IRC logs for #openttd on OFTC at 2008-02-01
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01:00:07 <SmatZ> I think it's fine - how big is it ? 1/2 tile?
01:01:11 * SmatZ doesn't have any drawing skills, at all
01:02:07 <fjb> Base is a bit smaller than half a tile, about a third. The roof should be half a tile wide. And it is almost a tile long.
01:02:24 * fjb doesn't have any dawing skills either.
01:02:47 <fjb> The ramps are still missing.
01:04:28 <Gonozal_VIII> looks better than the last one
01:04:34 <fjb> Just found out how to draw an isometric view yesterday. First try today didn't look good. That was the socond try to draw a shed.
01:04:46 <fjb> Thank you. What could be better?
01:05:16 <Gonozal_VIII> what's the white stuff at the front?
01:06:34 <Gonozal_VIII> do you have a picture of a real building or something that you based that on?
01:07:35 <fjb> Yes, a picture. It is a framework house with green painted wood at some sides.
01:08:10 <UFO64> Is there any simple way to replace a large fleet of old train engines, or do you have to do in manualy?
01:08:54 <fjb> The ramp at the side below the doors is still missing.
01:09:10 <Gonozal_VIII> aren't the windows a bit too low?
01:09:34 <fjb> SmatZ: Kind of that, but a shed.
01:09:36 <Gonozal_VIII> they touch the grey base thingy...
01:10:23 <fjb> Hm, maybe they should be highter. It is hard to get the measures right.
01:11:12 <Gonozal_VIII> you don't have many options with those low resolutions
01:11:45 <fjb> Yes. And I usually don't paint.
01:13:58 <fjb> Hm, the windows can't be higher, maybe I should make them shorter.
01:14:19 <SmatZ> I can't find any nice 'shed' on google images search :(
01:17:26 <fjb> I found some similar shed, but they don't have a direct link to that picture.
01:18:17 <Gonozal_VIII> but those are doors, not windows :-)
01:18:28 <fjb> That's it. Maybe they build a model of the same shed that i have a picture of.
01:18:54 <fjb> There is a ramp missing underneath.
01:19:17 <Gonozal_VIII> i thought they were windows with wooden shutters..
01:19:33 <fjb> I'm not sure how to make a ramp yet. It has to include the rails somehow.
01:19:58 <fjb> It would be clear with the ramp.
01:21:18 <fjb> That building has an easy structure. Don't know if I can paint more complicated things.
01:24:35 <SmatZ> keep it simple, I would say
01:25:54 <fjb> There are some great station buildings, but that are more complicated.
01:27:25 <Gonozal_VIII> no track in front of it?
01:27:41 <SmatZ> fjb: ah, it is a station building?
01:28:16 <fjb> The track and the ramps are complicated.
01:28:37 <fjb> They have to be separate sprites.
01:29:12 <fjb> And the building is too wide to be on the same tile as the track.
01:30:05 <fjb> Butz I thought I start with the easy things first.
01:32:25 <fjb> Hm, yes. What did you do?
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01:39:16 <fjb> Gonozal_VIII: Do you think the style is ok for TTD?
01:40:13 <Gonozal_VIII> don't ask me about style...
01:40:49 <fjb> Why not? Because of the plush grass? :-)
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01:42:41 <Gonozal_VIII> for example, yes^^
01:43:32 <fjb> The grass isn't that bad, but it is a real contrast to Georges industries.
01:44:21 <fjb> The grass looks clean, the industries dirty and dark.
02:03:43 <Gonozal_VIII> it's a bit bigger than the tile but it works
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02:06:39 <fjb> Did you encode it as a station or a standalone building?
02:07:02 <Gonozal_VIII> not an additional one... replaces the normal railstation
02:07:12 <Gonozal_VIII> small grf, just for testing^^
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12:13:07 <DJ-Nekkid> quick question about NFO, again ...
