IRC logs for #openttd on OFTC at 2008-01-27
            
00:02:53 <ln-> speak!
00:03:02 <Gonozal_VIII> no!
00:03:29 <Gonozal_VIII> never!
00:04:10 * Zoeff sneaks into #openttd
00:10:38 *** KritiK has quit IRC
00:11:22 *** GT has joined #openttd
00:14:55 <Zoeff> Hmm.
00:15:06 <Zoeff> How the @#$% do I start a dedicated server on a nix box?
00:16:29 *** Mucht has quit IRC
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00:17:47 <Bjarni> it's not that complicated
00:17:50 <Bjarni> rtfm
00:17:59 <Zoeff> readme.txt?
00:18:02 <Zoeff> did that
00:18:06 <Bjarni> the wiki
00:18:36 <Bjarni> the trick is to add the right argument
00:18:41 <Zoeff> ah
00:18:46 <Zoeff> didnt even realize there was a wiki
00:18:52 <Bjarni> ...
00:19:04 <Bjarni> READ THE CHANNEL TOPIC!!!
00:19:12 <Zoeff> i did
00:19:15 <Zoeff> i saw servers
00:19:47 * glx says -D
00:19:53 <Zoeff> i know
00:19:55 <Zoeff> im reading the wiki
00:20:12 <Zoeff> friendly in here :x
00:20:20 <Bjarni> yeah
00:20:21 <Bjarni> it is
00:20:27 <glx> you could have try -h too
00:20:27 <Bjarni> most of the time
00:20:35 <ln-> also the topic says "use English", which involves using apostrophes appropriately.
00:21:08 <Andel> not 'like 'this?
00:21:40 <Bjarni> m'ore like' t'is :P
00:21:44 <Bjarni> (or not)
00:21:52 <Andel> smart arse
00:22:38 <Bjarni> the thing is that you are supposed to know how it should be
00:24:06 * Zoeff hides from Bjarni
00:26:09 <Bjarni> is this channel usually acting so weird at this hour?
00:26:23 <Zoeff> no, I infected it with my insanity. :D
00:26:56 <Bjarni> now that's the reply that's usual in here
00:27:02 <Bjarni> now it's back to normal
00:27:05 <Bjarni> :)
00:27:09 <Bjarni> I hope
00:28:27 <Gonozal_VIII> bjarni!
00:28:38 <Gonozal_VIII> more normalness :D
00:28:43 <Bjarni> way too much back to normal
00:29:05 * Zoeff strokes Bjarni
00:29:12 <Bjarni> o_O
00:29:28 <Zoeff> There, that suprised him. >:]
00:29:33 * Bjarni kicks Zoeff
00:29:57 <Zoeff> Ouch.
00:30:13 <Bjarni> for all the people making a pass at me/inviting me to bed I have to say that this one is the most bold that I have ever seen
00:30:27 <Zoeff> Ah, so you're a woman?
00:30:32 <glx> lol
00:30:37 <Bjarni> lol
00:30:39 <Zoeff> Thanks for the info. ;p
00:30:50 <Bjarni> a woman
00:30:55 <Bjarni> on IRC?
00:30:56 <Bjarni> lol
00:31:16 <Zoeff> Thar r no gurlz on teh intartubez.
00:31:19 <Andel> yes there are
00:31:21 <Andel> my wife
00:31:24 <Zoeff> LIES!
00:31:36 <Andel> fortunatly now
00:31:38 <Bjarni> Andel: not interested... she is already taken :p
00:31:41 <Andel> she's laid beside me now
00:31:52 <Gonozal_VIII> no females ever enter the virtual worlds of the intarweb
00:31:52 <murray> is she hot?
00:32:16 <Bjarni> murray: she isn't evil enough for you
00:32:39 <Andel> murray: my wife is very hot
00:32:55 <Bjarni> you put her on fire?
00:33:00 <Gonozal_VIII> you should take her to a doctor
00:33:08 <Andel> no, she's laid next to the radiator
00:33:43 <Bjarni> that sentence can be read totally wrong
00:33:53 <Bjarni> she .... laid ... radiator
00:34:19 <Zoeff> ugh, i phail at linux.
00:34:21 <Andel> only if your grasp of modern english is akin to that of the bible
00:34:25 <Zoeff> still cant load this darn server
00:34:44 <glx> does it give an error?
00:34:50 <Bjarni> I believe that you intended to say that she is lying next to the radiator xD
00:34:51 <Zoeff> yer, the command isnt found
00:35:02 <Bjarni> ./openttd isn't found?
00:35:05 <Zoeff> ah
00:35:10 <Zoeff> gotta put ./ in front of it
00:35:16 <Bjarni> lol
00:35:16 * Zoeff runs away for being a *nix nublet
00:35:44 <Zoeff> no such file or directoty
00:35:46 <Zoeff> Grr!
00:36:05 <glx> where is openttd and where are you?
00:36:15 <Zoeff> im in the folder where openttd.exe is
00:36:24 <Zoeff> thats where the command should go, right? :x
00:36:26 <Bjarni> openttd.exe on *NIX?
00:36:32 <Zoeff> hmm.
00:36:36 <Zoeff> now that you mention it.
00:36:51 <Zoeff> I'll go away now. =p
00:37:26 <Bjarni> looks like you have less *nix experience than me
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00:39:15 <Zoeff> So erm, where are the nix files?
00:39:51 <glx> for beta3 ?
00:39:56 <Zoeff> yeah
00:40:05 <glx> you need to compile it yourself
00:40:10 <Zoeff> well, 6.0 is stable right?
00:40:16 <Zoeff> ah great
00:40:29 <Bjarni> a stable version with beta in the name?
00:40:29 <glx> it is as stable as a beta can be
00:40:45 <Zoeff> well, its not beta, its "beta3"
00:40:49 <Zoeff> sounds more stable then beta2.
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00:41:05 <glx> contains a nice server killer bug
00:41:18 <Zoeff> Cries!
00:41:21 <ln-> if beta3 is stable, how many horses fit in it?
00:41:28 <Zoeff> And erm, that's the second time I've seen somebody flooded of this network
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00:41:52 <Bjarni> ln-: are you on some kind of medication?
00:42:03 <Zoeff> im guessing 3
00:42:03 <Zoeff> :D
00:42:45 <ln-> Bjarni: not at this time.
00:42:57 <Zoeff> Ah that explains it.
00:42:58 <Bjarni> ln-: maybe you should be
00:43:33 <Belugas> ln, you have to forgive Bjarni, he does not know all the words of english yet ;)
00:43:39 <ln-> Bjarni: stable ['steɪbl] noun (in plural) 2 a horse-keeping establishment | stutteri
00:43:47 <Belugas> Bjarni, that stable stuff was a good joke :D
00:43:47 <Bjarni> Belugas: lol
00:44:28 <Bjarni> stutteri isn't used in English, is it?
00:44:34 <Belugas> :D
00:44:43 <Bjarni> or did you try to translate it?
00:44:52 <Bjarni> without telling that you did
00:44:55 <ln-> it's supposed to be danish
00:45:02 <Bjarni> great
00:45:04 <Bjarni> just great
00:45:19 <Bjarni> you write a line in English that all of a sudden writes a single line in Danish
00:45:29 <Bjarni> now that's not confusing at all
00:46:01 <ln-> der Rennstall, manege, manège, scuderia, cavalariça, stall, stutteri, stall, reiðskóli, talli, tall, конюшни
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00:46:14 <Bjarni> besides "stutteri" is a horse breeding stable and will not cover all kinds of stables
00:46:26 <Bjarni> ln-: hehe
00:46:53 <ln-> there's another; stald
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00:47:13 <Sacro> heh, horse breeding
00:47:20 <Bjarni> ...
00:47:23 <Bjarni> oh shit
00:47:38 <Bjarni> Sacro can manage to find sex everywhere
00:47:45 <Bjarni> ...
00:48:03 <Bjarni> I sure hope not in my outburst >_<
00:48:10 <Sacro> Bjarni: you started it
00:48:12 <Sacro> as usual
00:49:08 <Bjarni> no I didn't
00:49:10 <Bjarni> you did
00:49:24 <Bjarni> you declared war on Germany
00:49:45 <Sacro> s/declared\ war\ on\ German/Invaded\ Poland/
00:50:47 <Bjarni> you invaded Poland?
00:51:03 <Bjarni> I thought UK were allied with Poland
00:51:13 <Bjarni> what a bunch of backstabbers
00:51:33 <Zoeff> Why does compiling take so long?
00:51:35 <Gonozal_VIII> lots of backstabbing was involved in ww2
00:51:35 * Zoeff cries
00:52:10 <Bjarni> Zoeff: now that depends on your server
00:52:19 <Zoeff> it isnt that fast but still
00:52:19 <Bjarni> and the lag between the CPU and the disk
00:52:24 <Zoeff> it isnt a huge game
00:52:35 <ln-> and also the fact that you're not using PowerPC
00:53:11 <Zoeff> it's a ded box with 0.00 load
00:53:16 <Zoeff> just an IRC server ;x
00:53:26 <Zoeff> yay its finished
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00:58:48 <Zoeff> Yey, it werks.
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01:04:58 <Zoeff> So erm. How do I configure it? Server name etc
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01:05:25 <Zoeff> I found a wiki article about it a little while back, but forgot it >_<
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01:06:11 <Jortuny> hmm, I'm trying to join a server, but it claims newgrf incompatibilities, but when I try to view the newgrf settings, i see a bunch of newgrfs matching then 3 '<Unknown>' in red, and it doesn't give any information besides the GRF ID when I click on them. Any way to find out what i'm missing?
01:06:18 <Sacro> Zoeff: jfgi
01:06:30 <Sacro> Jortuny: yes
01:06:45 * Sacro is in an answer everyone but give no answers mood
01:06:54 <Zoeff> jfgi? o_O
01:06:59 <Jortuny> Sacro: hehe, that's fine? I checked the wiki
01:07:18 <Sacro> Jortuny: grfcrawler
01:08:07 <Jortuny> Sacro: no, I know, that's where I get most of my stuff, but I was hoping there would be at least human-readable names
01:08:15 <Jortuny> does it always just show '<Unknown>'?
