IRC logs for #openttd on OFTC at 2008-02-27
            
00:01:22 *** Guest115 has quit IRC
00:01:30 <foe> But that means everybody playing need to have that grf installed?
00:01:40 <Gonozal_VIII> yes
00:10:24 *** Ammller has quit IRC
00:14:01 <CIA-1> OpenTTD: glx * r12285 /3rdparty/squirrel/ (include/squirrel.h sqstdlib/sqstdstring.cpp): [Squirrel] -Add: added scsnprintf, scfprintf and scvsnprintf
00:17:52 *** Gonozal_VIII has quit IRC
00:19:22 *** Gonozal_VIII has joined #openttd
00:23:07 <Progman> scvsn-printf? the abbrevation is almost longer than the actually function namen
00:23:08 *** Frostregen has quit IRC
00:24:08 <glx> the function is vsnprintf or vsnwprintf (depending on _UNICODE)
00:25:11 <glx> and the sc prefix is the squirrel standard
00:25:53 <Progman> scvsnwutf8mbsprintf \o/
00:29:24 <foe> Initial loan also has to be changed through a grf file?
00:29:47 <CIA-1> OpenTTD: glx * r12286 /branches/noai/src/ (ai/ai_squirrel.hpp squirrel.cpp squirrel.hpp): [NoAI] -Fix (r12277): restore compilation with _UNICODE
00:29:53 <Gonozal_VIII> hmmm i don't know if a grf can change that
00:30:07 <glx> no it cannot
00:30:35 <Gonozal_VIII> so you have to change the code for that
00:30:55 <foe> gah
00:35:54 <Gonozal_VIII> i guess you could also change the code to enable grfs to do that^^
00:36:12 <Gonozal_VIII> or something like that..
00:36:22 <foe> Right
00:37:00 <foe> My problem is that the game is too easy. I'd like to set up a hardcore-hardcore server.
00:37:30 <Gonozal_VIII> try vehicle grfs with more expensive purchase and running cost
00:38:03 <foe> That's the problem again, then everybody need those grf's.
00:38:11 <Sacro> "you have made a middle aged man very happy)"
00:38:35 <Gonozal_VIII> sold your body again?
00:38:47 <foe> Are there *any* non-middle-aged men playing openttd? ;)
00:39:15 <Gonozal_VIII> depends on your definition of middle aged...
00:39:43 <Gonozal_VIII> and i've heard rumors about the existance of female players
00:39:51 <foe> Oooo =)
00:39:58 <foe> I almost persuaded one.
00:40:01 <glx> foe: is £100 000 too much ?
00:40:01 <Sacro> Gonozal_VIII: yes there are
00:40:06 <foe> In my case, middle-aged would mean the age of 32.
00:40:08 <Sacro> i've played with a few
00:40:22 <Sacro> @seen SAC^
00:40:22 <DorpsGek> Sacro: I have not seen SAC^.
00:40:24 <foe> glx: How much is that in DM? 300 000?
00:40:38 <Gonozal_VIII> just because they have a female nick doesn't mean they are female :P
00:41:05 <glx> yes DM 300 000
00:41:18 <foe> Yes, it's too much. I imagine a hardcore game where players are *forced* to start with buses and lorries in order to built a train route.
00:41:25 <Gonozal_VIII> dm? there is something called euro if you haven't noticed^^
00:42:06 <foe> Heh, I noticed. My mother's from Germany so my vacation memories of Germany usually involve DM's :>
00:42:23 <Sacro> deathmatches?
00:42:29 <Gonozal_VIII> mark
00:42:36 <foe> Sacro: I assume
00:42:44 <Gonozal_VIII> german currency
00:42:51 <glx> you can use high interrest rate (4%), low subsidies multiplicator (x1.5), high construction costs
00:43:02 <foe> glx: Still too easy.
00:43:13 <Gonozal_VIII> yep, nothing of that makes it challenging
00:43:19 <glx> with normal vehicle breakdows
00:43:36 <Gonozal_VIII> even mountainious maps are easy with default stuff
00:43:58 <Gonozal_VIII> but grfs can make it a lot harder, you should use them
00:44:01 <glx> high running costs
00:44:10 <glx> and try other climates
00:45:32 <foe> I'm thinking: a guy running a simple train route without synergy, constantly sending empty cars back to the pick-up spot, should go bankrupt. That kind of hard.
00:46:03 <foe> Which would imply about ten minutes of planning and pondering before you settle for a route.
00:46:27 <foe> Most online maps today are more about building than thinking.
00:46:43 <glx> yeah they use too flat maps
00:47:01 <glx> with no water nor anything hard in landscape
00:47:44 <glx> low number of industries and towns can make things harder too
00:47:54 <foe> Exaclty. Makes the game mechanic somehow.
00:47:56 <foe> That's true
00:50:02 <Gonozal_VIII> you can't make the game that hard without grfs or changing the code
00:50:26 <Rubidium> you actually can
00:50:33 <Gonozal_VIII> how?
00:50:58 <Rubidium> just limit the number of road vehicles to about 5-10 and the number of other vehicles to 0, then high running costs etc.
00:51:05 <Gonozal_VIII> ^^
00:51:51 <Gonozal_VIII> ok, that would be hard... but wouldn't make much sense
00:52:39 *** Phoenix_the_II has joined #openttd
00:52:55 <Gonozal_VIII> but you could do rvs/ships only with a reasonable limit
00:53:03 *** nzvip has quit IRC
00:54:01 *** Brianetta has quit IRC
00:54:06 <Gonozal_VIII> rvs would be more fun with diagonal roads, highways, road signals/waypoints and stuff like that
00:57:08 <Sacro> EARTHQUAKE
00:57:28 *** Frostregen has joined #openttd
01:00:23 *** Gonozal has joined #openttd
01:00:23 *** Gonozal_VIII is now known as Guest121
01:00:24 *** Gonozal is now known as Gonozal_VIII
01:01:02 <Gonozal_VIII> what earthquake?
01:01:33 <Sacro> Gonozal_VIII: the whole fucking city just shook
01:01:39 *** Toby has joined #openttd
01:02:03 <Gonozal_VIII> since when are there earthquakes in gb?
01:02:08 *** Guest121 has quit IRC
01:02:22 <Axamentia> I felt it to man
01:02:30 <Sacro> Gonozal_VIII: since 00:57 GMT
01:02:34 <Axamentia> I mean my monitor moved
01:02:42 <Sacro> yeah, as did mine
01:02:45 <Sacro> everything fucknig moved
01:02:50 <Toby> We just had an earthquake a few days ago where I live
01:02:57 <Gonozal_VIII> strange
01:03:06 <Axamentia> I thought my building was falling down or something
01:03:30 <Gonozal_VIII> maybe just some nuclear tests in your area :-)
01:04:20 <Axamentia> Lol
01:04:59 <Gonozal_VIII> what's the speed of sound in rock?
01:05:43 <Gonozal_VIII> but i guess i can't notice anything here anyways
01:05:53 <Axamentia> Sacro that was a pretty violent earthquake, well not violent, but heavier than the ones we had a few years back
01:10:32 <Gonozal_VIII> Between 200 and 300 quakes occur in Britain each year, but only about 10% are strong enough to be felt. <-- oh... 20-30 that can be felt... here i didn't notice a single one since i can remember
01:11:15 <Gonozal_VIII> except some vibrations from avalanches...
