IRC logs for #openttd on OFTC at 2008-04-01
            
00:03:20 <Diadem> Guess the newgrf is bugged or something
00:03:35 <peter1138> or you haven't activated transparent trees
00:03:51 <Diadem> what do you mean?
00:05:33 <Diadem> ohhhhhhhhhhhhh.. transparency options...
00:05:45 <Diadem> Ah that explains a lot.. That option doesn't exist in the stable, so hadn't seen it
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00:06:54 <Sacro> should it be OpenTTD or openttd in the GNOME menu?
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00:08:05 <Diadem> thanks peter1138
00:08:17 <Sacro> peter1138: thoughts?
00:08:19 <peter1138> Sacro, OpenTTD
00:08:23 <Sacro> yes, I thoguht so too
00:08:44 <peter1138> Like everything else...
00:09:37 <Diadem> wait... wait.. there's a new stable?
00:09:39 <Sacro> yeah, the original arch dude put openttd
00:09:41 <Sacro> and it looks crap
00:09:52 <Sacro> Diadem: no, its a trap
00:10:02 <Diadem> an april's fools joke?
00:10:17 <Sacro> probably
00:11:18 <Diadem> so where do I find RC1
00:11:31 *** Ammler has quit IRC
00:11:51 <Sacro> Diadem: who cares
00:11:56 <Sacro> 0.6.0 is out
00:14:19 <peter1138> innit
00:14:41 <Digitalfox> Diadem: http://www.openttd.org/downloads.php
00:16:42 <glx> @op
00:16:42 *** DorpsGek sets mode: +o glx
00:17:00 *** glx changes topic to "0.6.0 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | http://bugs.openttd.org/ for all related bugs/patches"
00:17:41 <Sacro> glx: 0.7.0 :p
00:17:59 *** Sacro was kicked by glx (no :))
00:18:04 <glx> @deop
00:18:04 *** DorpsGek sets mode: -o glx
00:20:22 <Phantasm> I have a bad feeling about that.
00:21:13 <Phantasm> The date sure is quite suitable for a release. ;P
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00:22:51 <Sacro> hmm
00:25:12 <Diadem> what is timetabling?
00:26:35 <Sacro> have you never used public transport?
00:27:24 <Diadem> ofc
00:27:58 <Diadem> ah you can actually give orders to your vehicles to leave at specific moments?
00:28:43 <Sacro> yes
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00:33:46 <ben_goodger> public... transport?
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00:41:41 <SpComb> ...what's the idea behind doing a major version release on the 1st of April? :/
00:41:46 * SpComb is afraid to download it
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00:42:46 <ben_goodger> SpComb: I think it's OK
00:43:08 <SmatZ> it won't erase your hard disk... maybe :)
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01:55:47 <CIA-1> OpenTTD: glx * r12527 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: only the first failing WrightAI could change its name to show it failed
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06:28:59 <caladan> hi, i think new versions shouldn't be released on 1st April...
06:32:29 <Eddi|zuHause3> it wouldn't be an april's fools version if it would be released on another date
06:32:43 <caladan> yup...
06:32:50 <caladan> but well, it's hard to believe
06:33:03 <caladan> post on forum, topic on irc, changed homepage
06:33:07 <Eddi|zuHause3> hehe ;)
06:33:23 <caladan> should i do md5 on 0.6.0-RC1 and "this brand new" :D
06:34:16 <caladan> even readme was changed...
06:35:41 <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development
06:35:51 <caladan> yeah, i know
06:35:59 <caladan> but RC1 was released few days ago
06:36:21 <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;)
06:36:41 <caladan> i dont watch lost so i dont have a clue
06:36:44 <caladan> :D
06:41:15 <caladan> well, the package size on sourceforge changed from RC1 to this one :>
06:41:56 <Eddi|zuHause3> why would it not?
06:42:13 <Eddi|zuHause3> svn log shows you exactly what changed
06:42:38 <caladan> probably it would
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06:57:04 <Celestar> morning
06:59:44 <Celestar> @openttd bugs
06:59:44 <DorpsGek> Celestar: Open Bugs: 29; Not assigned: 21; Closed this week: 9; Opened this week: 16
06:59:44 <caladan> hi
07:00:33 <ln> http://www.google.com/virgle/
07:01:23 <Celestar> we have a release? :o
07:01:31 <Celestar> on April 1st?
07:02:28 <caladan> yup, strange isn't it?
07:02:57 <Celestar> weird
07:03:01 <caladan> i dont see such bug posted, have normal (buslike) stops have any meaning with trams?
07:03:41 <caladan> yup, but if it's not true then at last well hmm, done, readme, forums, sourceforge, everything change to 0.6.0
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07:05:06 <Forked> 0.6.0 .. is this some sort of april fools thing?
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07:07:29 <Celestar> apparently not (=
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07:08:54 <Celestar> I dunno... :P
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07:11:16 <Celestar> how's the graphics replacement thingy going anyway?
