IRC logs for #openttd on OFTC at 2008-03-10
            
00:00:11 <glx> and it is in other integrated builds
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00:04:09 <Dr_Jekyll> ok thx...then i have to take an other version than 0.6.0beta5...
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00:12:00 <wleader> I've got what is probably a dumb question. I've been searching tt-forums and googling for a while and I figure I must not know what terms I should be using in my search...
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00:14:16 <wleader> Anyway, I'm trying to figure out how to make the build name a value of my choice. Example, If I download the trunk source code and build it, It says it is OpenTTD r12350M, but if I download a tag and build that it says OpenTTD 0.6.0-beta5.
00:14:49 <wleader> There must be some automatic method by which this is done, because I am sure its not set with each commit. I'm wondering how to manipulate that.
00:22:31 <Eddi|zuHause2> revision numbers are taken from the svn checkouts (needs svn command line tools), releases should automatically make that setting
00:22:50 <Eddi|zuHause2> although i never built a release before...
00:23:12 <Eddi|zuHause2> anyway, ./configure --help
00:24:45 <wleader> except that I am using windows....
00:24:58 <wleader> configure don't like me.
00:25:19 <Eddi|zuHause2> there's a rev.cpp.in from which rev.cpp gets generated
00:25:36 <Eddi|zuHause2> which then gets the revision string
00:26:29 <Rubidium> just diff a release
00:26:36 <Eddi|zuHause2> @openttd commit 11089
00:26:36 <DorpsGek> Eddi|zuHause2: Commit by rubidium :: r11089 /trunk (15 files in 4 dirs) (2007-09-12 07:11:48 UTC)
00:26:37 <DorpsGek> Eddi|zuHause2: -Codechange: add revision detection to MSVC.
00:26:59 <wleader> ah, now that I can work with.
00:27:50 <Rubidium> although that's only for releases and not for svn versions
00:28:14 <Rubidium> for the other I'm too far from the source code to actually check right now
00:28:49 <wleader> At the very least I know now where to look.
00:29:45 <Rubidium> well, it's not the right way for non-releases
00:30:01 <Rubidium> tinkering with rev.cpp.in (and ottdres.rc.in) is I guess
00:30:04 <glx> wleader: just edit rev.cpp.in and add something like "-wleader" at the end of the revision string
00:30:53 <wleader> I'm testing modifications to rev.cpp.in right now.
00:32:14 <Tekky> Can I apply a patch file to the trunk with GNU patch? I seem to be only able to patch individual files with GNU patch.
00:32:32 <Eddi|zuHause2> patch -p0 -i <diff-file>
00:32:39 <Tekky> thx :)
00:32:43 <Eddi|zuHause2> or -p1 when it's a git-diff
00:33:24 <glx> or cd src && patch ... if the patch author diffed the wrong dir :)
00:34:28 <Tekky> should the directory "trunk" be part of the directory tree used by the diff file?
00:36:06 <Tekky> ah, trunk/src should be the root of the directory structure used by the diff?
00:36:31 <glx> trunk should be the root
00:38:26 <Tekky> ah, thx
00:40:20 * SmatZ is confused... can gethostbyname() ever return an IPv6 address? I can't find any documentation stating that, but even ping (from 2007) assumes it will return only IPv4 address... thanks if anyone has experience :)
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00:43:57 <Eddi|zuHause2> i have a feeling that you are the closest to an ipv6 expert we
00:43:59 <Eddi|zuHause2> have
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00:44:19 <SmatZ> ok, thanks :)
00:44:41 <SmatZ> I think Sacro was writing an IPv6 masterserver patch...
00:44:49 <Sacro> was he?
00:44:54 <SmatZ> wasn't he?
00:45:04 <Sacro> i think SmatZ needs to use moar tab
00:45:16 <SmatZ> !logs
00:45:17 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
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00:50:23 <Tekky> damn, I get an assertion error when trying to use GNU Patch 2.5.9 with Win32 :(
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00:52:23 <Tekky> is there maybe a better port of GNU Patch for Windows? I am using this one: http://gnuwin32.sourceforge.net/packages/patch.htm
00:52:34 <glx> it should work
00:53:09 <Tekky> ah, it gives the following note: On MS-Windows, the patchfile must be a text file, i.e. CR-LF must be used as line endings. A file with LF may give the error: "Assertion failed, hunk, file patch.c, line 343," unless the option '--binary' is given.
00:53:33 <SmatZ> :-)
00:53:56 <Tekky> I wouldn't say it was ported properly if it cannot handle unix-style line endings.....
00:54:07 <glx> yeah silly port :)
00:54:24 <Eddi|zuHause2> unix2dos <diff-file> | patch -p0
00:54:47 <Eddi|zuHause2> hm, i guess unix2dos doesn
00:54:54 <Eddi|zuHause2> 't output to console
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00:58:48 <Tekky> hmmmm, is there maybe some other good patch program for Windows?
00:59:03 <glx> I use msys
00:59:19 <Sacro> gnuwin32
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01:00:08 <wleader> I'm pretty fond of Tortoise SVN's built in patch tools.
01:00:26 <Tekky> Sacro: that is what I just used and it produced this assertion error becasuse it cannot handle unix-style line endings.
01:00:51 <Tekky> becasuse = because
01:01:37 <Tekky> I have heard that Tortoise SVN's patch tools were broken, that's why I don't want to use them :)
01:01:45 <glx> http://glx.dnsalias.net:8080/openttd/patch.exe.zip <-- try this one
01:02:12 <glx> it's the msys one
01:02:25 <Tekky> thx glx
01:02:27 <wleader> 'broken', or 'works differently than expected'?
01:02:59 <glx> broken as it doesn't understand all patches formats
01:03:05 <Tekky> I think there were incompatibility issues with other patch tools and Tortoise SVN patch
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01:06:57 <Tekky> I think I will install the entire msys :)
01:07:34 <Tekky> sounds interesting :)
01:08:03 <SmatZ> how do you compile on windows? do you have to install cygwin?
01:08:17 <SmatZ> or are there different ways :)
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01:13:08 <Tekky> I don't think OpenTTD works in the cygwin UNIX emulation environment. Instead, it works with MinGW or Microsoft Visual Studio C++.
01:13:26 <wleader> Personally I like using MSVC++ Express. See: http://wiki.openttd.org/index.php/Microsoft_Visual_C%2B%2B_Express
01:14:05 <SmatZ> interesting, thanks
01:14:09 <Tekky> wleader: I use Visual C++ too, but I'm also very impressed with MinGW :)
01:14:43 <wleader> alright, Its sleepy time. Goodnight all.
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01:17:56 <fjb> Hello
01:18:26 <SmatZ> hello fjb
01:21:57 <Tekky> lol, msys only offers bzip2 to be downloaded in the bzip2 format. So you must already have bzip2 installed in order to install bzip2?
01:22:09 <Sacro> Tekky: indeed
01:23:05 <SmatZ> yeah :) like when I wanted to download dmg extractor, that was in dmg format :)
01:23:13 <SmatZ> dmg2iso I think
01:23:35 <SmatZ> Tekky: do you want me to send you some files?
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01:24:47 <Tekky> SmatZ: no thanks, I am still deciding what programs I want to use.
01:25:17 <fjb> Any good os ships with preinstalled bzip2. :-)
01:27:05 <Tekky> how can I apply a patch with the official SVN client?
01:27:26 <Tekky> fjb: Hehe, yes, I should maybe also change to using linux :)
01:27:51 <Tekky> is KDE or GNOME better?
01:27:53 * fjb didn't mean Linux...
01:28:03 <Tekky> fjb: MacOS?
01:28:16 * fjb prefers KDE, but that is a matter of personal taste.
01:28:55 <fjb> Almost but nor really MacOS. But MacOS got some parts of that OS.
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02:00:15 <SmatZ> night
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02:13:07 <Tekky> glx: Thanks, with msys, patch worked perfectly!
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03:05:26 <Tekky> Hmmmm, I got OpenTTD now to compile properly with Visual C++ Express 2008, but openttd.exe does not run properly without giving an error message at startup. If I use the pre-compiled openttd.exe in the same directory, however, it works perfectly. So something seems wrong with the compiled OpenTTD.exe. Was anyone else able to compile recently with Visual Studio 2008?
03:06:09 <glx> what error?
03:06:24 <Sacro> glx: that's no fun
03:06:33 <Sacro> you shoudl try and debug it first
03:08:23 <Tekky> just a moment, I am testing a later build of OpenTTD, maybe it will work.
03:10:05 <Tekky> strange, this later build seems to work, I am trying to get michi_cc's YAPP PBS patch to compile under Visual C++.
03:10:30 <Tekky> which directories do I have to copy to my OpenTTD directory?
03:10:52 <Tekky> openttd.exe must be copied and all directories under bin? Anything else?
03:11:43 <glx> just move openttd.exe from objs/win32/(release|debug) to bin
03:12:32 <glx> and run it from there
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03:16:18 <Tekky> hmmmm, it seems that r12187, which is used by michi_cc's PBS patch, gives me an error message on startup if compiled on windows. However, the latest SVN revision seems to work.