01:11:37 <Axamentia> Weve had a few minor ones Gonozal, and manchester was hit with ones in 2002 or something
01:11:55 <Gonozal_VIII> yes i just read about that
01:12:03 <Axamentia> But that was heavy i mean, the whole room shook and my monitor actually moved
01:12:29 <Gonozal_VIII> hmm i never experienced an earthquake
01:12:45 <Phantasm> Earthquake "simulator" is nice.
01:14:58 <Eddi|zuHause2> we have had a mine collapsing
01:15:19 <Eddi|zuHause2> but it was at night, and i was too far away to notice anything
01:15:45 <Axamentia> http://earthquake.usgs.gov/eqcenter/recenteqsww/Quakes/us2008nyae.php
01:16:36 <Axamentia> 4.7 on the richter scale
01:16:37 *** ThePizzaKing has joined #openttd
01:18:33 <Phantasm> Over 10 would be nice. ;P
01:18:42 <Gonozal_VIII> ^^
01:18:54 <Phantasm> 4.7 is still light.
01:18:56 <Gonozal_VIII> i guess i would have noticed that here
01:19:12 <foe> Here you go Sacro: http://pasadena.wr.usgs.gov/shake/ous/STORE/X2008nyae/ciim_form.html
01:19:18 <foe> Tell them your monitor jumped.
01:19:56 <foe> So do you guys use the in-game menu to find multiplayer games or are there better sources?
01:20:09 <Gonozal_VIII> tell them it broke, maybe you can get some insurance money^^
01:20:32 <Gonozal_VIII> i only play with people i know
01:20:44 <foe> They'll probably just send him some silver tape.
01:20:46 <glx> all advertised servers are in the in-game list
01:21:33 <glx> but you can use "private" servers too (not advertised)
01:21:45 <glx> they are not in the list though
01:21:53 <foe> glx: Just a matter of finding them then
01:22:16 <glx> yes you need to know the owner, or someone playing on it
01:22:35 *** roboboy has joined #openttd
01:22:36 <foe> In what way can I mod the game and still play online? I'm thinking 32-bit graphics, new train sets a s o.
01:22:53 <Gonozal_VIII> 32 bit stuff is only local
01:23:08 <foe> Modified trains sets aren't?
01:23:16 <glx> 32bpp is just a cosmestic thing
01:23:28 <Gonozal_VIII> can't be, everybody has to use the same trains
01:23:33 *** lobster has quit IRC
01:23:54 <foe> Yes, and the same visualization of the trains it would seem.
01:24:08 <Gonozal_VIII> i guess you could change that
01:24:19 <glx> you can override train images with 32bpp
01:24:26 <foe> Ooo
01:24:54 <Gonozal_VIII> but only the sprites, no data
01:25:02 <foe> Ok
01:25:21 <foe> Do you guys use any of the 32bpp candy?
01:25:41 <Gonozal_VIII> it slows down the game quite a lot...
01:25:49 <Gonozal_VIII> at least for me
01:26:21 <Phantasm> The highest ever recorded earthquake is 9.5 on Richter scale.
01:28:32 <foe> Seems to me there's this uncoordinated sea of tiny 32bpp files floating around in forum threads. Is there some kind of "big 32bpp experimental show-off package"?
01:29:24 <Gonozal_VIII> wiki
01:29:38 <foe> *checking*
01:30:03 <Gonozal_VIII> tar files.. you don't need to unpack them
01:31:08 <Gonozal_VIII> or something like that... didn't use much 32bpp stuff
01:35:32 *** lobster has joined #openttd
01:36:32 *** Eddi|zuHause3 has joined #openttd
01:41:52 *** Diabolic-Angel has quit IRC
01:42:54 *** Eddi|zuHause2 has quit IRC
01:43:22 *** Progman has quit IRC
01:45:27 *** roboman has joined #openttd
01:45:45 *** Zahl has quit IRC
01:46:16 *** roboboy has quit IRC
01:47:22 *** Gonozal_VIII has quit IRC
01:48:02 *** Gonozal_VIII has joined #openttd
01:57:37 *** Toby has quit IRC
02:02:05 *** roboman has quit IRC
02:04:57 *** foe has quit IRC
02:20:22 *** Axamentia has quit IRC
02:20:37 *** Gonozal_VIII has quit IRC
02:21:42 *** Gonozal_VIII has joined #openttd
02:38:11 *** Wezz6400 has quit IRC
02:40:52 *** Axamentia has joined #openttd
02:44:32 *** fjb has quit IRC
02:44:38 *** KritiK has quit IRC
02:50:08 *** Gonozal_VIII has quit IRC
02:50:51 <Belugas> question: you havd an array of struct inside a class. You want a function that returns a pointer to an element of this array.
02:50:58 <Belugas> hoiw would you declare and define it?
02:51:01 *** Gonozal_VIII has joined #openttd
02:55:14 <Eddi|zuHause3> too unspecific question...
02:55:25 <Eddi|zuHause3> but i have a PBS bug
02:55:57 <Eddi|zuHause3> an electric train cannot reserve a path into an electric station, when the continuing track is unelectrified and has no signal
02:58:19 * Belugas does not care about pbs
03:06:12 *** glx has quit IRC
03:21:48 *** Osai^zZz has quit IRC
03:22:32 *** raimar3 has quit IRC
03:25:52 *** raimar3 has joined #openttd
03:26:34 *** llugo has quit IRC
03:27:56 *** lugo has joined #openttd
03:41:02 *** Axamentia has quit IRC
03:53:16 *** roboboy has joined #openttd
04:00:48 <CIA-1> OpenTTD: belugas * r12287 /trunk/src/table/bridge_land.h:
04:00:48 <CIA-1> OpenTTD: -Codechange: Give meaning to two other bridges sprites arrays.
04:00:48 <CIA-1> OpenTTD: A bit of re-indenting too
04:05:18 *** TinoM| has joined #openttd
04:07:58 *** TinoM has quit IRC
04:12:32 *** Gonozal_VIII has quit IRC
04:18:00 <Belugas> grrrrr
04:26:07 <Phantasm> Örr.
04:26:37 <CIA-1> OpenTTD: belugas * r12288 /trunk/src/table/ (bridge_land.h sprites.h):
04:26:37 <CIA-1> OpenTTD: -Fix(r12287): forgot to include two sprite renames out of consistency.
04:26:37 <CIA-1> OpenTTD: And obviously forgot to compile before committing, as the array rename would have been evident.
04:48:43 *** roboman has joined #openttd
04:48:43 *** roboboy has quit IRC
05:13:17 *** Gekz has joined #openttd
05:19:49 *** gfldex has joined #openttd
05:21:44 *** gfldex_ has quit IRC
05:23:20 *** lobster has quit IRC
05:49:41 *** roboman has quit IRC
05:49:41 *** roboboy has joined #openttd
06:24:34 *** HerzogDeXtEr has joined #openttd
06:25:25 *** Ammler has joined #openttd
06:27:24 *** Ammler has quit IRC
06:31:27 *** HerzogDeXtE1 has quit IRC
06:47:38 *** egladil has quit IRC
06:47:58 *** gonewacko has joined #openttd
06:48:25 *** Zr40 has joined #openttd
06:49:04 *** egladil has joined #openttd
06:56:35 *** Tefad has quit IRC
07:00:14 *** Ammler has joined #openttd
07:07:36 *** Vikthor has joined #openttd
07:20:05 *** Frostregen_ has joined #openttd
07:25:45 *** Frostregen has quit IRC
07:26:14 *** Frostregen_ is now known as Frostregen
07:36:38 *** Ammller has joined #openttd
07:38:27 *** shodan has joined #openttd
07:56:29 *** Brianetta has joined #openttd
08:02:04 *** mikl has joined #openttd
08:03:44 *** ActySofts has joined #openttd
08:04:55 *** Jacy has joined #openttd
08:05:44 *** gonewacko has quit IRC
08:05:55 *** Hendikins has quit IRC
08:06:46 <ActySofts> hello guys
08:09:07 *** Ammler has quit IRC
08:10:27 <Rubidium> 'lo
08:11:30 <ActySofts> Rubidium, do you have a good knowledge of the STL C++ containers?
