IRC logs for #openttd on OFTC at 2008-04-03
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00:00:17 <Bjarni> then people went "why aren't we allowed to get informed on what goes on and why are they fighting so hard to avoid our opinion"
00:00:41 <jordi> all I said is that Spain was a big mess in 1978
00:00:41 <jordi> ah the danes... they come here, sunbath in our beaches and one of them even had sex with my sister and now they have a really nice 3 month old baby :P
00:00:55 <jez9999> if the Lisbon treaty cut back on the whole free movement malarky, i'd be all for it
00:01:09 <jez9999> free movement works well iif you have a bunch of regions speaking the same language
00:02:18 <Bjarni> actually the Lisbon treaty change EU from the current system where all countries has to agree to a system where only 2/3 of the countries has to agree on decisions
00:02:49 <Bjarni> meaning that if say 24 countries wants GB to switch to EUR then GB has to do that even if GB is against it
00:03:36 <Bjarni> it also contains the rules for having an EU president
00:04:12 <Bjarni> that's the two main issues in that treaty
00:04:22 <jez9999> doesnt it have a specific opt-out for currency?
00:05:25 <jez9999> 2/3s is still quite high compared to the simple majority most parliaments require
00:06:01 <Bjarni> I don't know but if 2/3 of the countries wants to cancel the limitation of the currency then I guess it's possible that even if the pound is safe right now it can be kicked out by EU even if GB is against it
00:06:08 <Bjarni> they just need to do some more paperwork first
00:07:06 <jez9999> if they did that, there would be a huge rebellion in the UK
00:07:08 <peter1138> country wants, countries want
00:07:20 <jez9999> the government would have a hard time stopping people calling for the UK pulling out
00:08:14 <Bjarni> they will wait until there is a strategic option where it's not possible to say no
00:08:35 <Bjarni> you see the Lisbon treaty also has rules for leaving EU
00:08:36 <jez9999> time to chop off a few Labourite politicians' heads, i think
00:14:11 <Bjarni> nobody else says anything
00:14:44 <Bjarni> are you asleep or chocked what I told about the consequences of the Lisbon treaty?
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10:04:13 <Celestar> connection times out
10:05:27 <dih> heh - Celesta - it works for me alright ^^
10:05:42 <Celestar> damnit Newgrf_ports has a lot of changes
10:07:25 <Celestar> Rubidium: peter1138: you guys got a sec today or tomorrow. I'd like to have some strategy about that branch. I think it's a great feature, because it'll enable us to use the FSM for other things as well, but the code seems a bit too much of a mess, and syncing is a pita. What shall we do?
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10:12:08 <Celestar> hm .. people are building their 4-track mainlines weirdly
10:12:39 <Celestar> normally it should be (u = up, d = down): dudu or udud, not uudd or dduu.
10:13:48 <dih> that is openttdcoop style :-)
10:14:04 <Celestar> no 4-track line I know works uudd or dduu
10:14:07 <dih> we often have LLL_RRR or worse
10:14:53 <Celestar> In munich, we only have one 6-track trunk route, plus a number of 4-track trunk routes
10:14:57 <dih> i think right now we have a game with LLL10RRR
10:15:13 <Celestar> they're LRLR and LRLRLR, there'S a 5 line route with BLRLR
10:15:58 <peter1138> openttdcoop do not build for realism though
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10:16:09 <Celestar> well, actually Munich Central station has a 10-lane trunk I think
10:17:42 <dih> thad is not good for mainline junctions
10:17:57 <dih> <-- slow typer - can only use one hand
10:18:16 <Celestar> dih: IRL, there are no "juncions". At least not out in the boonies. Juncions always come with stations normally
10:18:58 <dih> and in IRL you dont have such isses with signalling
10:19:40 <Celestar> dih: I found in openttd LRLR to be easier to handle than LLRR
10:20:12 <peter1138> real life doesn't place signals so often either
10:20:34 <Celestar> peter1138: neither do I in openttd. about 5 or 6 tiles apart
10:20:40 <Celestar> so that a train fits between signals
10:20:48 <peter1138> me too, or more for quieter lines
10:21:07 <peter1138> i guess i play ottd as a train set rather than to make money ;)
10:21:11 <peter1138> cos making money is boring
10:21:16 <Celestar> man Munich Central has a SHITLOAD of tracks :P
10:21:26 <peter1138> what's the point of that?
10:21:38 <Celestar> dih: something is wrong with that network :P
10:21:57 <Celestar> on the other hand ..
10:22:00 <dih> Celestar: we play openttdcoop - aim is to connect everything :-)
10:22:45 <dih> Celestar: join #openttdcoop and have a look at the current map ^^
10:22:48 <TheJosh> so re the devs going to go on a well deserved break after the release of 0.0.0???
10:22:54 <Gekz> why is there land purchased around the signal tower
10:23:29 <dih> perhaps to mark an annoyance
10:23:37 <keyweed> to prevent it from escaping
10:23:54 <Gekz> those things should be nukable
10:24:26 <TheJosh> perhaps a small patch
10:24:35 <TheJosh> you can buy the radio tower and the NUKE IT!
