IRC logs for #openttd on OFTC at 2008-02-21
            
00:00:22 <Gonozal_VIII> there's no 120km/h wagon for sand and limestone
00:02:18 <Eddi|zuHause3> Gonozal_VIII: then edit the bit mask ;)
00:03:05 <fjb> I guess MB simply forgot that. The ECS extension grf for the DBset XL is only a hack. He didn't have much time to spend on it.
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00:06:41 <Eddi|zuHause3> still, it's just a simple bitmask
00:08:26 <glx> wait for the next dbset version ;)
00:08:59 <Gonozal_VIII> i made an excel table for that :-) where you select the stuff it should be refittable to and get the hex value for that below
00:09:00 <fjb> It will be released soon, next year maybe.
00:09:17 <Gonozal_VIII> next year != soon
00:09:45 <fjb> And half of the grf is not working because OpenTTD is horribly broken and doesn't implement all the cool features.
00:10:43 <fjb> Gonozal_VIII: http://de.wikipedia.org/wiki/Ironie
00:11:25 <Gonozal_VIII> kann kein griechisch :P
00:11:46 <fjb> You even don't speak german. :-P
00:12:43 <Gonozal_VIII> that's because i speak a much easier and more efficient version of german :P
00:12:59 <fjb> I doubt...
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00:52:25 <Eddi|zuHause3> you should definitely learn more languages, Gonozal_VIII...
00:53:16 <Eddi|zuHause3> fjb: half the cool features are not implemented because there are not enough test cases
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00:53:54 <fjb> Eddi|zuHause3: Don't tell me. I know that.
00:54:22 <fjb> And our PBS is way cooler.
00:54:31 <Eddi|zuHause3> aye ;)
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00:59:48 <fjb> Converting old saves to YAPP is 80% removing signals.
00:59:59 <Tekky> hehe
01:00:10 <Tekky> yes, many signals are redundant now :)
01:00:19 <Eddi|zuHause3> oh yeah, i am still not done with my game ;))
01:01:51 <fjb> And it is far more easy to learn.
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08:00:46 <peter1138> Yay, forms :D
08:00:47 <peter1138> er
08:00:51 <peter1138> forums
08:02:47 <Noldo> party!
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08:12:58 <LordAzamath> party? where? huh?
08:14:05 <LordAzamath> is now listening to: "'til Kingdom Come" by "Coldplay" on "X&Y"
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08:14:31 * peter1138 is listening to: 'Chugging' by 'Harddrive' on 'Laptop'
08:14:44 <Noldo> :D
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08:27:54 <LordAzamath> is now listening to: "One of These Mornings" by "Moby" on "18"
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08:39:30 <LordAzamath> is now listening to: "Talk" by "Coldplay" on "X&Y"
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08:55:13 *** ChanServ changes topic to "0.5.3, 0.6.0-beta4 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory"
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09:00:42 <LordAzamath> grr nforenum gives assertion failures :(
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09:05:16 <LordAzamath> and I know why :P
09:05:26 <LordAzamath> / != \
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09:52:54 <LordAzamath> is now listening to: "Everloving" by "Moby" on "Play"
09:55:17 <LordAzamath> /see the note at #openttdcoop/
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10:00:04 <peter1138> Why would I want to join there?
10:03:55 <Forked> the birds know..
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10:33:37 <yzaLyzarC> Can I play this at debian? 600mhz 377mb ram, 90GB harddrive
10:34:31 <ln-> the hard drive is too big.
10:34:46 <yzaLyzarC> ln-: I can take one of the out of it:)
10:35:08 <yzaLyzarC> ln-: Will it run smootly without nvidia driver?
10:35:31 <ln-> how the hell should i know
10:36:23 <yzaLyzarC> ln-: You play the game alot!
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10:36:26 <Vikthor> yzaLyzarC: It should OpenTTD AFAIK does not use any 3D acceleration
10:36:43 <ln-> yzaLyzarC: where the hell did you get that idea?
10:38:53 <yzaLyzarC> ln-: It looks 3d-ish, more like other games that need it!
10:40:12 <Brianetta> It's a 2d tile game.
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10:43:07 <keyweed_> isometric projection ftw!
10:44:15 <ln-> yzaLyzarC: how old are you anyway?
