IRC logs for #openttd on OFTC at 2008-03-04
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01:28:50 <Eddi|zuHause2> let's see... resolve from left to right, a_2=a_1^b_1 where b_1=a_1^b_0 where a_1=a_0^b_0, so b_1=(a_0^b_0)^b_0(==a_0), so a_2=a_1^a_0=(a_0^b_0)^a_0(==b_0), result: (a_1,b_1)=(b_0,a_0)... variable switch when you don't want to allocate a temporary variable
01:29:21 <Eddi|zuHause2> err... a_2 in the last bit
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02:14:27 <SmatZ> De_Ghost: Belugas plays... a lot :)
02:15:46 <Belugas> i've got my portable digital studio, having fun on it
02:18:22 <De_Ghost> tell me the cords and where the capo is
02:28:11 <Belugas> capot is indeed high, like maybe 7th or 9th fret
02:28:39 <Belugas> the chords (main melody, not chorus) seems to be G, Am, Dm
02:29:03 <Belugas> it's been an awfull long time i'vbe not played in standrard tuning
02:30:11 <Belugas> i prefer to play in DADGAD or DADADE, or even CGCGCD
02:30:19 <Belugas> but DADGAD is my favorite
02:30:33 <Belugas> instead of regular EADGBE
02:30:55 <De_Ghost> hey what do i do if my guitar have a buzzing sound?
02:31:14 <De_Ghost> when i hit like the 8th fret on E, the fattest string
02:31:44 <Belugas> your neck needs to be adjusted
02:31:50 <Belugas> there is a rod inside the neck
02:32:09 <De_Ghost> yea i saw a picture but...
02:32:16 <Belugas> don't do it onyour own
02:32:39 <Belugas> i paid 50$ to adjust my electric
02:32:46 <Belugas> it was really worht it
02:32:55 <De_Ghost> my guitar is only 200 lol
02:33:46 <De_Ghost> that's like 1/4 of the price lol
02:34:49 <Belugas> it does not matter the price.
02:35:00 <De_Ghost> if i ever win the lotto
02:35:01 <Belugas> what is important is how you feel with your guitar
02:35:06 <De_Ghost> remind me to buy u a 2k guitar
02:35:15 <Belugas> how nice does it sound
02:35:23 <De_Ghost> i never had a 2k guitar
02:35:35 <Belugas> i mean your guitar, not my song :P
02:35:46 <De_Ghost> it sounds pretty good
02:35:46 <Belugas> i LOVE my song, and i LOVE my guitars
02:35:51 <De_Ghost> until i hit the high note
02:36:04 <Belugas> well... don't then :D
02:36:18 <De_Ghost> u play all those notes?
02:36:25 <De_Ghost> and a beat thing in the bg?
02:37:45 <De_Ghost> you have anything more intensive?
02:37:52 <De_Ghost> my friend thing ur a noob
02:38:56 <Belugas> i don't care waht your friend thinks
02:39:08 <Belugas> i've been playing before he ws even conceived
02:41:03 <De_Ghost> u should go back to acoustic
02:41:08 <De_Ghost> you can bring it everywhere :D
02:41:19 <De_Ghost> JOHN COULTON PLAY ACOUSTIC
02:42:27 <Belugas> that last one is on GCGCGD
02:44:10 <Belugas> and that's it for tonight, i've got some bugs to take care of...
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03:07:12 <Belugas> that is REALLY a great guitarist
03:10:54 <Eddi|zuHause3> i play tuba, that is much superior to guitar ;)
03:26:49 <Belugas> Eddi|zuHause3, as long as you play it nice and having fun with it? why not :)
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03:51:14 <De_Ghost> down down down up down up down up down up down down down
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04:03:02 <Eddi|zuHause3> back, left, right, left, right, back, right, left, back.
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10:41:41 <CIA-1> OpenTTD: frosch * r12333 /trunk/src/newgrf.cpp:
10:41:41 <CIA-1> OpenTTD: -Fix: Switch grfstatus from 'activated' back to 'will-be-active' between reservation- and activation-stage.
10:41:41 <CIA-1> OpenTTD: This fixes action7/9 conditions 0x06 to 0x0A to return the same in those two stages.
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12:13:27 <CIA-1> OpenTTD: peter1138 * r12334 /trunk/src/rail_cmd.cpp: -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form.
