IRC logs for #openttd on OFTC at 2008-06-19
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00:08:51 <SpComb> is there any way to remove radio transmitters in a multiplayer game?
00:09:38 <SmatZ> edit in singleplayer... (with dynamite cheat)
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00:29:38 <Belugas> they will never learn :(
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00:35:31 <Pikka> they will sometimes, Belugas...
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00:46:06 <Belugas> problem is not with oldtimers (well.most of them)
00:46:42 <Belugas> but newtimers have this tendancy to be like "i know it all" that stinks quite a lot
00:48:00 <Pikka> and obviously if newtimers do that and oldtimers don't, then they *do* learn. ;)
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01:03:01 <Georgio> i got my first name back finally
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01:05:56 <Georgio> how do i set my scenario to where it never ends?
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01:10:28 <Semicolon7645> you could change the ending year to far in the future?
01:13:24 <Semicolon7645> do you think that would work?
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01:18:30 <ben_goodger> Georgio: you could also use the year cheat ingame to keep the year at 2008 or something
01:19:12 <Pikka> the game never ends anyway, does it?
01:19:32 <Pikka> the score screen comes up in 2050 but you can still keep playing after that
01:20:10 <SpComb> rather annoying playing some game for a while, looking at a massive city that's just begging for some intra-city transport action, and realizing that you don't have any trams :(
01:29:07 <eekee> SpComb: ottd seems to be ok when adding grfs in-game, now
01:29:33 <SmatZ> eekee: don't do that...
01:29:44 <glx> adding should be safer than removing, but it's not recommended
01:30:04 <SmatZ> glx is absolutely right :)
01:30:30 <eekee> well, you can always go back to a save game before the addition
01:31:03 <SmatZ> adding GRF with vehicles is safer than adding GRF with industries or town buildings (furthermore with engine pool...)
01:31:26 <eekee> What have I done recently... added a ship GRF... not sure if I removed one but if I did it was a vehicle one with no vehicles
01:31:41 <eekee> mmm I had engine pool on
01:32:04 <glx> anyway town is safer than industries ;)
01:32:28 <eekee> mmm I haven't dared try removing an ECS industries set. :)
01:32:30 <glx> unless it contains a new cargo
01:32:49 <SmatZ> or when buildings have different dimensions
01:32:57 <eekee> can you make new cargos without stockpiling?
01:33:28 <SpComb> does loading a savegame load exactly the set of NewGRFs that were loaded when that savegame was made?
01:33:34 <SmatZ> depends what GRF you use
01:33:52 <SpComb> well, not the newgrf-static ones
01:34:05 <SmatZ> SpComb: yeah, if that GRFs are available.. (and you did the note about static GRFs)
01:34:21 <SmatZ> it will try to load GRF with same GRF ID but different checksum
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01:34:44 <SmatZ> but you will be warned that "compatible GRF was loaded"
01:34:51 <glx> 'compatible' loading is disabled for network games
01:35:10 <Belugas> eekee, stockpilling is not a feature of all newindustries grf. It's just a mechanism created by a few ones
01:35:23 <glx> as a compatible grf may be totally incompatible indeed
01:35:25 <SpComb> hmm, weird, because after I saved a multiplayer game and loaded it in singleplayer, the roads changed
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01:35:45 <SmatZ> SpComb: or when you try to load old savegame (old OTTD < 0.5, TTDP < 2.0 ? ) without information about GRFs used
01:36:08 <glx> it's an action A in an Action 7 checking the date
01:36:11 <SpComb> all with the same version (YAPPv8)
01:36:12 <Georgio> now how do i set the game to unlimited in OTTD
01:36:35 <Pikka> it is unlimited, Georgio
01:36:47 <SmatZ> there is a bug somewhere that disabled GRF won't restore crossings GRF (I think, haven't verified yet)
01:37:06 <glx> you can't change the 'end'
01:37:16 <Pikka> that's when the scoreboard comes up, but you can still keep playing
01:37:17 <glx> but you can play after the 'end'
01:37:17 <SmatZ> Georgio: it won't end, you will have the score saved in the high score list :-P
01:37:24 <eekee> Georgio: you get a news flash, and then after that you can carry right on playing
01:37:39 <Georgio> i had it paused for 4 hrs 0_0
01:38:01 <Georgio> im at Feb 2032 wi9th 400mil
01:38:04 <eekee> Oh I leave it running on my PDA. paused, suspended, whatever lol
01:38:34 <Georgio> every city has a interC airport lol
01:38:53 <Georgio> and 8 aircraft to each airport
01:39:03 <eekee> oh that's what I should do on my new big map game
01:39:06 <Georgio> thats like 50+airplanes
01:39:24 <Georgio> my income is like 40mil a year from planes only
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01:39:38 <SpComb> more fun to have a train station with about 22 passenger trains going to it
01:39:46 <SpComb> as part of a properly organized passenger network
01:39:56 <eekee> I found the limit of jet aircraft for an IC airport to be around 20-24. Might vary with type of plane, I dunno
01:40:02 <SpComb> complemented by trams for inner-city traffic and busses for the towns small enough to not have train stations
01:40:16 <Georgio> one town has 12 7 track stations
01:40:32 <Georgio> the town (i named it) is LEETvil
01:40:43 <SpComb> half of my passenger network is single-track
01:41:07 <Georgio> i can take screen shot lol
01:41:26 <Georgio> i started trans at 1929
01:41:27 <Hendikins|SRA412> Georgio: Want to see a diagram of a complex real life station? :P
01:42:02 <eekee> Hendikins|SRA412: is that the one you showed me earlier>
01:42:09 <Georgio> i had MS train sim for like 1year and 2m but it got boring -.-
01:42:55 <Georgio> i wish i could add my Mp3s to a playlist to play in OTTD
01:43:58 <eekee> that would be fun. I just have a media player running as well though
01:44:33 <Georgio> but it takes your procssesser(i cant spell)
01:44:56 <Belugas> i think that a standalone player is much better than an included one
01:45:14 <Georgio> a music player APP + OTTD = CPU time taken
01:45:37 <Belugas> ottd playing music while =playing trins is not???
01:45:41 <Georgio> how do i spell that????
01:45:59 <eekee> nah, music playing doesn't take much from... well most CPUs made within the last 5 years or more I would imagine
01:46:33 <eekee> 'course, I'm using Linux here, and a 10 year old music playing app ;)
01:47:03 <eekee> don't worry abut that much
01:47:08 <Belugas> ottd needs a lot of processing on its own. ask a internal player and you just ripped that much processing. with a dual core stuff, ottd will run on his onw, and the plauer will run on another thread
01:47:13 <Belugas> no problem, all is cool
01:47:36 <eekee> maybe it's a ram size thing?
01:47:41 <Georgio> i feel like a dunce...
01:48:09 <Hendikins|SRA412> Georgio: So, how about that for a real layout? (Even if it is purely diagrammatic) :P
01:48:31 <Georgio> yes i built stations like that on MS train sim
01:48:47 <eekee> awww, don' worry. We're just geeks, when something don't sound right we say it aint right, but you shouldn't take us too seriously
01:49:10 <Georgio> but only more complicated cause there were ecssessive speed requirements for it -.-
01:49:49 <Georgio> they enter the station at 270km/h lol
01:50:18 <Georgio> thier maglevs by the way
01:50:52 <eekee> I love mag-levs. I know some don't but I do
01:51:43 <Georgio> 4,000,000 kilo-watt magnet to help stopping the multi tonn train lol
01:52:38 <Georgio> brain-in-eye syndrome
01:53:38 <Georgio> intigrate mIRC into OTTD =O
01:53:52 <eekee> noooooooooooooooooooooooooooooooooooooo
01:55:15 <Georgio> i called micrsoft once and a arabian guy awnsered the tele
01:55:26 <Georgio> now what does that imply??
01:56:03 <Belugas> immigration is happening in the US too?
01:56:30 <Georgio> 10000000000000000 ppl a day immigrate to US
01:56:45 <Belugas> arabian - mexicans? not exactly the same area
01:57:00 <Sacro> that's more than the world population
01:57:06 <Georgio> we get arabians as store clerks... -.-
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01:57:35 <Belugas> i understand. i would not want an american as store clerk either...
01:57:56 <Georgio> i would get on MP but then id lose my gagillion dollar buissness
01:58:11 <Georgio> note i plan on saving
01:59:35 <Georgio> 15 of my planes crashed at 3 different airports X'(
02:00:00 <Georgio> too many planes at the airports 0_0
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02:00:53 <eekee> huh? I've never seen that before
02:01:33 <Georgio> i have 62 planes going out of like 20 airports
02:02:23 <Georgio> they were all heading in when one crashed they piled up lol
02:03:10 <Georgio> i guess i never counted right -.-
02:03:28 <Georgio> 62 planes going around 13 airports
02:05:46 <Georgio> ahh! i have too much money! ideas what to spend on??
02:07:23 <Georgio> i can talk in mIRC and play OTTD cause i have it windowed, good idea?
02:07:57 <Georgio> i lagg on fullscreen when i try to minimize it...
02:08:47 <Georgio> i want a unlimited time MP server...