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10:44:33 <yzaLyzarC> ln-: 17
10:47:14 <Brianetta> Youngster. (:
10:48:34 <ln-> time to grow up mentally
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11:40:07 <Ammler> @seen LordAz*
11:40:07 <DorpsGek> Ammler: LordAz* could be LordAzamath (1 hour, 44 minutes, and 50 seconds ago), LordAzamath[baltica] (2 weeks, 3 days, 16 hours, 41 minutes, and 7 seconds ago), LordAzamath_ (4 weeks, 1 day, 14 hours, 39 minutes, and 27 seconds ago), LordAzamath[LA] (6 weeks, 4 days, 20 hours, 46 minutes, and 34 seconds ago), or LordAzamath[I (7 weeks, 5 days, 19 hours, 38 minutes, and 18 seconds ago)
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14:30:48 <CIA-1> OpenTTD: peter1138 * r12207 /trunk/src/economy.cpp: -Change: rail running costs are engine class, not rail type
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14:42:46 <yzaLyzarC> CIA-1: Why are everyone posting that kind of crap here?
14:43:15 <keyweed_> you're talking to a bot.
14:43:20 <TheMask96> :)
14:43:21 <Gonozal_VIII> crap O_o
14:43:42 <TheMask96> now I understand why he never said something back in our query ;)
14:43:44 <keyweed_> and that 'crap' is what the devs need to work on ottd.
14:43:54 * Sacro slaps CIA-1
14:43:58 * Sacro kicks CIA-1
14:43:58 <CIA-1> ow
14:44:23 * SpComb hugs CIA-1
14:44:23 * CIA-1 hugs SpComb
14:44:30 * SpComb eats CIA-1
14:44:30 * CIA-1 tastes crunchy
14:44:30 * keyweed_ licks CIA-1
14:44:31 <Belugas> ignorance... what a funny thing to watch
14:45:07 <keyweed_> i find it painful, not funny. i was the only person who cried during the movie 'clueless'
14:48:55 * Sacro hugs SpComb
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14:49:27 * Belugas does not remember seeing "Clueless". Therefor, he is clueless ;)
14:49:32 * SpComb hugs Sacro
14:50:09 * LordAzamath greets
14:50:19 * Belugas hugs Sacro and SpComb
14:51:17 <LordAzamath> kinda freaky if you ask me.. I come here and see a hug.fest going on...
14:51:22 <LordAzamath> hug-fest*
14:51:35 <keyweed_> #openttdhippies !
14:51:42 * Belugas licks LordAzamath
14:51:46 <Belugas> better now?
14:51:52 <LordAzamath> ugh..!!
14:52:12 <LordAzamath> /back
14:52:26 * keyweed_ hands LordAzamath a towel
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14:52:31 * LordAzamath thanks
14:52:47 * LordAzamath .. and uses the towel
15:03:25 <peter1138> # GRAND PARADE OF LIFELESS PACKAGING, JUST NEED A FUSE
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15:04:54 <LordAzamath> peter1138: ??
15:05:04 <peter1138> What?
15:05:48 <peter1138> Am I not allowed a random outburst every now and then?
15:10:23 <Belugas> # a salamander scurries into falmes to be destroyed
15:10:57 <Belugas> # there's no one to avoid
15:21:43 <SpComb> gah... adding support for IPv6 addresses screws up ini stuff
15:22:04 <SpComb> to save the server list, you'd need to stick items called "[2001::1]:3979" into the .ini
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15:24:00 * SpComb wonders how to solve this without massacring backwards compatibility with items already stored in said server list
15:31:16 <peter1138> SpComb, what's wrong with that?
15:31:24 <peter1138> oh yes
15:31:25 <peter1138> [] :)
15:31:33 <peter1138> what's wrong with 2001::1:3979?
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16:00:28 <Progman> peter1138: seperating port from the ip?
16:01:03 <peter1138> assume it's always there...
16:01:08 <peter1138> i dunno :p
16:01:15 <peter1138> IP = port
16:01:17 <peter1138> maybe
16:01:31 <Progman> 2001::1:3979 == 2001:0000:0000:0000:0000:0000:0001:3979
16:01:41 <Progman> iirc
16:01:48 <peter1138> no, i mean save it as 2001::1 = 3979
16:02:13 <peter1138> or
16:02:18 <Progman> the port isn't part of IP ;)
16:02:20 <peter1138> 0 = [2001::1]:3979 heh
16:02:35 <peter1138> ...