12:14:46 <CIA-1> OpenTTD: peter1138 * r12335 /trunk/src/ (gfx.cpp misc_cmd.cpp openttd.cpp openttd.h): -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
12:15:45 <CIA-1> OpenTTD: peter1138 * r12336 /trunk/src/misc_gui.cpp: -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
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15:45:43 * HMage found a packet loss simulator!
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15:46:34 <LordAzamath> aaanyone with wiki editing rights here? Like editing locked pages..?
15:48:15 * frosch123 senses that "roadmap"-answer would be equal to "kickrequest" :)
15:49:28 <LordAzamath> I created a new version to the sandbox
15:49:54 <LordAzamath> but it doesn't get much attention...
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15:56:23 <LordAzamath> dih, I edited wiki for the company-patch..
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16:01:02 <Ammler> LordAzamath: would be great, if he could fix/modify the network protocol for many clients...
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16:18:00 <[1]LordAzamath> wait for 480 seconds :P
16:18:34 <Ammler> [1]LordAzamath: you can also use /ns ghost ...
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16:20:53 <LordAzamath> ok.. and how can I get rid of Guest64?
16:22:03 <Forked> ask the question and it shall happen =p
16:22:15 <LordAzamath> hmm.. how can I get rid of yorick?
16:22:45 <yorick> i fyou all say ?kill with a name, he'll go
16:23:08 * yorick expected ?kill Yorick * 50
16:23:55 <Gonozal_VIII> it's not like nobody wants to get rid of you... people just know that it wouldn't work
16:24:19 <LordAzamath> Gonozal_VIII, rly?
16:24:21 <LordAzamath> [18:23] <LordAzamath> ?kill yorick
16:24:21 <LordAzamath> [18:23] <LordAzamath> like that?
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16:34:42 <Sionide> unlucky if you run windows really :)
16:35:31 <LordAzamath> I just got a new phone with mail...
16:36:03 * LordAzamath goes tomorrow to rechange it if possible
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16:38:51 <Tekky> Hi, I have recently upgraded to MS Visual C++ Express 2008 due to 2003 being no longer supported by OpenTTD, but I cannot get it to compile. I get the following error message:
16:38:54 <Tekky> 3>..\src\ottdres.rc(16) : fatal error RC1015: cannot open include file 'afxres.h'.
16:39:44 <Tekky> I get this error message with the latest nightly and also with r12197
16:40:59 <Tekky> Is anyone else using MS Visual C++ 2008 Express Edition and able to compile recent nightlies?
16:43:12 <Tekky> also, I noticed the information on http://www.openttd.org/dev.php is out of date. The latest DirectX SDK (November 2007) is not compatible with OpenTTD, as it no longer supports DirectMusic. Therefore, I had to downgrade to the August 2007 DirectX SDK.
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16:44:15 <Tekky> yes, I downloaded the nightly build and tried to compile without applying any patches.
16:44:54 *** Sacr1 is now known as Sacro|Uni
16:45:45 <Tekky> Could it be that the project files for MS Visual C++ 2008 are broken in all recent nightly builds?
16:46:00 <Belugas> downloaded? or "svn co" ?
16:46:31 <Tekky> I downloaded the source code of the nightly build, I did not use SVN.
16:46:46 <Belugas> try it, i guess the proble may reside there
16:47:05 <Tekky> yorick: Yes, Visual C++ 2008 is already out.
16:48:23 *** Sacr1 is now known as Sacro|Uni
16:49:03 <Tekky> Belugas, are you responsible for the web pages? Did you read what I wrote about the latest DirectX SDK?
16:50:03 <Belugas> i did read it, but i'm not responsible for the pages. I do not know waht to think of it either
16:52:48 <Tekky> can anyone recommend a good command-line SVN Client for Windows? I don't like Turtoise SVN with all of its shell integration, etc.....
16:54:21 <yorick> the official svn client ^^
16:56:22 <Tekky> you mean "SVN" has to be written small?
16:56:33 <Tekky> in non-capital letters?
16:56:52 <peter1138> No, he means that's a good command line svn client ;)
16:56:53 <yorick> no, a client called "svn"
16:57:00 <Sacro|Uni> well, in windows it doesn't matter
16:57:05 <Sacro|Uni> no case sensitivity
16:57:08 <yorick> tjhe hivemind work'd again!
