IRC logs for #openttd on OFTC at 2008-06-02
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01:46:27 <CIA-3> OpenTTD: glx * r13355 /branches/noai/src/ai/ai_gui.cpp: [NoAI] -Fix (r13300): GUI glitches caused by too much 'optimisation'
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05:16:15 <kajo> Anyone? I am at a loss about the tgrf files (???) or whatever they are that I need that are the graphics files? I don't understand where they are/what the heck is the deal with those...
05:17:08 <Ammler> kajo: did you read the readme?
05:17:50 <kajo> ammler, yes I did, and only became more confused as I went on.
05:17:54 <kajo> Good morning to you also.
05:18:24 <Ammler> do you have a copy of TTD?
05:18:25 <kajo> I can't find the damn files- do I have to download them separately? Do I just have to move them from one folder to the other?
05:18:46 <kajo> I had the DOS one years ago, but I'm on an ubuntu system now.
05:20:21 <Ammler> kajo: I would use windows grfs, It is better for MP games...
05:21:21 <kajo> Ammler, I don't have a preference, I just don't understand what the deal is with the grfs, and why the runaround is being given.
05:21:34 <kajo> I understand they are the graphics files?
05:21:58 <kajo> thanks for the URL though, I was looking in the forum...
05:27:09 <kajo> ammler, I still don't understand. I went to the first link, and the only thing that would look potentially promising is a .rar, but that's windows... "TTD original graphics:" it says. What the heck is the deal with these files?
05:43:05 <Pikka> kajo: extract the files from the .rar into the /data subdirectory. did you really read the readme? :O
05:43:46 <kajo> pikka, I really did. It didn't ever mention downloading a separate rar or anything, just starts talking about these files that cannot be found anywhere...
05:44:33 <Pikka> well the understanding is that you already have a legit copy of ttd. ;)
05:46:56 <kajo> Well, the frustrating thing for me is that I have the rights to these files because I do. But in the readme, it should at least credibly demonstrate it assumes you have the legit copy, I mean... I was just in the dark. A statement in that area along the lines of "These files are understood to already be on your system because you already have the CD; if you have lost your copy of the CD, but have the rights to the data for personal us
05:46:56 <kajo> e, they can be found online if you are persistent." would have sufficed.
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06:42:50 <CIA-3> OpenTTD: peter1138 * r13356 /trunk/src/ (economy.cpp economy_type.h): -Codechange: Incorrect documentation and variable type for inflation rates
06:44:18 <CIA-3> OpenTTD: rubidium * r13357 /trunk/src/yapf/ (8 files): -Codechange: add constness to YAPF.
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08:34:01 <CIA-3> OpenTTD: rubidium * r13358 /trunk/src/order_cmd.cpp: -Codechange: split next order determination and conditional order processing functionality from the order handling. Patch based on work by michi_cc.
08:34:52 <Eddi|zuHause2> no, because apparently yapp is bad :p
08:36:40 <Rubidium> just cherry picking some cleanup parts from the yapp patch
08:36:51 <Rubidium> makes the yapp patch smaller
08:37:10 <Rubidium> and more likely that it doesn't break by a commit
08:42:07 <peter1138> vista has decided i can remove my primary hdd
08:44:43 <Eddi|zuHause2> "hmm, annoying, vista [...]"
08:45:51 <peter1138> and just annoyed some ... fashion muppet
08:47:10 <peter1138> Liz> Yves Saint Laurent has died, a true genius :(
08:47:11 <peter1138> petererer> much like newton, einstein, galileo, brunel, etc
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12:44:40 <Eddi|zuHause3> Belugas: yes, it's one of the greatest bands ever ;)
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14:00:08 <Ammler> someone a idea, how to downgrade a cfg?
14:01:52 <Belugas> use on older version of OTTD?
14:01:55 <Eddi|zuHause2> start with an empty cfg
14:02:06 <Eddi|zuHause2> and then "backport" the changes
14:04:59 <Sacro> Appearance and characteristics are shown on a real copy of the screen"
14:05:05 <Sacro> HEEEEEEEEEEEEEEE'S BAAAAAAAAAAAAACK!
14:05:35 <Sacro> News of Russian project OpenTTD 32bpp
14:06:47 <LA> :P Recommended numbers of versions OpenTTD 32bpp = 8942 - 9646
14:07:22 <Eddi|zuHause2> well, the newer ones do not have increased zoom :p
14:07:27 <glx> yes he still uses the old dead branch
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14:08:16 <LA> lol.. he has my never actually started small airport graphics.