10:24:52 <TheJosh> how much should a radio tower cost?
10:25:25 <dih> can you not just ignor the tower?
10:25:35 <TheJosh> i do not think the devs would let such a patch in...but it would be fun anyway
10:25:48 <Dominik> just enable the magic bulldozer
10:25:56 <TheJosh> im sure #openttdcoop would play with it, along with nuke industry
10:26:10 <keyweed> you can make yourself a map with no mountains, no water and no radiotowers. great fun :/
10:26:24 <keyweed> perfect for building networks
10:26:39 <Celestar> lots of coal plants on the edges, one power plant in the middle :P
10:26:49 <TheJosh> i mean spending 500 million to get rid of a stinkin radio tower when its really really in the way
10:27:14 <TheJosh> not somthing you would do very often
10:27:29 <keyweed> use the awesome creative power of the human brain to find a solutio to the problem within the possibilities within reach
10:27:30 <TheJosh> but when you have money to burn...
10:27:39 <Celestar> tunnels are to burn money
10:27:42 <TheJosh> like making a patch thats creative
10:28:17 <keyweed> make 2 stations, dump everything on one, then transfer to trucks, have the trucks drive past the radio station and transfer to the second station, proceed as normal from there.
10:28:34 <dih> TheJosh: we dont host pached games
10:28:39 <keyweed> not very effiecient, but fun.
10:29:27 <dih> TheJosh: learn to work with what you have
10:29:28 <Celestar> so which is the best blitter we have? :P
10:30:17 <peter1138> 8bpp-optimized, probably
10:30:26 <peter1138> 32bpp-anim if you like antialiased text
10:30:42 <Celestar> we have a warning in 0.6.0 source
10:30:53 <Celestar> in the debug helpers
10:31:18 <Noldo> Celestar: have you figured out what is causing it?
10:31:29 <Celestar> Noldo: not yet, I have discovered it 15 seconds ago
10:32:01 <Rubidium> I'm with the "it's a stupid compiler" strategy
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10:33:31 <Celestar> size_t is an int, right?
10:34:14 <Celestar> somewhere we have a typedef unsinged int size_t or something
10:35:36 <Noldo> maybe in some system header
10:36:23 <Rubidium> there's no typedef of size_t in OTTD's sources
10:36:59 <Celestar> well, but in the system/compiler sources somewhere
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10:56:46 <Celestar> size_t is not a fundamental data type in C, right?
10:59:34 <hylje> could depend on the implementation, but i think its mostly a typedef
11:00:56 <Celestar> I do not understand that warning
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11:08:33 <peter1138> "Note: Special care must be taken over the use of your and you're as they sound the same but are used quite differently:
11:08:38 <peter1138> they do NOT sound the same
11:08:45 <Celestar> ph man. a single commit of 1800 lines
11:10:19 <hylje> could be reasonable for a merge, but a single change?
11:10:57 <Ammler> Celestar: nice googlemap screen, some guys still like to tell, hubs with bridges are "unrealistic"
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11:13:56 <hylje> yep, contary to popular belief railroads do get bridged over each other too
11:14:02 <Celestar> I mean why should hubs with bridges be unrealistic
11:14:08 <Celestar> it's the only way there is
11:14:28 * keyweed looks in the direction of station duivendrecht from his office.
11:14:32 <Ammler> ask the "pbs"-fans :-)
11:14:42 <keyweed> well. the dutch rail network is full of hubs with bridges...
11:14:55 <Celestar> any sane rail network is full of hubs with bridges
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11:28:05 <Celestar> keyweed: that looks pretty normal to me
11:28:35 <keyweed> Celestar: i was thinking how much it looks like openttd constructions.
11:28:55 <keyweed> but yes. it's normal. and it works, i travel across it every day
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11:47:48 <Celestar> what are the items on the roadmap for 0.7?
11:48:14 <Forked> oh man this is a good day
11:48:22 <Forked> for the internet addict known as forked
11:48:44 <Forked> Just placed the change order .. going from adsl2+ to VDSL2
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11:48:59 <Forked> speed increase from 17/1Mbit to 40/20 probably (at least 20/10)
11:49:30 <Celestar> we had 15000 downloads of 0.5.3?!
11:50:22 <Noldo> how many downloads the nightlys get on average?
11:51:02 <Ammler> why did you quit torrents?
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11:57:59 <Celestar> ATV docking comin up
12:00:14 <Celestar> Automated Transfer Vehicle. A European built-22 ton spacecraft.
12:00:31 <Celestar> which starts docking with the ISS in a couple of minutes (final dock in 2.5 hours)
12:01:16 <Celestar> it's not a bad device
12:01:29 <hylje> it sucks, it can't even run Crysis
12:01:32 <Celestar> about the best the Europeans have made in spaceflight since the Ariane 4
12:02:25 <keyweed> the test went perfect. this should go well
12:02:57 * Celestar just wonders why the ATV is human-rated if it doesn't have an option go return to earth in one piece
12:03:09 <keyweed> and since the mericans are giving up on the shuttle in a couple of years, the craft will be direly needed
12:03:21 <hylje> Celestar: so that people can fetch stuff from it?