16:59:47 <Eddi|zuHause3> we are not schitzophrenic
17:01:54 <Tekky> hmmmm, I must select between Win32 packages built against Apache 2.0 and 2.2? What does a webserver have to do with a simple SVN Client?
17:02:50 <Sacro|Uni> Eddi|zuHause3: we are
17:03:25 <Tekky> quote from the page: Windows binaries built against Apache 2.2.x -- note that Apache 2.2.4 or higher is required
17:03:46 <Tekky> So I must install the Apache Webserver in order to use the official SVN Client???
17:06:35 <Belugas> what time is it, more or less, in netherland now?
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17:07:47 <CIA-1> OpenTTD: belugas * r12337 /trunk/ (5 files in 3 dirs): -Change: update some documentation.
17:08:01 <Sacro|Uni> Belugas: midday, within +/- 12 hours
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17:12:23 <Tekky> ah, thx, I've got the official SVN client running now
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17:18:20 <Roujin> guess beta5 is about to come..
17:20:05 <Roujin> i wonder how it's being decided if it's stable enough for 0.6.0 (non beta)
17:20:22 <Roujin> no new bug report on flyspray for x days...?
17:20:59 <Sacro|Uni> Roujin: when they get bored of fixing things
17:21:04 <Sacro|Uni> theres always an 0.6.0.1
17:22:11 <Gonozal_VIII> since when are there releases with 3 .
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17:23:23 <Roujin> well for a quick release to mainly fix a critical bug that was found in 0.6.0, i guess 0.6.0.1 would be more fitting than 0.6.1
17:24:23 <Tekky> I get the same error message when attempting to compile the SVN source with the MS Visual C++ 2008 solution file:
17:24:25 <Tekky> 2>..\src\ottdres.rc(16) : fatal error RC1015: cannot open include file 'afxres.h'.
17:24:47 <Tekky> I guess I should make a FlySpray Bug Report.....
17:24:53 <Sacro|Uni> Tekky: copy the file into the include director
17:24:59 <Sacro|Uni> from openttd_useful.zip
17:26:14 <Belugas> hopefully, there will be no more betas for 0.6
17:26:40 <Tekky> Sacro: There is no file afxres.h in openttd_useful.zip
17:26:59 <Sacro|Uni> Tekky: there did used to be?
17:28:25 <Roujin> Sacro: i suppose that was a joke?
17:28:45 <Tekky> I don't remember there ever being one... I guess the Visual C++ 2008 solution file is outdated, so I will write a FlySpray Bug Report.
17:30:12 <Sacro|Uni> an o(nnn) algorithm
17:30:24 <Belugas> Tekky, i think you have someting wrong in your installation
17:30:34 <Belugas> a bug report is really not something you want to do
17:30:56 <Belugas> notin this case, anyway
17:31:25 <Sacro|Uni> it is a bug in openttd-useful-v1.2-win.zip
17:31:29 <Sacro|Uni> it doesn't contain the file
17:32:26 <Tekky> Belugas, the file is included with the following directive: #include "afxres.h"
17:32:30 <Roujin> [18:26] <Sacro|Uni> now we move to RC1 <--- that was a joke right? betas were introduced replacing the old system of RCs...
17:32:50 <Sacro|Uni> i thought it went b1,b2,b3...bn
17:32:51 <Tekky> Therefore, I don't think anything is wrong with my installation, since the include directive uses quotes and not < >
17:33:00 <Sacro|Uni> then rc1, rc2,rc3...rcn
17:33:38 <Belugas> "After Microsoft Platform SDK is installed its /include folder consists subfolder /mfc. All necessary files seem to be there. Microsoft's instruction: "Using Visual C++ 2005 Express Edition with the Microsoft Platform SDK" explains that following line: "C:\Program Files\Microsoft Platform SDK\include" must be added to "the Visual C++ directories in the Projects and Solutions section in the Options dialog box". But does not say anything about line: "C:\Program
17:33:50 <Roujin> well, afaik there's only betas, no RCs now
17:34:21 <Belugas> sorry for cionfusion, we're doing a beta 5, the RC will folllow shortly after
17:35:02 <Belugas> Tekky, Sacro|Uni, there never was and never will be a axfres.h file in our distribution.
