IRC logs for #openttd on OFTC at 2008-03-19
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00:14:53 <Rubidium> I am, I only have better things to do that monitor IRC every minute
00:15:23 <jez9999> how easily can autoreplace be extended to replace wagon-only chains in depots?
00:15:46 <Rubidium> I have absolutely no idea
00:15:47 <jez9999> currently, a depot autoreplace will replace engines and wagons on the autoreplace list... but only for trains (ie. wagons connected to engines)
00:16:58 <Gonozal_VIII> i don't know that code but it should be quite simmilar to the sell all button
00:17:41 <jez9999> actually, i have had a quick look thru it
00:18:02 <jez9999> it uses BuildDepotVehicleList to get the list
00:18:16 <jez9999> unfortunately it ignores the last 3 params, meaning the wagon-only chains dont get touched
00:18:27 <jez9999> not sure why they did that
00:21:10 <Rubidium> best is to ask Bjarni
00:21:16 <jez9999> i did, a bit earlier.
00:21:39 <jez9999> anyway i think this patch is ready for release 0.1, after some code tidying
00:21:47 <jez9999> it's basically doing what i want, but some major niggles
00:21:54 <glx> we don't fully understand Bjarni's code anyway
00:22:14 <jez9999> seriously fast network upgrading now, if you use the default GRF set. just send vehicles to depot and upgrade the depot's track type :-)
00:22:19 <Gonozal_VIII> i don't think that should touch the autoreplace code
00:22:51 <Gonozal_VIII> (the wagon stuff)
00:23:09 <jez9999> it already does, you can autoreplace wagons
00:23:28 <Gonozal_VIII> i know, that's why the fix wouldn't touch that
00:23:35 <Gonozal_VIII> it just has to be triggered
00:23:53 <jez9999> im triggering the depot autoreplace
00:24:05 <jez9999> the issue is that that doesn't replace 'orphaned' wagons in the depot
00:24:13 <jez9999> ie. not attached to a train
00:24:36 <Gonozal_VIII> but the depot autoreplace button triggers autoreplace for every vehicle, right?
00:24:56 <jez9999> every one with an engine
00:25:22 <Gonozal_VIII> shouldn't do anything else except triggering... so it should be easy to expand that to trigger it for those too
00:25:53 <Gonozal_VIII> and no change in the autoreplace code :-)
00:26:14 <jez9999> CmdDepotMassAutoReplace would need changing
00:26:32 <Gonozal_VIII> ok, if you consider that as autoreplace code too...
00:26:43 <glx> should be easy to fix indeed
00:26:45 <Gonozal_VIII> i meant the deeper functions that do the actual work
00:27:08 <Gonozal_VIII> if they exist, which they should^^
00:28:19 <jez9999> just noticed another bug
00:28:31 <jez9999> if you dont have the cash to autoreplace all vehicles, it replaces some of them
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00:57:51 <dragonhorseboy> anyone seen a Fugas in here out of curiousity?
00:59:37 <Gonozal_VIII> can you eat that?
00:59:41 <Gonozal_VIII> does it taste good?
01:01:45 <dragonhorseboy> gonozal its a nick you silly douf
01:03:40 <Gonozal_VIII> seems to be some kind of strange weapon...
01:04:41 <dragonhorseboy> either way how're you? heh
01:05:33 <dragonhorseboy> doing fine ^-^
01:07:29 <Gonozal_VIII> hmm i found that word on the polish wiki, according to that, it's french but there's no entry on the french wiki
01:07:38 <Gonozal_VIII> but it's definitely not food...
01:07:58 <dragonhorseboy> so what does gonozal mean then? :p
01:26:49 <dragonhorseboy> well...dead in here :p
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03:18:50 <Eddi|zuHause2> makes very much sense to greet a forced disconnect :p
03:19:57 <Gonozal_VIII> you mean manbearpig?
03:20:50 <Gonozal_VIII> left long ago, so not much point in answering :P
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08:09:42 <Celestar> just messed up some shit here :P
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08:48:45 <Celestar> the German Constitutionary Court has stopped another so called "anti-terror" law.
08:49:15 <Celestar> They're the last bastion of sense and reason in this political system of nutters and paranoids.
09:04:40 <ln> Oh no, the terrorists will win!
09:06:33 <Fuju> one question: does anybody know if its possible to automatically buy town owned roads when building trams? right now, I have to remove all roads first, rebuild the roads and then place my tram rails afterwards which is a little PITA :)
09:07:44 <Noldo> it doesn't let you build tram on the town roads?
09:08:23 <ln> you need to use a PATCH SETTING.
09:10:21 <Maedhros> for building drive-through road stops on town-owned roads, yes. i didn't think you needed one for tram-tracks
09:10:45 <ln> hmm, you're probably right.
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09:13:07 <Fuju> Noldo, yes. It says "this is a town owned road"
09:13:29 <Fuju> which patch setting would that be? I have looked trough the options and difficulty settings, but didnt see anything like that
09:14:26 <Fuju> there's an option called "allow removal of city roads" or sth like that - but I have to rebuild the roads manually
09:14:40 <Maedhros> in the "Configure patches" window, go to the Stations tab, and enable "Allow drive-through road stops on town owned roads"
09:14:52 <Maedhros> but you shouldn't need it for building the tracks, only the stations
09:16:28 <Fuju> great, that works! thanks alot. but shouldn't this option be on by default?
09:17:11 <Maedhros> i've often wondered why it isn't, to be honest
09:18:07 <ln> someone please rename the "CONFIGURE PATCHES" thing
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09:21:58 <Fuju> wow, the trams are really nice
09:32:34 <peter1138> "Big Gay Al's Big Gay List"
09:35:33 <ln> Celestar: for example Advanced options.
09:35:35 <Celestar> "option" "Advanced Option" "Very Advanced Options" "1337 Options"
09:36:06 <ln> Celestar: i mean, those things have never had anything to do with patches during the lifetime of OpenTTD.
09:36:28 <Celestar> I've suggested to change this >1 times
09:38:21 <ln> Celestar: also a good candidate name would be "Additional settings".
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09:42:22 <Celestar> I just love astronauts. "Prodecude complete with no _unexpected_ errors" .... No mention of the about 100 expected errors or what? :P
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09:57:38 <peter1138> Of course, they're probably expecting anything to go wrong...
09:58:15 <Gekz> Expected error occured: 0 == 1.
09:58:33 <Celestar> well, considering it's the most complex machine ever made ...
09:58:33 <Gekz> it doesnt effect anythign except all booleans
09:58:39 <Celestar> the Orbiter I mean ..
10:02:27 <Fuju> uhm...whenever I build a station in the central of a city, i immediately get >1000 passengers :(
10:02:46 <Tefad> i think they mean failures
10:03:01 <Tefad> sometimes you can plan for something to be out of spec, etc.