12:03:36 <keyweed> Celestar: no everyone needs to return ;)
12:03:39 <Celestar> keyweed: the shuttle is and was a dead end from day 1.
12:03:55 <keyweed> Celestar: i wouldn't say dead. i'd say a sub-optimal design
12:04:03 <keyweed> some might say death trap
12:04:08 <Celestar> keyweed: polticially wrong
12:04:30 <keyweed> Celestar: erh. it's an american craft. they don't do politically correct.
12:04:56 <Celestar> keyweed: it's a 8-launch per year, medium-weight launch vehicle that was designed to make use of the WHOLE Apollo infrastructure.
12:05:12 <keyweed> i think it's main problem it it's overcomplexity
12:05:50 <Celestar> now apollo was a program that had 1) more launches, 2) waaay more payload, 3) were two spacecraft, with 4) no real IT support
12:06:08 <Celestar> keyweed: the Oribiter is not more complicated than a Boeing 777
12:06:25 <Celestar> at least not by an order of magnitude
12:06:31 <keyweed> Celestar: but made of 70's tech...
12:06:47 <Celestar> keyweed: The Shuttle was designed to make 40 launches per year. At that rate, it would be a success.
12:07:36 <Celestar> Not building the Saturn II and Saturn INT-20 was a big mistake by the Nixon Administration
12:09:26 <keyweed> the sovjet union shouldn't have fallen apart :P
12:09:52 <Celestar> the ATV is about as large as the Apollo CM/SM
12:10:08 <hylje> in soviet russia the spacecraft launch YOU!!
12:10:20 <Forked> that sounds sort of fun...
12:10:24 <Forked> assuming one can survive it
12:10:34 <keyweed> soviet planning, american engineering, european funding.
12:11:30 <Celestar> American Funding, German Engineering, Swiss Planning, Russian dedication.
12:12:12 <keyweed> or afther 5 years you'd end up with mutli milion calculator that can sign the star spangled banner
12:12:34 <keyweed> Celestar: i'm not that sure about american funding
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12:12:44 <Celestar> you know .. NASA spent 3 million dollars in developing a pen that works in space...
12:12:51 <Celestar> the russians just used pencils
12:13:03 <keyweed> at the moment nasa is propably working on ways to print more dollars faster
12:13:33 <Celestar> NASA has about the budget (adjusted for inflation) as it had at the heights of the Apollo Program
12:14:04 <keyweed> where is that going to?
12:14:11 <Celestar> keyweed: good question, isn't it.
12:14:21 <Celestar> NASA misses 1) A goal and 2) Drive
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12:14:32 <keyweed> the apollo program was a lot more impressive and ambitious then nowadays projects
12:14:52 <Celestar> JFK said "place a human on the Moon and return him safely to Earth by the end of the decade". 1) Goal, 2) Drive that's why it works.
12:15:07 <Celestar> today we have a "go nowhere, do nothing" space policy
12:15:30 <Celestar> keyweed: the problem is that we currently live in a total risk-adverse society
12:15:36 * keyweed climbes onto a soapbox
12:15:58 <keyweed> and today i shall pronounce that we shall have a woman on mars before the end of the next decade!
12:16:15 <keyweed> right. goal set. what's next?
12:16:38 <Celestar> keyweed: the irony is: Today we're MUCH better prepared to have someone on Mars in 2019 than we had in 1960 to send a main to the Moon.
12:16:56 <keyweed> erh, global peace whould be good ..so ..let's make it a african american black hanicapped jewish muslim woman.
12:18:07 <Vikthor> keyweed: Your goals are too humble, go bigger, let's get an elephant to Mars :p
12:18:08 <keyweed> Celestar: i still think it just isn't that hard...
12:18:29 <Celestar> keyweed: it just takes a bit of moxie
12:18:59 <keyweed> humanity has lost it's capacity for major projects.
12:19:14 <Celestar> keyweed: its lost is willingness for major project I daresay
12:19:38 <keyweed> we built pyramids with our bare hands, we're now too lazy to try much of anything except for killing eachother
12:19:56 <keyweed> and even that we do by remote control
12:20:05 <Celestar> keyweed: most people don't kill each other. They're just on autopilot for 40 years from 9 to 5 each day.
12:20:26 <keyweed> Celestar: you only need a couple of killers to kill a whole lotta people nowadays
12:20:35 <keyweed> back in the good old days killing took a lot of labour.
12:21:31 <keyweed> swords, horses, armour, logistics imagine the number of FTE your average Lord would need to spend on any serious war efford
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12:30:59 <DorpsGek> Celestar: Open Bugs: 30; Not assigned: 22; Closed this week: 7; Opened this week: 16
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13:29:19 <CIA-1> OpenTTD: rubidium * r12544 /branches/noai/src/ai/api/ (4 files): [NoAI] -Codechange: do not force dependency on OTTD internal strings when defining errors.
13:48:02 <Mirrakor> is there a chance to "remove" an opponent from a running game? (it started with 2 AI players, I reduced them to 0 - they don't do much, but their buildings still exist..)
