IRC logs for #openttd on OFTC at 2008-04-14
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07:09:06 <CIA-3> OpenTTD: rubidium * r12698 /trunk/src/ (ship_cmd.cpp train_cmd.cpp): -Codechange: skip orders to stations that do not have a train part anymore, just like is done for road vehicles and ships.
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10:22:55 <Celestar> our admins managed to trash our file server and authentication server
10:22:59 <Celestar> root is the only user I _have_
10:23:22 <Phantasm> Aha, old version of irssi!
10:23:32 * Phantasm starts some cracker activities.
10:23:59 <Celestar> they also managed to change one of the PWs, neglected to tell me the new ones, and forgot the PW themselves
10:23:59 <Forked> /dcc send celestar forked.sh .. just chmod +x this one.. and run it, please..
10:24:13 <Phantasm> Ah there.. Thx for the root, Celestar.
10:25:13 <Celestar> there is NOTHING on this box, and the rest of the network is down. Have fun :P
10:26:26 <Gekz> well, they arent offering you enough sex.
10:26:45 <Celestar> make a hole in the wall and use it. Technically correct, just without the emotional part :P
10:28:31 <Celestar> well I'm off trying to help those guys
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10:30:37 <Forked> "he was" .. now you are?
11:01:08 <Eddi|zuHause3> roots of all countries, unify!
11:14:23 <Eddi|zuHause3> (possibly "unite" is a better translation)
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11:30:42 <Forked> /exec -o cat /dev/urandom
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11:48:18 <Eddi|zuHause3> what is a hüg netsplat?
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12:34:23 <peter1138> wasn't secured and he braked too hard? heh
12:40:22 <CIA-3> OpenTTD: maedhros * r12699 /trunk/src/ (order_func.h order_gui.cpp timetable.h timetable_gui.cpp): -Codechange: Unify the order drawing code for orders and timetables.
12:42:17 <CIA-3> OpenTTD: maedhros * r12700 /trunk/src/lang/english.txt: -Cleanup (r12699): Remove an unused string.
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12:44:27 <Eddi|zuHause3> in your wet dreams!
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13:05:52 <Gekz> Sacro: one too many zeros
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13:23:28 <CIA-3> OpenTTD: rubidium * r12701 /trunk/src/network/network_gui.cpp: -Codechange: do not explicitly number a widget enum because that causes a big diff when adding something.
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14:41:26 * dih slpas Gekz with a 'happy' slap
14:42:52 <Gekz> what do you want me to do to you whilst behind you
14:43:54 <dih> you seem to be a wee bit unfamiliar with that line, eh?
14:44:08 <dih> "get the behind me satan"
14:44:53 <dih> i know a guy who whenever he saw chocolate said
14:46:24 <dih> unless you want to help send Gekz to the back
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15:00:59 <dih> Rubidium: have a company password question for you
15:01:22 <dih> would it be possible to have a tickbox saying something like don't encode this password?
15:01:39 <dih> i.e. so one can enter the 'hash' directly
15:02:15 <dih> which would be useful if one wanted to set the password server side :-P
15:02:55 <Rubidium> it can also do the hash on the server side
15:03:27 <dih> ok - i thought that piece of code was not compiled on server builds
15:05:12 <glx> server builds are the same as client builds (just they only have null drivers)
15:05:31 <Ammler> Rubidium: wasn't the idea of the pw encryption to save them for restart?
15:07:38 <Ammler> something else about that, is it possible to set a company pw from the server (rcon)
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15:08:29 <extspotter> I need some OTTD help
15:09:49 <Rubidium> to get help you better explain where you need help
15:09:51 <Mark> just ask and someone will probably answer
15:10:02 * Rubidium is bored talking about his broken crystal ball
15:10:10 <extspotter> I am trying to play multiplayer but I keep getting the error Network-game connection lost
15:10:50 <extspotter> is that to do with firewall, like people in #tycoon have suggested and how to I stop it
15:11:06 <Rubidium> you want to join a server, right?
15:11:22 <Rubidium> in that case it's unlikely to be your firewall
15:11:31 <Rubidium> do you use wireless?
