IRC logs for #openttd on OFTC at 2008-03-20
            
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01:50:10 <DaleStan> peter1138, Belugas, other newgrf devs: http://www.tt-forums.net/viewtopic.php?p=674190#p674190 Thoughts?
01:54:05 <Gonozal_VIII> no
01:54:16 <Gonozal_VIII> no thoughts
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02:15:57 <glx> DaleStan: should be doable
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05:35:39 <ln> gd mrnng!
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05:41:15 <Rubidium> oo oi!
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07:37:38 <Trond> Anyone noticed this one: http://bugs.openttd.org/task/1867
07:41:00 <Patrick`> it's just a picture, there'[s nothing we can do (right?)
07:42:00 <Trond> what you mean? I azume its a bug, and now its reported. Just wondered if anyone had experienced the same thing...
07:43:36 <ln> you *azume*?
07:44:02 <Gekz> ln: Ja
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07:44:45 <Trond> yeah, since I have a few patches installed on this game, I couldnt know if its caused by one of those, right?
07:45:14 <Trond> and in that case it isnt a OTTD bug
07:45:34 <Trond> kindoff :D
07:52:42 <Patrick`> yeah, try to reproduce it, then try to reproduce it without any patches or GRFs
07:54:53 <Trond> I just did... and it didnt show up like that in 0.6.0.beta5, so I guess its one of the patches that bugs things up...
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08:05:12 <peter1138> Verily.
08:05:42 <Gekz> peter1138: do you still love me
08:06:23 <peter1138> Of course not.
08:06:43 <Gekz> So that steamy night meant nothhing to you
08:08:42 <peter1138> Sure it did, but that wasn't you...
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09:47:59 <Celestar> back
09:48:00 <Celestar> morning
09:48:05 <keyweed_> good morning
09:49:16 <Maedhros> morning Celestar
09:49:23 <Celestar> what's new?
09:49:51 <keyweed_> the american economy is crashing
09:50:22 <Celestar> it has been for the past 6 months, hasn't it?
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09:51:19 <keyweed_> yes. new is relative.
09:53:53 <Celestar> whoa
09:54:00 <Celestar> smatz fixed 1841?
09:54:04 <Celestar> @bugs
09:54:04 <DorpsGek> Celestar: Error: The command "bugs" is available in the OpenTTD and WT2 plugins. Please specify the plugin whose command you wish to call by using its name as a command before "bugs".
09:54:07 <Celestar> :S
09:54:12 <Celestar> @openttd bugs
09:54:12 <DorpsGek> Celestar: Open Bugs: 19; Not assigned: 13; Closed this week: 16; Opened this week: 10
09:55:01 <Celestar> (_fractcoords_enter[dir] >> 4) <= didn't we decide to do divisions properly? ;)
09:57:43 <Maedhros> ooh, only 3 of the 6 assigned bugs are Bjarni's ;)
09:58:42 <Celestar> lol
10:02:46 <Celestar> what is everyone's idea on the patch for 1793?
10:12:44 <Noldo> Celestar: http://bugs.openttd.org/task/1149
10:13:36 * Celestar disagrees with Truelight on this one.
10:13:46 <Celestar> what's peter1138'S opinion on this?
10:15:45 <Noldo> well my motivation was to get away with not impletenting >> operator for the overflowsafe type template
10:16:11 <Celestar> divisions should be done by the / operator, not the >> operator imho
10:21:21 <Noldo> >> does make reading more difficult
10:21:39 <blathijs> There was some functional difference between / and >> IIRC
10:21:39 * Maedhros agrees with Celestar
10:21:51 <blathijs> At least for signed values, but also for unsigned I think
10:22:17 <Celestar> if we're accessing a bitfield, >> should be used. Thus we can clarify whether we're trying to access bits or actually do a division
10:26:12 <blathijs> Hmm, I seem to remember wrong, gcc spits out the same code for >> and / using unsigned int and -O2
10:27:55 <Noldo> truelight does have a point with the possible performance issue
10:28:12 <Celestar> blathijs: I afaik gcc spits out the same code for >> and / for any ints and -O0
10:29:20 <Celestar> unsigned int, sorry
10:30:14 <blathijs> The code is subtly different without -O (which is -O0 I think?)
10:30:33 <blathijs> ie, shrl vs shr and some difference in the use of registers and stack etc.
10:30:58 <blathijs> and the unsigned part is critical in that statement, yes :-)
10:34:01 <blathijs> Celestar: I've read 1793, now writing a comment
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10:37:18 <Celestar> blathijs: ok
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10:44:56 <blathijs> Hmm, firefox threw away my comment... Bugger
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10:52:45 <Celestar> lol
10:52:51 <Celestar> after Apollo 13:
10:53:01 <Celestar> Aerospace Corporation, the builder of the LM, issued an invoice [13] for $312,421.24 to North American Rockwell, the builder of the CM module, for "towing" the crippled ship most of the way to the Moon and back.
10:53:10 <Celestar> North American politely declined payment, citing that they had ferried Grumman LM's to the Moon on two previous occasions with no such reciprocal charges.
10:53:21 <Celestar> :P
10:54:04 <keyweed_> let's keep our kapitalism planet side please
10:54:21 <Celestar> well. neither side regarded this as entirely serious.
10:54:28 <Celestar> there was no payment and no lawsuit :P
10:54:30 <keyweed_> we don't want to end up like the ferengi
10:54:44 <Celestar> I think the Ferengi are better than we are.
10:54:57 <Noldo> who we?
10:55:02 <keyweed_> in a country where lawyers think you should warn your customers not to dry their dog in the microwave there is little room for humor.
10:55:07 <Celestar> At least that have an open, clear and universal code of conduct.
10:55:24 <Celestar> Noldo: we == terrans
10:55:38 <Celestar> keyweed_: it wasn't like that in the 60s I think.
10:56:09 <keyweed_> Celestar: erh ..good point, and erh.. i don't know.
10:56:15 <Celestar> The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?
10:56:31 <keyweed_> when exactly did the american justice system go haywire? it started out pretty okay.
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10:57:07 <Celestar> keyweed_: I think it happened once people discovered they could make a shitload by acting stupid.
10:57:16 <pavel1269> hi
10:57:38 <Celestar> keyweed_: honestly, if I were to discover that I could earn half a million bucks by spilling hot coffee over my pants, I'd probably do it.
10:57:43 <keyweed_> so, people figured out they could aquire money which they have no right to by making a fool out of themselves....
10:57:50 <Celestar> keyweed_: yeah.
10:58:04 <keyweed_> i wonder how exactly that will effect 'survival of the fittest'
10:58:21 <Celestar> not at all.
10:58:46 <keyweed_> if the 'fittest' is the person who is able to win the most frivolous lawsuites, things might get interesting in a couple of hundred generations
10:59:05 <Noldo> those people are just leaches
10:59:09 <Celestar> nah it won't, because there won't be a couple of hundred generations left.
10:59:20 <keyweed_> Noldo: i agree, but they have the law on their side
10:59:26 <keyweed_> well, occasionally at least
10:59:35 <Noldo> they have their ecological niche only when their host is in somehwt good health
10:59:50 <Celestar> Noldo: good point.