01:08:22 <Sacro> Jortuny: nfo doesn't *do* human readable
01:08:44 <Jortuny> hmm.. clearly well-designed, then
01:08:49 <Sacro> XD
01:08:54 <Jortuny> I assume something from ttdpatch...
01:08:59 <Sacro> i think it was less designed
01:09:00 <Jortuny> if it's that indecipherable
01:09:03 <Sacro> and more... clobbered together
01:09:06 <Jortuny> heh
01:10:01 <Jortuny> ugh, well I checked the grf id, and I have the file...
01:10:09 <Jortuny> (the exact version)
01:10:14 <Jortuny> why wouldn't it accept it? :/
01:11:06 <Sacro> http://www.tt-forums.net/viewtopic.php?f=29&t=6579
01:11:11 <glx> communication problems maybe
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02:10:09 <CIA-1> OpenTTD: bjarni * r11992 /trunk/src/station_map.h: -Fix (r9905): When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
02:11:27 <Sacro> Bjarni: WOW, I NEVER KNEW YOU COULD DO THAT :D
02:12:28 <Bjarni> building stations next to each other?
02:12:30 <Sacro> yeah
02:12:37 <Bjarni> heh
02:12:53 <Bjarni> well
02:12:55 <Bjarni> you can
02:13:44 <Sacro> i know that now
02:14:34 <Bjarni> how do you make bold text in IRC?
02:14:43 <Bjarni> I never knew you could do that
02:14:46 <Sacro> by going like this
02:14:54 <Bjarni> ...
02:15:07 <murray> doesn't bold/colored text in irc mean auto ban?
02:15:24 <Sacro> i dunno
02:15:33 <Bjarni> no I have to do it manually
02:15:36 <Sacro> that failed :(
02:15:39 <Gonozal_VIII> obvoiusly not everywhere or those features wouldn't exist
02:15:55 <murray> yeah obviously not auto auto but it's like obligatory
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02:16:07 <Bjarni> we banned colours in here because one guy showed up with a script to make each letter a new colour
02:16:10 <Bjarni> some rainbow script
02:16:16 <Bjarni> damn annoying to read
02:16:21 <murray> oooh rainbow script :D
02:16:28 <murray> that is so 1999
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02:17:08 <Sacro> ‏this is amusing
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02:17:26 <Bjarni> you didn't tell me how to write bold
02:17:27 <Sacro> poor DorpsGek
02:17:29 <Sacro> ː(
02:17:44 <Sacro> Bjani!
02:17:47 <Bjarni> do so now or get banned
02:18:08 <Bjarni> <Sacro> Bjani! <-- symtax error
02:18:13 <Bjarni> keyword not found :P
02:18:15 <Sacro> :(
02:18:18 <Sacro> ctrl+b
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02:18:27 <Bjarni> test
02:18:28 *** Sacro has joined #openttd
02:18:31 <Sacro> whoops
02:18:45 <Bjarni> test
02:18:51 <Bjarni> Sacro: it's not working
02:19:06 <Sacro> hmm
02:19:10 <Sacro> should work in mIRC
02:19:13 <Sacro> but I thought you had a mac
02:19:24 <Bjarni> well
02:19:34 <Bjarni> sometimes you get small surprises on IRC
02:19:44 <Gonozal_VIII> hmmm strange, my client is supposed to ignore things like boldness... but in [03:17:43] Sacro: Bjani! the j, the n and the ! are not bold like my default
02:20:05 <Sacro> Bjarni: she said you had a small surprise
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02:35:47 <Gonozal_VIII> bad sacro!
02:35:53 <Gonozal_VIII> you made him leave
02:35:57 <Sacro> :(
02:36:11 <Gonozal_VIII> hmm
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05:19:03 <De_Ghost> sooo anyone here?
05:19:13 <Gonozal_VIII> nope
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05:23:54 <De_Ghost> FAIL!!
05:23:55 <De_Ghost> lol
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07:20:09 <Wolf01> hello
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08:54:09 <yorick> hello
08:55:52 <murray> mornin
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09:17:12 <SmatZ> hello
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09:52:33 <globester> how strange, when i load the city stations grf, it's not working, everything is just greyed out
09:57:19 <Eddi|zuHause2> globester: try different year
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10:01:28 <globester> good idea, hadn't tried that yet :o
10:02:31 <globester> yeah, that's it :/
10:03:33 <globester> i feel silly :/
10:07:41 <Wilberforce> hmmm.. perhaps that explains why stations in other grf'sb are greyed out??
10:07:48 <Wilberforce> only become active at certain years...
10:13:33 <globester> yeah it does
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10:17:25 <Wilberforce> excellent..
10:17:33 <Wilberforce> i have learned something today then
10:21:07 <mmcbane> hmm why does ECS now have gold mine in temperate....
10:25:09 <peter1138> why not? heh
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10:36:51 <mmcbane> it was never there..
10:36:56 <mmcbane> i think
10:41:00 <mmcbane> peter shouldnt that not happen(or to be fixed)? http://www.2and2.net/my.php?image=http://www.2and2.net/files/479c5ea67e4b3.png
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10:46:17 <peter1138> heh, funny you should mention that
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10:53:31 <mmcbane> ?
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11:01:29 <CIA-1> OpenTTD: peter1138 * r11993 /trunk/src/ (6 files): -Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long.
11:02:33 <mmcbane> heh thanks.^,^
11:02:43 <mmcbane> not even needed a bugreport.
11:04:45 <peter1138> i was already working on it last night
11:07:19 <mmcbane> cool
11:08:11 <mmcbane> you guys do a really great job.
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11:13:13 <yorick> I think I've found a bug with newindustries
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11:18:11 <yorick> with PBI and UKRS brik chains, gravel and clay don't pay
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11:26:45 <yorick> I've added it to the bug tracker
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11:31:44 <peter1138> only works if it was started with those cargo types available
11:32:20 <yorick> and why doesn't PBI need that?
11:32:56 <peter1138> hmm?
11:33:17 <yorick> PBI doesn't need to be started with the map, it could be added later in scenarios
11:33:40 <yorick> but the addons do?
11:36:34 <peter1138> which scenario, europe or world?
11:36:46 <yorick> world
11:36:55 <peter1138> urgh, too large :o
11:37:19 <yorick> 2048x2048:)
11:37:35 <yorick> http://bugs.openttd.org/task/1711
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11:39:26 <yorick> hello
11:39:34 <Gonozal_VIII> hi
11:42:38 <peter1138> more than just gravel & clay don't pay
11:42:53 <Gonozal_VIII> huh?
11:43:08 <peter1138> conversation from before you joined
11:43:58 <Gonozal_VIII> could have guessed so... but i'm still half asleep
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11:45:14 <yorick> ?
11:45:25 <yorick> peter138: what else doesn't
11:45:38 <Gonozal_VIII> you should write a bit more details
11:45:40 <peter1138> the other new cargo types
11:45:46 <yorick> peter1138*
11:45:59 <yorick> do, they're disable using the selectors ;)
11:46:33 <yorick> fuel oil, lumber and plastic do
11:46:36 <peter1138> cargo payment rates are only set up at the start
11:46:46 <peter1138> so how you managed that i don't know
11:47:14 <Gonozal_VIII> fuel oil, lumber and plastic replaces some default cargo then i guess
11:47:51 <yorick> it doesnt
11:49:16 <Gonozal_VIII> there's a console command resetengines, right? somebody should probably make one for resetcargos :-)
11:49:30 * yorick wants that!
11:50:18 <yorick> the PBI wasnt added at the start, but added to a scenario built with 0.5.3
11:51:31 <yorick> peter1138: do you know where the cargo setup code is?
11:52:06 <yorick> laaazy
11:52:39 <peter1138> of course i do
11:52:46 <yorick> but you wont tell me
11:56:51 <yorick> pff... I dont know where to start
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12:08:04 <yorick> please give me a hint
12:14:05 <yorick> it's a good idea of gonozal to add a resetcargos command
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12:28:15 <Scorcerer> hello
12:28:23 <Gonozal_VIII> hi
12:29:26 <Scorcerer> i have a problem with openttd v0.5.3 regarding electric rails
12:29:36 <Scorcerer> dunno if it's a bug
12:29:51 <Scorcerer> i have disable_electric_rails option enabled
12:30:23 <Scorcerer> so now electric trains should run on normal, non-electrified rails, right ?
12:30:44 <Gonozal_VIII> i guess so... never tried that
12:30:47 <Eddi|zuHause2> yes, in fact, there should be no electric rails
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12:31:14 <Scorcerer> ok, so for now it works
12:31:36 <Scorcerer> it's 1969 in the game and no electirc rails
12:32:19 <Scorcerer> but, in the replace menu there is electric sh30
12:32:25 <Scorcerer> and only there
12:32:50 <Gonozal_VIII> not in the buy vehicle menu?
12:32:51 <Scorcerer> i can't build it in depot nor is it listed in available engines list
12:33:50 <Eddi|zuHause2> best you post your problem and savegame in bugs.openttd.org
12:33:53 <Gonozal_VIII> i guess that's a bug then but 0.5.3 is ancient, look if it's fixed in 0.6.0 beta 3 or trunk
12:34:12 <Scorcerer> ah, okay, thanks
12:34:36 <Eddi|zuHause2> but indeed, test it in 0.6.0-beta3 first
12:34:52 <Scorcerer> and one more question, is 0.6.0b3 backward-compatible with saves from 0.5.3 ?