17:35:08 <Belugas> it is a matter of installation
17:35:15 <Gonozal_VIII> shortly as in somewhere around 2010
17:36:01 <Sacro|Uni> it's linked to from the wiki
17:36:07 <Sacro|Uni> Belugas: could we not try using windows.h?
17:36:31 <Sacro|Uni> cos it might just work (tm)
17:37:32 <Belugas> note that the includes may be reviewed at some point...
17:43:35 <Belugas> until then, Sacro|Uni, why dont you remove the windows.h and see what happens? ;)
17:45:15 <Sacro|Uni> Belugas: i shall when i go home
17:45:22 <Sacro|Uni> actully, i'm at the LUG tonight
17:45:36 <Prof_Frink> Sacro|Uni: Make sure you have some boards.h to put in place of the windows.h
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17:47:26 <Sacro|Uni> we don't need no steenkin walls
17:52:49 <Sacro|Uni> can you have an o(n^-1) algorithm...
17:53:43 <Patrick`> that gets faster as the input data gets faster
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17:56:29 <Tekky> Belugas: There is no file afxres.h on my whole hard disk. So the solution cannot be what you linked me to.
17:56:58 <Tekky> As far as I know, afxres.h is a file normally generated by the resource editor.
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18:00:04 <Tekky> hmmmm, or maybe it is included by the resource editor? I don't know.... Maybe I need to install an older version of the platform SKD.
18:00:39 <Belugas> exactly the same file Sacro has shown you :P
18:01:16 <Belugas> Now extract the Openttd-useful.zip file and copy:
18:01:16 <Belugas> * The contents of the include folder and afxres.h to C:\Program Files\Microsoft Visual Studio 9.0\VC\include\.
18:01:16 <Belugas> * The contents of the library folder to C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\.
18:01:34 <Belugas> and hoo... there is a URL for afxres.h...
18:01:47 <Belugas> what a resource that wiki :S
18:02:10 <Tekky> ah, my platform SDK doesn't contain any MFC files. Maybe that was the reason.
18:10:30 <Tekky> it seems that Visual C++ 2008 doesn't include the header files for MFC, that's why I didn't have the file. It compiles now, thanks :)
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18:16:21 <Tekky> and the linking worked also :) Thank you very much for your help Sacro and Belugas!
18:19:09 <Tekky> now all I need is a good program for creating and applying patches, I heard that TortoiseSVN is broken in that respect. Can anyone recommend a good program for this, preferably command-line?
18:19:21 <Patrick`> svn has a windows port
18:19:35 <Patrick`> or, just "diff" and "patch" gnu utilities
18:19:40 <Patrick`> will have windows ports
18:19:50 <Tekky> can I use the official SVN client for applying patches, too?
18:20:02 <peter1138> No, svn only creates patches.
18:20:13 <peter1138> You need, er, patch to apply patches.
18:20:36 <peter1138> Subversion’s mistake is assuming that all patches are patches made by svn...
18:21:28 <Tekky> does GNU patch also work with Win32?
18:23:39 <LordAzamath> hmm.. I'll repeat the question I asked about hour, 2 ago..
18:24:04 <LordAzamath> is there anyone here with ability to edit wiki's locked pages?
18:24:30 <LordAzamath> and I'm not talking about roadmap ;)
18:25:19 <Belugas> looks like a no, LordAzamath
18:25:37 <LordAzamath> that's no good though
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18:26:00 <Belugas> mihamix can, Rubidium can too
18:26:25 <LordAzamath> ok.. I'll try another time
18:26:43 <peter1138> To stop you altering the template? Who knows...
18:26:53 * peter1138 can edit locked pages, however...
18:28:28 <UnderBuilder> one question... I have the grfpack 7-beta1 for joining wwottdgd but there is some files missing, as the game says, and they appear as unknown files
18:28:55 <UnderBuilder> except one that says Platforms
18:29:02 <peter1138> How many pages use that template?
18:29:07 <LordAzamath> UnderBuilder...try #wwottdgd... and they/we still have the old game running
18:29:13 <Belugas> it misses electric, doesn't it?
18:29:13 <LordAzamath> peter1138, wait a mom..
18:30:03 <peter1138> Hmm, I suppose templates are clever... Hmm...
18:30:24 <peter1138> Why the change in category?