10:03:04 <Fuju> and whatever I try, i cannot get that number down - except when I place another station in the neighborhood, which then takes over that high number
10:04:25 <DorpsGek> peter1138: Open Bugs: 22; Not assigned: 15; Closed this week: 12; Opened this week: 9
10:04:26 <Gekz> Fuju: then turn it into a maglev
10:04:43 <Gekz> Fuju: spam the crap out of it with maglevs :)
10:05:41 <Gekz> slowly nuke land around it and purchase it
10:05:47 <Gekz> so you have enough space for a nice station
10:05:52 <Fuju> i was wondering if that happened also in the original. i can't remember having that high numbers, but its at least 10 years ago :)
10:06:05 <Celestar> we've got bigger cities (=
10:06:24 <Tefad> hmm, did i break a rule if forgot about this channel.. but the image isn't horrid
10:06:45 <Tefad> you said f-f-f-fail... i couldn't help it : (
10:07:01 <Tefad> that's a no kill trap btw.
10:07:16 <Celestar> hm ... ISS crew got a Japanese song as wake-up call today ^^
10:07:54 <Tefad> so now i have a bug up my ass to play ottd
10:08:42 <Celestar> I wish I could play ottd as well
10:09:00 <Tefad> it's been a while since i've updated svn : x
10:09:06 <Fuju> so...when do we get subways in openttd? :)
10:09:09 <Tefad> i usually read all the entries too . . .
10:09:17 <Celestar> Fuju: at some point ;)
10:09:19 <Tefad> are there subways in ttdpatch?
10:09:42 <Fuju> you are using c for openttd, right?
10:10:11 <Tefad> recently switched some parts to C++ (last 12mos?)
10:10:11 <Fuju> oh nice...i should think about coding c++ again
10:12:00 <Celestar> Gekz: on the long run, C++ offers more readable and maintainable code
10:12:29 <Gekz> omg, 8kbit/s internet is going to suck
10:13:43 <Tefad> someone got pissed at msvc 2003 or something
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10:15:40 <Celestar> well, only 2003 support is dropped apparently
10:20:53 <Tefad> -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English
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10:27:20 * Maedhros_ stabs freebsd in the face
10:27:27 <Maedhros_> i just plugged in my ipod and got a kernel panic
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10:32:16 <Gekz> Maedhros: it could sense Steve Jobs
10:32:45 <Tefad> at least it's not the other steve
10:33:27 <Tefad> don't get all chan-board on me.
10:34:39 <Gekz> I've never been to 4chan
10:44:20 <Tefad> peter1138: just imagine the internet threw up on a bulletin board.
10:46:24 <Tefad> oh and this equation usually helps: anonymity + audience = incompetent jerkwad
10:47:21 <Tefad> most chans permit anonymous posting, some boards enforce anonymity
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10:49:48 <ln> Eddi|zuHause3: sir, your nick is not in English.
10:50:16 <Tefad> maybe it's short for channel
10:50:26 <Tefad> i have no idea, nor do i care to google it right now : )
10:50:45 <Tefad> the concept for this style of bb came from japan
10:51:14 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only - Must not be enforced by ln"
10:52:12 <Tefad> oh? je parle pas francais
10:52:54 <Tefad> i think that about exhausts my french vocabulary ; )
10:53:09 <peter1138> That doesn't mean others can't enforce it :p
10:56:24 <Gekz> peter1138: ICH KANN HABE NEIN KATZE.
10:57:13 <Tefad> don't ever talk about my mother like that again or i shall have to do something about it.
10:57:54 <Gekz> Tefad: Deine Mutti ist nicht sehr gut. :)
10:58:24 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only"
11:02:22 <Tefad> Jatsu tsappari dikkali dallan Tittali tillan titstan dullaa, Dipidapi dallaa ruppati rupiran Kurikan kukka ja kirikan kuu
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11:03:57 <Tefad> Rätsätsää ja ribidabi dilla Beritstan dillan dillan doo, A baribbattaa baribariiba Dibi dibidibi disten dillan doo
11:05:14 <Tefad> Ja barilla stillan deijadoo A daba daba daba daba daba dybjabuu, Baristal dillan stillan duubadäg Dägädägä duu duu deijadoo
11:23:12 <ln> peter1138: Tefad is clearly asking for a kick.
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11:29:24 <Celestar> not very active, thou, right? :P
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11:34:54 <Fuju> that's horrible german you talk here :)
11:36:08 <TheMasterSwordsman> I'm irritated with "Can't replace track here..." and I *really* need to upgrade my track to monorail. How do I go about doing this?
11:36:31 <TheMasterSwordsman> or "can't convert railtype here"
11:38:10 <Gonozal_VIII> german? i can't see any german here
11:38:53 <Gonozal_VIII> train on the track? using pbs and track is reserved?
11:39:50 <Gekz> Gonozal_VIII: KUGELSCHREIBER
11:39:52 <Fuju> someone above was talking english, looked like a poor babelfish translation
11:40:41 <Gonozal_VIII> you know that you only need to write the first letter in uppercase, right?^^
11:40:43 <peter1138> Yeah, upgrade empty track. Anything with trains on, including depots, cannot be upgraded.
11:42:51 <Gonozal_VIII> and you can't upgrade places without tracks^^
11:43:23 <Maedhros> you also can't upgrade to the track type that's already there
11:43:53 <Gonozal_VIII> and the loituma girl is from bleach
11:44:25 <Gekz> Gonozal_VIII: but pen is so aggressive
11:45:12 <Gonozal_VIII> and not the same...
11:47:46 <Gonozal_VIII> pens can be all kinds of types, a kugelschreiber is only a kugelschreiber if it has a ball (kugel) :-)
11:48:15 <Gekz> but who uses any other kind of pen in this day and age
11:50:48 <Gonozal_VIII> ballpoints not allowed
11:51:21 <Gekz> Gonozal_VIII: I wasnt aware you went to school in Nazi Germany
11:53:16 <keyweed> One class, One teacher, One exam?
11:53:44 <Gonozal_VIII> but i think they're still using those in school
11:54:18 <keyweed> untill group 8 (about 12 years old) they were mandatory for me
11:54:22 <Gonozal_VIII> with royal blue ink (or whatever that's called in english)
11:54:36 <keyweed> i went to a nazi school too :(
11:55:00 <keyweed> well. that does explain my fascination for railroads ... and women in uniform.
11:56:08 <Fuju> unless you are >60 years old, i doubt that you went to a nazi school
11:56:40 <keyweed> very unlikely indeed. their educational filosophy has grown quite impopular.
11:57:41 <keyweed> Fuju: i know. i (usually) like germans and always loath nazi's
11:57:41 <Gonozal_VIII> i guess there are some schools that were founded by nazis... back then, everybody was a nazi
11:58:33 <keyweed> Gonozal_VIII: when i was at the university of vienna last summer i noticed the heads of school from '37 to '46 were erased from history
11:58:41 <Fuju> well, almost everytime I'm on IRC the nazi topic comes up here and there - and people mostly think that german equals nazi
11:58:56 <Fuju> as german, I can't accept this, for obvious reasons :)
11:58:59 <Gekz> does it contain Cyanide?