03:18:08 <Tekky> so it seems I must either use MinGW or must adapt michi_cc's PBS patch to work with the latest revision......
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03:21:41 <Tekky> I think I will go for the first solution :)
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04:14:00 <Poopsmith> is there a way to ban an ip of a client who's not currently connected?
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10:18:32 <Dr_Jekyll> Error: Long Vehicles v3. AI Manager File has has to be loaded.<-- What is this trying to tell me?
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10:34:42 <peter1138> That George is an idiot?
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10:43:38 <Dr_Jekyll> does it? my english is not the best...
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11:13:15 <Draakon> hi
11:15:03 <ln-> hi, Draakon! nice to see you again!
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11:21:25 <Draakon_> pff, stupid electricity
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11:28:16 <ln-> hi, Draakon! nice to see you again!
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12:07:15 <Tekky> are there maybe more detailed instructions for compiling OpenTTD with MinGW somewhere, because I was unable to compile it with a fresh installation of MinGW/MSYS?
12:08:29 <Tekky> I've installed zlib afterwards with "make" and "make install", but the build still fails with the error message that it cannot find zlib.h.
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12:14:43 <Tekky> ah, I've resolved the issue, I had to install the include and library files into the MinGW directory instead to /usr/include
12:14:55 <Tekky> instead to = instead of
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12:38:49 <Sacro> knowing me knowing you it's the best i can do
12:40:06 <keyweed_> abba!
12:40:14 <keyweed_> what did i win?
12:40:57 <Sacro> nothing
12:41:02 <keyweed_> :(
12:41:07 *** keyweed_ is now known as keyweed
12:42:41 <Sacro> so i wanna know, what's the name of the game? does it mean anything to you?
12:42:52 <Sacro> i have no prizes on me
12:43:07 <keyweed> i know my abba.
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12:58:02 <Sacro> don't go wasting your emotion, lay all your love on me
12:59:18 <keyweed> flying high, high like a bird in the sky
12:59:52 <Sacro> ooh, i like that one
13:01:08 <keyweed> there's not a soul out there, no one to hear my prairs
13:01:36 <Sacro> damnit i need to download an Abba Discography
13:05:00 <Sacro> 122kB/s, not bad
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13:08:53 <Sacro> if you change your mind, i'm the first in line
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13:22:45 <keyweed> my, my, at waterloo napoleon did surrender
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14:13:36 <LordAzamath> Ammler: You here?
14:13:51 <Ammler> somehow :-)
14:13:54 <LordAzamath> :)
14:14:02 <Ammler> I have question for you :-)
14:14:09 <LordAzamath> I saw your post about ammler>Ammler...
14:14:21 <Ammler> lol
14:14:22 <SmatZ> ammler > Ammler ?
14:14:28 <Ammler> you read the whole Forums?
14:14:30 <LordAzamath> and the correct place is http://www.tt-forums.net/viewtopic.php?f=14&t=35950
14:14:51 <LordAzamath> Ammler: well.. new posts is one link I sometimes click :P
14:15:21 <Ammler> oh, it needs admin work :/
14:15:41 <Ammler> LordAzamath: my question for you:
14:15:46 <LordAzamath> :)
14:16:02 <Ammler> OTTD does now support townnames grf
14:16:10 <LordAzamath> town names yes
14:16:18 <LordAzamath> station names no
14:16:18 <Ammler> so I liked to add them and saw, you made also one
14:16:28 <LordAzamath> I've got one better..
14:16:30 <LordAzamath> :P
14:16:39 <LordAzamath> sitting at HD
14:16:51 <Ammler> my question is, how to I see, what to enter in the cfg?
14:17:05 <glx> add them in the grf list
14:17:09 <LordAzamath> yes
14:17:09 <glx> that's all
14:17:17 <peter1138> Those name changes are silly...
14:17:18 <Ammler> town_name = english
14:17:32 <LordAzamath> and then choose names from the list.. in-game
14:17:44 <LordAzamath> I don't know how to get them by cfg
14:17:52 <Ammler> you know, ottdc_grfpack is for servers...
14:17:52 <glx> they will be saved as a number in the cfg
14:18:30 <Ammler> can I see that number in the nfo or where?
14:18:45 * LordAzamath doesn't know
14:18:54 * LordAzamath finds that out
14:19:03 <glx> this number is num_original + index in grf
14:19:04 <LordAzamath> wait a mom :
14:19:05 <LordAzamath> (
14:19:41 <peter1138> If you're going to abbreviate moment, the correct short form is mo'.
14:20:02 <Ammler> mom is something else? :-)
14:20:03 <glx> Ammler: try in a normal openttd :)
14:20:47 <Ammler> glx: there are also GRFs which multiple types of names
14:20:48 <keyweed> so .. the phrase "mo' money mo' problems" actually means...
14:20:54 <Ammler> like canadian or spanish
14:20:57 <glx> yes
14:21:05 <peter1138> I've never heard that phrase.
14:21:08 <Ammler> well, I watch it local...
14:21:24 <glx> if you use only one grf it's num_original + index in grf
14:21:29 <keyweed> http://en.wikipedia.org/wiki/Mo_Money_Mo_Problems
14:21:48 <Ammler> glx: what about using ID?
14:21:56 <peter1138> Oh, a song.
14:22:03 <peter1138> From an idito.
14:22:06 <peter1138> Idiot.
14:22:12 <glx> if you use more than one it's num_original + number of definitions in grfs before + index in grf
14:22:12 <peter1138> So who knows or cares what that may mean.
14:22:14 <keyweed> well, he didn't event the phrase.
14:22:29 <keyweed> he just slangified it using modern and hip abbreviations
14:22:37 <keyweed> *invent
14:22:46 <peter1138> Still an idiot.
14:22:55 <keyweed> i can agree on that.
14:23:40 <keyweed> but being a narcistic arrogant fucker, i find
14:23:44 <keyweed> most people idiots.
14:24:20 <Sacro> keyweed: that sentence makes no sense
14:24:25 <Sacro> :P
14:24:30 <glx> Ammler: the easier way to know the number is to add the grfs in a normal ottd (not server) and select the townname you want, then use the same order in the server cfg and use the same value
14:24:37 <LordAzamath> glx: So the town_name = 21 options under [gameopt] ?
14:24:38 <keyweed> Sacro: i know. my mind is failing.
14:25:09 <Ammler> glx: well, I thought about forcing to have it as first grf always
14:25:27 <glx> doesn't matter
14:25:59 <Ammler> I check whats easiest with our web configurator
14:26:05 <glx> as the index is the index in the townnames list after grf loading
14:26:16 <Ammler> ah, ok...
14:26:42 <Ammler> so if you include only one town name grf the id is always the same
14:26:50 <glx> yes
14:27:23 <Ammler> well, then you only have to check the internal id, if more then one type in one grf...
14:28:40 <Ammler> glx: strange, i made test with spanish
14:28:54 <Ammler> hmm, or is catalan original..
14:29:20 <glx> town_names are inserted in the begining of the list
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14:29:38 <glx> third->second->first
14:30:38 <glx> and ids are 0->1->2
14:31:25 <Ammler> currently is 21
14:31:36 <Ammler> if only one grf and one type in it
14:32:18 <LordAzamath> :)
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14:33:13 <glx> yes there are 21 original generators (0->20)
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14:42:37 <LordAzamath> Ammler: I now posted another town-generator if you wish to know :)
14:42:49 <Ammler> same thread?
14:42:57 <Ammler> new or update?
14:43:43 <LordAzamath> well.. new
14:43:53 <LordAzamath> because they are too different
14:44:06 <LordAzamath> one is Estonian style.. the other is Estonian sounding
14:44:22 <LordAzamath> and still my random thread
14:44:28 <Ammler> I testest your GRF with 2048² map and many towns :-)
14:44:44 <LordAzamath> try with this
14:44:54 <LordAzamath> now you shouldn't get any similar names :P
14:45:21 <LordAzamath> Only problem is that one randomizing doesn't work, because I ran out of free bits..
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14:46:06 <LordAzamath> all towns which start with xxx or yyy will get - zzzz to end..
14:46:08 <Ammler> I specially like the japan towns
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14:46:30 <LordAzamath> but zzz is different in every instance
14:46:31 <Ammler> now its possible to play more japanish, I took silly names in past :-)
14:46:35 <LordAzamath> :P
14:47:00 <LordAzamath> and xxx or yyy is every new game totally random.. You'll see if you try my new grf..
14:47:05 <LordAzamath> and list towns by name
14:47:26 <Ammler> still in your cookies thread?
14:47:33 <LordAzamath> random thread :P
14:47:38 <Ammler> ah, yes
14:47:42 <Ammler> :)
14:47:57 <LordAzamath> I could rename it to cookies too, when I have some cookies to offer :P
14:48:03 <LordAzamath> but takes a while..
14:48:21 <Ammler> well, they are nice...
14:48:35 <LordAzamath> town names?
14:48:44 <Ammler> we a table where all sets with used IDs are listed
14:49:07 <Ammler> (for your invisible train)
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14:49:47 <LordAzamath> you have?
