IRC logs for #openttd on OFTC at 2008-03-04
            
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01:02:50 <Sacro> a^=b^=a^=b;
01:02:55 <Sacro> *asplode*
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01:28:50 <Eddi|zuHause2> let's see... resolve from left to right, a_2=a_1^b_1 where b_1=a_1^b_0 where a_1=a_0^b_0, so b_1=(a_0^b_0)^b_0(==a_0), so a_2=a_1^a_0=(a_0^b_0)^a_0(==b_0), result: (a_1,b_1)=(b_0,a_0)... variable switch when you don't want to allocate a temporary variable
01:29:21 <Eddi|zuHause2> err... a_2 in the last bit
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02:14:05 <De_Ghost> anyone play guitar?
02:14:27 <SmatZ> De_Ghost: Belugas plays... a lot :)
02:14:58 <De_Ghost> really?
02:15:00 <De_Ghost> awsome
02:15:04 <De_Ghost> he's my new hero
02:15:06 <De_Ghost> if only he was here
02:15:20 <Belugas> i do indeed
02:15:46 <Belugas> i've got my portable digital studio, having fun on it
02:18:00 <De_Ghost> lol
02:18:02 <De_Ghost> Belugas
02:18:04 <De_Ghost> Belugas
02:18:22 <De_Ghost> tell me the cords and where the capo is
02:18:23 <De_Ghost> !!
02:18:24 <De_Ghost> http://www.youtube.com/watch?v=7ThHPXqMsfc&feature=related
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02:28:11 <Belugas> capot is indeed high, like maybe 7th or 9th fret
02:28:39 <Belugas> the chords (main melody, not chorus) seems to be G, Am, Dm
02:28:41 <Belugas> but...
02:28:46 <Belugas> i can't be sure
02:29:03 <Belugas> it's been an awfull long time i'vbe not played in standrard tuning
02:29:31 <De_Ghost> lol
02:29:32 <De_Ghost> what?
02:29:35 <De_Ghost> how do you play?
02:30:11 <Belugas> i prefer to play in DADGAD or DADADE, or even CGCGCD
02:30:19 <Belugas> but DADGAD is my favorite
02:30:33 <Belugas> instead of regular EADGBE
02:30:55 <De_Ghost> hey what do i do if my guitar have a buzzing sound?
02:31:14 <Belugas> depends
02:31:14 <De_Ghost> when i hit like the 8th fret on E, the fattest string
02:31:24 <Belugas> when does it buzz ?
02:31:28 <Belugas> on high notes?
02:31:30 <De_Ghost> when i hold the 8th
02:31:44 <Belugas> your neck needs to be adjusted
02:31:49 <De_Ghost> how
02:31:50 <Belugas> there is a rod inside the neck
02:32:02 <Belugas> it must be turned
02:32:03 <Belugas> but...
02:32:09 <De_Ghost> yea i saw a picture but...
02:32:12 <De_Ghost> hard?
02:32:16 <Belugas> don't do it onyour own
02:32:19 <Belugas> delicate
02:32:23 <Belugas> ask a pro
02:32:28 <Belugas> it's worth it
02:32:37 <De_Ghost> ok
02:32:38 <De_Ghost> thanks
02:32:39 <Belugas> i paid 50$ to adjust my electric
02:32:43 <De_Ghost> i was wondering
02:32:46 <Belugas> it was really worht it
02:32:55 <De_Ghost> my guitar is only 200 lol
02:33:34 <Belugas> same as me ;)
02:33:46 <De_Ghost> that's like 1/4 of the price lol
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02:34:32 <Belugas> http://devs.openttd.org/~belugas/Music/Dolance-5.mp3
02:34:35 <Belugas> there...
02:34:39 <Belugas> 200$ guitare
02:34:42 <Belugas> sounds nice
02:34:49 <Belugas> it does not matter the price.
02:35:00 <De_Ghost> if i ever win the lotto
02:35:01 <Belugas> what is important is how you feel with your guitar
02:35:06 <De_Ghost> remind me to buy u a 2k guitar
02:35:06 <De_Ghost> lol
02:35:15 <Belugas> how nice does it sound
02:35:19 <De_Ghost> no idea
02:35:23 <De_Ghost> i never had a 2k guitar
02:35:23 <De_Ghost> lol
02:35:35 <Belugas> i mean your guitar, not my song :P
02:35:46 <De_Ghost> it sounds pretty good
02:35:46 <Belugas> i LOVE my song, and i LOVE my guitars
02:35:51 <De_Ghost> until i hit the high note
02:35:59 <De_Ghost> my first guitar :P
02:36:04 <Belugas> well... don't then :D
02:36:18 <De_Ghost> u play all those notes?
02:36:25 <De_Ghost> and a beat thing in the bg?
02:36:26 <Belugas> i do
02:37:45 <De_Ghost> you have anything more intensive?
02:37:52 <De_Ghost> my friend thing ur a noob
02:37:57 <De_Ghost> thinks
02:38:37 <Belugas> http://devs.openttd.org/~belugas/Music/Spring.mp3
02:38:45 <Belugas> 3 guitars
02:38:56 <Belugas> i don't care waht your friend thinks
02:39:08 <Belugas> i've been playing before he ws even conceived
02:39:18 <De_Ghost> all u?