07:11:27 <Celestar> wasn't someone working on it?
07:15:55 <Trond> 8bpp OpenGFX you mean?
07:16:16 <Celestar> sometin like that
07:16:42 <Trond> its going... slowly. But it is going :P
07:17:02 <Celestar> http://www.techreport.com/discussions.x/14452 >= LOL!
07:17:28 <Trond> about 1500 sprites is done I think, thats almost half of it...
07:19:10 <Trond> nice logitech mouse there, hehe
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07:23:20 <peter1138> 1500 is a bit short of half
07:23:39 <Celestar> quite I think
07:24:01 <Trond> dont remember how many sprites there actually are...
07:24:25 <einKarl> Hi, anyone here from the tt-forums.net admins?
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07:26:31 <peter1138> well the openttdw base is 4896...
07:27:31 <Trond> then I change my statement to be 'around a quarter of it'
07:27:37 <Trond> :P
07:29:33 <Celestar> sound good (=
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07:57:01 <larsemil> Trond: norwegian?
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08:06:05 * Forked thinks so!
08:06:09 * Forked is too
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08:10:51 <larsemil> Forked: any of you did the NSB trainset?
08:12:11 <Forked> not me
08:12:19 <Forked> I can just barely compile stuff :)
08:13:03 * Celestar HATES the super-nova spell in FF7
08:13:49 * Celestar watches NASA TV while the spell is being cast :P
08:17:52 <Trond> larsemil: yes
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08:19:11 <Trond> larsemil: here you can see who worked on NSB trains: http://www.tt-forums.net/viewtopic.php?t=9628&start=0
08:19:43 * Trond needs coffee
08:26:56 * Celestar finished
08:27:18 <larsemil> Trond: he is a friend of a friend., therefor i wanted just to say hi. :D
08:28:09 <Trond> ah, okey :)
08:28:24 <toet> test
08:28:39 <Trond> test failed, try again
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10:14:01 <toet> http://www.google.com/virgle/application.html xD go google <(o.o<) (>o.o)> (.)(.) <(o.o<) (>o.o)>
10:15:20 <keyweed> http://www.krenn.nl/aprilfools/
10:20:58 <toet> http://revpermin.com/images/orly.jpg
10:21:22 * toet wonders how much ppl are gonna send in a 30sec video XD
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11:17:29 <SDK> hi:)
11:17:44 <SDK> I just checked 6.0 but I dont get the vehicle replacer
11:17:56 <SDK> I want to replace my old truck with new ones
11:18:05 <SDK> but it can only convert to the older type:S not the same type
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11:18:49 <peter1138> turn on autorenew
11:22:10 <SDK> where is that?
11:25:50 <SDK> ah found it:)
11:26:34 <SDK> lol that owns:)
11:35:27 <SDK> ty
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11:39:44 <Celestar> lol
11:39:50 <Celestar> QIQO
11:39:59 <Gekz> Quick I quoted oblongs?
11:40:05 <Celestar> Quick In, Quick Out
11:40:21 <Gekz> le pwnis
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11:40:44 <Celestar> :S
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11:40:58 <Celestar> I've Hewlett-Packard made weaponry, the ammo would cost more than the gun
11:41:02 <Celestar> s/I've/if
11:41:39 <Gekz> omg
11:41:41 <Gekz> qdb
11:41:44 <Gekz> you phjael
11:41:48 <Celestar> :P
11:41:53 <Celestar> but he's right (=
11:42:08 <peter1138> it would come half loaded though
11:42:19 <Gekz> lol
11:42:21 <Gekz> with blank
11:42:25 <Gekz> not blanks
11:42:35 <Celestar> would there be the option to refill used bullets with powder?
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11:42:58 <mrfrenzy> yes, but then every other cartridge would get stuck
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12:03:17 <Slowpoke> http://www.worldofwarcraft.com/moltencore/
12:03:38 * hylje notes Slowpoke really lives up to one's name
12:03:46 * keyweed looks to the channel name
12:04:09 <Slowpoke> :D
12:04:32 <Slowpoke> I thogt of waiting for tomorrow but Id have forgott untill then :(
12:04:34 <keyweed> nope, i haven't ventured into the evil realms of wow
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12:59:47 <Ammler> Hi, has SVN statistics to see, how many checkouts/exports has done?
13:00:09 <peter1138> no
13:00:29 <glx> try cia site
13:00:47 <glx> hmm but not for that
13:01:19 <peter1138> possible if we used http (why don't we?) but i dunno if svn logs stuff like that by itself
13:02:19 <Ammler> hmm, we (grfpack) use http, I'll check that
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13:27:38 <Celestar> life sucks
13:27:47 <keyweed> it does
13:27:53 <keyweed> death too.
