IRC logs for #openttd on OFTC at 2008-03-11
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00:14:56 <Rubidium> SmatZ: that's what I wanted to say ;(
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00:47:27 <Tekky> are compilers at all able to take advantage of dual cores?
00:48:59 <Rubidium> but then make can just spawn multiple gccs in parallel sessions
00:50:01 <SmatZ> make -j will run more compiler instances at once if possible
00:50:10 <SmatZ> (better do something like make -j5)
00:51:21 <SmatZ> I have heard "n of CPUs + 1" and "2 * n of CPUs + 1"
00:51:27 <Rubidium> Sacro: it is better to run at least two instances per core
00:52:06 <Rubidium> because when instance A is waiting for IO, instance B can still fully use the core -> the effective IO waiting time is reduced
00:52:20 <Sacro> Rubidium: ooh i like that theory
00:52:46 <SmatZ> on the other hand, if you run more gccs, then you have to wait longer for IO (loading more files at once)
00:54:50 <Rubidium> but that's the worst case scenario where compiling each 'unit' takes exactly the same time, thus IO is also done at the same time
01:03:18 * Rubidium ponders heading to the airport to take the afternoon flight
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08:03:52 <SUPEROGT> hey ppl, i've a question about stations and farms, what is the max distance between the central building of the farm and the station for gathering their goods
08:04:20 <Noldo> show catchment area when building a station might help
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08:04:57 <SUPEROGT> can i cover only the camps? or must cover the the principal building ?
08:05:41 <peter1138> The acceptance list in the station builder window will change as you move around...
08:06:22 <peter1138> Hmm, Acceptance. I'll shut up :)
08:06:33 <SUPEROGT> yeah but i want to know a kind of giving list... if i put the station here, the farm will gimme grain and beef
08:06:46 <Noldo> what is the status of tha patch that would show suply too?
08:07:10 <peter1138> It should work with just one tile in the catchment area, I think.
08:08:11 <SUPEROGT> suply, that word i was looking for :P sorry for my english lol
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08:10:01 <SUPEROGT> well i guess i'll make some test, i guess it wont work covering camps without the farm building, but i hope it works
08:14:11 <SUPEROGT> nah, must cover the building
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09:17:32 <peter1138> Ah, good old... well, people...
09:17:53 <peter1138> Originally the complaints that My Documents is not used, now the complaints that My Documents is used...
09:18:28 <Forked> people will remain people and complain no matter what you do
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09:28:14 <bcbg54> hello gm anny french friends here ?
09:30:21 <Forked> shame on you all for not responding within 14 seconds :p
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09:54:37 <SUPEROGT> damn i speak spanish, that's closer
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11:14:41 * Celestar has expected some more enthusiasm :P
11:14:59 <Vikthor> Wow Celestar, welcome back! (Better?)
11:15:47 * Celestar goes reading up the svn log (=
11:18:55 <Celestar> heya peter1138 , how's life?
11:24:31 <Celestar> that sounds boring :P
11:35:42 <peter1138> Gah, why is BGP showing the correct selected route but not actually using it...?
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11:41:15 <SpComb> peter1138: try using YAPF instead
11:44:46 <peter1138> Border Gateway Protocol.
11:46:04 <Celestar> was thinking ottd-specific :P
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12:33:32 <Celestar> opensuse 10.3 has 0.6.0beta5 rpms
12:34:21 <peter1138> As in, install OpenTTD and you get the beta?
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13:00:56 <frosch123> "If I try to save a template as "Con" openttd dies
13:01:04 <frosch123> good old dos compatibility
13:04:34 <Ammler> openSUSE strikes Debian :P
13:07:31 <peter1138> Shipping betas is fail.
13:08:56 <Ammler> hmm. let me check, who makes the packs
13:10:03 <Ammler> Toni Graffy <toni@links2linux.de> <-- does someone know him?
13:11:22 <Ammler> The category is also nice: Unterhaltung/Spiele/Strategie/Turn-Based
13:12:05 <frosch123> since when is ottd turn-based?
13:13:09 <ln-> since when is Turb-Based german?