08:12:26 *** Ammler has joined #openttd
08:12:40 <Rubidium> depends on what you call good; have to use the api most of the time
08:13:10 <ActySofts> well, I'll try to ask my question anyway, shall I strap it here on in a query?
08:20:01 *** peter1138 has joined #openttd
08:20:01 *** ChanServ sets mode: +o peter1138
08:20:48 <Forked> morning, peter
08:21:10 <ActySofts> morning peter
08:21:46 <peter1138> Hi.
08:26:07 *** lobster has joined #openttd
08:28:37 *** yorick has joined #openttd
08:29:06 <yorick> your worst nightmare has returned!
08:39:31 *** Brianetta has quit IRC
08:43:32 <peter1138> Yeah, lobsters are scary...
08:44:30 <yorick> sure
08:45:09 <yorick> I can't even join #tycoon without seeing <lobster>RUB RUB RUB RUB
08:47:28 <globester> wow, you typed that exactly to start <lobster> on the 2nd line in my screen
08:47:35 <globester> looks like lobster actually said something :o
08:47:49 <globester> and now i did the same :o
08:47:56 *** Purno has joined #openttd
08:50:59 <yorick> :D
08:55:51 *** ActySofts has quit IRC
09:18:44 *** Ammler has quit IRC
09:18:58 *** Ammler has joined #openttd
09:40:44 *** Singaporekid has joined #openttd
09:59:47 *** Progman has joined #openttd
10:02:17 *** keyweed_ has joined #openttd
10:09:12 *** keyweed has quit IRC
10:14:57 *** Tefad has joined #openttd
10:16:15 *** Ammller has joined #openttd
10:20:12 *** Ammler has quit IRC
10:32:56 *** yorick has quit IRC
10:43:56 *** Brianetta has joined #openttd
10:44:50 *** GoneWacko has joined #openttd
10:49:10 *** Singaporekid has quit IRC
10:52:19 *** GoneWacko has quit IRC
10:56:30 *** GoneWacko has joined #openttd
11:04:30 *** roboboy has quit IRC
11:18:18 *** mikl has quit IRC
11:18:52 *** Zavior has joined #openttd
11:19:09 *** mikl has joined #openttd
12:04:44 *** Ammller has quit IRC
12:05:11 *** Ammler has joined #openttd
12:07:17 *** egladil has quit IRC
12:08:41 *** egladil has joined #openttd
12:09:26 *** Roujin has joined #openttd
12:13:03 *** peter1138 has quit IRC
12:24:42 *** Purno has quit IRC
12:27:04 *** SmatZ has joined #openttd
12:29:28 *** Diabolic-Angel has joined #openttd
12:29:53 <Forked> quiet day..
12:33:20 <Sacro> Forked: well nothing much will top a 5.2 earthquake
12:33:56 <Forked> where was this?
12:34:05 <Sacro> northern england
12:39:02 *** Zahl has joined #openttd
12:43:28 *** Jacy has left #openttd
12:44:06 *** Jacy has joined #openttd
12:44:21 <SmatZ> hello
12:52:05 *** yorick has joined #openttd
12:56:42 <Eddi|zuHause3> Sacro: wasn't it only 4.7 yesterday?
12:56:50 <Sacro> Eddi|zuHause3: no, 5.2 now
13:02:21 *** [1]Roujin has joined #openttd
13:07:29 *** Roujin has quit IRC
13:10:49 <Progman> if an industry is closed and a new one appears, is the old IndustryID used again or will there be an "hole" in the industry IDs?
13:19:27 *** GoneWacko has quit IRC
13:19:43 *** GoneWacko has joined #openttd
13:25:46 *** yorick has left #openttd
13:27:50 *** Wezz6400 has joined #openttd
13:28:08 *** shodan has quit IRC
13:28:13 *** Hendikins has joined #openttd
13:35:47 *** peter1138 has joined #openttd
13:35:47 *** ChanServ sets mode: +o peter1138
13:36:09 <peter1138> Well that fails...
13:36:24 <peter1138> FATAL: Error running install command for nvidia
13:36:36 <peter1138> (EE) NVIDIA(0): Failed to load the NVIDIA kernel module!
13:37:27 <SmatZ> do you have valid config.h / autoconf.h in your <2.6.24 kernel sources directory?
13:38:11 <SmatZ> ah, load!
13:39:46 <Eddi|zuHause3> i can honestly say that never happened to me before ;)
13:40:22 *** Mark has joined #openttd
13:41:33 <ln-> did DDR have the same bundeslnder as today?
13:42:13 *** Osai has joined #openttd
13:44:50 *** ThePizzaKing has quit IRC
13:48:48 <keyweed_> after a long hard day of complex coding and such i settle down for a relaxing game of openttd. after some frantic hours of clicking, thinking and cursing I end up with this: http://home.keyweed.com/ottd/City_Connect/Spijkervaart%20Transport,%208th%20Jun%202020.png
13:49:43 <keyweed_> and now my head is perpetually full of trainlogic
13:59:03 <Eddi|zuHause3> <ln-> did DDR have the same bundesländer as today? <- long story...
13:59:20 <Belugas> Progman, the IndustryID is just an index in the industry pool. The pool can do anything with it. But i assume that it will be "wasted" Why asking?
14:02:48 <Eddi|zuHause3> after 1945, Prussia was split up (in DDR territory that is what is now Meklenburg-Vorpommern, Brandenburg, Berlin and Sachsen-Anhalt), and some smaller states got merged (Thüringen consisted of a lot of states, Anhalt and parts of Meklenburg were separate, afaik)
14:03:12 <Eddi|zuHause3> Sachsen was more or less left like it is now
14:04:31 <Eddi|zuHause3> after the creation of the DDR, these were kept for a while, but then the territory was rearranged in "districts" (Bezirke)
14:05:12 <Eddi|zuHause3> that was around 1953, but i'm not really sure about that year
14:06:39 <Eddi|zuHause3> after the reunification in 1990, the districts were merged into roughly what the "Länder" were before, but not exactly
14:09:25 <ln-> did the split-up obey lnder boundaries, or was some land split up half-DDR, half-west?
14:09:59 <ln-> besides Berlin, obviously
14:10:24 <Eddi|zuHause3> longer story... ;)
14:11:57 *** TinoM has joined #openttd
14:12:01 <Eddi|zuHause3> the split up of prussia was made to obey the lines of the "Besatzungszonen"
14:12:22 *** glx has joined #openttd
14:12:22 *** ChanServ sets mode: +v glx
14:13:08 *** Yorick has joined #openttd
14:13:11 *** Vikthor has quit IRC
14:13:23 <Eddi|zuHause3> but some smaller areas were cut right through, and not all organisational borders were along the real border
14:13:31 * Yorick is testing out chatzilla
14:13:42 <ln-> ok
14:14:05 <Eddi|zuHause3> e.g there were church communities in west germany that fell under the juristiction of the east german bishop
14:14:16 <Progman> Belugas: for NoAI, holding an oil field industryID, got deleted and a new industry use the same ID, can maybe some trouble with the ai
14:16:12 *** TinoM| has quit IRC
14:16:44 <glx> Progman: could be fixed using an event
14:16:49 *** egladil has quit IRC
14:17:10 <Progman> anyway, just thoughts
14:18:26 *** egladil has joined #openttd
14:19:51 <Yorick> that events are not implemented yet :(
14:19:57 <Yorick> only crashing vehicle is
14:20:13 <glx> yes but it's possible ;)
14:20:25 <Yorick> then make it!