13:28:07 <Celestar> dunno. haven't been through yet
13:29:18 <CIA-1> OpenTTD: truebrain * r12528 /branches/noai/src/ (ai/ai_threads.cpp thread.cpp thread.h):
13:29:18 <CIA-1> OpenTTD: [NoAI] -Change: rewrote most of the internal ThreadObject to make it a bit more readable
13:29:18 <CIA-1> OpenTTD: [NoAI] -Change: when a ThreadObject is created, the thread is really created, and not delayed until some sub-function is called
13:29:18 <CIA-1> OpenTTD: [NoAI] -Change: renamed AutoResetEvent to ThreadSemaphore, as that is what is really is.. AutoResetEvent didn't really give a clue what it was ;)
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13:31:20 <Gekz> Celestar: if it doesnt lead to sex its not worth doing
13:31:25 <Gekz> thats how I live my life
13:31:25 <Gekz> :/
13:31:49 <Celestar> I think that's a good attitude.
13:31:54 <keyweed> i dissagree
13:31:55 <Celestar> does masturbation count as well?
13:32:05 <Gekz> thats a yellow-white area
13:32:21 <keyweed> anything that doesn't lead to better openttd isn't worth doing
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13:33:35 * keyweed starts wondering why he's coding a reporting tool...
13:33:53 <Gekz> keyweed: why
13:34:03 <keyweed> it's doesn't improve openttd
13:34:06 <keyweed> *it
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13:40:49 <CIA-1> OpenTTD: truebrain * r12529 /branches/noai/ (9 files in 3 dirs): [NoAI] -Change: split thread.cpp into 4 files, one for each OS
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13:45:17 <CIA-1> OpenTTD: truebrain * r12530 /branches/noai/src/thread_win32.cpp: [NoAI] -Fix r12528: missing 'public' statement gives funny effects (tnx glx)
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14:03:32 <CIA-1> OpenTTD: frosch * r12531 /trunk/src/ (8 files): -Codechange: Rename some variables for consistency.
14:12:26 <yorick> http://www.google.com/patents?id=mx93AAAAEBAJ&dq=gaming+soundtrack <-- that might stop us from implementing an ingame mp3-player
14:12:41 <yorick> openttd can run on gaming consoles aswell
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14:15:45 <peter1138> good ol' vague software patents
14:15:59 <yorick> from m$
14:16:09 <mrfrenzy> http://www.webhallen.com/prod.php?id=85534 (nonswedes might need to use babelfish ;)
14:16:24 <yorick> americans don't need openttd ^^
14:18:41 <keyweed> they can't afford it
14:25:37 <Eddi|zuHause3> http://www.tagesschau.de/inland/zeitumstellung16.html <- this is so funny ;) [German]
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14:32:16 <larsemil> mrfrenzy: aprilskämt
14:42:53 <Mirrakor> Is a mine or a wood(or something else) "reserved" if an opponent already build a truck station there?
14:43:08 <peter1138> no
14:44:43 <Mirrakor> hm.. that's strange, I build two truck stations directly next to a plastic-thingy but none of them produce plastic so my trucks keep being empty
14:46:21 <Dominik> some factories only produce something if they get another cargo delivered. e.g. to produce paper, the papermill needs wood. but i'm not familiar with the toyland industries
14:48:21 <CIA-1> OpenTTD: frosch * r12532 /trunk/src/train_cmd.cpp: -Cleanup: Replace two tables of magic values with already existing functions.
14:49:50 <Mirrakor> Eddi|zuHause3: it's an aprilfool isn't it?
14:50:09 <Eddi|zuHause3> you are a 'Blitzmerker' ;)
14:50:24 <Mirrakor> didn't pay attentation to that link before :P
14:50:48 <Mirrakor> Dominik: sure I got that principle - but it's a regular plastic field - it only provides plastic and doesn't accept anything (it works with other plastic fields on the same map..)
14:52:31 <peter1138> does your competitor have exclusive rights?
14:53:41 <Dominik> is it possible to buy exclusive rights for industries? i thought that only works for passengers
14:53:44 <larsemil> and does it produce anything?
14:55:19 <peter1138> i think it works for all cargo from anything within the town authority
14:55:39 <Eddi|zuHause3> there was something about only the 2 stations with the best rating getting cargo at all
14:55:49 <Eddi|zuHause3> and the AI gets some rating bonus
15:04:11 <CIA-1> OpenTTD: frosch * r12533 /trunk/src/ai/default/default.cpp: -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions.