12:35:07 <Gonozal_VIII> yes
12:35:08 <Eddi|zuHause2> you can load all 0.5.3 savegames with 0.6.0
12:35:15 <Eddi|zuHause2> but not the other way
12:35:20 <Scorcerer> ok
12:47:32 <Gonozal_VIII> wtf how's that possible... i remember to have played with a patch where you could set "leave station if x other trains are loading" but i can't find anything about that patch
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12:49:17 <globester> it's the improved loading algorithm
12:49:24 <globester> oh wait, it's not
12:50:07 <Gonozal_VIII> improved loading algorithm is something else and is in trunk
12:50:23 <globester> yeah, i misread :P
12:55:13 <Eddi|zuHause2> i also remember something about an additional orders patch
12:56:45 <Gonozal_VIII> it's not on flyspray, that's where i looked first, in the forum search i found some people mentioning how great it is but no link and even google didn't help
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13:06:01 <Eddi|zuHause2> there are hints that a "gigajum's additional orders patch" was in miniin
13:06:17 <Gonozal_VIII> yes but couldn't find that
13:08:14 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=12193
13:08:16 <Gonozal_VIII> yay
13:08:32 <Eddi|zuHause2> yeah, i just wanted to post that ;)
13:08:43 <Eddi|zuHause2> r1148 ;)
13:09:04 <Gonozal_VIII> i guess that would require a little bit of updating
13:09:41 <Gonozal_VIII> but 1148 can't be the latest version if it's been in miniin
13:10:18 <Gonozal_VIII> hmmm sacro
13:15:59 <Gonozal_VIII> @openttd commit 11992
13:15:59 <DorpsGek> Gonozal_VIII: Commit by bjarni :: r11992 trunk/src/station_map.h (2008-01-27 02:09:46 UTC)
13:16:00 <DorpsGek> Gonozal_VIII: -Fix (r9905): When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
13:16:08 <Gonozal_VIII> seen that?^^
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13:27:03 <Gonozal_VIII> diffs all over the place...
13:31:59 <Eddi|zuHause2> if the patch vanished after miniin, chances are, it never got ported to C++
13:32:21 <Gonozal_VIII> :-/
13:32:25 <Eddi|zuHause2> there once was a patches.zip in the miniin
13:33:20 <Gonozal_VIII> i'm currenty reading the miniin topic... there was an attachment there with a fix for the patch... but nothing newer so far
13:35:55 <mmcbane> http://nightly.openttd.org/MiniIN/files/ miniin files. =)
13:37:16 <Eddi|zuHause2> "Additional Orders r5450 in MiniIN gigajum"
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13:37:47 <Amis> hello
13:37:52 <Gonozal_VIII> i know, but i'm trying to find something a bit less ancient than 5xxx
13:37:56 <Gonozal_VIII> hi
13:37:59 <mmcbane> heh
13:38:37 <Eddi|zuHause2> well, you can follow the updates of miniin
13:38:38 <Amis> i need help, can somebody explain me how the semaphore works or can send me a link to a guide about it?
13:39:13 <Gonozal_VIII> they work the same way as light signals, they just look different
13:39:23 <Gonozal_VIII> and you build them with ctrl
13:39:45 <Amis> uhm then why they have 3 different look?
13:39:56 <Gonozal_VIII> ah, those are presignals
13:40:09 <Amis> okkey those :D so how they work?
13:40:51 <Gonozal_VIII> the yellow horizontal one turns red if all grey ones after it are red
13:40:55 <mmcbane> the are r8***
13:41:17 <Gonozal_VIII> and the yellow vertical is a combination of yellow horizontal and grey
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13:42:01 <Amis> oh man, you helped a lot :D thx really
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13:46:36 <Amis> this new openttd is amazing :D
13:46:42 <Amis> the 0.6.0
13:47:09 <Gonozal_VIII> gets better all the time
13:47:51 <Amis> and as i know, it works with all its features without having the original ttd, is that right?
13:48:04 <Gonozal_VIII> no not yet
13:48:15 <Amis> what do i need to make it fully working
13:48:22 <Amis> and what dont work without the ttd
13:48:28 <Gonozal_VIII> but people are working on replacing the missing graphics and sounds
13:48:45 <SteamWilly> could anyone provide me an openttd.cfg with all the newgrfs of grfpack6 activated? so that i don't have to activate them manually
13:48:54 <SteamWilly> or at least the ones wich dont conflict
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13:49:14 <Amis> so it export the graphics and sounds from the ttd, nothing else?
13:49:35 <Gonozal_VIII> if you try to activate all of those grfs at once, your game will be quite messed up i think
13:50:06 <SteamWilly> yes .. but maybe a good collection will be ok
13:50:06 <Gonozal_VIII> yes, only sound and some graphic files
13:50:41 <Amis> thx.. this chat is really usefull... that happens when people read the readme, there where i found this irc channel :)
13:50:51 <Amis> im going to play now, byebye
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13:51:24 <Gonozal_VIII> all of those grfs work... lots of combinations work... it's best if you pick the ones you like best and try if they work together
13:53:18 <SteamWilly> this is a timeconsumting work ;)
13:55:07 <Gonozal_VIII> bah, r5823 is the latest revision of the additional orders patch that i can find
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13:57:47 <Eddi|zuHause2> like i said, the only other option you have is to follow the upgrade path through miniin
13:57:56 <Eddi|zuHause2> that'll get you to r8xxx
13:58:19 <Eddi|zuHause2> and then you have this hughe patch blocker ahead of you
13:58:30 <Gonozal_VIII> yay...
13:59:15 <Eddi|zuHause2> (i'm talking about c++)
13:59:20 <Gonozal_VIII> i know
13:59:30 <Gonozal_VIII> 2 languages i don't know instead of one
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14:09:15 <Amis> im back with one more question :)
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14:10:35 <Amis> so there are presignals, and whats that (i saw it on screenshot) where there are 2 lamps on the signals but only one of them green, the other is orange, and there arent any horizontal and vertical thing under the lamps
14:11:06 <Gonozal_VIII> pbs... you don't have that
14:11:14 <Amis> and what pbs is?
14:11:21 <Gonozal_VIII> path based signalling
14:11:30 <Amis> and why i dont have that
14:11:38 <Gonozal_VIII> very advanced but causes a lot of problems
14:12:13 <Amis> so i need to turn it on with that ttdx configurator? or its not avaliable right now for simple users?
14:12:27 <glx> it's not in openttd
14:12:30 <Eddi|zuHause2> it's not available
14:12:33 <Amis> ahha
14:12:36 <Gonozal_VIII> ttdx configurator doesn't work in openttd (i guess)
14:13:11 <Amis> im lost.. i have too much tycoon... ttdpatch openttd, the original tycoon..
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14:16:08 <Gonozal_VIII> you can do everything you could do in the original game in both patch and open but the additional features of them are different
14:16:52 <Amis> you said that the horizontal pres. turn red when all grey behind it turn red, then which greys count? is there a square distance limit? i hope you know what i mean
14:17:41 <Gonozal_VIII> those without any other signals in between
14:18:24 <Amis> so in this order: pres. horizontal --- simple signal --- grey pres. the grey will not count?
14:18:49 <Gonozal_VIII> yes, then the horizontal will act like a normal signal
14:18:55 <Amis> okkey thx
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14:22:22 <Gonozal_VIII> strange... i checked out r5470 of trunk to apply the advanced orders patch for 5470... when i try to apply it, tortoisemerge writes: fetching revision 5470 of file bla and then aborts with "file not found: revision 11993 of bla"
14:24:09 <Eddi|zuHause2> use patch.exe
14:24:36 <Eddi|zuHause2> (from mingw)
14:25:12 <Eddi|zuHause2> patch -p0 -i <file>
14:25:50 <Eddi|zuHause2> have fun with the GUI updates ;)
14:36:57 <Gonozal_VIII> but i can't fix conflicts that way?
14:39:58 <Gonozal_VIII> what's that "fetching file" crap anyways, file is already there...
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14:50:19 <Amis> again: one-way roads. and what are those roads where there are 2 arrows pointing to both side and a red something in the middle
14:50:48 <Gonozal_VIII> that's a good question
14:51:08 <Amis> so you dont know?
14:51:11 <Gonozal_VIII> no
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14:53:06 <Gonozal_VIII> i guess it's some kind of "click here to change direction that way" indicator
14:53:21 <Eddi|zuHause2> Gonozal_VIII: there should not be any conflicts if you have the exact same revision
14:54:08 <Eddi|zuHause2> tortoise merge occasionaly screws up because it does a 3-way diff
14:54:18 <Eddi|zuHause2> but you don't need 3 way
14:54:36 <Gonozal_VIII> i guess i used the miniin diff... downloaded too many files and they don't have revision or version in the name
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15:11:27 <Amis> still nobody who could answer my question?
15:13:05 <Maedhros> Amis: that means "road vehicles are not allowed to enter this tile at all"
15:13:17 <Amis> and then what can enter?
15:13:43 <Maedhros> nothing
15:13:49 <Amis> maybe trams?
15:14:01 <Gonozal_VIII> trams are road vehicles ingame
15:14:03 <Eddi|zuHause2> trams are not affected by one way roads
15:14:10 <Maedhros> exactly
15:14:29 <Amis> and: how do i build road for trams, cuz the option is disabled
15:14:39 <yorick> load a tram grf
15:14:41 <Gonozal_VIII> you need a tram grf loaded
15:14:51 <Amis> can be download from:?
15:14:59 <Eddi|zuHause2> grfcrawler
15:15:10 <Gonozal_VIII> http://grfcrawler.tt-forums.net/index.php?do=list&cid=105
15:16:33 <Gonozal_VIII> that question gets asked all the time... devs should really include the generic tram set...
15:16:41 <Amis> yea
15:17:10 <Amis> what do you think, which tram grf is the best?
15:17:24 <Eddi|zuHause2> most are still in development
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15:17:41 <Gonozal_VIII> and it depends on how you define best
15:18:24 <Eddi|zuHause2> like the version of modern tram set i have, it has big problems with sprite offsets
15:20:15 <Gonozal_VIII> Standard Gauge Tram Track <-- that grf is in the wrong category btw
15:20:40 <Amis> if there are a lot grf in a package, i have to add all manually?
