IRC logs for #openttd on OFTC at 2008-10-04
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00:01:48 <Ammler> yes, but I wasn't aware of the crashes at that time
00:02:13 <fjb> The crashes are a bug in OpenTTD.
00:02:44 <Ammler> well, OpenTTD does handle it with "autopause", afaik
00:02:57 <Ammler> not sure, would need to load it again.
00:03:15 <fjb> If your javacode crashes the java vm the java vm has a bug. Same with a Basic or Perl interprter.
00:04:18 <Ammler> fjb: OpenTTD would support it, if they would change the ID :-)
00:04:33 <Ammler> but maybe it is better they don't
00:05:00 <Ammler> as you can send all trains to depot and then fis the stations
00:05:02 <fjb> When the game crashes that is always a bug, independend of what you did to crash it.
00:05:14 <Ammler> less work as replace all stations
00:05:32 <Ammler> the red box tells you, that it might crash
00:05:51 <fjb> And the incompatibility was always only a few sprites.
00:06:28 <Ammler> I fixed with using our svn archive and loaded the old GRF :-)
00:06:34 <fjb> The red box warns for unexpected behaviour of the game, not crashing it. That is a bug in the GRF loader.
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04:18:30 <ccfreak2k> Why are there no cars in any ttd towns?
04:22:53 <Aali> ccfreak2k: because there are no real people in ttd towns
04:23:11 <Aali> population is just a number ;)
04:24:02 <ccfreak2k> I was hoping the answer would have been more exciting.
04:25:49 <Aali> sorry to disappoint you :P
04:26:36 <KurtKraut> what are the factors that contribute to the rentability of a train ? I've already noticed that distance counts a lot... what else ?
04:28:16 <KurtKraut> sorry... 'rentability' is a false cognate... :P I mean, the money you can earn with a train
04:28:30 <KurtKraut> the 'amount' of money a train can make in a period of time
04:28:43 <Aali> look at the cargo payment graph
04:28:55 <Aali> its based on time as well as distance
04:29:09 <Aali> and some cargo types lose value quicker than others
04:29:10 <KurtKraut> Aali, where this graph is located ?
04:29:51 <ccfreak2k> The graph pull-down menu.
04:29:55 <Aali> its under the graph button
04:31:06 <Aali> that will show you what you get for delivering cargo 20 squares (manhattan distance) over a certain amount of days
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07:59:17 <jpm_> hi, how to set minimum height for window? Does WindowDesc determine minimum height?
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08:02:57 <Alberth> jpm_: yes (to the latter question)
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08:07:25 <petern> Ammler, disconnecting train, right?
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09:32:10 <dih> tab completion for town names when renaming vehicle groups could be nice
09:36:07 <petern> Should I use snd_seq_event_t everywhere, or should I use my own structure to reduce the alsa dependencies?
09:56:18 <dih> yes - if SmatZ had said it, i think i would have responded differently
09:58:56 <dih> yes - that would have been the case for anybody i have chattet with a wee bit more often over the last 2 years
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10:25:27 <CIA-1> OpenTTD: smatz * r14439 /trunk/src/viewport.cpp: -Fix (r12044)(r14139): centering on a plane at the SE border could cause crash
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11:25:53 <Swallow> As I can't separate the front and rear ends of an AsiaStar
11:27:00 <SmatZ> I think it is very outdated
11:27:19 <Sacro> thouhg is the wiki that old?
11:29:11 <petern> Multihead trains patch option? Was there ever one?
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12:49:06 <Belugas> dih, your idea of city name tab completion of vehicle group's name? plain stupid. If YOU decide to use that scheme, it's not what others do. So it will ned up with tones of "i want it this way" or "I NEED it that way", or even "We should do ..
12:49:19 <Belugas> your way is not THE way
12:49:26 <Belugas> since there is no THE way...
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16:05:40 <welshdragon> petern, what's your diagnosis?
16:09:20 <yorick> hasn't he always been?
16:09:40 <yorick> he suffers a severe openttd addiction
16:13:23 * yorick just managed to compress openttd an openttd to one kb less than it used to be
16:14:06 <yorick> zlib compression level is too much of a cpu usage and too little of a better compression to go using it
16:15:10 <SmatZ> if (deflateInit(&_z, 6) != Z_OK) return false;
16:15:12 * welshdragon doesn't understand the issue his internet connection is having
16:15:23 <SmatZ> set it to 9 for better compresasion
16:15:34 <welshdragon> it connected to brianetta's standard fine
16:16:38 <yorick> using openttd itself to compress and decompress its saves is far too old-fashioned
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16:21:13 <yorick> hm, lets hope hg convert manages to convert hg -> svn over https
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16:49:02 <jpm_> Hmm... removing bus stops seems to cause crash while using newgrf...
16:50:37 <jpm_> Or crash happened because company went bankkrupty and bus stops were removed...
16:50:50 <SmatZ> neither shouldn't happen
16:51:54 <jpm_> OpenGFX_-_newTerrain_v0.4.grf =
16:51:54 <jpm_> stolentreesw_162_108.grf =
16:52:53 <jpm_> There was similar bug with airports, it is fixed now...
16:53:29 <SmatZ> paste.openttd.org is much better place for this flood
16:53:37 <SmatZ> savegame is better, too :)
16:55:32 <jpm_> Savegame is problem because i have same my own patches applied...
16:56:19 <Ammler> jpm_: never report bugs from custom builds
16:56:29 <Ammler> try to reproduce them with trunk
16:57:09 <jpm_> But I will try to track it down with trunk and make proper bug report... someday...
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17:06:31 <yorick> jpn_: what are those patches?
17:07:58 <Aali> Wolf01: welcome to 10 years ago
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17:12:16 <yorick> jpm_: what are those patches?
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17:25:44 <yorick> and then complain about a bug :-D
17:27:05 <jpm_> yorick: I am not complaining :)
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