15:07:25 <Mirrakor> it produces something yes (and no, it's not 100% transported), but I've to go now :/
15:08:51 <mrfrenzy> larsemil: indeed :)
15:10:16 <Eddi|zuHause3> mrfrenzy: i'll stick to civ4, thank you :)
15:10:58 <Forked> mmm civ4
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16:27:23 <CIA-1> OpenTTD: skidd13 * r12534 /trunk/src/ (lang/english.txt town.h town_cmd.cpp town_type.h): -Feature: Add a new type of town road layouts - random for each town
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16:30:17 <skidd13> evening folks
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17:15:30 <dih> hello
17:15:34 <Wolf01> hello
17:16:58 <Eddi|zuHause3> http://s5.directupload.net/images/080127/vg7vptqu.jpg <- lmao :p
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17:18:57 <dih> oh no
17:19:12 <jez9999> dih, why don't you go and get a fecking life instead of scanning this channel for my presence
17:19:13 <jez9999> you're pathetic
17:19:24 <dih> i beg your pardon
17:19:39 <Eddi|zuHause3> [context] someone with very bad german asks the girl to show her "bürste" ("brush") [possibly misspelling of "brüste" ("breast")]
17:20:25 <Eddi|zuHause3> so she's showing ;)
17:20:28 <dih> hehe
17:20:57 <Wolf01> Is the 0.6.0 real or an hoax? Because I want to post a new on my site
17:21:11 <Eddi|zuHause3> yes.#
17:21:21 <Wolf01> yes yes or yes no?
17:21:25 <glx> Wolf01: try it and you see
17:21:36 <CIA-1> OpenTTD: belugas * r12535 /trunk/src/table/sprites.h: -Fix: A little typo and 4 omissions on bridge sprites.
17:22:22 <Eddi|zuHause3> [2008-04-01 08:36] <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development
17:22:32 <Eddi|zuHause3> [2008-04-01 08:36] <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;)
17:24:33 <Sionide> heh
17:24:37 <Sionide> "there is no humor in posting fake files, or pissed off downloaders"
17:24:44 <Sionide> http://www.eztv.it/index.php?forum=view_thread&tid=9851
17:24:51 <Eddi|zuHause3> yeah, i read it ;)
17:25:16 <Eddi|zuHause3> it's totally hilarious ;)
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17:26:59 <Eddi|zuHause3> considering i knew that lost was at least 3 weeks away, i got a little suspicious when i noticed that file in the automatic queue, and actually read the comments ;)
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17:31:03 <dih> B!
17:31:08 <dih> jarni
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17:33:31 <hylje> gimme a B! gimme a J! gimme an A! gimme a R! gimme a N! gimme an I! LEGO BLOCKS!
17:34:08 <Eddi|zuHause3> errr... right...
17:34:23 <dih> hello hylje :-)
17:35:06 <hylje> hi dih
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17:49:33 <henkie> are NoAI and squirrel part of v0.6?
17:49:43 <dih> nope
17:49:53 <dih> but of the noai branch
17:49:58 <Patrick`> mmm, squirrels
17:50:03 <henkie> ah,ok
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17:51:27 * dih roasts one
17:51:27 <dih> but i'll keep the tail ^^
17:51:27 <dih> nice 'n fluffy
17:51:31 <hylje> furry.
17:52:06 <dih> that - yes
17:52:16 <Patrick`> yiff off
17:57:27 <dih> hylje: i like the rss bot :-)
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17:58:01 <dih> or the rss plugin for the bot
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19:15:04 <dih> yorick: nice try getting into that channel ^^
19:17:07 <yorick> :(
19:17:42 <dih> hehe
19:17:44 <yorick> pure love from TB :)
19:17:46 <dih> so funny
19:19:17 <yorick> I can't be loved if I'm banned :(
19:20:23 *** peter1138 sets mode: +b *!*yorick@*.adsl.wanadoo.nl
19:20:25 <peter1138> quite
19:20:55 *** peter1138 sets mode: -b *!*yorick@*.adsl.wanadoo.nl
19:21:24 * yorick feels hated
19:21:39 <yorick> quite hated*
19:22:07 <Noldo> go do some coding, the code loves you
19:22:44 <yorick> too late for coding now
19:23:12 <yorick> and the code is a direct child of the 1138-peter, who hates me quitely :)
19:24:15 <Eddi|zuHause3> just pretend the code is romeo and you...
19:24:53 <yorick> argh!
19:25:19 <yorick> peter1138 got a child, a boy! and I would be ...
19:25:36 <Digitalfox> peter1138 enginepool diff is now 85KB, damn the thing just grows and grows :p
19:25:44 <yorick> heh
19:25:47 <peter1138> Digitalfox, blame Rubidium ;)
19:25:56 <Digitalfox> i know =0
19:26:11 <Rubidium> peter1138: just commit it, then it'll be *much* smaller; as big as when you started thinking about making it to be exact ;)
19:26:18 <Prof_Frink> Oooh, there's been a release
19:26:20 <Prof_Frink> That means...
19:26:26 <Prof_Frink> peter1138! NewShiny!
19:31:01 <Noldo> were there other new things waiting for the release?
19:31:12 <yorick> yes
19:31:16 <yorick> *secret*
19:33:20 <Noldo> pah
19:33:48 <yorick> some blog.openttd.org post
19:36:12 <Dominik> *ding* OpenTTD DS alpha 6 has been released.