15:20:44 <yorick> no
15:20:50 <yorick> you don't have to add anything
15:20:59 <Gonozal_VIII> huh?^^
15:20:59 <yorick> except the grfs you want
15:21:29 <Eddi|zuHause2> you should only have one grf of each type
15:21:40 <yorick> you may have more than 1 station grf
15:21:50 <Eddi|zuHause2> except if they specifically say they are compatible
15:22:03 <Amis> i know that, but if i download a package with grfs for road, railway etc... i have to all all manually if its not in one grf?
15:22:08 <Gonozal_VIII> it can be faster to add grfs directly to the cfg than through the ingame grf menu because you can copy&paste the filenames there, a lot of them in one go...
15:22:18 <Amis> ahha
15:22:25 <Amis> one more question:
15:22:34 <Eddi|zuHause2> don't edit the cfg while the game is running
15:22:38 <Amis> are you bored of my newbie questions?
15:22:57 <Gonozal_VIII> yes, don't do that... changes will be gone after game quits
15:22:58 <Eddi|zuHause2> yes, so what? :p
15:24:19 <Gonozal_VIII> followed by another noob question by me... what are those @@ some numbers @@ lines in a .diff file?
15:24:31 <peter1138> line numbers
15:25:04 <Gonozal_VIII> makes sense^^ thanks
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15:26:41 <Amis> the 0.6.0 is standalone or a patch to 0.5.3? lol
15:27:28 <Eddi|zuHause2> rXXXXX is an "upgrade", X.X.X is a "full version"
15:27:55 <Amis> so openttd-0.6.0-beta3-win32.exe is a full ver, then wheres the file where i can add grfs? :)
15:28:34 <Gonozal_VIII> the cfg is generated after you start the game the first time
15:28:49 <Amis> next to the exe?
15:28:49 <Gonozal_VIII> ... after you close the game the first time
15:28:51 <Eddi|zuHause2> correction, after you exit the game for the first time
15:29:09 <Amis> cuz seems it dont wanna make that file...
15:29:29 <Gonozal_VIII> "my documents"
15:29:32 <Eddi|zuHause2> hm, it should be somewhere in your personal directory, i believe
15:29:45 <Amis> lol! why there?
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15:30:13 <Gonozal_VIII> you can have for example 0.5.3 and 0.6.0 at the same time installed and use the same settings
15:30:40 <Amis> uhm, my 0.5.3 used the install directory to create cfg files
15:30:44 <Gonozal_VIII> but if you copy/move the cfg next to the exe, it uses it from there
15:30:49 <Amis> ahha
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15:31:36 <Eddi|zuHause2> use of a common directory for all openttd installations is a new feature of 0.6
15:32:08 <Eddi|zuHause2> also, you can share the same installation with different users, each having different configs
15:32:56 <Amis> okkey now what i really miss is an understandable changelog and a description of the use of the new features.
15:33:04 <Gonozal_VIII> that's MY laptop, nobody touches that!
15:33:06 <Gonozal_VIII> ^^
15:33:26 <Eddi|zuHause2> "svn log" ;)
15:33:29 <Gonozal_VIII> description is in the wiki
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15:35:14 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=29&t=35809 <-- changelog
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15:36:00 <Amis> what do i have to do to force the new grfs into the old scenarios? impossible?
15:36:19 <Amis> i mean not adding one by one
15:36:44 <Gonozal_VIII> hmmmm only one by one there afaik
15:37:24 <Gonozal_VIII> and some grfs don't work when loaded into an existing game
15:37:39 <Gonozal_VIII> especially industries
15:38:38 <Amis> ahha now i know, that "buses, trucks cant enter" road only allowed for trams
15:39:04 <Gonozal_VIII> i would just remove the road then^^
15:39:10 <Amis> yeah...
15:39:18 <Eddi|zuHause2> Gonozal_VIII: then the town will rebuild it
15:39:48 <Gonozal_VIII> it can do that over player owned tram tracks?
15:40:19 <Eddi|zuHause2> there needn't be tram tracks
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15:40:51 <Gonozal_VIII> well i know... but if there are?
15:42:03 <Gonozal_VIII> doesn't matter, i don't care where towns place thei roads^^
15:42:08 <Gonozal_VIII> r
15:42:40 <Eddi|zuHause2> i have not seen towns building over tram tracks, but i believe that is due to the road layout, not because it is forbidden
15:43:15 <Gonozal_VIII> and that's town owned tram track then?
15:43:28 <Gonozal_VIII> tiles can only have one owner and such..
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16:00:52 <Eddi|zuHause2> the first owner wins?
16:00:57 <Gonozal_VIII> why does tortoisemerge always try to download the head revision instead of the one it should?
16:01:17 <Eddi|zuHause2> i'm not sure if it is meanwhile possible to have different road owners
16:01:38 <Gonozal_VIII> but the precious bits!
16:06:49 <Gonozal_VIII> - v->current_order.flags = 0;
16:06:49 <Gonozal_VIII> + //v->current_order.flags = 0;
16:06:55 <Gonozal_VIII> not that's a strange thing to do
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16:07:46 <Gonozal_VIII> just commented out...
16:08:34 <Gonozal_VIII> i'll delete it, deleting is way cooler
16:09:00 <Gonozal_VIII> all the cool kids delete
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16:14:01 <Amis_> heh dc...
16:14:02 <Amis_> so
16:14:46 <Amis_> is that a bug the with turning on hte invisible building options the fruit plantation (and maybe other industries) do not become invisible? as i remember in 0.5.3 it worked well
16:15:28 <Amis_> forget it
16:15:44 * Gonozal_VIII forgets it
16:15:48 <Amis_> i see theres a new options called Transparency options
16:15:53 <Amis_> option*
16:19:31 <SmatZ> Amis_: yeah, ctrl+x
16:19:53 *** Amis has quit IRC
16:19:58 <Amis_> any admin here? please kick my stucked clone Amis, not Amis_
16:20:10 <Amis_> lol
16:20:20 <Amis_> somebody can read in my mind :P
16:20:24 <SpComb> Amis_: /msg nickserv help ghost
16:20:29 *** Amis_ is now known as Amis
16:20:37 <Amis> what sp?
16:20:53 <SpComb> Amis: register your nickname with nickserv, and you can then ghost it if it's inuse
16:21:18 <Amis> "ghost it"?
16:21:24 <Gonozal_VIII> or wait 8 minutes...
16:21:56 <SpComb> also applies if some other person takes your nickname
16:21:57 <Gonozal_VIII> if your connection is lost, your nick stays on the irc server for 8 minutes until ping timeout
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16:31:23 <aleex> how to reset an company?
16:31:35 <aleex> "rcon PW reset_company 2"
16:31:39 <aleex> doesn't work
16:31:47 <Gonozal_VIII> no pw
16:32:09 <aleex> ah
16:32:33 <aleex> doens't work ;<
16:32:45 <aleex> company 2 (player 2)
16:34:11 <Eddi|zuHause2> might start counting with 0?
16:34:18 <aleex> no
16:34:23 <aleex> tried 1
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16:36:02 <aleex> "remove an idle company from the game. usage: reset_company ID
16:36:09 <aleex> bt doesn't work
16:37:01 <glx> rcon rcon_pw command
16:37:08 <glx> should work
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16:37:39 <aleex> doesn't
16:37:46 <aleex> rcon PW reset_company 2
16:37:49 <aleex> doesn't work
16:38:08 <glx> try rcon PW "reset_company 2"
16:38:14 <aleex> ok
16:38:24 <aleex> ah
16:38:25 <aleex> thx!
16:38:55 <aleex> anyone want to play with us?
16:39:02 <aleex> 0.6.0-beta3
16:39:23 <aleex> all allowed, 1.000.000 euro, open-end
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16:45:46 <aleex> hm ;<
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16:54:16 <yorick> any dev's thoughts on implementing a resetcargos command for the console?
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17:15:48 <Eddi|zuHause2> last time it was discussed, there was something about factoring in inflation
17:16:00 <Amis> hmm i alway wanted to know what decide which train is the next... somebody? because its the the order of arrival
17:16:34 <Gonozal_VIII> hehe a friend of mine sent me a screenshot of his router config to take a look at... it was a terrible jpg and i couldn't read anything so i asked him to send me a png instead... then he sent me the same file, renamed to .png^^
17:17:58 <Eddi|zuHause2> Amis: the train that can start up the fastest
17:19:05 <Amis> and when (cause i have this now) all trains are the same? lev4 with empty goods wagons
17:19:06 <Prof_Frink> Gonozal_VIII: Just be glad it wasn't the .jpg saved as .bmp renamed to .png
17:19:48 <Amis> cause it seems to be random.. it should be the order of arrival
17:19:55 <Eddi|zuHause2> Amis: train id most probably
17:21:05 <Eddi|zuHause2> the waiting time is not stored anywhere, and it would need some kind of arbiter to allow a train to start up, this is really unlikely to work with the current signalling system
17:21:25 <Amis> hehh...
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17:27:20 <LordAzamath> hello
17:28:06 <Gonozal_VIII> no need to store waiting time, lists rock
17:28:20 <Amis> lol
17:30:07 <Gonozal_VIII> ah i guess the game loops through all vehicles at once...
17:30:17 <yorick> I gotta go
17:30:19 <yorick> bye
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17:30:40 <Gonozal_VIII> not just the ones inside the depot... kk that's problematic then
17:31:57 <Gonozal_VIII> the depotcode could flag it as first and then the other vehicles that are not first skip their tick
17:32:25 <CIA-1> OpenTTD: maedhros * r11994 /trunk/src/ (15 files in 2 dirs): -Codechange: Remove numbers from string names where the strings aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
17:34:34 <CIA-1> OpenTTD: maedhros * r11995 /trunk/src/lang/ (39 files in 2 dirs): -Cleanup (r11994): Change the string names in all the other languages.