11:59:12 <Gekz> Fuju: I dont think Germans are Nazis.
11:59:16 <keyweed> Fuju: i'm dutch. and quite a germanophile :)
11:59:40 <Gonozal_VIII> hehe, poor germans
11:59:47 <keyweed> Gekz: they're all romans!
12:00:05 <Fuju> its similar to...like...americans are scientologists
12:00:49 <keyweed> Fuju: all americans _are_ nazi's
12:01:10 * keyweed looks around for black helicopters
12:01:13 <Gekz> keyweed: thats true though
12:01:44 <keyweed> or at least religious fundamentalists
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12:02:45 <Fuju> religion kills! believe in OpenTTD :)
12:02:45 <keyweed> ooh shit. can't say that. that anti-democratic. it's only allowed to say that about those Others.
12:03:41 <keyweed> my openttd worlds are socially, morally, fiancially and logisticly a lot better then this planet.
12:03:56 <Gekz> keyweed: if you vote Obama, you're sexist. If you vote Clinton, you're racist. If you vote Republican, it doesnt matter who you vote for, you're retarded!
12:04:33 <keyweed> Gekz: i don't even get to vote! and the idiot chosen still holds power over me!
12:04:48 <Gekz> keyweed: welcome to a police state.
12:10:44 <Celestar> my openttd worlds are socially, morally, fiancially and logisticly a lot better then this planet. <= that's not difficult
12:10:55 * Celestar wishes to go to space
12:14:52 <Gonozal_VIII> there's a lot of space
12:14:57 <peter1138> Celestar, after I've grown weary of you...
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12:22:26 <keyweed> Celestar: mind if i join you?
12:22:34 <keyweed> i'd love to see an intelligent species one day
12:23:14 <Celestar> but where are we going first?
12:23:18 <Celestar> I'd still suggest Mars
12:23:33 <keyweed> depends on our flight capabilities
12:23:53 <Celestar> Mars is the maximum we can reasonably reach...
12:24:04 <Celestar> or some Asteriods like Ceres or Vesta
12:24:04 <keyweed> if it's ftl, let's get out of this pathetic solarsystem asap. if we're going to fly for a couple of hundred years, let's start with mars
12:24:14 <Gekz> I'd say the max is just the Moon
12:24:19 <Gekz> humans have a habit of failing
12:24:21 <keyweed> nah. mars is possible
12:24:43 <Celestar> We have sufficient technology and knowledge for a human Mission to Mars.
12:24:45 <keyweed> we have all the components, we just need to stick them together and show some determination
12:25:17 <Celestar> all we need is 20th century technology, 19th century chemical engineering, a dose of common sense and a bit of moxie.
12:25:22 <keyweed> but we seem more interestend in reducing our fellow sentient beings to heaps of carbonised material for no particular reason.
12:25:52 <keyweed> which, altough a lot of fun, seems rather useless.
12:26:37 <Celestar> A single human mission to Mars would cost about as much as the goverments of this planet spend on "Defense" ... PER DAY
12:27:16 <keyweed> and after all this spending money on 'defense' we're unlikely to succesfully defend the planet against any spacefaring nations.
12:27:36 <keyweed> the entire 'defense' thing is actually a plot to blow up this planet
12:27:44 <Celestar> keyweed: we're unable to defend the planet against a 10km-Asteriod that would exterminated 60-95% of all life forms.
12:27:59 <keyweed> which, in all honesty, would totally negate the reasons for any sort of defense at all.
12:28:28 <Gekz> and I will get hit first
12:28:34 <keyweed> so. in short. we're achieving utterly nothing while spending loads of resources.
12:28:38 <Celestar> you don't need to be hit.
12:28:56 <Celestar> you would instantly evaporate if you were anywhere in line-of-sight of the trajectory.
12:28:56 <Gekz> but it will whack me in the head first
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12:29:04 <keyweed> we'll be demolished to make way for a galactic bypass
12:29:29 <Celestar> Hell, a 10km asteroid could kill around 500 million people even without crashes, by just passing through the atmosphere
12:29:32 <keyweed> we haven't even bothered to check nearby space for any form of galactic adminstration
12:29:53 <keyweed> Celestar: and we're lucky if we even see it comming
12:30:09 <Celestar> keyweed: a 10km-asteroid we would see.
12:30:15 <keyweed> they can track objects the sizes of birds over the entire american continent, but a 10 km asteroid ...
12:30:32 <Celestar> keyweed: we have over 99% discovery rate for asteroids of this size.
12:30:48 <keyweed> apparently my data is outdated.
12:30:57 <Celestar> but any reasonable defense theory needs at least 10 years time.
12:31:01 <Gonozal_VIII> and discovering it wouldn't help much
12:31:32 <Celestar> "Earth is way to small a place for mankind to put its eggs in"
12:31:44 <keyweed> well, our species does have a nack to rise to the occasion
12:32:02 <Gonozal_VIII> yep, i don't think an asteroid could kill us
12:32:27 <keyweed> war and catastrophe does seem to result in near immediate scientific advances
12:32:33 <Gonozal_VIII> even if the whole planet would be covered in clouds for decades
12:32:59 <Celestar> Gonozal_VIII: we couldn't survive without the sun.
12:33:18 <Celestar> keyweed: you ought to read "Entering Space" by Robert Zubrin. it's great reading.
12:33:23 <Gonozal_VIII> artificial light underground...
12:33:26 <Celestar> Gonozal_VIII: some yes. 10% maximum.
12:33:30 <keyweed> Celestar: added to the list
12:33:42 <keyweed> not that i'll ever finnish my toread list :P
12:33:54 <Gonozal_VIII> 10% is way more than enough
12:34:13 <Celestar> globally speaking yes.
12:34:45 <keyweed> you only need a couple of men, and a substantially larger number of women
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12:34:56 <keyweed> but the first couple of generation won't be fun
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12:35:39 <Gonozal_VIII> but we as a species would survive almost anything
12:35:51 <Celestar> keyweed: IF you forbid 1:1-relationships for a reasonable amount of time.
12:36:18 <keyweed> Celestar: yes. actually, you need to set op a carefully planned breeding program, which most people would find morally unacceptable
12:36:51 <Celestar> keyweed: I guess the same people that find it morally acceptable to reduce the race in the first place :P
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12:36:52 <keyweed> including me, but .. well. can't let your species die out. ever.
12:37:25 <keyweed> 'go forth and control your population numbers' hasn't been very popular no...
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13:18:45 <Belugas> [08:39] <Celestar> humans suck :S <--- yup. they do. Although i never tried the male part of it...
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14:36:23 <yorick> those who are watching openttd.notice: as you can see, I've FS#1866, and for those who aren't: now you know :)
14:41:49 <DorpsGek> yorick: Error: The command "bugs" is available in the OpenTTD and WT2 plugins. Please specify the plugin whose command you wish to call by using its name as a command before "bugs".