14:50:07 <LordAzamath> Ammler: That would rock :)
14:50:09 <Ammler> oh, misstyped :-)
14:50:36 <Ammler> well, I playing around with grfcodec and grf2html
14:51:00 <LordAzamath> you fail engils? apossible :D
14:51:09 <Ammler> like to fetch Names and GRFIDs from there directly
14:51:45 <LordAzamath> It's kinda hard to understand if some words are missing :P
14:53:20 <Ammler> in fact, I don't have it yet, but I would like to have it :-)
14:54:08 <Ammler> well, with peters dyn patch, it will be obsolete anyway...
14:54:18 <LordAzamath> well..true
14:54:27 <LordAzamath> but where is that patch anyway?
14:54:40 <Ammler> check Gonozal Patchpack
14:54:54 <LordAzamath> it's there?
14:54:57 <Ammler> yep
14:55:55 <Ammler> you need another "inofficial" grf from his filerepo to use dbsetdb with ecs or some other things...
14:56:10 <Ammler> !s/db/xl/
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15:01:50 <LordAzamath> oh shi*
15:01:55 <LordAzamath> it does work :O
15:02:12 <LordAzamath> the engine pools or wahtever the name is now :P
15:02:41 <peter1138> Hmm?
15:03:15 <LordAzamath> peter1138: I just got a shock seeing too many available trains :P
15:03:20 <peter1138> Yeah, that's right. It adds a pool for engines.
15:05:23 * LordAzamath has an awful headache :(
15:05:41 <peter1138> Chop it off.
15:06:00 <LordAzamath> how can one chop off a headache?
15:07:08 <peter1138> At the neck.
15:07:27 *** thgergo has joined #openttd
15:07:35 <LordAzamath> headaches are located in the neck?
15:07:37 <LordAzamath> ::O
15:08:21 <peter1138> No, but that'll stop it.
15:08:40 <LordAzamath> but it'll stop several ither things too
15:08:55 <LordAzamath> other*
15:10:13 <Ammler> Hmm, do I need to install locate "just for nforenum"?
15:10:16 <Ammler> Warning: boost::date_time not found. \w<date> and \d<date> will not be
15:10:16 <Ammler> supported. If you have recently installed boost, try sudo updatedb.
15:10:44 <Ammler> (boost is installed)
15:11:01 <DaleStan> Got a better way to find your boost folder?
15:11:20 <peter1138> Most systems have locate installed by default.
15:11:56 <Ammler> well, I do then...
15:12:02 <DaleStan> It was deemed a Bad Thing to have every possible location listed in the Makefile, and for it to test them all sequentially.
15:12:17 *** UnderBuilder has quit IRC
15:12:49 <Ammler> oh, I could edit the makefile?
15:13:30 <peter1138> Does boost not do the pkg-config thing?
15:14:01 <Gonozal_VIII> blinking
15:14:24 <Gonozal_VIII> ah, ammler mentioned me
15:14:55 <Ammler> I used not your full name to not disturb you :-)
15:15:18 *** GoneWacko has quit IRC
15:15:25 <LordAzamath> Gonozal_VIII: Don't blink
15:15:36 <Gonozal_VIII> nobody does, so full highlight would be pointless
15:15:58 <Gonozal_VIII> except tabcomplete people...
15:16:03 <LordAzamath> :O
15:16:13 <Gonozal_VIII> but they usually write gonewacko or something then...
15:16:37 <LordAzamath> let's try
15:16:44 <Ammler> hehe, same with me and Amecher at #tycoon
15:17:01 <LordAzamath> only you are online of gon s
15:17:40 <Gonozal_VIII> @seen gonewacko
15:17:40 <DorpsGek> Gonozal_VIII: gonewacko was last seen in #openttd 4 weeks, 3 days, 10 hours, 44 minutes, and 43 seconds ago: <GoneWacko> also, I'm off to bed
15:17:44 *** worm has joined #openttd
15:17:50 <Gonozal_VIII> ok...
15:17:57 <Gonozal_VIII> long sleep
15:17:58 *** worm is now known as totalwormage
15:18:16 <totalwormage> hey there all :]]
15:18:30 <Gonozal_VIII> hi
15:18:38 <Ammler> hmm, how is the packname with locate?
15:18:51 <Ammler> (and updatedb)
15:18:52 <LordAzamath> ok.. now I'm off to heal my aching head
15:18:57 <LordAzamath> cu
15:19:02 <Ammler> bye
15:19:04 *** LordAzamath has quit IRC
15:21:55 <totalwormage> i just had a question regarding the NOAI, it looks good, but i don't have any programming experience (willing to learn though). so i started by just copy/pasting the things on the NOAIbasics wiki page but i can't figure out in which directory i should create the files :\
15:22:21 <totalwormage> is that i a sign i shouldn't start with it at all? :P
15:23:35 <totalwormage> running gentoo linux btw
15:25:09 <Eddi|zuHause3> put it next to the WrightAI directory
15:25:57 <Sacro> RICER
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15:27:09 <CIA-3> OpenTTD: richk * r12351 /branches/NewGRF_ports/ (208 files in 17 dirs): [NewGRF_ports] -Sync: with trunk r12051:12350.
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15:31:19 <CIA-3> OpenTTD: frosch * r12352 /trunk/src/ (3 files):
15:31:19 <CIA-3> OpenTTD: -Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa.
15:31:19 <CIA-3> OpenTTD: Var 0x7E procedure-results are always 15 bit.
15:31:19 <CIA-3> OpenTTD: Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit.
15:31:19 <CIA-3> OpenTTD: Non-varaction2-calculated callback-results are also affected by the 8bit masking.
15:32:10 <Sacro> I don't wanna talk, about things we've gone through, though it's hurting me, now it's history
15:32:19 <Sacro> i've played all my cards, and that's what you've done to
15:32:30 <Sacro> nothing more to say, no more ace to play
15:33:13 <peter1138> # # #
15:40:42 <Noldo> as much as I like abba song's...
15:41:43 <Eddi|zuHause3> w'hy wou'ld' yo'u?
15:42:06 <Sacro> super trouper, lights are gonna find me, shining like the sun!
15:42:24 <Noldo> Eddi|zuHause3: I blame sacro for messing with my mind
15:42:24 * Sacro slaps Noldo for apostrophe abuse
15:50:13 <peter1138> Someone ought to get Ben_Robbins_, as a moderator, to learn the difference between your and you're...
15:50:58 <ln-> your right
15:51:04 <SmatZ> :-D
15:51:09 <peter1138> Die.
15:51:58 <ln-> i didn't mean to hurt you're feelings
15:52:00 <Noldo> He's
15:52:07 <peter1138> Die.
15:52:07 <peter1138> Die.
15:52:39 <Gonozal_VIII> der die das
15:52:58 <CIA-3> OpenTTD: richk * r12353 /branches/NewGRF_ports/src/water_cmd.cpp: [NewGRF_ports] -Fix: Overzealous merging! water_cmd.cpp only needed the extra clause for flood protection, not all the surrounding code.
15:54:26 *** Purno has joined #openttd
15:58:00 <Eddi|zuHause3> dem den dessen
15:58:34 <Sacro> desu?
16:00:06 *** UnderBuilder has joined #openttd
16:00:11 <Gonozal_VIII> der dessen dem den
16:00:45 *** Purno has quit IRC
16:03:04 <Eddi|zuHause3> mit zu bei seit um auf
16:03:31 *** raimar2 has joined #openttd
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16:22:13 <CIA-3> OpenTTD: richk * r12354 /branches/NewGRF_ports/src/water_cmd.cpp: [NewGRF_ports] -Fix: Correct bracket position.
16:22:20 <Ammler> DaleStan: found a small type in makefile of nforenum
16:22:54 <Ammler> find /usr/include /usr/local/include -maxdepth 1 -name 'booost-*' 2> /dev/null | sort -t - -k 2 | tail -n 1 ) <-- 3 os
16:23:30 <CIA-3> OpenTTD: richk * r12355 /branches/NewGRF_ports/src/airport_gui.cpp: [NewGRF_ports] -Fix: GUI was expanding old airport_gui widget when text was too long.
16:24:05 *** yorick has joined #openttd
16:24:22 <yorick> hello
16:24:31 *** stillunknown has joined #openttd
16:30:07 <CIA-3> OpenTTD: richk * r12356 /branches/NewGRF_ports/src/airport_gui.cpp: [NewGRF_ports] -Codechange: Use enummed widgets since its got them.
16:30:23 <DaleStan> Hm... That could cause issues. I wonder why I never noticed it fail for me. It definitely does.
16:31:58 <yorick> Peter1138: day?
16:32:33 <Ammler> DaleStan: seems to work now, thanks :-)
16:35:52 <CIA-3> OpenTTD: richk * r12357 /branches/NewGRF_ports/src/ (aircraft_cmd.cpp fsmport.h): [NewGRF_ports] -Codechange: Use instantiation of new FSMPortMovingData to create a copy of a const.
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16:39:43 <peter1138> Hmm?
16:40:21 <yorick> you said "Die." a couple of times
16:40:30 <peter1138> Ah, well, not you.
16:40:34 <peter1138> Yet.
16:41:15 <yorick> and my bot?