18:30:24 <LordAzamath> but the neccesary information is already there.. apart from the pictures.
18:30:40 <LordAzamath> dunno.. it was in todo list
18:30:53 <LordAzamath> That's why I redesigned it :P
18:30:56 <UnderBuilder> other thing, I tried to run wwottdgd's client with an empty sample.cat and the game crashed when it played a sound
18:31:04 <peter1138> ‘Carriage’ only applies to passenger carrying units.
18:31:58 <LordAzamath> Move stuff from Category:List of Wagons by changing the Trains Carriages template.
18:34:45 <peter1138> Well I think it's bollocks
18:34:50 <peter1138> (the category change
18:35:00 <LordAzamath> while bollocks means?
18:35:21 * LordAzamath has no idea what bollocks means
18:36:29 <Prof_Frink> bollocks is bollocks, innit
18:36:50 <LordAzamath> peter1138... if you don't like "carriages", maybe you like wagons? :P
18:37:25 <peter1138> There are more wagons than carriages, so wagons is appropriate.
18:37:41 <LordAzamath> well... they all are wagons, aren't they? :O
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18:38:20 <Prof_Frink> only if you consider passengers equivalent to coal
18:38:40 <LordAzamath> well.. coal pays you more..
18:41:05 <LordAzamath> btw.. peter1138, adding pictures to the 27 wagon articles isn't very hard because the pictures are already up in the wiki..
18:41:08 <Tekky> Belugas, Sacro: I have identified the problem I had earlier. It seems that Visual C++ 2008 creates its own header file with the definition of IDC_STATIC and other constants used by resources, whereas earlier versions of Visual C++ include afxres.h instead.
18:41:52 <mrfrenzy> how do I disable braikdowns on the linux dedicated server?
18:42:12 <Tekky> Belugas, Sacro: I mean that when you create a new VC++ 2008 project, such a header file with the definition of the constant IDC_STATIC is created automatically.
18:43:45 <Tekky> Belugas, Sacro: Therefore, I think I should make a bug report and suggest that that line 16 of ottdres.rc which currently contains #include "afxres.h" instead be changed to #define IDC_STATIC -1
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18:45:12 <Belugas> and what about VC 2005?
18:48:50 <Tekky> Belugas: I have never had Visual C++ 2005 installed, so I don't know how it behaves.
18:51:21 <Tekky> Belugas: IDC_STATIC is the only constant that ottdres.rc requires from afxres.h, at least with Visual C++ 2008.
18:53:05 <Belugas> well... you see, both are using the same file
18:53:18 <Belugas> changing it will beark vc 2005,
18:53:29 <Belugas> got to find a better way...
18:53:41 <Belugas> and i'm off to work@work
18:59:16 <Tekky> Belugas: It is quite likely that VC++ 2005 also only needs the constant IDC_STATIC from afxres.h. I just can't test it because I don't have that compiler.
18:59:49 <LordAzamath> he is work@work, remember? :P
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19:00:34 <Tekky> yes, but he is still logged in, so I guess he will read the chat logs.
19:00:51 <LordAzamath> you... like disuuuuurb him..
19:01:06 * LordAzamath protects bel[tab]'s privacy :P
19:30:28 *** peter1138 has joined #openttd
19:30:28 *** ChanServ sets mode: +o peter1138
19:34:22 <Patrick`> I think I've found a bug
19:34:52 <Patrick`> but I'm probably being an idiot
19:35:07 <Patrick`> I have a train that has a full unload" order at a station, and it has some cargo on it that's from that station (passengers accidentally picked up at a goods dump)
19:35:22 <Patrick`> and it only unloads them until the train's empty of goods
19:37:12 <LordAzamath> Haven't ever heard of full unload :O
19:49:55 *** ChanServ sets mode: +o Bjarni
19:50:26 <Bjarni> Gonozal_VIII: too slow :P
19:50:41 *** planetmaker has joined #openttd
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19:52:11 <Belugas> have you been in #openttd.notice, you would have been notified of that bug
19:54:21 <Tekky> ah, cool, I didn't know that you devs had such a feature.
19:55:06 <LordAzamath> Belugas, openttd.notice isn't very good though..
19:55:16 <LordAzamath> it doesn't allow to change nicks :P
19:55:30 <Belugas> and it always rings as an alarm when it moves...