14:20:30 <Yorick> :-P
14:22:46 <Yorick> or how about callbacks?
14:23:18 <Belugas> [09:20] <Yorick> then make it! <--- such the right way ...
14:25:50 <ln-> Eddi|zuHause3: thanks again for the history lesson :)
14:41:18 *** ben_goodger has joined #openttd
14:41:45 *** Tefad has quit IRC
14:48:46 *** Vikthor has joined #openttd
14:51:09 *** Tefad has joined #openttd
14:55:39 <CIA-1> OpenTTD: belugas * r12289 /trunk/src/table/bridge_land.h: -Fix(r12288)[FS#1808]: Wrong bridge head table associated
14:56:26 *** Vikthor has left #openttd
15:00:02 *** mikl has quit IRC
15:03:55 *** glx has quit IRC
15:08:17 *** Gonozal_VIII has joined #openttd
15:17:34 *** glx has joined #openttd
15:17:34 *** ChanServ sets mode: +v glx
15:18:24 *** HerzogDeXtEr has quit IRC
15:24:24 *** De_Ghost has quit IRC
15:24:24 *** Jortuny has quit IRC
15:24:41 *** De_Ghost has joined #openttd
15:26:28 *** stillunknown has joined #openttd
15:26:54 *** Jortuny has joined #openttd
15:27:49 *** divo has joined #openttd
15:28:56 *** thgergo has joined #openttd
15:35:36 <CIA-1> OpenTTD: belugas * r12290 /trunk/src/road_cmd.cpp: -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
15:36:06 <Gonozal_VIII> there were trees between tram tracks?^^
15:36:38 <Gonozal_VIII> ah those city center roadside trees?
15:38:09 <Eddi|zuHause3> there's a screenshot
15:38:22 *** GoneWacko has quit IRC
15:38:38 <Belugas> picky Eddi|zuHause3 ;)
15:38:40 <Gonozal_VIII> i think i pretty much figured out where the problem could have been
15:39:35 <Gonozal_VIII> yep, the screenshot is what i thought of
15:40:06 <Gonozal_VIII> my trams usually follow the roads inside cities so i never noticed
15:41:29 <Gonozal_VIII> hmmm
15:42:21 *** a1270 has quit IRC
15:42:26 <Gonozal_VIII> between rsselhorst tal and hbf there's a 3*3 road block with a building in the middle that has no road connection... cities do that?
15:42:47 <Gonozal_VIII> there are more of them...
15:42:50 <Eddi|zuHause3> yes
15:42:54 <Gonozal_VIII> since when?
15:43:04 <Eddi|zuHause3> i don't know, but they do that
15:44:23 <Yorick> they do that since...erm....the 3x3 road block was introduced
15:44:25 <Gonozal_VIII> but on the outside of the city there's nothing built not touching a road, only in those 3 tile wide blocks
15:45:31 <Eddi|zuHause3> <Gonozal_VIII> my trams usually follow the roads inside cities <- yes, but that track was outside the city when i started
15:45:55 <Gonozal_VIII> ah ok, makes sense
15:46:02 <Yorick> I think they can be built when there are buildings surrounding them everywhere
15:47:32 *** Jacy has quit IRC
15:48:15 <Gonozal_VIII> btw.. reichsmark^^
15:49:24 <Gonozal_VIII> you should make a patch that allows realistic inflation and multiple currency changes ;-)
15:51:30 *** raimar2 has joined #openttd
15:51:30 <Belugas> REALISTIC ????
15:51:34 <Belugas> REFUSED!
15:51:39 <Gonozal_VIII> hehehe
15:51:52 <Gonozal_VIII> suddenly all your money is worth nothing :-)
15:55:56 <peter1138> :o
15:56:24 *** Yorick has quit IRC
15:56:32 *** a1270 has joined #openttd
15:56:39 *** |Bastiaan| has joined #openttd
15:58:43 *** raimar3 has quit IRC
16:12:44 *** yorick has joined #openttd
16:24:11 *** Purno has joined #openttd
16:31:51 <yorick> quiet in here :(
16:32:03 * Gonozal_VIII is quietly quiet
16:32:41 <yorick> the strange thing is that everyone is watching the channel, but no one is saying something
16:33:15 <Belugas> blablabla blala ?? ball! balalbllabllab... :S BLABLA!!!!
16:33:18 <yorick> proven by the fact above, I say something, 13 seconds later Gonozal_VIII responds
16:33:45 <yorick> and now Belugas
16:33:51 <Gonozal_VIII> i'm always watching
16:34:17 <yorick> Gonozal_VIII is watching you!
16:35:11 <yorick> aftger that, it went silent again
16:35:16 <yorick> after*
16:35:26 <Gonozal_VIII> well... yes?
16:35:44 <yorick> no!
16:37:28 <keyweed_> i try to limit the amount of uselss lines here, so i don't talk often.
16:37:34 *** keyweed_ is now known as keyweed
16:38:02 <ben_goodger> I watch all
16:38:50 *** a1270 has quit IRC
16:39:13 <keyweed> too lazy to remake openttd in perl or learn enough C to contribute, so i watch. mostly.
16:40:01 <Belugas> i watch and i respond when work@work allows me, when there is something worth adding or... if i feel inspired
16:40:02 <Belugas> so...
16:40:04 <Belugas> boooo
16:40:31 <yorick> you can?
16:49:56 *** LordAzamath has joined #openttd
16:50:13 <LordAzamath> hheeellloooo
16:50:51 <Gonozal_VIII> there's a la
16:51:09 <yorick> Gonozal_VIII!
16:51:17 <Gonozal_VIII> ?
16:51:24 <LordAzamath> yorick!
16:51:31 <yorick> someone cane in :)
16:51:40 <yorick> came*
16:51:47 <yorick> LA!
16:51:49 <LordAzamath> Gonozal_VIII!
16:51:51 <Gonozal_VIII> yep, seems like somebody left a window open and it snuck in
16:52:10 <LordAzamath> anyone else to greet?
16:52:22 <yorick> try a1270
16:52:35 <LordAzamath> a2289!
16:52:35 <keyweed> me, me, me!
16:52:41 <yorick> keyweed!
16:52:41 <LordAzamath> keyweed!
16:52:45 <yorick> yorick!
16:52:47 * keyweed feels loved.
16:52:51 <LordAzamath> !yorick
16:52:54 * yorick feels loved
16:53:44 <yorick> keyweed!
16:53:46 <LordAzamath> /yorick has misunderstood something/
16:53:46 * keyweed reads todays changed wiki pages
16:53:49 <keyweed> yorick!
16:54:01 <LordAzamath> keyweed: it's !yorick not yorick
16:54:02 <yorick> :)
16:54:12 <keyweed> ow. sorry. let me try again.
16:54:15 <keyweed> !yoric
16:54:22 <yorick> !yorick triggers yorick!
16:54:24 <yorick> yorick!
16:54:26 <keyweed> close. still no cigar.
16:54:35 * yorick feels loved
16:54:59 <LordAzamath> !yorick triggers "/me feels loved" for the bot...