16:41:33 *** Dominik has joined #openttd
16:42:33 <yorick> what's wrong with him?
16:42:38 <yorick> he was just idling
16:43:59 *** Fujitsu has quit IRC
16:47:04 <yorick> waiting at a station without any cargo should not be seen as "running"
16:47:10 <yorick> but as "waiting for cargo"
16:47:10 <peter1138> I believe the topic would say "no bots" if it would fit...
16:47:23 <yorick> but it does not
16:47:30 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Bots"
16:47:35 <peter1138> It fits. It does.
16:47:45 <peter1138> And DorpsGek is authorised, obviously.
16:48:04 <yorick> make it authorized bots then
16:48:19 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots"
16:48:27 <peter1138> There you go.
16:48:34 <yorick> it wasn't in the topic before...
16:48:35 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | And English only"
16:48:41 <Gonozal_VIII> topic is too long, nobody will read that :P
16:48:56 *** planetmaker has joined #openttd
16:49:04 <yorick> planetmaker!
16:49:06 <peter1138> Gonozal_VIII, have you fixed C&P in your pack patch yet?
16:49:18 <Gonozal_VIII> c&p is broken?
16:49:31 <Gonozal_VIII> you mean signal stuff?
16:49:37 <peter1138> Only because it's combined with YAPP. Yes, signals.
16:49:50 <Gonozal_VIII> dunno how to fix that
16:49:51 <peter1138> Personally I don't care as I don't use it, heh...
16:50:09 <peter1138> Ah, welcome to the club of patch combiners then :p
16:51:09 <Belugas> Gonozal_VIII, you might have to ask the author to fix it then, and remove it up until fixed ;)
16:51:18 <yorick> have you seen my new move patch?
16:51:44 <Gonozal_VIII> i won't remove it just because a part doesn't work... the rest works
16:52:01 <yorick> just copying pbs doesn't work
16:54:06 <Gonozal_VIII> better partially working than not there at all :-)
16:54:32 <yorick> maybe you should paste a big warning sign when trying to copy
16:55:16 <Gonozal_VIII> it doesn't break anything, it just pastes wrong signals...
16:57:14 <Belugas> Gonozal_VIII, i meant that as an incentive for the author to fix it, and not relying, as it's always the case, to the maintainer to do it all by himself
16:57:24 <Belugas> conscious pather!
16:57:30 <Gonozal_VIII> hmmm
16:57:54 <Belugas> +c
16:57:55 <Belugas> :S
16:59:58 <yorick> Gonozal_VIII: could you take a look at http://bugs.openttd.org/task/1363#comment3626 ?
17:00:57 <Gonozal_VIII> yes i could
17:01:22 <peter1138> But will you?
17:01:25 <peter1138> :D
17:01:30 <yorick> this minute ^^
17:02:21 <Belugas> 10:06 pm
17:02:21 <Belugas> Posts: 8243
17:02:21 <Belugas> zhargon wrote:
17:02:21 <Belugas> you could hardly be using the ECS vectors if using a clean trunk
17:02:21 <Belugas> "It is better to keep your mouth shut and be thought a fool than to open it and remove all doubt."
17:02:28 <Belugas> MARVELOUSLY WELL SAID!!
17:03:25 <Gonozal_VIII> depends on the definition of "clean" in the context...
17:03:41 <Gonozal_VIII> could mean without newgrf
17:03:54 <yorick> can I specify a scenario to load each time the map gets restarted (server)?
17:04:45 <Belugas> the context was definitively not interpreted correctly by the z guy
17:04:55 <yorick> nice way to say "no"
17:05:14 <Belugas> thus, liking a lot what the D man said :)
17:05:21 <Belugas> D been Dalestan, of course
17:05:36 <Gonozal_VIII> who else...
17:05:41 <Gonozal_VIII> ^^
17:05:47 <peter1138> Mr D?
17:06:01 <Belugas> hehehe
17:07:28 <Gonozal_VIII> i wrote somewhere that you should keep dalestan from answering to posts from users with a postcount < 10, that would prevent a lot of trouble ;-)
17:10:28 *** Cosmo has joined #openttd
17:10:46 <Cosmo> hey
17:10:53 <yorick> hello
17:11:00 <Cosmo> is anyone else having a problem with plane speeds in beta5?
17:11:03 <yorick> no
17:11:15 <Cosmo> oh
17:11:30 <yorick> whats your problem?
17:11:56 <yorick> Gonozal_VIII: I need quite a lot of input to produce a tiny amount of output, so, what do you think?
17:12:37 <Gonozal_VIII> about what?
17:13:26 <yorick> "Gonozal_VIII: could you take a look at http://bugs.openttd.org/task/1363#comment3626 ?"
17:13:49 <Gonozal_VIII> ah... i could look there anytime now
17:13:55 <Belugas> Cosmo, you are aware that the plane speed is adjstable?
17:14:41 *** frosch123 has quit IRC
17:15:02 <Cosmo> no I was not
17:15:09 <Belugas> ther you are now :)
17:15:18 <yorick> Gonozal_VIII: just do it now :)
17:15:57 <Cosmo> thank you Belugas :)
17:16:01 <Belugas> Gonozal_VIII, if you want em to quick him, just tell me so...
17:16:04 <Belugas> no problem Cosmo :)
17:16:26 <Cosmo> I'm just used to my planes not being overtaken by buses :p
17:16:38 <Cosmo> *not used
17:16:45 <Cosmo> erm
17:16:46 <Cosmo> yeah
17:16:49 <Cosmo> cyas .o/
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17:17:35 <yorick> x-|
17:21:23 <Gonozal_VIII> i'm tired und not in the mood for patchlookifying
17:21:35 <SmatZ> und? what? :-)
17:21:47 <yorick> und?
17:21:56 <SmatZ> [18:21:24] <Gonozal_VIII> i'm tired und not in the mood for patchlookifying
17:21:58 <SmatZ> ^^ und
17:22:15 <yorick> and?*
17:22:17 <Gonozal_VIII> oh that's where the und came from
17:22:20 <SmatZ> :-D
17:22:40 <Gonozal_VIII> i thought "strange, why is smatz writing german words"
17:22:47 <SmatZ> Gonozal_VIII, the "und" creator :)
17:22:59 <yorick> lord of the unds!
17:23:14 <SmatZ> :-)
17:24:04 <Gonozal_VIII> my finger must have slipped... u and a are too close together
17:24:16 <yorick> very
17:24:21 <yorick> asdfghju
17:24:35 <yorick> 6 keys away
17:24:54 <Gonozal_VIII> huj here
17:24:56 <Gonozal_VIII> :P
17:25:08 <yorick> asdf.com ftw!
17:33:01 *** Osai is now known as Osai^Kenod
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17:35:00 <Zuu> asdf is so plain and boring.. :p
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18:08:40 <Noldo> how do I add files to be built with make in openttd Makefile system?
18:09:07 <Dominik> add the to source.list
18:09:11 <Dominik> *them
18:09:24 <Noldo> thanks
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18:24:31 <Tekky> I am unable to compile my own version of OpenTTD r12187. This revision is required by YAPP. I keep on getting the error message: "The current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this." on startup. Also, the sprites of signals seem to be missing, I get red question marks instead.
18:25:02 <ln-> doesn't sound like a compilation problem to me.
18:25:04 <glx> Tekky: version detection failed
18:25:11 <Noldo> don't tell me there are mysterious dependecies among the headerfiles?
18:25:18 <Tekky> I have no idea what I am doing wrong. This happens to me both when compiling with MS VC++ 2008 and MinGW, however I can compile properly with BuildOTTD.
18:25:35 <glx> using subversion?
18:25:54 <Tekky> no, I took the nightly build.
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18:26:01 <Wolf01> hello
18:26:05 <glx> that's why :)
18:26:19 <Tekky> aha, ok, thanks, I will try to checkout the SVN.
18:26:22 <Wolf01> yes, that's why :D
18:26:26 <peter1138> It doesn't work out the box. Not very useful really...
18:26:45 <glx> edit src\rev.cpp.in and replace REVISION with the right rev, or use configure --revision=rxxxx
18:27:11 <peter1138> Or set the define ... WITHREV=rxxxx
18:27:14 <peter1138> Or something that like
18:27:32 <glx> it has been removed IIRC
18:28:06 <Noldo> oh it was only stdfx.h and openttd.h which is quite reasonable
18:28:44 <peter1138> Oh
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18:31:55 <Tekky> extern const char _openttd_revision[] = "r12187";
18:32:09 <Tekky> this did not help :( However, I am still using the nightly build.
18:32:32 <Tekky> I will try the SVN checkout now.