16:05:46 <CIA-1> OpenTTD: belugas * r12208 /trunk/src/tunnelbridge_cmd.cpp: -Codechange: Alignment of params makes the code easier to read.
16:10:47 <yzaLyzarC> Would a city grow if I build them an train station?
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16:14:19 <Belugas> nope
16:14:27 <Belugas> unless you do something with that train station
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16:24:09 <ln-> cool, an international tram line.
16:26:04 <Belugas> yzaLyzarC, have you looked at the wiki? there is a good article regarding that:
16:26:05 <Belugas> http://wiki.openttd.org/index.php/Town
16:26:18 <Belugas> maybe you should study a bit that manual ;)
16:27:31 <Belugas> but... ho my god... I just forgot to read your name backward! CrazyLazy !!!
16:27:50 <SpComb> peter1138: didn't feel like changeing the ini parser to support that, I just changed it to store all addresses as "(%s):%i" and parse "(2001::1):3979" as well as the same with []
16:27:51 <Belugas> and i doubt Lazy is an abbreviatin for Lizard :S
16:28:40 <SpComb> would OpenTTD's UI system support the full IPv6 addess showing up if you hover over the truncated one?
16:28:54 <SpComb> i.e. a tooltip in the server-browser menu
16:29:08 <peter1138> :o
16:29:51 <Sacro> o:
16:30:34 <SpComb> as for just having them as 2001::1:3979... I'm not sure I want to make the parser that complicated
16:31:09 <SpComb> and does "::1" mean "[::1]:3979", or "[::]:1"?
16:31:54 <Sacro> :(
16:32:15 <SpComb> and I'm also starting to see why people use distributed version control systems
16:32:55 <SpComb> I don't have access to the OpenTTD svn repo, so I can't pull in updates from trunk and version my own changes at the same time, so I need to make do with "svn diff > ..."
16:32:58 <SpComb> and diffing diffs is painful
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16:34:35 <Sacro> SpComb: git? hg?
16:34:59 <SpComb> those kind of things, yes
16:35:13 <SpComb> I could pull in stuff from trunk and commit my own changes to my own repo at the same time
16:39:39 <LordAzamath> /beware of spam
16:39:40 <LordAzamath> http://www.tt-forums.net/viewtopic.php?p=666951#p666951
16:40:44 <SpComb> hmm... now I just need to figure out how dual-stack servers are supposed to appear... the server info replies don't contain any kind of unique id
16:44:26 <SpComb> it would be possible to send a unique id in the master server advertise packets, which would let the master server send both addresses correctly, but that wouldn't work for e.g. LAN, which would require that an unique id be added to the server info replies
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16:47:59 <SpComb> or perhaps seperate "Internet", "LAN", "LAN (IPv6)" modes?
16:48:58 <LordAzamath> ok.. actually I wasn't linking to another creation f spambot.. It's an eyecandy grf.. Which needs feedback :D
16:50:22 <peter1138> SpBot, we do have git and hg repositories...
16:50:40 <peter1138> SpCombautocompletefail, and it's your own fault...
16:51:10 <Belugas> LordAzamath, just crank your amplifier full blast and put your grf in front of it ^_^
16:51:33 <LordAzamath> oh, a good idea
16:51:35 <LordAzamath> .... or not
16:51:39 <Belugas> lol
16:53:44 * Belugas needs to remove a message in windows queue :(
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16:59:10 <SpComb> peter1138: that are synched to trunk?
16:59:29 <glx> yes (with a little lag)
17:00:35 <peter1138> hmm, we've lost the "(svn rxxxxx) " preface again
17:00:36 <SpComb> interesting
17:01:15 <peter1138> for example, http://hg.openttd.org:8000/svn/trunk.hg/ or http://git.openttd.org/cgi-bin/gitweb.cgi?p=svn/trunk.git;a=summary
17:01:44 <peter1138> i still prefer trac for svn changes, but never mind :o
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17:02:22 * Belugas agrees
17:02:41 <Belugas> trac was maybe painfully slow, but easy to deal with
17:02:54 <Sacro> like me!
17:03:05 <peter1138> too right
17:04:27 <LordAzamath> five left
17:08:03 <Tefad> blue forty-two HIKE
17:08:27 <Tefad> i think that's more of an american thing : \
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17:11:22 <ln-> Star Wars DVDs IV..VI have arrived from the land of kangaroos [x]
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17:22:48 <LordAzamath> ln-: Australia?