02:40:27 <Belugas> http://devs.openttd.org/~belugas/Music/Heavy1.mp3
02:40:29 <Belugas> yup
02:40:33 <Belugas> all me
02:41:03 <De_Ghost> u should go back to acoustic
02:41:08 <De_Ghost> you can bring it everywhere :D
02:41:13 <De_Ghost> i mean
02:41:19 <De_Ghost> JOHN COULTON PLAY ACOUSTIC
02:41:58 <Belugas> http://devs.openttd.org/~belugas/Music/Nuit_D_Etoiles.mp3
02:42:08 <Belugas> i am quite diverse
02:42:27 <Belugas> that last one is on GCGCGD
02:43:54 <Belugas> http://devs.openttd.org/~belugas/Music/JF-Five_Beat.mp3
02:44:10 <Belugas> and that's it for tonight, i've got some bugs to take care of...
02:44:30 <De_Ghost> lol
02:44:31 <De_Ghost> ok
02:45:39 <De_Ghost> G, Am, Dm
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03:06:58 <Belugas> houch...
03:07:02 <Belugas> http://www.youtube.com/watch?v=7ThHPXqMsfc&feature=related
03:07:12 <Belugas> that is REALLY a great guitarist
03:07:16 <Belugas> i love his sty;e
03:08:46 <De_Ghost> G C and D is better
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03:10:54 <Eddi|zuHause3> i play tuba, that is much superior to guitar ;)
03:12:39 <De_Ghost> lol
03:26:49 <Belugas> Eddi|zuHause3, as long as you play it nice and having fun with it? why not :)
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03:38:07 <De_Ghost> ok bruise hand
03:38:09 <De_Ghost> time to sleep
03:38:10 <De_Ghost> lol
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03:51:14 <De_Ghost> down down down up down up down up down up down down down
03:57:05 <Tefad> that sounds dirty.
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04:03:02 <Eddi|zuHause3> back, left, right, left, right, back, right, left, back.
04:12:21 <Tefad> kinky.
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10:41:41 <CIA-1> OpenTTD: frosch * r12333 /trunk/src/newgrf.cpp:
10:41:41 <CIA-1> OpenTTD: -Fix: Switch grfstatus from 'activated' back to 'will-be-active' between reservation- and activation-stage.
10:41:41 <CIA-1> OpenTTD: This fixes action7/9 conditions 0x06 to 0x0A to return the same in those two stages.
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11:19:47 <dih> :-)
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12:13:27 <CIA-1> OpenTTD: peter1138 * r12334 /trunk/src/rail_cmd.cpp: -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form.
12:14:46 <CIA-1> OpenTTD: peter1138 * r12335 /trunk/src/ (gfx.cpp misc_cmd.cpp openttd.cpp openttd.h): -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
12:15:45 <CIA-1> OpenTTD: peter1138 * r12336 /trunk/src/misc_gui.cpp: -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
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13:13:29 <Gonozal_VIII> i'm here
13:15:24 <keyweed> hmpfz.
13:17:20 <HMage> hmpfbz2
13:20:06 <Forked> targz
13:20:51 <keyweed> hmpfarj?
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15:43:44 <LordAzamath> hhhelellllooo
15:45:12 <HMage> hhhhhiiiiiiii
15:45:43 * HMage found a packet loss simulator!
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15:46:34 <LordAzamath> aaanyone with wiki editing rights here? Like editing locked pages..?
15:47:05 <yorick> what pages?
15:47:19 <LordAzamath> locked pages :P
15:47:25 <yorick> what locked pages?
15:48:15 * frosch123 senses that "roadmap"-answer would be equal to "kickrequest" :)
15:48:25 <LordAzamath> http://wiki.openttd.org/index.php/Template:Trains_Carriages
15:48:33 <LordAzamath> roadmap? hell no
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15:49:28 <LordAzamath> I created a new version to the sandbox
15:49:54 <LordAzamath> but it doesn't get much attention...
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15:55:37 * dih waves
15:55:48 * LordAzamath waves back
15:56:23 <LordAzamath> dih, I edited wiki for the company-patch..
15:56:33 <LordAzamath> wwottdgd
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16:01:02 <Ammler> LordAzamath: would be great, if he could fix/modify the network protocol for many clients...
16:02:10 <LordAzamath> true..
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16:17:51 <[1]LordAzamath> :O
16:18:00 <[1]LordAzamath> wait for 480 seconds :P
16:18:34 <Ammler> [1]LordAzamath: you can also use /ns ghost ...
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16:18:37 <ln-> can i breathe meanwhile?
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16:20:53 <LordAzamath> ok.. and how can I get rid of Guest64?
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16:21:11 <LordAzamath> :P
16:21:30 <yorick> why would you
16:21:35 <yorick> he'll ping timeout
16:21:40 <LordAzamath> will?
16:21:41 <yorick> oops ^^
16:22:03 <Forked> ask the question and it shall happen =p
16:22:15 <LordAzamath> hmm.. how can I get rid of yorick?
16:22:37 <LordAzamath> ^^
16:22:45 <yorick> i fyou all say ?kill with a name, he'll go
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16:23:08 * yorick expected ?kill Yorick * 50
16:23:55 <Gonozal_VIII> it's not like nobody wants to get rid of you... people just know that it wouldn't work
16:24:14 <Gonozal_VIII> ;-)
16:24:19 <LordAzamath> Gonozal_VIII, rly?
16:24:20 <LordAzamath> :P
16:24:21 <LordAzamath> [18:23] <LordAzamath> ?kill yorick
16:24:21 <LordAzamath> [18:23] <LordAzamath> like that?