12:13:24 <DJ-Nekkid> is action 0, property 28 and 29 enough to keep a set ECS compatible?
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12:27:23 <DJ-Nekkid> and a cargo translation table would be needed to give certain grapics to certain wagons?
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15:11:10 <CIA-1> OpenTTD: smatz * r12033 /trunk/src/vehicle.cpp: -Fix: do not show train speed as zero after loading paused game
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15:57:28 <DorpsGek> Yorick: dih was last seen in #openttd 1 day, 19 hours, 43 minutes, and 52 seconds ago: <dih> i like that one :-P
15:58:04 <DorpsGek> Yorick: I have 5 registered users with 5 registered hostmasks; 1 owner and 0 admins.
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16:30:12 <stillunknown> sbriglie: It will have to wait until after dinner.
16:30:21 <stillunknown> But you can ask your question now.
16:31:12 <stillunknown> Wrong channel, sorry.
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16:54:12 <Eddi|zuHause3> i figured it out!
16:54:26 <Eddi|zuHause3> Gonozal_VIII is a bot that always says 'hi' ;)
16:54:53 <Prof_Frink> Eddi|zuHause3: Not quite.
16:54:56 <Eddi|zuHause3> he wanted to say 'ni', but the line got too long ;)
16:55:12 <Prof_Frink> This entire IRC channel is a figment of my imagination.
16:55:31 <Prof_Frink> None of you exist.
16:55:41 <Gonozal_VIII> none of you exist
16:55:49 <fjb> But that bot can do more. Post a picture that you painted and it returns you a grf it made of it. :-)
16:55:56 <Prof_Frink> (except orudge. He's real.)
16:56:22 <Gonozal_VIII> why is orudge in your imagination?
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16:57:18 <Eddi|zuHause3> yeah, replace the statue with that ;)
16:57:22 <Gonozal_VIII> so you painted that?^^
16:58:32 <Eddi|zuHause3> i still did not figure out what the exact use of a V160 is
16:59:16 <fjb> Eddi|zuHause3: Pulling trains
17:00:02 <Eddi|zuHause3> yeah, but what kind of trains? it is weaker than the V200, does not cost significantly less, and has less reliability (not that this would matter to me)...
17:00:53 <DorpsGek> Eddi|zuHause3: I have not seen 'chizzle.
17:01:18 <Prof_Frink> [17:01:00] <@patchbot> Prof_Frink: Raichase last spoke 15d 17h ago. 15d 17h ago Raichase left with the message: Quit: Remember kids - Take both pills, fuck the matrix. Also, CAPS LOCK REMAINS CRUISE CONTROL FOR COOL. http://planet.tt-forums.net/
17:02:22 <Eddi|zuHause3> i am not quite sure i actually see the connection there ;)
17:02:56 <Prof_Frink> That's because you're a silly #openttd'er
17:03:25 <fjb> Eddi|zuHause3: It will be longer availlable than the V200.
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17:18:30 <Amis> can somebody check if its a bug what i found or something else?: at the HELISTATION when you buy more then 4 helicopters and then you start all in the same time, the first 3 come out then the others waiting in the depot
17:18:48 <Amis> BUT when a slot get empty the waiting helicopters do not come out
17:19:06 <Amis> they are waiting until all slots get free
17:19:09 <Gonozal_VIII> yes, i noticed that too, they wait until all slots are free
17:22:37 <CIA-1> OpenTTD: belugas * r12034 /trunk/src/settings_type.h:
17:22:37 <CIA-1> OpenTTD: -Codechange: A bit of code style cleaning, regarding comments.
17:22:37 <CIA-1> OpenTTD: Thanks to MagicBuzz who spotted yet another non-converted file
17:27:21 <Amis> anyway helicopters have 4x speed in 0.6 welll they do 40x profit :D
17:27:57 <CIA-1> OpenTTD: frosch * r12035 /trunk/src/yapf/follow_track.hpp: -Fix [FS#1702]: Teach YAPF where trams can reverse, and where not.