11:00:01 <keyweed_> noldo is right
11:00:02 <Celestar> talking about leaches .. what's gotten into the Chinese? :S
11:00:14 <keyweed_> power, wealth, olympics
11:00:21 <Noldo> who are they leaching?
11:00:39 <keyweed_> occupying is propably the better term
11:00:53 <Celestar> yeah. according to a German newpaper (serious, well-regarded), Tibetian cavalry (!!!) has taken a Chinese town :P
11:01:05 <keyweed_> whaat?
11:01:47 <Celestar> keyweed_: do you know this: http://www.youtube.com/watch?v=nYmTEmUYj_8 ?
11:02:05 <keyweed_> Celestar: can't see youtube from here :/
11:02:12 <Celestar> keyweed_: remember that link!
11:02:26 <Celestar> but that clip is for everyone here.
11:02:40 <keyweed_> Celestar: stored in database
11:02:49 <Celestar> keyweed_: ok :)
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11:07:31 <peter1138> Hmm, I missed some controversty!
11:07:32 <peter1138> -t
11:07:40 <Celestar> peter1138: you missed a youtube link :P
11:07:51 <peter1138> Yes, we should use / where division is meant, and >> where shifting is meant.
11:08:12 <Celestar> peter1138: agree. Passed? :P
11:08:35 <peter1138> Also, direct & 0x0F? :o
11:08:43 <Noldo> is there anyway to address the possible proformance problem truebrain was worried about?
11:08:49 <Noldo> *per
11:09:12 <Celestar> Noldo: there IS no performance problem. If someone decides by not dividing by a power of two, they MIGHT have a reason for doing so.
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11:09:44 <peter1138> _fractcoords should be changed.
11:10:07 <Celestar> yeah. I have done so in custombridgeheads. We could backport the change.
11:10:08 <peter1138> In this case, neither / or >> is meant
11:10:22 <Noldo> \o/ lot's of clean up patches to do
11:11:08 <Celestar> we might want to backport some change of custombridgeheads (=
11:11:56 * keyweed_ dreams of playing openttd
11:11:59 <peter1138> http://fuzzle.org/o/style.diff
11:12:17 <Celestar> peter1138: I quite agree to that diff (=
11:12:20 <peter1138> Well
11:12:32 <peter1138> Also the v->x_pos & 0x0F should be done
11:12:44 <Celestar> why are we casting anyway?
11:12:59 <peter1138> Because they're uints, probably.
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11:13:05 <TheJosh> hey all
11:13:12 <Celestar> hey TheJosh
11:13:25 <Celestar> peter1138: methinks we shouldn't cast a lot in C++ but ok (=
11:13:35 <peter1138> Well...
11:14:31 <peter1138> Sometimes it's needed.
11:15:07 <Celestar> ay
11:18:51 <Celestar> hm .. custrombridgeheads is *slightly* out of date :(
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11:27:12 <TheJosh> Celestar: hey
11:27:17 <Celestar> heyo
11:27:29 <TheJosh> whats happening?
11:27:33 <Celestar> not much.
11:27:37 <Celestar> going to Berlin today
11:27:40 <Celestar> or rather: flying
11:27:41 <TheJosh> long weekend!
11:27:49 <Celestar> kind of, yeah
11:27:52 <TheJosh> 4 days off! (swwt)
11:27:54 <Celestar> but returning Saturday already
11:27:58 <TheJosh> (sweet)
11:28:08 <SpComb> Assembly Winter 2008 is this weekend
11:28:16 <TheJosh> Im going to price sometime tomorrow (friday)
11:28:37 <Celestar> it's just snowing here, so I hope the flight's not delayed
11:28:41 <TheJosh> where is price i hear you say...
11:28:48 <TheJosh> ive seen snow twice in my life
11:29:00 <Celestar> where do you live?
11:29:30 <TheJosh> Mount Barker, Adelaide Hills, South Australia
11:30:10 <TheJosh> and we just had the longest heatwave in australian history...16 days of hotter than 35 degrees celcius
11:30:38 <TheJosh> you? europe?
11:30:40 <Celestar> can I move in?
11:30:44 <Celestar> yeah Germany, Munich
11:30:47 <Gonozal_VIII> there's snow outside... snow!
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11:30:55 <Gonozal_VIII> stupid snow
11:31:10 <SpComb> the snow here is melting today
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11:31:40 <Gonozal_VIII> i don't think it's melting anytime soon here
11:31:43 <Celestar> snow sucks
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11:33:17 <Gonozal_VIII> there's snow in munich? that's strange
11:33:26 <Gonozal_VIII> in the city?
11:33:39 <Celestar> Gonozal_VIII: 15km north of the city. It'S snowing.
11:35:30 <Gonozal_VIII> http://www.hallstatt.net/webcam/action/view/webcamId/25/
11:35:40 <Ammler> we have nice snow here too :-)
11:36:03 <Gonozal_VIII> nice?
11:36:08 <Gonozal_VIII> you can have ours too...
11:36:37 <Ammler> well, its really needed from dec to feb
11:37:05 <Noldo> http://lame.lut.fi/lutcam/
11:37:29 <Gonozal_VIII> if people want to go skiing so badly, there's always the glacier...
11:38:30 <Ammler> galcier are shrinking :-)
11:38:58 <Celestar> SKiing
11:39:52 <Gonozal_VIII> on the huge german mountains^^
11:40:53 <Ammler> lol
11:41:07 <Gonozal_VIII> "aber htten wa berge, dann wrn se hher!"
11:41:12 <Celestar> skiing sucks
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11:41:33 <Ammler> skiing is most fun sport
11:41:45 <Gonozal_VIII> nah
11:42:19 <Ammler> well, austrians don't know, how it goes, but... ;-)
11:42:25 <Gonozal_VIII> snoring is the most fun sport
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11:45:17 * Celestar tries to find his way through Berlin's public transportation system
11:45:46 <Gonozal_VIII> why would you want to go to berlin?
11:46:05 <Celestar> I've got a World-Ranking competition tomorrow
11:46:17 <Gonozal_VIII> in what?
11:46:21 <Celestar> Ballroom dancing
11:46:28 <Gonozal_VIII> ^^^^^
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11:48:00 <Celestar> :P
11:48:17 <Celestar> man.
11:48:43 <Gonozal_VIII> seriously?
11:48:50 <Celestar> yes
11:49:23 <Celestar> I've got to get from a Point A (in Berlin) to a Point B in (Berlin). Both points are separated by 10km. There's no way to do this in less than one hour by public transport. This sucks
11:49:56 <Gonozal_VIII> >1h for 10km, berlin sucks^^
11:50:12 <Celestar> I know that Berlin sucks ;)
11:50:23 <Celestar> been there, don't like it.
11:50:29 <Gonozal_VIII> but with that it sucks even more ;-)
11:50:55 <Celestar> plus they have a homosexual communistic mayor :P
11:52:17 <Gonozal_VIII> rebuild the wall... but instead of through berlin, build it around
11:53:30 <Noldo> Celestar: really?
11:55:34 <Celestar> yes
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11:59:34 <keyweed_> so, berlin sucks, but they have a good mayor?
12:00:28 <Gonozal_VIII> you prefer gay communists over other people keyweed?