02:09:29 * eekee hates full screen. Well, it's ok when you want total maximum graphics performance
02:09:52 <Sacro> Belugas: mass plonking?
02:10:06 <eekee> what does MP do when it gets to the end of 2050? pop up the report like single player?
02:10:38 <Georgio> i think it auto restarts
02:10:39 <Belugas> hio... i get it... right Sacro :D
02:11:23 <Georgio> im going to the most popular Mega's europe map
02:15:51 <Georgio> woot my buissness is up and running!
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03:17:51 <SmoKeyy> the game is much better in multiplayer
03:18:15 <SmoKeyy> though when buying company share it would be nice to see profit from it
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03:24:52 <Georgio> yea i get lagg since i live in US
03:25:09 <Georgio> how do you put timestamps on text in mIRC?
03:27:38 <Phantasm> Somewhere in the options.
03:28:33 <Georgio> does anyone want to join my 2mil buissness and help me with it on MP?
03:29:07 <Georgio> im on megas europe map and ill give you pass to my company if your interested
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05:09:38 <TiberiusTeng> planetmaker, I've checked the NewGRF GUI part, and newgrf_gui.cpp hasn't changed from r13375 ...
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05:10:35 <TiberiusTeng> which platform are you testing? can you make a debug build and pinpoint where it crashes?
05:11:10 <TiberiusTeng> or send me your entire GRF set along with openttd.cfg, so I can try reproducing the situation ...
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05:29:40 <Eddi|zuHause2> may i request banning HerzogDeXtEr*? he never says anything, but every night he spams the channel with rejoins
05:30:30 <Eddi|zuHause2> [*]buster is not much better
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07:50:08 <Pikka> hooray. another "autodownload grfs" thread
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08:08:13 <planetmaker> [07:11] <TiberiusTeng> or send me your entire GRF set along with openttd.cfg, so I can try reproducing the situation ...
08:09:03 <planetmaker> ^ I was testing on MacOS. I was testing it with the CS road set, nothing else
08:09:35 <TiberiusTeng> with bare trunk, only applied NewGRF GUI patch ?
08:10:06 <planetmaker> that's what puzzled me, too. I've to say, I didn't test it recently before that
08:10:07 <TiberiusTeng> I don't have MacOS machines around, but I'll try CS road set later
08:10:24 <TiberiusTeng> but I think MacOS have some debugging facility too? Xcode?
08:10:28 <planetmaker> My feeling was, that it happend with any, but admittedly, didn't try.
08:10:35 <planetmaker> XCode is what I use, yes
08:10:47 <TiberiusTeng> Make a debug build and see where it traps?
08:11:02 <planetmaker> But I'll have access only this night at home. But I'll try
08:11:11 <planetmaker> --enable-debug, right?
08:11:16 <TiberiusTeng> could you send me a copy of the CS road set grf you used? I don't want grf version differences screw it up
08:11:48 <TiberiusTeng> oops, I'm not sure ... I haven't use makefile to build OTTD for a long time ... >using Visual Studio project files
08:12:01 <planetmaker> Also that I'll have to do tonight to check in detail. But I think it was version 0.2
08:12:19 <planetmaker> nvm the compile options then :)
08:14:37 <TiberiusTeng> wait, cs roads 2.0 ?
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08:16:18 <planetmaker> all those abbreviations :) combined with a memory like a sieve doesn't work well.
08:16:38 <TiberiusTeng> it release 3 versions for win, dos, ottd
08:16:43 <TiberiusTeng> I guess you're using the OTTD one
08:17:10 <planetmaker> I'd assume. As said, I can pm you the grf tonight.
08:18:07 <planetmaker> tonight means in 12 hours or so :)
08:20:11 <planetmaker> But I really appreciate that you want to have a look at it :)
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08:36:02 <TiberiusTeng> I have no problem using CS roads set 2.0 :Q
08:36:37 <planetmaker> with latest trunk?
08:36:38 <TiberiusTeng> my timezone is +6 related to yours :p hope I'm awake after 12 hours
08:37:15 <planetmaker> ^ he. I noticed. I actually wouldn't bet on you being awake still then - would be pretty late (or rather early)
08:37:26 <planetmaker> currently I'm on UT + 2
08:37:34 <planetmaker> and will be home approx. 23h
08:38:51 <planetmaker> ^ good to know...
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08:40:31 <planetmaker> I like fuzzy logic.
08:40:48 <planetmaker> and quantum computing
08:45:03 <Vikthor> Now I wonder why do you cite Shakespeare in german
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09:11:09 *** Rubidium sets mode: +b HerzogDeXt*!*@*
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09:16:05 <Smoky555> i think, that svn/extra/compile_farm missing some files, using in nightly builds scripts... is it true?
09:16:06 <CIA-3> OpenTTD: rubidium * r13572 /trunk/src/ (players.cpp win32.cpp): -Fix: MSVC x64 complains.
09:16:21 <Rubidium> Smoky555: missing what exactly?
09:19:38 <Smoky555> Rubidium: for examle - "pack"script and main script, that reading "rules" file and making variables for "compile", "configure", "install" and "pack" scripts ...
09:21:07 <Rubidium> the pack script is not needed anymore
09:21:30 <Rubidium> packing is now donw by the makefile
09:21:56 <Rubidium> install isn't needed anymore either
09:22:19 <Rubidium> the parameters for configure depend very highly on the compilers you've got installed and where you've installed them
09:22:33 <Rubidium> so that won't match your situation
09:23:04 <Rubidium> and I don't think the compile part needs parameters (simply 'make')
09:24:07 <Rubidium> and I suspect that the script that makes the configure parameters contains a vast array of hacks just in order to make the different compilers compile OTTD
09:27:10 <peter1138> heh, it still mentions the utf8 branch
09:29:58 <Smoky555> i understand all of this. i see that this branch is very old, and nobody update it ... all works is on the working server, and this is enough for simple users :( but not for me :(
09:31:10 <Rubidium> Smoky555, as I said before: the scripts needed for a compile farm are dead easy; even someone with a 5 minute crash course in bash can write them.
09:32:16 <Rubidium> the important thing for a compile farm is getting the cross-platform compilers working, i.e. making OSX, MorphOS, Windows, FreeBSD and such binaries on a Unix machine (or whatever way you want to do it).
09:32:36 <CIA-3> OpenTTD: skidd13 * r13573 /trunk/src/viewport.cpp: -Codechange: Use smallvec class functions instead of class members
09:34:02 <CIA-3> OpenTTD: skidd13 * r13574 /trunk/src/misc/smallvec.h: -Doc: Document the small vector template class
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10:19:26 <CIA-3> OpenTTD: skidd13 * r13575 /trunk/ (9 files in 5 dirs):
10:19:26 <CIA-3> OpenTTD: -Codechange: Move small vector to core since it fits better in there
10:19:26 <CIA-3> OpenTTD: -Codechange: convert smallvector from struct to class
10:21:01 <CIA-3> OpenTTD: rubidium * r13576 /trunk/src/ (lang/english.txt newgrf.cpp):
10:21:01 <CIA-3> OpenTTD: -Codechange: disable static NewGRFs when non-static NewGRFs query them in the
10:21:01 <CIA-3> OpenTTD: context of network games. This makes it impossible for static NewGRFs to disable
10:21:01 <CIA-3> OpenTTD: non-static NewGRFs and 'bad' things happening because the non-static NewGRF
10:21:01 <CIA-3> OpenTTD: doesn't know about the static NewGRF.
10:29:58 <Rubidium> nah, marseille is the other direction
10:30:08 <Vikthor> and monaco is not a city
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10:31:33 <Rubidium> Monaco is the captital of the Principality of Monaco
10:35:51 <Vikthor> arrgh, it is, I always thought that the city is Monte Carlo, but I have been wrong
10:36:58 <Rubidium> Monte Carlo is the most populated quartier of Monaco
10:38:20 <Vikthor> Yes, I see. (I have consulted Wikipedia now)
10:40:33 <CIA-3> OpenTTD: skidd13 * r13577 /trunk/ (3 files in 2 dirs): -Change: group core files in source.list together
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11:46:00 <CIA-3> OpenTTD: rubidium * r13578 /trunk/ (5 files in 3 dirs): -Merge: documentation updates from the 0.6 branch.
11:46:06 <CIA-3> OpenTTD: rubidium * r13579 /trunk/src/order_cmd.cpp:
11:46:06 <CIA-3> OpenTTD: -Fix [FS#2088]: process the order coming after a conditional order, otherwise
11:46:06 <CIA-3> OpenTTD: the vehicle would already leaving the station before it knows where the next
11:46:06 <CIA-3> OpenTTD: destination is, making it leave in the wrong way. However, after processing as
11:46:08 <CIA-3> OpenTTD: many conditional orders as there are in the order list it will stop processing
11:46:08 <CIA-3> OpenTTD: them in order to not create an infinite loop.
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11:55:29 <CIA-3> OpenTTD: truebrain * r13580 /branches/noai/src/ai/ai_squirrel.cpp:
11:55:29 <CIA-3> OpenTTD: [NoAI] -Add: allow multiple version of a single library to exist. If you name
11:55:29 <CIA-3> OpenTTD: your directory, say, pathfinder/road.1, and put Road Pathfinder version 1 in it,
11:55:30 <CIA-3> OpenTTD: you can load version 1 and version 2. The system ignores everything after the
11:55:30 <CIA-3> OpenTTD: '.' (dot), and accepts it if the versions differ.