17:23:56 <ln-> yes, and not Iceland.
17:24:03 <yorick> are you guys aware of the fact you can stop a waiting helicopter?
17:27:12 <LordAzamath> nope
17:27:23 <LordAzamath> and even after you mentioned it... nope
17:28:24 <Belugas> he's right
17:30:59 <Belugas> http://devs.openttd.org/~belugas/StoppedChopper.png
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17:31:12 <Belugas> aircraft 1
17:31:24 <Tefad> hahahaha
17:31:46 <Tefad> also what are gggg's?
17:32:22 <Belugas> does not matter
17:32:33 <Tefad> aw : (
17:34:17 <Belugas> currency settings, nothing important
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17:43:56 <peter1138> :)
17:44:28 <peter1138> might you
17:44:29 <peter1138> mind you
17:44:32 <peter1138> they're helicopters
17:44:35 <peter1138> they can hover ;)
17:44:49 <peter1138> the rotor shouldn't stop though. hehe
17:45:08 <Belugas> they were not, if i recall
17:45:14 * Belugas re-runs
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17:46:39 <Yorick|AFK> and their running cost shouldn't too
17:47:28 * peter1138 > home
17:47:40 <Belugas> rotors stopped
17:47:42 <peter1138> they should just behave like helicopters, probably...
17:47:43 <peter1138> errrr
17:47:46 <peter1138> aeroplanes :o
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17:49:32 <Belugas> just when they start their descent
17:50:03 <Belugas> heheh
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17:50:36 <Belugas> i've two stopped choppers, with no rotors moving, and one stopped but still rotating
17:53:23 <Belugas> argh... joys of finite state machine :S
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17:55:08 <LordAzamath> hehe.. I just noticed, I've got one post more than Belugas ^^
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17:56:44 <Belugas> wooooo!
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17:58:14 <Belugas> so... the big question is, at that stage, does the chopper is already under the control of the airport? or is he still on his own
17:59:42 <Belugas> i guess i will have to wait to get home :(
17:59:51 <glx> he's in HELIPAD state
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18:02:44 <LordAzamath> hello Osai
18:03:06 * LordAzamath wonders why doesn't hello tab-complete
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18:03:43 <Belugas> glx : he is?
18:03:59 <glx> it reserved an helipad
18:04:19 <glx> but this happens also when it goes out of the depot
18:04:59 <glx> so the state check is ok, but not enough
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18:05:12 * Belugas nods
18:05:36 <Belugas> it is a general one, that does not include heli states
18:05:40 <Belugas> i think
18:06:17 * LordAzamath is going to raise his postcount @ offtopic ^^
18:06:58 <glx> states are ok, but a landing heli and a landed one have the same state when going to a pad
18:08:03 <Belugas> helipad3 and helipad4 are missing too
18:08:24 <glx> you can't rely on HELIPAD* state
18:09:08 <glx> heli going from depot to pad (ie running on the ground) is in HELIPAD* state
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18:11:07 <Belugas> ho... true...
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18:12:25 * LordAzamath marked all forums read :evil_grin:
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18:13:47 <LordAzamath> ok bye for now.. Maybe I'll come back this evening...
18:14:25 <Wolf01> hello
18:15:24 <Belugas> hello Wolf01
18:15:42 <Belugas> too bad state is not a bitfield
18:15:55 <Belugas> but... it's better this way, i think :)
18:16:15 <Belugas> just that it's hard to find the proper combination
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18:48:25 <xand> can I make openttd not interfere with my window manager? i.e. still allow me to alt-Fn to another virtual desktop?
19:09:42 <CIA-1> OpenTTD: peter1138 * r12209 /trunk/src/ (10 files in 2 dirs): -Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, and show running cost of wagons if they have it.
19:10:39 <Belugas> what do you mean xand?
19:12:18 <Belugas> # Welcome my son
19:12:24 <Belugas> # Welcome to the machiiiiiiiiiiiiiiiiine
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19:37:11 <xand> Belugas: when openttd is running, alt-tab and other window manager key combinations don't work (window manager is fluxbox)... so for example I can't use the music control keys on my keyboard
19:37:46 <ln-> xand: you entered fullscreen, didn't you?
19:37:51 <xand> yes
19:38:11 <xand> other full-screen programs don't do it though
19:38:12 <ln-> limitation of SDL.