12:00:37 <Celestar> well, at least he managed to get every business out of town, so that Berlin has an unemployment rate of 20%.
12:00:46 <keyweed_> Gonozal_VIII: not all other, but a lot other
12:01:44 <keyweed_> capitalism: evil intent, evil result. communism: good intent, evil result.
12:02:13 <Celestar> I don't think the intent of capitalism is evil.
12:02:16 <Celestar> it's realistic
12:02:29 <Gonozal_VIII> reality is evil :-)
12:04:01 <Noldo> keyweed_: what do you mean by capitalism?
12:05:03 <keyweed_> Noldo: pretty much the dictionary meaning
12:05:45 <keyweed_> Celestar: it isn't working, people are starving in the streets it the world wealthiest nation
12:05:51 <keyweed_> *in the world
12:06:55 <Noldo> so you are against private ownership?
12:07:19 <keyweed_> pretty much irrelevant. people think they own stuff. they actually don't
12:07:36 <Noldo> well that is the dictionary meaning
12:08:01 <keyweed_> it's one of the aspects, but to keep it simple, no, i don't beleive in private ownership.
12:08:28 <keyweed_> i don't think at exists, no matter how hard you try to define it by law
12:09:01 <Gonozal_VIII> if everybody had the intention of improving other peoples lifes, everybody would be happy
12:09:17 <Celestar> keyweed_: of course it isn't, but it's still working better than anything else we have tried up to now
12:09:23 <Celestar> gotta go for a sec
12:09:31 <Noldo> in what way is socialism better in this aspect?
12:09:32 <keyweed_> Celestar: unfortunatly, you're right.
12:10:13 <keyweed_> and so the lucky few do nothing and own more then some nations while others work hard and wither away in poverty
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12:11:04 <Noldo> how does socialism stop that from happening?
12:11:13 <peter1138> Pom te pom
12:11:55 <keyweed_> Noldo: in theory, by helping to poor upwards, limiting the wealth of the absurdly rich and control the distribution of wealth, labour and resources.
12:12:08 <keyweed_> in practice, it doesn't
12:12:34 <keyweed_> because a human with power takes what he wants without caring about anyone else
12:13:20 <Celestar> you cannot strengethen the weak by weakening the strong. that's what I think
12:13:29 <keyweed_> capitalism was designed by people who were already rich, socialism designed by those who had nothing.
12:14:08 <Noldo> designed?
12:14:43 <keyweed_> good point. captilasim evolved and was formalised. socialis was purposely designed.
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12:16:22 <Volley> can't help thinking of the phrase "defective by design" here :)
12:16:31 * keyweed_ shurgs
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12:16:36 <keyweed_> it's all defective
12:17:11 <keyweed_> but i've grown quite adapt at crushing the weak, so capitalism keeps me alive.
12:17:23 <keyweed_> *adept
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12:19:30 <Noldo> I don't quite understand why private ownership automatically leads to crushing the weak
12:20:15 <keyweed_> if we understould that we'd be a step closer to a solution.
12:20:47 <keyweed_> but i'm not the person to ask that. since i don't really beleive anyone owns anything
12:21:18 <Volley> my pc is mine! don't you dare to question that! :)
12:21:56 <keyweed_> well, you might think that, do you run windows?
12:22:36 <Volley> lol ... good point :)
12:22:47 <Volley> (tough i'm not running it at the moment)
12:23:13 <keyweed_> actually, economicly it's better to sell 'the right to use' then the ownership, companies are trying to move towards that now.
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12:46:25 <nickthorley> hi all - just found the game - not played the original for years and used to love it. Can anyone advise where to buy the original so that I can get the files required for this linux version - not even sure if it will still be for sale?
12:46:37 <Aerandir> :D
12:46:56 <Celestar> it'S getting difficult to buy the gae ...
12:47:01 <Aerandir> im pretty sure you dont need to own the original
12:47:21 <Aerandir> eventhough I do, I didnt need it last time I installed the game
12:47:52 <keyweed_> <whisper from the shadows> there are other ways to obtain said files</whisper>
12:47:53 <nickthorley> oh ok i will try it and see - thanks
12:48:13 <nickthorley> keyweed_: does the whisper have book marks somewhere?
12:48:40 <peter1138> You do need to own the original.
12:49:07 <keyweed_> well. i might not point you in the general direction of something like peer 2 peer software
12:49:07 <peter1138> You need to own Windows to use it, too.
12:49:29 <nickthorley> keyweed_ oh ok - thanks
12:49:37 <Celestar> indows?
12:49:45 <nickthorley> keyweed_: i will try amazon then :)
12:52:34 <Tefad> err what? i need to own windows to use ottd?
12:52:59 <Ammler> @openttd grfs
12:52:59 <DorpsGek> Ammler: original grf files: http://www.tt-forums.net/viewtopic.php?t=3407
12:53:00 <DorpsGek> Ammler: newgrf files: http://grfcrawler.tt-forums.net/
12:53:17 <peter1138> Errrr
12:53:20 <peter1138> You need to own Windows to use Windows, too.
12:53:54 <keyweed_> you can't own windows, but you can buy the right to use it
12:54:10 <Tefad> the "license" part is understood
12:54:22 <Tefad> it's hard to actually buy software.
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13:13:36 <Richlv> hi. running 0.6.0 beta5, 'total cargo' for my trains shows, for example, '-115 tonnes of coal (300)'
13:13:43 <Richlv> why is the first value negative ?
13:13:44 <Richlv> it seems to be amount of cargo loaded, but being negative doesn't look too correct to me :)
13:14:42 <Gonozal_VIII> don't go too far into the negative or your trains fly away
13:17:15 <blathijs> Richlv: Can you reproduce that? Ie, does it happen all the time, or just happened once?
13:17:36 <blathijs> Richlv: Does it happen on more than one train? Does it happen in more than one game?
13:18:05 <Gonozal_VIII> did you refit the train or something?
13:18:06 <Richlv> blathijs, happens for all trains
13:18:09 <Richlv> Gonozal_VIII, no
13:18:26 <Richlv> even '0' is shown with - infront
13:19:04 <Gonozal_VIII> there's no -0 in binary :S
13:19:05 <Richlv> this is my first game in a while, so i haven't tried it in several games yet :)
13:19:17 <blathijs> Gonozal_VIII: There is, for floating point numbers :-p
13:19:27 <blathijs> Richlv: It would be good to see if it also happen in a new game, with only a single train for example
13:19:32 <Gonozal_VIII> but that's integer
13:20:09 <peter1138> Richlv: It's not a minus sign
13:20:10 <blathijs> Richlv: In any case, I suggest you file a bug report at bugs.openttd.org
13:20:17 <peter1138> It's a bullet point line, heh
13:20:21 <peter1138> - 115 tonnes of coal (300)
13:20:30 <blathijs> Ah
13:20:39 <Richlv> peter1138, i had such an idea, but i compared it with other minus signs :)
13:20:39 <blathijs> So it's a feature :-)
13:20:49 <peter1138> Richlv, well it's the same symbol ;)
13:20:49 <Richlv> and it looks exactly the same to me
13:20:51 <blathijs> (In reality, it's probably the same glyph)
13:20:53 <Richlv> yeah :)
13:21:02 <blathijs> Richlv: Never mind the bug report thing then :-)
13:21:16 <peter1138> I have no idea why it's there, but it is.