15:12:04 <glx> that may be a problem too
15:12:26 <Rubidium> more unstable wireless than slow wireless
15:12:51 <extspotter> I have a long length of ethernet cable, should I use that
15:13:01 <extspotter> but it is like 50m long
15:13:09 <Rubidium> it would help to find out whether it is the wireless or something else
15:13:17 <Rubidium> so it's at least worth a try
15:13:33 <extspotter> it is when you only need 15-20m
15:14:39 * planetmaker has here some crystal fragments. Wonders whether they belong to Rubidium
15:16:35 <glx> extspotter: another useful info is OS, CPU, mapsize
15:24:28 <CIA-3> OpenTTD: rubidium * r12702 /branches/noai/src/ (5 files): [NoAI] -Codechange: some coding style cleanups.
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15:39:34 <AlexinEXT> I couldnt sign in with my other name
15:39:42 <AlexinEXT> thanks for your help
15:40:23 <AlexinEXT> I just feel a bit of a noob, with my sprinters, when everyone else has eurostars and TGVs
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16:24:13 <CIA-3> OpenTTD: rubidium * r12703 /branches/noai/src/ (8 files): [NoAI] -Codechange: move the remaining thread functions to use the new thread infrastructure.
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16:33:09 <Celestar> Rubidium: nice work the last couple of days
16:33:22 <DorpsGek> Celestar: Open Bugs: 29; Not assigned: 22; Closed this week: 14; Opened this week: 12
16:37:14 <Rubidium> Celestar: you mean me doing bugfixes?
16:37:23 <Celestar> yeah and code cleanups
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16:43:03 <Belugas> because your hands are cold, Julian. PLus, your haircut lacks style
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16:49:07 <Celestar> good point Belugas :)
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17:06:58 <CIA-3> OpenTTD: belugas * r12704 /trunk/src/town_gui.cpp: -Codechange: code style cleanup, mostly switch case alignment
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17:11:47 <Belugas> hello Wolf01 and Robert_
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17:50:26 <CIA-3> OpenTTD: belugas * r12705 /trunk/src/town_gui.cpp: -Codechange: enumification of some more widgets
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19:17:13 <DorpsGek> SmatZ: Commit by rubidium :: r12673 /branches/noai (108 files in 9 dirs) (2008-04-12 21:38:49 UTC)
19:17:14 <DorpsGek> SmatZ: [NoAI] -Sync: with trunk r12596:12672. Note that due to the order rewrite AIOrder.ChangeOrder does currently not work as expected.
19:27:14 <Wolf01> I updated the ECS vectors I had... somebody can tell me how does the "cargo left: xxxxx" thing works?
19:29:14 <orudge> is there any foolproof way of detecting a corrupt OpenTTD game (such as those produced by the MiniIN), without the game just crashing, as it currently does?
19:29:48 <hylje> apart from redundantly simulating everything at least twice
19:30:00 <orudge> one of the downsides to OpenTTD's ease of coding ;)
19:30:14 <hylje> (which would likely work in a massively p2p multiplayer setting)
19:31:46 <Prof_Frink> Maybe add a saved-in-version header?
19:32:05 <orudge> but many custom patches didn't update it properly, I gather
19:32:32 <Prof_Frink> I was thinking use the same version string as is on the title screen
19:32:32 <hylje> oh, you mean like savegames
19:32:40 <SmatZ> I have almost done patch that logs last used game version
19:32:52 <SmatZ> and other things, like newgrf changes...
19:32:52 <orudge> basically, my parser-type thing for the Repository works fine for normal OpenTTD games
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19:32:55 <orudge> but crashes with broken games
19:32:55 <Prof_Frink> So patches would nat least come through as r23422M
19:32:57 <orudge> because they're, well, broken
19:33:08 <orudge> I'd just like it to detect those and ideally not crash
19:33:15 <orudge> as a crashy backend to a server is not particularly good :p
19:33:30 <hylje> Prof_Frink: unlabeled M revisions shouldn't have working saveload?
19:33:46 <Rubidium> orudge: I guess some strategically placed checks instead of asserts could do the trick
19:34:15 <SmatZ> anyway, if anyone wants, s/he can create game with invalid data somewhere
19:34:25 * Prof_Frink starts making corrupt savegames to gain access to the Zernebok central computer
19:34:27 <SmatZ> that cause assert years after loading the game...
19:34:38 <glx> I once fixed a savegame by hand
19:34:47 <orudge> hence why it's nice if OpenTTD can try to detect these. A pain to avoid all the possible crashes, of course.
19:35:10 * orudge fixed a saved game by hand once
19:35:15 <orudge> but this was back in the TTDPatch days
19:35:15 <Prof_Frink> As in print out, correct with tippex, and OCR back in?