17:38:31 <Eddi|zuHause2> who said anything about depots?
17:39:12 <Eddi|zuHause2> yay for full recompile that changes nothing ;)
17:42:15 <Maedhros> :-P
17:43:06 <LordAzamath> hmm.. what do you think of the structure of this.. (yes I'm drawing again :P ) http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=720#p660414
17:43:43 <Eddi|zuHause2> man, these TGP landscapes just scream for diagonal tunnels..
17:43:45 <DJ-Nekkid> anyone i can bother with a couple .nfo/newgrf questions ? (VarAction2's)
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17:44:10 <Eddi|zuHause2> a propos varaction2... i was about to implement something...
17:44:25 <DaleStan> DJ-Nekkid: There are several people you can bother. But none who can answer without seeing the questions.
17:44:35 <DJ-Nekkid> hehe... well ...
17:45:04 <LordAzamath> Eddi|zuHause2: TGP?
17:45:43 <Eddi|zuHause2> TerraGenesis Perlin, the standard map generator of openttd
17:45:46 <DJ-Nekkid> DaleStan/someone i have a MU... with <--- and ---> (different light + active phanto on the one in the back) ... ive understood i need action1 + 2 for front, then action 1 + 2 for back, and then i'm stuck :)
17:46:03 <DJ-Nekkid> -1 * 0 02 00 AC 00 40 <fill in more here> :)
17:46:36 <DaleStan> Did you read the VariationalAction2 and VarAction2Vehicles pages?
17:46:53 <DJ-Nekkid> yes i did, but they didnt take me tooo far...
17:47:14 <DaleStan> (That's very unlikely to be valid as the fourth and fifth bytes of an action 2, by the way.)
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17:49:50 <DJ-Nekkid> hmm...
17:50:05 <Scorcerer> does it matter what patch settings i have enabled when creating map, or server always uses it's own settings written in openttd.conf?
17:51:23 <DaleStan> If the fourth byte is <nument1>, the fifth byte is rarely larger than 0F, and if the fifth byte is <var>, the fourth byte needs to be <type>, not <nument1>.
17:51:42 <Eddi|zuHause2> settings are taken from the savegame, so it does matter what you have when creating the map
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17:56:31 <Scorcerer> ok, thanks
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17:59:12 <DJ-Nekkid> DaleStan: so something like -1 * 0 02 00 AC 00 40 00 FF 01 AA 00 00 00 AB 00 ?
17:59:52 <DaleStan> 40 isn't any better as nument1 than nument2, and it's not a valid type.
18:00:11 <Eddi|zuHause2> this is how you learn to loathe NFO ;)
18:00:21 <DaleStan> Except that I missed the 00.
18:00:27 <DJ-Nekkid> 40 is in my head the "count vehicle thingy"
18:00:58 <Gonozal_VIII> i know that -1 * 0 is wrong, for the rest i have no idea :-)
18:01:00 <Gonozal_VIII> ^^
18:01:00 <DaleStan> But that's not a variational 2. A variatioal 2 has a byte 81, 82, 85, 86, 89, or 8A as the fourth byte.
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18:02:25 <DaleStan> If the fourth byte is 00..7F, it's standard, if the fourth byte is 80 or 83 it's random. All other values (84, 87, 88, 8B--FF) are invalid.
18:03:00 <DJ-Nekkid> well, it isnt random... it's fixed...
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18:04:30 <DaleStan> No, it's variaitiona. See the line before.
18:04:40 *** Mucht has joined #openttd
18:04:41 <DaleStan> *variational
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18:09:51 <Amis> holy lol... that 2300 km/h at the new planes... REALLY fast... this realistic plane speed integration is nice :D
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18:10:19 <Amis> they just... loading *blink* unloading
18:13:08 <Gonozal_VIII> wait until the teleporters come available...
18:13:16 <Amis> in 2542?
18:13:41 <Amis> Teleport Tycoon Deluxe...
18:13:49 <Gonozal_VIII> yes, exactly 2542
18:14:04 <hylje> :o
18:14:59 <Gonozal_VIII> you just put them everywhere and they generate money without you doing anything
18:15:35 <Amis> nono... you have to buy a man who carry the cargo out of the industry
18:15:57 <Amis> thats about... 12$ a month
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18:16:52 <Gonozal_VIII> i guess in the year 2542 you don't have to buy people anymore, you just clone them
18:17:06 <Amis> clone them in the depot?
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18:17:40 <peter1138> remember to ctrl-clone them
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18:18:23 <Amis> so in 2542 i sti to my hyper-super computer, i put my child into the scanner and ctrl-klikk it, now i have twins
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18:18:29 <Amis> sit*
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18:22:43 <Gonozal_VIII> oxygen was gone... could barely breath for a while there
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18:25:55 <Amis> what if i apply 2 tram grf?
18:26:42 <Gonozal_VIII> depends on which ids they use
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18:27:21 <Amis> and what if i remove the grf i use now for trams and load a new, what will happen to the trams i have now?
18:27:39 <Gonozal_VIII> nothing
18:27:45 <Amis> ?
18:27:55 <Amis> but the grf they used will no longer exist
18:28:03 <Gonozal_VIII> until you apply changes :-)
18:28:10 <Amis> ............
18:28:16 <Wolf01> they might become toyland trucks
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18:28:51 <aleex> someone who wants to play with us?
18:29:01 <Chrill> Sure
18:29:11 <Chrill> GRFs? Version? and all that?
18:29:32 <aleex> 0.6 beta3
18:29:42 <aleex> all allowed, 1mio euro
18:29:49 <aleex> openend
18:30:02 <aleex> 1gbit
18:30:52 <Chrill> ??
18:31:28 <Gonozal_VIII> openttd only needs some kbit
18:31:52 <Amis> hahaha the trams became steel trucks but they still move ont the rail :D
18:31:54 <Gonozal_VIII> but it's nice to have a fast connection to load the map while joining
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18:34:47 <Eddi|zuHause2> how's the weather in austria?
18:35:04 <Eddi|zuHause2> the news were telling something about storms, flying roofs and power failures
18:35:21 <Amis> in middle europe yeah lol
18:35:41 <LordAzamath> in northern part too (few days ago...)
18:35:47 <Amis> wind wind wind...
18:35:51 <Amis> nothing else
18:36:00 <Amis> its not cold btw
18:36:15 <Wolf01> here in italy is really nice instead, flying frogs, red rain, people walking with the hands...
18:36:28 <Amis> totally normal
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18:37:20 <LordAzamath> what happens if I use two actionAs for one sprite in same grf.. w/o any action7 or stuff...
18:37:43 <LordAzamath> Wolf01: But what about Napoli? :P
18:37:48 <peter1138> it gets replaced twice
18:37:59 <LordAzamath> does it load both sprites?
18:38:13 <peter1138> no
18:38:14 <LordAzamath> I mean can I have two sprites, when they don't overlap
18:38:18 <Gonozal_VIII> no wind here, mountains all around
18:38:18 <LordAzamath> baah
18:38:21 <Wolf01> ah over there... bah, they like to swim in the trash
18:38:32 <LordAzamath> I was just thinking of transparent windows.. :P
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18:40:17 <Amis> lol gonzol surronded with mountains, i live on the top of a mountaind, now imagine how hard the wind is here
18:40:41 <LordAzamath> peter1138: But is there a possibility to have more sprites in replacement than in the original? Like I have rail depot, which consists of two sprites, but I want to define three sprites... That's not possible?
18:41:01 <Gonozal_VIII> how high is that mountain?
18:41:05 <LordAzamath> (or to be accurate 4 sprites :P )
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18:41:35 <Amis> i dont know :D but the street end at the top, and the last house is mine, so no protection against the wind, no house, no trees
18:42:02 <LordAzamath> poor guy.. NAAAT!!
18:42:11 <Gonozal_VIII> don't want to pay your heating bills then
18:42:12 <LordAzamath> ^^
18:42:21 <Amis> :)
18:44:04 <Amis> a question: in the 0.6.0, does the AI have something new element? do the enemies build trains? or ships? or airplanes?
18:44:24 <Gonozal_VIII> ai sucks
18:44:29 <Amis> grrr....
18:44:56 <Eddi|zuHause2> there's the NoAI branch, but that will not be included in 0.6
18:45:06 <Amis> whats that
18:45:20 <glx> scripted ai
18:45:31 <Gonozal_VIII> makes it easier for people to write ais
18:45:43 <glx> but it's far from finished
18:46:43 <Gonozal_VIII> i can see the ai competition servers coming^^
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18:52:11 <Amis> hahaha... ai made small airport, bought airplanes that goes with 1000 km/h, now all planes crashed
18:52:30 <Gonozal_VIII> murderer!
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18:53:10 <Chrill> DAIII AI
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18:53:58 <peter1138> LordAzamath, no, it's not possible. if it was it wouldn't be action A to do it
18:54:46 *** Greysc[a]le is now known as Greyscale
18:54:52 <LordAzamath> hmm.. you are right about the actionA side of that sentence :D.. And I guess the first part too..
18:54:58 <LordAzamath> ^^
18:55:09 <peter1138> of course i'm right
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18:56:31 <LordAzamath> hmm... but would it be extremely difficult to get?... As a new property/feature of some action.. or something?...
18:56:35 <Eddi|zuHause2> Amis: i believe that was fixed in a recent commit
18:57:10 <Eddi|zuHause2> even if peter1138 wasn't right, he could make it right ;)
18:57:24 <LordAzamath> not for TTDP ;)
18:57:34 <LordAzamath> ^^
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18:58:35 <Eddi|zuHause2> yay, i finally connected two small networks ;)
18:59:15 <Eddi|zuHause2> after almost 40 years of having that plan ;)
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19:00:06 <Gonozal_VIII> i didn't know you were that old eddi
19:01:18 <Amis> im going offline, thx for the info from everybody :D
19:01:19 <Amis> byebye
19:01:26 *** Amis has quit IRC
19:02:59 * LordAzamath is leaving for today too... But before he leaves, he gives you a link: http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=660419#p660419
19:03:35 <LordAzamath> bye
19:03:53 <Gonozal_VIII> toyland depot
19:04:01 <LordAzamath> grr
19:04:08 <Gonozal_VIII> ;-)
19:04:19 <Gonozal_VIII> i know, i know... textures
19:04:25 <LordAzamath> not properly textured yet
19:04:41 <LordAzamath> half of is though :P
19:04:48 <LordAzamath> +it
19:05:00 <Gonozal_VIII> looks a little low, do vehicles fit in there?