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12:53:18 <SmoKeyy> worked my ass off 5 hours on a server
12:53:22 <SmoKeyy> now i can't connect to it
12:53:34 <SmoKeyy> either the game freezes or i get disconnected
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13:04:54 <CIA-3> OpenTTD: rubidium * r13581 /trunk/src/roadveh_cmd.cpp: -Fix [FS#2040]: RVs continueing onto next DT station when they are build adjacent to them.
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13:37:04 <SmoKeyy> about 200-300 vehicles
13:37:49 <dih> and the servers specs too please
13:38:20 <SmoKeyy> i have no idea about the server
13:38:26 <glx> 2x doesn't matter, neither does GPU
13:39:56 <SmoKeyy> ok trying to connect and there are no companies on the server
13:40:05 <SmoKeyy> so the server is fkd up
13:40:57 <SmoKeyy> 4 hours worth of nothing
13:42:23 <SmoKeyy> what happens to the company when the player logs out of the server ?
13:43:01 <glx> after some time depending on server settings
13:43:06 <peter1138> unless company auto clean is on
13:43:10 <peter1138> or it goes backrupt
13:43:42 <SmoKeyy> i played on this server
13:43:50 <SmoKeyy> and i couldnt buy more than 75% off a company
13:44:04 <SmoKeyy> why leave it at 75% and not turn it off for good...
13:44:13 <SmoKeyy> or was it a setting to buy it later i wonder...
13:44:31 <peter1138> you can't buy out companies on multiplayer games
13:44:41 <peter1138> but you can buy shares to sell later for profit
13:45:23 <SmoKeyy> too bad you can't buy them
13:45:34 <SmoKeyy> that would have been awsome
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13:49:00 <SmoKeyy> ok this fucking sucks
13:49:09 <SmoKeyy> 4 hours out the window, server not back up
13:49:31 <SmoKeyy> im attempting to try again
13:49:46 <SmoKeyy> so hope the next one doesn't happen the same
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13:52:36 <SmoKeyy> going on that marten #2 server
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14:03:42 <Kommer> Belugas: no problem :)
14:07:20 <Kommer> You'll hear it if we find something
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14:20:15 <SmoKeyy> all servers are way off start date
14:20:51 <Mchl> find one that is close to final date :P
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14:22:00 <SmoKeyy> i saw servers with 2250
14:22:08 <SmoKeyy> so i don't know what is close to end date...
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14:25:44 <Mchl> but I think 2050 is the final playable year
14:36:40 <dih> end date != server_restart_date
14:38:52 <Ammler> Mchl: that is around 65000 ;-)
14:40:05 <Mchl> yeah... I forgot how this stuff actually works :P
14:44:02 <Mchl> I seldom get to 2000 anyway...
14:44:13 <Mchl> I get bored much earlier and restart
14:44:23 * dih seldom gets to playing at all
14:47:28 <Belugas> so do i for quite a long time now
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14:49:51 <dih> Belugas: you get to play with ya kid
14:51:43 <planetmaker> he indeed. He should be old enough to start :)
14:52:28 <Belugas> he likes to see trains indeed
14:52:37 <Belugas> "Make a red one daddy"
14:52:47 <Belugas> ad then a blue, and a green and...
14:53:17 <Mchl> does he know how checkout source from SVN yet?
14:53:19 <Belugas> so, usually, i end up coloring the diesel one color, the steam another one and but them together
14:53:45 <Mchl> the sooner, the better :P
14:57:02 <dih> yeah - let him grow up with the coding style
14:57:09 <dih> openttd will be his home!
14:57:44 <planetmaker> hell, you shouldn't spoil a child from too early start :)
14:57:49 <Belugas> i think i'll let him enjoy the pleasures of youth for a while before throwing him on the lions pitt :)
15:00:50 <Mchl> come on, what could be possibly more appealing to a young boy, than a chance to write some object oriented code?
15:02:45 <dih> you can teach him with his breakfast serial
15:02:59 <dih> just start saying here's a container object - named bowl
15:03:16 <dih> this bowl can hold x amout of serial objects
15:05:10 <Belugas> oh... coding, i don't mind... it's the users that i'm afraid of ;)
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15:07:28 <dih> Belugas: i second that :-)
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15:32:14 <Georgio> how do i make the fast forward go faster
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15:35:24 <Georgio> is there cheats for this lol?
15:35:40 <Georgio> since theres a console and all...
15:36:23 <Eddi|zuHause> yes, it's called overclocking
15:37:08 <Doorslammer> Makes time go faster
15:37:10 <Georgio> no i mean change the value of you money to like 999999999999999 or somethin
15:37:12 <Eddi|zuHause> "fast forward" means "go as fast as your computer can handle"
15:37:37 <Eddi|zuHause> so the only way to make it faster is to make your computer faster
15:37:45 <Rubidium> Georgio: save your savegame, then type 'stopall' in the in-game console
15:37:55 <Rubidium> will make the game run faster in fast forward
15:38:11 <Georgio> i want more money in the game
15:38:20 <Eddi|zuHause> yes, there is a cheat for that
15:38:28 <Georgio> 5years and i only have 1mil >:(
15:38:30 <Eddi|zuHause> no, i won't tell you
15:38:44 <Georgio> its ok ill look it up
15:39:13 <Doorslammer> Google your friend? :P
15:40:05 <Georgio> google is everybody's friend
15:40:48 <Doorslammer> Im tickling no one's elmo thank you very much :O
15:40:49 <Georgio> cant you add on vehicles and different stations on OTTD?
15:41:01 <Doorslammer> Google his friend
15:41:14 <Georgio> i want a super airport 0_0
15:41:27 <Georgio> has klike 8 runways lol
15:41:30 <Mchl> can't add airports at the moment
15:41:52 <Mchl> there's someone working on it though
15:42:39 <Georgio> 10 runways, 20 loading places, and 5 hangars on one hax square
15:42:55 <Georgio> so you can build like 90
15:43:50 <Doorslammer> We should build Dubai airport for OTTD, unfortunately that would need about 512x512
15:44:06 <Georgio> lol and thier 10pounds each and invented in 1492
15:44:44 <Georgio> the map i am on in SP has 2046x2046 i think
15:46:01 <Georgio> or a airplane that golds 25,000pepole and 4,000,000 tons of any other cargo and goes 10,000,000km/h lol
15:46:22 <Georgio> its a teleporting plane
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15:47:03 <Eddi|zuHause2> no, i have unexplainable system freezes
15:47:47 <Doorslammer> Why on earth do you want a teleporting plane?
15:47:59 <Doorslammer> If anything, it should be a police phonebox
15:48:54 <Georgio> i gotta take a screenshot of this lol
15:49:07 <Eddi|zuHause2> i tried disabling every single nonvital component... nothing helps
15:49:17 <Doorslammer> You are easily amused I must admit
15:49:20 <Georgio> 3 airports 1 sqare from each other
15:49:47 <Eddi|zuHause2> you can place independent airports next to each other by pressing ctrl
15:50:05 <Eddi|zuHause2> but you cannot combine them
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15:51:19 <Georgio> i just built 8 planes in one hangar and told them all to go O_O
15:51:32 <Eddi|zuHause2> you are brilliant!
15:51:58 <Eddi|zuHause2> you screwed up!!
15:52:03 <Georgio> thier gonna all crash like on my other game
15:52:28 <Eddi|zuHause2> big airplanes crash when you try to land them on small airports
15:52:34 <Georgio> and speed factor is 1/1 instead of 1/4
15:52:48 <Eddi|zuHause2> speed factor has nothing to do with this
15:52:52 <Doorslammer> Slow game day is it Georgio?
15:53:55 <Georgio> it gost 15,000 to build a one square canal?
15:54:16 <Doorslammer> Thomas Telford had a lot to answer for with canals
15:54:27 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png <- try something like this
15:55:00 <Bjarni> you should increase your English skills and usage to something that's worthy of OpenTTD
15:55:36 <eekee> why the blazes can't you build artificial lakes to dock ships at higher than sea level? Is it just that no-one thought of it
15:55:55 <Doorslammer> I reckon it would just look odd personally
15:56:07 <eekee> well lakes aren't all at sea level IRL
15:56:10 <Georgio> lol i ceate artifical lakes to make ship profits from
15:56:12 <Eddi|zuHause2> Georgio: you should be asking "it doesn't cost 50 million to build an airport"?
