IRC logs for #openttd on OFTC at 2008-04-01
        
        
        
            ⏴ go to previous day
00:03:20  <Diadem> Guess the newgrf is bugged or something
 
00:03:35  <peter1138> or you haven't activated transparent trees
 
00:05:33  <Diadem> ohhhhhhhhhhhhh.. transparency options...
 
00:05:45  <Diadem> Ah that explains a lot.. That option doesn't exist in the stable, so hadn't seen it
 
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00:06:54  <Sacro> should it be OpenTTD or openttd in the GNOME menu?
 
00:08:44  <peter1138> Like everything else...
 
00:09:37  <Diadem> wait... wait.. there's a new stable?
 
00:09:39  <Sacro> yeah, the original arch dude put openttd
 
00:10:02  <Diadem> an april's fools joke?
 
00:11:18  <Diadem> so where do I find RC1
 
00:17:00  *** glx changes topic to "0.6.0 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | http://bugs.openttd.org/ for all related bugs/patches"
 
00:17:59  *** Sacro was kicked by glx (no :))
 
00:20:22  <Phantasm> I have a bad feeling about that.
 
00:21:13  <Phantasm> The date sure is quite suitable for a release. ;P
 
00:26:35  <Sacro> have you never used public transport?
 
00:27:58  <Diadem> ah you can actually give orders to your vehicles to leave at specific moments?
 
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00:33:46  <ben_goodger> public... transport?
 
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00:41:41  <SpComb> ...what's the idea behind doing a major version release on the 1st of April? :/
 
00:41:46  * SpComb is afraid to download it
 
00:42:46  <ben_goodger> SpComb: I think it's OK
 
00:43:08  <SmatZ> it won't erase your hard disk... maybe :)
 
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01:55:47  <CIA-1> OpenTTD: glx * r12527 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: only the first failing WrightAI could change its name to show it failed
 
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06:28:59  <caladan> hi, i think new versions shouldn't be released on 1st April...
 
06:32:29  <Eddi|zuHause3> it wouldn't be an april's fools version if it would be released on another date
 
06:32:50  <caladan> but well, it's hard to believe
 
06:33:03  <caladan> post on forum, topic on irc, changed homepage
 
06:33:23  <caladan> should i do md5 on 0.6.0-RC1 and "this brand new" :D
 
06:34:16  <caladan> even readme was changed...
 
06:35:41  <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development
 
06:35:59  <caladan> but RC1 was released few days ago
 
06:36:21  <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;)
 
06:36:41  <caladan> i dont watch lost so i dont have a clue
 
06:41:15  <caladan> well, the package size on sourceforge changed from RC1 to this one :>
 
06:41:56  <Eddi|zuHause3> why would it not?
 
06:42:13  <Eddi|zuHause3> svn log shows you exactly what changed
 
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06:59:44  <DorpsGek> Celestar: Open Bugs: 29; Not assigned: 21; Closed this week: 9; Opened this week: 16
 
07:01:23  <Celestar> we have a release? :o
 
07:02:28  <caladan> yup, strange isn't it?
 
07:03:01  <caladan> i dont see such bug posted, have normal (buslike) stops have any meaning with trams?
 
07:03:41  <caladan> yup, but if it's not true then at last well hmm, done, readme, forums, sourceforge, everything change to 0.6.0
 
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07:05:06  <Forked> 0.6.0 .. is this some sort of april fools thing?
 
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07:11:16  <Celestar> how's the graphics replacement thingy going anyway?
 
07:11:27  <Celestar> wasn't someone working on it?
 
07:16:42  <Trond> its going... slowly. But it is going :P
 
07:17:28  <Trond> about 1500 sprites is done I think, thats almost half of it...
 
07:19:10  <Trond> nice logitech mouse there, hehe
 
07:23:20  <peter1138> 1500 is a bit short of half
 
07:24:01  <Trond> dont remember how many sprites there actually are...
 
07:24:25  <einKarl> Hi, anyone here from the tt-forums.net admins?
 
07:26:31  <peter1138> well the openttdw base is 4896...
 
07:27:31  <Trond> then I change my statement to be 'around a quarter of it'
 
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08:10:51  <larsemil> Forked: any of you did the NSB trainset?
 