18:32:58 <glx> replace @@REVISION@@ with 12187 in _openttd_newgrf_version (line 37)
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18:36:24 <Tekky> I have this in line 37: uint32 _openttd_newgrf_version = 0 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (0 & ((1 << 19) - 1));
18:36:40 <dih> lol
18:36:52 <glx> modify the .in :)
18:37:06 <Tekky> ah, thx :)
18:45:34 <Tekky> ah, thx, it works now!.... on windows, it did not generate a new rev.cpp file from the rev.cpp.in file. But I just edited the same place in rev.cpp and it works now :)
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18:46:43 <yorick> dih: I'm not sure whether I gave you my new patch or not.....anyway: http://bugs.openttd.org/task/1363#comment3626
18:46:43 <dih> yorick: to be really honest
18:46:43 <dih> for one thing i get emails to that bug id
18:46:43 <dih> for another thing - i am not convinced it's a good idea
18:46:43 <yorick> ah, :)
18:46:48 <dih> last but not least i think i am coming up with a slightly better solution ^^
18:46:52 <dih> only in theory
18:46:59 <dih> i'll let you code it ^^
18:47:17 <yorick> :D
18:47:23 <dih> you may then give yourself the nick tag =[db]=
18:47:42 <dih> and meet in the special channel with LA
18:47:55 <dih> the channel is #dihsBitches
18:47:59 <dih> ^^
18:48:01 <dih> rofl
18:48:02 <yorick> [db]?
18:48:08 <dih> dih's bitch
18:48:15 <yorick> how do I do that?
18:48:48 <dih> with /nick =[db]= yorick
18:49:03 <yorick> =[db]= erroneous nickname
18:49:12 <dih> what a shame
18:49:20 <dih> lets try -|db|-
18:49:24 <glx> try without =
18:49:34 *** yorick is now known as [db]
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18:50:11 <dih> lol
18:50:14 <yorick> [19:49] -[db]- erroneous nickname
18:50:14 <yorick> [19:50] -|db|- erroneous nickname
18:51:08 *** dih is now known as |myownbitch|dih
18:51:12 <|myownbitch|dih> ^^
18:51:27 *** |myownbitch|dih is now known as dih
18:52:08 <yorick> Belugas: I didn't notice being kicked
18:52:18 <Belugas> well..now you know
18:52:58 <dih> ^^
18:54:05 <yorick> but I'm a music maniac!
18:55:13 <Belugas> and you have nothing to do there
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18:56:35 <Tekky> how many OpenTTD "ticks" are there in one second?
18:56:50 <yorick> 36?
18:56:50 <dih> 72 or 74 i think
18:56:56 <yorick> those are days
18:56:58 <Tekky> there are 74 ticks per day
18:57:04 <dih> ah - true
18:57:07 <dih> that way round
18:57:08 <Tekky> but I need to know how many per second :)
18:57:11 <Tekky> thx anyway
18:57:14 <yorick> around 30 on a normal pc
18:58:18 <peter1138> 33
18:58:34 <peter1138> 30ms per tick.
18:58:54 <peter1138> So, er, 33.333 recurring, heh...
18:58:59 <Tekky> ah, thx :)
18:59:02 <peter1138> TTDPatch is 27ms per tick, apparently.
18:59:07 <peter1138> Or close to.
18:59:14 <peter1138> I have no idea why we're different.
18:59:25 <Patrick`> it's capped at that, but it'll run slower if necessary
18:59:34 <yorick> because of network timing?
18:59:34 <Patrick`> fast-forward just flatouts it
18:59:56 <Patrick`> no, if the PC can't keep up
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19:02:48 <pax```> Hi, I'm running openttd 0.5.2(from ubuntu 7.10 repositories), and for some reason I can't get any funds added to my "account", I've set up 2 bus stations, I can see the amount of money flying from the bus as it reaches the station but it seems to disappear into nowhere. Am I doing something wrong or what should I look for to make it work?
19:03:24 <yorick> is that money yellow?
19:03:48 <pax```> Yep
19:03:53 <dih> :-)
19:03:56 <glx> don't use transferts
19:04:05 <dih> funny funny ^^
19:04:06 <yorick> keep your hands off that transfer button
19:04:11 <dih> ?
19:04:19 <pax```> >.< I thought I screwed something somewhere
19:04:22 <dih> yorick seems to have bad experience with transfers
19:04:27 <dih> what happened yorick?
19:04:33 <yorick> unless you know what you are doing
19:04:37 <dih> did a worm bite you when using transfer?
19:04:38 <yorick> transfering to buoys
19:04:50 <pax```> What's the button's purpose though? Is there some wiki article to read about it?
19:04:53 <glx> transfer don't work very well in 0.5.x anyway
19:04:57 <dih> yep
19:05:00 <dih> wiki.openttd.org
19:05:02 <dih> read
19:05:13 <yorick> which just send alll the cargo that arives to them in a vacuum inside space
19:05:27 <yorick> "how to get rid of cargo"
19:05:53 *** Diabolic-Angel has quit IRC
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19:09:14 <pax```> Hmm... Found http://wiki.openttd.org/index.php/Orders#Transfer, but it's not really explaining what transfer does... So should I just ignore the transfer button for now? How could I order a bus for example to drive to station 1, pickup people, drive to station 2, drop off people, pick up new people etc
19:09:26 <pax```> Would just unload and load work?
19:09:48 <dih> load: dont leave a station until the train is loaded
19:09:55 <yorick> not if the station accepts that cargo
19:09:57 <dih> unload: unload and dont load
19:09:59 *** yorick has quit IRC
19:10:19 <Patrick`> transfer: unload cargo at a station that also accepts it, without selling it?
19:10:22 <dih> nothing of both: unload, then load what is there and fits
19:10:22 *** yorick has joined #openttd
19:10:37 <Patrick`> aha
19:10:39 <Patrick`> sorry, I'm wrong
19:10:57 <dih> transfer: unload, but keep cargo at the station for another vehicle to pick up
19:11:06 <Patrick`> and get part-payment for it
19:11:10 <dih> hence: no money for transfer
19:11:16 <dih> no
19:11:29 <dih> payment is given when cargo reaches destination
19:11:45 <Patrick`> ching ching
19:11:47 <Patrick`> to both trains
19:11:52 <Patrick`> (or whatever)
19:11:52 <dih> aye
19:12:09 <dih> hence: money is yellow :-)
19:12:12 <Patrick`> so I can run, say, feeder trucks for two resources that are just outside of station reach of each other
19:12:13 <dih> not green
19:12:24 <dih> yep
19:12:33 <dih> feeder is a good word :-)
19:13:38 <Patrick`> nice
19:13:49 *** NukeBuster has quit IRC
19:14:12 <peter1138> cargo destinations :D
19:14:27 * yorick wants
19:14:43 *** Tefad has quit IRC
19:14:53 * SmatZ doesn't
19:15:01 <peter1138> pax```: to do that just give the vehicles orders to the stations. you don't need load, unload, or anything else.
19:15:14 * yorick SmatZ pokes with patch option
19:15:24 <Patrick`> mmm, destination
19:15:47 <Patrick`> it would be good if you could just hook up a bunch of passenger trains and then passengers would travel through the system independantly
19:15:47 <Belugas> mmhh.... 0.6 branching...
19:15:58 <Patrick`> and too difficult to code
19:16:01 <Patrick`> and a bit pointless
19:16:27 <Belugas> yeah... pretty boring...
19:16:29 <yorick> tick tack tick tack tick tack...time is ticking!
19:16:50 <Patrick`> how tacky
19:17:02 <Belugas> nope.. not time... the bomb i've put under your seat :)
19:17:10 <yorick> aaah
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19:18:15 <dih> how about variable train orders according to passanger/cargo destination
19:18:16 <dih> ^^
19:18:56 <dih> i.e. if go where cargo whants to go to :-P
19:19:02 <peter1138> Charters? Heh
19:19:12 <Belugas> how about an automatic network all across the map with just a button to press?
19:19:21 <dih> no
19:19:23 <dih> that's boring
19:19:45 <dih> but if you insist ^^
19:20:10 <yorick> noai branch mod!
19:20:33 <Patrick`> a button you press that says "win the game"
19:20:42 <Sacro> DAMN I JUST LOST THE GAME
19:21:07 <dih> lol
19:21:17 <Patrick`> fuck off, I just lost the game
19:21:24 *** Tefad has joined #openttd
19:21:46 <dih> what again was the reason for not adding a 'autodownload' feature for grf's?
19:21:46 <dih> just curious here
19:21:46 <dih> nothing else
19:21:49 <Patrick`> Iuno.
19:22:03 <peter1138> 'Cos we're evil.
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19:22:25 <Prof_Frink> Patrick`: Get yourself a dose of anti-mindvirus
19:22:35 <yorick> licence
19:22:45 <dih> ...
19:22:55 <yorick> licence
19:23:02 <dih> i dont know of a licence that would restrict such a feature
19:23:04 <yorick> and updating
19:23:12 <Belugas> dih, the reasons are nunmerous and it will be tedious to go all over that
19:23:14 <Belugas> once more
19:23:17 <yorick> people could make their own ^^
19:23:22 <Belugas> it is no, and it will be no
19:23:26 <Belugas> and it will remain no
19:23:31 <Prof_Frink> mb, among others doesn't like redistribution of his grfs
19:24:06 <dih> i was not asking that Belugas
19:24:06 <dih> i was merely interested in the reason
19:24:06 <Ammler> dih, you would need a nice readme reader
19:24:06 <dih> not in changing peoples mind, decision
19:24:09 <dih> and what not
19:24:31 <Ammler> mb has no problem with redistributing
19:24:40 <Belugas> reason"s", dih
19:24:41 <dih> mb?