14:41:54 <DorpsGek> yorick: Open Bugs: 22; Not assigned: 15; Closed this week: 12; Opened this week: 9
14:42:59 <yorick> looks good ^^ you're at extra -3 bug count this week
14:45:02 <DorpsGek> Celestar: Commit by peter1138 :: r12383 trunk/src/saveload.cpp (2008-03-18 23:01:33 UTC)
14:45:03 <DorpsGek> Celestar: -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
14:45:25 <peter1138> Still no branch, heh
14:45:57 <yorick> I think it would be nice if all flags are in 0.6.0 :)
14:46:14 <yorick> poor estonian and greek people, yes Celestar
14:46:32 <peter1138> yorick: not a chance
14:46:34 <Celestar> what bugs need fixing before branching 0.6?
14:47:19 <Celestar> any idea what causes the crash?
14:47:33 <yorick> invalid tracktype or something
14:47:48 <peter1138> SmatZ has already got somewhere with it
14:47:48 <Celestar> can I assume that it doens't work without newgrfs?
14:48:04 <peter1138> afaik the bug does not appear without newgrfs either
14:48:28 <peter1138> FS#1838... no idea on that one
14:48:41 <Celestar> it tries to save an exe file :P
14:48:42 <yorick> I wonder what the lost trackbits at 1841 are doing
14:48:50 <peter1138> yeah, stupid flyspray :)
14:49:52 <Celestar> all the newgrfs are needeD?
14:50:25 <yorick> hmm...build while pause is enabled on that one aswell
14:50:36 <yorick> are you sure it has to do with train 6?
14:50:53 <yorick> because, if I let it stop and remove track in front of it, the crash still hapens
14:50:56 <SmatZ> yorick: FS#1841 is because of train with wagons of different length is reversed while leaving a depot
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14:52:29 <yorick> its actually 3, because if I reverse that one it doesn't crash
14:53:12 <yorick> well..it just happens later
14:54:42 <Celestar> SmatZ: what version of the trainset is needed?
14:54:48 <Celestar> it complains about 0.87.3
14:56:27 <SmatZ> Celestar: you have too recent one, I have 0.87.2
14:57:36 <Celestar> SmatZ: could you send me the file?
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15:00:12 <skidd13> lobster: Any more information from your nightly problem?
15:00:27 *** stillunknown has joined #openttd
15:00:44 <lobster> you mean the OSX nightly not working?
15:01:06 <skidd13> any debug output or just not starting?
15:02:31 <Celestar> (gdb) p chosen_track
15:02:35 <Celestar> that's the one right?
15:03:22 *** anhedral is now known as dih
15:04:33 *** dih is now known as anhedral
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15:08:27 *** Osai is now known as Osai`off
15:08:42 <Celestar> SmatZ: let's continue this here.
15:08:56 <Celestar> peter1138: you got a sec for FS#1841?
15:11:06 <Sacro> Celestar and skidd13, it's like being in last year :)
15:11:59 <Sacro> who next... DarkVater, HackyKid?
15:12:10 <Gonozal_VIII> actually it's a skidd15 in disguise.. but don't tell anybody
15:12:21 <Celestar> SmatZ: in that savegame of yours, the train is already in the depot, right?
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15:12:43 * skidd13 engages his 44 magnum to make this skidd15 an end
15:12:58 <Celestar> I *really* hope it's a .44 Magnum
15:13:09 <Celestar> because a 44 Magnum would be a tad large :P
15:13:38 <skidd13> lol yes.... maybe watch too much Sledge Hammer
15:13:55 <Celestar> that'S more like an ICBM
15:14:18 <skidd13> Sledge would love it :D
15:37:30 <Celestar> peter1138: 1841 is freaky
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15:47:57 <lobster> skidd13: sorry, i was away for a bit
15:48:06 <lobster> anyway, it just won't start
15:48:12 <lobster> even the freshest of fresh installs
15:48:21 <lobster> 0.6.0 runs fine though
15:48:45 *** dih is now known as anhedral
15:49:13 <Belugas> lobster, do you mean that OTTD as a whole does not start?
15:49:21 <Belugas> or specific parts of it?
15:49:38 <lobster> the nightlies for OSX, they simply don't start at all
15:49:51 <lobster> only seconds after executing it quits again
15:50:02 <lobster> no messages at all... and i have an Intel iMac, glx
15:50:22 <lobster> Rosetta doesn't pick it up either
15:50:23 <glx> intel version doesn't work on on OSX 10.5
15:50:39 <DorpsGek> Celestar: Commit by hackykid :: r2428 /trunk (10 files in 2 dirs) (2005-06-06 22:44:11 UTC)
15:50:40 <DorpsGek> Celestar: - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
15:50:41 <DorpsGek> Celestar: - Codechange: Remove some magic numbers (PALETTE_CRASH)
15:51:00 <lobster> glx: nothing PPC-based runs on an Intel
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15:51:21 <Eddi|zuHause3> lobster: there's an emulation mode
15:51:39 <glx> as others use this trick too
15:51:58 <lobster> i tried it with Rosetta
15:52:09 <lobster> gives pretty much the same result
15:52:20 <lobster> anyway, t'is odd it's not been fixed anyway
15:52:31 <lobster> although, ofcourse, i don't wish to complain
15:52:34 <glx> the problem is the compile farm itself
15:52:44 <glx> but you can compile yourself
15:55:06 <lobster> i have installed the developement kit anyway
15:55:10 <lobster> i could give it a try
16:03:27 <peter1138> Can the compile farm be fixed?
16:04:43 <glx> probably, it needs some files
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16:11:07 *** ChanServ sets mode: +o DorpsGek
16:11:26 <DorpsGek> Yorick: Commit by glx :: r12331 /trunk/src (4 files) (2008-03-03 20:56:30 UTC)
16:11:27 <DorpsGek> Yorick: -Feature: [NewGRF] vehicle variable FE bit 8
16:14:44 <Celestar> SmatZ: I've messed around with VehicleEnter_* quite a lot. Where do you think the problem is?
16:14:44 <Yorick> FS 1804 could be closed; no savegame to proof anything, disconnecting train could happen because of missing newstations grf's
16:15:21 <Yorick> He could request reopening if he has recreated anything :)
16:15:33 <peter1138> Heh, was just looking at that one
16:16:22 <Yorick> Tomorrow is the big day, the end of winter
16:16:59 <peter1138> We've got snow predicted for Saturday...
16:17:24 <Belugas> don't say that word :(
16:17:50 <Celestar> it rhymes with "know" :P
16:18:03 <SmatZ> we had a lot of know here yesterday
16:19:32 <lobster> glx: who is in charge of the compile farm?
16:20:39 <Celestar> hm ... custombridgeheads still exists (=
16:21:02 <peter1138> As you left it, probably ;)
16:21:17 <Noldo> it's snowing here right now
16:21:24 * Sacro hands Celestar a duster
16:21:38 <Celestar> [cbh] -Fix: Stabilize the reversing of trains on bridges/bridgeheads a little (it still crashes at times however). Also re-allow the construction of signals on bridgeheads
16:21:56 <Celestar> it appears that reversing is really giving us a hard time, doesn't it?