08:12:19  <Forked> I can just barely compile stuff :)
 
08:13:03  * Celestar HATES the super-nova spell in FF7
 
08:13:49  * Celestar watches NASA TV while the spell is being cast :P
 
08:27:18  <larsemil> Trond: he is a friend of a friend., therefor i wanted just to say hi. :D
 
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10:21:22  * toet wonders how much ppl are gonna send in a 30sec video XD
 
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11:17:44  <SDK> I just checked 6.0 but I dont get the vehicle replacer
 
11:17:56  <SDK> I want to replace my old truck with new ones
 
11:18:05  <SDK> but it can only convert to the older type:S not the same type
 
11:40:58  <Celestar> I've Hewlett-Packard made weaponry, the ammo would cost more than the gun
 
11:42:08  <peter1138> it would come half loaded though
 
11:42:35  <Celestar> would there be the option to refill used bullets with powder?
 
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11:42:58  <mrfrenzy> yes, but then every other cartridge would get stuck
 
12:03:38  * hylje notes Slowpoke really lives up to one's name
 
12:03:46  * keyweed looks to the channel name
 
12:04:32  <Slowpoke> I thogt of waiting for tomorrow but Id have forgott untill then :(
 
12:04:34  <keyweed> nope, i haven't ventured into the evil realms of wow
 
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12:59:47  <Ammler> Hi, has SVN statistics to see, how many checkouts/exports has done?
 
13:01:19  <peter1138> possible if we used http (why don't we?) but i dunno if svn logs stuff like that by itself
 
13:02:19  <Ammler> hmm, we (grfpack) use http, I'll check that
 
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13:28:07  <Celestar> dunno. haven't been through yet
 
13:29:18  <CIA-1> OpenTTD: truebrain * r12528 /branches/noai/src/ (ai/ai_threads.cpp thread.cpp thread.h):
 
13:29:18  <CIA-1> OpenTTD: [NoAI] -Change: rewrote most of the internal ThreadObject to make it a bit more readable
 
13:29:18  <CIA-1> OpenTTD: [NoAI] -Change: when a ThreadObject is created, the thread is really created, and not delayed until some sub-function is called
 
13:29:18  <CIA-1> OpenTTD: [NoAI] -Change: renamed AutoResetEvent to ThreadSemaphore, as that is what is really is.. AutoResetEvent didn't really give a clue what it was ;)
 
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13:31:20  <Gekz> Celestar: if it doesnt lead to sex its not worth doing
 
13:31:25  <Gekz> thats how I live my life
 
13:31:49  <Celestar> I think that's a good attitude.
 
13:31:55  <Celestar> does masturbation count as well?
 
13:32:05  <Gekz> thats a yellow-white area
 
13:32:21  <keyweed> anything that doesn't lead to better openttd isn't worth doing
 
13:33:35  * keyweed starts wondering why he's coding a reporting tool...
 
13:34:03  <keyweed> it's doesn't improve openttd
 
13:40:49  <CIA-1> OpenTTD: truebrain * r12529 /branches/noai/ (9 files in 3 dirs): [NoAI] -Change: split thread.cpp into 4 files, one for each OS
 
13:45:17  <CIA-1> OpenTTD: truebrain * r12530 /branches/noai/src/thread_win32.cpp: [NoAI] -Fix r12528: missing 'public' statement gives funny effects (tnx glx)
 
14:03:32  <CIA-1> OpenTTD: frosch * r12531 /trunk/src/ (8 files): -Codechange: Rename some variables for consistency.
 
14:12:41  <yorick> openttd can run on gaming consoles aswell
 
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14:15:45  <peter1138> good ol' vague software patents
 
14:16:24  <yorick> americans don't need openttd ^^
 
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14:32:16  <larsemil> mrfrenzy: aprilskämt
 
14:42:53  <Mirrakor> Is a mine or a wood(or something else) "reserved" if an opponent already build a truck station there?
 
14:44:43  <Mirrakor> hm.. that's strange, I build two truck stations directly next to a plastic-thingy but none of them produce plastic so my trucks keep being empty
 
14:46:21  <Dominik> some factories only produce something if they get another cargo delivered. e.g. to produce paper, the papermill needs wood. but i'm not familiar with the toyland industries
 
14:48:21  <CIA-1> OpenTTD: frosch * r12532 /trunk/src/train_cmd.cpp: -Cleanup: Replace two tables of magic values with already existing functions.
 
14:49:50  <Mirrakor> Eddi|zuHause3: it's an aprilfool isn't it?
 