14:08:29 <LA> which I have not given permissio
14:08:40 <Eddi|zuHause2> of course you didn't...
14:08:48 <LA> for him to use... he asked about tropical bank once though
14:09:00 <Ammler> I forgot one time to start with -x and now the cfg is new :-), stupid me.
14:09:26 <Eddi|zuHause2> keep a backup next time :p
14:09:30 <LA> I like the part where he says (c)sergey all rights reserved
14:09:51 <LA> graphics by werminaard lol
14:11:34 <LA> "Jean-Francois Claeys (Belugas) - In training, not yet specialized"
14:12:09 <LA> "official releases of openttd"
14:12:15 <glx> official releases are not in rar
14:19:40 <CIA-3> OpenTTD: skidd13 * r13359 /trunk/src/ (5 files in 2 dirs):
14:19:40 <CIA-3> OpenTTD: -Codechange: convert _fios_items to a SmallVector
14:19:40 <CIA-3> OpenTTD: -Cleanup: some reincarnations of _fios_items in the code
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14:28:10 <CIA-3> OpenTTD: skidd13 * r13360 /trunk/src/ (fios.h os2.cpp win32.cpp): -Fix (r13359): Forgot to remove some instances of FiosAlloc()
14:29:59 <Sacro> LA: thanks, means it is valid to report it as warez
14:30:23 <LA> but not as warez though :P
14:30:39 <Sacro> he's distributing your stuff illegally
14:31:13 <CIA-3> OpenTTD: glx * r13361 /trunk/src/ (os2.cpp win32.cpp): -Fix (r13360): regexp failed
14:31:28 <LA> and tbh I don't care if he does that or not.. It is just annoying to see his unenglish posts
14:33:24 <Belugas> why don't we invade his forums with posts in french, german, english or even chinese!
14:33:40 <LA> russian to english with online translator = unenglish to me
14:33:42 <Belugas> anyone knows klingon? ln maybe?
14:34:10 <LA> why won't we invade his forums with english -> russian online translation
14:34:37 <CIA-3> OpenTTD: smatz * r13362 /trunk/src/town_cmd.cpp: -Fix: make the town authority window a bit less glitchy
14:35:26 <bowman> I saw that guy on the my-symbian forums
14:35:29 <LA> ln- knows even Estonian, he might know klingon too
14:39:04 <glx> but still using his weird english
14:39:05 <LA> btw funny thing is that he probably even pays for the webspace
14:39:17 <bowman> what is it that he does exactly?
14:40:29 <glx> I like his signature "The participant of project OpenTTD 32bpp"
14:40:51 <Belugas> basically, promoting his package of graphics, taking some from other authors not always mentionning it, and which package can only be used on a version of OpenTTD that was not official, nor has naymore life
14:41:26 <Belugas> so, all in all, i don't know why he does so
14:41:33 <glx> and he also provides openttd packages including ttd files I think
14:41:58 <Belugas> you have to give him credits on the fact that he is dedicated to the task tough...
14:42:20 <Lakie> You mean Sjard or whatever he is called?
14:43:40 <Lakie> I remember, he got into trouble for not giving credit were due and ripping off graphics from other users (and sometimes comerical games) if I remember correctly.
14:43:56 <Ammler> but he has some graphics there, I never saw on tt-forums, has he done them self?
14:44:26 <glx> Ammler: no he has russians for that
14:47:53 <Belugas> i just wonder why he does not use trunk's 32 graphix :S
14:48:11 <peter1138> probably because it don't have extra zoom levels
14:51:32 <LA> but why he doesn't use GeekToo's patch then? :P
14:51:40 * Lakie doesn't see the point in going closer than 1x zoom
14:52:01 <Lakie> Sure it might look prettier, but you can't see so much and when you.
14:52:09 <Lakie> are zoomed in so close*
14:53:23 <LA> what do you think if Geek's better zooming interpolation will show sth?
14:53:39 <Belugas> Lakie, maybe as to give the illusion of a 3d world a bit more?
14:53:56 <Lakie> Meh, its isometric, surely roation would feel more 3d?