13:13:24 <frosch123> lets add a "Press space to end the current game tick"-switch
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13:22:37 <Celestar> Ammler: it's not in the official repo I see, it's in packman
13:23:05 <Ammler> well, packman is very common
13:23:41 <Ammler> its also in the Community Repo list
13:23:50 <Celestar> Endeavor crew is in sleep phase. I want that too :(
13:24:05 <Ammler> which can automatically included over yast now
13:24:16 <Celestar> Ammler: I know, I'm just running opensuse 10.3
13:24:32 <Gekz> I dont like you infidelity
13:24:34 <Celestar> it's basically the only OS I'm using regularly. apart from SLE[SD] 10
13:24:37 <Gekz> stop this talk of the evil Linux
13:24:49 <Gekz> praise Windows like a true weenie
13:25:21 <Celestar> yeah. the shuttle astronauts just took 30 minutes to upload pics from a digital camera to a damn windows laptop
13:25:59 <Celestar> "Houston, Endeavor, the goddamn 'found new hardware' popup is not appearing. Recommendations?" "Endeavour, Houston, suggest to power-cycle the laptop"
13:26:02 <frosch123> perhaps they tried to use "CON" as filename
13:26:02 <Gekz> better than the Atari ST they had before
13:26:07 <Belugas> hello Celestar. Glad to see you back :) Hope the logs reading will not scare you away ;)
13:26:24 <Celestar> Belugas: no, up to now, they didn't scare me off.
13:26:40 <Celestar> Belugas: gimme a short update please :) what happened during the past 6 months?
13:26:55 <Celestar> I've been reading the newspaper anyway :P
13:26:58 <Gekz> Celestar: nothing whatsoever!
13:27:40 <Belugas> that's a lot to ask...
13:27:50 <Celestar> Belugas: I mean any Big New Features (TM) :)
13:28:25 <ln-> the earring bug is still there.
13:28:37 <Phantasm> Belugas: Any news on the industry shutdown problem on big maps?
13:28:40 <Celestar> rivers? water level > 0 ?
13:29:21 <Belugas> Phantasm, have you seen anything in the commits regarding that? No? Well... no news
13:29:31 <Phantasm> Belugas: I do not watch commits.
13:30:15 <Belugas> nice slopes is a feature coded by frosch
13:30:19 <Celestar> Belugas: I'm considering resuming work on gamebalance :)
13:30:39 <Celestar> Belugas: what do "nice slopes" do/look like
13:30:40 <Belugas> i was about to remove the branch ;)
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13:32:29 <frosch123> Belugas beated me :(
13:32:31 <Gekz> The Naast... crappy french band
13:33:24 * Belugas might dig up the betas changelogs...
13:33:45 <Celestar> I see you guys have not been lazy (=
13:34:36 <Noldo> there is some interesting PBS actiong going on too
13:34:51 <Belugas> but right now, pretty much stuck
13:35:02 <Belugas> waiting to branch 0.6
13:35:31 <Belugas> i was thinking, Celestar...
13:35:43 <Belugas> there is that branch that Richk67 is working on
13:36:03 <Belugas> basically, i think you both should work togueter
13:36:13 <Belugas> yu know state machine code,
13:36:40 <Belugas> joining forces on it will be more helpfull than game balancing, no offense meant
13:36:49 <Celestar> that sounds reasonable
13:37:14 <Celestar> I'll talk to him once he's online
13:37:28 <Celestar> WEE!! I finally got NASA TV working on linux
13:37:49 <Belugas> once the airports are done, the truck/bus stops will be possible to change, so will be shipyards :)
13:38:11 <Celestar> just typical stupid codec messup
13:38:25 <Celestar> firefox just crashes on NASA TV, all other browsers work :P
13:39:15 <Belugas> better leave a PM to richk67, he was on irc yesterday, but it has been after a very long no-connect time
13:39:56 <Celestar> touch foo > svn ci -m "richk. please contact me" ?
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13:41:21 <Ammler> Celestar: my favorite browser is more and more Opera
13:41:41 <Celestar> Ammler: I'm using epiphany
13:42:27 <Celestar> it's firefox-based, but lightweight
13:42:34 <Celestar> so rather gecko-based
13:43:46 <keyweed> kazehakase is a nice light weight browser.