14:50:09  <Eddi|zuHause3> you are a 'Blitzmerker' ;)
 
14:50:24  <Mirrakor> didn't pay attentation to that link before :P
 
14:50:48  <Mirrakor> Dominik: sure I got that principle - but it's a regular plastic field - it only provides plastic and doesn't accept anything (it works with other plastic fields on the same map..)
 
14:52:31  <peter1138> does your competitor have exclusive rights?
 
14:53:41  <Dominik> is it possible to buy exclusive rights for industries? i thought that only works for passengers
 
14:53:44  <larsemil> and does it produce anything?
 
14:55:19  <peter1138> i think it works for all cargo from anything within the town authority
 
14:55:39  <Eddi|zuHause3> there was something about only the 2 stations with the best rating getting cargo at all
 
14:55:49  <Eddi|zuHause3> and the AI gets some rating bonus
 
15:04:11  <CIA-1> OpenTTD: frosch * r12533 /trunk/src/ai/default/default.cpp: -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions.
 
15:07:25  <Mirrakor> it produces something yes (and no, it's not 100% transported), but I've to go now :/
 
15:10:16  <Eddi|zuHause3> mrfrenzy: i'll stick to civ4, thank you :)
 
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16:27:23  <CIA-1> OpenTTD: skidd13 * r12534 /trunk/src/ (lang/english.txt town.h town_cmd.cpp town_type.h): -Feature: Add a new type of town road layouts - random for each town
 
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17:19:12  <jez9999> dih, why don't you go and get a fecking life instead of scanning this channel for my presence
 
17:19:39  <Eddi|zuHause3> [context] someone with very bad german asks the girl to show her "bürste" ("brush") [possibly misspelling of "brüste" ("breast")]
 
17:20:25  <Eddi|zuHause3> so she's showing ;)
 
17:20:57  <Wolf01> Is the 0.6.0 real or an hoax? Because I want to post a new on my site
 
17:21:25  <glx> Wolf01: try it and you see
 
17:21:36  <CIA-1> OpenTTD: belugas * r12535 /trunk/src/table/sprites.h: -Fix: A little typo and 4 omissions on bridge sprites.
 
17:22:22  <Eddi|zuHause3> [2008-04-01 08:36] <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development
 
17:22:32  <Eddi|zuHause3> [2008-04-01 08:36] <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;)
 
17:24:37  <Sionide> "there is no humor in posting fake files, or pissed off downloaders"
 
17:24:51  <Eddi|zuHause3> yeah, i read it ;)
 
17:25:16  <Eddi|zuHause3> it's totally hilarious ;)
 
17:26:59  <Eddi|zuHause3> considering i knew that lost was at least 3 weeks away, i got a little suspicious when i noticed that file in the automatic queue, and actually read the comments ;)
 
17:30:53  *** ChanServ sets mode: +o Bjarni
 
17:33:31  <hylje> gimme a B! gimme a J! gimme an A! gimme a R! gimme a N! gimme an I! LEGO BLOCKS!
 
17:34:08  <Eddi|zuHause3> errr... right...
 
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17:49:33  <henkie> are NoAI and squirrel part of v0.6?
 
17:51:27  <dih> but i'll keep the tail ^^
 
17:57:27  <dih> hylje: i like the rss bot :-)
 
17:58:01  <dih> or the rss plugin for the bot
 
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19:15:04  <dih> yorick: nice try getting into that channel ^^
 
19:19:17  <yorick> I can't be loved if I'm banned :(
 
19:20:23  *** peter1138 sets mode: +b *!*yorick@*.adsl.wanadoo.nl
 
19:20:55  *** peter1138 sets mode: -b *!*yorick@*.adsl.wanadoo.nl
 
19:22:07  <Noldo> go do some coding, the code loves you
 
19:22:44  <yorick> too late for coding now
 
19:23:12  <yorick> and the code is a direct child of the 1138-peter, who hates me quitely :)
 
19:24:15  <Eddi|zuHause3> just pretend the code is romeo and you...
 
19:25:19  <yorick> peter1138 got a child, a boy! and I would be ...
 
19:25:36  <Digitalfox> peter1138 enginepool diff is now 85KB, damn the thing just grows and grows :p
 
19:25:47  <peter1138> Digitalfox, blame Rubidium ;)
 
19:26:11  <Rubidium> peter1138: just commit it, then it'll be *much* smaller; as big as when you started thinking about making it to be exact ;)
 
19:26:18  <Prof_Frink> Oooh, there's been a release
 
19:26:26  <Prof_Frink> peter1138! NewShiny!
 