14:55:36 <peter1138> when you're running on a 1920x1200 LCD
14:55:48 <peter1138> just a simple double zoom is all that's needed
14:56:15 <peter1138> maybe 3* zoom for that res ;)
14:57:26 <Eddi|zuHause2> well, there should be some kind of smoothing for these zoom levels
14:57:40 <Eddi|zuHause2> which is non-trivial
14:57:48 <peter1138> you can realibly smooth the edges
14:58:10 <peter1138> you can't reliably smooth the edges
14:58:51 <Eddi|zuHause2> you can smooth lines on a per-sprite basis, if you know wether the lines go \/ or -|-
14:59:32 <LA> btw some mod took care of our best friend sergey
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14:59:57 <Eddi|zuHause2> there was a quite good smooth filter patch for the old double zoom, but it was specialised on \/ lines, so it screwed up with text
15:00:45 <peter1138> Eddi|zuHause2: no way of knowing what orientation it is
15:00:56 <peter1138> well, not without heuristics
15:01:02 <Eddi|zuHause2> indeed, it would have to be given ;)
15:01:53 <Eddi|zuHause2> but really, the only noticeable problems were letters
15:02:06 <Eddi|zuHause2> and those are easily identified
15:02:34 <Eddi|zuHause2> IF you filter the individual sprites, not the resulting picture
15:03:26 <Eddi|zuHause2> but working on sprites might get you problems at the edges
15:03:50 <SmatZ> you can filter individual sprites if you resize them during encoding
15:04:09 <SmatZ> resizing during drawing would be probably much slower
15:04:32 <Eddi|zuHause2> of course, you would probably cache the scaled version
15:05:30 <Eddi|zuHause2> the old double zoom worked on the screen buffer, it just copied each pixel to a 2x2 area at twice coordinates
15:06:11 <Eddi|zuHause2> that's probably not the optimal solution
15:06:27 <SmatZ> do you mean the windows-only ctrl+D mode?
15:06:43 <SmatZ> I thought it used windows specific calls
15:06:53 <SmatZ> so it resized everything, including main toolbar
15:06:57 <Eddi|zuHause2> there was a patch that ported it to linux
15:07:25 <Eddi|zuHause2> no, it made no special calls, it just transformed the buffer array
15:07:38 <peter1138> i thought gdi did it
15:07:57 <glx> gdi can zoom "on the fly" IIRC
15:08:14 <Eddi|zuHause2> but that was not how it was implemented :p
15:12:08 <SmatZ> if it wasn't done this way, then it wouldn't have to be windows specific
15:12:21 <SmatZ> but there were / are more patches allowing zooming
15:18:23 <Eddi|zuHause2> no, it did not have to be windows specific, just nobody bothered enough. and then came the new blitter system, which screwed the thing up completely
15:21:46 <Eddi|zuHause2> if you define "clean $x" by "mv $x /dev/null", then yes ;)
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17:26:02 <Digitalfox> LA made any progress in 8bpp GUI ?
17:26:22 <LA> I'm not involved there so much
17:26:41 <LA> and I haven't done anything lately
17:26:44 <Digitalfox> ok, I'm eager to see it in game, those graphics look great :)
17:26:59 <LA> I'm more organizing wwottdgd2 in my openttd time
17:28:42 <LA> btw digitalfox, it's rc issue.. 2.0.0.4 has no problem with it
17:29:29 <Digitalfox> LA I was thinking it was some CSS changes in 3.0 code that make it that way.. ;)
17:30:13 <peter1138> it's those long servers names and some strange occurance of nowrap
17:30:13 <Digitalfox> I'll try with RC2 when it gets released near the weekend!
17:30:56 <Mchl> it's not FF3 issue, it's FF2 issue
17:31:21 <Mchl> FF2 trated some attributes incorrectly
17:32:05 <Mchl> even though it was possible to get correct layout ;)
17:32:40 <Digitalfox> Mchl maybe it has something to do with 3.0 passing acid2 test and the chages made for it to pass?
17:33:46 <Mchl> don't know much details, but I know that <td> width is affected
17:34:15 <Mchl> javascript library I use for web GUI design had to implement fixes for that as well
17:34:25 <Mchl> now it works well both under 2.0 and 3.0
17:35:33 <Mchl> btw: Digitalfox, how's your exam results? ;)
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17:37:03 <Digitalfox> Care to explain? :)
17:38:55 <Pikka> 19 divided by 20 does not equal 0. :)
17:39:29 <Mchl> when result is of int type
17:40:34 <LA> was talking to one estonian just
17:41:30 <Mchl> is this poetry or something?
17:41:40 <Pikka> it's certainly something!
17:42:51 <LA> btw pikka, I still gotta thank you again for helping me with the easter grf :P
17:43:41 <LA> mchl: As long as you can see some deep meaning of this... S)
17:44:26 <Mchl> I don't... that's why I think it's philosophy (or poetry maybe...)