16:22:01 *** Osai`off is now known as Osai
16:22:34 <peter1138> Let's remove reversing...
16:23:17 <SmatZ> let's wait until he requests reopening :)
16:24:05 <DorpsGek> peter1138: Open Bugs: 20; Not assigned: 13; Closed this week: 14; Opened this week: 9
16:24:32 <Yorick> 2 bugs closed already :)
16:27:32 <Celestar> SmatZ: good luck with 1841
16:27:53 <Yorick> hmm..lemme build a patch for 1284
16:28:23 <peter1138> That's already taken care off
16:28:57 <Yorick> I just like the pause-on-space idea
16:29:36 <peter1138> With programmable hotkeys, you can make space pause, so...
16:32:05 <ln> i've got an on-topic question!
16:33:00 <ln> what does {NBSP} mean in a translation file? how does that affect the way a string is shown on screen?
16:33:11 <Eddi|zuHause3> Non-Breaking-Space
16:33:18 <SmatZ> ln: the same as &nbps; in HTML
16:33:26 <Eddi|zuHause3> a line break may not appear at this place
16:34:07 <Eddi|zuHause3> e.g. when you have a currency, "12 €", you might want to forbid a line break between 12 and €
16:34:15 <Eddi|zuHause3> while still having a space
16:36:18 <Eddi|zuHause3> like for example french typesetting rules demand a space between text and interpunctation symbols (!?«»)
16:36:28 <Eddi|zuHause3> these must not allow line breaks inbetween
16:40:13 <ln> STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän!
16:40:19 <Sacro> that could be clearlooks actually
16:40:47 <ln> Sacro: shut up, this is an on-topic discussion.
16:41:27 <Eddi|zuHause3> it's a bug reporter! hunt him down!
16:42:12 <ln> So, that makes me ask again: what does {NBSP} mean, if it doesn't mean that the line won't be broken at {NBSP}.
16:42:44 <Belugas> maybe in this case it does not apply, since it would overflow out odf the window..
16:42:55 <ln> Belugas: will you kick me now?
16:43:19 <ln> 21:38 <Belugas> warning : next time i see a non-english string of text from you on IRC, you'd get a kick. It's pretty frustrating to not been able to understand what's it all about.
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16:43:58 <Eddi|zuHause3> ln: the string has a significant amount of english words in it ;)
16:44:01 <Belugas> you are a bit overreacting, aren't you?
16:44:15 <De_Ghosty> omg english words!!!
16:44:22 <Gonozal_VIII> yes, kick him for overreacting!
16:46:32 <Gonozal_VIII> that's from the old seasons...
16:46:36 <Gonozal_VIII> the new one is funnier
16:48:51 <ln> who wants to be assigned to fixing {NBSP}?
16:51:32 <Maedhros> FormatStringLinebreaks uses IsWhitespace to determine where it can split strings
16:51:44 <Maedhros> and IsWhitespace returns true for {NBSP}
16:54:47 *** Aerandir has joined #openttd
17:07:00 <peter1138> One day, ln will learn how to report bugs properly.
17:08:49 *** [1]NukeBuster has joined #openttd
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17:12:08 <DorpsGek> DaleStan: TrueBrain was last seen in #openttd 1 day, 21 hours, 55 minutes, and 26 seconds ago: <TrueBrain> k :) Then thank you blathijs for a good and solid solution, and good night to you all :)
17:12:29 <Eddi|zuHause3> /whois TrueBrain
17:13:20 <Belugas> DaleStan, you can query him, he's always available
17:13:34 <DorpsGek> De_Ghost: De_Ghosty was last seen in #openttd 29 minutes and 13 seconds ago: <De_Ghosty> DELETE DELET!!
17:13:43 <DorpsGek> De_Ghost: De_Ghost was last seen in #openttd 9 seconds ago: <De_Ghost> @seen De_Ghosty
17:13:49 <peter1138> Or at least, will get a message.
17:13:54 <Belugas> and yes, TTDP trac is broken :)
17:14:41 <DaleStan> But ViewVC is not broken.
17:15:39 <peter1138> Why do Matrox bother making graphics cards? heh
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17:27:26 <Belugas> and will spread the news
17:27:27 <Belugas> [13:26] * lolman has a job!
17:28:05 <peter1138> Great, there'll be less of him...
17:31:10 <lolman> Not that there's much of me anyway
17:35:17 <Belugas> he's only a laugh, man
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17:42:11 <Belugas> # You got to be crazy
17:42:22 <Belugas> # got t have a real need
17:42:50 <Belugas> # got to sleep on your toes
17:43:25 <Belugas> # and when you're on the street
17:43:49 <Belugas> # got to be able to pick up thje easy meat
17:43:59 <Belugas> # with your eyes close!
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18:01:33 <Dr_Jekyll> anyone could tell me how to merge 2 (or more) DEM files? ...when i open mircroDEM this option is greyed out...
18:05:00 <Belugas> I do not remember having any module in OTTD baring that name of microDEM, Dr_Jekyll
18:05:34 <Belugas> maybe you should ask to those who wrote the said program?
18:08:01 <Dr_Jekyll> Belugas hm...i thought to ask first in here after hours of trying because i haven't found an irc support for this programm
18:08:26 *** dR3x4cK has joined #openttd
18:08:40 <Dr_Jekyll> and maybe someone knows what i'm doing wrong
18:08:48 <Patrick`> Dr_Jekyll: trying exclusively to find IRC support is a sign of impatience
18:09:32 <Dr_Jekyll> Patrick` it's doin nothing...and well i'm waiting for email response since 2 days...
18:09:56 <Patrick`> give me more of an idea of what this program does
18:10:14 <Patrick`> it could be anything from teledildonics to a photoshop knockoff.
18:10:18 <Patrick`> I have nfi what a dem file is
18:10:43 <Dr_Jekyll> Patrick` it's described in the "How to generate superb Heightmaps"-Thread in the forum
18:10:50 <Patrick`> oh god it actually has a wikipedia page
18:10:59 <Patrick`> ok, so it's some sort of height map program
18:11:07 <Patrick`> export to bitmap, merge in gimp, import?
18:12:21 <Dr_Jekyll> hm...if there's no other option
18:12:23 * Belugas never touched that stuff
18:12:58 <Belugas> i would do it the same way Patrick` is suggesting
18:13:11 <Belugas> if you can do it the proper way, try to find other ways...
18:15:25 <Dr_Jekyll> ok...then let's make this puzzle...
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19:28:29 <Gonozal_VIII> oh noes, it found its way back
19:29:27 <Prof_Frink> Eddi|zuHause3: Welcome to fail.
19:29:33 <Gonozal_VIII> hehe, same as ln
19:29:36 <Eddi|zuHause3> no, the other one!!
19:29:45 <Eddi|zuHause3> it HAS found [...]