19:36:27 <yorick> don
19:36:28 <yorick> g
19:36:58 <dih> yorick: ban on openttd.noai too?
19:37:16 <yorick> eeh/ no?
19:37:26 <glx> you asked for it
19:37:35 <dih> LOL
19:38:06 <glx> [21:10:37] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: TB: you don't ban me out of love
19:38:06 <glx> [21:30:03] yorick [~yorick@s55924da0.adsl.wanadoo.nl] a rejoint #openttd.noai
19:38:06 <glx> [21:31:00] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: not sure if my leave message got thru
19:38:06 <glx> [21:34:10] glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] a mis le mode +b *!*yorick@*.adsl.wanadoo.nl
19:38:37 <yorick> argh...it left out the part after the ,
19:39:41 <yorick> but where exactly do you read "ban me, please?" <-- fictional!! I know you want it, but I don't ask this time ;)
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19:41:23 <glx> yorick: well talking through leave messages is not a nice thing to do
19:42:30 <yorick> it wasn't my intention to get there the second time, but it gave me an error the first time, and appears to have left out the part after the comma
19:43:26 <Eddi|zuHause3> hm... what exactly was that right now?
19:43:36 <yorick> openttd.noai
19:43:43 <Eddi|zuHause3> not you...
19:44:00 <glx> Eddi|zuHause3 [~johekr@p54B77A4A.dip.t-dialin.net] a quitté IRC : Remote host closed the connection
19:44:07 <Eddi|zuHause3> weird...
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19:51:53 <fjb> Hello
19:53:17 <fjb> How can I set the version string when I'm compiling OpenTTD with Vsual C++ 2008?
19:53:39 <yorick> rev.cpp?
19:53:51 <glx> using svn?
19:53:53 <yorick> why are you compiling openttd with Vsual C++ 2008?
19:54:17 <fjb> Because that is the only compiler I got working under Windows XP.
19:54:30 <Digitalfox> yorick maybe becase he can ;)
19:54:40 <Bjarni> why are you using Windows XP?
19:54:46 <Digitalfox> Because he can
19:54:51 <yorick> because it came shipped with the PC?
19:55:01 <fjb> glx: I got the source via svn, but then modified it. Now it gives me rev0000.
19:55:03 <Digitalfox> Bjarni why do you use MAC?
19:55:20 <Bjarni> because it's a reliable OS and I like it
19:55:38 <glx> fjb: determineversion.vbs failed for you it seems
19:55:42 <Bjarni> and it comes with GCC so compiling is usually not an issue
19:55:54 <fjb> Bjarni: Because I want to provide a binary for the windows folks who can not use a compiler by their own.
19:55:56 <Digitalfox> Use Windows Bjarni you will feel beter =0
19:56:09 <yorick> fjb: what patch?
19:56:29 <Bjarni> Digitalfox: are you sure?
19:56:32 <fjb> yorick: YAPP 5.1 and passenger destinations.
19:56:43 <Bjarni> it lacks some really needed features
19:56:45 <yorick> I might compile it for you
19:56:50 <fjb> glx: What is the workaround?
19:56:51 <Bjarni> like POSIX
19:56:52 <ln> B!
19:57:03 <yorick> generate a nice diff file :)
19:57:19 <glx> fjb: first step would be to know why it failed
19:57:25 <yorick> but why do you want to set a revision string?
19:57:38 <yorick> should be auto-generated if using tortoisesvn
19:57:47 <Digitalfox> Bjarni ofcourse.. That is if you want to play something else besides openttd and use more than 1% of all applications available.. =0
19:57:50 <fjb> Usually I'm using gcc under FreeBSD. No problem there. But compiling under Windows is really strange.
19:58:11 <yorick> try GCC under windows then
19:58:32 <glx> fjb: what happen when you run the vbs "by hand"?
19:59:03 <fjb> glx: I moved the patched source from my BSD machine to my Windows machine. Maybe that is part of the problem?
19:59:16 <Bjarni> yorick: I did that.... it felt like an amputated feature compared to how it works in OSX and *nix
19:59:19 <glx> no, a patch is a patch
19:59:29 <fjb> glx: What vbs? Where? Why? How?
19:59:30 <glx> no matter where it comes from
19:59:43 <glx> projects/determineversion.vbs
19:59:46 <fjb> yorick: Tried and failed.
19:59:54 <yorick> failed, how?
20:00:16 <fjb> yorick: zlib etc failed.
20:00:26 <yorick> get it precompiled ^^
20:00:40 <glx> zlib compiles fine for me
20:02:01 <fjb> glx: My gcc setup under Windows is far from perfect. So I took Visual C++ 2008 Express edition.
20:02:37 <glx> anyway what happens when you run the vbs?