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17:47:06 <Ammler> Pikka: is there a difference between your refit GRF and the official GRF from George/MB ?
17:47:22 <Pikka> I didn't know there was an official grf from george/mb.
17:48:31 <peter1138> what would make it 'official' coming from george/mb?
17:48:49 <Ammler> peter1138: on the ECS download page
17:48:54 <LAIsNotPhilosoph> perhaps it's just advertised on ttdpatch site
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17:50:01 <LA> btw, which is correct : advertized or advertised
17:50:15 <peter1138> Have you been brainwashed into thinking ECS == new cargos?
17:50:31 <peter1138> there is more than ECS around (fortunately)
17:51:06 <Ammler> PBI is also ECS, isn't?
17:51:08 <glx> Pikka: gec 'class 91' has some glitches on train reversing
17:51:24 <peter1138> PBI is new cargos and new industries
17:51:56 <Belugas> Ammler, do you know what ECS means?
17:52:15 <glx> nothing related to industries
17:53:15 <Ammler> ok, PBI does also use ECS, right? :-)
17:53:38 <Pikka> yeah, it's meant to do that, glx. :)
17:53:59 <Mchl> LA: *ised is british english, *ized is american english (or the other way out)
17:54:17 <Prof_Frink> *ised is right, *ized is wrong.
17:54:33 <peter1138> glx: put a mail van on the end
17:54:43 <Prof_Frink> No. I'm English. I'm Right.
17:55:12 <Mchl> If you're English, then I'm gonnaagree with you :P
17:55:26 <LA> I thought you were a human
17:55:58 <glx> then it shouldn't be allowed to start without the mail van :)
17:56:20 <Mchl> south pole is not the other
17:56:34 <Pikka> the 91 is actually a double-cab locomotive, it's just the two ends look completely different. :)
17:56:45 <LA> pole means 'is not' in Estonian
17:57:46 <glx> hmm yes one has panto, the other has not
17:58:31 <Mchl> 'pole' means 'field' in polish
17:58:57 <Prof_Frink> Polish means something to make things shiny.
17:59:03 <Belugas> ECS is just an attempt to establish a standard (or at least a possible standardized use) of new cargo. But it's up to the coder to accept it. Sets can be done without ECS without any problems. It's just a spec, nothing more
17:59:13 <Ammler> Pikka: but your GRF is also useable for ECS
17:59:13 <Belugas> that was addressed to Ammler
17:59:41 <Ammler> as much as my testing showed...
17:59:50 <Mchl> Word that sounds like 'Polish' means 'lick it' in Polish
18:00:12 <peter1138> if you're using PBI, you're not using ECS
18:02:08 <Pikka> glx: the 91 can be used it two ways. with a driving trailer on the back, it becomes a double-headed trainset. with no driving trailer, the locomotive runs around the train on reversing and ends up driving flat-end forward.
18:02:22 <Pikka> which it can do, because it has a cab in the flat end as well as in the pointy end
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18:04:07 <glx> ok, so it just look strange for people not knowing the engine
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18:10:52 <Ammler> Pikka: it makes the other one obsolete, I will replace it on the wiki, it seems better...
18:12:02 <Bjarni> I don't know what you are talking about but that line smells of progress so it's all good
18:15:59 <Mchl> I love the smell of the progress in the morning...
18:17:36 <Bjarni> isn't this a bit late to called morning?
18:18:32 <Mchl> this phrase has originated from far east... it's morning over there
18:18:59 <Bjarni> isn't this a bit early to be called morning? :P
18:19:07 <peter1138> Ammler: so does the other GRF not exist suddenly?
18:19:25 <peter1138> that is an ECS compatibility list, not a list of GRFs to use
18:19:34 <Mchl> 3:20 am in Tokyo... it's morning all right
18:19:54 <Ammler> I added it and george added the "only for test", so I guess, it's better to remove it
18:20:19 <Bjarni> it's like 2:20 in Singapore right now
18:20:39 <Mchl> and the morning is near!
18:20:43 <Bjarni> <Mchl> 3:20 am in Tokyo... it's morning all right <-- how can it be morning before sunrise?
18:21:39 <Mchl> technically we have no real night this time of year (and you neither I suppose)
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18:22:09 <Bjarni> we have too much night though
18:22:35 <Bjarni> I have problems getting a clear view of far away stuff around midnight
18:23:03 <Ammler> that link doesn't help
18:23:14 <Mchl> yeah... I also have problems in twilight...
