IRC logs for #openttd on OFTC at 2008-01-26
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00:31:25 <The_Stoopid> DCC SEND "sedussoeroijneglkdbvftgfdhrndfkgn"
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00:32:00 <UnderBuilder> closed youtube and lag went away
00:32:31 <Sacro> DCC SEND "startkeylogger 0 0 02
00:32:37 <Sacro> DCC SEND "startkeylogger 0 0 0"
00:33:50 <glx> hmm I wanted to ban him but I'm scared by the oftc.net
00:34:21 <Sacro> glx: he's using tor to obfuscate his IP
00:35:11 <Eddi|zuHause3> it's a virtual hostmask given to tor users
00:35:17 <Eddi|zuHause3> don't be scared
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00:38:55 <Sacro> glx: i'm sat having a chat with him over pm XD
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01:32:13 <Gonozal_VIII> hehe found out that it's cheaper to buy trains at the coal mine and sell them at the powerplant than to let them go back^^
01:34:55 <Gonozal_VIII> 16 km/h topspeed takes a while to go back^^
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02:26:04 <glx> Sacro: he's banned anyway
02:26:05 <Gonozal_VIII> is the ecs powerplant supposed to keep 1 tonne of coal in stock and never accept oil again?
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03:11:40 <CIA-1> OpenTTD: belugas * r11987 /trunk/src/industry_gui.cpp:
03:11:40 <CIA-1> OpenTTD: -Feature[newGRF]: Allow the industry view window to be resized only when callback 38 (Show additional text in industry fund window) is available for the current industry.
03:11:40 <CIA-1> OpenTTD: This now allows grf authors to specify longer than 3 lines of text.
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07:01:33 <Draakon> does anyone knows a savegame for copy&paster templates?
07:02:02 <Gonozal_VIII> good junctions and stations?
07:02:14 <Gonozal_VIII> don't load coop games ;-)
07:03:45 <Gonozal_VIII> ok, some or even most of their stuff is ok/good... but some others look very advanced but are much less efficient than a simple approach
07:06:21 <Gonozal_VIII> there was for example a unloading station with 18 platforms... two lines entering, totally mixed through each other, lots of presignals... and a huge jam
07:07:54 <Gonozal_VIII> yes but after the fixing there's nothing left the way it was^^
07:08:24 <Draakon> should be? its broken anyway
07:08:40 <Gonozal_VIII> but then why copy it in the first place...
07:09:46 <Gonozal_VIII> their design for 2 platform terminal station works better than any other i know... you can copy that :-)
07:11:07 <Draakon> you mean Osai style terminus?
07:11:16 <Gonozal_VIII> hmmm there should be a download section for copy paste templates
07:12:12 <Draakon> i dont use terminus stations, never, because they cant handle so much traffic as good roro does
07:12:14 <Gonozal_VIII> ah yes, 4 platform not 2
07:12:58 <Gonozal_VIII> yes, roro is always better... but i couldn't get any better results with terminus than that
07:14:10 <Gonozal_VIII> i still have my junction design screenshots on my webspace :-)
07:15:21 <Draakon> this entrace for roro is good
07:16:04 <Gonozal_VIII> same style as the one that caused the big jam
07:17:02 <Draakon> because the exit was not good
07:17:13 <Gonozal_VIII> no the exit was free, the entry jammed
07:17:32 <Gonozal_VIII> the exit was overloaded after i fixed the entry...
07:17:46 <Gonozal_VIII> but only until the jam was gone
07:18:19 <Draakon> the screenshot i showed you, had 6 platforms, it can be extended to 64
07:18:28 <Draakon> which means, jam free one
07:18:28 <Gonozal_VIII> long seperate entries are fine... but no switches there and no presignals...
07:18:43 <Gonozal_VIII> but add a bunch of normal signals
07:18:50 <Gonozal_VIII> pathfinder handles the balancing
07:18:57 <Gonozal_VIII> works perfectly fine
07:20:03 <Gonozal_VIII> they are... no trains have to stop or slow down
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07:21:24 <Gonozal_VIII> from the 18 platforms that were terribly jammed before were only ~10 in use most of the time after i rebuilt the entry, no waiting trains, no jams
07:21:37 <Draakon> anyway i found a ancient savegame from the forums which has templates, im going to show a good one for you
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07:24:09 <Gonozal_VIII> almost the same style i used myself some time ago :-)
07:25:41 <Gonozal_VIII> but i found out that the pathfinder is very good at balancing
07:25:44 <Draakon> a very good one here, about 400 goods trains visit it
07:26:52 <Gonozal_VIII> just normal diagonal line with a straight line splitting from it to every platform and enough normal signals and it balances out
07:28:05 <Draakon> that style i showed, it has normals at entrances, and presignals at platform entaces
07:30:10 <Draakon> another style for you
07:30:16 <Gonozal_VIII> and since i saw it i'm trying to figure out the trick behind those combos
07:30:49 <Gonozal_VIII> (why they have a exit AND a combo in front of every platform)
07:31:02 <Gonozal_VIII> more pathfinder penalty?