13:44:01 <keyweed> only wish they'd chosen another name
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13:48:06 <Celestar> but epiphany also works with flash 9, mms and crap
13:48:29 <keyweed> i don't need or want flash and crap
13:48:50 <Celestar> meanwhile, you sometimes need even flash for crappy driver downloads or shit
13:49:03 <keyweed> i don't. i also don't need drivers.
13:49:34 <GoneWacko> w3m is the one and only browser :3
13:49:38 <keyweed> well, to be honest, i need 1 driver.
13:50:12 <keyweed> not really needb ut want.
14:16:11 <Celestar> shuttle launches are cool to watch
14:16:35 <peter1138> Except when they go wrong.
14:16:39 * Celestar wonders why astronauts have a 23:45 hour day
14:16:56 <peter1138> Then you don't know whether to think "wow, cool!" or "oh my god!"
14:21:33 <Rubidium> huh? A Celestar? Here? How can it be?
14:21:47 <Rubidium> And that when I was thinking about going to bed
14:23:21 <Celestar> peter1138: only one launch went wrong up to now, you know (=
14:23:55 <Celestar> not the landing actually
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14:26:38 <Celestar> we need a better transportation systems
14:26:47 <Celestar> some brits came up with a good idea
14:27:07 <mrfrenzy> aah you're talking space flight now ;)
14:27:57 <Rubidium> Celestar: yes, trains sucks (especially Shinkansens), also planes sucks (especially the ones with cracks in the windscreen)
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14:28:54 <Celestar> a company called Reaction Engines Ltd
14:29:26 <larsemil> so i am going to play some openttd with some friends tonight. and we are going to play the latest nightly. but i was wondering about the tram-thingy? how do i get that into the game?
14:29:33 <larsemil> and is there something else i should add?
14:30:20 <larsemil> mrfrenzy: how do i do that?
14:30:34 <mrfrenzy> you just grab for example "german trams.grf"
14:30:44 <mrfrenzy> put them in the data dir, and add it in the settings
14:30:53 <mrfrenzy> there is a whole wikipage about it
14:30:54 <larsemil> mrfrenzy: and then i can build on roads etc?
14:31:06 <mrfrenzy> you build "tramroads"
14:31:14 <larsemil> cool. where do i put this file?
14:31:27 <mrfrenzy> in the data dir as i said
14:34:15 <larsemil> i understasnd that. :)
14:36:32 <larsemil> mrfrenzy: how do i install it?
14:36:59 <larsemil> its like 7 direcotiries? i just copy them all into data or i have to copy the .grf files?
14:37:31 <CIA-1> OpenTTD: truebrain * r12359 /3rdparty/squirrel/squirrel/sqvm.cpp: [Squirrel] -Fix [FS#1845]: 'return' caused the stack to be cleaned up twice, and causing asserts
14:40:42 <larsemil> i add the file. and then choose new GRF settings. add gertram file. save settings. start new game. but cant find where to build tram-tracks.
14:41:27 <peter1138> Click and hold on the road build icon
14:42:59 <peter1138> Hidden features ahoy...
14:46:24 <Rubidium> likely closer to you than he's to me (physically that is)
14:49:30 <larsemil> hmm is the building canals thingy any fun?
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14:52:55 <keyweed> it's fun to see boats sailing over rails
14:53:19 <Slowpoke> you can totaly erase sea squares and put a canal around those squares
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15:04:48 <Celestar> the braindead EU liquid-ban on airline flights might be cancelled soon \o/
15:09:32 <larsemil> okay home and play. will get back if i miss something. tonight
15:46:45 <Eddi|zuHause2> a Celestar? my eyes must be decieving me!
15:50:47 <Noldo> that's what the deciving eyes would say
15:52:18 <Noldo> I need a backup tinkering project :/
15:53:44 <Noldo> just in case my primary project doesn't get support
15:56:14 <Eddi|zuHause2> implement shunting ;)
16:00:09 <Eddi|zuHause2> Noldo: you can focus on the underlying infrastructure ;)
16:00:38 <Eddi|zuHause2> i.e. separate "trains" from "[front] rail vehicles"
16:01:10 <Belugas> Noldo : suggestion : bug fixes!