19:38:21 <ln-> annoying limitation of SDL.
19:38:31 <xand> I see
19:38:32 <ln-> annoying limitation of SDL that someone should fix.
19:38:59 <ln-> i've tried, not yet successfully.
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19:45:29 <Belugas> ho... ha... ok... well... as ln- said :)
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19:59:19 <peter1138> hmmzor
19:59:30 <peter1138> that was a nice lasagne
19:59:37 <peter1138> even if there was no meat :o
20:00:49 <Morlot1> No meat!?
20:01:26 <peter1138> yeah, it had these strange vegetable things in it
20:02:15 <Morlot1> And you're still allowed to call it lasagne!?
20:02:32 <Morlot1> I mean, who likes to eat something that has green on it? ;)
20:06:03 <peter1138> even the lasagne sheets were green...
20:06:16 <Belugas> spinach lasagnas :D me likes
20:06:33 <Belugas> but don't tell that to Wolf01 ;)
20:07:39 <Wolf01> :)
20:07:41 <SpComb> there, now the masterserver database has seperate ip4 and ip6 columns
20:07:48 <Wolf01> what food? where?
20:08:11 <peter1138> separate, eh?
20:08:58 <SpComb> separate indeed
20:09:25 <SpComb> now I just need to hack in support for dual addresses into the gamelist entries, and then figure out what logic to use to connect to them
20:10:14 <SpComb> somehow, when writing the masterserver, I get the feeling that perhaps there's some software package that implements that kind of registration already... but well, too late now, already wrote the code
20:11:47 <Sacro> http://www.tt-forums.net/download/file.php?id=86504 that is why we need single/double slips/crossovers
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20:13:49 <peter1138> :o
20:14:15 <peter1138> I can't even imagine the user interface for that...
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20:15:39 <SpComb> nah, you don't need an UI, just let the user add them in via the console
20:15:46 <peter1138> :o
20:15:46 <Belugas> damned :( Pink Floyd - Sorrow -> inmcomplete song :(
20:16:11 * peter1138 wonders if plane_speed should default to fast or slow...
20:16:57 <Belugas> to what was in 0.5.3 maybe?
20:17:00 <Sacro> peter1138: sine wave it
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20:19:20 <Sacro> Wolf01: http://tcc.itc.it/people/rocchi/fun/europe.html <- is italy really like this?
20:21:31 <Belugas> rflol
20:24:25 * Belugas sends url to a lot of friends
20:24:34 <Belugas> as well to home email!
20:24:48 <Belugas> thanks for a good laugh Sacro, i needed one :D
20:26:55 <glx> lol
20:26:58 <glx> nice one
20:27:27 <Wolf01> yes, is really like that
20:27:38 <peter1138> Yay, slow aircraft on the intro game :p
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20:30:35 <Belugas> one level more then?
20:36:38 <peter1138> Hmm?
20:42:44 <Belugas> [15:27] <@peter1138> Yay, slow aircraft on the intro game :p <-- is that TOO slow or expected speed? I read as if it was too slow. thus, maybe default to one more level than curent level?
20:43:19 <peter1138> expected...
20:43:22 <peter1138> as in, original :)
20:43:38 <Belugas> si senor
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20:55:04 <ln-> Belugas: utf-8 is mandatory.
20:55:13 <ln-> as in seor
20:55:26 <ln-> and actually, s
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20:56:01 <peter1138> Sí, señor
20:56:25 * Belugas does not know what to say that would be intelligent
20:56:46 <peter1138> Just smile and nod and pretend you care ;)
20:56:51 <Belugas> lol
20:56:55 <peter1138> Speaking of UTF-8...
20:56:59 * Belugas smiles and nods
20:57:06 <peter1138> Game Save Failed
20:57:07 <peter1138> File not writeable
20:57:11 <glx> ln-: I can't read what you wrote
20:57:28 <peter1138> A strange character is output just before Game...
20:58:06 <glx> do you know what character it is?
20:58:16 <Gonozal_VIII> a square
20:58:27 * glx slaps Gonozal_VIII
20:58:32 <Gonozal_VIII> ^^
20:58:45 <ln-> glx: i know all the characters i write.
20:58:47 <peter1138> Well, no...