19:30:13 <Gonozal_VIII> pff mine is correct too
19:30:15 <Eddi|zuHause3> you fail back ;)
19:30:22 * Prof_Frink tweaks his grammarnazi subroutine
19:35:22 *** anhedral is now known as dih
19:37:01 * yorick is watching over this channel
19:37:41 <Eddi|zuHause3> we're all doomed
19:38:00 * Gonozal_VIII drills some holes in yoricks floor
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19:42:21 <antihcl> hey! anyone else think there should be an option for "half load"? :)
19:42:58 <mrfrenzy> what would the point of that be?
19:42:58 <Gonozal_VIII> not really... but there's at least one patch for that
19:43:52 <Prof_Frink> The only thing that would be useful is "any load"
19:43:54 <DorpsGek> SmatZ: Tron was last seen in #openttd 5 weeks, 3 days, 6 hours, 20 minutes, and 26 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified.
19:44:02 <ln> 19:06 <@peter1138> One day, ln will learn how to report bugs properly. 19:07 <@peter1138> Until that day... <-- until that day the {NBSP} won't be fixed?
19:44:08 <Prof_Frink> And even that's only useful for busses at the start of the game
19:45:00 <Belugas> no doubt, that was really our Tron
19:45:07 <antihcl> it's an excellent idea
19:46:22 <Belugas> totally useless, in my point of view
19:46:32 <Belugas> like... waht would be the point?
19:47:18 <antihcl> mrfrenzy: stops micromanaging new passenger stops when you're only getting a small load but want to move if you have 10 passengers or so, not 30
19:47:27 <Eddi|zuHause3> antihcl: you can order the trains to wait for a specified amount of time
19:47:30 <Gonozal_VIII> i would like to see the leave station if x other trains are loading stuff again more..
19:47:48 <antihcl> Prof_Frink: not really, because "any load" would mean 1 passenger :P
19:48:47 <Prof_Frink> No. Less is WRONG.
19:48:48 <peter1138> Yes, well, Tron would be back if it wasn't for those meddling kids.
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19:50:34 <ln> peter1138: Tron lacks group working skills.
19:50:34 <antihcl> Belugas: if you don't micromanage passenger trains in the beginning, when there are fewer than 30 passengers, it'll either do empty loads or wait forever
19:50:34 <antihcl> plus, you can just add 4 cars or so, which you want for the future, and just tell it to go on a 1/4 load
19:50:34 <antihcl> instead of having to add cars later
19:50:37 <dragonhorseboy> hrm no Fugas again...hmm *thinks*
19:50:42 <antihcl> Eddi|zuHause3: I don't see the option
19:50:51 <peter1138> ln lacks bug reporting skills.
19:51:14 <Eddi|zuHause3> antihcl: in 0.6.0-beta, there is a "timetable" option at the top of the window
19:51:17 <ln> peter1138: I've noticed bug reporting is mostly waste of time.
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19:52:00 <dragonhorseboy> eddi heh I never saw much purpose for it on shared lines *and* with breakdowns on :p
19:52:07 <dragonhorseboy> to our own I guess
19:52:35 <Eddi|zuHause3> yes, the timetables miss some essential features
19:52:44 <SmatZ> ln: of course bug reporting is waste of time, devs never read it
19:52:45 <Eddi|zuHause3> but the vehicle spacing patch helps a little
19:52:46 <Belugas> antihcl, i do not buy that
19:53:17 <antihcl> Eddi|zuHause3: still though, you'd have to go back and adjust that at a later time
19:54:01 <Belugas> an easier solution would be to have no load/unload order, just let the trains pick up whatever is available, and when therer is a steady flow of whaterver you're pickling up, change the order to full load/unload
19:54:09 <dragonhorseboy> hm *wonders if I should bother starting server or not*
19:54:10 <Belugas> anyway, one day, you'll have to cahnge the order
19:55:34 * Belugas wonders if there will be a suggestion to add a button that will draw the whole network for you and manage it automatically
19:55:55 <ln> I have reported the bug here, and at least three devs have noticed it and commented on it -- therefore I consider I've done my part.
19:56:09 <antihcl> you know how many people on the train it takes to make it profitable, not necessarily how much time that'll take
19:56:09 <antihcl> MAYBE I'LL CODE IT MYSELF THEN AND BREAK OPENTTD THERE
19:56:42 <ln> Someone even tracked the location of the flaw.
19:57:03 <Gonozal_VIII> i think in terms of profit, full load is always best
19:57:10 <mrfrenzy> In real life you will not have trains that wait at a station "until it has profitable load"
19:57:17 <mrfrenzy> either it leaves on time or full load
19:58:04 <ln> mrfrenzy: during the past years certain people have tried to argue that OTTD does not completely reflect the real world in realism.
19:58:13 * Belugas hpes for ln those devs willnot forget about the bug before fixing it...
19:58:23 <mrfrenzy> ofc it doesn't. but you have to draw the line somewhere
20:00:22 * Belugas does not want to have real life been constantly reflected in the game
20:00:26 <Belugas> boring to the outmost
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20:01:45 <peter1138> I appear to be the owner of a 120KB USB flash memory thing.
20:03:36 <peter1138> It contains only 0xFF.
20:03:48 <antihcl> belugas: that makes no sense for long trips
20:03:48 <antihcl> empty trains on long trips suck
20:03:48 <antihcl> belugas: also, if there's a steady flow, usually there's no need for full load/unload :\
20:03:50 <antihcl> since they'll already be full
20:03:54 <antihcl> "full load" is only useful when you've got enough waiting for nearly a full load but not enough to completely fill the train immediately. It's only useful for a very specific circumstance. Configurable loads would be far more useful
20:03:56 <antihcl> as it is, "full load" is a waste of button space :P
20:04:02 <antihcl> but 1/4 or 1/2 load orders would be useful for a far longer time than "full load"
20:04:04 <antihcl> whatevah, I just reduced the number of cars
20:04:06 <antihcl> which requires my train to go to a depot to add cars later :P
20:04:08 <antihcl> belugas: full load = train waits forever. no load order = train goes empty. Something in between would just be nice :P
20:04:12 <antihcl> I'll try using no load more often
20:04:25 <SpComb> peter1138: mount it as /dev/one
20:04:59 <peter1138> SpComb, it would run out :(
20:05:06 <Eddi|zuHause3> antihcl: i use "full load" to keep my network from crowding, waiting trains cause less load on the network
20:05:09 <hylej_> /dev/twohundredandfiftyfive
20:05:25 <peter1138> Full-load is useful...
20:05:26 <Gonozal_VIII> full load is good because then there's always a train loading in the station, nothing piles up, last visit is always right now and rating is as high as possible
20:05:52 <antihcl> if "full load" means you don't fill up for 6 months, you're still spending money on the train running
20:05:52 <antihcl> it's just a micromanagy thing I was hoping to get rid of, nvm :P
20:05:53 <peter1138> scsi 3:0:0:0: Direct-Access USB MEMORY BAR 1000 PQ: 0 ANSI: 0 CCS
20:05:56 <mrfrenzy> when is the "random-industry-disappearance-with-high-rating" gounng to be fixed?