17:28:33 <Eddi|zuHause3> that's because profit is nonlinear
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18:59:21 <LordAzamath> hmm.. boring people..
19:03:19 <Belugas> hey... don't bitch the working class...
19:05:30 <Eddi|zuHause3> don't bite the hand that feeds you ;)
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19:05:53 <LordAzamath> haha.. I'm just on too good mood for not doing it :P
19:08:04 <Eddi|zuHause3> hm, something is wrong... some not-full wagons don't close when starting from the station
19:08:07 <Digitalfox> Anyone heard about this accident?
19:09:20 <Eddi|zuHause3> Digitalfox: so had that really have to be in here?
19:09:30 <LordAzamath> this is... somewhat unneeded really
19:09:43 <Digitalfox> just wanted to know more details
19:09:57 <Eddi|zuHause3> you are a sad person, sir
19:10:33 <LordAzamath> I know we had a motorcycle/car accident last year where the *car* driver died.. Motorcycle driver escped with few injures
19:11:06 <Gonozal_VIII> they write that they should take the motorcycles off the roads... i would say take the trucks off the roads instead
19:11:07 <Digitalfox> lol I own a motorcycle and so stuff like this is important to me.. I could happen to me or anyone who runs a motocycle..
19:12:53 <Digitalfox> And contrary to popular believe it's not always the motocycle the guilty one.. But ok it's offtopic so sorry about that.. Even if worst things have been posted in this channel..
19:15:08 <Gonozal_VIII> i guess it was a either a combination of the motorcycle driving too close behind the truck and the truck hitting the brakes for some reason or the truck wanted to overtake another truck and changed lane without looking
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20:00:21 <LordAzamath> LA said: "I know we had a motorcycle/car accident last year where the *car* driver died.. Motorcycle driver escped with few injures"
20:03:29 <LordAzamath> wait.. I'll add tt-explosion too :D
20:11:37 <CIA-1> OpenTTD: peter1138 * r12036 /trunk/src/station_cmd.cpp: -Fix: For station tiles, only get road types for road stops.
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20:14:20 <SmatZ> LordAzamath: nice explosion, but the fact somebody died is not very funny :-x
20:14:56 <SmatZ> I wonder whose fault it was
20:15:27 <LordAzamath> and I took the anim down..
20:15:44 <SmatZ> you have to verify nobody is overtaking you
20:15:56 <LordAzamath> he started to take left turn...
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20:16:32 <Gonozal_VIII> it's the fault of both
20:16:33 <LordAzamath> but cyclist thought he is letting him pass..
20:16:45 <Gonozal_VIII> can't overtake at a junction
20:17:19 <LordAzamath> but the dirver went to right side so he could turn better
20:17:44 <LordAzamath> and there came a blind spot just between the sight of mirrors and window..
20:17:53 <LordAzamath> so the driver didn't see the cyclist
20:18:15 <LordAzamath> so just very bad coincidence
20:24:35 *** ChanServ sets mode: +o Bjarni
20:25:19 <Bjarni> looks like nothing changed in here
20:25:26 <Eddi|zuHause3> but he failed to tab-complete
20:25:42 <Bjarni> Eddi|zuHause3: I said nothing changed
20:26:13 <ln-> Bjarni: how was your Nestl food today?
20:27:20 <Eddi|zuHause3> how can you be sure?
20:27:26 <Bjarni> come to think about it I only ate homemade food today
20:27:48 <Gonozal_VIII> you're some treehugger type?
20:28:04 <ln-> made out of homegrown [sic] vegetables and livestock?
20:28:23 <dh2k3> what's the command to check to see if your server is being advertised or not or what command to troubleshoot why?
20:28:29 <Bjarni> so who are we to judge their feelings?