13:21:25 <Richlv> it looks quite weird, though. probably should be removed or replaced with something better
13:21:43 <Noldo> there is -0 also for some signed integer binary representations
13:22:09 <Richlv> while i'm here, what does "transfer credits" mean in that tab ? :)
13:23:14 <Gonozal_VIII> the profit from the part of the transfer chain before that vehicle
13:24:18 <Richlv> profit for the same cargo that was previously transferred by other vehicle ?
13:24:29 <Richlv> or what's 'transfer chain' :)
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13:25:21 <Gonozal_VIII> you transfer stuff by using the transfer and unload order or just onload if the station doesn't accept the cargo
13:25:49 <Gonozal_VIII> then it lies around at the station and waits to be picked up by another vehicle :-)
13:26:34 <keyweed> or rots.
13:27:05 <Gonozal_VIII> i don't know if transferred stuff does that...
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13:28:02 <keyweed> i think it does. at least people do.
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13:58:59 <peter1138> Hmm
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14:03:40 <Xels> hi there, ive got a question about the waiting time for trains at two way signals. i want that they wait for ever, until the signal turns green. ive tried to set the waiting time to 255 in the .cfg file, but it automaticly changes to 100, is there a way around it so the trains realy wait as long as the signal is red?
14:06:03 <mrfrenzy> are you using the latest nightly?
14:06:28 <Xels> no, im using 0.6.0 beta5
14:06:50 <mrfrenzy> I read something about the train waiting being fixed in one of the latest versions
14:06:59 <mrfrenzy> but it can also have been in the YAPP thread
14:07:49 <Xels> ok, so i will try the nightly
14:08:04 <mrfrenzy> I recommend you read about yapp also in the forum
14:08:39 <Tefad> yapf?
14:08:54 <mrfrenzy> aah yes
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14:09:16 <Xels> k, ive searched a litlle bit for this problem in the forums, but there was only the thing about setting the time to 255, which didnt work
14:11:38 <Celestar> -rw-r--r-- 1 fischer fischer 1.1G 2008-03-20 15:11 .xsession-errors
14:11:46 <Celestar> :S
14:12:02 <Tefad> holy crap
14:12:13 <Celestar> hm ...
14:12:19 <Celestar> all totem-movie-player :P
14:12:31 <Celestar> (totem-plugin-viewer:31417): GLib-GObject-WARNING **: invalid unclassed pointer in cast to `GtkWidget'
14:12:35 <Celestar> (totem-plugin-viewer:31417): GLib-GObject-WARNING **: invalid unclassed pointer in cast to `GtkObject'
14:12:39 <Celestar> 2 GB worth of these messages :P
14:12:48 <Tefad> yet another reason i use vanilla mplayer.
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14:17:06 <Celestar> yeah :)
14:17:22 <SmatZ> hello Celestar, FS#1841 fixed :)
14:17:27 <Xels> i tried out the new nightly (r12383), but it also changes the time to 100 -_-
14:17:42 <Tefad> why on earth do i have the music from Nights into Dreams stuck in my head : (
14:17:45 <Celestar> SmatZ: I know. Congratz
14:17:55 <SmatZ> thanks :)
14:17:58 <Celestar> SmatZ: We've had some comments about it (=
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14:19:56 <glx> Xels: the .cfg is only valid for new games
14:20:21 <SmatZ> Celestar I hope you didn't find any problems with it :) except typos :-x
14:20:23 <SmatZ> !logs
14:20:23 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
14:21:01 <Celestar> SmatZ: we usually get bits from a variable by using the GB() marco/template ^^
14:21:38 <Celestar> but ok guys.
14:21:38 <glx> Xels: you need to type "patch <patch_name> = <value>" in the console if you want to modify it in a running game
14:21:41 <Celestar> I'm off
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14:21:48 <Celestar> cu Tuesday or something
14:21:55 <SmatZ> Celestar yeah :-x I did copy+paste from VehicleEnter_Track
14:21:59 <SmatZ> bye Celestar :)
14:22:27 <Xels> @glx: it changes the time to 100 only when i start the game, i mean where i can load games, create scenarions ect. so even when i start a new game the time wont be infinite, i guess
14:23:07 <Xels> k ill try that glx
14:29:33 <peter1138> GAH!
14:29:38 <peter1138> Vista crashed AGAIN
14:29:50 <glx> what were you doing?
14:30:00 <glx> installing VS2005?
14:30:03 <peter1138> Using IE7...
14:30:10 <peter1138> As I had been for a while.
14:30:26 <peter1138> IRQ error in USBPORT.SYS
14:30:28 <Tefad> if a web browser has enough power to bring down an OS.. something is flawed very horribly
14:30:47 <Tefad> hmm. sounds like a hardware/driver problem
14:32:24 <Xels> thx glx, now theyre waiting all the time, i cant say its infinite, i would have to sint here a longtime but it looks right ^^
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15:45:38 <yorick> Hello
15:46:30 * yorick 's firefox config files got emptied :( probably more, after hitting reset button instead of shutdown button yesterday
15:46:58 <Gonozal_VIII> sucks to be you
15:47:03 <ln> fortunately you have backups.
15:47:39 <yorick> "Can't complete chkdisk"
15:48:06 <Gonozal_VIII> because windoof is running...
15:48:16 <yorick> ^^
15:49:03 <yorick> yes, and the backups are...emptied
15:49:33 <Gonozal_VIII> you keep your backups in the ram?
15:49:49 <yorick> no, and I don't keep the config in the ram either, do I?
15:51:04 <yorick> everything that has a backup file is empty, and the backup itself is aswell :(
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16:15:57 <yorick> Gonozal_VIII: do you have an up-to-date version of YAPP?
16:16:17 <Gonozal_VIII> no
16:17:48 <yorick> ah, there it is
16:18:58 <yorick> not, there is no YAPP with it :(
16:19:02 *** |Bastiaan| has quit IRC
16:19:11 <Gonozal_VIII> told ya
16:19:37 <yorick> lets highlights michi_cc
16:20:12 <yorick> the follow_track was removed for some reason I can't understand yet
16:20:21 <Gonozal_VIII> i know
16:23:24 <yorick> http://www.tt-forums.net/viewtopic.php?f=33&t=36648 <-- programmable waypoints O_O :)
16:32:24 <hylej_> :>
16:33:36 <peter1138> Don't hold any hope for that particular incarnation.
16:33:44 <Noldo> yorick: follow track was removed... What?
16:33:59 <yorick> yapf?
16:34:24 <Gonozal_VIII> from trunk
16:34:35 <Gonozal_VIII> that source file is gone
16:34:46 <Richlv> yorick, looks interesting, but i didn't see "current load" :)
16:35:09 <yorick> its not mine anyway
16:35:24 <Gonozal_VIII> and the station entry in the screenshot sucks^^
16:37:20 <yorick> @openttd commit 12252
16:37:20 <DorpsGek> yorick: Commit by KUDr :: r12252 /trunk (6 files in 3 dirs) (2008-02-25 15:09:22 UTC)
16:37:21 <DorpsGek> yorick: -Fix [FS#1801]: Broken FollowTrack_t related functions (thanks michi_cc).