19:31:01  <Noldo> were there other new things waiting for the release?
 
19:33:48  <yorick> some blog.openttd.org post
 
19:36:12  <Dominik> *ding* OpenTTD DS alpha 6 has been released.
 
19:36:58  <dih> yorick: ban on openttd.noai too?
 
19:38:06  <glx> [21:10:37] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: TB: you don't ban me out of love
 
19:38:06  <glx> [21:30:03] yorick [~yorick@s55924da0.adsl.wanadoo.nl] a rejoint #openttd.noai
 
19:38:06  <glx> [21:31:00] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: not sure if my leave message got thru
 
19:38:06  <glx> [21:34:10] glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] a mis le mode +b *!*yorick@*.adsl.wanadoo.nl
 
19:38:37  <yorick> argh...it left out the part after the ,
 
19:39:41  <yorick> but where exactly do you read "ban me, please?" <-- fictional!! I know you want it, but I don't ask this time ;)
 
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19:41:23  <glx> yorick: well talking through leave messages is not a nice thing to do
 
19:42:30  <yorick> it wasn't my intention to get there the second time, but it gave me an error the first time, and appears to have left out the part after the comma
 
19:43:26  <Eddi|zuHause3> hm... what exactly was that right now?
 
19:44:00  <glx>  Eddi|zuHause3 [~johekr@p54B77A4A.dip.t-dialin.net] a quitté IRC : Remote host closed the connection
 
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19:53:17  <fjb> How can I set the version string when I'm compiling OpenTTD with Vsual C++ 2008?
 
19:53:53  <yorick> why are you compiling openttd with Vsual C++ 2008?
 
19:54:17  <fjb> Because that is the only compiler I got working under Windows XP.
 
19:54:30  <Digitalfox> yorick maybe becase he can ;)
 
19:54:40  <Bjarni> why are you using Windows XP?
 
19:54:51  <yorick> because it came shipped with the PC?
 
19:55:01  <fjb> glx: I got the source via svn, but then modified it. Now it gives me rev0000.
 
19:55:03  <Digitalfox> Bjarni why do you use MAC?
 
19:55:20  <Bjarni> because it's a reliable OS and I like it
 
19:55:38  <glx> fjb: determineversion.vbs failed for you it seems
 
19:55:42  <Bjarni> and it comes with GCC so compiling is usually not an issue
 
19:55:54  <fjb> Bjarni: Because I want to provide a binary for the windows folks who can not use a compiler by their own.
 
19:55:56  <Digitalfox> Use Windows Bjarni you will feel beter =0
 
19:56:29  <Bjarni> Digitalfox: are you sure?
 
19:56:32  <fjb> yorick: YAPP 5.1 and passenger destinations.
 
19:56:43  <Bjarni> it lacks some really needed features
 
19:56:45  <yorick> I might compile it for you
 
19:56:50  <fjb> glx: What is the workaround?
 
19:57:03  <yorick> generate a nice diff file :)
 
19:57:19  <glx> fjb: first step would be to know why it failed
 
19:57:25  <yorick> but why do you want to set a revision string?
 
19:57:38  <yorick> should be auto-generated if using tortoisesvn
 
19:57:47  <Digitalfox> Bjarni ofcourse.. That is if you want to play something else besides openttd and use more than 1% of all applications available.. =0
 
19:57:50  <fjb> Usually I'm using gcc under FreeBSD. No problem there. But compiling under Windows is really strange.
 
19:58:11  <yorick> try GCC under windows then
 
19:58:32  <glx> fjb: what happen when you run the vbs "by hand"?
 
19:59:03  <fjb> glx: I moved the patched source from my BSD machine to my Windows machine. Maybe that is part of the problem?
 
19:59:16  <Bjarni> yorick: I did that.... it felt like an amputated feature compared to how it works in OSX and *nix
 
19:59:29  <fjb> glx: What vbs? Where? Why? How?
 
19:59:30  <glx> no matter where it comes from
 
19:59:43  <glx> projects/determineversion.vbs
 
19:59:46  <fjb> yorick: Tried and failed.
 