19:05:24 <LordAzamath> same height as original
19:05:42 <Gonozal_VIII> ah.. illusion then
19:05:47 <LordAzamath> ok actually.. 9px
19:06:05 <LordAzamath> origianl is 8 :P
19:06:18 <LordAzamath> it's just wider
19:06:33 <Gonozal_VIII> illusion!
19:06:49 <Gonozal_VIII> burn the illusionist!
19:06:51 <LordAzamath> this fits whole tile... original didn't
19:07:44 <Gonozal_VIII> now you have to make it look like you're not burning
19:07:55 <LordAzamath> me?
19:08:03 <Gonozal_VIII> sure :-)
19:08:11 <LordAzamath> abakadabra
19:08:21 <LordAzamath> see how easy it was :)
19:08:52 <LordAzamath> try it yourself too.. first let's set you on fire.... right.. that's more like it
19:09:04 <LordAzamath> and now jsut do as I did
19:09:05 <yorick> I'm looking how hard it is to implement a resetcargos console command
19:09:31 <peter1138> it's not needed
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19:10:00 <yorick> so I'll have to fully redo a scenario in order to add one grf?
19:10:33 <mmcbane> what is max industrie/resources per map`? 37?
19:10:37 <yorick> a scenario of 2048x2048 that is
19:10:45 <yorick> cargo's, 37 I think
19:11:06 <Gonozal_VIII> or 32
19:11:30 <yorick> no, it was an odd number
19:11:34 <yorick> in 30
19:11:46 <yorick> 31, 33, 35, 37 or 39
19:11:55 <LordAzamath> lol
19:12:00 <Gonozal_VIII> 32 cargos 37 industries or something like that
19:12:08 <Gonozal_VIII> i know what odd numbers are :P
19:12:10 <peter1138> you're counting types
19:12:10 <mmcbane> i have 37 with esc + powerplants.
19:12:13 <peter1138> not the max in a map
19:13:28 <yorick> he asked for types, right?
19:13:36 <Gonozal_VIII> both
19:13:42 <LordAzamath> "what is max industrie/resources per map`? 37?" :P
19:13:53 <yorick> dunno if there is a max for industries per map
19:14:05 <LordAzamath> 65535? ^^
19:14:08 <yorick> well...depends on how much would fit in
19:14:18 <yorick> there wont fit 65535
19:14:23 <yorick> in 2048x2048
19:14:28 <Gonozal_VIII> there will
19:14:37 * yorick makes calculation
19:14:41 <mmcbane> i meant types =)
19:14:47 <yorick> 37
19:15:01 <LordAzamath> 2 048 * 2 048 = 4 194 304
19:15:21 <yorick> 4 194 304 /6
19:15:24 <LordAzamath> if you have an industry grf, occupies oone tile
19:15:37 <yorick> @calc 4194304/6
19:15:37 <DorpsGek> yorick: 699050.666667
19:15:48 <yorick> most are around 6
19:16:10 <Gonozal_VIII> see, only a tenth of the map covered then
19:16:22 * Chrill licks Sacro's stomach
19:16:29 <Gonozal_VIII> WTF
19:16:37 <LordAzamath> weirdos...
19:16:39 <yorick> [20:09] <@peter1138> it's not needed <-- ?
19:16:47 <Chrill> ..BRB :)
19:16:59 <yorick> how would I do it then?
19:22:47 <yorick> ?
19:23:25 <LordAzamath> maybe something to do with this... look for comments by Truelight... http://bugs.openttd.org/task/1060
19:23:54 <LordAzamath> and maybe that patch can do what you want :=
19:23:57 <LordAzamath> :)*
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19:27:18 <yorick> what patch?
19:28:34 <yorick> @seen dih*
19:28:34 <DorpsGek> yorick: dih* could be dih (20 hours, 48 minutes, and 34 seconds ago), dihedral (1 week, 5 days, 4 hours, 16 minutes, and 0 seconds ago), dihedral_ (10 weeks, 3 days, 23 hours, 39 minutes, and 15 seconds ago), dihedral|work (12 weeks, 4 days, 10 hours, 19 minutes, and 51 seconds ago), dihedral|lunch (12 weeks, 5 days, 7 hours, 36 minutes, and 57 seconds ago), dihedral|afk (13 weeks, 0 days, 1 hour, 25 minutes, and 5 (1 more message)
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19:31:25 <yorick> no, you're a lobster
19:34:18 <LordAzamath> yorick: that patch of which FS task I pointtes you :P
19:34:26 <LordAzamath> s=d
19:34:34 <yorick> I already have that patch
19:34:45 *** yorick is now known as Yorick|AFK
19:35:45 <LordAzamath> Yorick|AFK: you could try @seen anh* too :P
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19:48:36 <Yorick> @seen anh*
19:48:36 <DorpsGek> Yorick: I haven't seen anyone matching anh*.
19:48:42 <Yorick> @seen and*
19:48:42 <DorpsGek> Yorick: and* could be Andel (19 hours, 14 minutes, and 20 seconds ago), Andzy (6 weeks, 4 days, 14 hours, 20 minutes, and 43 seconds ago), or AndyLQ (26 weeks, 0 days, 6 hours, 23 minutes, and 57 seconds ago)
19:49:17 * Prof_Frink is tempted to try @seen *
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19:54:14 <Yorick> @seen *
19:54:14 <DorpsGek> Yorick: * could be <last> (4 minutes and 56 seconds ago), Prof_Frink (4 minutes and 56 seconds ago), Yorick (5 minutes and 31 seconds ago), LordAzamath (18 minutes and 28 seconds ago), Chrill (37 minutes and 26 seconds ago), Gonozal_VIII (37 minutes and 43 seconds ago), mmcbane (39 minutes and 32 seconds ago), peter1138 (42 minutes and 0 seconds ago), Amis (52 minutes and 53 seconds ago), Eddi|zuHause2 (54 minutes and (50 more messages)
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19:54:28 <Yorick> this way?
19:54:46 <Eddi|zuHause2> that makes you a lot of friends
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19:55:30 <LordAzamath> hmm... now what was the exact reason you hightlighted us?
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20:00:22 <valhallasw> 'because he can'
20:00:23 <valhallasw> :D
20:07:15 <Eddi|zuHause2> timetables and autoreplace don't mix properly...
20:10:26 <lekro> when I ping the coop public server I get 140ms round-trip. that shouldn't be too bad for joining the server, right? just asking because I'm investigating my "connection lost" errors I get as soon as I join. Or do you need a faster machine to join this server (I have a PPC 1.33GHz)?
20:14:00 <SmatZ> I don't know how fast is 1.33GHz PPC, but 1.3GHz x86 isn't fast enough for some openttdcoop games
20:14:46 <peter1138> correct
20:15:09 <lekro> it's a G4. then I guess this is the problem why I can't connect :/
20:15:19 <peter1138> their games are too big, heh
20:15:31 <SmatZ> that's why I like them ;)
20:15:32 <hylje> openttd doesn't scale! :D
20:15:59 <Prof_Frink> Congratulations. You've made a 1994 game need 2004 hardware.
20:16:05 <Prof_Frink> I hope you're happy.
20:16:12 <peter1138> they also make horrible huge stations
20:16:23 <peter1138> Prof_Frink, very :)
20:16:31 <SmatZ> 256x256 with 80 trains runs perfectly on old hardware :-P
20:16:31 <Prof_Frink> peter1138: The term is "fuck-ugly"
20:16:46 <peter1138> now my next patch is to limit the map to 256x256 and with 80 trains...
20:16:51 <peter1138> SmatZ, bah!
20:17:03 <SmatZ> :)
20:17:10 <peter1138> the forum's screenshots section..
20:17:13 <peter1138> ttdp: good shots
20:17:16 <peter1138> ottd: ugly shots
20:17:22 <peter1138> (mostly)
20:17:39 <peter1138> the ttdpers know how to crop to show detail
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20:17:55 <hylje> ttdp has historically had more eyecandy stuff, no?
20:18:10 <hylje> beside the people
20:18:14 <peter1138> the ottders know how to make huge fuck-ugly stations and press ^S
20:18:21 <SmatZ> :))))
20:18:21 <peter1138> (or just make jpgs, heh)
20:18:24 <Prof_Frink> It's more ttdp: I built this without any terraforming ottd: zomg 50x50 station with one train!
20:18:33 <peter1138> exactly
20:18:42 <hylje> zomg 20x10 station with 200 trains
20:19:23 <Maedhros> the impressive thing is that Rob does that, and yet his shots still look good
20:19:42 <Prof_Frink> Well, what Rob doesn't do is start a new game.
20:19:47 <Prof_Frink> EVER.
20:19:47 <Maedhros> hehe
20:19:56 <hylje> ottd crashes too often for that
20:19:58 <hylje> *ducks*
20:21:16 <CIA-1> OpenTTD: smatz * r11996 /trunk/src/train_cmd.cpp: -Fix [FS#1706]: update train statusbar when stopping from zero speed
20:21:19 <Prof_Frink> *grabs shotgun*
20:21:27 <Prof_Frink> *shoots ducks*
20:21:42 <hylje> *whosoh*
20:22:20 * Prof_Frink is now known as Frink_Tired
20:24:20 <Eddi|zuHause2> hm, this long distance train on my single track totally screws up train order
20:26:53 <LordAzamath> good night
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20:38:55 <Wolf01> http://lh6.google.ca/abramsv/R5f8w-9Hg0I/AAAAAAAAEyw/Sgw-HD435f8/s800/1579699285_feacfa2d75_o.jpg mmmh
20:39:38 <Eddi|zuHause2> looks weird...