19:24:45 <Ammler> you "only" need to keep readme
19:24:51 <dih> k
19:25:07 <Ammler> Michael Blunck (DBSetXL
19:25:08 <yorick> people could make their own license
19:25:43 <SmatZ> yorick: people ?
19:26:00 <yorick> no, pople
19:26:00 <Sacro> pikka has issues with it
19:26:04 <yorick> people*
19:26:10 <Sacro> he's voiced them before
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19:31:32 <pax```> Hmm... What could be the most obvious reason for me not being able to build any aircraft(I have them on list, but purchase button is grayed out)?
19:31:47 <yorick> that they are disabled?
19:31:52 <yorick> max_aircraft = 0?
19:32:13 <pax```> Erm... The AI players seem to build them fine though... Is it a per player setting?
19:32:14 <Belugas> pax```, most likely, yuo're not in the right years
19:32:24 <pax```> Year 1953
19:32:29 <yorick> and the AI players are ^^
19:32:31 *** Noldo has joined #openttd
19:32:34 <Ammler> dih: thats why we can't be a offical distributor for GRFs
19:33:16 <Belugas> Ammler, there is. It's called grfcrawler
19:33:28 <Belugas> pax```, /me checking
19:33:29 <yorick> it links to a download page
19:33:34 <Ammler> thats not a distributor :-)
19:33:35 <dih> yes - whats with older versions and such?
19:33:45 <Ammler> direct download links are forbidden
19:34:13 <dih> we could have terms and conditions for a grf to be included :-)
19:34:35 <dih> and authers can accept or decline :-)
19:34:43 <Ammler> well, you can try it, ask on forums, who would share his GRFs that way...
19:35:14 <dih> :-)
19:35:21 <Belugas> pax```, there might be something else. in 1950, i can without problems
19:35:24 <Belugas> need more infos.
19:35:26 <Belugas> grf?
19:35:45 <yorick> max_aircraft?
19:35:57 <Ammler> "our" distro thread has also listed some reasons: http://www.tt-forums.net/viewtopic.php?f=36&t=31631
19:36:04 <Belugas> are you clicking on the hangar that is on the airport?
19:36:04 <yorick> ai do not have to keep to that rule, maybe ^^
19:36:14 <Belugas> pax```: are you clicking on the hangar that is on the airport?
19:36:49 <pax```> Belugas, hmm... This is what I do: Build an airport, then select aircrafts from the menu... Select Available Aircraft, the Build Aircraft button is grayed out
19:36:54 *** Dark_Link^ has joined #openttd
19:37:05 <Belugas> try this instead:
19:37:09 <Belugas> build airport
19:37:13 <Belugas> click on hangar
19:37:21 <Belugas> build aircraft :)
19:37:45 <pax```> Ah damn... I thought clicking on the airport is enough...
19:37:48 <pax```> Thanks =)
19:38:05 <pax```> What's the purpose of that build aircraft button though?
19:38:15 <pax```> Just see what you can build/
19:38:57 <peter1138> It's "available aircraft" heh
19:38:59 <peter1138> so yeah
19:39:10 <peter1138> Originally it built, as you expected, but where it built was random...
19:40:11 <dih> Ammler: they seem happy as long as they are credited there
19:40:19 <dih> which is no issue whatsoever
19:40:32 <Ammler> and keeping readme/guide etc.
19:40:36 *** Digitalfox has joined #openttd
19:40:40 <dih> no issue either
19:41:20 <Ammler> yeah, you need a txt/html/pdf reader in the client
19:41:39 <dih> no
19:41:52 <dih> the client does not have to be able to parse the data
19:41:58 <dih> the files merely have to stick with the grf
19:42:20 <Ammler> and should be read before loading...
19:42:36 <dih> that is something the user has to do
19:42:40 <Ammler> why else you should keep them?
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19:42:41 *** ChanServ sets mode: +o Bjarni
19:42:41 <dih> not the program
19:42:47 <dih> !bjarni
19:42:51 <dih> ;-)
19:43:03 <Bjarni> NOT dih
19:43:28 <dih> Ammler: you want to tell me that all openttdcoop players read every readme of the grf's when they first download a new pack??
19:43:37 <dih> i can give you an answer on that on
19:43:39 <dih> *one
19:43:46 <Ammler> of course :-)
19:43:50 <dih> yeah right
19:43:51 <ln-> Bjarni!
19:44:27 <ln-> Bllarni!
19:44:33 <Vikthor> (bjarni || !bjarni) that is the question :D
19:44:49 <Ammler> grfs should be stored in the save
19:45:09 <dih> lol
19:45:12 <Belugas> Ammler should think more before talking
19:45:20 <dih> heh
19:45:21 <Ammler> :)
19:45:32 <Bjarni> Belugas: don't demand too much :P
19:45:34 <dih> what are you smirkin' at?
19:45:41 <dih> ^^
19:46:06 <ln-> Bjarni: Fahrkarten, bitte.
19:46:09 <Ammler> That was discussed already too, iirc
19:46:33 <pax```> Thanks for the help, good bye
19:46:38 *** pax``` has quit IRC
19:46:46 <Bjarni> ln-: huh?
19:46:49 <Bjarni> why? :)
19:47:03 <Sacro> Bjarni!
19:47:45 <ln-> Bjarni: Auf diesen Zug brauchen Sie einen Fahrkarte.
19:48:00 <Ammler> -n
19:49:19 <Bjarni> heh
19:49:52 <Bjarni> and you presume that I will mess up something like that???
19:50:36 <Bjarni> you know people ask me how to deal with the ticket system here
19:50:44 <Bjarni> so I just have to know it
19:50:50 <Bjarni> and act professional
19:50:51 <yorick> Bjarni!
19:50:52 <Belugas> Off Dice Zen "ZUG" bro' chainsaw an in fart cake
19:51:15 <De_Ghosty> i read all the readme with grf
19:51:24 <De_Ghosty> wait there was txt files in that pack?
19:51:28 <ln-> Ammler: does every rail fan want to live in Zug?
19:51:45 <Bjarni> you know people see a railroad uniform and then they assume that I can do everything and knows everything about all the trains in the area
19:52:06 <Ammler> no, you live in Zug, if you don't like pay to much tax.
19:52:31 <Bjarni> there is a town called Zug?
19:52:41 <Bjarni> :/
19:53:15 <Ammler> http://en.wikipedia.org/wiki/Zug
19:53:51 <Bjarni> I heard about having "Zug" in your heart and brain but still...
19:54:09 *** |Jeroen| has quit IRC
19:55:36 <Belugas> mmh..
19:55:44 <Belugas> very interesting stuff...
19:55:54 <Belugas> 32 ghosts
19:55:59 <Belugas> man... it rocks
19:56:15 <Bjarni> you are you gonna call?
19:56:31 <Belugas> trend, actually
19:56:37 <Bjarni> ...
19:56:45 <Belugas> it's going to be a riot
19:56:49 <Bjarni> it's going downhill for the Ghostbusters
19:57:24 <Bjarni> there is a riot in Trend?
19:57:32 <Belugas> with those nails? I doubt nothing will move on the hill
19:57:48 <Belugas> ho.. but there's Nothin Hill !!
19:58:04 *** |Jeroen| has joined #openttd
19:58:12 <Bjarni> are you drunk?
19:58:24 <Belugas> And i do sincerely do not want to have busters around my ghosts
19:58:47 * peter1138 lurks on bugs.openttd.org
19:58:51 <Belugas> drunk? at work? that does not make sense
19:59:03 <Bjarni> neither do you right now
19:59:58 *** ben_goodger has joined #openttd
20:00:01 <peter1138> FS#1831: close it?
20:00:52 * Belugas nods
20:00:54 *** Zahl has quit IRC
20:01:25 <Bjarni> don't look at me when it comes to windows issues
20:01:41 * yorick looks at bjarni
20:01:49 <yorick> hmm...shiny @!
20:01:54 * Belugas notes 3 bugs assigned to Bjarni
20:01:55 * ln- looks at Bjarni's Windows Vista.
20:02:17 <yorick> winxp for the win!
20:02:29 <Bjarni> the other day I saw vista and wondered about the GUI
20:02:39 <ln-> Pendolino vykolejilo u Prahy ve stokilometrov rychlosti
20:02:48 <Bjarni> the only useful thing is the HD free space indicators in the icons
20:03:00 <Bjarni> but that's very little to justify a whole new OS
20:03:12 <Bjarni> I guess a freeware addon could do the same
20:03:16 *** Bjarni was kicked by Belugas (don't you know why?)
20:03:16 *** Bjarni has joined #openttd
20:03:16 *** ChanServ sets mode: +o Bjarni
20:03:23 <Belugas> oups...
20:03:28 <Bjarni> o_O
20:03:28 <Belugas> sorry Bjarni
20:03:41 <Belugas> i aimed the wrong line..
20:03:50 <yorick> fs 1840: I reported that bug one day, but peter1138 convinced me that there was some magic needed with the town names
20:03:51 <Bjarni> o_O
20:04:07 *** ln- was kicked by Belugas (Now... correct guy!)