16:55:04 <LordAzamath> !yoric
16:55:06 <LordAzamath> k
16:55:17 * yorick feels not-so-loved-anymore
16:55:25 <LordAzamath> ^^
16:55:48 <LordAzamath> I just love this bot.. It's so funny sometimes :D
16:55:53 * yorick is being talked about
16:55:56 <yorick> :)
16:56:26 * SpComb hugs CIA-1
16:56:26 * CIA-1 hugs SpComb
16:56:29 <keyweed> yus. and you wiki pages are being scrutinized
16:56:47 * yorick hugs SpComb
16:56:51 <LordAzamath> !yorick cmd_NOT: "Talk in passive"
16:56:55 <yorick> ...
16:56:59 * SpComb unhugs CIA-1
16:57:00 <yorick> Yorick!
16:57:21 * yorick feels loved again O+
16:57:36 * LordAzamath hugs everybody but...
16:57:41 <LordAzamath> a
16:57:46 * yorick hugs LordAzamath back
16:58:02 * LordAzamath :)
16:59:07 <LordAzamath> I sometimes get a feeling that yorick is not a bot...
16:59:19 <LordAzamath> dunno why though
16:59:26 <yorick> there is being talked about yorick!
16:59:32 * yorick feels loved
16:59:33 *** HerzogDeXtEr has joined #openttd
17:01:11 <yorick> ...
17:01:17 <LordAzamath> ...
17:01:20 <yorick> ...
17:01:23 <LordAzamath> ...
17:01:34 <yorick> where is that pacman when you need him
17:01:45 <LordAzamath> ?
17:01:52 * yorick can download things from bash.com
17:02:03 <yorick> yes, pacman eats dots!\
17:02:29 <LordAzamath> ee... Untitled Document.. WTF?
17:02:37 <yorick> bash.org
17:03:06 <Belugas> papatidom
17:03:24 <murray> Results 1 - 10 of about 36,200,000 for intitle:"Untitled Document". (0.21 seconds)
17:03:34 <Belugas> #i wandered lonely as a cloud
17:04:02 <LordAzamath> how can a channel wander? =?
17:04:23 *** UserError has joined #openttd
17:04:36 <murray> don't you see LA, it's a precompiler directive
17:04:52 <LordAzamath> :O
17:04:54 <yorick> Deopped you on channel #i because it is registered with channel services
17:06:32 <SmatZ> #? works
17:06:33 <Belugas> # It's a super sized bird that sure can fly!
17:07:01 <LordAzamath> x, y, o and z and F channels all deopped :O
17:07:40 *** UserErr0r has quit IRC
17:08:11 <Belugas> # When the raven flies there's jeopardy
17:08:38 <Belugas> # Some Concerns
17:08:41 <Belugas> #haaaa haaaa
17:08:43 <Belugas> # Some Concerns
17:09:14 *** Wezz6400 has quit IRC
17:09:18 <Gonozal_VIII> wtf
17:09:26 <Belugas> # I'm in the agony of Slipper Pain
17:10:03 <Gonozal_VIII> could somebody please tell me wtf is up with those # lines?
17:10:11 <yorick> #?
17:10:16 <yorick> all channels?
17:10:36 <Gonozal_VIII> not channels
17:10:41 <Gonozal_VIII> the stuff that belugas writes
17:11:02 <glx> Gonozal_VIII: he's singing
17:11:08 <Belugas> get yourself Genesis - Lamb lies Down on Broadway
17:11:10 <Belugas> and enjoy!
17:11:54 <Gonozal_VIII> i noticed that it looks like song lyrics... but why does every line start with #?
17:12:24 <Belugas> jsut to be sure they could not be interpreted as real posts
17:12:29 <yorick> #I don't know
17:12:45 <Belugas> hooo...
17:12:53 <Belugas> i';ve got a song that says that...
17:12:58 * Belugas searchs
17:17:17 *** LordAzamath is now known as LA[lord]
17:17:34 *** LA[lord] is now known as LordA
17:18:56 *** LordA has quit IRC
17:20:50 *** LordA has joined #openttd
17:27:04 *** LordA is now known as LA[lord]
17:29:26 *** Wezz6400 has joined #openttd
17:29:58 <yorick> we've set up #? as a fully-functional channel there
17:30:16 <Gonozal_VIII> yay
17:30:18 <Gonozal_VIII> ?
17:31:10 *** De_Ghost has quit IRC
17:31:48 *** a1270 has joined #openttd
17:32:13 *** LA[lord] is now known as LordAzamath
17:32:17 *** De_Ghost has joined #openttd
17:34:32 *** LordAzamath is now known as LA[lord]
17:38:57 *** Gonozal_VIII has quit IRC
17:39:13 *** Tefad has quit IRC
17:39:38 *** Tefad has joined #openttd
17:41:10 *** Gonozal_VIII has joined #openttd
17:48:01 *** Axamentia has joined #openttd
17:49:29 <Belugas> the work you do when not watching forums :D
17:49:31 <Belugas> amazing
17:49:43 <glx> lol
17:50:20 <SmatZ> :-D
17:52:30 *** Brianetta has quit IRC
17:53:11 * Forked applies this theory to real life
17:53:29 *** [1]Mark has joined #openttd
17:54:27 *** UserError has quit IRC
17:55:21 <Eddi|zuHause3> passenger destinations, villages, branch lines... this game is so lovely...
17:55:41 <Eddi|zuHause3> i'm never going to get to do an industry game...
17:56:03 *** Gonozal_VIII has quit IRC
17:58:02 *** UserErr0r has joined #openttd
17:58:17 *** tokai has quit IRC
17:58:43 *** Osai is now known as Osai^Knedo
17:58:47 *** Osai^Knedo is now known as Osai^Kendo
17:59:12 *** Mark has quit IRC
17:59:12 *** [1]Mark is now known as Mark
17:59:17 *** Gonozal_VIII has joined #openttd
17:59:41 <Belugas> :)
17:59:56 <Eddi|zuHause3> anyone else going to invite me to #?
18:00:04 *** tokai has joined #openttd
18:00:04 *** ChanServ sets mode: +v tokai
18:00:27 <LA[lord]> Eddi|zuHause3: Well.. there are only two of us there...
18:00:27 <yorick> I'm sorry, Eddi
18:01:15 <Eddi|zuHause3> well, i am three, but i'm not there ;)
18:02:09 <Belugas> mmh... three->there->theer
18:02:12 <Belugas> fascinating
18:02:16 <LA[lord]> it is easy with Gonozal_VIII though... he has auto accept invitations on...
18:02:49 <Eddi|zuHause3> what is "theer"?
18:02:57 <yorick> dunno
18:03:08 <Belugas> neither do i
18:03:09 <Belugas> lol!
18:03:21 <yorick> #?
18:03:27 <LA[lord]> #!
18:03:46 <yorick> (you're supposed to click #? :P)
18:04:05 <LA[lord]> !yorick invite list.#openttd #?
18:04:28 <yorick> you may do that
18:04:52 <LA[lord]> no.. I don't want to get flamed for highlightning all...
18:04:56 <LA[lord]> ^^
18:05:03 <yorick> that's easy
18:05:05 <LA[lord]> It's much easier to use a bot
18:05:10 <yorick> just @seen *
18:05:15 <yorick> and dorpsgek will do it
18:05:32 <yorick> "highlightning"
18:05:51 <LA[lord]> yea, but they see that I gave the command.. although they don't see privmsgs
18:06:48 <yorick> actualy, @seen * will just print the first 10, the other ones are available using the @more command
18:06:53 * yorick tried
18:07:35 * LA[lord] would like to have another bot but yorick at #?...