15:56:20 <eekee> it would look a bit odd though
15:56:57 <Eddi|zuHause2> eekee: you can do that, load a rivers grf and use the scenario editor
15:57:11 <Georgio> like the B-747 irl costs 5,000,000
15:57:43 <Georgio> planes cost 90,000 for same thing in her
15:57:49 <eekee> Eddi|zuHause2: I meant in-game. If you can make a canal there should be nothing stopping you making it a little bit wider and adding a loading dock
15:58:04 <Doorslammer> That must be why Kalitta Air's ones break in half on failing to take off
15:58:14 <Eddi|zuHause2> that is possible for a very long time, eekee
15:58:46 * eekee gives Eddi|zuHause2 a puzzled look, goes off to try it
15:59:18 <Georgio> like the locks in this game are simply water ramps not the actual lifting lock
15:59:57 <Eddi|zuHause2> Georgio: that has several reasons
16:00:23 <Georgio> i have 1,500,000 and its 1993 and i started in 1985
16:00:38 <Eddi|zuHause2> for one: it was easier to implement this way [considering it has been a very early TTDPatch feature]
16:00:49 <eekee> not bad. I acheived growth like that a couple of times
16:01:17 <Eddi|zuHause2> second: it is possible for several ships to enter the lock going opposite ways
16:01:37 <Georgio> in my game i started in 1929 and by 2000 i had 500,000,000 and 40mil a year income
16:01:43 <Doorslammer> But shouldnt be really
16:02:11 <Georgio> like in a saved game forum?
16:02:23 <Doorslammer> I had a game that was already started on multiplayer today which was around 1.5 million pounds
16:02:31 <Eddi|zuHause2> Doorslammer: implement collision detection and traffic rules for ships :p
16:02:50 <Doorslammer> Within six years of playing the shares around a bit, I got that up to 150 million by 1999
16:02:53 <Eddi|zuHause2> it causes lots of trouble
16:02:53 <Doorslammer> I think I did alright there :)
16:02:56 <Georgio> i never use the same currency twic in a ow
16:03:18 <Doorslammer> I always use pounds as it makes sense to me
16:03:31 <eekee> I sometimes go for, like, a Norwgian theme or whatever but mostly I stick with pounds & dollars
16:03:33 <Georgio> i used dollars in the 500mil one and im using pounds right now
16:03:45 <Eddi|zuHause2> i use at least 3 currencies during the same game :p
16:04:13 <Eddi|zuHause2> i swear one time i'll use 4 :p
16:04:32 <Eddi|zuHause2> but there's no proper east german set...
16:05:06 <Eddi|zuHause2> Georgio: well, even during my own lifetime i had already 3 different currencies (while not moving out of country)
16:05:30 <Eddi|zuHause2> fjb: if you draw the vehicles ;)
16:05:33 <Georgio> euros one of them? marks maybe?
16:05:58 <Eddi|zuHause2> let me rephrase that
16:06:07 <Eddi|zuHause2> if you find me someone to make proper drawings ;)
16:07:25 <fjb> Ok. You could ask Michael, he reappeared. :-)
16:08:01 <Eddi|zuHause2> i'm not sure about the expected success of that :p
16:08:38 <Doorslammer> I hope to see the BR Set come along within my lifetime
16:08:54 <fjb> Hm, ok. Me neither. But more than half of the DBset would be usable for an eastern german set.
16:09:12 <fjb> Doorslammer: How young are you?
16:09:21 <Georgio> i wish that in multiplayer you could build military bases and defend your company lol
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16:09:56 <fjb> Georgio: You just need level crossings between road and rail...
16:10:17 <Bjarni> eekee: plug in the speakers and turn up the volume
16:10:21 <eekee> oh my neohews used to love those :D
16:10:28 <eekee> Bjarni: might help, yeah ;)
16:11:24 <Georgio> an Open Loco would be nice lol with MP and all
16:11:31 <eekee> Eddi|zuHause2: how do you make a dock in a cannal???
16:12:21 <Bjarni> <Georgio> an Open Loco would be nice lol with MP and all <-- start by reading the EULA in Locomotion first. You will have to start over completely and you can't use sounds or graphics from the game
16:12:48 <Georgio> lol i forgot the .dat thing -.-
16:13:09 <Georgio> how about opensimcity2000
16:13:28 <Georgio> that was a pretty cool game
16:13:55 <Georgio> you had to build water pipes and everything
16:15:02 <Georgio> i have a 6track 7 length station for offloading oil and it generates millions lol
16:15:02 <Doorslammer> Yep, that would work
16:15:10 <eekee> I'd like to be able to build underground railways. Multiple levels especially
16:15:10 <Doorslammer> Cracking game that was
16:15:44 <Georgio> you can control cars and stuff
16:15:50 <Doorslammer> I still have all 4 versions actually
16:15:56 <Georgio> and fly planes and bomb your city
16:17:03 <Georgio> i forgot modern games have "were gay and dont want you to not make profits off a free game" law
16:17:52 <eekee> modern companies are just unbelievably selfish.
16:18:04 <Doorslammer> Yeah, how cruel *rolls eyes*
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16:21:03 <eekee> Doorslammer: well yeah it hurts a bit. My perspective is more that a natural need - the desire to work and be rewarded for your work - has been exagerated and distorted until it's... rather foul
16:23:41 * Mchl wants to be rewarded for his no working
16:23:52 <Doorslammer> But then I dont think you can be blamed for trying to make a living out of song, games, etc.
16:23:59 <Eddi|zuHause2> sc2000 was one of the greatest games of its time, together with TT, which was at a similar time
16:24:09 <eekee> difficult situation really
16:24:18 <eekee> Eddi|zuHause2: yeah I agree
16:24:41 <Doorslammer> Here, I actually started playing SimCity again on the SNES the other day
16:24:46 <Doorslammer> Rather buggy it is
16:24:50 <Eddi|zuHause2> i haven't played it for several years now
16:24:56 <SmatZ> except bugs, like when you had too many "special" buildings, you couldn't get proper info about them
16:24:56 <Doorslammer> Almost as old as I am too at 19
16:25:15 <Eddi|zuHause2> yeah, i remember that one :p
16:25:37 <Doorslammer> Trying to get Megapolis for the first time ever now
16:26:04 <Georgio> man it would be way better if the trains and cars and stuff followed the incline of the roads and rails...
16:26:10 <Eddi|zuHause2> i was never really successful in original simcity
16:26:27 <Eddi|zuHause2> Georgio: make the graphics ;)
16:26:56 <eekee> lol I remember carriges hopping sideways along a slope. That was funny
16:27:18 <CIA-3> OpenTTD: truebrain * r13582 /branches/noai/src/console_cmds.cpp: [NoAI] -Add: added 'stop_ai', which stops a company controlled by an AI (Yexo)
16:27:28 <Doorslammer> I find FreeTrain rather good too, if I knew how it bloody worked
16:27:32 <Eddi|zuHause2> eekee: what? sounds like a bug
16:27:54 <Doorslammer> It would happen a few times yes
16:28:34 <Georgio> i wonder why maxis quit out on SC
16:28:54 <Sacro> it was reaching the end of its life
16:29:07 <eekee> Eddi|zuHause2: in sc2000, I found that you could get trains to carry passangers along a slope, horizontally, with 1-square-long track segments going vertically: |||||||||
16:29:36 <Doorslammer> Maxis got bought out by EA
16:29:44 <Doorslammer> And gradually closed wasnt it?
16:29:50 <Eddi|zuHause2> yeah, sc2000's slope handling was... suboptimal
16:30:07 <Mchl> in SC2000 you could build city with roads in only one direction, an it would work
16:30:15 <SmatZ> eekee: hehe yeah, curves on rail weren't handled very well, too :)
16:30:34 <SmatZ> I think the curve or rail direction didn't matter
16:30:57 <Hendikins> Mchl: I remember in SC2000 having cities with only one road.
16:31:05 <Hendikins> It ran in a spiral to the centre of the map.
16:31:09 <Mchl> I've actually seen one without roads
16:31:15 <SmatZ> like half of map one airport
16:31:26 <Eddi|zuHause2> in simcity you could make towns with only rails
16:31:32 <SmatZ> then I had city full of Arcologies...
16:31:48 <Doorslammer> Silly idea arcologies
16:31:50 <Georgio> omg i need to rotate my view to see my stations but OTTD cant do it >:(
16:31:54 <Mchl> shame they stripped them from SC3000
16:32:13 <Eddi|zuHause2> and if you built only rails with wires on them, you could switch off transportation funding, and the rails wouldn't break :p
16:32:15 <Georgio> cant see behind steel mil
16:32:21 <pasky> Georgio: turn on transparency?
16:32:21 <eekee> Georgio: open transparency options, it'll help. Rotating would be nice though
16:32:22 <Doorslammer> Nah, it was a dumb idea
16:32:32 <Doorslammer> I prefer without arcologies
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16:32:35 <Eddi|zuHause2> Georgio: press ctrl+x
16:32:39 <Doorslammer> Makes you play a proper game
16:32:58 <SmatZ> Eddi|zuHause2: interesting
16:33:07 <eekee> I'd like to play an arcology sim. I think there has been one or two
16:33:08 <pasky> the original simcity is opensource, actually
16:33:28 <Doorslammer> FreeCity isnt it?
16:33:35 <Doorslammer> I found a copy, even though I dont actually need it
16:33:36 <CIA-3> OpenTTD: glx * r13583 /branches/noai/src/ (ai/ai_gui.cpp lang/english.txt): [NoAI] -Fix: in MultiPlayer, prevent AIDebug window opening for clients.