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16:24:25 <LordAzamath> ^^
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16:33:58 <HMage> http://www.f-secure.com/weblog/archives/00001393.html
16:34:42 <Sionide> unlucky if you run windows really :)
16:35:17 <LordAzamath> oh noooo...
16:35:31 <LordAzamath> I just got a new phone with mail...
16:35:35 <Forked> clever clever
16:35:36 <LordAzamath> It's PINK
16:35:41 <LordAzamath> :O
16:35:42 <glx> lol
16:36:03 * LordAzamath goes tomorrow to rechange it if possible
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16:38:51 <Tekky> Hi, I have recently upgraded to MS Visual C++ Express 2008 due to 2003 being no longer supported by OpenTTD, but I cannot get it to compile. I get the following error message:
16:38:54 <Tekky> 3>..\src\ottdres.rc(16) : fatal error RC1015: cannot open include file 'afxres.h'.
16:39:44 <Tekky> I get this error message with the latest nightly and also with r12197
16:40:01 <Tekky> sorry, I mean r12187.
16:40:59 <Tekky> Is anyone else using MS Visual C++ 2008 Express Edition and able to compile recent nightlies?
16:43:12 <Tekky> also, I noticed the information on http://www.openttd.org/dev.php is out of date. The latest DirectX SDK (November 2007) is not compatible with OpenTTD, as it no longer supports DirectMusic. Therefore, I had to downgrade to the August 2007 DirectX SDK.
16:43:22 <yorick> is it 2008 already ?!
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16:43:26 * Belugas uses 2005
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16:43:36 <Belugas> Tekky, clean trunk?
16:43:53 * Sacr1 cleans Tekky's trunk
16:44:15 <Tekky> yes, I downloaded the nightly build and tried to compile without applying any patches.
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16:45:45 <Tekky> Could it be that the project files for MS Visual C++ 2008 are broken in all recent nightly builds?
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16:46:00 <Belugas> downloaded? or "svn co" ?
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16:46:31 <Tekky> I downloaded the source code of the nightly build, I did not use SVN.
16:46:46 <Belugas> try it, i guess the proble may reside there
16:46:50 <Belugas> problem
16:47:05 <Tekky> yorick: Yes, Visual C++ 2008 is already out.
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16:48:26 <Tekky> ok, thx, I will try.
16:49:03 <Tekky> Belugas, are you responsible for the web pages? Did you read what I wrote about the latest DirectX SDK?
16:50:03 <Belugas> i did read it, but i'm not responsible for the pages. I do not know waht to think of it either
16:52:48 <Tekky> can anyone recommend a good command-line SVN Client for Windows? I don't like Turtoise SVN with all of its shell integration, etc.....
16:53:03 <yorick> svn?
16:53:35 <Tekky> yorick: http://en.wikipedia.org/wiki/Subversion_%28software%29
16:54:03 <yorick> http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=8100&expandFolder=8100&folderID=8100
16:54:21 <yorick> the official svn client ^^
16:55:05 <Tekky> ah, thx :)
16:55:24 <Sacro|Uni> Tekky: svn
16:56:22 <Tekky> you mean "SVN" has to be written small?
16:56:33 <Tekky> in non-capital letters?
16:56:52 <peter1138> No, he means that's a good command line svn client ;)
16:56:53 <yorick> no, a client called "svn"
16:57:00 <Sacro|Uni> well, in windows it doesn't matter
16:57:05 <Sacro|Uni> no case sensitivity
16:57:08 <yorick> tjhe hivemind work'd again!
16:59:47 <Eddi|zuHause3> we are not schitzophrenic
17:01:54 <Tekky> hmmmm, I must select between Win32 packages built against Apache 2.0 and 2.2? What does a webserver have to do with a simple SVN Client?
17:02:17 <yorick> do 2.2
17:02:20 <yorick> nothing ^^
17:02:50 <Sacro|Uni> Eddi|zuHause3: we are
17:03:25 <Tekky> quote from the page: Windows binaries built against Apache 2.2.x -- note that Apache 2.2.4 or higher is required
17:03:46 <Tekky> So I must install the Apache Webserver in order to use the official SVN Client???
17:04:21 <Sacro|Uni> no
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17:06:35 <Belugas> what time is it, more or less, in netherland now?
17:06:38 <yorick> Eddi|zuHause3: I are
17:06:41 <yorick> 18:06
17:06:57 <Eddi|zuHause3> +6h
17:07:03 <Belugas> thanks
17:07:09 <yorick> why?
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17:07:35 <dih> hello Belugas
17:07:46 <Belugas> hey dih :)
17:07:47 <CIA-1> OpenTTD: belugas * r12337 /trunk/ (5 files in 3 dirs): -Change: update some documentation.
17:08:01 <Sacro|Uni> Belugas: midday, within +/- 12 hours
17:08:08 <dih> LOL
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17:12:23 <Tekky> ah, thx, I've got the official SVN client running now
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17:17:29 <Roujin> g'day
17:17:35 <yorick> have to go
17:17:37 <yorick> bye
17:17:38 *** yorick has quit IRC
17:18:20 <Roujin> guess beta5 is about to come..
17:20:05 <Roujin> i wonder how it's being decided if it's stable enough for 0.6.0 (non beta)
17:20:22 <Roujin> no new bug report on flyspray for x days...?
17:20:59 <Sacro|Uni> Roujin: when they get bored of fixing things
17:21:04 <Sacro|Uni> theres always an 0.6.0.1
17:21:23 <Gonozal_VIII> O_o
17:21:57 <Sacro|Uni> o_O
17:22:06 <Roujin> >_<
17:22:11 <Gonozal_VIII> since when are there releases with 3 .