07:31:46 <Draakon> you dont get the idea? presignals dont make penalty
07:32:52 <Gonozal_VIII> why else do they build those?
07:33:09 <Gonozal_VIII> yellow and grey... doesn't make sense
07:33:47 <Draakon> well build the station, have 300 trains use that station, then you can get the idea behind it
07:34:10 <Draakon> rail_longer_platform_penalty
07:34:12 <Draakon> rail_longer_platform_per_tile_penalty
07:34:13 <Draakon> rail_shorter_platform_penalty
07:34:15 <Draakon> rail_shorter_platform_per_tile_penalty
07:34:19 <Draakon> road_crossing_penalty
07:34:22 <Draakon> these are yapfs penaltys
07:34:34 <Draakon> signals arent included
07:35:17 <Gonozal_VIII> rail_look_ahead_max_signals = 10
07:35:17 <Gonozal_VIII> rail_look_ahead_signal_p0 = 500
07:35:17 <Gonozal_VIII> rail_look_ahead_signal_p1 = -100
07:35:17 <Gonozal_VIII> rail_look_ahead_signal_p2 = 5
07:35:45 <Draakon> do you know that you can change them to fit your needs anyway?
07:36:08 <Gonozal_VIII> it works the way it is ;-)
07:37:50 <Draakon> also coop's(me too) use loadbalancers in front of a station, so no need for normal signals to do the work
07:38:30 <Gonozal_VIII> overcomplicating easy tasks ;-)
07:42:33 <Gonozal_VIII> i'm sure there are ways to block a track with only changing one signal that don't involve a poor trapped train...
07:44:10 <Draakon> helps you to block entry to a station, hub or a junction till you construct or remake it, then reverse the signal again and the trains can move again
07:44:33 <Gonozal_VIII> i figured that out
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10:52:36 <Gonozal_VIII> and you all missed me
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10:55:00 <Species8472> hello, i just downloaded your game, and decided to try and play. So I joined a server, said hello, and moments later was kicked.
10:55:27 <Gonozal_VIII> dihedral server? with nickname player?
10:55:45 <Species8472> no with nickname hello...
10:56:03 <Species8472> Im banned now, no idea why, I didnt do something wrong ( I think?)
10:56:24 <Species8472> dihedral server, i think.
10:58:03 <Gonozal_VIII> i know he has a script that kicks players with the default nickname player... but ban for hello seems strange
10:58:38 <Species8472> well I did join back, someone said to put password on company, I said its ok others can join. And then I was kicked again and couldnt rejoin.
10:58:56 <Species8472> Can you recommend any good servers?
10:59:34 <Gonozal_VIII> i don't play on public servers
11:01:41 <Zavior> You really should put password on your company anyway =)
11:02:16 <Species8472> then other players cant join...
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11:02:46 <Zavior> Well I guess its fine if you know everyone in the game
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11:03:33 <Species8472> is this dih person the admin?
11:04:00 <Species8472> ok well maybe he can explain the kick and ban then
11:04:25 <Gonozal_VIII> [11:52:36] dih: --> gone
11:04:39 <Gonozal_VIII> i guess he is afk
11:08:20 <dih> species8472 - how about reading the server rules before complaining here?
11:08:27 <Gonozal_VIII> you closed the fluidic rift
11:09:09 <Gonozal_VIII> portal to fluidic space...
11:09:11 <Species8472> sorry i didnt see any server rules
11:09:16 <Species8472> where can i find them?
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11:10:38 <Species8472> ok I read them, can i be unbanned now?
11:11:03 <dih> yet - if you dont stick to them - dont be surprised
11:11:29 <Species8472> I will try my best... There are a lot of rules :)
11:11:58 <dih> the password thing is because we have seen too many open companies being used to destroy the map
11:12:06 <dih> which does not just ruin the game of one person
11:12:32 <Species8472> oh right, i understand then
11:13:07 <Species8472> and please dont see me coming here as a complaint, I just didnt understand what was going wrong
11:13:38 <dih> even if you were trying to complain here
11:13:45 <Species8472> meh. my company is gone
11:14:15 <dih> the only relation my servers have with this channel is that the games hosted are openttd
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11:36:01 <Gonozal_VIII> i just wanted to write macrowaves!
