and "rearranging the deckchairs" come to mind here?'
22:43:44 <Rubidium> then why are they demanding so much change?
22:45:13 <Rubidium> if they would demand TTDPatch 2.5 or OpenTTD 0.7 I could imagine it, but OTTD 2?
22:45:14 <glx> we don't even have OTTD 1
22:45:41 <Rubidium> that's like asking for Windows 9
22:45:50 <Aali> I heard OTTD 2 has ALL the patches
22:46:17 <Rubidium> ... pile of unmaintainable and unstable crap
22:46:23 <joachim> too good for humans to understand
22:46:38 *** [alt]buster is now known as [com]buster
22:46:49 <Aali> oh and it has ALL the grfs too
22:47:08 <joachim> is there a release plan for 1.0, for what it will have? or do you just go along?
22:47:09 <Aali> I don't see why you guys didn't think of that!
22:47:25 <TrueBrain> Rubidium: I can't find where the certificate is stored ... :(
22:48:21 <Rubidium> joachim: try the wiki
22:48:40 <TrueBrain> Rubidium: would you be so kind to restart lighttpd?
22:48:59 <TrueBrain> (I don't know if you still have it attached to valgrind
22:49:52 <TrueBrain> hmm .. something went wrong ... secure.openttd.org is no longer under the certificate :s
22:50:48 <TrueBrain> they keep track of ours
22:50:49 <Rubidium> rather a wrong request
22:51:07 <petern> the intermediate ca cert
22:51:34 <TrueBrain> Rubidium: it was cacert we went for in the end, not?
22:52:00 <TrueBrain> secure.openttd.org is the common name ..
22:54:44 <TrueBrain> just genrated a new private key, and re-requested the certificate :p
22:56:51 <petern> do de do do de do do de dum
22:57:10 <Zuu> or should there be someone posting a white space in the end?
22:58:41 <joachim> fjb: t-dialin = dialup?
22:58:54 <petern> the chain does not ruin anything
23:00:40 <fjb> What are we playing today? Moving ascii arts?
23:02:05 <CIA-1> OpenTTD: truebrain * r14928 /branches/noai/src/ai/api/ai_types.hpp: [NoAI] -Fix: stfu stupid MSVC, a class is a struct and visa versa .. grr ... /me bitch-slaps MSVC around
23:02:40 *** AgentLeMan has joined #openttd
23:02:54 <Rubidium> joachim: search the logs for MSVC...
23:03:24 <joachim> i just didn't know people coded in MSVC
23:03:34 * Zuu think he has got biten by the MSVC having problem of using struct Something; as a advance declaration for a class.
23:04:07 <Rubidium> we just compile the windows binaries with it
23:05:01 <Rubidium> so 1 in 60 commits is because MSVC fracked something up
23:05:19 <Rubidium> or caused a frack up
23:05:23 <joachim> sounds plausible... :)
23:08:34 <glx> sometimes MSVC warns for good reasons though
23:09:24 <joachim> sometimes a serial killer helps an old lady cross the street.
23:10:42 <TrueBrain> what a comparising ..
23:12:23 <Aali> MSVC has been getting better with time though
23:12:31 <AgentLeMan> old lady = serial killer killer.. after all, most of them go after young "ladies"
23:13:15 <AgentLeMan> remembers old ladies in GTA defending against you with shopping bags
23:13:43 <Aali> a few years ago you could make the compiler crash just by using one too many floating point variables in the same block of code :/
23:13:44 *** rangaparmastan has joined #openttd
23:14:57 <edeca> Aali: -WTOO_MANY_NUMBERZ!
23:15:11 <AgentLeMan> compiler = serial killer, too many floating points = bags on flailing arms
23:15:39 <edeca> I mean, crikey, x86 only has a finite number of registers, how else should it support more than 6 floating point numbers? ;)
23:16:04 *** [alt]buster has joined #openttd
23:16:55 <TrueBrain> we call that a stack
23:18:12 <Rubidium> can't the floating point numbers not float between the registers or so?
23:19:35 <petern> how would you know what the point was?
23:20:29 *** [alt]buster is now known as [com]buster
23:21:09 <Rubidium> it's where the surface and the number intersect
23:23:49 <TrueBrain> why is it so hard to find good open source games?
23:23:59 <TrueBrain> a nice space trade game .. all there are just suck :(
23:24:59 <Zuu> TrueBrain: xjump/sdljump/gnujump <3
23:25:23 <FauxFaux> TrueBrain: I expect it's because it's a lot harder to write games than people think. :p
23:25:32 <TrueBrain> damn, forgot that name of that cool singleplayer hack thingy ..
23:26:35 <TrueBrain> old .. simplicitic ...
23:26:40 <TrueBrain> damn .. what was the name of that game :(
23:27:10 <TrueBrain> neither System Shock
23:27:26 <TrueBrain> they tried making it into a multiplayer game, which failed :p
23:27:35 <TrueBrain> nono, a hack game you twat :p
23:29:03 <TrueBrain> that was a nice game :)
23:29:10 <TrueBrain> but ... nobody ever makes such games in open source land
23:29:16 <TrueBrain> well .. not ones worth writing about
23:30:55 <joachim> at least there is a linux release
23:32:32 <joachim> i think an open source remake project of that is possible
23:33:24 <Eddi|zuHause> speaking of spae games... what happened to this master of orion clone?
23:33:35 <TrueBrain> joachim: the game itself is outdated
23:34:43 <TrueBrain> you need something new to make something cool out of it :)
23:35:19 <joachim> maybe, i think the idea of hacking by typing draws a certain amount of gamers...
23:36:14 <joachim> but for a start, the game is very straight-forward programming-wise, so a clone could be done
23:36:46 <TrueBrain> I believe there is one, yes
23:37:06 <TrueBrain> I Read some chatter about that
23:37:15 <TrueBrain> or you are so bored you want to pick that up? :)
23:37:28 <TrueBrain> as then I have a completely different project (a clone of a game) which needs input ;)
23:39:18 <Zuu> TrueBrain: What game, a girlish barbie game? <--- I think I'm tired :)
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