17:22:31 <Sacro|Uni> 0.4.0.1
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17:23:23 <Roujin> well for a quick release to mainly fix a critical bug that was found in 0.6.0, i guess 0.6.0.1 would be more fitting than 0.6.1
17:24:23 <Tekky> I get the same error message when attempting to compile the SVN source with the MS Visual C++ 2008 solution file:
17:24:25 <Tekky> 2>..\src\ottdres.rc(16) : fatal error RC1015: cannot open include file 'afxres.h'.
17:24:47 <Tekky> I guess I should make a FlySpray Bug Report.....
17:24:53 <Sacro|Uni> Tekky: copy the file into the include director
17:24:55 <Sacro|Uni> +y
17:24:59 <Sacro|Uni> from openttd_useful.zip
17:26:14 <Belugas> hopefully, there will be no more betas for 0.6
17:26:28 <Sacro|Uni> now we move to RC1
17:26:40 <Tekky> Sacro: There is no file afxres.h in openttd_useful.zip
17:26:59 <Sacro|Uni> Tekky: there did used to be?
17:28:25 <Roujin> Sacro: i suppose that was a joke?
17:28:45 <Tekky> I don't remember there ever being one... I guess the Visual C++ 2008 solution file is outdated, so I will write a FlySpray Bug Report.
17:29:22 <Sacro|Uni> Roujin: what?
17:29:28 <Sacro|Uni> Tekky: hmmm
17:30:07 <Sacro|Uni> hmm
17:30:12 <Sacro|Uni> an o(nnn) algorithm
17:30:24 <Belugas> Tekky, i think you have someting wrong in your installation
17:30:34 <Belugas> a bug report is really not something you want to do
17:30:54 <Sacro|Uni> yeah
17:30:56 <Belugas> notin this case, anyway
17:31:14 <Sacro|Uni> Belugas: actually
17:31:25 <Sacro|Uni> it is a bug in openttd-useful-v1.2-win.zip
17:31:29 <Sacro|Uni> it doesn't contain the file
17:32:12 <Sacro|Uni> nor does 1.1 :s
17:32:26 <Tekky> Belugas, the file is included with the following directive: #include "afxres.h"
17:32:30 <Roujin> [18:26] <Sacro|Uni> now we move to RC1 <--- that was a joke right? betas were introduced replacing the old system of RCs...
17:32:33 <Sacro|Uni> nor does 1.0 ><
17:32:39 <Sacro|Uni> Roujin: really?
17:32:50 <Sacro|Uni> i thought it went b1,b2,b3...bn
17:32:51 <Tekky> Therefore, I don't think anything is wrong with my installation, since the include directive uses quotes and not < >
17:33:00 <Sacro|Uni> then rc1, rc2,rc3...rcn
17:33:02 <Sacro|Uni> then .0
17:33:17 <Sacro|Uni> Tekky: http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
17:33:19 <Belugas> http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=362656&SiteID=1
17:33:38 <Belugas> "After Microsoft Platform SDK is installed its /include folder consists subfolder /mfc. All necessary files seem to be there. Microsoft's instruction: "Using Visual C++ 2005 Express Edition with the Microsoft Platform SDK" explains that following line: "C:\Program Files\Microsoft Platform SDK\include" must be added to "the Visual C++ directories in the Projects and Solutions section in the Options dialog box". But does not say anything about line: "C:\Program
17:33:50 <Roujin> well, afaik there's only betas, no RCs now
17:34:21 <Belugas> sorry for cionfusion, we're doing a beta 5, the RC will folllow shortly after
17:34:56 <Sacro|Uni> i win!
17:35:02 <Belugas> Tekky, Sacro|Uni, there never was and never will be a axfres.h file in our distribution.
17:35:08 <Belugas> it is a matter of installation
17:35:15 <Gonozal_VIII> shortly as in somewhere around 2010
17:35:55 <Sacro|Uni> yeah
17:36:01 <Sacro|Uni> it's linked to from the wiki
17:36:04 <Belugas> prrrrrrrt
17:36:07 <Sacro|Uni> Belugas: could we not try using windows.h?
17:36:24 <Belugas> why?
17:36:31 <Sacro|Uni> cos it might just work (tm)
17:36:43 <Belugas> how?
17:36:51 <Sacro|Uni> *shrug*
17:36:53 <Sacro|Uni> black magic?
17:36:58 <Belugas> therefor...
17:37:00 <Belugas> prrrrrrrrt
17:37:32 <Belugas> note that the includes may be reviewed at some point...
17:38:22 <Sacro|Uni> mmm
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17:43:35 <Belugas> until then, Sacro|Uni, why dont you remove the windows.h and see what happens? ;)
17:45:15 <Sacro|Uni> Belugas: i shall when i go home
17:45:22 <Sacro|Uni> actully, i'm at the LUG tonight
17:45:36 <Prof_Frink> Sacro|Uni: Make sure you have some boards.h to put in place of the windows.h
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17:47:21 <Sacro|Uni> Prof_Frink: pffft
17:47:25 *** Osai has quit IRC
17:47:26 <Sacro|Uni> we don't need no steenkin walls
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17:52:49 <Sacro|Uni> can you have an o(n^-1) algorithm...