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16:01:35 <Belugas> they are, when well done, far more appreciated than features...
16:01:40 <Belugas> anyone can do features
16:01:52 <Belugas> only the good ones are bug fixing
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16:05:25 <Belugas> Noldo, am i right in assuming you've created a new file out of the code based in ship_cmd ?
16:06:10 * Belugas straps Celestar to his chair
16:06:16 <Eddi|zuHause2> it's not entirely perfect
16:06:35 <Celestar> Eddi|zuHause2: he nice :)
16:06:35 <Eddi|zuHause2> but might be improved upon
16:18:19 <yorick> can I get xchat for windows for free somewhere?
16:18:51 <Belugas> Noldo, i fear you did it wrong then
16:19:03 <Belugas> it should have been done with a svn copy,
16:19:26 <Belugas> since that will allow to keep the history of the code been shipped in new file
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16:20:02 <Belugas> yorick, you are REALLY boring
16:20:42 <Noldo> Belugas: and svn diff has the copy information too?
16:21:45 <Belugas> svn diff as such no, but once it will be commited, it will follow. IIRC, it will show the new file a bit differently
16:22:27 <Noldo> ok, I keep that in mind when making a new version
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16:26:12 <peter1138> Have we branched 0.6 yet? :o
16:26:46 <Eddi|zuHause2> are we there yet?
16:27:17 <Belugas> i think we are pretty much at that point indeed
16:27:40 <peter1138> Just waiting on more beta5 bugs really.
16:28:08 <peter1138> Although FS#1841 is odd.
16:28:57 <peter1138> It leaves the depot when track is occupied.
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16:34:51 <nicfer> one question: can be changed via grf the requirements of the city for its grow?
16:35:44 <nicfer> for example, making the temperate cities require goods for its grow
16:36:04 <yorick> no, you can't do that using a grf
16:36:23 <yorick> the requirements are defined in the code (town_cmd.cpp)
16:36:38 <nicfer> I want to do a thing like the challenge spinoff
16:39:27 <Eddi|zuHause2> yorick: actually, you are wrong
16:39:45 <Eddi|zuHause2> e.g. the alpine.grf removes the need for food above snow line
16:40:25 <yorick> the last time I checked...
16:40:36 <yorick> maybe alpine overrides houses
16:40:58 <Eddi|zuHause2> houses don't have anything to do with towns
16:46:11 <yorick> hmm...I can't find the requirements for temperate or toyland
16:47:11 <yorick> but, eddi: if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return;
16:47:32 <yorick> only way I can think of is swapping the food and goods ids
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16:48:47 <Eddi|zuHause2> i assume a grf callback somewhere
16:49:17 <Vikthor> And doesn't alpine work on temperate, just adding winter graphics?
16:49:52 <Eddi|zuHause2> no, alpine works on arctic, adding temperate grass and industry
16:49:56 <yorick> maybe the town growth isn't compatible with variable snow line heights, in which case it would be a bug
16:50:26 <LordAzamath> anyone got some spare time?
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16:52:39 <yorick> but it seems to be very unlikely that GetSnowLine() doesn't support ot
16:54:28 <yorick> because it is used for newindustries snow checking aswell
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17:09:12 * Belugas slaps itself 'cause of wrong command type used
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17:11:36 <Belugas> from time to time, yes
17:12:09 <mirkn00b> hi there... got an openTTD Q, anyone know why my LAN games don't get any AI companies starting?`
17:12:17 <yorick> let the other 97 say hello aswell :)
17:12:39 <yorick> have you activated "AI in Multiplayer"?
17:12:43 <mrfrenzy> I think those are disabled by default in multiplayer mirkn00b
17:12:53 <mirkn00b> Where is that setting?
17:13:27 <yorick> it is at "Opponents" patch tab
17:13:43 <mirkn00b> ah, found it..... thx guys
17:16:22 <yorick> I need another language pack header: to what netlang it converts
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17:33:52 <yorick> slowchatting by 1847 :x
17:34:14 <glx> yorick: there's no problem in openttdw.grf :)
17:34:24 <glx> the problem is in rev.cpp
17:34:32 <peter1138> yorick: Try the TE_ enum...