16:37:22 <DorpsGek> yorick: -Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
16:37:23 <DorpsGek> yorick: 1. never used
16:37:24 <DorpsGek> yorick: 2. obsoleted by switching to C++
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16:57:07 <peter1138> ESPECIALLY FOR YOU!
16:57:27 <yorick> ...
16:57:44 <yorick> oh, the reason ^^
16:57:53 <peter1138> Hmm?
17:04:41 <Gonozal_VIII> bah, that's spanish or something
17:05:45 <Gonozal_VIII> why do they subify anime in languages that nobody can understand...
17:06:51 <glx> I understand french subtitles
17:07:38 <Gonozal_VIII> but i don't! i want english subtitles!
17:07:42 <Gonozal_VIII> !!
17:07:48 <yorick> bah, french
17:08:01 <Gonozal_VIII> and it was something that looked like spanish, not french
17:08:31 <Belugas> could be italian or portuguese ^_^
17:08:33 <Gonozal_VIII> or italian... whatever
17:08:36 <Gonozal_VIII> ^^
17:09:18 <glx> Gonozal_VIII: try to find an us team site
17:10:01 <Gonozal_VIII> spanish, italian and french people should all be able to read english anyways
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17:17:45 <glx> french fansubbers usually use english subtitles to make french subtitles
17:18:10 <glx> there are rare japanese to french translators
17:18:26 <yorick> why don't the french just read english?
17:19:14 <Gonozal_VIII> that's what i was trying to say...
17:19:47 <glx> we are known to be very bad to learn foreign languages
17:20:13 <Gonozal_VIII> when do you start learning english?
17:20:29 <Belugas> plus, it is all relevant to the need to speak or read another language
17:20:38 <Belugas> if it is not required, why do it?
17:20:48 <yorick> because it is required
17:20:49 <Gonozal_VIII> even more reason not to translate it
17:21:36 <yorick> because of your failure to understand the need of learning english, we have to learn french? :p
17:21:58 <glx> no you need to search for english subtitles
17:22:35 <Gonozal_VIII> couldn't find any for that... had to watch german...
17:22:53 <Belugas> change your DVD
17:23:01 <glx> find the team, and use irc to download
17:23:03 <Gonozal_VIII> dvd?
17:23:08 <Belugas> or whatever :)
17:23:29 <glx> most fansubs are available on irc
17:23:44 <glx> and only on irc
17:23:51 <Gonozal_VIII> hmm
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17:24:42 <Gonozal_VIII> i found almost everything on veoh and in some cases only low quality stuff on google or youtube..
17:25:44 <Gonozal_VIII> i don't want to wait for the download before watching...
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17:26:03 * glx prefer quality
17:26:49 <glx> I even get HD versions when available
17:27:16 <Gonozal_VIII> the quality of 1mb/min stuff isn't that bad... my laptop can't display hd stuff anyways
17:27:26 <Gonozal_VIII> 10mb^^
17:29:41 <mrfrenzy> have you tried coreavc gonozal_viii
17:29:46 <mrfrenzy> works wonders for old pcs
17:30:08 <Gonozal_VIII> what's that?
17:30:13 <glx> I play everything with vlc
17:30:20 <mrfrenzy> codec for h264 that's very cpu efficient
17:30:45 <Gonozal_VIII> i don't think that thing can multiply my screen pixels or something...
17:31:02 <mrfrenzy> aah you mean the monitor is too bad ;)
17:32:02 <Gonozal_VIII> cpu doesn't have problems with the decoding
17:32:13 <glx> hi-res video on low-res display is always better than low-res video on hi-res display ;)
17:32:50 <Belugas> ho... anime stuff...
17:32:57 <Belugas> thanks wiki :)
17:33:17 <Gonozal_VIII> usually i have vlc too but i watch the veoh stuff inside veoh, that's less klickery
17:33:25 <Gonozal_VIII> hmm
17:33:46 <Gonozal_VIII> you didn't know what anime is? O_o
17:34:17 <Belugas> i had a good idea, but the fansub stuff is totally new to me
17:34:26 <Belugas> guess i'm too old for the stuff...
17:34:39 <Gonozal_VIII> tip: never watch dubs
17:34:56 <glx> I have no problems with dubs
17:34:57 <Belugas> and i've never been a fan of japanese animations either so...
17:35:10 <glx> we have good editors here
17:35:34 <glx> the dubbing was worse 20 years ago
17:35:53 <glx> especially the one for "hokuto no ken"
17:36:02 <Gonozal_VIII> but the japanese voices are a lot more kawaii
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18:20:44 <Wolf01> hello
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18:34:34 <henkie> hi, can i add newgrf to a multiplayer game?
18:35:08 <henkie> because i am missing a food carriage :(
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18:39:45 <Ammler> henkie: there are food carriage in default set
18:40:08 <Ammler> but you can also add newgrfs to MP game of course... :)
18:40:18 <glx> but not directly
18:40:21 <henkie> Ammler, i cannot seem to find it
18:40:29 <henkie> also a running game? :(
18:40:40 <Ammler> (just save the MP game local add the grf and load it up to the server
18:40:48 <Ammler> and load that game
18:40:53 <henkie> ah sweet
18:40:55 <henkie> tnx
18:40:59 <Gonozal_VIII> activating grfs in a running game is risky
18:41:17 <glx> bad things can happen yes
18:41:18 <Ammler> well, not from default, I assume
18:41:46 <glx> Ammler: try adding trams with running buses
18:41:48 <Gonozal_VIII> all kinds of things can happen
18:42:06 <Ammler> :-)
18:42:15 <henkie> hmm, the newgrf seems to be disabled
18:42:24 <Gonozal_VIII> like the wrong sprites for something... i had signals that looked like planes once :-)
18:42:34 <henkie> is there a location to find good up to date newgrfs?
18:42:43 <Gonozal_VIII> grfcrawler
18:42:43 <henkie> pref. one location :)
18:42:44 <Ammler> !openttd grfs
18:42:56 <Ammler> @openttd grfs
18:42:56 <DorpsGek> Ammler: original grf files: http://www.tt-forums.net/viewtopic.php?t=3407
18:42:57 <DorpsGek> Ammler: newgrf files: http://grfcrawler.tt-forums.net/
18:43:05 <henkie> tnx
18:44:42 <henkie> hmm, lots of choice :)
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18:53:55 <yorick> I think you should set some Due In's for bug reports
18:54:42 <Gonozal_VIII> nah
18:54:49 <henkie> hmm, still no food
18:55:06 <Gonozal_VIII> call for pizza or something
18:56:04 <henkie> will they deliver by train?
18:56:20 <Gonozal_VIII> only with the right newgrf :P
18:56:26 <henkie> :)
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18:57:38 <MyNick1> hello ?
18:57:49 <yorick> ...
18:57:56 *** lolman_ has quit IRC
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18:58:23 <yorick> you're asking hello to 105 users, are you afraid noone will answer?
18:58:46 <yorick> don't worry, I wil :) What's your question?
18:58:51 <MyNick1> not relly no
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18:59:08 <Belugas> he said he had a question??
18:59:09 <MyNick1> :( how can i get my nick name to work
18:59:17 <yorick> type /nick Tom
18:59:36 <MyNick1> ?