20:28:34 <Bjarni> but that's besides the point
20:29:20 <orudge`> I've had quite a bit of home grown fruit in the past week or so
20:29:26 <orudge`> mangos, bananas, pineapples, etc
20:29:51 <Bjarni> <ln-> made out of homegrown [sic] vegetables and livestock? <-- ok not entirely homemade but I'm pretty sure the slaugterhouse isn't owned by Nestlé
20:30:10 <ln-> they slaughtered the vegetables? how violent.
20:30:11 <Bjarni> the same goes for the flour
20:30:18 <Gonozal_VIII> where are you orudge?
20:30:23 <ln-> i wouldn't be that sure, Bjarni.
20:30:45 <Bjarni> because I know it's owned by local people
20:30:55 <orudge`> GoneWacko: North-east Brazil, visiting my Dad
20:30:59 <dh2k3> I'm trying to set a server up to multiplay and it's not being displayed. What can I do to get it to work? I read the wiki and ports 3978-3979 are open for both UDP/TCP. What to do?
20:31:02 <Bjarni> it's a small slaughterhouse
20:31:11 <Eddi|zuHause3> everybody knows that scotland is the biggest banana exporter in europe ;)
20:31:13 <Gonozal_VIII> see, tabbing can go wrong :P
20:32:04 <Bjarni> Eddi|zuHause3: well... it brings up an interesting question. What is Scotland exporting (besides bananas)?
20:32:07 <orudge`> Eddi|zuHause3: indeed ;)
20:32:59 <Bjarni> how can it be that you two instantly thought of men in skirts?
20:33:06 <Bjarni> I don't want to know :P
20:33:23 <ln-> Bjarni: Transport Tycoon Deluxes, Rollercoaster Tycoons?
20:34:09 <Eddi|zuHause3> i have no idea what's in scotland
20:34:10 <Bjarni> it would appear that Scotland is also exporting Owens
20:34:24 <Eddi|zuHause3> it might as well be part of the bielefeld conspiracy
20:35:29 <Bjarni> Eddi|zuHause3: then I will tell you what's in Scotland. It's full of old castles in the mountains and men wearing kilts. The strong ones competes at caber tossing while the not so strong watch them and/or play bagpipes
20:35:48 <orudge`> Bjarni: Wales exports Owens, not Scotland
20:36:47 <Bjarni> then Scotland both imports and exports Owens
20:37:08 <orudge`> Scotland's primary exports include whisky, electronics and financial services.
20:37:15 <orudge`> The United States, The Netherlands, Germany, France and Spain constitute the country's major export markets
20:37:21 <orudge`> In 2006, the Gross Domestic Product (GDP) of Scotland was just over £86 billion, giving a per capita GDP of £16,900.
20:38:23 <orudge`> Silicon Glen and that
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20:39:49 <Gonozal_VIII> they export it by glueing it to a tree and throwing it over to france :-)
20:40:37 <Bjarni> that's why caber tossing is still important to Scotland
20:41:01 <LordAzamath> lol @ Bielefeld conspiracy :P
20:41:05 <orudge`> I toss a caber regularly
20:42:19 <orudge`> Prof_Frink: link to that other tosser image you were going to link to?
20:42:20 <Gonozal_VIII> with electronics to france orudge?
20:42:28 <Eddi|zuHause3> "In 1999, five years after the myth started to spread, the city council released a press statement titled Bielefeld gibt es doch! (Bielefeld does exist!). However, the statement's publication date — April 1, 1999 (April Fools' Day) — was ill-chosen as it gave conspirationalists yet another piece of material to put into their speculations."<-- muahaha :p
20:42:29 <orudge`> located on your own host
20:43:09 <Bjarni> <LordAzamath> lol @ Bielefeld conspiracy :P <--- yeah... imagine that it's even allowed to write that stuff
20:43:14 <orudge`> er, Gonozal_VIII, rather
20:43:27 <Bjarni> I mean we all know that Bielefeld isn't there but we all act like it is
20:44:09 <LordAzamath> and someone has even edited wikipedia, so it tells that it exists..