20:00:40  <glx> zlib compiles fine for me
 
20:02:01  <fjb> glx: My gcc setup under Windows is far from perfect. So I took Visual C++ 2008 Express edition.
 
20:02:37  <glx> anyway what happens when you run the vbs?
 
20:04:02  <yorick> not to use the tool itself, but the enviroment it comes with
 
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20:04:32  <glx> yes bottd is a nice tool to get a working msys/mingw
 
20:05:11  <fjb> I thought I had a working msys/mingw setup...
 
20:05:17  <glx> but I installed my msys/mingw in a way it is fully integrated in cmd
 
20:05:49  <yorick> I just use sh for that :)
 
20:05:56  <glx> I just do sh configure && make
 
20:06:01  <fjb> I started determineversion.vbs from the windows shell and it gives me no output.
 
20:06:31  <glx> check if it created a "correct" src/rev.cpp
 
20:07:58  <fjb> Noldo, it didn't touch rev.cpp
 
20:08:37  <glx> delete rev.cpp and ottdres.rc and retry
 
20:09:22  <yorick> "no"<tab>, "it didn't...?
 
20:12:10  <glx> fjb: if it's still norev000 I'll need more info :)
 
20:12:33  <yorick> try to edit rev.cpp yourself
 
20:12:50  <fjb> glx: It generated a new rev.cpp and ottdres.rc but still vith norev000
 
20:13:10  <glx> ok, what tool is used to get the source?
 
20:13:17  <yorick> that's also an option, maybe even a better one :/
 
20:13:31  <fjb> glx: I never listen to yorick anyway.
 
20:13:42  <glx> yorick: editing a generated file is never a good idea
 
20:14:49  <fjb> I got the source with rapidsvn.
 
20:15:07  <glx> that may explain your problem :)
 
20:15:22  <fjb> That usually worked for me under FreeBSD. It has the correct version there.
 
20:15:27  <glx> the script can use tsvn, svn, hg or git
 
20:15:53  <fjb> No subversion client is installed on my Windows box.
 
20:16:28  <glx> ho you need one to get the revision
 
20:17:03  <fjb> HMage, sounds reasonable. Which one does the script like best?
 
20:17:28  <glx> fjb: maybe we can adapt the script to work with rapidsvn
 
20:17:28  <fjb> Why git? Why does everybody always throw around the weord git? Because Linus uses it?
 
20:17:58  <glx> I don't like git (doesn't work well on windows), but hg is not bad
 
20:18:03  <fjb> glx: Rapidsvn is not installed on the Windows box. So I have to install one anyway.
 
20:18:20  <Rubidium> cause it's faster that hg and svn and because it use less diskspace than hg or svn
 
20:18:34  <yorick> git allows local commits
 
20:18:55  <glx> or tortoise if you want a GUI
 
20:18:58  <yorick> comments at diffs, co makes a whole backup
 
20:19:26  <yorick> only "git commit" sounds a bit strange ^^
 
20:19:35  <fjb> The command line client from tigris should do it if it runs stable under Windows.
 
20:20:49  <yorick> tortoisesvn comes with some useless stuff, if I didn't have to install it, I would have used it
 
20:21:23  <yorick> because I would like to keep ottd stuff on a seperate drive, that might get disconnected sometimes
 
20:22:06  <yorick> and toirtoisesvn acts as a whole win explorer plugin, for what I've seen, and which means that it hates missing files :)
 
20:22:13  <glx> I don't use tortoise (bad memories from the time I tried it on my PII 233)
 
20:26:02  <fjb> Ah, rev.cpp has the correct version now. :-)
 
20:27:29  <fjb> VC++ is really starnge. But it generates something at least.
 
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20:41:59  <fjb> Running determineversion.vbs by hand results in the correct rev.cpp, but building the project in VC++ changes it back to norev000.
 
20:42:53  <glx> you close MSVC before retrying?
 
20:43:17  <glx> %path% changed on svn install
 
20:43:29  <glx> but msvc maybe still use the old %path%
 
20:50:53  <fjb> It worked! I'm having r12486M for Windows now. :-)
 
20:51:57  <fjb> I guess I should post it on the wiki.
 
20:55:05  <fjb> I meant forum, not wiki. :-)
 
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21:12:11  <jez9999> just watched American Inventor for about 10 mins
 
21:12:15  <jez9999> that show is apalling
 
21:12:29  <jez9999> why do US TV producers think they have to f*ck everything up for US TV?
 