18:59:41 <MyNick1> still not working
18:59:45 <MyNick1> :(
19:00:01 <yorick> probably because someone else already took the name "Tom"
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19:00:18 <yorick> try it with another name
19:00:33 <MyNick1> i dont know
19:00:38 <yorick> ...
19:00:57 <yorick> and /nick _Tom_
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19:01:32 *** MyNick1 is now known as tomo
19:01:46 <yorick> that's fine either ^^
19:02:05 <yorick> now...do you have a question? And if so, what is your question?
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19:02:35 <tomo> i have none, sorry, i was making sure this IRC stuff worked, first time user lol
19:02:50 <glx> yorick: don't annoy the noob :)
19:02:55 <Gonozal_VIII> as you see, it doesn't work
19:03:12 <Wezz6400> glx I'm sure calling him noob won't annoy him
19:03:16 <yorick> :( why can't I annoy noobs? and then don't even have a question!
19:03:34 <henkie> do i need something special for a food carriage? or am i just using the wrong combo of newgrfs?
19:03:41 <yorick> probably
19:03:46 <Gonozal_VIII> yes
19:03:51 <tomo> i might be a noob to this IRC stuff, but i'm no noob when it comes to Openttd
19:03:52 <Wezz6400> no
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19:04:20 <Gonozal_VIII> maybe
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19:05:07 <henkie> :))
19:05:11 <yorick> ooh...selfish noobs! henkie: I guess you need to load the trainset after the cargo set, or assure you're playing in a climate which has food and your train set supports food
19:06:20 <Gonozal_VIII> or tell the people to eat something else instead... paper doesn't taste too bad
19:08:52 <Wezz6400> Gonozal_VIII how do you know that/
19:09:03 <Gonozal_VIII> you never ate paper?
19:09:12 <Gonozal_VIII> you should!
19:09:51 <yorick> yes, it tastes like...err...paper!
19:10:01 <yorick> a bit dry, actually
19:10:02 <Gonozal_VIII> exactly!
19:10:17 <Wezz6400> hell no!
19:10:34 <Gonozal_VIII> but you shouldn't try used toilet paper
19:10:46 <yorick> that's the more wet thing
19:10:59 <Wezz6400> ew
19:11:06 <yorick> and it doesn't taste as nice aswell
19:11:13 <Wezz6400> you guys are gross
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19:11:49 <yorick> but I only tried eatable paper
19:11:50 <Gonozal_VIII> and that from a person that never ate paper...
19:12:02 <Gonozal_VIII> shame on you
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19:12:38 <yorick> shhhhhh...shhh for the non-believer!
19:13:56 <Wezz6400> nooo
19:14:01 <Wezz6400> get it off, get it off!
19:14:18 <Gonozal_VIII> you can also write the name of any food you want on some paper and eat that!
19:14:24 <Belugas> eating paper... people are really lazy...
19:14:47 <Belugas> or not knowing what more to do to impress the neightboroud...
19:14:48 <yorick> they've even invented paper which taste like pizza
19:15:01 <jez9999> Dominos?
19:15:06 <Gonozal_VIII> and pizza that tastes like paper
19:15:14 <yorick> no that's p-
19:15:15 <ooo4tom> what about rice paper ? does that count
19:15:28 <Belugas> so... our new IRC tomo is no more than ooo4Tom from the forums...
19:15:34 <Belugas> well, welcome :)
19:15:44 <Gonozal_VIII> no more than?^^
19:15:51 <Belugas> no less?
19:15:54 <Belugas> dunno
19:16:07 <Belugas> no less would have been better, i guess
19:16:12 <Gonozal_VIII> other...
19:16:19 <Gonozal_VIII> but more is bad^^
19:18:02 <Belugas> pfffff....
19:18:07 <Belugas> pedant
19:18:24 <Belugas> at least, I did welcomed our new guess :P
19:18:27 <Gonozal_VIII> you should know your own language ;-)
19:18:33 <Belugas> Me???
19:18:48 <Belugas> i'm a french speaking one!
19:18:55 <yorick> so?
19:18:58 <Belugas> mother tongue etc...
19:19:12 <Gonozal_VIII> english is also official language there, right?
19:19:14 <Belugas> so, it's not english is not my language
19:19:18 <yorick> I'm a dutch speaking one!
19:19:26 <Belugas> nope.
19:19:32 <yorick> Gonozal_VIII: who bended your mind in that direction?
19:19:38 <Belugas> both french and english are the official ones
19:20:07 <Gonozal_VIII> then what of what i wrote is "nope"?
19:20:23 <Belugas> [15:18] <Gonozal_VIII> english is also official language there, right? <--- that
19:20:31 <Belugas> [15:19] <@Belugas> both french and english are the official ones
19:20:34 <Gonozal_VIII> also as in besides french
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19:29:06 <Ammler> yey, cool done!
19:29:16 <Ammler> trains drive backwards
19:29:31 <Gonozal_VIII> really?
19:29:56 <Gonozal_VIII> without an engine in front?
19:30:40 <Ammler> hmm, no idea, I added a "cab control car"
19:30:53 <Gonozal_VIII> :-)
19:31:13 <Gonozal_VIII> all the trains on my line have those
19:32:06 <Gonozal_VIII> wendezuggarnitur... or something like that
19:32:50 <Gonozal_VIII> http://www.ebepe.com/bilder_vs/5879.jpg
19:33:08 <Ammler> check Canadian set
19:33:20 <Ammler> it has some trains supporting that
19:33:26 <Ammler> no idea, if there is another set
19:33:37 <Eddi|zuHause2> you must have really bad resolution if that is the max you can get ;)
19:33:50 <Gonozal_VIII> hmm?
19:34:24 <Eddi|zuHause2> nevermind ;)
19:34:29 <ln> Gonozal_VIII: English channel.
19:34:45 <Gonozal_VIII> i don't know the english word for that :P
19:34:59 <Gonozal_VIII> i wasn't even sure if it was the right german word
19:35:20 <ln> Gonozal_VIII: i don't either...
19:35:22 <yorick> peter1138: remember when I said something about cpu usage of 32bpp blitter, the problem appears to be localized to 32bpp-anim
19:35:39 <Eddi|zuHause2> what i always wondered about... why it is called "Wendezug" when it does not "wendet"
19:35:58 <Gonozal_VIII> hmmm that's a good point
19:36:18 <yorick> and what does that mean exactly?
19:36:35 <Gonozal_VIII> turn around
19:36:50 <Ammler> http://img6.myimg.de/backwards73e79.png
19:37:12 <Ammler> check the signals for prove
19:37:18 <yorick> if I disable palette animation, 32bpp works fine, enabled, it takes a hel of a lot of CPU usage, just like it redraws anything
19:37:42 <Gonozal_VIII> those wagons look somewhat strange...
19:37:51 <Ammler> well, bilevel
19:38:08 <Gonozal_VIII> egg shaped..
19:38:20 <Gonozal_VIII> easter train
19:38:21 <Eddi|zuHause2> well... it IS easter ;)
19:40:53 <yorick> Ammler: pause, press reverse, press ignore signals a couple of times, et presto!