18:07:59 <yorick> how about triying to invite dorpsgek?
18:08:10 <yorick> or 42
18:08:17 <yorick> trying*
18:10:11 <Patrick`> DorpsGek is still around!
18:11:23 <yorick> he is
18:12:34 <SpComb> yorick: aaaand what is the #? channel about?
18:12:50 <yorick> the #openttd social channel!
18:13:04 <SpComb> hmm... does #openttd need a social channel?
18:13:12 <yorick> no
18:13:34 <LA[lord]> ^^
18:13:44 *** svippy has quit IRC
18:13:50 <LA[lord]> but we can change the #? channel to something else too :)
18:13:58 *** svippy has joined #openttd
18:14:07 <Forked> holy crap.. this no-forum thing while working is pretty .. effective
18:14:18 <yorick> because it's name is ?
18:14:59 <LA[lord]> which means we don't know what it is ^^
18:17:43 *** |Jeroen| has joined #openttd
18:18:03 <Belugas> lol @ Forked
18:18:07 <Belugas> indeed, my dear :D
18:19:44 *** Wolf01 has joined #openttd
18:20:04 <Wolf01> hello
18:21:06 <yorick> hello
18:23:15 <Gonozal_VIII> hi
18:24:25 *** a1270 has quit IRC
18:28:28 *** yorick has quit IRC
18:30:07 *** Tefad_ has joined #openttd
18:30:07 *** Tefad has quit IRC
18:35:08 <Belugas> and another bridge done :D
18:35:12 <Belugas> now, work@work
18:35:54 *** a1270 has joined #openttd
18:41:57 <LA[lord]> Belugas: bridge?... hmm maybe I shouldn't ask you now.. your'e still work@work...
18:42:14 <Gonozal_VIII> read commit logs
18:42:43 <LA[lord]> Gonozal_VIII: CIA should report them, shouldn't it?
18:42:53 <Gonozal_VIII> it did
18:43:05 <Gonozal_VIII> http://cia.vc/stats/project/OpenTTD
18:43:10 <Gonozal_VIII> there... bridgestuff
18:43:25 <Forked> Belugas: Maybe avoiding IRC helps even more
18:43:31 <Forked> but not sure I'll ever find out :p
18:43:51 <Gonozal_VIII> you not highlighting him would help even more i guess :P
18:44:05 <Forked> I was speaking for myself =p
18:44:12 <Forked> only 15 minutes left before I head home though
18:45:10 <Eddi|zuHause3> you are working this late?
18:45:38 * Belugas nods at Forked. IRC is time consuming too...
18:46:19 <Belugas> LA[lord], doing some cleanup basically... bridge data is an ocean of meaningless numbers
18:46:25 <Belugas> was...
18:46:29 <LA[lord]> eee...^^
18:46:32 <Belugas> now, it's getting clearer
18:46:52 <LA[lord]> so it was just untouched from beginning?
18:47:14 <Forked> Eddi|zuHause3: yep, doing a bit extra when I can .. pretty good pay :)
18:49:59 <Eddi|zuHause3> you are paid by the hour?
18:50:04 <Forked> yup
18:50:09 <Forked> for now
18:52:38 <Belugas> not me. it has positive and negatives sides. Overtime can be accounted for, but you need to do a lot before it is really noticeable. You are not afraid of lack of work either
18:52:43 <Belugas> stability that is :)
18:53:23 <Belugas> if ever i have to leave for the day, pay check is untouched
18:53:25 <Belugas> but...
18:53:31 <Belugas> weekends, if needed, here i am
18:53:39 <Belugas> that is boring part :S
18:53:47 <Belugas> even more when having a wife and kid
18:53:55 <Belugas> and cat ^)^
18:54:07 <Forked> no kids.. but soon-to-be-wife, two cats and a dog
18:54:07 <glx> you were faster for this one ;)
18:54:51 * LA[lord] is going to reboot to linux and try to get network to work again
18:54:58 <Forked> then again she is working late today .. so all it really does is give a bit extra cash, a bit less backlog and I don't get to play x3: reunion
18:55:00 <LA[lord]> brb/hopfully
18:55:16 *** LA[lord] has quit IRC
18:56:02 *** Brianetta has joined #openttd
18:57:34 *** Tefad_ has quit IRC
19:03:06 *** Vikthor has joined #openttd
19:10:42 *** LA[lord] has joined #openttd
19:11:01 <LA[lord]> :(
19:11:04 <LA[lord]> didn't get it to work
19:12:36 *** yorick has joined #openttd
19:12:55 *** a1270 has quit IRC
19:16:21 *** Gonozal_VIII has quit IRC
19:17:08 *** Gonozal_VIII has joined #openttd
19:20:47 *** Tefad has joined #openttd
19:21:51 *** a1270 has joined #openttd
19:21:55 *** LA[lord] has quit IRC
19:27:28 <Ammler> what does MM mean of a svn diff, normally it has only one M
19:27:50 <Gonozal_VIII> modified modification?^^
19:27:58 *** |Jeroen| has quit IRC
19:31:27 <Belugas> MM??
19:31:34 *** KritiK has joined #openttd
19:31:34 <Belugas> on a diff???
19:33:11 <Diabolic-Angel> MM! on a diff!!!
19:35:51 *** Gonozal_VIII has quit IRC
19:36:22 <Belugas> Ammler, maybe you could show that, as it does not make sens for me.
19:36:56 *** Gonozal_VIII has joined #openttd
19:38:10 *** Tefad has quit IRC
19:38:26 *** Tefad has joined #openttd
19:41:10 * SpComb wonders if he's supposed to include the entire OpenTTD project history in his public copy of the OpenTTD git repo
19:42:21 <Ammler> Belugas: sorry for deleay
19:42:30 <Ammler> I made a svn diff --summarize
19:42:57 <Ammler> and most files only had a M some a D or A and one had a MM
19:43:31 * Belugas nevr used that feature...
19:43:33 * Belugas tries
19:46:11 <Ammler> some had also AM
19:46:35 <Ammler> I try that to check which files did change
19:46:42 <Ammler> binaries
19:48:55 <Belugas> does not ring a bell
19:50:07 <SpComb> http://pb.paivola.fi/522 <-- the openttd git repot for the masterserver code is missing some files
19:50:09 <CIA-1> OpenTTD: truebrain * r12291 /branches/noai/src/ai/api/ai_cargolist_valuator.hpp.sq: [NoAI] -Fix: squirrel file was out-of-date
19:50:10 <peter1138> Ammler: MM means attributes were modified.
19:50:26 <SpComb> specfically, date_func.h and date_type.h
19:50:34 <glx> Ammler: properties
19:51:00 *** a1270 has quit IRC
19:51:15 <Ammler> ok, thanks.
19:51:34 <SpComb> http://git.openttd.org/cgi-bin/gitweb.cgi?p=svn/masterserver_updater.git;a=tree;f=src/shared;h=5001c649bdd062dddc8f60fead42116433fa6f3d;hb=HEAD <-- they're also missing there
19:54:44 <glx> maybe it doesn't support svn externals correctly
19:55:56 *** Luukland has joined #openttd
19:56:26 <Luukland> yorick... Ben jij de yorick die ik ken? :p
19:56:27 <SpComb> no, it looks like the entire .git repo is almost a year out of date
19:56:37 <SpComb> last commit 2007-03-17
19:56:38 <Luukland> (sorry English :P)
19:56:40 <Belugas> Luukland, in english please
19:56:51 <Luukland> Yeah forgot that one Belugas :p
19:56:53 <SpComb> who maintains OpenTTD's svn <-> git stuff?