20:04:17 <Bjarni> ahh
20:04:21 *** ln- has joined #openttd
20:04:36 <ln-> _
20:04:46 *** Osai^Kendo is now known as Osai
20:04:51 <peter1138> There is.
20:04:52 <yorick> yes, they appear to be sorted next to eachother :D
20:04:56 *** ln- was kicked by Bjarni (I'm not going to take the blame for what you do)
20:04:58 <Belugas> peter1138, FS1802?
20:05:22 *** ln- has joined #openttd
20:05:36 <yorick> fix that problem please
20:06:22 <yorick> just commit and close :)
20:08:29 <peter1138> Belugas, ah, yes... I was almost there on that one...
20:08:48 <yorick> you seem to be almost there on everything
20:08:50 <peter1138> Of course the silly thing likes to remove quotes every where...
20:09:06 <yorick> 40+2=
20:09:13 <Bjarni> 42
20:09:27 <yorick> but bjarni finishes things :)
20:09:35 <Belugas> o_O
20:11:42 <ln-> bonsoirmercivoil
20:11:49 *** Leviath has joined #openttd
20:12:00 <yorick> 3 times = ban?
20:12:14 <ln-> 3 times of what?
20:12:24 *** Bjarni sets mode: +b *!*yorick@*.adsl.wanadoo.nl
20:12:31 <Bjarni> don't tell me what to do
20:12:48 *** Bjarni sets mode: -b *!*yorick@*.adsl.wanadoo.nl
20:12:56 <Prof_Frink> All hail lord Bjarni!
20:13:28 *** yorick has left #openttd
20:13:37 <Bjarni> come back
20:13:46 <Bjarni> I can always use more drones
20:14:03 <Bjarni> and worshippers
20:14:48 <Belugas> on FS1841, the asssert taht triggers the crash is TRACK_BIT_NONE on the train controller routine
20:15:03 <Belugas> it is a strange situation
20:15:34 <Belugas> you can see the train moving one tile on unpausing and then it crashes
20:16:06 <Belugas> the game is likely corrupted, for me. but i can't explain
20:16:56 <Belugas> He specifies that newwater is among the grfs, but the savegame does not confirm it.
20:17:09 <Belugas> It should not have any impact, but stilll
20:19:06 <peter1138> Static safe, isn't it?
20:20:19 <Belugas> that's waht i deducted, yes
20:20:19 <peter1138> FK+lzaWx.exe.part
20:20:27 <peter1138> Flyspray doesn't half come up with some stupid filenames...
20:20:44 *** |Jeroen| has quit IRC
20:21:19 <peter1138> Hee, that wagon belongs to Train 3 :o
20:21:58 <Belugas> 1841?
20:22:22 <peter1138> Yeah
20:22:41 <peter1138> WOuld be nice if there was an earlier save.
20:23:12 <Belugas> must have to be patient, i guess :)
20:23:17 <Belugas> it is a "fresh" bug
20:23:48 <peter1138> Well I just asked for it, heh...
20:23:51 <Belugas> and FS1840 distinctively smells like grf opent.dat
20:24:03 <peter1138> 1840 is, yes.
20:24:57 <peter1138> What would need to be done to support NewGRFs on the title screen?
20:25:22 <Belugas> no idea. problem is on applying the changes
20:25:42 <Belugas> so maybe clearing the open game first
20:25:53 <Belugas> then applying changes
20:26:02 *** ben_goodger is now known as benjamin
20:26:05 <Belugas> or a pattern like that
20:26:18 *** ben_goodger has joined #openttd
20:26:31 <peter1138> Could just close it for now as "NewGRFs not supported on title screen", heh...
20:26:36 *** ben_goodger is now known as benjamin
20:26:51 *** ben_goodger has joined #openttd
20:27:07 <peter1138> How's the non-tile-based TTD going?
20:27:10 <Belugas> almost did it when you've asked the question ;)
20:27:27 <Belugas> non-tile-based?
20:28:46 *** yorick has joined #openttd
20:29:01 <yorick> you are not going to say "grfs not supported on title screen"
20:29:20 <yorick> there have been whole contests about who makes the best title screen with and without grfs
20:29:33 <peter1138> Who cares?
20:29:45 <yorick> the contest submitters
20:29:46 <peter1138> Without GRFs is fine by me, but... it's a title screen...
20:30:09 <yorick> title screens should be showing what the game is capable of
20:30:12 <peter1138> I doubt it will be changed before 0.6.
20:30:14 <Belugas> if there is a race on a street, and everyone is doing it, and it's not allowed, should it still be going on?
20:30:43 <Noldo> is supported != doesn't work
20:30:52 <yorick> we all know that
20:31:07 <Belugas> therefor your point is moot, yorick
20:31:19 * Belugas likes that word...
20:31:21 <Belugas> mooooooooooooooooooooooot
20:31:28 <Belugas> moooooooooooot moooooooooot moot
20:31:41 <Prof_Frink> It's like a gamer cow
20:31:42 <Prof_Frink> m00t.
20:32:05 * Prof_Frink is very tempted to /exec -o cowsay m00t
20:32:49 <yorick> still, you better support it, or else...hmm...what else... :p
20:33:17 * Belugas feels a kick coming in :)
20:33:48 <ln-> since this channel is English-only, how shall we translate "Bjarni"?
20:33:53 * Belugas headbangs on 32 Ghosts
20:34:01 <Prof_Frink> If it crashes the game, put a temporary block in, with /* TODO: Allow newgrfs in title screen */
20:35:01 <Belugas> timeframe, version 1.0, when we'll have completed the game ^_^
20:35:19 <Prof_Frink> Exactly.
20:35:58 <Prof_Frink> Or, if someone *really* wants newgrf titlescreens, they can submit a patch that unbreaks it.
20:36:33 <yorick> then disallow it for now
20:36:36 <yorick> add a check
20:36:38 <Belugas> if i'm not mistaken, a static grf will do
20:36:54 <Ammler> yeah OpenGFX works
20:36:59 <Belugas> like my late new town replacement set
20:37:14 <Belugas> opengfx might work, i think, yeah
20:37:44 <Ammler> well, except landscape :-)
20:37:50 <Ammler> its not static
20:38:18 *** Zuu has quit IRC
20:40:02 <Noldo> where can I find the definition of Random() ?
20:40:29 <Gonozal_VIII> random file, random line
20:40:37 <Wolf01> :D
20:40:50 <Noldo> it wasn't there
20:40:59 <Gonozal_VIII> look again
20:41:13 <Gonozal_VIII> you'll find it eventually
20:41:21 <Noldo> true
20:41:22 *** yorick has quit IRC
20:41:22 <Belugas> "core" folder, Noldo. Try grep
20:41:33 <Belugas> or any other search tool :)
20:41:47 <Noldo> missing recursion was the problem
20:42:21 <Belugas> haa...
20:42:22 <Belugas> ok
20:43:49 *** Brianetta has joined #openttd
20:44:49 *** fjb has joined #openttd
20:44:55 <fjb> Hello
20:45:05 <Noldo> \o/ it compiles
20:45:54 <svippy> http://www.smbc-comics.com/index.php?db=comics&id=1112#comic
20:45:58 <svippy> Ship it, Noldo!
20:46:17 <Noldo> it doesn't do anything yet :/
20:46:37 <svippy> We have a joke saying at uni.
20:46:41 <svippy> "It compiles, ship it!"
20:46:53 <Noldo> and even worse, it doesn't link
20:46:57 <svippy> lol
20:50:19 *** thgerg1 has joined #openttd
20:54:16 * peter1138 returneth
20:55:11 <Bjarni> <ln-> since this channel is English-only, how shall we translate "Bjarni"? <--- "your excellence"/"his excellence" will do
20:55:40 *** thgergo has quit IRC
20:55:48 <Prof_Frink> Sir! Yes, Sir!
20:55:48 * Belugas goes home, enogh for the day
20:56:24 <peter1138> Goodnight, Sir...
20:57:18 <Belugas> GoodNight Admiral :D
20:58:16 <Bjarni> THERE HE IS!!!
20:58:53 <Bjarni> the guy who ordered bombardment on unarmed surrendering civilians
21:00:11 <ben_goodger> *blink*
21:00:42 <Prof_Frink> * The_Weeping_Angel touches ben_goodger
21:01:04 * ben_goodger is saved by Doctor Whom
21:02:08 * ben_goodger and The_Dreadful_Welshman attack The_Weeping_Angel
21:02:17 <ben_goodger> take that, legitimate science fiction!
21:03:22 <peter1138> Ha!
21:03:32 <ben_goodger> davies must die
21:03:34 <ben_goodger> davies must die
21:03:34 <ben_goodger> davies must die
21:03:51 <ben_goodger> the current series will apparently be the shark-jumper... :(
21:04:02 <Prof_Frink> more moffat
21:04:11 <ben_goodger> quite
21:04:51 <ben_goodger> still, we need only wait until torchwood is over, and then we'll have another $number of weeks' entertainments
21:08:15 *** murray has quit IRC
21:08:19 <peter1138> Quite.
21:08:25 <ben_goodger> Indeed.
21:08:41 <Prof_Frink> Oi. That's my line.