19:35:21 <orudge> but not quite that literally
19:35:41 <glx> Prof_Frink: wrote a decompressor then removed extra data in it
19:36:29 <Rubidium> but I think I need a savegame that is 'broken' (my yapp savegames just give an error and return to the intro menu)
19:36:52 <orudge> Rubidium: I can send you some "broken" MiniIN games if desired
19:37:54 <glx> MiniIN games are loadable in MiniIN
19:39:17 <Rubidium> orudge: do that and'll see whether my 'quick' fix will actually fix crashing on it
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19:44:42 <yeti_> can you make combo signals work with terminus stations? the problem is: either 1) exiting trains won't leave because the outwards track doesn't have an exit signal OR
19:45:16 <yeti_> 2) if the outward track has an exit signal, trains will enter through the incoming pre-signal even if none of the entrances is free, but the exit is
19:45:37 <peter1138> sounds like you need a signalling guide
19:45:53 <glx> yeti_: feel free to rewrite signal updating pathfinder :)
19:47:59 <yeti_> glx: that's way beyond my coding skills ;)
19:49:16 <dih> if you do it - your coding skills will improve :-P
19:51:51 * orudge shall give it a shot in a moment
19:54:45 <CIA-3> OpenTTD: rubidium * r12706 /trunk/ (18 files in 3 dirs): -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
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19:59:38 <orudge> Rubidium: that works nicely for my purposes
20:00:34 <glx> Rubidium: +/** Error handler, calls longjmp to simulate an exception. <-- it throws an exception ;)
20:00:41 <CIA-3> OpenTTD: rubidium * r12707 /trunk/src/saveload.cpp: -Fix: do not crash very hard on unrecognised savegames, just go back to the intro menu instead.
20:01:23 <Rubidium> hmm, didn't even see that part of the comment
20:01:26 <glx> probably I forgot to update the comment when I introduced exceptions
20:01:47 <Wolf01> The latest version of ECS is not playable... the industries doesn't have enough raw materials :(
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20:04:46 <Wolf01> 4 travels to drain a oil well
20:10:20 *** Osai^Kendo is now known as Osai
20:14:44 <CIA-3> OpenTTD: glx * r12708 /trunk/src/sound/win32_s.cpp: -Fix (FS#1914): increase default sound buffer size only for vista
20:20:35 *** ChanServ sets mode: +o Bjarni
20:22:34 <Bjarni> you managed to show that you act childish as well
20:22:56 <dih> we just like greeting "the" Bjarni :-D
20:23:29 <Bjarni> too bad this happens in a group of guys only :(
20:24:49 <SmatZ> are there any girls at #openttd ? hello, girls!
20:25:00 <hylje> no guys on the internet
20:25:25 <Prof_Frink> SmatZ: We have Tenebrae on #tycoon
20:25:31 <Bjarni> to be honest it doesn't really matter
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20:25:44 <Bjarni> after all all I see is a flow of chars
20:26:10 <SmatZ> The internet: Where the men are men, the women are men, and the children are FBI agents.
20:26:10 <guru3> Bjarni: can you point at it and say "blone... brunette..." ?
20:26:24 <Bjarni> I would prefer to meet women in real life rather than on IRC
20:27:05 <Bjarni> <SmatZ> The internet: Where the men are men, the women are men, and the children are FBI agents. <-- actually children can also be 40+ years old men
20:27:23 <SmatZ> :-) FBI agents are usually not young
20:27:24 <Osai> I don't know many girls hanging around in communities like these
20:28:26 <Bjarni> it's just plain text after all
20:28:36 <SmatZ> <3 looks better from a girl
20:28:55 <Osai> I prefer meeting girls in reality too
20:29:23 <peter1138> Therefore, you prefer meeting men online?
20:29:24 <hylje> in human communication it aint just text
20:30:07 <Bjarni> <peter1138> Therefore, you prefer meeting men online? <-- you don't have enough data to make such a conclusion
20:30:35 <Bjarni> hylje: not to mention body language
20:31:33 <CIA-3> OpenTTD: rubidium * r12709 /trunk/src/ (4 files in 3 dirs): -Feature: show the last joined server. Heavily based on a patch by Yexo.
20:32:34 <Osai> peter1138: you can't influence which people you are going to meet in irc channels
20:32:47 <CIA-3> OpenTTD: richk * r12710 /branches/NewGRF_ports/bin/data/realworldairports.grf:
20:32:47 <CIA-3> OpenTTD: [NewGRF_ports] -Remove: realworldairports.grf withdrawn by author:richk.