16:33:38 <pasky> it was released for olpc or something
16:33:43 <Eddi|zuHause2> yeah, they released the original sources a while back
16:34:04 <eekee> I remember being kinda hooked on original SC at my friend's house
16:34:05 <Doorslammer> Not much is new really, but I guess it has potential?
16:34:11 <Georgio> ill help decode/code it
16:34:15 <pasky> I was never too fond of SC personally
16:34:21 <pasky> but I spent quite some time playing lincity
16:34:23 <SmatZ> pasky: hehe :-) [Admin]pasky :-D and OTTD contributor, too ;-)
16:34:40 <eekee> lincity's graphics put me off. pukey colors
16:34:47 <Georgio> whats the add money thing for OTTD?
16:34:59 <pasky> eekee: i liked it better than simcity graphics :)
16:35:17 <Eddi|zuHause2> Georgio: didn't you want to google for that? :p
16:35:25 <pasky> but what really rocks is the sc4 thing where you can actually drive around in the city you build
16:35:51 <Eddi|zuHause2> i never tried the expansion for sc4
16:35:55 <pasky> Mchl: right, that's the opensource simcity :)
16:36:34 <Eddi|zuHause2> but then you got high?
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16:37:03 <Eddi|zuHause2> man... that was the most stupid song i ever heard :p
16:38:04 <Doorslammer> Ill have to get that expansion bit
16:38:22 <eekee> it.. struck a chord here >_> even though I've never technically done drugs >_>
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16:39:18 <eekee> I was gonna clean my room, and then I started playing openttd
16:39:55 <eekee> I lose track of everything around me when I read or.. well frankly whenever I do anything
16:40:09 <Georgio> i was gonna go to school, but then i got on OTTD...
16:40:34 <eekee> Second Life was my most majorly life-sucking game. ottd just keeps me up a bit
16:41:03 <Georgio> mIRC is most life sucking
16:41:14 <Eddi|zuHause2> hm... the video has Jay and Silent Bob? i never noticed...
16:41:15 <eekee> doesn't get me quite so much
16:41:27 <Georgio> you get on when your on OTTD or not yes?
16:41:50 <Georgio> by a few seconds, its more life sucking
16:41:59 <eekee> hmm IRC gets me away from OTTD
16:42:23 <SmoKeyy> company take over would be nice
16:42:24 <Eddi|zuHause2> i probably spent more time playing any civ variation than any TT variation
16:42:26 <eekee> oh btw, please, it's not mIRC. IRC is far older than that one program, which I'm sometimes tempted to call the IE of ORC
16:42:27 * Georgio slaps pasky around a bit with a whale!
16:43:14 <Belugas> do you want me to kick the little bratt, pasky? Or do you want to do it yourself?
16:44:05 <SmoKeyy> what are nightly builds ?
16:44:12 <eekee> Eddi|zuHause2: I spent days on freeciv. >_> I got bored with it before I got a net connection though
16:44:23 <Belugas> it's a process that builds the sourc4es of trunk every night
16:44:37 <Belugas> so yuhave the most advanced stuff available
16:44:48 <Eddi|zuHause2> i haven't played freeciv very long...
16:44:55 <Belugas> trunk is the place where the sources of OpenTTD is placed
16:44:56 <Eddi|zuHause2> the longest i played civ2
16:44:57 <pasky> nah, I'm happy for any attention I get :D
16:45:07 <Eddi|zuHause2> freeciv just looks bad
16:45:09 <ccfreak2k> I tried FreeCiv, but then I remembered that Civilization II doesn't have automatic unit control like Sid Meier's Alpha Centauri.
16:45:18 <eekee> Eddi|zuHause2: change the tileset lol
16:45:24 <SmoKeyy> nightly builds = good
16:45:41 <Eddi|zuHause2> eekee: doesn't change the window style and the interface
16:45:58 <eekee> ooh there's only one game I don't have that I keep finding myself wanting to play, & that's SMAC. I looked for the linux port on ebay once, but it wasn't on
16:46:01 <Eddi|zuHause2> eekee: and i wasn't dedicated enough to even try if that was possible
16:46:27 <eekee> Eddi|zuHause2: oh there's about different interfaces now, plus the default is Gtk which is themable.
16:46:44 <eekee> Eddi|zuHause2: sid meyers alpha centaurii
16:47:06 <Eddi|zuHause2> and you couldn't say alpha centauri instead, which one could recognize?
16:47:20 <eekee> Eddi|zuHause2: but that's longer to type *pouts*
16:47:24 <Eddi|zuHause2> what i found the most interesting about alpha centauri was the customising of units
16:47:36 <pasky> i like freeciv, but i'm used to its interface; and I have never played any of the official Civilization games since Civilization I (which was my very first computer game, on the other hand)
16:48:35 <Eddi|zuHause2> but the races are kinda unbalanced, with the UN guy you win practically every election
16:49:05 <Eddi|zuHause2> my first computer game that i remember was sokoban ;)
16:49:21 <Eddi|zuHause2> the next was monkey island ;)
16:49:30 <Bjarni> my first game was wheeling wallie (or something like that)
16:49:55 <Doorslammer> Postman Pat on ZX Spectrum! :D
16:50:10 <Eddi|zuHause2> oh what fun we had playing "sword fights" :p
16:50:21 <Belugas> can't remember my first computer game... too long ago
16:50:38 <Eddi|zuHause2> that's not what i said, Belugas ;)
16:50:59 <Doorslammer> It took longer to load the game up than play it ;)
16:51:08 <Eddi|zuHause2> i remember playing games before sokoban, but i don't remember the games theirselves
16:51:34 <eekee> murph. I got booted off my bouncer, may have missed afew lines.
16:52:28 <Eddi|zuHause2> i have vague memories of a car racer game on a computer that you hooked up to the TV, but i have no idea what game that was
16:52:42 <Eddi|zuHause2> i can't have been older than 4 back then
16:52:55 * Mchl played Jet Pac on ZX as his first
16:52:57 * frosch123 first played the (somehow adult only) larry adventure with his also underaged siblings
16:53:21 <Noldo> my first was a ball game made for me by my father
16:53:35 <Eddi|zuHause2> i never played any of the larry games
16:54:21 <Eddi|zuHause2> i saw my friend playing one of the newest larry parts (where Oliver Pocher is the speaker in the german translation)
16:54:30 <Noldo> it was very simple but endless fun
16:54:34 <Eddi|zuHause2> and he said "they totally screwed it up"
16:54:35 <eekee> I think my first might have been Jet Set Willy on the Spectrum. It's the first I liked enough to remember, anyway
16:55:19 <eekee> The first I owned was Miner 2049er, which was not too complicated & a lot of fun ^^
16:55:25 <Doorslammer> Jet Set Willy, Larry, there was only one thing on the programmers minds back then :S
16:55:46 <eekee> Larry was two game generations after JSW
16:56:25 <Eddi|zuHause2> oh yes, Lemmings was one of the very early games i played
16:56:34 <eekee> Oh Lemmings!!!!!!!!!!!!
16:56:55 <eekee> not an early game for me, but I loved it
16:56:58 <Eddi|zuHause2> i once had a lemmings 2, but i couldn't figure it out
16:57:53 <Mchl> eekee: Miner 2049? Wonder if it has anything in common with Miner 2149 Ive got on mz PalmOS
16:58:13 <Eddi|zuHause2> wrong keyboard layout ;)
16:58:36 <Eddi|zuHause2> ¹ is not a ', and z is not a y ;)
16:58:52 <Mchl> yes... wonder how it changed
16:59:01 <eekee> Mchl: quite possibly. hmm... platform game? nemesis called Yukon Yohan? little mutant critters?
16:59:50 <Mchl> eekee no... build a mine on an asteroid, deal with striking miners, and low market prices for your ore
16:59:58 <Doorslammer> Anyway, back to canals :P
17:00:07 <eekee> Mchl: oh sounds quite different
17:01:02 <Eddi|zuHause2> i never cared about canals, ships are too underdeveloped for that
17:01:26 <Eddi|zuHause2> there's too little variety and they are not very balanced
17:01:30 <Doorslammer> Fair enough rubbish topic move on :P
17:02:05 <eekee> I found a nice-looking ship grf, but only the one
17:02:38 <Eddi|zuHause2> there should be different sizes, like river ships that are half a tile wide, up to huge ocean ships of two (or 1.5) tiles wide
17:02:58 <eekee> Mchl: completely different
17:03:12 <Mchl> yeah... I figured it out
17:03:18 <Eddi|zuHause2> and appropriate restrictions for bridge heights and waterway width
17:03:40 <Eddi|zuHause2> maybe we should port YAPP to ships ;)
17:04:08 <Doorslammer> I much prefer trains anyway
17:04:12 <eekee> I think Yapf was tried for ships, but not fond to be great or something. IIRC
17:04:18 <Doorslammer> What are your favourites in the original set?
17:04:21 *** ChanServ sets mode: +v tokai
17:04:25 <eekee> trains are a lot of fun, but variety is good
17:04:45 <Eddi|zuHause2> path reservation
17:04:48 <Mchl> strange... my keyboard layout got switched in IRC client only...