20:05:56 <peter1138> sd 3:0:0:0: [sda] 240 512-byte hardware sectors (0 MB)
20:06:30 <Eddi|zuHause3> antihcl: if a train needs 6 months to load, maybe you should make it shorter instead
20:06:33 <Gonozal_VIII> then your trains are way too long
20:06:52 <mrfrenzy> It's a misdesign, not a bug
20:06:57 <ln> well, i'm preparing to provide you with a patch that fixes {NBSP}.
20:07:20 *** dragonhorseboy has left #openttd
20:07:48 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only | All bugs/patches/features rela"
20:08:13 <SpComb> peter ins an unauthorized bot
20:08:13 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only"
20:08:46 <ln> peter1138: you can remove that Bjarnism "... and full font set ..."
20:09:11 <Eddi|zuHause3> i have never seen a "full" font anyway
20:09:34 <Eddi|zuHause3> there's always some random ancient letter set missing
20:09:51 <Gonozal_VIII> that's my line and you're doing it wrong, the b has to be lowercase!
20:10:03 *** Zaviori has joined #openttd
20:10:41 <ln> peter1138: Ok, the location of the NBSP bug is known, and it'll be a matter of changing one line. But which of the two?
20:10:53 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | http://bugs.openttd.org/ for all related bugs/patches"
20:11:00 <peter1138> ln, no idea, i've not looked.
20:11:19 <Eddi|zuHause3> ln: provide a patch and attach it to the flyspray report
20:11:27 <peter1138> I'm too busy changing the topic...
20:11:50 <ln> peter1138: in gfx.cpp we have: /* whitespace is where we will insert the line-break */ if (IsWhitespace(c)) last_space = str;
20:11:53 <antihcl> eddit: and more trains taking up station slots! :)
20:11:53 <antihcl> peter1138: yeah, but not nearly as useful as configurable loads. I've made my case, to each his own :P
20:12:00 <antihcl> oh err sorry one more thing, if you set a train to 1/4 load, in theory you'd never need to change that as more items are waiting because the train will get a full load from the stop anyway
20:12:04 <antihcl> eddi: right now I've got a train running with only 1 car, it's carrying 2 passengers between two short stops.. I can either have that, or six months for 30
20:12:04 <antihcl> I'm trying to improve relations with those cities :)
20:12:06 <antihcl> maybe not six months, but you get the idea
20:12:06 <antihcl> so, micromanaging I a-go
20:12:08 <ln> peter1138: IsWhitespace() returns true for the NBSP.
20:12:18 <peter1138> antihcl: Was anyone rejecting the idea of configurable loads?
20:12:29 <peter1138> Yes, that is annoying.
20:12:42 <ln> peter1138: Now, should that line handle the NBSP as a special case, or should IsWhitespace() return false?
20:12:58 <ln> peter1138: ATM, that's the only place where IsWhitespace() is used.
20:13:02 <peter1138> That's the only caller of it...
20:13:07 <mrfrenzy> antihcl: maybe you should have a bus instead for that short distance ;)
20:13:15 <Eddi|zuHause3> antihcl: probably a bus service would have made more sense
20:14:07 <peter1138> antihcl: full-load will not be going. configurable loads may well appear one day.
20:14:15 <ln> peter1138: The thing is that nbsp either is or is not a whitespace depending on the "perspective".
20:14:56 <Eddi|zuHause3> nbsp is not to be considered a "whitespace" for formatting line break purposes
20:15:19 <peter1138> - c == 0x00A0 /* NO-BREAK SPACE */ ||
20:15:24 <peter1138> Defiantly fixes it, yes?
20:15:32 <Prof_Frink> Eddi|zuHause3: hence, "non-breaking"
20:15:46 <peter1138> I've never noticed it, myself...
20:16:33 <peter1138> Crap, a big recompile :(
20:16:46 * peter1138 waits for his 1250MHz POS to finish.
20:17:20 <ln> peter1138: Yeah, as far as I can see, that fixes it. (But then from some other perspective IsWhitespace() would be malfunctioning...)
20:17:54 <antihcl> to all doubters, I might also add that Chris Sawyer added this ability in rollercoaster tycoon because *it's useful* :P
20:18:07 *** peter1138 sets mode: +b *!*antivert@86.99.72.*
20:18:07 *** antihcl was kicked by peter1138 (stfu)
20:18:15 *** lolman_ has joined #openttd
20:18:42 <Eddi|zuHause3> ln: then find out if IsWhitespace is used at any other place, and mention this fact in the documentation of the function
20:18:52 *** peter1138 sets mode: -b *!*antivert@86.99.72.*
20:19:14 <SpComb> rename it to IsWhitespaceButNotNonBreaking
20:19:33 <ln> Eddi|zuHause3: it's currently used only in one place, as mentioned.
20:19:50 <peter1138> # And they're my dreams (They're mine too!)
20:20:10 <SpComb> yes, a good function name includes at least one double-negative
20:22:16 <SpComb> IsWhitespaceAndBreaking doesn't make any sense
20:22:40 <Gonozal_VIII> that's because you can't change three negatives to none
20:22:59 <Gonozal_VIII> IsWhitespaceNonBreaking
20:23:10 <SmatZ> IsNonBreakingWhitespace?
20:23:11 <peter1138> IsNotNonBreakingWhitespace()...
20:23:21 <peter1138> And then return it the other way to that which is expected...
20:23:25 * SmatZ doesn't like function names longer than 15 chars...
20:23:58 <Gonozal_VIII> better than a strange name that doesn't say anything about the function
20:24:27 <SmatZ> who remembers function name made from 4 words...
20:24:58 <Gonozal_VIII> the name is what it does... easy to remember
20:25:00 <Eddi|zuHause3> make it a patch setting! ;)
20:25:15 <Gonozal_VIII> patch setting how the function is named?^^
20:25:15 <peter1138> Gonozal_VIII, func1()?
20:26:02 *** antihcl has joined #openttd
20:26:43 <peter1138> The foil ripped on my carton of juice...
20:26:48 <peter1138> Now it's trapped from me :(
20:27:18 <Eddi|zuHause3> typical application for brute violence ;)
20:28:55 *** dih is now known as anhedral
20:29:20 <peter1138> Now I've got juice all over my desk :(
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20:31:19 <antihcl> sorry dudes, didn't realize I was so lagged.
20:31:22 <antihcl> mrfrenzy, Eddi|zuHause3, you are probably right about the buses
20:32:14 <mrfrenzy> you were not lagged, you got kicked because the ops got tired of your wining ;)
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20:34:33 <ln> hmm, Blu-ray encryption has been broken.
20:34:47 <antihcl> I wasn't whining, I was responding to questions, however the lag made it look like a great big whine.
20:35:14 <Eddi|zuHause3> what flavour of "broken" this time?
20:35:50 <peter1138> ln, but it's illegal, so nobody will do that.
20:36:08 <ln> Eddi|zuHause3: some piece of software that can remove copy protection from any disc currently in the market.