21:09:01 <ben_goodger> those are actually both my lines
21:09:08 <blathijs> hehe
21:10:38 <ben_goodger> seriously, if you got hold of a copy of my pidgin logs, you'd find those had the highest frequency above background
21:11:08 <ben_goodger> I think "volvo" would be next. not sure about the rest
21:11:33 <ben_goodger> oh, yes, r"ho hume?"
21:12:12 <ben_goodger> [regex]
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21:18:35 <blathijs> ben_goodger: The r"" gave that part away :-)
21:18:39 <blathijs> What's ho hum?
21:18:42 <ben_goodger> I hoped so
21:19:08 <ben_goodger> Ben: "harrod"... what a dreadful name for a child. you might as well call him "fricker" :P
21:19:11 <ben_goodger> John Fricker: *schlap*
21:19:34 <ben_goodger> "ho hum" is something we british say when pondering
21:19:44 <ben_goodger> I added the "e" because I think it sounds better
21:20:06 * Prof_Frink inhumes ben_goodger
21:20:30 * ben_goodger slaps Prof_Frink with a discworld box set
21:20:44 <ben_goodger> no obscure reference is safe!
21:21:55 * Prof_Frink slaps ben_goodger with a slice of lemon, wrapped around a large gold brick
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21:22:32 * ben_goodger forces a pan-galactic gargle blaster down Prof_Frink's neck
21:22:46 <Prof_Frink> Cheers!
21:22:50 * Prof_Frink falls over
21:24:31 <ben_goodger> as I said, no obscure reference is safe.
21:24:34 <ben_goodger> not in this domain, at least
21:24:44 <Prof_Frink> That's what she said.
21:24:58 <ben_goodger> that is in no way obscure
21:26:19 <Prof_Frink> First rule of robot club?
21:26:57 <ben_goodger> americans have never heard of spaced
21:27:22 <ben_goodger> no, that one got me
21:27:24 <ben_goodger> ho hum
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21:31:00 <ln-> http://vaunut.org/kuvasivu/28334
21:34:45 <Noldo> Belugas: I did some preliminary work on the pathfinder facade thing on ships http://bugs.openttd.org/task/1843
21:36:56 <peter1138> Oh, that's you.. hehe.
21:37:08 <peter1138> Didn't see the Noldo, heh.
21:38:11 <Noldo> yes, FS hides it
21:41:47 <Noldo> why didn't I go to bed when it wasn't so late
21:42:14 <blathijs> pathfinder facade?
21:47:11 <SpComb> interface
21:47:34 <SmatZ> Noldo: memory leaks?
21:47:48 <peter1138> Yeah, abstraction or interface is the usual term.
21:48:17 <peter1138> SmatZ: lots of
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22:03:19 <Dominik> why would the pathfinder need a gui? might as well make a gui for the window allocation system or whatever internal function
22:04:09 <SmatZ> Dominik: what GUI?
22:04:47 <Dominik> oh, nvm. i think i misread something there
22:05:28 * blathijs read interface as GUI as well :-)
22:05:33 <blathijs> interface to where then? AI?
22:05:38 <blathijs> Ar just the rest of the code?
22:05:57 <SmatZ> to the rest of the code
22:06:27 <SmatZ> like no switch(_patches.path....), but ShipPf.ChooseTrack()
22:06:49 * Dominik thinks he's been working on GUIs for to long today *g*
22:07:08 <SmatZ> but instantiating PF that often is not a good idea
22:07:17 <SmatZ> rather have it static somewhere
22:07:37 <SmatZ> or, change it when the patch option changes
22:08:45 <Ammler> someone here from british welsh?
22:08:57 * Prof_Frink probs Born_Acorn
22:09:15 <Prof_Frink> probs? I'm really failing at typery tonight.
22:09:40 <Born_Acorn> I am of the Welsh persuasion
22:09:49 <Patrick`> WAAAAAAAAAAALES
22:09:49 <Patrick`> WAAAAAAAAAAALES
22:09:57 <Prof_Frink> Whales.
22:09:58 <Ammler> hmm, is there a flag from there?
22:10:04 <Patrick`> Born_Acorn: I'm also half scottish. You can imagine I'm chuffed about the weekend
22:10:14 <Prof_Frink> Ammler: Aye
22:10:17 <Born_Acorn> :o
22:10:20 <Patrick`> Born_Acorn: so if you're welsh, are all your train networks one-track and poorly maintained?
22:10:26 <Born_Acorn> Yes.
22:10:32 <Patrick`> right on :)
22:10:33 <Born_Acorn> and go nowhere
22:10:49 <Born_Acorn> Ammler: http://en.wikipedia.org/wiki/Flag_of_Wales
22:10:52 <Born_Acorn> That one?
22:11:05 <Born_Acorn> If not see http://en.wikipedia.org/wiki/List_of_Welsh_flags
22:11:35 <Ammler> people at wales speak welsh?
22:11:42 <Patrick`> we do
22:11:50 <Ammler> ok, now I get it :-)
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22:12:28 <Ammler> cy is the shortcut?
22:12:50 <Patrick`> cymru!
22:12:55 <Ammler> http://openttdcoop.ppcis.org/wiki/flags/cy.gif
22:13:02 <Ammler> so that would be ok?
22:13:05 <Patrick`> that's welsh for wales
22:13:17 <Patrick`> that doesn't look very welsh
22:13:30 <Patrick`> the dragon doesn't scale well
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22:14:08 <Prof_Frink> Ammler: That's cy*prus* not cy*mru*
22:14:36 <Born_Acorn> There's no ISO standard country code for wales
22:14:43 <Patrick`> it's part of the UK
22:14:49 <Patrick`> but has its own national identity
22:14:54 <Patrick`> like the st andrews cross
22:15:03 <Ammler> do we have the right flag here: http://openttdcoop.ppcis.org/wiki/flags/ ?
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22:21:00 <ben_goodger> wales, the state, is technically a part of england...
22:21:17 <Prof_Frink> ben_goodger: WRONG
22:21:42 <Prof_Frink> Wales is part of The United Kingdom of Great Britain and Northern Ireland
22:21:59 <ben_goodger> not the country or nation
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22:22:01 <glx> England is another part
22:22:02 <ben_goodger> just the state.
22:22:05 <ben_goodger> which is why england & wales is the administrative division and the welsh flag doesn't appear in the union flag
22:22:07 <Prof_Frink> England and Scotland are also parts of The United Kingdom of Great Britain and Northern Ireland
22:22:53 <ben_goodger> you are confusing countries with nations and states
22:22:56 <Ammller> did I miss something, like a link to 18x12 wales flag :-)
22:23:09 <Patrick`> mmm
22:23:25 <Prof_Frink> Ammler: Top half white, bottom half green, red blob in the middle.
22:23:34 <Ammller> :-)
22:23:35 <ben_goodger> wales was incorporated into england in the mid-second-millennium and never separated, and england&wales was joined by scotland and then ireland, which later got annoyed
22:24:00 <ben_goodger> the united kingdom of great britain and northern ireland is composed of england & wales, scotland and northern ireland...
22:24:09 <ben_goodger> I'm not saying this is a good thing, just that it's true.
22:24:50 *** thgergo has joined #openttd
22:25:23 <ben_goodger> oh, it was actually the thirteenth century, not the mid-second-millennium...
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22:26:08 <ben_goodger> wales remains a principality of england.
22:26:22 <ben_goodger> not that it matters, unless you're an anal-retentive like me ^^
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22:31:26 <ben_goodger> anywhom, I'm going to bed
22:31:28 <ben_goodger> goodnight
22:32:30 <Ammller> http://openttdcoop.ppcis.org/wiki/flags/cymru.gif
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22:41:08 <Ammller> hmm, same problem with alaskan
22:42:09 <Dominik> http://de.wikipedia.org/wiki/Bild:Flag_of_Alaska.svg
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22:49:30 <Eddi|zuHause3> what would you need that many flags for?
22:49:47 <Eddi|zuHause3> next thing you know is give bavaria its own flag...
22:50:07 <Eddi|zuHause3> (the so called "beer drinker's flag")
22:53:03 <SmatZ> alsaka has nice flag
22:53:46 <Eddi|zuHause3> the most recognisable star constellation on the northern hemisphere
22:58:37 <Ammller> Eddi|zuHause3: for the Townnames
23:02:42 <SpComb> mmh, 35.769 seconds to build the OpenTTD trunk from scratch
23:02:49 <Patrick`> mmm
23:02:52 <Patrick`> core 2?
23:02:54 <SmatZ> SpComb: ccache / distcc ?
23:02:59 <SpComb> make -j5
23:03:25 <SmatZ> takes me 2 mins even on dualcore :-x
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23:03:57 <SpComb> quad-core xeon 2.0Ghz, and a second quad-core will be installed in a couple weeks once we get it
23:06:41 <SmatZ> hmm no, 2 mins with -j1
23:07:02 <Patrick`> mmm
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23:26:43 <Wolf01> 'night
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23:55:16 <Dominik> anyone wanna draw a grf for a backspace, shift and capslock button?
23:59:08 <SmatZ> sorry, no time for anything :-x