20:44:21 <Bjarni> you guys are getting childish
20:44:27 * orudge` recalls that, vaguely
20:44:38 <LordAzamath> Prof_Frink: unneeded :O
20:44:47 * Bjarni wonders about adding a new rule
20:44:56 <Bjarni> only girls are allowed to show anything pink
20:44:56 <Prof_Frink> LordAzamath: you know who that is?
20:46:01 <Prof_Frink> orudge`: g<tab> completes correctly.
20:46:08 <Eddi|zuHause3> there are no girls ;)
20:46:13 <Prof_Frink> you, on the other hand, fail it
20:46:20 <Bjarni> which means that we will not see anything pink
20:46:53 <Eddi|zuHause3> but what about the company with the big T?
20:47:53 <Gonozal_VIII> so if somebody files a bugreport because he's using dos graphics with win openttd or the other way around, he gets a ban if he can't prove to be a girl?
20:48:47 <Bjarni> I think the ban for not figuring out basic stuff from the readme takes priority
20:48:59 <Eddi|zuHause3> what about people who have a pink nick colour?
20:49:14 <Prof_Frink> Eddi|zuHause3: Bjarni's have to ban himself
20:49:24 <glx> <Eddi|zuHause3> but what about the company with the big T? <-- phone related?
20:49:43 <Prof_Frink> Bjarni: yeah, ln-'s pinker'n you
20:49:57 <Eddi|zuHause3> /whois Eddi|zuHause3
20:50:11 <Bjarni> Eddi|zuHause3: at home
20:50:16 <Prof_Frink> Eddi|zuHause3: Do they stay in one place, or can they move around?
20:50:52 <Eddi|zuHause3> Prof_Frink has a pink nick ;)
20:52:09 <Gonozal_VIII> btw eddi... why the zuhause part? you always have that, so what's the point?
20:53:10 <Bjarni> the point is to tell that he is a slacker who is always at home
20:53:44 <Eddi|zuHause3> because people wouldn't believe if it said |Bielefeld :p
20:53:50 <Bjarni> out of a job on purpose
20:54:13 <Bjarni> Eddi|zuHause3: you would be banned for spying for Big Brother
20:56:12 <Eddi|zuHause3> well, it's basically 3 reasons
20:56:26 <Eddi|zuHause3> 1. just "Eddi" is so short that it's usually taken
20:56:57 <Eddi|zuHause3> 2. i used to connect from other places like "Uni", but since i have DSL that has decreased drastically
20:57:12 <Eddi|zuHause3> 3. i am too lazy to change it when i am not at home
20:57:49 *** ChanServ sets mode: +o orudge
20:57:53 <Gonozal_VIII> why don't you just choose a longer nick?
20:58:01 <Gonozal_VIII> like Hausmeister :-)
20:58:20 <Eddi|zuHause3> because that is stupid :p
20:58:43 <Prof_Frink> or just Eddi```````
20:59:07 <Prof_Frink> Also, [20:58:40] [oftc] -!- There is no such nick eddi
20:59:09 <Eddi|zuHause3> i used to have _Eddi_, but i found that annoying
20:59:22 <Gonozal_VIII> jusr register eddi
20:59:33 <Eddi|zuHause3> not all networks allow that
21:00:26 <Gonozal_VIII> most networks do
21:01:05 <Eddi|zuHause3> quakenet doesn't
21:01:25 <Gonozal_VIII> i have a registered nick at quakenet ;-)
21:01:55 <orudge`> you have a registered account, not nickname ;
21:02:55 <Gonozal_VIII> haven't been on quakenet for years
21:03:30 <Eddi|zuHause3> then you probably don't have a registered account anymore :p
21:04:01 <SmatZ> they delete registered accounts pretty soon
21:04:15 *** Nitehawk has joined #openttd
21:05:01 *** LordAzamath is now known as LA[pink]
21:08:21 <LA[pink]> hmm.. no kick? ok :)
21:08:26 *** LA[pink] is now known as LordAzamath
21:11:09 <Eddi|zuHause3> it doesn't really work if "pink" is written in blue ;)
21:14:35 <Eddi|zuHause3> i have green also
21:16:48 <LordAzamath> hmm.. I see everything black.. :P
21:17:21 <glx> all black for me (except @red and +blue)
21:17:27 <Prof_Frink> well, the term background is black
21:17:30 <Eddi|zuHause3> i know this scene from somewhere...