19:55:53 <Belugas> LordAzamath, leave it, change nick, rejoin :)
19:56:22 * peter1138 is listening to: Marillion - B'sides Themselves - Grendel - (3:19/17:15)
19:56:27 <LordAzamath> which means when I end up like [1]LordAzamath because of changing network, it won't revert back automatically
19:56:41 <LordAzamath> * peter1138 is spa..ing
19:57:02 <peter1138> Correction: * @peter1138 is spa..ing.
19:57:34 <LordAzamath> so that @ gives you right to spam?
19:57:59 <peter1138> The 'peter1138' part does though :D
19:58:04 * LordAzamath starts to spam #?, because he is op there..
19:58:21 <peter1138> LordAzamath, I heartily approve!
19:58:35 <peter1138> Schizophrenic is not that hard to spell.
19:58:36 <LordAzamath> peter1138, I can see you didn't do anything in wiki...
19:58:56 <peter1138> I went home instead.
19:59:03 <LordAzamath> but now you are home?
19:59:22 <Prof_Frink> peter1138: No, you don't get an op-flag on action
20:00:56 <Bjarni> Gonozal_VIII: you are too late :P
20:01:19 <LordAzamath> peter1138, can you now do something? :D
20:01:25 <Gonozal_VIII> i was feeding myself :P
20:01:37 *** The_Master has joined #openttd
20:01:41 <LordAzamath> Bjarni, you have a greeting waiting..
20:01:43 <Gonozal_VIII> that i made myself!
20:02:06 <LordAzamath> Gonozal_VIII, very poisoned?
20:02:19 *** The_Master has left #openttd
20:03:00 * Belugas is still hooked, glued, stucked on NIN - Ghosts
20:04:28 <Tekky> I must go offline now,bye.
20:05:00 <Belugas> i'll try to check for vc 2005 tonigh Tekky
20:05:34 <Tekky> ok, thanks Belugas. Bye.
20:08:18 *** bumblebee has joined #openttd
20:12:49 <glx> <LordAzamath> which means when I end up like [1]LordAzamath because of changing network, it won't revert back automatically <-- it does if you use ghost command
20:13:22 <LordAzamath> because openttd.notice doesn't allow name-changing
20:13:40 <glx> ./nick fils but /nisckserv ghost works
20:14:21 <Prof_Frink> well, of course ./nick will fail, it's not a shell script
20:14:47 <glx> Prof_Frink: I added the dot to type the command ;)
20:15:03 <Prof_Frink> /and why would you want to do that?
20:15:13 *** LA[lord] has joined #openttd
20:15:27 *** LordAzamath is now known as Guest89
20:15:27 *** LA[lord] is now known as LordAzamath
20:15:41 <glx> LordAzamath: you see, it worked
20:15:52 <LordAzamath> ghost still gave me this mesage..
20:15:53 <LordAzamath> [22:15] #openttd.notice You may not change nickname while banned or moderated on a channel (+b/+q/+m)
20:16:21 <glx> I only get this message with /nick
20:16:21 <LordAzamath> although I just managed spamming that channel :P
20:16:21 <LordAzamath> [22:15] *** LordAzamath changed nick to Guest89
20:16:21 <LordAzamath> [22:15] *** LA[lord] changed nick to LordAzamath
20:19:36 *** Leviath has joined #openttd
20:25:11 *** LordAzamath has left #openttd
20:29:25 <CIA-1> OpenTTD: peter1138 * r12338 /tags/0.6.0-beta5/ (9 files in 3 dirs): -Release: 0.6.0-beta5
20:29:26 <yorick> stop releasing these things
20:29:47 <yorick> they have to be released monthly!
20:29:51 <Prof_Frink> peter1138! NewTopic!
20:30:05 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory"
20:30:35 * SpComb gives peter1138 a banana
20:30:44 * yorick wants a cookie from SpComb
20:31:00 * yorick finds a cookie himself
20:31:15 * yorick passes cookie to peter1138
20:31:26 * Prof_Frink sudo wants a ccookie from SpComb
20:32:48 <Prof_Frink> Careful, you don't want to be standing behind him when he dumps core...