20:32:47 <CIA-3> OpenTTD: Incomplete. Needs reworking. Will release when fixed.
20:32:57 <hylje> you can influence that by choosing the channels
20:33:17 <Prof_Frink> Osai: Also, /ignore
20:33:30 <Osai> I doubt you will meet too much girls at #girls
20:33:42 <dih> Prof_Fink: that influences the people who's lines you read
20:33:48 <dih> not who is in the channel
20:34:27 *** Sacro was kicked by Bjarni (not funny)
20:34:46 <Prof_Frink> Bjarni: Actually...
20:35:10 <Sacro> Bjarni: dih keeps laughing
20:35:30 <dih> i wonder who could be Bjarni's bitch
20:36:38 <RichK67> damn, im looking at too much airport stuff.... i just read that as "she's a little runway"
20:37:06 <yeti_> for cargo payment purposes, is the time the train is waiting for full load added to the travel time?
20:37:08 <RichK67> crash and burn.... but only on landing ;)
20:37:29 <Osai> do you know this scary video
20:37:44 <Osai> happened some months ago
20:38:51 <hylje> away from the plane hull
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20:41:55 <planetmaker> cross wind landings are... scary :)
20:42:10 <SmatZ> I didn't know aircraft are allowed to cancel landing this way
20:42:31 <planetmaker> How else should they cancel?
20:42:35 <SmatZ> I heard a young woman flew that aircraft... not the pilot
20:42:41 <SmatZ> planetmaker: land or crash
20:42:44 <Osai> AFAIK this was also a pilots mistake
20:42:47 <planetmaker> Actually it's the only way which does NOT show in any reports
20:43:09 <Osai> SmatZ: that's what I heard too
20:43:12 <planetmaker> For the reason it gives pilots a chance to always do it without reprimand
20:43:41 <Osai> but she has to learn to cope with these situations too
20:44:25 <planetmaker> She didn't do too bad... I heard
20:46:38 <RichK67> yeah.... if that was a B52, it could land at that sideways on angle, as their undercarriage can be at up to 45 degrees from the aircraft centre line.... the hamburg pilot tried to correct just before touch down which caused the dip to the left
20:48:29 <CIA-3> OpenTTD: glx * r12711 /trunk/src/ (train_cmd.cpp vehicle.cpp vehicle_base.h): -Codechange: remove unneeded loops
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21:21:32 <CIA-3> OpenTTD: rubidium * r12712 /branches/noai/ (44 files in 9 dirs): [NoAI] -Sync with trunk r12672:12711.
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21:35:41 <orudge> that's on the todo list
21:37:46 <Eddi|zuHause3> and shouldn't it be "Anchorage"?
21:37:56 * orudge didn't make the scenario
21:38:01 <orudge> I'm just using it for testing
21:41:12 <Eddi|zuHause3> you can't fit an airport on madeira...
21:43:59 <Digitalfox> madeira Eddi|zuHause3 ?
21:44:32 <Eddi|zuHause3> Madeira... island in the atlantic ocean... belongs to portugal...
21:44:32 <Digitalfox> If you're talking about Madeira from Portugal theres a great aiport there.. But only Top Pilots can land there :)
21:44:44 <Eddi|zuHause3> i mean in the scenario
21:44:47 <Shiiva> you can raise the land i guess :p
21:44:48 <Digitalfox> The runaway is a little smal..
21:45:06 <ln> Trondheim is not where it's supposed to be.
21:45:52 <Shiiva> canada is missing too ln, i guess it's not finished yet
21:46:23 <ln> I thought Canada is a country.
21:46:27 <Eddi|zuHause3> yeah, some places look a little thinly settled
21:49:16 <Eddi|zuHause3> several cities appear to have misspellings
21:49:21 <Shiiva> Wellington has no name
21:49:25 <CIA-3> OpenTTD: rubidium * r12713 /trunk/src/group_cmd.cpp: -Fix: misleading comment. Patch by Yexo.
21:50:19 <ln> But for all we know, Trondheim is so far the only one that is in the wrong place, which is worse than missing or lacking a name.
21:51:14 <Eddi|zuHause3> i'm not sure about Ho Chi Minh City
21:51:24 <Eddi|zuHause3> i mean location wise
21:52:32 <orudge> Bjarni: nowt to do with me D:
21:52:57 <orudge> post corrections there :p
21:53:09 <Forked> and I am pretty sure Trondheim (Norway) is not there :p
21:53:54 <RichK67> wow, that is a bizarre projection.... rocky mountains in the middle of the usa
21:54:00 <Eddi|zuHause3> what kind of UTF-8 character should be in "Sankt Petersburg"?