17:05:09 <eekee> Doorslammer: I basically found the most efficient engine for each region, lol. I loved mag-levs though
17:05:26 <eekee> Eddi|zuHause2: ah, new to m
17:05:50 <Doorslammer> Maglevs and monorails are terrible I reckon
17:05:56 <Eddi|zuHause2> it's like THE most important 0.7 feature candidate
17:06:02 <Doorslammer> I dont think they got much of a future as a network
17:06:43 <Doorslammer> I reckon best train is the UU37 or for those who actually know what they are in real life, a British Rail Class 37
17:07:06 <Doorslammer> They just look awesome I think
17:07:38 <eekee> Doorslammer: ah, I don't play for RL, although I do lke nicer-looking trains. hmm, I've heard of 37s....
17:07:55 <eekee> Doorslammer: you still haven't said what's wrong with maglevs ^^;
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17:08:21 <Doorslammer> I just think its a technology that has its 'wow' factor but not much else
17:08:37 <Doorslammer> Its never going to be mainstream really
17:09:05 <eekee> it has a speed factor, an efficiency factor, and if I'm not wrong a reliability factor. I guess it's got a high start-up cost
17:09:24 <Doorslammer> Its not really that
17:09:32 <Eddi|zuHause2> you got your wires crossed i assume :p
17:09:38 <Doorslammer> Its the fact that the proper railed trains get written off straight after almost
17:10:05 <Doorslammer> And I prefer railed trains
17:10:05 <eekee> ohhhh! ya that's no fun. Actually I like to play with vehicle expiration turned off
17:10:09 <Doorslammer> Thats the way theyve always been
17:10:25 <Doorslammer> Yes, I like that feature
17:10:33 <Eddi|zuHause2> i never play with default vehicles
17:10:49 <Doorslammer> No, I really like the UKRS set
17:10:56 <Doorslammer> But would prefer a more full on BR set
17:11:03 <eekee> well don't forget railed trains superceeded barges IRL, and were in turn partially superceeded by road trucks
17:11:24 <Doorslammer> Yeah, but that will always be the norm wont it?
17:11:35 <Eddi|zuHause2> Doorslammer: there's an UKRS addon for "unbalanced" but "realistic" trains
17:11:40 <Doorslammer> Monorail and maglev are just not going to be widespread
17:12:02 <Doorslammer> I dont follow you there :S
17:12:16 <eekee> oh I think they will be one day. Definitely not as quickly as the transition happens in default TTD though
17:12:46 <Eddi|zuHause2> Doorslammer: it has additional engines that were left out of the standard UKRS because of balancing reasons
17:12:56 <Eddi|zuHause2> but they have historical value
17:13:17 <Doorslammer> Oh yeah, I do have them also
17:13:35 <Eddi|zuHause2> so what do you think is missing?
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17:13:53 <Doorslammer> I mean a more comprehensive set, more in the spirit of the set Locomotion got
17:13:59 <Doorslammer> Thats an excellent BR set for that
17:14:13 <Doorslammer> Not that anything per se is missing
17:14:29 <Doorslammer> I guess its just nice to know they are there to use for variety
17:15:07 <eekee> I'm more of a network person than an engine person I guess
17:15:39 <Doorslammer> I love networks but hate all those ridiculous designs for "efficient" junctions they do now
17:16:10 <Doorslammer> I like them simple as crossovers or the occasional over under
17:16:31 <Doorslammer> Just the way I like to do things I guess
17:17:23 <eekee> crossovers usually create gridlock on my networks. They're too dense
17:18:14 <ccfreak2k> That's why YAPP signals are krad.
17:18:20 <Doorslammer> Yeah, I always try and have a sense of realism in my networks
17:18:28 <ccfreak2k> They let you make simple junctions and crossovers without the gridlock associated with them.
17:18:48 <Doorslammer> Even the individual types are coloured to what they would have appeared to be in R/L
17:19:12 <eekee> ccfreak2k: I await with eagerness
17:20:13 <eekee> Doorslammer: sweeyt. That already looks more 'efficient' than some of my organic creations though ^^
17:20:13 <Doorslammer> Im going to have to learn them up before using them
17:20:46 <Doorslammer> Because when I first learn of presignals, I was rather slow in getting them right
17:21:30 <eekee> I had to experiment with presignals. I soon get the hang of things when I experiment in a very contorlled environment
17:22:06 <Doorslammer> I still dont get the one you get for the third click though
17:22:33 <Doorslammer> IE I have yet to use it properly without it not working
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17:24:14 <eekee> Doorslammer: that one's not so great really
17:25:11 <eekee> Doorslammer: it's occasionally useful to allow trains to pass up and down simultaneously while stopping a train going across
17:25:16 <Doorslammer> What is it for, par example?
17:25:55 <Doorslammer> So say I have two lines going across and one sort of crossover
17:26:16 <Doorslammer> I place that signal on the two lines?
17:26:49 <Doorslammer> And two trains can cross whilst in the same 'signal block' correct?
17:26:58 <eekee> no, inbetween. give me a minute, I have to see my landlord, but after that I'll make a screenshot
17:27:36 <Doorslammer> See, it wasn ice and easy with just green and red yes? :P
17:29:33 <eekee> rofl no it could be terrible!
17:29:55 <Doorslammer> At least I knew what they meant ;)
17:33:11 <Doorslammer> Maybe I can raincheck on the presignal lesson another day... ;)
17:40:53 <Bjarni> the electric engine looks like it's from 1920-1935 while the locomotive looks like it might be built during WW2
17:41:19 <Bjarni> so if you had asked for the oldest engine I think I would have said the electric one
17:41:36 <Eddi|zuHause2> afaik the first E91 was delivered like 1915
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17:42:40 <Eddi|zuHause2> i just don't know if this 001 is really from the first series
17:42:57 <Eddi|zuHause2> they were renumbered quite a few times ;)
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17:54:36 <CIA-3> OpenTTD: bjarni * r13584 /trunk/src/blitter/factory.hpp:
17:54:36 <CIA-3> OpenTTD: -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen
17:54:36 <CIA-3> OpenTTD: This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support
17:54:36 <CIA-3> OpenTTD: Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4
17:56:49 <Eddi|zuHause2> so much for "switching to fullscreen increases drawing speed" :p
17:58:13 <Bjarni> I don't think that was true for 10.5 anyway
17:58:24 <Bjarni> it's still true for 10.3 and 10.4
17:58:47 <Bjarni> this game works best under 10.4.x in fullscreen
18:02:43 <peter1138> the old "but you should move to opengl!" argument :o
18:04:08 <Prof_Frink> No! Move to DirectQ!
18:09:42 <CIA-3> OpenTTD: rubidium * r13585 /branches/noai/src/ai/api/ (5 files): [NoAI] -Add: possibility to get information/perform order changes based on the current order of a vehicle.
18:10:25 <fjb> This is the most important aplication for your Mac. So stay with 10.4.
18:11:46 <blathijs> Hmm, good that we have those 32bpp blitters ready already :-)
18:12:36 *** lobster is now known as DEEJAYlobster
18:12:54 <Rubidium> OSX had a 32 bpp 'blitter' for a long time already
18:15:08 <DEEJAYlobster> it WILL get you laid
18:16:27 * Rubidium rather listens to Enya than to that ;)
18:19:35 <DEEJAYlobster> Enya is usually rather awful
18:19:36 <DEEJAYlobster> iTunes is Now playing: Björk - Stigmata Soundtrack - All is full of love (stigmata remix)
18:20:28 * eekee scribbles the link down for possible later use
18:21:40 <DEEJAYlobster> iTunes is Now playing: Kaiser Chiefs - Employment - Oh my god
18:21:44 <DEEJAYlobster> TIS A MUSIC MEGAMIX
18:31:35 *** ChanServ sets mode: +v tokai
18:35:17 * Belugas is discovering the new Coldplay
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19:11:40 <eekee> I'm noticing that in recent svn builds signals can sometimes stay ed for no reason
19:12:59 <eekee> SmatZ: recent builds from the svn tree
19:13:33 <eekee> yeah that. That's what I should have typed
19:14:13 <SmatZ> eekee: it may happen when you make a circle from combo signals
19:14:48 <eekee> SmatZ: no this is signals that trains have been passing through and all working successfully, and one day they just don't go green, or something
19:15:20 <SmatZ> there were no changes to signal code...
19:15:56 <eekee> well "recent" in my case may mean in the last 6 months to year
19:19:46 <SmatZ> eekee: savegame is better
19:19:51 <SmatZ> there may be train in depot
19:20:18 <eekee> SmatZ: ya. my upload's slow, and my usual site seems broken
19:23:28 * Belugas ditches Coldplay in Recycle Bin
19:24:11 <SmatZ> eekee: it could be a bug, but also it can be caused by messing with GRFs, loading game from old version with that problem or so...
19:24:16 <SmatZ> do you have any reproducible case?
19:24:48 <SmatZ> maybe the buffer is too small :-x
19:24:50 <eekee> SmatZ: no... I've seen ghosts of the problem in other games. It comes & goes
19:27:30 <Belugas> technical term describing internal structure of signaling system
19:28:12 <eekee> Belugas: yeah, I have vague notions of what a buffer is; was just curious how it applied to signalling, but nvm
19:33:00 * eekee stares at a junction he hasn't got right in 3 years of play
19:33:01 <Belugas> let say signal modifications/creations/changes are placed in buffer before been sent to the map array.