13:48:59 <yorick> they'll have to go bankrupt
13:49:12 <yorick> ctrl-alt-C->switch to player stuff and make them ~
13:51:20 <Mirrakor> is ctrl-alt-C cheating?
13:52:19 <keyweed> no. making your competitors go bankrupt by messing up there business from inside the company isn't cheating.
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14:07:38 <Belugas> i need your language expertise Digitalfox :)
14:08:02 <Belugas> i need to be sure he's the transalator of brazilian-portuguese
14:08:12 <Belugas> can you verify what'; on that patge?
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14:12:45 <Mirrakor> is there something like powerplant/coal mine in toyland?
14:13:31 <glx> toyland has battery farms
14:13:33 <peter1138> unless you mean the simple industry chain
14:13:35 <peter1138> in which case i dunno
14:14:50 <Digitalfox> Well belugas he speaks of himself but do not say if he plays OpenTTD, there is only that link that says Games.. So with this page theres no proof he is a translator :)
14:18:17 <Belugas> well... the idea is that the transaltor i want to reach has the nivk of fukumori, and it's curious that both fukumori and openttd and brazilain are referenced on the same page
14:18:28 <Belugas> thus coincidence or the guy i'm looking for
14:20:08 <Phantasm> Would be nice to get more end-game difficulity to OTTD.
14:20:13 <hylje> Phantasm: did you take part in the rails-moves-to-git shitstorm?
14:20:53 <hylje> ruby on rails moved bleeding-edge development to git, people whined.
14:21:29 <CIA-1> OpenTTD: frosch * r12545 /trunk/src/pathfind.cpp: -Cleanup: Replace some tables of magic values with already existing functions.
14:21:45 <hylje> well that means those people must install a new tool to get full changelog data
14:21:47 <hylje> and that's very bad, no?
14:22:10 <Rubidium> what did they use before?
14:22:10 <Phantasm> I didn't install the first tool anyway, so why would I care if it is even more difficult? No longer my problem. ;P
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14:24:09 <Rubidium> probably too much people wanted to diff different versions or see logs and the server broke under the stress
14:24:16 <Mirrakor> peter1138: indeed - I mean the simple industry chain
14:24:41 <Rubidium> diffs between revisions and logs, merge and some more stuff must all be done on the svn server
14:24:58 <Rubidium> and when that happens a lot, the server is not going to be able to handle that
14:25:13 <peter1138> once upon a time we had a read-only mirror
14:25:17 <Rubidium> with git the whole changelog and all versions are downloaded to your computer
14:25:34 <Rubidium> which reduces the load on the server quite dramatically
14:27:03 <Rubidium> and make diffs/logs appear much much faster on your computer
14:28:10 <Digitalfox> They are some sort of team for multiplayer games
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14:55:30 <Belugas> Digitalfox, he may be inactive on the playing, but on translation, that's another story
14:55:40 <Belugas> if ever he is the one we're searcuing...
14:56:26 <Belugas> have you seen anywhere where it's possible to contact him?
14:56:49 <Belugas> yes, as i doubt i would care to phone him ^_^
14:57:33 <Digitalfox> uacu@fukumori.com.br
14:58:21 <Digitalfox> Or better =0 e-mail - uacu [AT] fukumori [DOT] com [DOT] br
15:00:11 <Eddi|zuHause3> <hylje> yep, contary to popular belief railroads do get bridged over each other too <-- i'm not against bridges per se, but TTD bridges are way too low [should be 2 or 1.5 tiles] and way too unflexible [bends, signals, long shallow ramps] for my taste
15:00:35 <peter1138> Digitalfox: well done, that'll now be indexed on SpComb's stupid logs
15:01:51 <Digitalfox> Well just a email.. Don't think it's a big deal.. besides this is IRC not some forum or webpage :P
15:05:35 <Belugas> SpComb^, can you wipe that out?
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16:17:15 <CIA-1> OpenTTD: glx * r12546 /trunk/src/lang/brazilian_portuguese.txt: -Fix: completely remove cases from Brazilian Portuguese translation
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16:56:33 <Bluebear> I have a question: Where would my openttd.cfg be located? I've had a scout around but can't seem to find one?
16:57:51 <yorick> on windows, default at my documents/openttd
16:58:08 <Bluebear> Ah, I'll go take a look there
16:58:25 <Bluebear> For some reaosn I was thinking it would be in the main directory
16:58:44 <yorick> but you can't write there when limited using vista
16:58:45 <glx> you can still put one in main dir
16:59:27 <Bluebear> Ah, well, I've got mine installed into C:\OpenTTD to prevent that :)
17:01:08 <Bluebear> So, I'd be able to move the cfg to C:\OpenTTD and the game would know where the cfg is still?
17:02:13 <Bluebear> I've just got OpenTTD so I'm still learning the ropes ^^
17:06:39 <peter1138> heh, so many users still don't get multiuser ways ;)
17:12:45 <ben_goodger> of course... windows 98 had passworded authentication you could press a "cancel" button to bypass
17:13:19 <peter1138> that was more of a 'which user profile do you want to copy over' prompt...