17:34:41 <peter1138> 16:45 yorick> but, eddi: if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return;
17:35:06 <peter1138> You can make a GRF that makes goods behave as food for towns.
17:35:49 <peter1138> NFO wiki lists it as town growth substitute type, or something similar.
17:38:58 <yorick> uint16 act_food;uint16 act_water; <-- you can't have both at the same time, so why not merge them?
17:40:00 <yorick> I can, I think, I was just curious if there was a reason not to do that?
17:40:09 <peter1138> No, I mean why can't you have both?
17:41:53 <peter1138> You've stated that you can't have both at the same time... well why not?
17:42:23 <yorick> no, you can, but I think, it's not needed
17:42:31 <peter1138> Why is it not needed?
17:42:44 <yorick> because you can't use both at the same time?
17:44:24 <peter1138> Both food and water must be supplied for a desert town to grow.
17:49:08 <yorick> * TODO: usrerror() for errors which are not of an internal nature but caused by the user, i.e. missing files or fatal configuration errors. Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ <-- ooh, old comments!
17:51:34 <yorick> would saving pcx images when using the 32bpp blitter even work?
17:53:26 <nicfer> is possible to make houses produce another cargos than passengers/mail?
17:55:00 <Belugas> using callbacks, mmore can be done
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18:04:37 <nicfer> well, grf is not for me, so I can provide the design of the challenge spinoff revival if someone has enough free time and knowledges to do it
18:04:50 <nicfer> grfs are like a maze for me
18:05:08 <nicfer> (my nick on tt-forums is UnderBuilder
18:05:56 <Belugas> better to learn grf than to try to patch the code, imho
18:06:47 <Belugas> if a grf can be made, it's always better, since it can be shared
18:06:58 <Belugas> patches are useless withiout recompile
18:07:25 <Gonozal_VIII> depends on who you want to play with
18:07:45 <Gonozal_VIII> sending a binary to some friends is no problem
18:08:10 * Belugas was thinking about the overall community
18:08:18 *** Brianetta has joined #openttd
18:09:13 <Gonozal_VIII> the community of people wearing overalls?
18:13:32 * peter1138 has some of the basics of that already
18:14:29 <peter1138> Korenn's challenge spinoff
18:18:59 *** skidd13 has joined #openttd
18:19:33 <DorpsGek> skidd13: seen [<channel>] <nick>
18:21:10 <DorpsGek> Prof_Frink: seen [<channel>] <nick>
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18:33:52 <Prof_Frink> Amarok: Chumbawamba - Tubthumping
18:34:47 <nicfer> one question... is there any jabber clients for mobile phones?
18:39:00 <yorick> Prof_Frink: [19:38] <@The_Master> yorick: LordAzamath was last seen in #? 1 hour, 49 minutes, and 43 seconds ago: <LordAzamath> you saw me coming at #openttd right? :P
18:40:02 <yorick> FS#1847 can be closed, right?
18:40:29 *** Osai is now known as Osai^Kendo
18:40:36 <Prof_Frink> yorick: 'twas more a test of the bot than actually giving a damn when LA was last here
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18:58:57 <Barry> Any body here play with Gonozal_VIII patchpack
18:59:43 <yorick> :D I really couldn't have guessed that
18:59:44 <Barry> hehehehe ofcourse :-) I'm my game with your patchpack the competitors don't build anything. Is that right?
19:00:07 <Gonozal_VIII> didn't change the ai... the ai just sucks
19:00:24 <yorick> non-human competitors are bad
19:00:29 <glx> the AI has some problems if map is not 256*256
19:02:11 <Belugas> ho... The_Master is a bot... good... i've banned a bot
19:02:27 <Barry> Gonozal do you play with competitors in your game?
19:03:33 <yorick> Belugas: [20:03] <@yorick> The_Master, are you a bot? [20:03] <@The_Master> yorick: No, are you?
19:05:14 <yorick> [20:04] <@yorick> The_Master, no, I am not, but Belugas strongly believes you are one. [20:04] <@The_Master> yorick: Why do you say that? [20:04] <@yorick> The_Master, because belugas says that you are a bot. [20:04] <@The_Master> yorick: No, I am a human, you are a bot.