19:35:54 <Belugas> and blocks my bridge project too!
19:36:48 <eekee> what is your bridge project Belugas?
19:37:34 <Noldo> there aren't that many places bridges can go
19:38:21 <Prof_Frink> But that's what the tunnel's for.
19:38:38 <eekee> there are a lot more places they could go than formerly, and ya, tunnels can be good
19:39:23 <Noldo> so what is there that bridges can't do today
19:39:36 <eekee> you plugged that one already!
19:39:47 <DEEJAYlobster> t'is replug'd again
19:39:56 <DEEJAYlobster> in serious lack of listeners atm
19:40:07 * hylje sends DEEJAYlobster to the redundant department of redundancy
19:40:29 <Noldo> briges that make turns and can split maybe?
19:41:00 <eekee> mmm, maybe in the future eh?
19:41:37 <Belugas> bridges cannot dance the JAVA dance
19:41:37 <hylje> also merge and loop over/under itself
19:41:48 <Belugas> a Moebius bridge... nice
19:42:31 <eekee> I saw a photo of an awesome footbridge the other day. It curved way out from this mountain, supported by wires from a leaning pillar
19:42:45 <Noldo> Belugas propably can't be tricked into giving any hints though
19:42:45 * DEEJAYlobster is never redundant
19:42:45 <DEEJAYlobster> t'is just bad timing
19:42:47 <DEEJAYlobster> anyway, i'd best give up the radio for today
19:42:47 <DEEJAYlobster> i have some mixing work to do as well
19:42:57 <eekee> DEEJAYlobster: bit heavy for me
19:43:52 <Belugas> Noldo, no, i'm TRAINED into NO giving hints
19:44:08 <Prof_Frink> Right, torture it is then.
19:44:36 <DEEJAYlobster> eekee: t'is the first metal-ish song of today
19:44:41 <Noldo> Belugas: really? Where did you get that training?
19:44:45 <DEEJAYlobster> ah well, closing up now
19:44:47 *** DEEJAYlobster is now known as lobster
19:45:06 <eekee> I'm going to have to get the pencil & paper out for this junction of mine
19:51:05 <Belugas> Noldo, while working on OTTD
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19:58:43 <CIA-3> OpenTTD: skidd13 * r13587 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui.h):
19:58:43 <CIA-3> OpenTTD: -Codechange: make some globals members of VehicleListBase since they are used as such
19:58:43 <CIA-3> OpenTTD: -Cleanup: some small things referring the change
19:58:48 <CIA-3> OpenTTD: belugas * r13586 /trunk/src/toolbar_gui.cpp: -Codechange: Using default parameter, for cases where there are few exceptions.
19:59:48 <Belugas> CIA-3 said r13587 BEFORE r13586 :)
20:00:37 *** [alt]buster is now known as [com]buster
20:03:48 <eekee> huh, that junction of mine turned out to be one of those "why didn't I see it before" things
20:04:37 <CIA-3> OpenTTD: belugas * r13588 /trunk/src/toolbar_gui.cpp: -Documentation: Document the function PopupMainPlayerToolbMenu. Makes it a bit clearer, don't you think?
20:05:24 <Rubidium> the lovely world of email
20:07:08 <CIA-3> OpenTTD: smatz * r13589 /trunk/src/signal.cpp: -Fix (r11802): signals could be propagated through waypoints built in orthogonal axis
20:07:38 <SmatZ> it was caused by your waypoint behind station...
20:08:23 <eekee> SmatZ: interesting, how did that do it?
20:09:01 <SmatZ> eekee: waypoint axis wasnt' checked
20:09:12 <Eddi|zuHause2> that was also my guess when looking at the picture
20:09:25 <eekee> glad it's fixed. If I svn up now will I get the fix?
20:09:33 <Belugas> easy to say after the fact Eddi|zuHause2 ;)
20:17:11 <Eddi|zuHause2> hm... these idiots are actually winning... that can't be true :p
20:22:16 <eekee> sometimes I wish you could see what path a train has taken in the past few minutes
20:22:49 <eekee> also find out from a waypoint which trains are ordered to go via it
20:24:42 <Belugas> viewing the orders is not enough???
20:24:53 <Belugas> don't tell me your too lazy to do that, please!
20:25:23 <Eddi|zuHause2> getting all trains routed through a waypoint is important... it is possible for stations, but not for waypoints
20:25:52 <Prof_Frink> peter1138: Don't try to help Jolteon unless you *like* bagning your head against a brick wall
20:26:38 <eekee> Belugas: try that save game I linked & see if you can find all the trains that go through Waypoint Whithattan-on-sea. Hint: None of the destination stations are nearby
20:28:20 <eekee> Belugas: alternatively, imagine 171 trains in a game that you've played on and off for years...
20:31:42 <Belugas> that would be very hard for me to imagine... Been so long I ahve not played a game ^)^
20:34:15 <Eddi|zuHause2> i fell in that trap already... i just assumed i could get that information like with stations... and then no button there...
20:38:24 <Eddi|zuHause2> i assume someone in the forum
20:38:32 <fjb> Is there a way to find all vehicles which have an invalid order?
20:38:42 <Prof_Frink> And utterly devoid of clue.
20:39:05 <fjb> Who is it in the forum? The guy that gets outperformed by the ai?
20:39:51 <Prof_Frink> I dunno about in TTD, but he's got a linux server and wants to run something in wine on it.
20:40:28 <fjb> OpenTTD in Wine on a Linux server? :)
20:40:42 <Prof_Frink> He has no clue about linux and doesn't want to learn.
20:41:30 <Prof_Frink> fjb: In parallels on a mac xserve.
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20:42:15 <fjb> Poor guy. He should get a Windows server instead if he doesn't want to learn.
20:43:12 <fjb> But the one who always gets beaten by the ai is also a bit strange.
20:43:39 <eekee> honestly though, is there *any* difference in running ottd on a linux server than a windows server?
20:43:46 <Prof_Frink> Well, calling Jolteon strange is an insult to us strange people.
20:43:56 <Prof_Frink> eekee: Not openttd.
20:44:07 <eekee> yeah I dont' think strange is the word, sadly :(
20:44:39 <Prof_Frink> Some other game, which is broken because it crashes when he uses a special script in it.
20:44:44 <eekee> huh, I nuked 3 waypoints and my junctions magically cleared up. yay path finding
20:46:26 <eekee> I'm actually using NPF in this game. I kinda like NPF, it's just a big heavy
20:47:30 <fjb> Does NPF have any advantage over yapf?
20:50:23 *** Sacro` is now known as Sacro
20:53:48 <Rubidium> fjb: in some cornercases NPF seems to work a little better
20:54:18 <fjb> Cases like a lost train? :)
20:54:54 <Rubidium> fjb: could, but very unlikely
20:55:21 <Rubidium> only if the route the train needs to take is going into a station and reverse there (IIRC)
20:56:18 <Rubidium> lost vehicles with YAPF are more than likely genuinely not able to reach their destination
20:57:00 <eekee> mmm yeah I have seen better lost messages from yapf
20:57:05 <fjb> My lost trains tend to get stuck in a dead end station that is shorter than the train.
20:57:55 <eekee> I guess I like npf for the 'no sharp turns' but even then...
20:59:08 <fjb> Uh, sounds like Germany won again...
21:03:06 <Eddi|zuHause2> eekee: that description is confusing, because it is also supported by YAPF
21:03:50 <Eddi|zuHause2> i usually try to avoid 2x45° curves also
21:08:20 <eekee> Eddi|zuHause2: wow ok. It wasn't when I checked, a long time ago
21:08:49 <Eddi|zuHause2> it was always, the description just did not say that
21:10:24 <eekee> ok, now you are being confusing. I tested the no 90 degree option with yapf quite some time ago, and yapf did not then prevent trainst from makign 90 degree turns. What is confusing is that the description for the no 90 degree turn option still says that it requires npf
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21:11:21 <Eddi|zuHause2> it should say "NPF or YAPF"
21:12:00 <fjb> That must have really been quite some time ago. It worked with yapf when I started to play OpebTTD about a year ago.
21:12:05 <Prof_Frink> It should disable itself when not using npf or yapf
21:13:36 <eekee> yeah, probably was more than a year ago
21:14:03 <eekee> I should really re-check these things, but checking is hassle, and only obviously worth doing for new stuff
21:15:48 <Prof_Frink> It looks like a box with a coathanger on top.
21:17:42 <eekee> hehe. I've kinda got used to that look, don't notice it any more
21:18:11 <eekee> It don't quite look right though
21:19:27 <fjb> It is not as tall as the usual engines because it was build to go to the neighbour countries.
21:21:00 <eekee> mmm, nicer, but not my thing either :)
21:21:29 <eekee> I like engines to either be blocky or else showily streamlined
21:22:15 <Eddi|zuHause2> the E 03 was mildly streamlined
21:22:37 <Eddi|zuHause2> it was designed to go 200km/h
21:23:31 <Eddi|zuHause2> Prof_Frink: did it by accident hit a parrot?