17:14:09 <ben_goodger> yes, but it behaved like passworded authentication
17:14:17 <ben_goodger> there were no permissions in the user files
17:14:27 <ben_goodger> and windows remains essentially unchanged to this day
17:15:43 <peter1138> unchanged except that profiles are not copied around, and permissions exist now...
17:17:03 <ben_goodger> well, they were never copied around, the my documents folder was simply remapped to the appropriate c:\windows\profiles\ directory
17:17:26 <ben_goodger> and in this respect it is still the same, but with c:\Documents and Settings\ instead
17:18:08 <peter1138> oh well, can't really remember as it doesn't matter
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17:30:47 <Bluebear> Is it weird that, while the rest of my train fleet is all diesel or whatnot, I still have one or two steam 'heritage' train routes? Does anyone else do this? (Please say yes :( )
17:31:49 <peter1138> well i do anyway :o
17:32:35 <yorick> 'heritage' trains on maglev :)
17:32:56 * yorick imagines 20 trains behind one 63 km/h train
17:33:07 <Belugas> as long as the route is profitable, why not? plus it's good for tourism ;)
17:33:26 <Belugas> steam puffs on an all electric world
17:33:29 <Patrick`> we're not here to make money, but art
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17:33:38 <Patrick`> we need a new railtype after monorail
17:34:04 <Patrick`> max speed of about 200km/h but with weird price modifiers to make it more profitable
17:34:14 <hylje> Ch..ChgChooo chooo choo Chghghgh
17:34:27 <Patrick`> and all the trains look like the one from back to the future
17:36:09 <Belugas> plus, may i point out that with a nicely written grf, you can cahnge the price of rails
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17:37:48 <Bluebear> Hell yes Steampunk. Wouldn't be awesome if there was a nuclear attack or something in 2051, and then people cobbled together some kind of Steampunk world
17:37:56 <Bluebear> (In the game, i mean)
17:38:12 <Belugas> it would not be awesome at all
17:38:37 <Belugas> not in my book, anyway...
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17:40:37 <edeca> What's the chance of % loading getting into trunk?
17:40:44 <edeca> Is it too difficult or not liked for a reason?
17:41:36 <peter1138> stuff will happen when stuff happens
17:42:01 <glx> edeca: you can use timetabling for a similar result
17:42:25 <Belugas> ho... the amount of loading toachieve before leaving the station, i guess...
17:43:31 <edeca> glx: I haven't yet figured timetabling out properly :)
17:44:53 <edeca> How do you use timetabling effectively.. I assume the time relates to the whole journey between stations
17:45:01 <edeca> So you'd have to figure out how long it takes normally
17:45:18 <edeca> And if you over timetable, surely it could sit there 10 days extra?
17:45:39 <Eddi|zuHause3> there's a "fill out automatically" button that times one rotation of the train
17:45:47 <Eddi|zuHause3> you can then use that as base for the timetable
17:47:28 * Belugas does not, but this is a personal opinion
17:47:40 <henkie> hi, according to the "game mechanics" i can destroy an industry?
17:48:13 <mrfrenzy> turn on the cheat "magic bulldozer"
17:49:24 <mrfrenzy> also you can make sure it has 100% rating, that gives the highest chance for it do disappear in current code (which I think is broken)
17:50:59 <edeca> What is the criteria for things like patches for % loading getting into trunk? Is it arbitrary or are there rules?
17:52:20 <Noldo> it's basically arbitary
17:52:45 <Rubidium> well... completely crappily coded patches don't go in in any case
17:52:53 <edeca> I see too many arguments on the forums, I'm not trying to moan. I was just wondering.
17:52:55 <Belugas> edeca, rule 1) usefull (on a dev point of view) rule 2) well written and documented rule 3) follows code/comment style rule 4) a dev likes it and proposes it to fellow devs, according 1,2 and 3 are qualified
17:53:07 <edeca> OpenTTD now is so much better than last year, the devs do great :)
17:53:36 <mrfrenzy> but I'm so looking forward to the economy remake
17:53:46 <Belugas> thanks. So it seems that our inclusion policy has some good results ;)
17:53:47 <edeca> I haven't tried tramways yet.. waiting for my current game to get to the right year :D
17:54:05 <edeca> Belugas: I think if you included everything that gets moaned about you'd end up like most of the *in versions :P
17:54:28 <Belugas> not a pleasant idea ...
17:54:59 <wonea> agreed, can't wait to read the 0.7 roadmap
17:55:34 <wonea> hopefully a standalone release, without the need of data files
17:55:43 <Noldo> is there anything on it yet?
17:56:33 <Belugas> go on graphics section
17:56:36 <glx> look for opengfx or something like that
17:57:05 <Belugas> opengfx, yes i think it is
17:57:11 <Belugas> impressive work, so far...
18:07:02 <wonea> then all we need is OpenGL clouds and passenger destinations
18:09:01 <jez> hmm, what version of openttd is this?
18:09:07 <jez> i don't recognise that map view, looks quite nice
18:09:24 <peter1138> that's a scaled down screenshot
18:09:38 <peter1138> and they named it wrong
18:10:16 <peter1138> "OpenTransportTycoonDeluxe"
18:11:56 <jez> another thing, a while back (like weeks ago), someone posted a picture of 'rapid servicing' track
18:12:02 <jez> with about 3 service depots in parallel
18:12:06 <jez> anyone happen to have that URL?