21:13:04  <CIA-1> OpenTTD: rubidium * r12536 /trunk/src/ (core/alloc_func.hpp pathfind.cpp viewport.cpp): -Codechange: some stack allocations were too large for NDS, so use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
 
21:14:01  <Eddi|zuHause3> allocate stack on the heap? that sounds weird...
 
21:14:34  <Eddi|zuHause3> i was under the impression most systems allocate stack from one end and heap from the other end till they clash
 
21:15:25  <Rubidium> NDS doesn't fit the 'most systems' I guess
 
21:16:14  <Eddi|zuHause3> exceptions justify the rule ;)
 
21:16:26  <Eddi|zuHause3> [that is probably a very bad translation]
 
21:16:34  <fjb> And stack is usually part of the heap that gets pointed to today. :-)
 
21:17:04  <Eddi|zuHause3> fjb: wtf are you talking about?
 
21:17:08  <Dominik> technically you could place the stack anywhere you like
 
21:17:37  <glx> Eddi|zuHause3: I'd use "confirm"
 
21:17:59  <fjb> Each proecess usualy has it's own stack. But the memory of the computer only has two ends.
 
21:18:01  <Eddi|zuHause3> hm, yes, that might be more fitting
 
21:18:26  <Eddi|zuHause3> fjb: each application has its own address space
 
21:18:39  <Eddi|zuHause3> which has two ends each
 
21:19:22  <fjb> It has two ends. But each process has it's own stack. So you would need an end for every process.
 
21:20:04  <Eddi|zuHause3> fjb: translating virtual memory addresses to real memory locations is the job of either the processor or the operating system
 
21:20:07  <fjb> And ach address space is part of the whole memory.
 
21:22:52  <Dominik> Wolf01: are you around?
 
21:23:01  <fjb> Eddi|zuHause3: Embedded system are often missing the concept of virtual memory.
 
21:23:29  <Eddi|zuHause3> fjb: they will then also miss the concept of threads and processes
 
21:23:35  <Dominik> did the nds port work for you previously?
 
21:23:50  <Wolf01> yes, the version 5 worked
 
21:24:15  <peter1138> the real question is, why is the NDS' hardware so lame for something so modern?
 
21:24:16  <fjb> Eddi|zuHause3: No, today they are having processes without memory separation.
 
21:24:28  <peter1138> bunging 16 or 32MB ram in there wouldn't've hurt...
 
21:24:28  <Dominik> and did you overwrite all the old files from the last version?
 
21:24:39  <fjb> peter1138: Because it has to be cheap. :-)
 
21:24:58  <Wolf01> no, I had to reinstall it from scratch
 
21:25:00  <Dominik> peter1138: because the nds is in fact only a pimped up version of the gameboy advance
 
21:25:13  <fjb> peter1138: Every cent counts. Think about millions of cent.
 
21:25:21  <Wolf01> my laptop's card reader destroyed the sd partition -.-'''
 
21:25:32  <Rubidium> fjb: programmers are also very expensive
 
21:25:52  <fjb> Rubidium: But you usually don't sell them in millions. :-)
 
21:26:19  <Wolf01> it can't read well the flash cards, so in the middle of a file copying it destroyed anything
 
21:27:01  <Dominik> i'm having that too all the time
 
21:27:15  <Wolf01> so I caught the ball and updated the supercard firmware too...
 
21:28:30  <Dominik> hmm, maybe there's a connection with that update. but i can't even guess why
 
21:29:09  <Wolf01> may I suggest the automathic dldi patching.. seem they introduced it
 
21:29:45  <Dominik> oh did they just with that version?
 
21:29:51  <Wolf01> I don't know how it works, if it patches all the homebrews you want to run or only if you required it
 
21:30:16  <Wolf01> no, they introduced it with 1.84 if I'm not wrong
 
21:30:23  <Dominik> but it's still odd, because  some data from the card is read, right? like the background image?
 
21:31:28  <Dominik> and i've had those bugs before. usually some memory access problems were the cause
 
21:32:20  <Wolf01> now it seems freezed at "sprite>reading indexed grf-file 'trgcr.grf'"
 
21:33:08  <Wolf01> I can only hide/show the console output with B
 
21:33:56  <Dominik> yes, that's always possible because it's done through interrupts
 
21:34:09  <Dominik> what did you do differently this time?
 