20:33:10 <yorick> what is actually so new about beta5 that it had to be released so soon
20:33:45 <Prof_Frink> fewer bugs presumably
20:34:16 <yorick> not even any new features
20:34:45 * Belugas gives glasses to blind yorick
20:35:04 * yorick can't see throu these glasses
20:35:31 <Belugas> even without, it seems...
20:35:47 <SpComb> "make me a sandwich" -> "Access denied", "sudo make me a sandwich" -> "Kernel panic"
20:35:50 * Prof_Frink attacks yorick with a +7 club
20:35:56 <yorick> I can't see because of all the bugs
20:36:11 <Belugas> "+-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812]
20:36:11 <Belugas> +-Feature: Vehicle variable FE bit 5 and 6 (r12330)
20:36:11 <Belugas> +-Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
20:36:11 <Belugas> +-Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)"
20:36:28 <Prof_Frink> ./vmsplice-exploit make me a snadwich
20:36:34 <yorick> what does the top 2 do?
20:36:58 <Forked> Prof_Frink: doesn't that sorta have a chance of corrupting the file system and whatnot? =p
20:38:45 <yorick> what does Vehicle variable FE bit 5/6/8 do?
20:39:04 <glx> yorick: check ttdpatch wiki :)
20:42:20 <yorick> I think bit 10 is wanted aswell
20:43:09 <peter1138> Feel free to implement it.
20:43:26 <yorick> :O I have no experience
20:43:53 <peter1138> We all started with no experience :)
20:44:11 <Belugas> naaaa...not you,peter1138. You were born with it
20:44:46 <yorick> I have no experience <-- talking about C or Cpp
20:45:17 * Belugas adds searching to the list of yorick :)
20:45:42 <yorick> Belugas: Alright sparky, everything looks good.
20:46:24 <yorick> if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10); someone already did :(
20:50:14 <yorick> [21:49] #openttd questionmark!*@* peter1138!~petern@217.151.109.242 1204372988 :(
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21:03:28 <michi_cc> well, that doc change before was rather telling. enough time to prepare. I'm watching commits rather closely currently, have to keep up with what I might have to change this time again :)
21:04:16 <peter1138> Now get back to work on YAPP ;)
21:06:18 *** Zealotus has joined #openttd
21:20:53 <Leviath> Ammler, I noticed you posted a grf I once made "erate Snow tiles" This (of course) should be Temperate Snow Tiles, I have a fixed version, should I sent it to you?
21:21:09 <peter1138> Somebody forgot the GRF ID, heh
21:21:55 <Ammler> Leviath: have you also Homepage for it?
21:22:47 <Ammler> then I would like it per pm, if I am allowed to include it in the pack :-)
21:24:11 <Ammler> omg, first IRC dcc :-)
21:24:48 <SmatZ> Ammler, an IRC virgin :)
21:25:03 <Ammler> yeah, almost untouched
21:30:07 *** Born_Acorn has joined #openttd
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21:39:39 *** Ammler is now known as Guest101
21:39:39 *** Ammller is now known as ammler
21:40:20 *** ammler is now known as Ammler
21:49:52 <CIA-1> OpenTTD: peter1138 * r12339 /trunk/src/vehicle.cpp: -Fix (r12331): Recalculate cached train data after clearing reversing flag when entering depot.
21:59:30 <Patrick`> is it just me or do industries "evaporate" a lot more?
21:59:49 <Patrick`> the unexplored areas of my maps are just getting sparser and sparser
22:00:25 <Patrick`> and some primaries shut down after I started loading from them (only oil tho)
22:01:06 <glx> oil wells only decrease and then disappear
22:01:37 <Patrick`> I also lost some factories
22:01:45 <Bjarni> I'm currently working on intelligence
22:01:55 <Bjarni> aka researching the background of a person
22:01:57 <Patrick`> one of the oil wells was down to 8/month, but then started rising after I fed from them
22:01:59 <glx> secondary industries need to be suppiled
22:02:22 <Patrick`> I thought the "new industry foundation" rate happened at about the same time as supply closure
22:02:29 <ln-> Bjarni: also called stalking. who's she?
22:02:54 <Patrick`> I have the money, I can rebuild them, that's not the point
22:07:50 <Bjarni> <ln-> Bjarni: also called stalking. who's she? <-- typing a name in Google is hardly stalking
22:11:40 <Patrick`> and how come all the newly-funded oil wells produce lots
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