20:02:38 <yorick> fjb: get bottd
20:04:02 <yorick> not to use the tool itself, but the enviroment it comes with
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20:04:15 * peter1138 yawns
20:04:32 <glx> yes bottd is a nice tool to get a working msys/mingw
20:05:11 <fjb> I thought I had a working msys/mingw setup...
20:05:17 <glx> but I installed my msys/mingw in a way it is fully integrated in cmd
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20:05:49 <yorick> I just use sh for that :)
20:05:56 <glx> I just do sh configure && make
20:06:01 <fjb> I started determineversion.vbs from the windows shell and it gives me no output.
20:06:31 <glx> check if it created a "correct" src/rev.cpp
20:07:58 <fjb> Noldo, it didn't touch rev.cpp
20:08:35 <Noldo> hm?
20:08:37 <glx> delete rev.cpp and ottdres.rc and retry
20:09:22 <yorick> "no"<tab>, "it didn't...?
20:09:55 <fjb> yorick: Oh, yes...
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20:12:10 <glx> fjb: if it's still norev000 I'll need more info :)
20:12:33 <yorick> try to edit rev.cpp yourself
20:12:45 <glx> don't listen to yorick
20:12:50 <fjb> glx: It generated a new rev.cpp and ottdres.rc but still vith norev000
20:13:10 <glx> ok, what tool is used to get the source?
20:13:17 <yorick> that's also an option, maybe even a better one :/
20:13:31 <fjb> glx: I never listen to yorick anyway.
20:13:42 <glx> yorick: editing a generated file is never a good idea
20:14:49 <fjb> I got the source with rapidsvn.
20:15:07 <glx> that may explain your problem :)
20:15:22 <fjb> That usually worked for me under FreeBSD. It has the correct version there.
20:15:27 <glx> the script can use tsvn, svn, hg or git
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20:15:53 <fjb> No subversion client is installed on my Windows box.
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20:16:28 <glx> ho you need one to get the revision
20:16:47 <Patrick`> mmm, git
20:17:03 <fjb> HMage, sounds reasonable. Which one does the script like best?
20:17:28 <glx> fjb: maybe we can adapt the script to work with rapidsvn
20:17:28 <fjb> Why git? Why does everybody always throw around the weord git? Because Linus uses it?
20:17:58 <glx> I don't like git (doesn't work well on windows), but hg is not bad
20:18:03 <fjb> glx: Rapidsvn is not installed on the Windows box. So I have to install one anyway.
20:18:20 <Rubidium> cause it's faster that hg and svn and because it use less diskspace than hg or svn
20:18:34 <yorick> git allows local commits
20:18:38 <glx> fjb: then just install http://subversion.tigris.org/
20:18:55 <glx> or tortoise if you want a GUI
20:18:58 <yorick> comments at diffs, co makes a whole backup
20:19:26 <yorick> only "git commit" sounds a bit strange ^^
20:19:35 <fjb> The command line client from tigris should do it if it runs stable under Windows.
20:19:56 <glx> svn cli works well
20:20:49 <yorick> tortoisesvn comes with some useless stuff, if I didn't have to install it, I would have used it
20:21:23 <yorick> because I would like to keep ottd stuff on a seperate drive, that might get disconnected sometimes
20:22:06 <yorick> and toirtoisesvn acts as a whole win explorer plugin, for what I've seen, and which means that it hates missing files :)
20:22:13 <glx> I don't use tortoise (bad memories from the time I tried it on my PII 233)
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20:22:49 <glx> explorer was slowwwwww
20:26:02 <fjb> Ah, rev.cpp has the correct version now. :-)
20:27:29 <fjb> VC++ is really starnge. But it generates something at least.
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20:41:59 <fjb> Running determineversion.vbs by hand results in the correct rev.cpp, but building the project in VC++ changes it back to norev000.
20:42:34 <glx> silly
20:42:41 <fjb> Yes.
20:42:53 <glx> you close MSVC before retrying?
20:43:02 <fjb> Noldo, should I?
20:43:11 <fjb> Noldo, should I?
20:43:17 <glx> %path% changed on svn install
20:43:29 <glx> but msvc maybe still use the old %path%
20:43:30 <fjb> Thank you.
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20:50:53 <fjb> It worked! I'm having r12486M for Windows now. :-)
20:51:11 <glx> congrats :)
20:51:21 <fjb> Thanks.
20:51:57 <fjb> I guess I should post it on the wiki.
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20:55:05 <fjb> I meant forum, not wiki. :-)
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21:12:03 <jez9999> gawd
21:12:11 <jez9999> just watched American Inventor for about 10 mins
21:12:15 <jez9999> that show is apalling
21:12:29 <jez9999> why do US TV producers think they have to f*ck everything up for US TV?
21:13:04 <CIA-1> OpenTTD: rubidium * r12536 /trunk/src/ (core/alloc_func.hpp pathfind.cpp viewport.cpp): -Codechange: some stack allocations were too large for NDS, so use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
21:14:01 <Eddi|zuHause3> allocate stack on the heap? that sounds weird...