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17:53:43 <Patrick`> that gets faster as the input data gets faster
17:53:56 <Sacro|Uni> well, bigger
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17:56:29 <Tekky> Belugas: There is no file afxres.h on my whole hard disk. So the solution cannot be what you linked me to.
17:56:56 <Belugas> prrrrrrt
17:56:58 <Tekky> As far as I know, afxres.h is a file normally generated by the resource editor.
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18:00:04 <Tekky> hmmmm, or maybe it is included by the resource editor? I don't know.... Maybe I need to install an older version of the platform SKD.
18:00:12 <Tekky> SKD = SDK
18:00:25 <Belugas> hoo.... look.... in the VC 2005 page! http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H GOD!!! I really wonder waht it does there :S
18:00:27 <Belugas> and ho....
18:00:39 <Belugas> exactly the same file Sacro has shown you :P
18:01:02 <Belugas> and look again!
18:01:15 <Belugas> in the VC 2008!
18:01:15 <Belugas> openttd_useful.zip
18:01:16 <Belugas> Now extract the Openttd-useful.zip file and copy:
18:01:16 <Belugas> * The contents of the include folder and afxres.h to C:\Program Files\Microsoft Visual Studio 9.0\VC\include\.
18:01:16 <Belugas> * The contents of the library folder to C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\.
18:01:34 <Belugas> and hoo... there is a URL for afxres.h...
18:01:36 <Belugas> man...
18:01:47 <Belugas> what a resource that wiki :S
18:02:10 <Tekky> ah, my platform SDK doesn't contain any MFC files. Maybe that was the reason.
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18:10:30 <Tekky> it seems that Visual C++ 2008 doesn't include the header files for MFC, that's why I didn't have the file. It compiles now, thanks :)
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18:16:21 <Tekky> and the linking worked also :) Thank you very much for your help Sacro and Belugas!
18:19:06 * LordAzamath is back now..
18:19:09 <Tekky> now all I need is a good program for creating and applying patches, I heard that TortoiseSVN is broken in that respect. Can anyone recommend a good program for this, preferably command-line?
18:19:21 <Patrick`> svn has a windows port
18:19:24 <Patrick`> and runs in cygwin
18:19:35 <Patrick`> or, just "diff" and "patch" gnu utilities
18:19:40 <Patrick`> will have windows ports
18:19:50 <Tekky> can I use the official SVN client for applying patches, too?
18:19:59 <Patrick`> yyyessss I think so
18:20:02 <peter1138> No, svn only creates patches.
18:20:10 <Patrick`> he's right
18:20:13 <peter1138> You need, er, patch to apply patches.
18:20:20 <Belugas> welcome Tekky
18:20:36 <peter1138> Subversion’s mistake is assuming that all patches are patches made by svn...
18:21:28 <Tekky> does GNU patch also work with Win32?
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18:23:39 <LordAzamath> hmm.. I'll repeat the question I asked about hour, 2 ago..
18:24:04 <LordAzamath> is there anyone here with ability to edit wiki's locked pages?
18:24:30 <LordAzamath> and I'm not talking about roadmap ;)
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18:25:19 <Belugas> looks like a no, LordAzamath
18:25:28 <LordAzamath> indeed it does..
18:25:37 <LordAzamath> that's no good though
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18:26:00 <Belugas> mihamix can, Rubidium can too
18:26:02 * LordAzamath still can't get why http://wiki.openttd.org/index.php/Template:Trains_Carriages is protected..
18:26:06 <Belugas> none are there
18:26:14 *** Wolf01 has joined #openttd
18:26:22 <Wolf01> hello
18:26:25 <LordAzamath> ok.. I'll try another time
18:26:28 <LordAzamath> hello Wolf01
18:26:43 <peter1138> To stop you altering the template? Who knows...
18:26:53 * peter1138 can edit locked pages, however...
18:27:05 <LordAzamath> :O
18:27:26 <LordAzamath> peter1138, take a look http://wiki.openttd.org/index.php/OpenTTD:Sandbox and tell me what you tjhink?
18:27:47 <LordAzamath> please
18:28:28 <UnderBuilder> one question... I have the grfpack 7-beta1 for joining wwottdgd but there is some files missing, as the game says, and they appear as unknown files
18:28:55 <UnderBuilder> except one that says Platforms
18:28:57 <peter1138> Well
18:29:02 <peter1138> How many pages use that template?
18:29:07 <LordAzamath> UnderBuilder...try #wwottdgd... and they/we still have the old game running
18:29:13 <Belugas> it misses electric, doesn't it?
18:29:13 <LordAzamath> peter1138, wait a mom..
18:29:47 <LordAzamath> peter1138, 27
18:29:53 <peter1138> Ouch
18:30:03 <peter1138> Hmm, I suppose templates are clever... Hmm...
18:30:24 <peter1138> Why the change in category?
18:30:24 <LordAzamath> but the neccesary information is already there.. apart from the pictures.
18:30:40 <LordAzamath> dunno.. it was in todo list
18:30:53 <LordAzamath> That's why I redesigned it :P
18:30:56 <UnderBuilder> other thing, I tried to run wwottdgd's client with an empty sample.cat and the game crashed when it played a sound
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18:31:04 <peter1138> ‘Carriage’ only applies to passenger carrying units.
18:31:57 <LordAzamath> To Do
18:31:58 <LordAzamath> Move stuff from Category:List of Wagons by changing the Trains Carriages template.
18:32:03 <LordAzamath> from wiki todo
18:32:16 <LordAzamath> http://wiki.openttd.org/index.php/Category:Carriages
18:32:34 <peter1138> Whose To Do?