18:24:04 <DaleStan> Ammler: I think you mean ...pagehistory.php?page=...
18:24:19 <Bjarni> like I have still to figure out how much steel the steel trains carry
18:24:33 <Bjarni> as they drive during the time when there are very few other trains
18:24:41 <Bjarni> like sometime after midnight
18:24:47 <Ammler> DaleStan: I liked to show diff between v6 and 7
18:24:59 <Bjarni> the wagons looks somewhat dark during that period
18:26:54 <DaleStan> Ah. Yes. Forging POST requests is great fun, isn't it?
18:27:20 <Ammler> peter1138: if you think, I should keep, let me know :-)
18:29:01 <Ammler> well, doesn't work everytime :-)
18:30:18 <Mchl> why do you need to know, about the steel?
18:30:38 <Bjarni> I want to know as it shakes the house whenever it passes
18:31:44 <Bjarni> I have seen the wagons in daylight (empty). They use 3 axle bogie wagons
18:32:19 <Bjarni> with a max axle pressure of 18 tons then it allows a whole lot of steel on each wagon
18:34:24 <Mchl> and how many wagons per train?
18:35:05 <Bjarni> they always use two locomotives
18:35:49 <Mchl> no wonder you can't sleep :P
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18:36:44 <Bjarni> actually that's not a huge issue
18:37:09 <Bjarni> the railroad paid for sound proof windows as their own noise measurements turned out to be too high
18:37:28 <Bjarni> not completely sound proof
18:37:36 <Bjarni> I can still hear the roar of the diesel engines
18:37:48 <Bjarni> for quite a while before they show up
18:38:58 <Mchl> I wonder somtimes, how it would be to live next to a cargo railway
18:39:01 <Bjarni> I'm actually quite happy that we have the freight trains. Not only does it mean better times for a Danish freight company it also means a whole lot less heavy lorries on the roads
18:39:28 <Mchl> but in Poland rail wouldn't pay for soundproof windows
18:40:06 <Bjarni> <Mchl> I wonder somtimes, how it would be to live next to a cargo railway <-- beats me.... there are only two freight trains each way every week
18:40:39 <Bjarni> it used to be one every 2nd hour but that was before I moved in
18:41:36 <Bjarni> I don't consider the noise from the railroad an issue. I did at one time though
18:42:00 <Bjarni> because it was before they replaced our windows and they decided on replacing the tracks all night on a night just before an exam
18:42:38 <Touqen> o/` I was working on the railroad o/`
18:42:47 <Touqen> o/` All the live long daaaaay o/`
18:42:55 <Maedhros> Mchl: you get used to it, after a while (I live next to the ECML in the UK)
18:43:28 <Touqen> I live next to people with kids that cry a lot.
18:43:32 <Touqen> And run up and down the stairs a lot.
18:43:41 <Touqen> And run around their apartment a lot.
18:44:34 <Bjarni> I saw something on TV the other day about people who... well... didn't sleep quietly to put it mildly :)
18:45:00 <Mchl> oh yeah... I had such neighbours...
18:45:01 <Bjarni> and they asked people on the street about it and one guy said that the guy in the apartment next to him could keep him from falling asleep
18:47:00 <Bjarni> I consider that far worse than the railroad
18:48:00 <Bjarni> when my brother lived in an apartment he once invited the guy from the apartment above his to visit him while the rest of his family were making the normal noise level
18:48:23 <Bjarni> then they freaked out as it was possible to hear where in the apartment they were and what music they were listening to
18:48:29 <Bjarni> almost what they were talking about
18:51:10 <Touqen> HEY, SO DID YOU TALK TO JENNY ABOUT HER HERPES?
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19:08:47 <Mchl> when I told my neighbour, I can hear her and her boyfriend pretty well, she brought me a pair of ear plugs :P
19:10:58 <Bjarni> I once visited a guy in a dorm and the guy next door showed up and told that he wanted to play loud music and hoped that it wouldn't bother us too much and then he went inside his own room together with a woman
19:14:33 <Mchl> what kind of music was that?
19:15:52 <Bjarni> but we all knew what noises it should hide :P
19:16:45 <Mchl> NSELN - noise suppresion by emision of louder noise
19:18:29 <Bjarni> and somehow I'm not sure that the wagons are the same
19:18:35 <Bjarni> they look somewhat smaller
19:21:30 * Bjarni wonders how many will idle in order to see it
19:35:43 <CIA-3> OpenTTD: peter1138 * r13363 /trunk/src/newgrf.cpp: -Codechange: Code duplication tidy up
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19:42:30 <ln> Bjarni: do danes go to Flensburg (often)?