18:12:25 <mrfrenzy> how is that going to work?
18:12:36 <mrfrenzy> as soon as the train has choosen a depot it will go there
18:12:45 <mrfrenzy> regardless of if there are other ones that are free
18:12:46 <jez> it has to enter whenever it goes past
18:12:56 <mrfrenzy> aha, that kind of servicing
18:15:28 <jez> someone posted a link to an image of an example but i lost it :-(
18:15:36 <jez> i was gonna save a copypaste of it
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18:37:10 <edeca> wonea: Ew, the fun of openttd is the pretty sprites, no opengl! :)
18:38:33 <Belugas> i though it was building network :( how wrong was i
18:38:44 <edeca> Well, the fun of the graphics, not the game :)
18:38:58 <edeca> If I want pretty graphics and nothing else, I'll play locomotion :P
18:42:58 <wonea> edeca: well I can dream!
18:43:24 <wonea> edeca: main thing is for a standalone release to help openttd gain popularity
18:44:36 <Belugas> locomotion graphics are 8 bits. we already have 32bits ones
18:44:44 <Belugas> granted not main set, but still
18:45:19 <jez> i hope openttd never requires those graphics
18:45:41 <edeca> Well my point was that I'd rather openttd continued to have excellent features added rather than a huge focus on 3d nonsense or effects. 32 bit graphics to replace the originals and make openttd 100% standalone would be amazing though
18:46:23 <Rubidium> 32bpp is an 'additional' feature; 8 bits graphics will always be needed.
18:46:37 <Belugas> if i'm not mistaken, decision has been taken to keep on support both, the opengfx as well as standard original ones.
18:47:02 <Belugas> just one or the other, depending of the user's choice
18:47:09 <wonea> edeca: agreed, the new 32bpp graphics look awesome
18:47:22 <wonea> especially the extra zoom levels
18:47:25 <Rubidium> and probably that the original ones override the opengfx ones
18:47:40 <Belugas> and hello Rubidium :)
18:47:54 <jez> the standard ones dont have to be the original ones
18:48:02 <jez> there is an 8bpp gfx replacement project, which i prefer
18:48:17 <jez> people's desire to zoom in 100x is bizarre
18:48:44 <jez> you will get bored of extra zoom levels in 0.1sec
18:48:48 <Belugas> from an artist';s point of view, no, it's not bizare
18:49:04 <jez> you're not painting, you're playing a game
18:49:20 <edeca> jez: Some people enjoy making the graphics
18:49:20 <wonea> user created 8bpp and 32bpp then I'll be happy to try both
18:49:21 <Belugas> and those who are building those graphics?
18:49:27 <edeca> jez: And if it costs nothing to add to the game, well :)
18:49:38 <edeca> jez: Like some people enjoy writing web applications or funny open source train games ;)
18:50:22 <Belugas> and for the record, i kinda like not play, but rather code
18:50:37 <jez> why did they use a flash object to name that product's price?
18:51:51 <Belugas> jez is evading the discussion ^_^
18:56:46 <Rubidium> 50GB data limit a month? That sucks...
18:56:52 <Rubidium> especially for that price
18:57:03 <yorick> data limit? That sucks...
18:57:39 <Rubidium> yorick: every connection has a data limit
18:57:52 <jez> heh, i'm with about the only residential ISP in the UK without a data limit
18:57:58 <yorick> other than that, it's called a "Fair Use Policy"
18:58:39 <yorick> or something you'll never reach
19:00:09 <Rubidium> IIRC TrueBrain did reach that once
19:00:48 <Rubidium> peter1138: you do ;) it's just not that obvious
19:00:56 <Rubidium> and it changes with the length of the month
19:01:01 <yorick> or called "data limit"
19:02:29 <edeca> No limit if you steal your neighbours wifi ;)
19:02:35 <edeca> Just move along if it runs out
19:03:08 <Rubidium> edeca: even then you've got a limit
19:03:55 <glx> how can I have data limit with TV and IP phone included ?
19:04:16 <peter1138> less than 40GB/month or i get rate limited at peak time
19:05:06 <peter1138> web & email is not rate limited
19:05:09 <Rubidium> glx: well, your wire can transmit say 20 mbit/s, so 20/8*3600*24*30/1024 is the data limit in GB for this month
19:05:40 <glx> 5mbps is the max for a 2800m line
19:06:18 * Rubidium wants the worlds fastest home connection ;)
19:06:39 * Rubidium better move to that old lady in Sweden
19:06:45 <yorick> Rubidium has to live in places in holland with fiber
19:06:55 <peter1138> or is every jeeves & wooster episode the same?
19:07:09 <Rubidium> yorick: mine too, but well.. not quite my house
19:07:17 <Rubidium> but even then it is *slow*
19:09:36 <Rubidium> that old lady in Sweden I'm talking about have a 40 Gbps connection
19:10:07 <Rubidium> should be enough for 10 super hi-vision channels ;)
19:10:25 <Rubidium> uncompressed ofcourse
19:11:16 <Rubidium> hmm... oops... only one super hi-vision channel uncompressed
19:11:45 <Rubidium> it gives nice pictures though
19:12:08 <Rubidium> nah, super hi-vision is 24 Gbps uncompressed
19:12:10 <Prof_Frink> super hi-vision? How low res.