18:32:38 <LordAzamath> dunno
18:32:41 <peter1138> Well then
18:32:51 <LordAzamath> http://wiki.openttd.org/index.php/Category:To_do
18:34:45 <peter1138> Well I think it's bollocks
18:34:50 <peter1138> (the category change
18:34:51 <peter1138> )_
18:34:54 <peter1138> -_
18:35:00 <LordAzamath> while bollocks means?
18:35:09 <peter1138> :o
18:35:21 * LordAzamath has no idea what bollocks means
18:35:23 <peter1138> Sacro...
18:35:23 <Belugas> crap, i assume
18:35:53 <LordAzamath> possible
18:36:29 <Prof_Frink> bollocks is bollocks, innit
18:36:46 <peter1138> bollocks is it
18:36:50 <LordAzamath> peter1138... if you don't like "carriages", maybe you like wagons? :P
18:37:18 <LordAzamath> or whatever
18:37:25 <peter1138> There are more wagons than carriages, so wagons is appropriate.
18:37:41 <LordAzamath> well... they all are wagons, aren't they? :O
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18:38:20 <Prof_Frink> only if you consider passengers equivalent to coal
18:38:40 <LordAzamath> well.. coal pays you more..
18:41:05 <LordAzamath> btw.. peter1138, adding pictures to the 27 wagon articles isn't very hard because the pictures are already up in the wiki..
18:41:08 <Tekky> Belugas, Sacro: I have identified the problem I had earlier. It seems that Visual C++ 2008 creates its own header file with the definition of IDC_STATIC and other constants used by resources, whereas earlier versions of Visual C++ include afxres.h instead.
18:41:52 <mrfrenzy> how do I disable braikdowns on the linux dedicated server?
18:42:12 <Tekky> Belugas, Sacro: I mean that when you create a new VC++ 2008 project, such a header file with the definition of the constant IDC_STATIC is created automatically.
18:43:45 <Tekky> Belugas, Sacro: Therefore, I think I should make a bug report and suggest that that line 16 of ottdres.rc which currently contains #include "afxres.h" instead be changed to #define IDC_STATIC -1
18:45:04 *** Osai is now known as Osai^zZz
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18:45:12 <Belugas> and what about VC 2005?
18:48:50 <Tekky> Belugas: I have never had Visual C++ 2005 installed, so I don't know how it behaves.
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18:51:21 <Tekky> Belugas: IDC_STATIC is the only constant that ottdres.rc requires from afxres.h, at least with Visual C++ 2008.
18:53:05 <Belugas> well... you see, both are using the same file
18:53:18 <Belugas> changing it will beark vc 2005,
18:53:20 <Belugas> which i use
18:53:23 <Belugas> so no thanks
18:53:29 <Belugas> got to find a better way...
18:53:41 <Belugas> and i'm off to work@work
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18:59:16 <Tekky> Belugas: It is quite likely that VC++ 2005 also only needs the constant IDC_STATIC from afxres.h. I just can't test it because I don't have that compiler.
18:59:49 <LordAzamath> he is work@work, remember? :P
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19:00:27 *** Jezral is now known as TinoDidriksen
19:00:34 <Tekky> yes, but he is still logged in, so I guess he will read the chat logs.
19:00:51 <LordAzamath> you... like disuuuuurb him..
19:01:06 * LordAzamath protects bel[tab]'s privacy :P
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19:30:28 *** ChanServ sets mode: +o peter1138
19:34:22 <Patrick`> I think I've found a bug
19:34:34 <peter1138> Oh! My! God!
19:34:35 <Belugas> wb peter1138
19:34:41 <Belugas> noted Tekky
19:34:48 <Belugas> Patrick`, no way
19:34:52 <Patrick`> but I'm probably being an idiot
19:35:07 <Patrick`> I have a train that has a full unload" order at a station, and it has some cargo on it that's from that station (passengers accidentally picked up at a goods dump)
19:35:22 <Patrick`> and it only unloads them until the train's empty of goods
19:37:12 <LordAzamath> Haven't ever heard of full unload :O
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19:50:26 <Bjarni> Gonozal_VIII: too slow :P
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19:51:19 <Tekky> To whom it may concern: I have made a bug report about the compiling problem that I described an hour ago in this channel. Here is the link: http://bugs.openttd.org/task/1826
19:52:11 <Belugas> have you been in #openttd.notice, you would have been notified of that bug
19:54:21 <Tekky> ah, cool, I didn't know that you devs had such a feature.
19:54:58 <Belugas> yup
19:55:06 <peter1138> Magicness
19:55:06 <LordAzamath> Belugas, openttd.notice isn't very good though..
19:55:16 <LordAzamath> it doesn't allow to change nicks :P
19:55:30 <Belugas> and it always rings as an alarm when it moves...
19:55:53 <Belugas> LordAzamath, leave it, change nick, rejoin :)
19:55:56 <Belugas> i do that
19:56:22 * peter1138 is listening to: Marillion - B'sides Themselves - Grendel - (3:19/17:15)
19:56:27 <LordAzamath> which means when I end up like [1]LordAzamath because of changing network, it won't revert back automatically
19:56:41 <LordAzamath> * peter1138 is spa..ing
19:57:02 <peter1138> Correction: * @peter1138 is spa..ing.
19:57:03 <peter1138> :p
19:57:34 <LordAzamath> so that @ gives you right to spam?