21:14:34 <Eddi|zuHause3> i was under the impression most systems allocate stack from one end and heap from the other end till they clash
21:15:25 <Rubidium> NDS doesn't fit the 'most systems' I guess
21:16:14 <Eddi|zuHause3> exceptions justify the rule ;)
21:16:26 <Eddi|zuHause3> [that is probably a very bad translation]
21:16:26 <Dominik> if you're interested, here's a tidbit about nds memory: http://www.dev-scene.com/NDS/Tutorials_Day_2#Memory_Layout
21:16:34 <fjb> And stack is usually part of the heap that gets pointed to today. :-)
21:17:04 <Eddi|zuHause3> fjb: wtf are you talking about?
21:17:08 <Dominik> technically you could place the stack anywhere you like
21:17:37 <glx> Eddi|zuHause3: I'd use "confirm"
21:17:59 <fjb> Each proecess usualy has it's own stack. But the memory of the computer only has two ends.
21:18:01 <Eddi|zuHause3> hm, yes, that might be more fitting
21:18:26 <Eddi|zuHause3> fjb: each application has its own address space
21:18:39 <Eddi|zuHause3> which has two ends each
21:19:22 <fjb> It has two ends. But each process has it's own stack. So you would need an end for every process.
21:20:04 <Eddi|zuHause3> fjb: translating virtual memory addresses to real memory locations is the job of either the processor or the operating system
21:20:07 <fjb> And ach address space is part of the whole memory.
21:20:28 <peter1138> not directly
21:22:52 <Dominik> Wolf01: are you around?
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21:23:01 <fjb> Eddi|zuHause3: Embedded system are often missing the concept of virtual memory.
21:23:04 <Wolf01> yes
21:23:29 <Eddi|zuHause3> fjb: they will then also miss the concept of threads and processes
21:23:35 <Dominik> did the nds port work for you previously?
21:23:50 <Wolf01> yes, the version 5 worked
21:24:15 <peter1138> the real question is, why is the NDS' hardware so lame for something so modern?
21:24:16 <fjb> Eddi|zuHause3: No, today they are having processes without memory separation.
21:24:28 <peter1138> bunging 16 or 32MB ram in there wouldn't've hurt...
21:24:28 <Dominik> and did you overwrite all the old files from the last version?
21:24:39 <fjb> peter1138: Because it has to be cheap. :-)
21:24:46 <peter1138> ram is cheap
21:24:58 <Wolf01> no, I had to reinstall it from scratch
21:25:00 <Dominik> peter1138: because the nds is in fact only a pimped up version of the gameboy advance
21:25:13 <fjb> peter1138: Every cent counts. Think about millions of cent.
21:25:21 <Wolf01> my laptop's card reader destroyed the sd partition -.-'''
21:25:32 <Rubidium> fjb: programmers are also very expensive
21:25:52 <fjb> Rubidium: But you usually don't sell them in millions. :-)
21:26:19 <Wolf01> it can't read well the flash cards, so in the middle of a file copying it destroyed anything
21:27:01 <Dominik> i'm having that too all the time
21:27:15 <Wolf01> so I caught the ball and updated the supercard firmware too...
21:28:14 <Wolf01> from 1.81 to 1.85
21:28:30 <Dominik> hmm, maybe there's a connection with that update. but i can't even guess why
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21:29:09 <Wolf01> may I suggest the automathic dldi patching.. seem they introduced it
21:29:45 <Dominik> oh did they just with that version?
21:29:51 <Wolf01> I don't know how it works, if it patches all the homebrews you want to run or only if you required it
21:30:16 <Wolf01> no, they introduced it with 1.84 if I'm not wrong
21:30:23 <Dominik> but it's still odd, because some data from the card is read, right? like the background image?
21:30:29 <Wolf01> yes
21:31:28 <Dominik> and i've had those bugs before. usually some memory access problems were the cause
21:32:20 <Wolf01> now it seems freezed at "sprite>reading indexed grf-file 'trgcr.grf'"
21:33:08 <Wolf01> I can only hide/show the console output with B
21:33:56 <Dominik> yes, that's always possible because it's done through interrupts
21:34:09 <Dominik> what did you do differently this time?
21:34:28 <Wolf01> nothing, only shut down the ds
21:34:46 <Dominik> could you try again with the older firmware please?