19:57:01 <Belugas> no problem :)
19:57:42 <glx> SpComb: talk to TrueBrain in PM
19:58:29 <CIA-1> OpenTTD: truebrain * r12292 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Fix: no need to print GetName twice for Engine in regression
19:58:49 *** Gonozal has joined #openttd
19:58:49 *** Gonozal_VIII is now known as Guest229
19:58:50 *** Gonozal is now known as Gonozal_VIII
19:59:27 <ln-> Luukland: pardon, bent u'n romulaan?
19:59:38 <Luukland> no i aint a romulaan :p
20:00:51 <yorick> ln- -nl :o
20:01:09 <SmatZ> :-D
20:01:38 <Luukland> btw, for my World Scenario I still need some people who like to help me optimize it. Currently only scandinavia is really 100% checked, but Europe needs to be checked also, just like Russia, Asia etc. So if you wanna help please feel free to query me, or check the scenario on the board: http://www.tt-forums.net/viewtopic.php?f=60&t=36407
20:02:08 <Luukland> The only thing I ask is 10-20 mins build time :P
20:02:51 <yorick> I don't have 10-20 mins build time
20:03:29 <Luukland> no prob :) Its just out of free-will :P
20:04:24 <Luukland> But I really need some people that are willing to help me :D
20:04:40 <yorick> good luck
20:05:23 *** Guest229 has quit IRC
20:06:52 *** SmatZ has quit IRC
20:08:27 <yorick> Luukland: http://clanmega.clanweb.cz/viewtopic.php?t=3 <-- my work is in that world map
20:09:31 <Luukland> Let me take a look....
20:09:52 <yorick> if you can connect to that forum
20:10:26 <Luukland> its taking some time :p
20:10:59 <yorick> http://rapidshare.com/files/95203702/World_Map_Mega_s_0.6.0_v1.3.scn.html <-- rapidshare ftw
20:11:54 <Luukland> Whats the size of that map?! :S
20:12:04 <yorick> 2048x2048
20:12:47 <Luukland> for a world map... Thats not really realistic, but i will take a look at it :p
20:12:51 <pv2b> they dont call it enormous screenshot for nothing :-)
20:13:00 *** a1270 has joined #openttd
20:13:01 <pv2b> i think thats the name
20:13:38 *** a1270 has quit IRC
20:13:51 <Luukland> america isn't on it :p
20:14:31 <Luukland> what a stupid map :p
20:14:33 <yorick> europe is
20:15:00 <yorick> I spent a couple of days remaking it to that version
20:15:12 <Luukland> yeah, well you shouldn't have done that :p
20:15:20 <Luukland> It looks ugly anyway :(
20:16:05 <Luukland> Sydney on the west side of Australia, whahahaha :D
20:16:25 <Luukland> Kind of Messed up :p
20:17:21 <yorick> ok, good luck doing that map on your own, I'm not going to help you with it this way
20:18:59 <Luukland> no i understand :p
20:19:19 <Luukland> I am glad you didn't want to help me (puh)
20:19:37 *** SmatZ has joined #openttd
20:20:24 <yorick> SmatZ: I unbanned you on #?, banning yourself eh?
20:20:38 <SmatZ> it was fun :)
20:24:44 *** TinoM has quit IRC
20:25:50 *** |Bastiaan| has quit IRC
20:29:40 *** Luukland has quit IRC
20:30:04 <Belugas> # AfterMagataree
20:30:19 <Prof_Frink> Is there anybody out there?
20:30:30 <Belugas> nope
20:32:13 *** Axamentia has quit IRC
20:39:57 *** Purno has quit IRC
20:41:20 *** a1270 has joined #openttd
20:42:00 *** snorre has quit IRC
21:02:05 *** Osai^Kendo is now known as Osai
21:02:22 *** a1271 has joined #openttd
21:02:48 *** Gonozal_VIII has quit IRC
21:03:33 *** Gonozal_VIII has joined #openttd
21:04:00 *** a1270 has quit IRC
21:06:53 <Wolf01> 'night
21:07:00 *** Wolf01 has quit IRC
21:07:37 <CIA-1> OpenTTD: peter1138 * r12293 /trunk/src/ (6 files in 2 dirs):
21:07:37 <CIA-1> OpenTTD: -Feature: Ability to change aircraft speed factor, from so
21:07:37 <CIA-1> OpenTTD: called 'realistic' (matching other vehicles) (1/1) to original TTD
21:07:37 <CIA-1> OpenTTD: speed (1/4). Note this option defaults to original TTD speed.
21:07:42 <CIA-1> OpenTTD: truebrain * r12294 /branches/noai/ (15 files in 5 dirs): [NoAI] -Add: added AIBridge(List), which lists all available bridges (no build yet)
21:10:23 <Belugas> whoooooo.....!
21:11:38 <yorick> as long as you can't build the things...
21:11:57 <peter1138> Build what?
21:12:04 <peter1138> Oh, bridges...
21:12:19 * Belugas was whoooooing at aircraft speed factor :P
21:12:37 <Belugas> i've got plenty of bridge stuff to whhooooo myself ;)
21:12:49 <peter1138> I did consider including the old code and speed units at one point!
21:13:03 *** yorick is now known as Yorick_
21:13:07 *** Yorick_ is now known as Yorick
21:14:39 <Belugas> heheh
21:16:21 *** Yorick has left #openttd
21:16:39 <[1]Roujin> is the ttd plane speed favored because it's more "balanced" ?
21:17:07 <Belugas> nope, because it's like original
21:17:42 <Belugas> i wanted to talk to you, [1]Roujin, but i forgot about what :S
21:17:47 <[1]Roujin> so all patch settings that change something from original behavior are default off? :P
21:18:03 <Belugas> in this case yes
21:18:23 <Belugas> and it should be the way to go for changes from orignal behaviours too
21:18:41 <[1]Roujin> hmm. a patch of mine? bugfixing? meaning of life? cheesecake?
21:18:42 <peter1138> It should be, it hasn’t always been in the past :o
21:18:47 <peter1138> Supplies:
21:20:15 <Belugas> [1]Roujin: bug fixing : nice fs1807
21:20:24 <Belugas> but that's not what i wanted to talk
21:20:49 <Belugas> cheesecake... mmh...
21:21:02 <Belugas> stomach is growling
21:21:46 <[1]Roujin> thanks, it happened to be at the part of code i've been diving into for my traffic lights anyways ;) so, glad to help
21:23:34 <[1]Roujin> hmm.. do road vehicles stop in the middle of rail crossings if the bars get lowered?
21:24:15 <Gonozal_VIII> that would be kind of bad for the rv
21:24:35 <Gonozal_VIII> but i know why you asked, read it in the tr topic
21:24:48 <[1]Roujin> can anyone try for me? with YAPP it could be tested
21:24:50 <Gonozal_VIII> tl
21:25:01 <Gonozal_VIII> watched too much japanese stuff^^
21:25:38 *** nzvip has joined #openttd
21:25:56 *** a1271 has quit IRC
21:34:04 <CIA-1> OpenTTD: peter1138 * r12295 /trunk/src/newgrf.cpp: -Codechange: Make plane speed option available to NewGRFs
21:42:52 *** peter1138 has quit IRC
21:46:15 *** SmatZ has quit IRC
21:47:09 <CIA-1> OpenTTD: glx * r12296 /trunk/src/ (group_cmd.cpp order.h order_cmd.cpp timetable_cmd.cpp): -Fix [FS#1549]: restore timetable from backupped orders and add group ID to the backup
21:53:18 *** SmatZ has joined #openttd
21:53:30 *** De_Ghost has quit IRC
21:54:22 *** De_Ghost has joined #openttd
21:59:10 *** Greysc[a]le is now known as Greyscale
22:07:37 *** Greyscale is now known as Greysc[a]le
22:07:37 <Patrick`> mmm, openttd
22:07:50 <Patrick`> so still no autosignals
22:07:55 <Patrick`> you dissapoint me, community
22:08:00 <Patrick`> is it in one of the patch collections?