19:57:40 <LordAzamath> ^^
19:57:47 * yorick are schizofrenic :)
19:57:49 <peter1138> No.
19:57:59 <peter1138> The 'peter1138' part does though :D
19:58:04 * LordAzamath starts to spam #?, because he is op there..
19:58:21 <peter1138> LordAzamath, I heartily approve!
19:58:31 *** SmatZ has joined #openttd
19:58:35 <peter1138> Schizophrenic is not that hard to spell.
19:58:36 <LordAzamath> peter1138, I can see you didn't do anything in wiki...
19:58:41 <Gonozal_VIII> hmm blinking
19:58:48 <Gonozal_VIII> bjarni!
19:58:52 <peter1138> No, I didn’t.
19:58:56 <peter1138> I went home instead.
19:59:03 <LordAzamath> but now you are home?
19:59:22 <Prof_Frink> peter1138: No, you don't get an op-flag on action
20:00:56 <Bjarni> Gonozal_VIII: you are too late :P
20:01:19 <LordAzamath> peter1138, can you now do something? :D
20:01:25 <Gonozal_VIII> i was feeding myself :P
20:01:37 *** The_Master has joined #openttd
20:01:37 <Gonozal_VIII> with food
20:01:41 <LordAzamath> Bjarni, you have a greeting waiting..
20:01:43 <Gonozal_VIII> that i made myself!
20:02:06 <LordAzamath> Gonozal_VIII, very poisoned?
20:02:08 <The_Master> Bjarni!
20:02:10 <The_Master> Bjarni!
20:02:11 <The_Master> Bjarni!
20:02:19 *** The_Master has left #openttd
20:02:37 <yorick> 3 times :o
20:03:00 * Belugas is still hooked, glued, stucked on NIN - Ghosts
20:04:28 <Tekky> I must go offline now,bye.
20:04:44 <Belugas> bye
20:05:00 <Belugas> i'll try to check for vc 2005 tonigh Tekky
20:05:34 <Tekky> ok, thanks Belugas. Bye.
20:05:52 *** bumblebee has quit IRC
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20:12:49 <glx> <LordAzamath> which means when I end up like [1]LordAzamath because of changing network, it won't revert back automatically <-- it does if you use ghost command
20:13:01 <LordAzamath> no
20:13:11 <glx> it does for me
20:13:22 <LordAzamath> because openttd.notice doesn't allow name-changing
20:13:40 <glx> ./nick fils but /nisckserv ghost works
20:13:52 <glx> s/fils/fails
20:14:16 <LordAzamath> rly? Let's try
20:14:21 <Prof_Frink> well, of course ./nick will fail, it's not a shell script
20:14:26 <Prof_Frink> /nick otoh...
20:14:47 <glx> Prof_Frink: I added the dot to type the command ;)
20:15:03 <Prof_Frink> /and why would you want to do that?
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20:15:27 *** LordAzamath is now known as Guest89
20:15:27 *** LA[lord] is now known as LordAzamath
20:15:41 <glx> LordAzamath: you see, it worked
20:15:52 <LordAzamath> ghost still gave me this mesage..
20:15:53 <LordAzamath> [22:15] #openttd.notice You may not change nickname while banned or moderated on a channel (+b/+q/+m)
20:16:12 <yorick> thats normal
20:16:21 <glx> I only get this message with /nick
20:16:21 <LordAzamath> although I just managed spamming that channel :P
20:16:21 <LordAzamath> [22:15] *** LordAzamath changed nick to Guest89
20:16:21 <LordAzamath> [22:15] *** LA[lord] changed nick to LordAzamath
20:16:28 *** bumblebee has quit IRC
20:16:41 <glx> not with ghost
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20:29:25 <CIA-1> OpenTTD: peter1138 * r12338 /tags/0.6.0-beta5/ (9 files in 3 dirs): -Release: 0.6.0-beta5
20:29:26 <yorick> stop releasing these things
20:29:40 <hylje> tag tag tagging tag
20:29:42 <Prof_Frink> Oooh, taggulation
20:29:47 <yorick> they have to be released monthly!
20:29:50 <peter1138> Sorry :o
20:29:50 <yorick> those are not!
20:29:51 <Prof_Frink> peter1138! NewTopic!
20:29:54 *** jp has joined #openttd
20:30:05 *** peter1138 changes topic to "0.5.3, 0.6.0-beta5 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory"
20:30:15 * yorick pats the peter
20:30:18 <yorick> 1138
20:30:20 <Prof_Frink> \o/
20:30:22 <peter1138> Well trained me...
20:30:29 <yorick> trains?
20:30:31 <yorick> where?
20:30:35 * SpComb gives peter1138 a banana
20:30:44 * yorick wants a cookie from SpComb
20:30:52 * SpComb access denied
20:31:00 * yorick finds a cookie himself
20:31:07 * yorick eats cookie
20:31:15 * yorick passes cookie to peter1138
20:31:26 * Prof_Frink sudo wants a ccookie from SpComb
20:31:38 <yorick> sudo get cookie!
20:31:47 *** |Jeroen| has quit IRC
20:31:53 * SpComb kernel panics
20:32:48 <Prof_Frink> Careful, you don't want to be standing behind him when he dumps core...
20:33:10 <yorick> what is actually so new about beta5 that it had to be released so soon
20:33:45 <Prof_Frink> fewer bugs presumably
20:34:01 <yorick> bugfix release
20:34:16 <yorick> not even any new features
20:34:30 <Prof_Frink> Shouldn't be
20:34:45 * Belugas gives glasses to blind yorick
20:35:04 * yorick can't see throu these glasses
20:35:13 <yorick> they're +5!