21:34:28  <Wolf01> nothing, only shut down the ds
 
21:34:46  <Dominik> could you try again with the older firmware please?
 
21:35:07  <Wolf01> mmh I don't know if is possible to revert the firmware
 
21:36:05  <Dominik> ok. probably it wouldn't help much anyway
 
21:36:58  <Wolf01> nice, my pc didn't like the SD, it rebooted
 
21:37:41  <Dominik> maybe the file was corrupted while you copied it over. try copying everything again
 
21:37:43  <Wolf01> I'll try with the non-patched version, just after a scandisk of the sd
 
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21:39:04  <Dominik> if you're on linux, this is what i usually do: before i unplug the card, i unmount it, mount it again and unmount it a last time. dunno why but it helps minimizing the risk of corrupted data ^^
 
21:41:13  <Wolf01> without patching it seem it works until the error I reported on the forum
 
21:42:44  <Dominik> that's odd. won't be something to easily fix. i'll have to get in touch with some nds gurus
 
21:44:57  <Dominik> thanks for the report, i'll get back to you when i need further information or testing.
 
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22:16:35  <Diadem> Is it possible to build signals so that trains will divide up between two tracks at a split?
 
22:17:11  <Diadem> I mean to set it up so that train1 goes right, train 2 left, train 3 right, trian 4 left, etc, etc
 
22:19:21  <SmatZ> if the signal is red, it should choose the second lane...
 
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22:20:30  <Diadem> Yeah I was thinking something like that
 
22:20:43  <Roujin> but no boolean logic or something for signals...
 
22:22:08  <Roujin> there were patches though that addressed that.. i think some geek even made xor signals for constructing lots of fancy stuff ;) (that patch must be long outdated now)
 
22:23:10  <Roujin> that's for waypoints though, not for signals
 
22:26:11  <Patrick`> experiments were made into logic gates made from signals
 
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22:26:30  <Patrick`> a NAND gate can be constructed, with some difficulty, without patching the game
 
22:26:36  <Patrick`> but it takes about 20 seconds to reset
 
22:27:05  <Patrick`> so even a 4-bit adder would fill a large map and take several hours to calculate
 
22:27:31  <Diadem> Send ouit 100 trains, wait a bit, and read off the first 10 prime numbers :)
 
22:28:01  <mrfrenzy> and let's hope you don't get too many breakdowns ;)
 
22:32:04  <Patrick`> don't joke about that
 
22:32:12  <Patrick`> there's a wireworld computer that computes primes
 
22:33:12  <Patrick`> it takes about a day to work out the first 100
 
22:33:45  <Patrick`> some cellular automata that's easy to make logic gates in
 
22:33:58  <Patrick`> and much less computationally intensive than conway's game of life
 
22:34:25  <Diadem> I once wrote an 8-bit multiplier (using decimal numbers!) using logic gates
 
22:34:31  <Diadem> took me a few weeks :)
 
22:34:47  <Patrick`> 2-bit adder then I got bored
 
22:35:00  <Diadem> Back in the days when i studied computer science
 
22:35:26  <Patrick`> I never did it formally :P
 
22:59:32  <Roujin> please everyone cross fingers for me ><
 
23:01:20  <Roujin> damn, didn't work at all x-(
 
23:03:30  *** Sacro` is now known as Sacro
 
23:03:56  <Ammler> does openttd not support that chain thing with townnames?
 
23:05:51  <Ammler> combining different intermediate Action7
 
23:11:10  <Ammler> I saw that in canadian set, it has different code for Patch and Open...
 
23:25:39  * Sacro reads his Saturn V owners guide
 
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23:35:37  <Roujin> i love random finds that wonderfully fix your bug :D
 
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23:47:08  <SmatZ> bug? did anyone say 'bug'?
 
23:48:59  <Roujin> but i fixed it! mwahahaha i fixed it *grin*
 
23:49:12  <Roujin> wellllllllllllll... sort of
 
23:49:25  <Roujin> it's a bug that won't ever appear in vanilla OTTD
 
23:51:41  <Roujin> but if someone were to do something to the viewport in the game menu causing a partial redraw, it would cause a graphics glitch because of the openttd letters
 
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23:56:16  * Roujin just updates a patch 500 revisions at once and hope nothing conflicts...
 
23:59:27  * Roujin noticed that something broke :(
 
continue to next day ⏵