19:41:16 <Gonozal_VIII> why pause?
19:41:31 <yorick> easier
19:41:38 <Ammler> lol
19:42:23 <Ammler> then its already known?
19:42:36 <Ammler> doesn't need bugreport...
19:43:08 <yorick> if you press ignore signals...you can expect train to drive agains signals
19:43:30 <Gonozal_VIII> that's the point...
19:47:24 <Ammler> yorick: as I did that, my client broke
19:47:46 <Ammler> I thought, you mean that
19:48:00 <Gonozal_VIII> strange, i forced trains through a lot of signals without breaking the game
19:48:05 <yorick> actually, I didn't
19:48:21 <yorick> not backwards, did you?
19:48:36 <Gonozal_VIII> trains don't go backwards...
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19:48:57 <Gonozal_VIII> :P
19:49:00 <Ammler> ./bin/openttd
19:49:00 <Ammler> openttd: /home/marcel/bin/ottd/trunk/src/train_cmd.cpp:3155: void TrainController(Vehicle*, Vehicle*, bool): Assertion `chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y || chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER || chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT' failed.
19:49:27 <yorick> hey, SmatZ knows that assertion!
19:49:35 <dragonhorseboy> hey
19:49:40 <Gonozal_VIII> there are other trackbits than those?
19:49:43 <Ammler> that happens, as I pushed many times reverse
19:49:50 <yorick> yes, TRACK_BIT_INVALID
19:50:03 <Gonozal_VIII> how the hell would it choose that
19:50:11 <yorick> that happens, as I pushed many times reverse
19:50:13 <Eddi|zuHause2> Gonozal_VIII: there are combinations of trackbits
19:50:24 <Eddi|zuHause2> the assert says "exactl one trackbit is left"
19:50:32 <Eddi|zuHause2> +y
19:50:42 <Gonozal_VIII> hmmm
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19:51:19 <yorick> Ammler: let me guess, the train has different wagon sizes and is partially in depot?
19:51:35 <Ammler> nope
19:51:50 <Noldo> please tell me what is happening here: http://nightly.openttd.org/devs/logs/amd64.nightly.error.log
19:51:54 <Ammler> its on same part as I made the screen
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19:52:23 <yorick> hmm...just a warning
19:52:41 <Noldo> :)
19:52:59 <Gonozal_VIII> but a always false comparison seems to be bad
19:53:06 <Noldo> that is true, but I still want to know
19:53:24 <Noldo> Gonozal_VIII: it doesn't matter that much, it's in the debug functions
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19:53:48 <yorick> SmatZ: check the logs
19:54:03 <yorick> ammler has encountered the Assertion `chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y || chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER || chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT' failed. assertion
19:54:57 <Ammler> SmatZ: I reversed a "push-pull" train some times
19:55:06 <SmatZ> mmm
19:55:15 <SmatZ> Ammler: can you send me the savegame?
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19:55:36 <SmatZ> !logs
19:55:36 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
19:55:39 <Ammler> SmatZ: try to rebuild, because of the assert; i have none
19:55:52 <Ammler> maybe a autosave, let me look
19:56:19 <SmatZ> would be useful
19:56:25 <SmatZ> I did many checks
19:56:57 <Ammler> is there an other trainset with push-pull support?
19:57:09 <Ammler> (then canadian set)
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19:59:23 <SmatZ> Ammler: I don't know
19:59:47 <Ammler> was a accident
19:59:52 <Ammler> can't reproduce
20:00:31 <SmatZ> :-x
20:00:54 <SmatZ> Ammler: was the train leaving a depot or something unusual?
20:01:06 <Ammler> nope
20:01:15 <Ammler> it was running in a loop
20:01:34 <Ammler> like that screen: http://img6.myimg.de/backwards73e79.png
20:02:06 <SmatZ> did you reverse it while it wasn't moving?
20:02:16 <Ammler> joh
20:02:25 <SmatZ> interesting
20:02:37 <SmatZ> thanks
20:02:41 <Ammler> i klicked many times
20:02:56 <Ammler> and then it seems like one waggon lost the train
20:03:03 <Ammler> and after some secs the game broke
20:03:16 <yorick> again invisible wagons
20:03:28 <Ammler> not invisibe
20:03:36 <SmatZ> I don't think I touched this code
20:03:39 <Ammler> just a cap between train and last waggon
20:04:00 <Ammler> last waggon was that special pull-push waggon
20:04:03 <SmatZ> Ammler: are you able to build exactly the same consist as was the one that broke?
20:04:24 <Ammler> thats what I meant, not able to reproduce it
20:04:42 <glx> <Ammler> is there an other trainset with push-pull support? <-- ukrs for some combo
20:05:04 <Ammler> glx: thanks
20:05:14 <glx> and push-pull is just a display effect
20:05:40 <glx> internally the train really reversed
20:06:05 <Ammler> oh so you should look to have same looking waggons
20:06:07 <glx> so your problem is probably more general
20:06:23 <Ammler> well, I have not a problem :-)
20:06:29 <Ammler> I love that effect
20:06:33 <glx> assert is not a problem?
20:06:46 <Ammler> the assert isn't reproduceable
20:06:55 <SmatZ> Ammler: you were playing with Canadian Trainset v0.3c ?
20:06:59 <Ammler> joh
20:07:02 <SmatZ> ok :)
20:08:35 <Ammler> just a notice, Canadian set and UKRS isn't changeable on running game :-)
20:08:50 <glx> of course
20:09:20 <glx> the red warning is there for no reason ;)
20:09:27 <Ammler> :-)
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20:09:37 <Ammler> red warning?
20:09:49 <SmatZ> interesing, I get artifacts while running Canadian set
20:10:13 <Gonozal_VIII> alien artifacts?
20:10:17 <Ammler> ah, maybe the first time I read that red box :-)
20:10:20 <Gonozal_VIII> those can be dangerous!
20:11:13 <Ammler> how do I see, which engine of UKRS is push-pull?
20:13:37 <Ammler> or in other words, why is not every engine push&pull?
20:13:51 <glx> you need a breaking car
20:14:04 <Gonozal_VIII> because most trains don't drive backwards
20:14:54 <Ammler> glx: hmm, or you would need to return the train with a sideline or something like that
20:15:34 <Ammler> in canadian set the train drives packwards only about 10 km/h
20:15:56 <Gonozal_VIII> ah ic
20:18:42 <SmatZ> Ammler: I think I didn't break it, all engines and wagons that are able to push/pull I could find have length 8
20:19:15 <Ammler> i never said, you broke it
20:19:23 <SmatZ> Ammler: I was afraid I did :)
20:19:38 <Ammler> I just did, what yorick said and posted the assert here
20:19:55 <Ammler> but not able to reproduce anyway
20:19:55 <yorick> did I say something?
20:20:10 <mrfrenzy> I have found that it's easy to create asserts if you mix grfs randomly
20:20:11 <Ammler> oh, I also had ECS loaded
20:20:37 <SmatZ> 21:51:50 < Noldo> please tell me what is happening here: http://nightly.openttd.org/devs/logs/amd64.nightly.error.log
20:20:43 <SmatZ> maybe compilerbug
20:20:52 <SmatZ> gcc 4.3 doesn't issue this warning anyme
20:20:56 <SmatZ> *anymore
20:21:03 <glx> Ammler: in ukrs you can try 0.6.0 tank engine with a brake van
20:21:38 <Gonozal_VIII> yay, a tank
20:22:02 <yorick> Tomas The Tank Engine Set!