19:12:46 <Rubidium> to sad they have only one super hi-vision camera in the world
19:13:03 <Prof_Frink> Oh wait, it *is* UHDV. Never mind.
19:14:01 <Rubidium> and it just needs 22.2 surround sound to suppress the enormous noise that is generated to cool the beamers and the storage system of the 30 minutes of film they have
19:14:07 <Eddi|zuHause3> yay, and i'll have to stick to my 384kbit for the next century or so
19:15:32 <Rubidium> and to pal and/or hdtv :(
19:16:50 <edeca> Hrm, was the "leave if another train arrives" only in miniin ages ago? I haven't played for a while, can't remember what was extra or not :
19:17:20 <Eddi|zuHause3> but you can also use timetables for that
19:17:30 <Rubidium> because NHK (the makers of super hi-vision) aren't (by law) allowed to sell the stuff to the public (they have to find a partner that then sells it, which they do not intend to do any time soon)
19:17:59 <mrfrenzy> best would be if you could choose "leave-train-that-is-most-full-if-all-platforms-occupied" ;)
19:19:38 <edeca> Eddi|zuHause3: How can you use timetables?
19:19:50 <edeca> Eddi|zuHause3: Just by timing it?
19:22:26 <Eddi|zuHause3> what kind of game would this be if every strategy was layed out in front of you?
19:23:34 <edeca> Eddi|zuHause3: "leave when another train enters the station" is hardly cheating :)
19:23:39 <Eddi|zuHause3> yes, you need to get... ln
19:23:45 <edeca> Eddi|zuHause3: You might not like it, but that's fine
19:23:57 <Eddi|zuHause3> nobody said anything about cheating
19:24:09 <Belugas> i know it's only rock and roll
19:24:12 <edeca> s/cheating/making it easy/
19:24:43 <Eddi|zuHause3> i mean exploring/exploiting the possibilities of the existing system
19:25:10 <edeca> It's just not what I'm used to, I need to play with timetabling more
19:25:20 <edeca> I am stuck 6 months ago with the last miniin
19:25:43 <Eddi|zuHause3> 6 months? you got really stuck in time ;)
19:25:59 <Eddi|zuHause3> it's more like 16 months
19:26:51 <glx> hmm I think last miniin update was with 0.5.3 release
19:27:06 <Belugas> Lost Somewhere in tiiiiiimme
19:27:40 <Eddi|zuHause3> # Seems like it was yesterday
19:27:41 <glx> well still long time ago ;)
19:28:05 <Eddi|zuHause3> # when i saw your face
19:28:19 <Eddi|zuHause3> # you told me how proud you were
19:28:27 <Eddi|zuHause3> # but i walked away
19:28:40 <Eddi|zuHause3> # if only i'd known
19:28:50 <Eddi|zuHause3> # what i know today
19:29:12 <Eddi|zuHause3> # i would hold you in my arms
19:29:23 <Eddi|zuHause3> # i would take the pain away
19:29:35 <Eddi|zuHause3> # thank you for all you've done
19:29:46 <Eddi|zuHause3> # forgive all your mistakes
19:29:58 <Eddi|zuHause3> # there's nothing i wouldn't do
19:30:07 <Eddi|zuHause3> # to hear your voice again
19:30:24 <Eddi|zuHause3> # sometimes i wanna call you
19:30:37 <Eddi|zuHause3> # but i know you won't be there
19:30:54 <Eddi|zuHause3> # oh i'm sorry for
19:31:05 <Eddi|zuHause3> # for everything
19:31:32 <Eddi|zuHause3> (# i just couldn't do)
19:31:44 <glx> right it's english, but it's long
19:32:01 <Eddi|zuHause3> (# and i've hurt myself, by hurting you) [done, honest]
19:32:17 <Eddi|zuHause3> it's too great of a song ;)
19:32:40 <ln> glx: the topic does not disallow typing all of shakespeare's work here.
19:32:48 <Rubidium> Eddi|zuHause3: I most likely wouldn't like it if you hold me in your arms...
19:33:11 <Eddi|zuHause3> how do you know if you didn't try it? :p
19:37:37 <Eddi|zuHause3> personally, i prefer ♭ flattening
19:39:02 <Eddi|zuHause3> i can't stop listening to this song... why?
19:40:58 <Eddi|zuHause3> and quite rightfully so ;)
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19:51:02 <Bluebear> Question; is there a way to stop steam trains from disapearing from the new vehicles list?
19:51:43 <peter1138> enable the "vehicles never expire" option in patch settings
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19:52:16 <glx> and type "resetengines" in console if they already disapeared
19:55:52 <Bluebear> How do I get the console up?