20:58:53 <Morlot1> Hmmz.. for all the sudden I get a 'the current font is missing some of the charactesr used in the text...' at openttd startup
20:58:57 <Morlot1> Never had this problem before :(
20:59:16 <Morlot1> I've read the readme.txt, but how can I find out which fonts are installed on my system?
20:59:19 <glx> what version was "before"?
20:59:37 <Morlot1> Before was either 5.3, 0.6b3 or NoAI branch
20:59:51 <Morlot1> I'm now deving my own local copy of the NoAI branch
20:59:53 <glx> beta3 had this check IIRC
21:00:04 <glx> and noai should have it too
21:00:11 <Morlot1> Yeah, but those work ok
21:00:20 <Morlot1> Just my own copy blows up for some reason
21:00:25 <glx> using same language?
21:00:40 <Morlot1> Yeah, It's basically just a fork of the original
21:00:47 <Morlot1> didn't do anything weird with it
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21:01:34 <Gonozal_VIII> bjarni!
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21:14:14 <ln-> bjarni!!
21:15:03 <Bjarni> ln-!!
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21:16:28 <ln-> 12 kap.
21:16:28 <ln-> Huru svin mge i llonskog slppas
21:16:28 <ln-> 1
21:16:30 <ln-> ga flere llonskog samman; t skola the i rttan tid sig frena, huru mnga svin ther kunna fdas, och slppe sedan hvar in efter thy som han del i skog ger. Slpper ngor flera in; hafven the andre vld att taga them up, och han bte en marck fr hvart svin, och skadan ter.
21:16:50 <Bjarni> ...
21:17:47 <DaleStan> And the topic doesn't forbid that, interestingly.
21:18:31 <Wolf01> 'night
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21:19:16 <ln-> Om Bi
21:19:16 <ln-> 1
21:19:20 <ln-> Flyga bi bort i annars skog, och fljer garen them til stock och hol, mrker samma tr, och gifver thet byamn tillknna; hafve ingen vld honom them frtaga.
21:19:37 <Belugas> ln-... pm Bjarni or speak english
21:19:41 <Belugas> wrie...
21:19:44 <Belugas> write
21:19:50 <Belugas> please
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21:20:09 <ln-> Belugas: old swedish is a direct ancestor of english.
21:20:09 <peter1138> Or let Bjarni figure out a response to my questions...
21:20:42 <ln-> Belugas: besides, those texts are incredibly funny
21:20:55 <Belugas> i don't care
21:21:11 <Morlot1> lol, old and grumpy Belugas? ;)
21:21:13 <Belugas> very few can taste the funny parts of these
21:21:38 <Belugas> no, trying to make it so that the rest of the world still can undrstand what's happening in there
21:21:53 <ln-> Bjarni: tell them those are funny.
21:22:11 <Morlot1> ln-: You could translate ;)
21:25:00 <Bjarni> <ln-> Bjarni: tell them those are funny. <-- if I do what people ask me to do then you have to do so as well :P
21:25:04 <Bjarni> those are funny ;)
21:25:29 <Bjarni> ln-: now you have to hold up to your part of the bargain
21:26:21 <ln-> Morlot1: it's from still-valid legislation of Finland (and Sweden): "12th chapter; How pigs may be in an acorn forest released ..."
21:26:52 <Morlot1> hehe :)
21:28:44 <ln-> Morlot1: "21th chapter; About bees; 1 If bees fly to someone else's forest, and owner them follows to the tree and the hole, he the tree marks and informs the village men, then let no one have the power to deny those bees from him."
21:29:30 <Morlot1> lol, bee empowerment! :)
21:29:50 <Bjarni> it's actually serious business
21:30:13 <Bjarni> specially before it became cheap to import sugar
21:30:36 <Bjarni> you see before we had sugar then honey was the only source of something sweet
21:30:37 <ln-> Morlot1: and i can't even think how to imitate the old-fashionedness of language that is present in that swedish.
21:30:44 <Bjarni> making bees and honey really expensive
21:30:54 <peter1138> PPC MAC USERS
21:31:01 <ln-> SIR, YES, SIR
21:31:04 * Bjarni points at Osai
21:31:17 * Bjarni points at ln- too
21:31:18 <Morlot1> But those laws are still in current lawbooks?
21:31:20 <peter1138> do you ever get any oddities with loading savegames from x86 machines and servers...