19:06:06 *** LordAzamath has joined #openttd
19:06:11 <Belugas> or you'll follow The_Master's state, whatever he/it is
19:06:59 <LordAzamath> TheMaster isn't here.. why are you talking about it? :o
19:09:54 <DorpsGek> LordAzamath: skidd13 was last seen in #openttd 49 minutes and 51 seconds ago: <skidd13> damn brackets....
19:10:12 <LordAzamath> I hoped he'd be here
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19:10:49 <Belugas> hey guys, i've discovered a very clever feature on my browser! It's called BOOKMARK
19:11:06 <Belugas> you should try it too.... it's awesome...
19:11:15 <Prof_Frink> Belugas: Or, locationbar history
19:11:37 <Belugas> like, you don't have to type anything to get a usefull web page...
19:11:52 <Forked> it makes me more attractive to women.. right?
19:12:16 * Forked shuts up and does some housework to avoid gf agression
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19:12:25 <LordAzamath> Belugas: Implement bookmarks to openttd?
19:12:37 <LordAzamath> â very clever feature you said
19:13:08 <LordAzamath> for latest savegames? for best newgrfs?
19:13:13 <Gonozal_VIII> there are bookmarks in openttd
19:13:19 <Gonozal_VIII> they are called signs
19:13:37 <LordAzamath> you can't click on them to go somewhere
19:13:43 <LordAzamath> you can only edit them
19:13:52 <peter1138> The sign is the place to go :o
19:13:56 <Gonozal_VIII> click on a sign in the sign list
19:13:59 <Ammler> hmm, a good thing would be possibitly to export/import cfg
19:14:19 <peter1138> Ammler, er, just copy openttd.cfg?
19:14:33 <LordAzamath> but what if you change something in-game?
19:14:38 <Ammler> hmm, but you don't write it after start anymore, do you?
19:14:40 <LordAzamath> you can never save thrm..
19:15:04 <LordAzamath> Ammler: Isn't it written on exit?
19:15:07 <Belugas> open door to bug reports frenezy
19:15:42 * peter1138 has a bug reporting system.
19:16:20 <Ammler> well feature request without patch isn't nice :-)
19:17:20 <SmatZ> with a working patch with correct coding style :)
19:17:22 <Belugas> i've got a bug reporting system too :)
19:17:51 <LordAzamath> I just deconfirmed a bug
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19:19:13 <LordAzamath> I somewhere read that saving a game naming it "con" will just crash openttd.. but it gives an error message instead :P
19:19:47 <LordAzamath> and I know that one can't have a file named con.* on windows sys :P
19:20:29 <Sacro> you should not be able to call a file "con" "prn" or "nul"
19:22:23 * Sacro creates a Program~1 folder
19:22:30 <Sacro> apparently it makes windows go fubar
19:23:00 <Prof_Frink> I have had two dirs with the same name before
19:23:24 <Prof_Frink> *exactly* the same name, not even different case
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19:38:10 <Forked> this bookmarks thing is pretty cool
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19:40:19 <Forked> sorry I'm just bored while installing a random distro to test something
19:40:36 <Forked> the resolution sucks btw.. 640x480 on a 24" widescreen =p
19:44:16 <Belugas> go and install on a 13" :)
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19:46:02 <Belugas> i've spent quite a good amount of my first year of programing on such a small gizmo
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20:01:00 <peter1138> One of my colleagues asked me the other day... "What does it mean when an email address ends in .ee instead of .co.uk?"
20:01:24 <SmatZ> new station of subway is going to open soon :)
20:02:11 <ln-> SmatZ: i doubt that's the minimal way to express that url.
20:08:46 * Belugas is a tiny little bit despaired, as his todo list grows faster than the done one :(
20:09:12 <SpComb> solution: drop the "done" list
20:09:31 <Noldo> another solution: drop the "todo" list
20:09:31 <Belugas> solution wold be somewhere toward the todo, actually :S
20:09:50 <Belugas> problem is that the todo list pays my bills :(
20:10:40 <Noldo> I've managed to keep my "todo list that pays the bills" at work
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20:13:44 <peter1138> Gah, why does this train leave :o
20:21:42 <Belugas> haaa... 30 Ghosts IV :D
20:22:48 * Slowpoke gives yorick a cookie
20:23:08 * yorick gives cookie to Gonozal_VIII
20:23:18 * Belugas passes a glass of milk
20:23:27 <Belugas> goes well with cookie...