21:54:13 <ln> Forked: 00:45 < ln> Trondheim is not where it's supposed to be. 00:50 < ln> But for all we know, Trondheim is so far the only one that is in the wrong place, which is worse than missing or lacking a name.
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21:54:28 <Eddi|zuHause3> RichK67: yes, it looks a little od towards the edges
21:54:53 <Bjarni> it's also some interesting selections of cities
21:55:06 <Forked> also Ålesund should be on the map .. but only because thats where I live :)
21:55:14 <Bjarni> in Alaska they picked Barrow (never heard of it) and skipped Nome
21:55:47 <Bjarni> They added Churchill but skipped Quebec and Vancouver
21:56:03 <Eddi|zuHause3> he put luxemburg more southern than munich
21:56:16 <Tefad> also wtf at antartica on map
21:56:17 <Shiiva> Barrow is from that movie
21:56:31 <Tefad> yeah, lets build raid road and air there.. in its grassy meadows
21:56:37 <Eddi|zuHause3> and munich far too western
21:56:53 <Bjarni> it would appear that nobody lives in New Zealand
21:57:00 <Bjarni> so we lost Alltaken :(
21:57:08 <Shiiva> Tefad you can say the same about the sahara :p there are even industries there
21:57:34 <Eddi|zuHause3> or i'm not sure which name belongs to which city
21:58:47 <Bjarni> <Eddi|zuHause3> and munich far too western <-- it is. The town is on top of the first letter in the name so Munich appears to be farther to the west than Hamburg
21:59:30 <Eddi|zuHause3> yes, and according to my sense of topography, that should not be the case ;)
22:00:01 <Eddi|zuHause3> anyway, the scenario needs some touchups
22:00:17 <Shiiva> Tirana is wrong too, it should be more to the sea
22:00:31 <orudge> well, remember that, as Eddi|zuHause3 says, the city is at the very top left of the text
22:00:50 <Eddi|zuHause3> reduce the stretching towards the edges
22:02:12 <Eddi|zuHause3> Washington should not be that close to the sea either
22:02:28 <Bjarni> Osaka should be a bit closer to Tokyo
22:02:57 <Bjarni> and what happened to the south west part of Japan (the land mass, that is)
22:03:47 <Bjarni> looks like the shoreline is hit as well as the location of Rocky Mountains
22:04:18 <Eddi|zuHause3> the north-south scale looks different than the west-east scale
22:04:29 <Bjarni> but it's not only that
22:05:16 <Eddi|zuHause3> and no land connection at panama and suez
22:05:32 <Bjarni> the bay or whatever reaching Osaka is not that big compared to the land mass
22:06:08 <Shiiva> no rivers is logical, at that scale they are much less than 1 pixel wide
22:06:12 <Eddi|zuHause3> Bjarni: it might draw coast tiles as water
22:06:25 <Bjarni> <Shiiva> no rivers is logical, at that scale they are much less than 1 pixel wide <-- even the Amazon river?
22:06:37 <Bjarni> Eddi|zuHause3: good point
22:06:56 <Rubidium> Eddi|zuHause3/Bjarni: sub-sealevel land is more likely with all the reclaimation they do in Japan
22:07:10 <Bjarni> we should really download this map so we can zoom in before we talk too bad about it
22:08:11 <Bjarni> but the delta shouldn't be all water
22:08:29 <Eddi|zuHause3> the north-south stretching can be increased when you leave out the water in the north and half of antarctica
22:09:44 <Bjarni> Rubidium: I don't think they try to enlarge Honshou and Shikoku to a scale where OTTD would notice
22:10:20 <Rubidium> Hokkaido is desolate in comparison to Honshu
22:10:21 <Bjarni> that's further to the north
22:11:14 <Rubidium> Bjarni: they are reclaiming everywhere they can find a little bit of 'might be reclaimable' land
22:11:45 <Rubidium> as they have way to little space to build stuff
22:11:48 <Bjarni> when looking at people pr sq. km Hokkaido has half the population of Denmark (which is pretty unusual for some land in Asia)
22:12:23 <Rubidium> just remove Sapporo from Hokkaido and it's near empty
22:12:50 <Bjarni> the snow would still be there :P
22:12:51 <Rubidium> but then, it's not being cultivated for long (only 150 years or so)
22:13:37 <Bjarni> well there is the original people of Hokkaido but they are pretty few in numbers
22:13:41 <Bjarni> I forgot their name :(
22:14:26 <Rubidium> Bjarni: the Japanese started 'overtaking' Hokkaido since 1868
22:14:29 <Eddi|zuHause3> Shiiva: "The projection is neither equal area nor conformal. Because of the distortions introduced by this projection, it has little use in navigation or cadastral mapping and finds its main use in thematic mapping."