21:31:55 * Osai pongs back
21:32:00 <Bjarni> Morlot1: well... I reported when a bee hive decided to move so the owner had a chance of getting them back
21:32:07 <peter1138> like the message "Unknown savegame type, trying to load it as the buggy format"
21:32:23 <ln-> hmm, never tried that.
21:32:24 <Bjarni> well... turned out that he couldn't get the queen back so he was fucked but he had to be told
21:33:12 <Bjarni> they had found a hole in a wall and decided to build a new hive in the insulation (they didn't have access to anything on the inside). In such a case it's simply not possible to get the queen out
21:33:26 <Osai> what's up peter1138?
21:33:29 <Bjarni> you will have to tear down the wall without hurting them or make them angry
21:33:35 <Bjarni> that's kind of tricky
21:33:47 <Morlot1> Bjarni: nasty
21:34:26 <Bjarni> yeah
21:34:43 <Bjarni> but it wasn't my house or my bees
21:34:58 <peter1138> ln-, Osai, bjarni, this should include loading the intro game, by the way...
21:35:28 <peter1138> might be that you don't see any errors as it is logged to the console...
21:35:35 <peter1138> or it might be that it doesn't occur :o
21:36:25 <ln-> at least it is not happening right now.
21:37:44 <Bjarni> what is the error btw?
21:37:49 <Bjarni> failure to load a savegame or ?
21:37:54 <peter1138> "Unknown savegame type, trying to load it as the buggy format"
21:38:07 <Sacro> Bjarni!
21:38:24 <peter1138> but it's a debug message with level 0
21:38:35 <Bjarni> we have an old issue
21:38:40 <peter1138> so if it occurs you see it only on the console
21:38:42 <peter1138> OR
21:38:46 <Bjarni> all the data in savegames should be LE
21:38:57 <peter1138> in the in-game console with 'developer 3'
21:38:59 <ln-> should i see it with "make run", without any special tricks?
21:39:01 <Bjarni> but in the beginning PPC saved some stuff in Be and some stuff in LE
21:39:06 <peter1138> Bjarni, not LE, just defined...
21:39:14 <peter1138> ln-, in your terminal window, yeah
21:39:23 <peter1138> basically:
21:39:35 <peter1138> http://www.tt-forums.net/viewtopic.php?p=666806#p666806
21:39:39 <Bjarni> so are you sure that this will not break savegames from before this issue was fixed?
21:39:45 <peter1138> and
21:39:47 <peter1138> http://fuzzle.org/o/endianfmt.diff
21:39:49 <Bjarni> and do we care about pre 0.3.0 savegames?
21:40:02 <peter1138> Bjarni, if the issue is there, it affects all savegames
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21:40:20 <peter1138> however the most recent format is OTTZ, so there is no problem
21:40:32 <peter1138> it'll just load as OTTZ and then get saved correctly
21:41:11 <peter1138> what i don't understand is either 1) why ppc mac is not affected or 2) why nobody's noticed and reported it, heh
21:43:13 <Bjarni> you know.... the OSX 0.1.4 binary has hardcoded paths to my HD (and not the current one) yet nobody reported it
21:43:20 <Bjarni> hmm
21:43:21 <peter1138> hehe
21:43:41 <Bjarni> well.. the broken one is still there but I guess nobody cares anymore
21:44:06 <Bjarni> the fact is that more than 70 people downloaded it before 0.2.0 came out and nobody reported it
21:44:14 <Bjarni> nobody reported it in 0.2.0 either
21:44:15 <Belugas> phil collins sing it better, i would say
21:44:30 <Bjarni> but two people reported it in 0.2.1
21:44:35 <peter1138> than you?
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21:44:42 <peter1138> or what? heh
21:44:55 <Belugas> "I don't care anymore"
21:45:04 <Bjarni> <peter1138> than you? <-- if "you" is somebody in here then yes
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21:47:55 <Belugas> problem with pinpad encryption...
21:48:17 <peter1138> :o
21:48:24 <peter1138> why is it
21:48:34 <peter1138> that some videos on youtube stream and buffer very quickly
21:48:40 <peter1138> and others just sit there stuttering?