20:23:31 <Gonozal_VIII> baaaah, i don't want digested cookies
20:24:26 * yorick gets some water and passes milk do Gonozal_VII, "goes well with digested cookie.."
20:24:37 <Belugas> you ain't going to have anything else form me!
20:25:34 * yorick passes move-client-in-companies to Belugas
20:27:07 <Belugas> so back to 32 ghosts now :)
20:27:53 <Gonozal_VIII> your ghosts are multiplying
20:28:36 * Belugas hope there would be more :(
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20:30:42 <peter1138> Display all 35075 possibilities? (y or n)
20:31:53 <yorick> try redirecting to Gonozal_VIII and pressing y
20:32:53 * peter1138 rebuilds with debug 3...
20:32:59 <peter1138> Thought it was running a bit fast... :)
20:34:38 <peter1138> Might help with the 10 minute compile times too.
20:36:42 <peter1138> v == 0x1 is always a fun sign...
20:37:32 <peter1138> 5 minutes instead of 10... betterer.
20:40:54 <peter1138> Hehe, now the GRF scan takes ages instead...
20:55:12 <peter1138> Oh, it leaves the depot because the game was saved just after it was told to skip signals...
20:55:21 <peter1138> Nothing bad happens to me after that though.
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21:33:29 <fjb> Is it the big come back day today?
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21:38:54 <nycerine> Hey. A quick question.. I've been fooling around a lot with railroads, but what can I gain from using the diffrent types of signals?
21:40:38 <fjb> They prevent your trains from crashing. :-)
21:42:33 <nycerine> I've been using signals for a long while.
21:42:48 <nycerine> But not the other ones (that must be with the new ver, or from a grf)
21:43:43 <nycerine> combination signals, etc.
21:44:11 <Eddi|zuHause2> they are... "new"... as in... like 5 years old...
21:44:20 <fjb> Do you mean they have a different funtion or are only different looking?
21:45:14 <nycerine> I should've checked that wiki page.
21:47:55 <fjb> Looking at the manual helps lost of the time.
21:49:30 <fjb> Apropos manual, I was just reading the manual of the new CanSet. And I'm too stupid to understand the shunting example.
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22:29:10 <murray> aren't you reversing it
22:29:30 <Eddi|zuHause2> cos(90°+x)=sin(-x), sin(-x)=-sin(x), but don't take my word for it
22:29:47 <Patrick`> it's easier to just draw it on a calculator
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23:51:31 <dragonhorseboy> I think I found a silly bug in beta5 hehe :p
23:52:12 <dragonhorseboy> I think you can replica it....try make any scenario with the lighthouses sitting on foundations ... then start a game...and try to raise the land underneath the lighthouses flat (as in ridding the foundations) -- it doesn't want to let you
23:53:44 <Eddi|zuHause2> a) the real bug is letting lighthouses be built on foundations [i thought that was fixed]
23:54:02 <Eddi|zuHause2> b) unmovables are designed to not let you terraform underneath them
23:54:58 <dragonhorseboy> well this silly lighthouse is in the way of fixing a long sloped face as to be able to put some rails without a klink curve in it -_-
23:55:15 <dragonhorseboy> meh..guess 88km/h trains will have to sufficent I guess?
23:55:46 <Eddi|zuHause2> that is exactly the purpose of a lighthouse
23:56:54 <Patrick`> the bug is permitting construction of lighthouses on foundations
23:57:07 <Patrick`> my terminology was rusty
23:58:05 <Eddi|zuHause2> that is what i said... only in passive ;)
23:58:35 <Patrick`> someone's put lively rivers in as a ttdpatch feature in ottd
23:59:02 <dragonhorseboy> patrick...yeah if terraforming can't be done underneath lighthouses then I say make them NOT build themself onto foundatins in first place? heheeh :->
23:59:48 <Eddi|zuHause2> "lively rivers" is not a ttdpatch feature... it is a project for automatically generating rivers on the map
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