19:55:56 <CIA-1> OpenTTD: smatz * r12547 /trunk/src/ (21 files in 3 dirs): -Feature: invisibility options to make objects invisible instead of transparent
19:56:41 <peter1138> aka "key next to 1"
19:56:58 <peter1138> aka "not tilde on uk layout"
19:57:08 <sisif> Hello guys. Can somebody please help me with setting up a dedicated openttd server? I`ve got it all up and running. The only issue I just can`t solve: the rcon is not workin. Each time I try to use it (rcon_pw <pass> <command>) I get this error: "Error: This command/variable is only available to a network server". Anny suggestion ?
19:58:00 <glx> sisif: you can't modify rcon password from outside
19:58:22 <peter1138> rcon pass "command"
19:58:52 <sisif> Oh damn. I feel so stupid.
19:59:35 <sisif> I thought that "rcon_pw" was the right string to use :D
20:00:48 <CIA-1> OpenTTD: smatz * r12548 /trunk/src/lang/ (38 files in 2 dirs): -Cleanup: remove strings removed in r12547 from all language files
20:01:34 <glx> rcon_pw is not a command anyway, it's a variable :)
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20:21:13 <Belugas> sorry, i've got no news for you :(
20:21:29 <Belugas> i 've not even completed the load of the tracks on my recorder :(
20:21:41 <Belugas> infact, i've not relly touched my guuitar for the past month
20:21:53 <remaxim> that's quite a shame ...
20:22:24 <Belugas> i'm thinking over bringing the stuff here, at work
20:22:36 <Belugas> about the only place where i can play quietly
20:23:03 <Belugas> and since i cannot compile ottd at work, well.. you can consider it free time :)
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20:23:12 <bowman> heh for some reasone I've got "guuitar" on highlight :P
20:23:35 <bowman> some artefact from guitar hero sessions no doubt
20:23:38 <Belugas> well.. i do play it with a bow man
20:24:10 * bowman favors the plastic variety
20:27:09 <Eddi|zuHause3> i've only taken a few guitar lessons in elementary school
20:27:57 <bowman> no lessons here, but I've got 5* on every song in every game, on expert (well almost!)
20:36:18 *** Bluebear has joined #openttd
20:39:06 <Eddi|zuHause3> well, that was before i learned a _real_ instrument ;)
20:39:43 <remaxim> Eddi|zuHause3, so how does a real instrument look like for you?
20:42:06 *** divoafx has joined #openttd
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21:01:24 <CIA-1> OpenTTD: smatz * r12549 /trunk/src/rail_gui.cpp:
21:01:24 <CIA-1> OpenTTD: -Fix [FS#1900](r11547): respect type of selected signal when building more signals using the GUI
21:01:25 <CIA-1> OpenTTD: -Fix: do not check patch settings but check if the Signal GUI window is open instead
21:02:17 <Eddi|zuHause3> when i say real i mean REAL
21:04:03 *** skidd13 has joined #openttd
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21:05:16 <remaxim> :D ... they aren't imaginary as well ...
21:21:02 *** dragonhorseboy has joined #openttd
21:21:29 <dragonhorseboy> just wondering but any of you know about using saves from 0.6.0-beta5 in 0.6.0 (its a multiplayer map if that helps)
21:23:16 *** Fujitsu has joined #openttd
21:24:03 <dragonhorseboy> heh....someone name themself after a company ^-^
21:25:10 <Eddi|zuHause3> what should we know about that?
21:49:15 *** XeryusTC is now known as Xeryus|bnc
21:49:24 *** dragonhorseboy has left #openttd
21:54:41 <Eddi|zuHause3> "aber oma, wieso hast du so hängende ... ohren?"
21:54:46 <CIA-1> OpenTTD: smatz * r12550 /trunk/src/ (6 files): -Change: the signal GUI is now persistent - has the same data when it is reopened
22:10:18 <CIA-1> OpenTTD: truebrain * r12551 /branches/noai/src/ai/api/ai_object.cpp: [NoAI] -Fix: remove unneeded AIObject:: (don't use AIObject:: inside the AIObject class ;))
22:19:03 <CIA-1> OpenTTD: rubidium * r12552 /branches/noai/src/ai/api/ (5 files): [NoAI] -Change: do not force the use of StringIDs when setting errors.
22:32:14 <CIA-1> OpenTTD: smatz * r12553 /trunk/src/ (rail_gui.cpp settings.cpp): -Fix (r11547): redraw the signal GUI when the signal drag density changes in the patch settings and vice versa
22:32:41 <CIA-1> OpenTTD: rubidium * r12554 /branches/noai/src/ai/api/ (ai_error.cpp ai_error.hpp ai_object.cpp ai_object.hpp): [NoAI] -Codechange: add more typing information.
22:41:54 *** Osai is now known as Osai^zZz
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22:58:59 *** Frostregen_ is now known as Frostregen
23:02:07 <CIA-1> OpenTTD: rubidium * r12555 /branches/noai/ (6 files in 2 dirs): [NoAI] -Add: support for GetLastError for AICompany.
23:04:37 <Yexo> Sorry, should have gone in #openttd.noai
23:14:18 *** ben_goodger has joined #openttd
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23:52:56 <CIA-1> OpenTTD: smatz * r12556 /trunk/src/openttd.cpp: -Fix (r6001): remove fences with fields when loading old savegames, looks better
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