22:09:09 *** Greysc[a]le is now known as Greyscale
22:10:59 <Gonozal_VIII> autosignals as in?
22:11:08 <Vikthor> Patrick`: You mean like building one signal, then holding ctrl and dragging in direction to build them
22:11:28 <Patrick`> and having it predict along the track, following twists and turns?
22:11:48 <Vikthor> predict what?
22:11:49 <Patrick`> there were various attempts to patch it into mainline but hackykid vanished and there was another one in miniIN at about revision 5000 or so
22:12:15 <Patrick`> just lay signals along the track, following twists and turns
22:12:32 <Gonozal_VIII> ah yes that... it doesn't fullow corners, just straight as far as you drag
22:12:55 <Patrick`> it was called autosignals and it was really useful in the start of the game
22:13:05 <Patrick`> later on, I just terraform to give me long straight tracks :)
22:13:46 <Vikthor> no, it does its already in trunk AFAIK
22:13:50 <[1]Roujin> patrick: try holding ctrl while dragging in a direction
22:14:05 <Eddi|zuHause3> Patrick`: there is autosignals
22:14:14 <[1]Roujin> it should do what you're looking for
22:15:54 *** Roujin has joined #openttd
22:18:13 <Gonozal_VIII> wow cool, i didn't know that
22:21:30 <Patrick`> cooooooooooool
22:21:37 <Eddi|zuHause3> it is only for advanced users ;)
22:21:46 <Eddi|zuHause3> (and i never use it)
22:22:24 *** [1]Roujin has quit IRC
22:22:26 <Patrick`> it's such a time saver
22:23:33 <Eddi|zuHause3> only when you want to place a gazillion of signals
22:27:23 *** Zavior has quit IRC
22:29:26 <Roujin> http://wiki.openttd.org/index.php/Hidden_features <--- hidden CTRL stuff ;)
22:33:33 <Gonozal_VIII> turn vehicle Ctrl + click on vehicle in depot window. <-- huh?
22:34:14 <Patrick`> I know, I just thought that
22:34:18 <Patrick`> depots have one exit, so ...
22:34:45 <Roujin> no, it turns the wagon/locomotive
22:35:22 <Gonozal_VIII> wow, i have a backwards running engine now
22:35:26 <Patrick`> oh, duh
22:35:34 <Patrick`> reverses the order of wagons
22:35:35 <Patrick`> cool
22:35:57 <Gonozal_VIII> no only the sprite
22:36:17 <Patrick`> cooler
22:41:36 <Gonozal_VIII> but trains still have to start with an engine
22:41:58 <Gonozal_VIII> no push trains
22:43:22 <Patrick`> aww
22:45:07 *** a1270 has joined #openttd
22:45:39 <CIA-1> OpenTTD: truebrain * r12297 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIBridge.BuildBridge and friends
22:50:07 *** a1270 has quit IRC
22:54:04 *** Gonozal_VIII has quit IRC
22:54:46 *** remaxim has joined #openttd
22:54:47 *** Gonozal_VIII has joined #openttd
22:54:50 *** thgergo has quit IRC
22:56:43 <remaxim> ping Belugas
22:59:42 *** a1270 has joined #openttd
23:02:52 *** XeryusTC has quit IRC
23:04:29 *** KritiK has quit IRC
23:04:32 <glx> remaxim: he's going ro home
23:04:41 <glx> *to
23:04:51 <remaxim> glx, thx
23:05:07 <remaxim> it's quite hard to reach him ;)
23:05:25 <glx> not really, you just need to know his time zone
23:05:53 *** KritiK has joined #openttd
23:06:10 <remaxim> I know his time zone... I just always forget to go on at the right time ;)
23:06:50 <remaxim> I have to go then, have a nice day/night/evening/morning ;)
23:06:54 <remaxim> bye
23:06:55 <CIA-1> OpenTTD: truebrain * r12298 /branches/noai/ (9 files in 5 dirs): [NoAI] -Add: added AITunnel (Morloth)
23:07:03 *** remaxim has left #openttd
23:11:02 *** Gonozal_VIII has quit IRC
23:13:12 *** Gonozal_VIII has joined #openttd
23:15:09 *** fjb has joined #openttd
23:15:14 <fjb> Hello
23:15:22 <fjb> !logs
23:15:23 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
23:15:59 <CIA-1> OpenTTD: truebrain * r12299 /branches/noai/src/ai/api/ai_industry.cpp: [NoAI] -Fix: don't assume any length of produced_cargo and accepts_cargo
23:21:15 *** Gonozal_VIII has quit IRC
23:25:48 *** Gonozal_VIII has joined #openttd
23:27:56 *** Osai is now known as Osai^zZz
23:28:45 *** Eddi|zuHause3 has quit IRC
23:28:46 <CIA-1> OpenTTD: truebrain * r12300 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIAbstractList.AddList() (on request by Progman)
23:28:46 *** Eddi|zuHause3 has joined #openttd
23:31:42 *** stillunknown has quit IRC
23:32:26 *** Ammler has quit IRC
23:37:41 <Patrick`> ooh
23:37:46 <Patrick`> 12345 is coming up soon
23:37:53 <Patrick`> @commit 1234
23:37:53 <DorpsGek> Patrick`: Commit by truelight :: r1234 /masterserver (main.cpp udp.cpp) (2004-12-22 20:12:28 UTC)
23:37:54 <DorpsGek> Patrick`: -Fix: fixed 2 memleaks
23:38:00 <Patrick`> @commit 123
23:38:00 <DorpsGek> Patrick`: Commit by dominik :: r123 trunk/town_gui.c (2004-08-23 21:12:51 UTC)
23:38:01 <DorpsGek> Patrick`: Fixed some indentions... btw credits for the last commit go to Celestar
23:38:07 <Patrick`> @commit 12
23:38:07 <DorpsGek> Patrick`: Commit by dominik :: r12 /trunk (8 files in 2 dirs) (2004-08-10 17:06:10 UTC)
23:38:08 <DorpsGek> Patrick`: Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
23:38:22 <SmatZ> :-)
23:38:32 <SmatZ> @commit 10000
23:38:32 <DorpsGek> SmatZ: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC)
23:38:32 <Patrick`> @commit 10000
23:38:33 <DorpsGek> SmatZ: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen.
23:38:34 <DorpsGek> Patrick`: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC)
23:38:34 <Patrick`> hahahahaha
23:38:35 <DorpsGek> Patrick`: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen.
23:40:30 *** divo has quit IRC
23:40:52 <SmatZ> I do not know why this statement is different than the one in svn logs... maybe svn logs were edited later?
23:46:23 <Roujin> good night everyone..
23:48:23 <CIA-1> OpenTTD: truebrain * r12301 /branches/noai/src/ai/api/ai_industrylist.hpp: [NoAI] -Fix: clearify the behavoir of AIIndustryList_CargoProducing (Progman)
23:50:12 <fjb> Hm, there are lots of vehicle sets, but only one ship set. Is nobody using ships?
23:51:14 *** Roujin has quit IRC