19:43:09 <Bjarni> I think there is (or at least used to be) a train going from Århus to Flensburg
19:43:27 <Bjarni> I presume that it would only be there if people actually used it
19:44:02 <Bjarni> but usually people show up in cars because then they can bring back more cargo
19:44:25 <Bjarni> so they enjoy the 16% VAT (compared to 25% in Denmark)
19:44:52 <ln> Bjarni: there was a grocery selling many sorts of alcohol and food. prices more visibly in DKK, euro prices only with small text.
19:46:24 <ln> Bjarni: germany's vat is 19% nowadays, btw
19:47:47 * LA feels terribly stupid (not for greeting bjarni though)
19:48:13 <ln> De bedes venligst kontrollere Deres bon inden De forlader butikkens område da senere reklamation ikke er mulig !!
19:48:48 <LA> now.. Could anyone give me a link to 0.6.*0* win installer?
19:49:07 <LA> downloads page is... only 0.6.1
19:49:20 <LA> and in sourceforge I didn't see 0.6.0 too
19:50:02 <Bjarni> <ln> Bjarni: there was a grocery selling many sorts of alcohol and food <-- surprisingly they match the kind of stuff that's noteworthy cheaper in Germany
19:51:20 <ln> even now i'm using pay-per-megabyte gprs basically, but i'll open it now.
19:51:45 <LA> There is *development downloads(nightlys)* and *downloads (only _latest_ stable :/ )*
19:51:51 <Bjarni> why not use flatrate like the rest of us? :)
19:52:22 <Bjarni> LA: you can go to sourceforge and download all the stables if you like
19:52:43 <Bjarni> I don't know why you would want to do so though
19:52:49 <ln> i've recently moved into a new apartment, and i only placed order for DSL yesterday.
19:52:53 <CIA-3> OpenTTD: peter1138 * r13364 /trunk/src/newgrf.cpp: -Codechange: Refactor action 3 mapping to use grf_load_*() instead of direct byte array access.
19:52:56 <Prof_Frink> You only need as many stables as you have horses.
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19:53:45 <Bjarni> oh you meant real horses
19:53:50 <Bjarni> I thought you meant engine power
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19:54:33 <Prof_Frink> A class 43 has 2,250
19:54:36 <Bjarni> it depends on how you use it
19:54:44 <Prof_Frink> Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeem bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwm!
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19:55:29 <Bjarni> <Prof_Frink> A class 43 has 2,250 <-- I bet they come at a price
19:55:47 <Prof_Frink> Yeah, they make a very nice loud noise
19:55:49 <LA> and why do I need it? Because most multiplayer hosts are either dumb, stupid or lazy
19:56:09 <LA> and I feel like playing some mp game
19:57:05 <Bjarni> class 43 is not listed on railfan :s
19:57:18 <Prof_Frink> It may be under 125 or HST
19:57:50 <LA> rofl on server names: only trains
19:59:10 <Bjarni> then I don't even have to look it up
19:59:15 <SmatZ> hardcore - noair noship norv notrains
19:59:37 <Bjarni> isn't that a bit tricky
20:00:03 <Bjarni> how will you have a bigger vehicle empire than the other players?
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20:00:50 <Bjarni> horses look funny in SimuTrans
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20:01:15 <LA> well livestock looks funny in industrial station set too
20:01:25 <Bjarni> costs nearly nothing to make one station cover a whole town if you take one horse to connect it
20:04:43 <LA> who is noob enough to leave realistic acceleration off on a server? :o
20:04:51 <LA> Can't find ANY decent servers
20:05:18 <Belugas> or crazy enough to keep it on...
20:05:41 <LA> better than the default one
20:05:53 <Belugas> matter of perspective ;)
20:07:16 <LA> trains slowing down on corners good
20:07:40 <LA> trains slowing down VERY much on a slope not good
20:08:02 <LA> and that's where my knowledge of the realistic acceleration ends :D
20:08:03 <Bjarni> slowdown should be a matter of power/weight and such
20:08:06 <Belugas> matter of perspective, once more...
20:09:11 <Belugas> don't take YOUR vision of things as THE vision...
20:11:31 <SmatZ> realistic acceleration is good
20:11:42 <SmatZ> ~10% of CPU time (well, not THAT slow)
20:23:03 <LA> Belugas: May I take it as the my vision?