21:49:04 <Bjarni> I think they are on different servers
21:49:21 <Bjarni> I don't think youtube is just one big server with just one big HD
21:50:22 <Bjarni> speaking of youtube... http://www.youtube.com/watch?v=1rtiAQk3ojE <-- check this out... it should bring back some memories
21:51:05 <Bjarni> not to mention some surprise about the skills of this guy
21:51:48 <peter1138> that's stuttering for me :(
21:52:04 <peter1138> no memories as i never played any monkey island game
21:52:12 <Bjarni> shame on you
21:52:43 <Bjarni> luckily ludde made an app called ScummVM so you still have the chance to do so
21:52:54 <Tefad> : D
21:53:02 <peter1138> If you can find the data files...
21:53:15 <peter1138> It's always the same with ludde ;)
21:53:49 <Bjarni> hmm
21:54:37 <Bjarni> He made ScummVM and OpenTTD and people kept complaining about missing data files so he made µtorrent
21:55:00 <Bjarni> that one only needs free data files (.torrent)
21:55:05 <Bjarni> or something
21:55:09 <peter1138> even with that you still need to find them ;)
21:55:16 <Bjarni> good point
21:55:32 <Bjarni> but it is Ludde after all
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21:56:53 <Bjarni> ScummVM doesn't support Monkey Island 4 but then again that one is the worst of the 4 so it's not a big loss
21:57:21 <Bjarni> not to mention that I think the windows version works on modern versions of windows
21:58:01 <Bjarni> the mac version might work as well but there could be a CPU issue there though :/
22:03:10 <peter1138> Well, I need to head to bed. Feel free to continue pondering this endian issue :P
22:05:20 <Belugas> night peter1138
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22:26:09 <krazedkid1221> hey guys
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22:35:06 <CIA-1> OpenTTD: glx * r12210 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: iterators can become invalid after a call to RemoveItem()
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22:49:18 <krazedkid1221> hi
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22:52:39 <Bjarni> http://www.youtube.com/watch?v=2F89dl26wq8 <-- new idea... this should be possible in OpenTTD
22:55:41 <Sacro> Bjarni: what? off topic youtube links?
22:56:07 <Prof_Frink> That's unpossible!
22:57:27 <Morlot1> Hail Zelda! :)
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22:59:14 <ln-> Bjarni: how was your Nestl meal today?
23:01:22 <Sacro> oh god, no graphics drivers D:
23:03:25 <Bjarni> Sacro: it's not off topic
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23:03:46 <Bjarni> because at the time of the posting there was no topic to go away from
23:03:56 <Bjarni> besides it a short video about a train signal
23:04:11 <Bjarni> <ln-> Bjarni: how was your Nestlé meal today? <-- I didn't have any
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23:11:36 <Bjarni> what a weird channel
23:11:54 <Bjarni> nobody said anything about the content of the video...
23:12:13 <krazedkid1221> LOL
23:12:18 <krazedkid1221> I didnt get it
23:12:42 <Bjarni> click the link and watch the 9 sec of video to see what happens
23:13:07 <krazedkid1221> i did
23:13:20 <krazedkid1221> i don't understand it
23:13:44 <glx> breaking semaphore
23:15:45 <Bjarni> it shouldn't drop stuff like that
23:15:53 <Bjarni> dropping the glasses is no good
23:18:03 <ln-> but someone knew to expect that to happen?
23:19:06 <Bjarni> I wonder about that too
23:19:42 <Bjarni> if they knew then they should have oiled it and stuff
23:19:51 <Bjarni> instead of completely breaking it
23:20:43 <Bjarni> it's possible that they "fixed" it because they were about to remove it anyway
23:20:51 <Bjarni> just to make this video
23:20:52 <ln-> maybe they were too busy oiling each other.
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23:30:00 <Sacro> ok
23:30:08 <Sacro> now i have a 24" tft @ 1024x768
23:30:18 <Sacro> no, 800x600 D:
23:30:18 <Axamentia> Nice!!
23:30:29 <ln-> there's nothing ok about that
23:30:36 <Sacro> there we go, 1920x1200
23:30:38 <Axamentia> TTD at 24"
23:30:44 <Sacro> Axamentia: yes, tis nice
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23:32:24 <Sacro> anyone here from belgium?
23:33:10 <Sacro> OILING EACH OTHER? :o
23:33:19 <Axamentia> While listening to jazz?
23:36:05 <Bjarni> oh crap
23:36:16 <Bjarni> looks like Sacro decided to bring some lube
23:36:20 <Bjarni> I'm out of here
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23:36:22 <Sacro> so, nobody from belgium here? :(
23:36:41 <Axamentia> lol
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