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20:40:21 <Eddi|zuHause2> hm... i am missing a good livery right now...
20:40:39 <Eddi|zuHause2> local trains have the n-Wagon (Silverling) livery
20:40:52 <Eddi|zuHause2> electric long distance trains have the Rheingold II livery
20:41:10 <Eddi|zuHause2> but diesel long distance trains only can have the old green livery
20:42:07 <Eddi|zuHause2> i can't refit new wagons to the blue F-Train livery anymore
20:42:23 <Eddi|zuHause2> and the worst thing is, i can't get dining cars
20:42:37 <Bjarni> sounds like real life railroads
20:42:59 <Bjarni> they let the passengers go hungry without providing food >_<
20:43:33 <Wolf01> http://lh4.google.ca/abramsv/R5f8-e9HhQI/AAAAAAAAE2U/1MoXMLXwSLY/xlg_aero_ze.jpg?imgmax=512 looks steampunk
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20:47:15 <Eddi|zuHause2> that sounds totally logic to me, Wolf01 :p
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20:49:15 <Gonozal_VIII> wtf is that thing
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21:06:11 <Phoenix_the_II> ./openttd -D 195.20.204.192
21:06:19 <Phoenix_the_II> that would run a dedicated @ that ip right?
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21:07:24 <peter1138> assuming that ip is bound to an interface, yeah
21:07:43 <Phoenix_the_II> yup
21:07:52 <Phoenix_the_II> dbg: [net] Listening on :5315
21:07:52 <Phoenix_the_II> dbg: [net] [udp] listening on port 195.20.205.255:5315
21:07:52 <Phoenix_the_II> dbg: [net] Generating map, please wait...
21:07:56 <Phoenix_the_II> still i get this? :o
21:08:55 <Bjarni> <Gonozal_VIII> wtf is that thing <-- an airship
21:09:03 <Bjarni> I don't think they ever built them like that though
21:09:14 <Bjarni> but it looks interesting
21:09:20 <Bjarni> and might have worked well
21:09:55 <Bjarni> well... I don't think rotating the whole balloon is a good idea
21:10:08 <Bjarni> but the moving payload is an interesting concept
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21:10:51 <Gonozal_VIII> i don't think that thing would have moved that way
21:11:23 <Bjarni> no the needed RPM on the balloon would be too high for sane construction
21:11:32 <Bjarni> it would work on water but not air
21:11:43 <Gonozal_VIII> yep
21:12:12 <Bjarni> but changing the pitch by moving the payload looks interesting
21:12:39 <Bjarni> then it would be good enough to control the rest on 2D rather than 3D
21:12:48 <Bjarni> they only need to turn and move forward
21:12:52 <Bjarni> no pitch control
21:13:50 <Bjarni> right now they increase or decrease balloons inside the balloon to gain pitch control. This concept might give the ability to take off with a higher payload as the whole balloon is in use all the time
21:13:53 <Gonozal_VIII> well... you have pitch control through the moving cabin... that's a lot more complicated then rotating engines
21:14:02 <hylje> what
21:14:35 <Bjarni> rotating engines will not gain the pitch control this will give
21:15:03 <Gonozal_VIII> hmm i think it would
21:15:04 <Bjarni> just moving the payload backwards will make the front tilt upwards. Rotating the engines will not tilt anything
21:15:29 <Gonozal_VIII> it will if you turn the front engines up ant the back engines down
21:15:50 <Bjarni> but that would use more energy than this system
21:16:04 <hylje> so there's a massive rail that moves the cabin relative to the balloon
21:16:35 <Bjarni> and if we design it to use as little fuel as possible then moving the payload once to gain a continuous effect is better
21:17:17 <Bjarni> hylje: yeah... the rail is too big. It could be made smaller. You don't need that size all the way
21:17:38 <Gonozal_VIII> you could also attach it with ropes and adjust the length for that...
21:17:42 <Wolf01> 'night
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21:17:59 <Bjarni> I wouldn't trust ropes
21:18:06 <Bjarni> it's no fun if they break
21:18:22 <Gonozal_VIII> hehehe
21:18:30 <hylje> try wires
21:18:40 <Bjarni> ropes are more likely to break than the rail system
21:18:49 <Gonozal_VIII> no...
21:18:57 <Gonozal_VIII> they will use the same safety factors
21:19:01 <Bjarni> no?
21:19:38 <Gonozal_VIII> why would they be more likely to break?
21:19:51 <Gonozal_VIII> just because they look more fragile?
21:19:56 <Bjarni> I mean if the rails break then it would likely result in a jammed truck. If a rope fails then it's really bad
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21:20:57 <hylje> ropes involve more points of failure, but there's redundancy to make up for that
21:21:00 <Bjarni> ropes are like strings. You can gain full strength of them when you pull it. If you make the distance shorter then they are no good
21:21:00 <Gonozal_VIII> the rails on the picture wouldn't work, way too heavy, you would have to minimise that... if anything breaks then it would have the same results as a failing rope
21:21:14 <Bjarni> the metal framework will not do this
21:21:42 <Bjarni> and this affects the risk of sine reflected vibrations that can cause failures
21:23:13 <Bjarni> imagine we take a box and with 4 ropes we tie it to the roof
21:23:17 <Gonozal_VIII> i guess the best would be a combination of wires and pipes
21:23:22 <Bjarni> it's now floating in mid air
21:23:54 <Bjarni> if you push it then it will create a sine like movements until it comes to a stop at the static position
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21:24:00 <Eddi|zuHause2> great, now all my tracks are one continuous network
21:24:09 <Eddi|zuHause2> all tracks? no, one track in the north...
21:24:16 <Gonozal_VIII> hehehe
21:24:31 <Bjarni> if you connect it with metal pipes then the box will not move
21:24:45 <Bjarni> not even if you use the same strength of ropes/pipes
21:25:18 <Bjarni> the vibrations that are reflected are the dangerous ones because they can build up and become way more powerful
21:25:29 <Bjarni> metal pipes are less likely to suffer from this
21:25:48 <Bjarni> note: less likely is not the same as the problem is gone
21:26:26 <Prof_Frink> Well, there's only one way where the problem to disappear completely.
21:26:34 <Bjarni> not flying?
21:26:50 <Gonozal_VIII> don't move the payload^^
21:26:53 <Prof_Frink> "Sod it, let's build something else."
21:27:12 <Bjarni> but then you would have problems with something else
21:27:22 <Bjarni> how about not move around at all?
21:27:36 <Prof_Frink> "Sod it, tea break."
21:28:52 <Bjarni> got it
21:28:53 <Bjarni> bbl
21:29:01 * Bjarni takes his tea break
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21:52:22 <Eddi|zuHause2> now i have a beautiful cross-map track that i can electrify once i get BR 103 ;)
21:52:57 <Eddi|zuHause2> needs a little touching up for double-track-ness
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21:57:08 <Eddi|zuHause2> how do i report language bugs?
21:57:41 <Chrill> ask the translators of said language? :S
21:57:45 <Eddi|zuHause2> "Neuer Kohlebergwerk wird nahe [...] gebaut!"
21:58:24 <Eddi|zuHause2> should be "neues" [gender error]
21:59:00 <Chrill> ask German translators? :P
21:59:16 <Eddi|zuHause2> you got one spare? ;)
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21:59:34 <Chrill> no idea who does German
21:59:40 <Chrill> I do Swedish, tho, but that wont help you :P
22:01:08 <ln-> Eddi|zuHause2: but i guess the Kohlebergwerk is a variable and can be something else, and therefore cannot be fixed that easily.
22:01:35 <Eddi|zuHause2> ln-: the system can do it
22:01:45 <Eddi|zuHause2> it has support for cases and genders
22:01:54 <Eddi|zuHause2> they just have to be defined properly
22:01:54 <ln-> hmm, clever.
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22:04:24 <ln-> you'll have to live with it, there's no good way to complain about translations, except writing an email.
22:04:36 <Rubidium_> Eddi|zuHause2: using ECS?
22:04:49 <Eddi|zuHause2> hm... no, alpine
22:05:06 <Eddi|zuHause2> but indeed, that can explain it
22:05:22 <Eddi|zuHause2> gender won't be defined in the grf
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22:09:42 <Rubidium_> is it okay when you do not load the grf?
22:10:41 <peter1138> goodnight
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22:15:38 <Eddi|zuHause2> industries open too rarely ;)
22:15:54 <Eddi|zuHause2> 10 month on FF, and only one new industry
22:16:16 <Eddi|zuHause2> "Neuer Bauernhof", but that might be incidentally correct...
22:16:50 <Chrill> DJ Chrill @ TGS Radio | Quakenet #TGS.Radio | www.tgsradio.com | Request music @ IRC
22:17:08 <Eddi|zuHause2> Quiet!
22:17:21 <Chrill> Loud!
22:17:35 <Rubidium_> Eddi|zuHause2: the news message should also show when you build one yourself (or prospect one)
22:17:51 <Eddi|zuHause2> i tried with building myself, didn't show
22:18:10 <Rubidium_> prospecting should show though
22:18:19 <Eddi|zuHause2> yeah, with prospecting it does
22:18:22 <Eddi|zuHause2> still incorrect
22:18:32 <Rubidium_> odd
22:19:45 <Eddi|zuHause2> it's worse with oil wells, it should be "Neue [...] werden [...]" (plural)
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22:21:32 <Gonozal_VIII> my attempts to resolve conflicts get more and more random...
22:23:58 <Rubidium_> Eddi|zuHause2: can't find something obviously wrong myself (don't know enough about the whole gender system)
22:25:21 <Eddi|zuHause2> "Bauernhof" should be male, "Bergwerk" [any of them] should be neutral, "Ölquellen" should be plural (female, but that is irrelevant)
22:26:07 <ln-> does any language have more than three genders?