21:23:40 <eekee> Prof_Frink: yeah that one I like ^_^
21:24:36 <eekee> actually, especially with that paintwork! I used to see them often in matte black with a little yellow patch on the front
21:24:52 <Eddi|zuHause2> japanese trains look weird
21:25:09 <Rubidium> but they are really effective
21:25:26 <Prof_Frink> eekee: They were dull green when I was using them semiregularly
21:25:29 <Touqen> drag minimization = fast!
21:25:42 <Rubidium> a train passing at 300 km/h with 1 track separation means no noticable wind on the platform
21:26:18 <eekee> Prof_Frink: when was that, and what region? The black ones were Gatwick <-> Victoria expresses, I used to go past Gatwick on a different train to Victoria
21:26:19 <Prof_Frink> Rubidium: But what noise does it make?
21:26:37 <Prof_Frink> Midland Mainline on the Midland Main Line.
21:26:48 <ccfreak2k> This makes me think of Back to the Future.
21:26:50 <eekee> ahh I never traveled up there
21:26:55 <Rubidium> two trains passing at 600 km/h speed difference at a simple dual track there is no noticable shake of the trains
21:27:18 <Rubidium> the *only* thing is the window slightly vibrating
21:27:39 <eekee> ccfreak2k: ooh an A4! I love those
21:27:40 <Prof_Frink> That's because it's Japan. Physics doesn't apply in Japan.
21:27:57 <Touqen> I can think of two japanese cities that might disagree.
21:28:39 <eekee> Eddi|zuHause2: those ones look funky ^_^'
21:29:03 <Prof_Frink> eekee: I saw the Union of South Africa while waiting for an HST. That was a good day.
21:29:10 <Eddi|zuHause2> eekee: they drove Berlin-Dresden before WWII, even modern trains do not beat their times
21:29:21 <eekee> Eddi|zuHause2: It's funny, the.. um.. Teutonic countries seem to have a whole different sense of proportion to the English-speaking ones
21:29:48 <eekee> Prof_Frink: yeah I bet :)
21:30:19 <SmatZ> doesn't look like 300km/h
21:30:26 <Rubidium> but pretty damn silent for a train passing the station at 250-ish km/h
21:30:58 <Rubidium> SmatZ: those trains are amazingly long
21:31:25 <Eddi|zuHause2> that is now the fastest operational steam engine
21:31:41 <eekee> SmatZ, Rubidium: I think that was way over 100kph
21:31:52 <Rubidium> SmatZ: the train is about half a kilometer long
21:32:06 <eekee> Eddi|zuHause2: another nice one ^^
21:32:27 <Rubidium> SmatZ: and it runs fairly regularly
21:32:29 <Eddi|zuHause2> it was only used for testing purposes
21:32:34 <Rubidium> like once every 5 minutes
21:34:21 <eekee> I was going on how fast it looked to be approaching. I drive regularly at 100kph+, it looked to be probably more than twice that
21:35:11 <Rubidium> sounds like a racecar in the end
21:35:26 <SmatZ> eekee: I suppose you drive regularly in towns, right? :-P
21:35:41 <Prof_Frink> Yeah, the trailing engine makes one hell of a nice noise.
21:36:10 <SmatZ> I just saw a video at youtube with a car going
21:36:21 <SmatZ> 300+kph , at it was looking faster than this
21:36:26 <Prof_Frink> Suoercharged Paxman Valentas ftw.
21:36:32 <SmatZ> but maybe I forgot everything
21:36:39 * SmatZ is dumb today for some reason
21:37:18 <eekee> SmatZ: well maybe it was over 200kph (my estimate) and below 300, as you estimated.
21:41:58 <peter1138> eekee: so what's the difference between that and Prof_Frink's? heh
21:42:20 <eekee> peter1138: uhm, not sure ^_^
21:44:49 <Rubidium> SmatZ: the train goes 300 km/h through stations (we measured that with a GPS in the train)
21:44:58 <Rubidium> however I'm not 100% sure it does it there too
21:45:18 <Rubidium> however, 230 km/h seemed to be their minimum cruising speed
21:45:55 *** Lakie` is now known as Lakie
21:46:11 <fjb> Shit, my iron ore mine will be exhausted in 12 months.
21:51:00 <eekee> exhausted? this a new feature?
21:51:57 <eekee> man alive I need a grf to shut level crossings up!
21:52:40 <eekee> I shall have to hunt for it
21:59:59 <Eddi|zuHause2> eekee: it's a newindustries feature
22:00:41 <Eddi|zuHause2> and when you use trams, level crossings will not be an issue anymore :p
22:02:07 <Eddi|zuHause2> (along the same lines as "when your head hurts, let someone step on your foot" :p)
22:02:17 <eekee> Eddi|zuHause2: dude... *sigh* trams do not prevent the towns building roads. Yeah lol
22:03:16 <Eddi|zuHause2> have you actually used tramsets that have sounds for starting?
22:03:36 <Eddi|zuHause2> that gets really insane when you have 20 trams in the city ;)
22:05:46 <eekee> yes! :( Actually I've used Serbian and GRVTS. Serbian is noisy, but GRVTS has the individual tram sounds much quieter, it's nice
22:07:31 <fjb> You get used to the trams, trust me. :)
22:08:16 <fjb> Or you have a reason to lay a new track through the cold and lonely mountains.
22:09:34 *** [alt]buster has joined #openttd
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22:10:40 <Eddi|zuHause> mountains also have sounds :p
22:10:41 <fjb> I'm currently digging through snowy canadian mountains. The next mine is far away.
22:11:11 <fjb> The wind blows, but that sound is much differend from the trams.
22:11:47 <Eddi|zuHause> and no, i am really sensitive to annoying sounds... part of the reason why i can't watch TV commercials
22:13:55 <fjb> They are annoying even without sound.
22:14:42 <Eddi|zuHause> no really... people tell me to "just block out the sound", but i can't
22:14:59 <fjb> They invented a new feature for blue ray discs where products get placed into the scenes.
22:15:08 <Eddi|zuHause> they have never learned the beauty of timeshift, though ;)
22:15:35 <eekee> Eddi|zuHause: yeah, some people can't block input. Mostly people with Asperger syndrome afaik
22:15:37 *** [alt]buster is now known as [com]buster
22:18:40 <Eddi|zuHause> that'll probably fit to half the people here ;) (to a certain degree)
22:18:51 *** Osai is now known as Osai^zZz
22:19:23 <Eddi|zuHause> but no, i blame that to the fact that i have a good training in music
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23:06:05 <eekee> where's the old option to replace all trains of one type with another?
23:06:49 <glx> vehicle list then manage list
23:07:07 <eekee> oh there! Im getting tired
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23:11:25 *** [alt]buster is now known as [com]buster
23:13:11 <eekee> cor, replacing that engine type cut down the breakdowns a lot
23:15:51 <Eddi|zuHause> i never play with breakdowns
23:16:30 <eekee> I normally have them reduced
23:31:05 <ben_goodger> ah, I love living in europe at this time
23:32:49 <bowman> where in europe is it morning :P
23:33:11 <SmatZ> maybe in eastern russia
23:33:38 <ben_goodger> great britain, ireland, and ideally in spain, portugal and parts of france although those use CEST despite being on the same longitude as us
23:33:58 <bowman> everything before 9am is night
23:34:08 <ben_goodger> and it's a lovely morning. it will probably get light in about three hours, just before I go to bed
23:41:56 <ccfreak2k> I'm using Compiz fusion.
23:49:40 <ben_goodger> ccfreak2k: what are your initial thoughts?
23:51:01 <ccfreak2k> It's purely eyecandy.
23:51:10 <ben_goodger> more than that, surely?
23:51:20 <ben_goodger> it introduces significant productivity reductions as well
23:53:47 <ccfreak2k> Unless rendering things in 3D improves drawing performance, I can't see how it'll help at all.
23:54:23 <ben_goodger> using the GPU does indeed improve drawing performance. I defy you to stomach gnome-system-monitor 2.22 without hardware acceleration
23:54:51 <ben_goodger> but the use of compiz doesn't affect the drawing performance, no.
23:55:16 <ccfreak2k> Slackware doesn't include GNOME anymore.
23:56:02 <ben_goodger> well, I suppose GNOME was invented in 1999, so it's probably too new for slackware's stability standards---don't hate me, I'm using debian :P
23:56:32 <ccfreak2k> Well, it WAS included, but was removed in 10.1 (I think).
23:56:36 <SmatZ> isn't there freerock gnome?
23:56:51 <SmatZ> at least I was running it
23:56:55 <Sacro> slackware only has one dev
23:57:06 <ben_goodger> ah, that explains it
23:57:29 <SmatZ> GNOME SlackBuild v2.22.1 is a complete
23:57:29 <SmatZ> GNOME Desktop Environment for Slackware Linux v12.1
23:57:40 <ccfreak2k> There's more than one GNOME "distro", and that's one reason why it was removed.
23:59:36 <ccfreak2k> Short version: other people already maintain GNOME packages for Slackware, so it'll save me a ton of work to not build it.
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