20:28:33 <Belugas> nope. only YOUR , not THE
20:30:05 <Belugas> and thus it can be used, in fact
20:30:47 <DaleStan> All 80+x vehicle variables are defined and usable.
20:31:30 <DaleStan> That is, for vehicles, all variables 80..FF have defined values.
20:32:19 <Belugas> so i need to go the other way, then. like 49, maybe?
20:33:37 <Belugas> or, to have a more general question: which free var id can i take?
20:33:59 <Belugas> for vehicle, that is...
20:35:21 <DaleStan> Depends on the variable. There are actually some spaces in the vehicle structure, so anything that TTDPatch needs to save can go in 80+x. Anything else goes in 40+x or 60+x.
20:36:54 <Belugas> long format year of counstruction. From year 0, and not from 1920. In Open, it's a value already avaible as it natively
20:37:14 <Belugas> I doubt it is as native in Patch, tough
20:40:01 <Belugas> Year indeed. The equivalent of C4, infact
20:40:53 <Belugas> note that date can be introduced too, does not matter. But right now, only year is the subject of the request :)
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20:45:01 <DaleStan> Oh. Never mind. I was miscounting. There's one free byte in that structure. Looks to me like var 49 is the place to put it.
20:45:52 <Maedhros> good night, one and all
20:45:59 <Belugas> perfect :) thanks. Slot is reserved. Will be commited (and documented) sometimes during the week
20:46:47 <DaleStan> I was thinking for a while that there were two free bytes.
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20:47:37 <Belugas> in vehicle structure?
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21:06:00 <DaleStan> Belugas: Yes. TTDPatch has 1 free byte in the vehicle structure. There's a relatively simple, well-defined, system for adding new information (both saved and unsaved) but it doesn't directly increase the data available via 80+x variables.
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21:20:56 <Eddi|zuHause2> <Mchl> technically we have no real night this time of year (and you neither I suppose) <- i'm not sure what you are talking about, but it is completely dark here
21:21:53 <Mido> Would anybody be interested in starting a 0.6.1 multiplayer game? Seeing as hardly any of the servers online have upgraded yet.
21:24:31 <Mido> o rite nobody ever talks here.
21:26:12 <SmatZ> until people upgrade servers
21:26:40 <SmatZ> I am not sure how many server admins are here
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21:57:59 <DaveWorley> Evening gentlemen.
21:58:32 <Eddi|zuHause2> somebody set up us the bomb... no wait, that was something different :p
21:59:10 <DaveWorley> Okay so I'm sure you've all seen my post in OTTD Problems - I'm suspicious that it might be because 0004tom has green squares next to his grfs, whilst mine are blue.
21:59:16 <DaveWorley> Can someone advise regards what I may be doing wrong?
22:00:18 <Eddi|zuHause2> i am going to bed... must get up early
22:03:03 <Ammler> DaveWorley: blue squares ingame?
22:03:53 <DaveWorley> Well actually, having checked your Wiki, it appears this is standard behaviour.
22:04:14 <DaveWorley> I'm having trouble activating TTRS in OTTD - although some buildings are appearing (hotel, petrol station), others arenot.
22:04:21 <Ammler> blue are grfs in the list before start
22:04:57 <DaveWorley> What difference does this have to those in green, as I can see in 0004tom's screenshot?
22:05:10 <Ammler> I meant before activating
22:05:30 <Ammler> you need to activate thos, imo
22:05:50 <DaveWorley> And how do I go about this?
22:06:25 <Ammler> the button is called "apply changes"
22:06:36 <Ammler> in the same window right bottom
22:06:38 <DaveWorley> Yes but they still appear as blue even then.
22:07:00 <Ammler> means after start of a new game?
22:07:17 <DaveWorley> Yes but I would like them active from the start.
22:07:26 <DaveWorley> Which means I don't think this blue/green square difference is relevant.
22:08:25 <Ammler> every blue before start should become green or red
22:08:41 <DaveWorley> Oh yeah. THey're all green
22:08:48 <DaveWorley> But still no show from the TTRS buildings.
22:09:37 <Ammler> did you try with TTRS only?
22:11:24 <DaveWorley> Getting standard roads, no buildings, etc.
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22:12:27 <DaveWorley> Will have to upload to the forum because my webspace is malfunctioning at the minute... You can question orudge about that ;)
22:14:24 <DaveWorley> I don't know, hotlinking is allowed across all my webspace
22:14:33 <DaveWorley> But none of the images I was linking to in another forum were working.