22:26:34 <Rubidium_> ln-: yes
22:27:18 <ln-> any that you can name?
22:27:28 <Rubidium_> ukranian
22:27:46 <ln-> what's the fourth?
22:28:00 <Rubidium_> no idea, it's just that the translation file specifies 4
22:28:35 <Rubidium_> russian too
22:30:17 <Rubidium_> Eddi|zuHause2: are the string correct in 0.5.3?
22:30:43 <Gonozal_VIII> what revision was that c++ thingy?
22:30:55 <Eddi|zuHause2> Gonozal_VIII: late 8xxx i believe
22:30:56 <ln-> russian certainly has only 3 genders, and quite probably so does ukrainian.
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22:31:21 <glx> ln-: french language specifies 3 genders too
22:31:23 <Eddi|zuHause2> Gonozal_VIII: but you also have the makefile rewrite that'll kill your patch
22:31:32 <glx> but 2 of them are male
22:31:42 <Gonozal_VIII> and update to r8000 deleted all files...
22:31:51 <ln-> glx: the straight male and the.... no. what's the other one? :)
22:31:57 <Eddi|zuHause2> ln-: "genders" can be used for different things than actual genders
22:32:17 <ln-> glx: or what's the difference.
22:32:28 <glx> it's used as a trick for "le" "la" "l'"
22:32:43 <Gonozal_VIII> deleted all files as in everything i've done so far is gone^^
22:32:46 <Gonozal_VIII> yay
22:33:28 <Eddi|zuHause2> Rubidium_: 0.5.3 is an awfully long time ago ;)
22:33:45 <Rubidium_> Eddi|zuHause2: true
22:33:54 <ln-> Eddi|zuHause2: still, extracting linguistical information from openttd translations is not very reliable. :)
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22:34:10 <Rubidium_> but I have no idea whether it once worked or not and when it then might've been broken
22:35:14 <Eddi|zuHause2> now that i am looking at it, the strings seem mostly correct
22:35:24 <Eddi|zuHause2> except for the plural thingie of the oil wells
22:35:52 <Gonozal_VIII> then change it to lquelle ;-)
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22:36:18 <Eddi|zuHause2> but since it is now not a language bug, i will post it at flyspray
22:36:38 <Gonozal_VIII> flyspray for a grf bug?
22:37:10 <Eddi|zuHause2> it's not a grf bug either
22:37:16 <Eddi|zuHause2> i tried without grf
22:37:43 <Gonozal_VIII> then what is it?
22:38:16 <Eddi|zuHause2> a bug with the string system?
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22:38:51 <Eddi|zuHause2> the strings correctly say {G=n} etc.
22:39:19 <Gonozal_VIII> i guess you're not supposed to use plural there
22:39:23 <Eddi|zuHause2> and the "superstring" says 'neue{G r "" s}' correctly
22:39:32 <Eddi|zuHause2> but it always uses the first (male) form
22:39:49 <Gonozal_VIII> ah
22:39:56 <Eddi|zuHause2> the "fix" for plural is rather easy
22:40:04 <Eddi|zuHause2> just add another gender
22:40:18 <Eddi|zuHause2> at the beginning of the file
22:40:52 <Gonozal_VIII> zwitter?
22:41:17 <Eddi|zuHause2> ich zwitter dir auch gleich einen...
22:42:10 <Gonozal_VIII> i've spent the whole day shuffling around code that i mostly didn't understand and it's all gone now^^
22:42:25 <Eddi|zuHause2> well, you should have known ;)
22:43:08 <Gonozal_VIII> wouldn't have worked anyways, sometimes i just guessed how to resolve something but it kind of sucks^^
22:44:40 <Gonozal_VIII> soooo what do i do now?
22:45:15 <Rubidium_> restore the backup you made before you synced to r8000
22:45:44 <Gonozal_VIII> would have been a smart thing to make one, right?
22:45:46 <Rubidium_> and search the logs to find out when the makefile rewrite file move hit trunk
22:46:54 <Rubidium_> it's rather standard practise and not something particulary 'smart' to do
22:47:29 <Gonozal_VIII> didn't know that it just deletes modified files without asking
22:49:24 <glx> Eddi|zuHause2: it way be a bug in language file too
22:50:21 <Eddi|zuHause2> glx: yeah, but it looks ok in the language file
22:50:42 <Eddi|zuHause2> it'd be nice if someone could confirm it for another language
22:50:55 <glx> check http://wiki.openttd.org/index.php/Format_of_langfiles#Advanced_use
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23:01:16 <Phoenix_the_II> hmm Bjarni, DorpsGek, orudge
23:01:27 <Phoenix_the_II> i cant seem to get my dedi server working
23:01:28 <Gonozal_VIII> ?
23:01:40 <Gonozal_VIII> dorpsgek?
23:01:40 <Eddi|zuHause2> that is how you should _not_ do it, kids ;)
23:01:48 <Gonozal_VIII> i'm sure he'll help you
23:01:59 <Phoenix_the_II> Eddi|zuHause2 wtf?
23:02:18 <valhallasw> 'highlight everyone, they might help you'
23:02:28 <Phoenix_the_II> i'm thinking the problems lies within multiple address on the server
23:03:02 <Gonozal_VIII> talk to dorpsgek, he knows everything about your problem
23:03:16 <Gonozal_VIII> :-)
23:03:17 <Phoenix_the_II> well im guessing the @'s are the dev's, since the same config is working on a single IP server
23:03:30 <Phoenix_the_II> and it's not working on a server with multiple IP's
23:03:30 <Phoenix_the_II> :P
23:03:33 <Eddi|zuHause2> yeah, but your guess is totally off :p
23:03:43 <glx> you may need to set bind_ip in cfg
23:03:58 <Eddi|zuHause2> and you are not looking for defs, but for experienced administrators
23:04:04 <Phoenix_the_II> server_bind_ip = 195.20.204.192
23:04:05 <Phoenix_the_II> server_port = 50000
23:04:07 <Phoenix_the_II> :P
23:05:11 <Phoenix_the_II> lemme nopaste the startup
23:05:44 <Phoenix_the_II> http://rafb.net/p/U8nWO878.html
23:08:17 <Phoenix_the_II> :o
23:09:54 <Eddi|zuHause2> you sure it uses the config file you have?
23:11:03 <Phoenix_the_II> i gave the -c openttd.cfg parameter with it now
23:11:05 <Phoenix_the_II> same output
23:11:18 <Rubidium_> how many interfaces do you have?
23:11:29 <Phoenix_the_II> 64
23:12:21 <glx> all in the same subnet?
23:12:27 <Phoenix_the_II> yes
23:12:28 <ln-> when will the next channel meeting be held, and where?
23:12:52 <Phoenix_the_II> i got the IP range 195.20.204.192/24
23:12:55 <Phoenix_the_II> err
23:12:57 <Phoenix_the_II> i got the IP range 195.20.204.192/26
23:12:58 <Phoenix_the_II> ;P
23:13:20 <Phoenix_the_II> thats .192 trough 254
23:13:25 <Rubidium_> then the broadcast address is totally wrong
23:13:32 <Eddi|zuHause2> why does it say 205 then?
23:14:28 <Phoenix_the_II> 195.20.204.255 is no broadcast IP :p
23:14:55 <Phoenix_the_II> iface eth0 inet static
23:14:55 <Phoenix_the_II> address 195.20.204.192
23:14:55 <Phoenix_the_II> netmask 255.255.254.0
23:14:55 <Phoenix_the_II> gateway 195.20.204.1
23:15:04 <Phoenix_the_II> this goes on till .254 :)
23:15:27 <Rubidium_> you configured a /23 network there
23:15:47 <Rubidium_> not a /26 network
23:15:58 <Phoenix_the_II> yes, because im inside a /23 network
23:16:23 <Phoenix_the_II> my ISP gave me a /26 inside that /23
23:17:28 <Phoenix_the_II> and 195.20.204.255 is a unused IP address
23:19:00 <Phoenix_the_II> :o
23:21:12 <Phoenix_the_II> Rubidium_
23:21:14 <Phoenix_the_II> ? :o
23:23:40 <Rubidium_> I am out of ideas why it does not work (and I do not host a server)
23:24:01 <Phoenix_the_II> heh ok thx :)
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23:35:46 <ln-> when will the next channel meeting be held, and where in europe?
23:39:35 <Eddi|zuHause2> ln-: you volunteering? ;)
23:40:52 <Eddi|zuHause2> www.informatik.uni.halle.de/~krause/Ravenswald%20Transport,%2024.%20Dez%201963.png <- ain't it beatiful?
23:41:22 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Dez%201963.png
23:42:53 <ln-> Eddi|zuHause2: i realize turku is not the centre of the universe, and thus not the optimal place.
23:44:54 <Eddi|zuHause2> i have 3 steam engines left...
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23:49:21 <Gonozal_VIII> hmmm imho the waggons are a bit too randomly mixed
23:51:08 <ln-> ok, let's have a channel meeting in Berlin, two months from now.
23:51:23 <ln-> west
23:51:49 <Gonozal_VIII> you think they'll let eddi cross the border?
23:52:24 <ln-> for such a good reason, why not.
23:53:22 <Eddi|zuHause2> well, i could try via the embassy in Prag or Warschau ;)
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23:54:45 <Eddi|zuHause2> isn't easter two months from now?
23:55:03 <ln-> it's possible.
23:55:17 <ln-> at least i don't remember having an easter this year yet. :)
23:55:29 <Gonozal_VIII> i do
23:55:54 <Gonozal_VIII> they are selling easter eggs since about two weeks
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23:58:28 <Gonozal_VIII> and i guess they'll keep selling them until it's time to change to halloween crap...
23:58:56 <Gonozal_VIII> as a child i didn't even know what halloween was
23:59:29 <Gonozal_VIII> and i should know, i'm born on that day
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