21:17:42 <Rubidium> they're all the same colour to me!
21:18:14 <LordAzamath> Gonozal_VIII is smurf
21:18:18 <Eddi|zuHause3> Nachts sind alle Katzen blau! ;)
21:19:01 <LordAzamath> At night, all cats blue!
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21:19:39 <Prof_Frink> but their eyes can be white, red, yellow or geen
21:19:47 <Prof_Frink> depending where they are.
21:20:06 <Eddi|zuHause3> LordAzamath: google can't translate the play on words ;)
21:20:46 <Bjarni> free online translators tend to find fucked up translations
21:21:04 <Eddi|zuHause3> the original sentence is "Nachts sind alle Katzen grau" (-> grey, because it's all dark)
21:21:30 <Eddi|zuHause3> "blau" is a play on words, because it rhymes with "grau" and because it means "really drunk"
21:22:09 <Bjarni> wtf are YOU talking about???
21:22:21 <orudge`> colon-pee, it rhymes somewhat with Bjarni
21:22:45 <Eddi|zuHause3> but it was a colon-PEE
21:22:55 <Bjarni> must resist urge to...
21:23:12 <Prof_Frink> Eddi|zuHause3: Now that's just wrong
21:23:16 <Eddi|zuHause3> don't resist the urge to pee, it is harmful
21:23:30 *** orudge` was kicked by Bjarni (couldn't resist the urge to do so)
21:23:36 *** orudge` has joined #openttd
21:23:36 *** ChanServ sets mode: +o orudge`
21:23:50 <Bjarni> now we should all behave ourselves
21:23:55 *** Bjarni was kicked by orudge` (automatic rebound)
21:23:56 *** ChanServ sets mode: +o Bjarni
21:24:08 <Bjarni> now that's not behaving
21:24:10 <orudge`> Sacro is Amy Winehouse?
21:24:30 <Gonozal_VIII> tales of the blode
21:24:33 <GoneWacko> I was highlit in #openttd!
21:24:33 <Bjarni> Sacro appears to be a blonde
21:24:49 <Bjarni> the classic kind with the classic spelling technique
21:24:50 <GoneWacko> damn orudge and his tab completion
21:24:50 <orudge`> unintentionally, though
21:24:52 <Prof_Frink> Giant be... you're loverly
21:25:03 <orudge`> hmm, somebody else here knows of Blode
21:25:41 <Gonozal_VIII> we like the moon!
21:25:41 <Eddi|zuHause3> do they still exist?
21:25:42 <Bjarni> I thought it was Sacro trying to claim to be blond
21:25:45 <Prof_Frink> orudge`: And you know what comes after the bee, don't you
21:25:53 <Eddi|zuHause3> i've seen those years ago
21:25:59 <orudge`> Eddi|zuHause3: likewise
21:26:08 <shadow> who has new maps, smth like africa (2048/2048) ??
21:26:08 <Gonozal_VIII> yes, i posted the link here^^
21:26:23 <Prof_Frink> but, not as much as a spoon
21:26:31 <orudge`> cause that's more use for eating soup
21:26:42 <Prof_Frink> The moon is made of meat my friend, the moon is made of meat.