22:15:20 * Rubidium has been to too many museums in Japan ;)
22:16:35 <Bjarni> I wouldn't think other places would care much for the Ainu people
22:17:50 <Rubidium> Bjarni: yes, I've been in Hokkaido
22:18:01 <Rubidium> or on/or however one would call it
22:20:45 <Bjarni> I think it's on considering it's an island
22:20:45 <Shiiva> can't wait for trains :p
22:21:37 <Rubidium> why does Sapporo always remind me of Homer Simpson...
22:24:24 <Bjarni> Rubidium: I can't answer that one
22:24:50 <Rubidium> ttp://picasaweb.google.com/ivh123/Sapporo/photo?authkey=ptPfnZfvMVs#5174621583429032306
22:25:01 * Prof_Frink hands Rubidium an "h"
22:27:20 * Bjarni wonders what it actually means in Japanese
22:27:50 <Bjarni> I know too few of the kanjis to figure it out :/
22:28:05 <Rubidium> well, you could always start to learn Korean
22:28:39 <Bjarni> I have no problems reading that it's a station name in the lower right corner (even if it didn't say so in English on the next line)
22:28:50 <Bjarni> why would I want to learn Korean?
22:29:13 <Rubidium> cause there's Korean all over that map
22:30:47 <Bjarni> I have an easier time reading Japanese... maybe time will be better spent extending that skill rather than starting over in a new language
22:32:21 <Bjarni> anyway I should be more concerned about tomorrow
22:40:06 <DorpsGek> Sacro: I have not seen Bj.
22:40:10 <DorpsGek> Sacro: Bjarni was last seen in #openttd 7 minutes and 20 seconds ago: <Bjarni> goodnight
22:41:30 <Prof_Frink> DorpsGek is an inferior bot.
22:44:40 <Rubidium> @seen /kick Patrick`_
22:44:40 <DorpsGek> Rubidium: seen [<channel>] <nick>
22:45:22 <Prof_Frink> Trying command injection attacks on DorpsGek?
22:45:44 <DorpsGek> glx: Error: is is not in #openttd.
22:47:21 <Patrick`_> it should be code to make that work even for people without privilges
22:47:28 <Patrick`_> just to nail the curious ones
22:48:20 <Eddi|zuHause3> wasn't it also !players?
22:48:29 <Prof_Frink> this channel needs moar patchbot
22:48:29 *** Sacro was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
22:48:41 <Sacro> yes, that one does it too
22:48:48 <Eddi|zuHause3> yay, i caught one ;)
22:48:58 <Patrick`_> I remember back in the day when !list would get you nuked off any irc channel with half a brain
22:49:01 *** Patrick`_ was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
22:49:06 *** Patrick`_ has joined #openttd
22:49:27 <glx> no fserv nor xdcc here :)
22:49:37 <Prof_Frink> DorpsGek's owner: !links should point people to #tycoon
22:50:14 <Eddi|zuHause3> !instant help!!1!1!!einself
22:50:59 <Eddi|zuHause3> !read mail really fast
22:51:02 *** Prof_Frink was kicked by DorpsGek (Wrong channel. Retry in #tycoon.)
22:51:07 *** Prof_Frink has joined #openttd
22:51:31 <Sacro> do the same with !seen :p
22:51:58 <DorpsGek> Eddi|zuHause3: I have not seen sanity.
22:52:25 <glx> no because colateral damages
22:52:36 <Prof_Frink> @Seen Sacro's_brain
22:52:36 <DorpsGek> Prof_Frink: I have not seen Sacro's_brain.
22:52:47 <Sacro> always keeps the conversation changing
22:54:03 * Prof_Frink grabs his coat and heads out into the worst of it
22:54:12 <Eddi|zuHause3> Sacro: doesn't have anything to do with healing
22:59:53 <ln> also !logs could cause a kick, perhaps with the url in the kick message.
23:26:53 <CIA-3> OpenTTD: rubidium * r12714 /trunk/src/window.cpp: -Fix [FS#1904]: do not move windows below the toolbar on resizes unless they would go behind the toolbar.
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