20:35:31 <Belugas> even without, it seems...
20:35:39 <yorick> any features?
20:35:47 <SpComb> "make me a sandwich" -> "Access denied", "sudo make me a sandwich" -> "Kernel panic"
20:35:50 * Prof_Frink attacks yorick with a +7 club
20:35:56 <yorick> I can't see because of all the bugs
20:36:11 <Belugas> "+-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812]
20:36:11 <Belugas> +-Feature: Vehicle variable FE bit 5 and 6 (r12330)
20:36:11 <Belugas> +-Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
20:36:11 <Belugas> +-Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)"
20:36:26 <Belugas> top of it :P
20:36:27 <yorick> oy yeah
20:36:28 <Prof_Frink> ./vmsplice-exploit make me a snadwich
20:36:34 <yorick> what does the top 2 do?
20:36:58 <Forked> Prof_Frink: doesn't that sorta have a chance of corrupting the file system and whatnot? =p
20:38:45 <yorick> what does Vehicle variable FE bit 5/6/8 do?
20:39:04 <glx> yorick: check ttdpatch wiki :)
20:39:16 <yorick> already did
20:40:45 <peter1138> Then you’ll know.
20:41:16 <peter1138> Yay, beta5 server!
20:42:20 <yorick> I think bit 10 is wanted aswell
20:43:09 <peter1138> Feel free to implement it.
20:43:26 <yorick> :O I have no experience
20:43:34 <Belugas> than wait for it
20:43:53 <peter1138> We all started with no experience :)
20:44:11 <Belugas> naaaa...not you,peter1138. You were born with it
20:44:19 <SmatZ> :-)
20:44:46 <yorick> I have no experience <-- talking about C or Cpp
20:45:17 * Belugas adds searching to the list of yorick :)
20:45:42 <yorick> Belugas: Alright sparky, everything looks good.
20:46:24 <yorick> if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10); someone already did :(
20:47:22 <peter1138> Hehe
20:50:14 <yorick> [21:49] #openttd questionmark!*@* peter1138!~petern@217.151.109.242 1204372988 :(
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20:55:25 <michi_cc> who's on duty for today? 21d07bd24a5adfd0710d84be9283adaf http://www.icosahedron.de/openttd/openttd-0.6.0-beta5-win64.zip (and on sf.net/incoming as usual)
20:57:48 <blathijs> michi_cc: Done :-)
20:58:16 <blathijs> You're quick :-)
21:00:43 <Bjarni> yeah
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21:03:28 <michi_cc> well, that doc change before was rather telling. enough time to prepare. I'm watching commits rather closely currently, have to keep up with what I might have to change this time again :)
21:04:06 <peter1138> Hehe
21:04:10 <peter1138> Well thanks :)
21:04:16 <peter1138> Now get back to work on YAPP ;)
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21:20:53 <Leviath> Ammler, I noticed you posted a grf I once made "erate Snow tiles" This (of course) should be Temperate Snow Tiles, I have a fixed version, should I sent it to you?
21:21:09 <peter1138> Somebody forgot the GRF ID, heh
21:21:22 <Leviath> indeed :P
21:21:55 <Ammler> Leviath: have you also Homepage for it?
21:22:10 <Leviath> no
21:22:47 <Ammler> then I would like it per pm, if I am allowed to include it in the pack :-)
21:23:08 <Leviath> of course
21:24:11 <Ammler> omg, first IRC dcc :-)
21:24:48 <SmatZ> Ammler, an IRC virgin :)
21:25:03 <Ammler> yeah, almost untouched
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21:49:52 <CIA-1> OpenTTD: peter1138 * r12339 /trunk/src/vehicle.cpp: -Fix (r12331): Recalculate cached train data after clearing reversing flag when entering depot.
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21:59:30 <Patrick`> is it just me or do industries "evaporate" a lot more?
21:59:49 <Patrick`> the unexplored areas of my maps are just getting sparser and sparser
22:00:25 <Patrick`> and some primaries shut down after I started loading from them (only oil tho)
22:01:06 <glx> oil wells only decrease and then disappear
22:01:17 <ln-> Bjarni!
22:01:27 * Bjarni is busy
22:01:32 <Patrick`> ah.
22:01:37 <Patrick`> I also lost some factories
22:01:45 <Bjarni> I'm currently working on intelligence
22:01:55 <Bjarni> aka researching the background of a person
22:01:57 <Patrick`> one of the oil wells was down to 8/month, but then started rising after I fed from them
22:01:59 <glx> secondary industries need to be suppiled
22:02:22 <Patrick`> I thought the "new industry foundation" rate happened at about the same time as supply closure
22:02:29 <ln-> Bjarni: also called stalking. who's she?
22:02:32 <Patrick`> s/time/rate
22:02:54 <Patrick`> I have the money, I can rebuild them, that's not the point
22:04:47 <Patrick`> actually, it is
22:04:50 * Patrick` funds oil wells
22:07:50 <Bjarni> <ln-> Bjarni: also called stalking. who's she? <-- typing a name in Google is hardly stalking
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22:11:31 <Patrick`> augh
22:11:40 <Patrick`> and how come all the newly-funded oil wells produce lots
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22:16:26 <fjb> Hello
22:16:59 <Patrick`> salut
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22:53:54 <Bjarni> goodnight
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23:26:49 <Wolf01> 'night
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