20:36:28 <mrfrenzy> nah, decrypting your own disks can never be illegal
20:36:44 <ln> mrfrenzy: sure it can, and it is.
20:36:52 <mrfrenzy> maybe in some countries
20:37:08 <ln> in finland, for example, it is illegal.
20:37:15 <ln> let's have a "fastest committer" competition, shall we?
20:37:23 <Eddi|zuHause3> technically, you can challenge the fact that it is a "copy protection", because you can copy the data just fine
20:37:38 <Eddi|zuHause3> it is a "read protection"
20:38:05 <mrfrenzy> here in sweden we pay a special tax on all blank media to compensate the content creators for private copying
20:38:11 <mrfrenzy> therefore all copy protection becomes moot
20:39:27 <mrfrenzy> wtf antihcl, 3.5 minutes lag, are you running ip over pigeons?
20:39:28 <ln> mrfrenzy: so do we, but copying your copy-protected discs is illegal despite that.
20:39:59 *** anhedral is now known as dih
20:40:13 <Gonozal_VIII> we have 20 euro or something around that number extra to every device that can burn dvds
20:40:44 <Eddi|zuHause3> Gonozal_VIII: can't be, because i purchased a DVD burner for 17 euro
20:40:57 <Gonozal_VIII> since when are you in austria?
20:41:04 <mrfrenzy> we pay like 40 cents for each blank dvd
20:41:46 <Eddi|zuHause3> Gonozal_VIII: typically, these kind of laws hardly differ between countries
20:41:59 <Eddi|zuHause3> EU-countries that is
20:42:28 <CIA-1> OpenTTD: smatz * r12384 /trunk/src/train_cmd.cpp: -Fix (r2428): do not disconnect train when reversing, it may 'think' it is whole in a depot
20:42:51 <Gonozal_VIII> wow, thinking trains
20:43:04 <Gonozal_VIII> now that's a great new invention
20:44:12 <Eddi|zuHause3> it's fun that the bug was undiscovered for almost 10000 revisions ;)
20:45:07 <Eddi|zuHause3> but isn't that missing a FS# reference?
20:47:08 <CIA-1> OpenTTD: peter1138 * r12385 /trunk/src/string_func.h: -Fix [FS#ln]: Non-breaking spaces should not be broken.
20:47:27 <ln> SmatZ: nevermind, peter1138 was quicker.
20:49:03 <peter1138> # you'll not see nothing like the mighty quinn
20:49:13 <Eddi|zuHause3> base 31 is much more fun ;)
20:50:31 <CIA-1> OpenTTD: smatz * r12386 /trunk/src/ (rail.h rail_cmd.cpp train_cmd.cpp): -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot
20:51:28 <DorpsGek> SmatZ: Commit by miham :: r8086 /trunk/src/lang (brazilian_portuguese.txt norwegian_nynorsk.txt) (2007-01-13 07:19:26 UTC)
20:51:29 <DorpsGek> SmatZ: WebTranslator2 update to 2007-01-13 08:18:52
20:51:30 <DorpsGek> SmatZ: brazilian_portuguese - 203 changed by fukumori (203)
20:51:31 <DorpsGek> SmatZ: norwegian_nynorsk - 9 changed by pollux (9)
20:52:20 <peter1138> I'm glad I understand all of that :o
20:55:46 *** Fujitsu has joined #openttd
20:56:41 <peter1138> # satellite of love
20:58:05 * SmatZ is happy FS#1841 is fixed, it could be another way to crash a server
21:02:26 <Belugas> Arthur C Clarke is dead
21:12:14 *** Brianetta has joined #openttd
21:13:01 * peter1138 still isn't sure of 1832
21:33:17 <Patrick`> this is not what they thought would happen when they invented the internet
21:34:04 <Gonozal_VIII> the internet wasn't invented, the internet was always there
21:36:36 <ln> Gonozal_VIII: after Al Gore created it.
21:36:38 <Slowpoke> so what is this internet thing now?
21:38:30 <Patrick`> asian man playing hymns on an ocarina made out of brocolli.
21:56:44 *** Eddi|zuHause has joined #openttd
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22:12:55 <Worf_> hmm - i wonder if here is a good place to discuss YAPP and get help trying things like that out ...
22:13:06 *** Eddi|zuHause has joined #openttd
22:13:16 <Worf_> i found the thread in the forum about that PBS patch ...
22:13:52 <Worf_> downloaded nightly build sources and yapp_r12187_v4_3.patch ... compiled without errors ...
22:14:36 <Worf_> but the game tells me i should check the readme because my font would miss some chars and also the in the game several graphics seem to miss ...
22:14:48 <Gonozal_VIII> pbs is not hard to learn, just forget everything you used to know about signalling before you start
22:16:49 <Eddi|zuHause> Worf_: the build failed to determine the svn revision
22:18:12 <Worf_> gcc 4.2 i think (debian unstable)
22:18:20 <Eddi|zuHause> ./configure --revision=r12187M
22:20:15 <Worf_> Eddi|zuHause: thanks...!
22:21:11 <Eddi|zuHause> Worf_: Use with care!
22:21:42 <Eddi|zuHause> Worf_: alternatively, retrieve the source with "svn checkout", then the revision detection works
22:23:18 <Worf_> Eddi|zuHause: i'm yet wondering what parts do need to know the revision .. but i have a view guesses
22:23:50 <Eddi|zuHause> Worf_: the newgrf loading mechanism
22:24:17 <Eddi|zuHause> newgrfs can ask for the TTDP/OpenTTD version, and then decide wether they want to load or not
22:25:20 <Eddi|zuHause> for example when certain features got introduced in a revision, a grf using that feature may refuse to load in versions older than that revision
22:50:19 *** XeryusTC is now known as Xeryus|bnc
23:01:34 <TheMasterSwordsman> How do you convert the track type into monorail, and then to maglev? I'm stuck with regular railways, and "convert rail type" isn't doing anything for me... I click on it, and try to use it on track, and it doesn't convert, I only get an error "Cannot convert track type here...
23:02:13 <Eddi|zuHause> TheMasterSwordsman: you must choose the new railtype from the rail dropdown menu firs
23:02:36 <Eddi|zuHause> click and hold on the rail icon
23:06:35 *** Ammlller has joined #openttd
23:09:09 <Worf_> ok, that PBS patch rocks ... minor glitches but basically ... wow ...
23:16:00 <Worf_> well, it seems that if a train has to wait too long, it reverses it's direction and remains stuck ... gotta test ...
23:19:26 <Eddi|zuHause> you can turn that off
23:22:23 <glx> "patch something=0" in the console
23:23:49 <Sacro> Worf_: yes, that annoys me
23:31:42 <Eddi|zuHause> i believe it was "=255" to disable
23:37:33 *** dih is now known as anhedral
23:42:05 *** Osai is now known as Osai`off
23:46:58 <glx> can't remember precisely, but I saw it in YAPP thread
continue to next day ⏵