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21:35:07 <Wolf01> mmh I don't know if is possible to revert the firmware
21:36:05 <Dominik> ok. probably it wouldn't help much anyway
21:36:58 <Wolf01> nice, my pc didn't like the SD, it rebooted
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21:37:41 <Dominik> maybe the file was corrupted while you copied it over. try copying everything again
21:37:43 <Wolf01> I'll try with the non-patched version, just after a scandisk of the sd
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21:39:04 <Dominik> if you're on linux, this is what i usually do: before i unplug the card, i unmount it, mount it again and unmount it a last time. dunno why but it helps minimizing the risk of corrupted data ^^
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21:41:13 <Wolf01> without patching it seem it works until the error I reported on the forum
21:42:44 <Dominik> that's odd. won't be something to easily fix. i'll have to get in touch with some nds gurus
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21:44:57 <Dominik> thanks for the report, i'll get back to you when i need further information or testing.
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21:55:43 <Dominik> good night everyone
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22:10:51 <Wolf01> 'night
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22:16:35 <Diadem> Is it possible to build signals so that trains will divide up between two tracks at a split?
22:17:11 <Diadem> I mean to set it up so that train1 goes right, train 2 left, train 3 right, trian 4 left, etc, etc
22:19:04 <Roujin> no, not like that
22:19:21 <SmatZ> if the signal is red, it should choose the second lane...
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22:20:09 <Roujin> you could use some fancy design of the openttdcoop guys to archieve something like that... http://www.openttdcoop.org/wiki/User:Mark/VarTL
22:20:30 <Diadem> Yeah I was thinking something like that
22:20:43 <Roujin> but no boolean logic or something for signals...
22:22:08 <Roujin> there were patches though that addressed that.. i think some geek even made xor signals for constructing lots of fancy stuff ;) (that patch must be long outdated now)
22:22:35 <Diadem> wicked
22:23:00 <Roujin> and here's also something interesting: http://www.tt-forums.net/viewtopic.php?f=33&t=36648
22:23:10 <Roujin> that's for waypoints though, not for signals
22:25:01 <Diadem> fancy
22:26:11 <Patrick`> experiments were made into logic gates made from signals
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22:26:15 <Patrick`> back in the day
22:26:30 <Patrick`> a NAND gate can be constructed, with some difficulty, without patching the game
22:26:36 <Patrick`> but it takes about 20 seconds to reset
22:27:02 <Diadem> that's a lot
22:27:05 <Patrick`> so even a 4-bit adder would fill a large map and take several hours to calculate
22:27:20 <Diadem> would be cool
22:27:31 <Diadem> Send ouit 100 trains, wait a bit, and read off the first 10 prime numbers :)
22:28:01 <mrfrenzy> and let's hope you don't get too many breakdowns ;)
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22:32:04 <Patrick`> don't joke about that
22:32:12 <Patrick`> there's a wireworld computer that computes primes
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22:33:12 <Patrick`> it takes about a day to work out the first 100
22:33:24 <Diadem> what is wireworld?
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22:33:45 <Patrick`> some cellular automata that's easy to make logic gates in
22:33:58 <Patrick`> and much less computationally intensive than conway's game of life
22:34:25 <Diadem> I once wrote an 8-bit multiplier (using decimal numbers!) using logic gates
22:34:31 <Diadem> took me a few weeks :)
22:34:40 <Patrick`> smooth
22:34:47 <Patrick`> 2-bit adder then I got bored
22:35:00 <Diadem> Back in the days when i studied computer science
22:35:26 <Patrick`> I never did it formally :P
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22:59:32 <Roujin> please everyone cross fingers for me ><
23:00:46 <Roujin> compiling...
23:01:20 <Roujin> damn, didn't work at all x-(
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23:03:34 <Ammler> glx: ?
23:03:43 <glx> hmm?
23:03:56 <Ammler> does openttd not support that chain thing with townnames?
23:04:09 <glx> chain thing?
23:05:51 <Ammler> combining different intermediate Action7
23:05:56 <Ammler> ah
23:06:02 <Ammler> not ActionF
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23:11:10 <Ammler> I saw that in canadian set, it has different code for Patch and Open...
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23:25:39 * Sacro reads his Saturn V owners guide
23:26:40 * Sacro flicks some switches
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23:33:39 <Roujin> yessssssssssss
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23:35:37 <Roujin> i love random finds that wonderfully fix your bug :D
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23:41:47 <Belugas> cosmic rays :)
23:47:08 <SmatZ> bug? did anyone say 'bug'?
23:48:39 <Roujin> yes i did
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23:48:57 <SmatZ> did you fix it?
23:48:59 <Roujin> but i fixed it! mwahahaha i fixed it *grin*
23:49:00 <SmatZ> in OTTD?
23:49:12 <Roujin> wellllllllllllll... sort of
23:49:25 <Roujin> it's a bug that won't ever appear in vanilla OTTD
23:51:41 <Roujin> but if someone were to do something to the viewport in the game menu causing a partial redraw, it would cause a graphics glitch because of the openttd letters
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23:56:16 * Roujin just updates a patch 500 revisions at once and hope nothing conflicts...
23:56:33 * Roujin was lucky oO
23:56:46 * Roujin checks if it compiles
23:59:27 * Roujin noticed that something broke :(