21:27:02 <Gonozal_VIII> moon meat mines^^
21:27:16 <Gonozal_VIII> likes to eat you and me
21:27:27 <Prof_Frink> orudge`: XYLOPHONE
21:27:47 <orudge`> mango mango mango mango mango mangoooooooooooo!
21:30:43 <Prof_Frink> yays, Last scrobbled bee and patrick
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21:39:44 <Gonozal_VIII> everybody watching rathergood now?^^
21:49:21 <Eddi|zuHause3> i must admit, these blodes keep getting sillier each time ;)
21:49:43 <Gonozal_VIII> but you keep watching :P
21:49:47 <Eddi|zuHause3> i think they were at 4 when i last watched them
21:58:43 <Eddi|zuHause3> ahh... the memories ;)
21:59:04 <Gonozal_VIII> memories... don't have many of those
21:59:26 <Eddi|zuHause3> i have 1GB of those ;)
22:01:33 <Bjarni> my HD is bigger than that
22:02:37 <CIA-1> OpenTTD: glx * r12037 /trunk/src/ (11 files): -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class
22:14:19 <CIA-1> OpenTTD: peter1138 * r12038 /trunk/src/unmovable_cmd.cpp: -Fix: Change ownership of or remove statues when merging/bankrupting companies.
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22:24:46 <Eddi|zuHause3> hm, looking at old versions of the current savegame is weird...
22:25:29 <Eddi|zuHause3> when looing at the untouched landscape i constantly hear me saying "i couldn't possibly have terraformed that much"
22:25:52 <peter1138> _patches.disallow_terraforming
22:26:29 <Prof_Frink> peter1138: No, be evil
22:26:41 <Prof_Frink> _patches.allow_terraforming
22:26:55 <peter1138> not really, they can default to on, heh
22:28:30 <Gonozal_VIII> _patches.disallow_not_being_able_to_allow_no_terraforming
22:28:55 <fjb> Then I want stations on bridges.
22:29:01 <Sacro> _patches.disable_Gonozal_VIII_from_being_stupid
22:29:36 <Prof_Frink> _patches.the_moon_on_a_stick
22:29:53 <Eddi|zuHause3> well, i could live with bendy stations most of the time
22:30:15 <Gonozal_VIII> you know any real bendy stations?
22:30:40 <Eddi|zuHause3> but there is no way you can find enough space for a 7x4 station in TGP landscape
22:30:46 <GoneWacko> maybe not 90° bendy, but bendy, sure.
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22:31:13 <Gonozal_VIII> there are no smooth curves
22:31:23 <glx> <Eddi|zuHause3> but there is no way you can find enough space for a 7x4 station in TGP landscape <-- doable with multilevel
22:31:59 <Eddi|zuHause3> right, but we don't have those either ;)
22:32:32 <Eddi|zuHause3> not on the same platform ;)
22:32:50 <Eddi|zuHause3> the 7 length are a bigger problem than the 4 width
22:33:27 <Gonozal_VIII> just disable the very long trains :-)
22:34:01 <Eddi|zuHause3> there's no fun in that
22:35:51 <Eddi|zuHause3> oh, and it's hard to navigate the map without the tracks to follow ;)
22:37:28 <Gonozal_VIII> and all those industries still in place...
22:54:34 <fjb> How high can a building be in TTD?
22:55:08 <Gonozal_VIII> doesn't matter afaik
22:56:28 <fjb> Why do the highest building of TTRS have that flickering glitches?
22:56:52 <Gonozal_VIII> not marked dirty
22:57:01 <peter1138> cos they're too tall, heh
22:57:04 <Eddi|zuHause3> 256 pixels i believe
22:57:54 <Gonozal_VIII> i guess you would have to mark high stuff dirty every tick
22:58:27 <Gonozal_VIII> but i don't really know much about the code yet...
22:58:32 <fjb> Ok, I used the wrong word. How tall can a building be without causing glitches?
23:06:56 *** XeryusTC2 is now known as XeryusTC
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