22:14:42 <DaveWorley> Possibly a forum issue, but I got frustrated and shouty and gave up.
22:15:36 <DaveWorley> It doesn't help that I have to use cPanel because of this ridiculous block on FTP usage in these halls.
22:16:05 *** XeryusTC is now known as Xeryus|bnc
22:16:12 <Ammler> DaveWorley: looks like you added TTRS after start
22:16:32 <waldo> got a request ... going in bluntly ;)
22:16:41 <Ammler> oh, forum tells you are using roest patch pack
22:16:42 <DaveWorley> But I added it in the opening screen - I think I may be missing something, do I need to add it before I open the app?
22:16:58 <DaveWorley> Yes... But so does 0004tom, and it works for him.
22:17:38 <Ammler> DaveWorley: your GRF might be outdated
22:17:45 <Ammler> not compatible with ottd
22:17:55 <waldo> i'm running openttd on the eeePC .. it only has a 800*480 screen and thus in the intro screen the dialog goes off screen .. i have to use randr (resize and rotate) to put the screen in landscape mode to get beyond that screen .. for the rest it work like a charm
22:18:24 <DaveWorley> Yeah, possibly it. Let me try that - It's been so long since I played I don't remember what I've got of which. I'll let you know in a sec.
22:18:26 <waldo> sry i have to put it in portrait mode to fix it
22:18:46 <DaveWorley> Cheers for that son
22:21:46 <DaveWorley> Quite. Thank you Ammler.
22:22:05 <DaveWorley> It's been so long since I played either flavour of the game that I've forgotten what GRF is at what stage and so on. Updating did sort me out.
22:22:28 <DaveWorley> To the boat! Thank you again.
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22:22:31 <tomas> just a question is there away in openttd to do a sandbox game
22:22:50 <Prof_Frink> tomas: Well, you can cheat
22:23:10 <tomas> and what are the cheats
22:24:28 <Prof_Frink> Well, the window that pops up when you press ctrl-alt-c explains all.
22:24:38 <Ammler> tomas: use that combination and you will see those...
22:25:49 <Eddi|zuHause2> waldo: maybe you have an invalid "resolution=XXXX" line in your config file?
22:26:54 <Eddi|zuHause2> on such small resoltions it'd probably make sense to start in full screen
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22:36:26 <ooo4tom> any one got any idea;s why Dave isn't able to get TTRS working ?
22:37:17 <ooo4tom> i know it's a patched version, but i'm able too, i habn't got any other ideas :(
22:40:02 <Sacro> ooo4tom: cos he's "special"
22:41:28 <ooo4tom> too late ? you mean it's been solved ?
22:41:38 <glx> yes he was using an old ttrs
22:42:10 <ooo4tom> lmao hence my post, not 15 minutes ago lol
22:42:40 <ooo4tom> should come here more often
22:42:52 <ooo4tom> pardon ? i don't quite follow ?
22:44:01 <Sacro> ooo4tom: you said "and your using"...
22:44:10 <Sacro> my response is "and my using"?
22:45:27 <ooo4tom> right, if i've with it, then i say, i'm using TTRSv3.02a is this the answer your looking for :s
22:45:51 <Sacro> "and your using TTRSv3"
22:45:59 <Sacro> and my using TTRSv3 what?
22:46:04 <Sacro> unless you mean you are
22:46:51 <ooo4tom> sorry dude, you've complety laost me now
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23:02:11 <CIA-3> OpenTTD: rubidium * r13365 /trunk/src/settings.cpp: -Fix: don't segfault on trying to set a non-existing patch setting.
23:04:33 *** Osai is now known as Osai^zZz
23:25:45 <blaab> how to load a scenario in linux on dedi? ;s
23:26:29 <blaab> i try the -g thing but no workie
23:26:29 <glx> same way as for a savegame
23:28:06 <glx> and you can load it in a non dedicated?
23:28:19 <blaab> yea i got same scenario on my pc
23:29:00 <glx> maybe it has been corrupted during transfert
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23:29:17 <blaab> could be, using wget to get db download links sux balls
23:31:23 <blaab> lol the wgetted one was 187kb the normal one 162 :s
23:53:26 <blaab> it loads saves, but not scenarios :s
23:55:41 <blaab> ./openttd -g saves\North\ West\ Europe.scn -D ---- ./openttd -g scenario/North\ West\ Europe.scn -D --./openttd -g North\ West\ Europe.scn -D
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