20:22:29 <glx> but don't mix wagon types else it looks ugly ;)
20:23:06 <Sacro> yorick: is that still going?
20:23:20 <yorick> not that I know of
20:25:36 <Ammler> http://img6.myimg.de/backwards169461.png <-- with smoke, now you can believe me :-)
20:26:01 <Gonozal_VIII> i will never believe you!!
20:26:03 <Gonozal_VIII> ^^
20:26:13 <ln> does OTTD support off-road vehicles, in theory?
20:26:14 <glx> Ammler: var FE bit 8 ;)
20:26:35 <Gonozal_VIII> planes
20:26:39 <Gonozal_VIII> and ships
20:26:48 <ln> you know i didn't mean that.
20:26:51 <yorick> ln: no
20:26:59 <Gonozal_VIII> it could work
20:27:02 <yorick> unless you mean planes or ships
20:27:19 <yorick> but it would be very pathfinder-intensive
20:27:20 <ln> yorick: and you are familiar with how many per cent of the code?
20:27:48 <Gonozal_VIII> if you see every open tile as a full road tile..
20:27:59 <yorick> lets say 0.2%, ln
20:28:04 <Gonozal_VIII> but i guess that would be worse than ship yapf
20:28:20 <Ammler> oh, changing back from ukrs->canset works
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20:29:00 <yorick> welcome back
20:29:11 <ooo4tom> thanks :)
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20:32:34 <Ammler> glx: do you know that X10 effect from TTDPatch?
20:32:53 <Ammler> it drives very slow backwards
20:33:09 <glx> it does in ottd
20:33:54 <glx> 128km/h forward, 32km/h backward
20:34:57 <Ammler> yey
20:35:00 <Ammler> it works
20:36:38 <SmatZ> yay, yay, OTTD is great, isn't it? :-)
20:36:48 <Ammler> :D
20:40:52 <Ammler> well, you support know that GRF Feature, but wouldn't it be "wiser" to make it other way?
20:41:10 <Ammler> like don't let trains reverse at all?
20:42:08 <Ammler> only those, which have such a break waggon or control cab
20:42:55 <Ammler> (not reversing, just let them drive "backwards")
20:43:29 <Gonozal_VIII> negative speed
20:50:42 <Alberth> hmm, I have a train with battery wagons in a depot, and am trying to pick up wagons and dump then one line lower onto the first wagon I dropped there, but it doesn't work. Dumping on the second, third, etc wagon does work, it seems
20:51:51 <Gonozal_VIII> i think that battery thingy isn
20:51:59 <Gonozal_VIII> 't supposed to pull stuff
20:52:16 <Gonozal_VIII> or something like that...
20:52:48 <Alberth> the first wagon is directly below the first wagon still after the locomotive (ie I am not trying to put it under the locomotive)
20:53:35 <Gonozal_VIII> i can't really understand... screenshot!
20:53:55 <Alberth> where should I put it?
20:54:01 <Gonozal_VIII> online
20:54:25 <Gonozal_VIII> some image hoster, doesn't matter
20:55:09 <Alberth> any recommendations? (I never post images online)
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20:56:45 <Prof_Frink> Alberth: Do you have an account on tt-forums.net? PM yourself and attach the image.
20:57:12 <ooo4tom> photobucket, imageshack
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21:04:03 <Alberth> Prof_Frink: Done, and now?
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21:05:57 <Prof_Frink> right click, copy image location, paste here
21:08:50 <Alberth> http://www.tt-forums.net/download/file.php?id=88126
21:09:05 <Alberth> talk about giving away private data :)
21:09:22 <Alberth> red wagon I am trying to drop here, but it doesn't work
21:09:41 <Alberth> (cursor is still on 1st wagon)
21:10:10 <Alberth> Prof_Frink: tnx
21:10:53 <Alberth> maybe wagon is a bit too low in the pic
21:11:37 <Gonozal_VIII> you can put it at the end of the wagon line
21:11:51 <Gonozal_VIII> you can't sort wagons without an engine
21:12:59 <Gonozal_VIII> hmmm
21:13:06 <Gonozal_VIII> strange
21:13:14 <Alberth> I am not sorting, just want to drop all wagons one line lower (I needed different wagons and didn't want to sell these)
21:13:37 <Alberth> weird thing is that it works when dropping on non-first wagon
21:13:47 <Gonozal_VIII> ok, now i see you can drop it after every other
21:14:06 <Gonozal_VIII> that's strange indeed
21:14:11 <Alberth> looks like a bug :)
21:14:56 <Gonozal_VIII> ah...
21:15:18 <Gonozal_VIII> it doesn't put it after the wagon you drop on but before it
21:15:36 <Gonozal_VIII> even if you drop it on the last pixel
21:16:15 <Alberth> hmm, that may explain the problem
21:16:33 <Gonozal_VIII> why did i never notice that :S
21:16:57 <Alberth> nobody moves 7 times 1 wagon, maybe?
21:18:45 <Alberth> or with a locomotive it does work?
21:19:17 <Gonozal_VIII> it works with wagons too, it's just a little strange
21:23:12 <Eddi|zuHause2> Alberth: suggestion, hold ctrl while dragging a wagon moves all wagons behind it, too
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21:24:57 <Alberth> Wow, another use of the magic ctl key.... tnx Eddi
21:26:16 <Prof_Frink> Pfft, ctrl is not magic. SysRq is magic.
21:27:07 <Dominik> Alberth: i'd suggest reading this http://wiki.openttd.org/index.php/Hidden
21:29:44 <Alberth> Prof_Frink: and nicely documented in Wikipedia (can you imagine that in encyclopedia brittanica? :) )
21:30:34 <Alberth> Dominik: tnx, I was wondering whether something like that existed (you must have read my mind).
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22:13:12 <Wolf01> 'night
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22:14:04 <nick_> hi all - can anyone help me where the speed of the game is located - its going stupidly quick
22:14:45 <Gonozal_VIII> only options are paused, normal speed or as fast as the cpu can
22:15:08 <nick_> it goes that quick its hard to keep up with
22:15:25 <nick_> i thought on an older version i had you could adjust how quick time went
22:15:29 <Gonozal_VIII> >> button in the top bar
22:15:48 <Gonozal_VIII> deactivate that ;-)
22:15:53 <nick_> thanks
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23:21:20 <CIA-1> OpenTTD: miham * r12387 /trunk/src/lang/ (6 files): (log message trimmed)
23:21:20 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-03-21 00:20:05
23:21:20 <CIA-1> OpenTTD: german - 1 fixed by moewe2 (1)
23:21:20 <CIA-1> OpenTTD: icelandic - 346 fixed by scrooge (346)
23:21:20 <CIA-1> OpenTTD: korean - 2 fixed by darkttd (2)
23:21:20 <CIA-1> OpenTTD: portuguese - 6 fixed by nars (6)
23:21:20 <CIA-1> OpenTTD: russian - 15 fixed by Smoky555 (15)
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