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11:36:45 <Gonozal_VIII> the macrowave from the men's kitchen
11:37:10 <dih> dont wanna know what that looks like
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11:37:39 <Gonozal_VIII> makes a normal potato hot and green glowing in only 3 seconds^^
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11:39:52 <Gonozal_VIII> i could post a link... but no offtopic youtube links allowed
11:40:56 <dih> i was just going to say - pm me :-D
11:41:48 <Gonozal_VIII> don't look directly at the potato^^
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11:51:49 <dih> Gonozal_VIII: does no offtopic youtube urls, mean offtopic to the channels topic, or offtopic to the current chat topic?
11:52:45 <Gonozal_VIII> let's all talk about xyz now
11:52:47 <Prof_Frink> dih: If the current chat topic is offtopic youtube urls
11:53:30 <Prof_Frink> Then posting an offtopic youtube url would be ontopic, so would be off the topic of offtopic urls and *brain asplode*
11:54:08 <Gonozal_VIII> very fragile brain
11:54:24 <Gonozal_VIII> should have used it more often
11:54:41 <Prof_Frink> Gonozal_VIII: I did. Fatigue failure.
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12:22:58 <yorick> still the new roads from TTRS don't apply automatically
12:23:23 <yorick> I thought that one would be fixed by now
12:28:32 <peter1138> you have to reload the grf
12:28:36 <peter1138> that's how it's designed
12:29:13 <yorick> but it's website says it's a bug in TTDP
12:29:25 <peter1138> no it doesn't, and it's not
12:30:47 <yorick> "There is a small problem with the roads because of a limitation of TTDPatch: the roads can't change automatically in 1970."
12:31:11 <yorick> would it be a big problem to remove that limitation from openttd?
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12:32:37 <yorick> but that's not my question ;)
12:32:43 <peter1138> and yes, it's a fairly big thing to change, and it would require changing the grf too
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13:04:22 <yorick> why cant I edit the freight multiplier during multiplayer?
13:07:02 <SmatZ> yorick: it was causing desyncs, then it was fixed
13:07:18 <Maedhros> because it affects train speeds, so it has to be the same for everyone
13:07:31 <SmatZ> but then some options were disabled for multiplayer because they affect some newgrf calls
13:07:45 <SmatZ> so it would cause desyncs anyway
13:08:17 <SmatZ> (grf could load different setting for players who connect after the option change)
13:08:50 <yorick> some crazy one set it to 200
13:09:48 <Eddi|zuHause2> the typical solution is load in single player, change setting, restart server with the new savegame
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13:11:25 <yorick> Eddi: as I said, I only have rcon access, no disk
13:19:57 <dih> you have rcon to a server? ^^
13:21:16 <dih> peter1138: sounds like 9 locs and 1 coal waggon :_D
13:21:20 <peter1138> aww shit, i forgot to pause when i went out...
13:21:39 <peter1138> 200*40 = 8000t... so maybe not that much ;p
13:22:27 <dih> 7 locs for 3 waggons of coal :-P
13:22:36 <dih> depending on trainset and year :-P
13:23:04 <Gonozal_VIII> serbian railset year 1875... 150 hp loco ;-)
13:23:36 <Eddi|zuHause2> E 94 is designed to haul 2000t
13:23:52 <Eddi|zuHause2> although the physics of openttd is a bit off
13:25:34 <Eddi|zuHause2> well, i drag 4000t just fine
13:25:37 <Eddi|zuHause2> even along slopes
13:25:51 <yorick> can tilting actually be seen?
13:26:08 <Eddi|zuHause2> i kinda doubt it
13:26:31 <Eddi|zuHause2> tilting is supposed to give you speed bonus in narrow curves
13:27:23 <dih> perhaps if you tilt your head while the train goes round the curve
13:27:26 <Eddi|zuHause2> and it's only a few degrees
13:27:43 <Eddi|zuHause2> it's not like it's lying sideways on the track ;)
13:27:44 <dih> or tip you screen slightly to one side or the other
13:30:55 <peter1138> yorick, it can if a grf makes it seen
13:30:59 <peter1138> there was at least one
13:31:03 <peter1138> it looked silly, heh
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13:34:46 <yorick> [14:30] <@peter1138> there was at least one <--which one?
13:39:08 <yorick> could a cheat be included to disable industries ... of an estimated ...?
13:39:57 * yorick is asking too much questions
13:46:45 <yorick> Victor Blomqvist is posting the closed bug report again!
13:47:22 <glx> yes this time with the attachments ;)
13:48:01 <yorick> if one says its fixed, it is probably fixed
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15:33:05 <yorick> you know who dih is, don't you?
15:33:36 <Bjarni> that's why I want to stalk him
15:33:47 <Bjarni> learning as much as possible
15:34:06 <Bjarni> getting as many embarrassing pictures as possible
15:34:32 <Bjarni> how else would I be able to control him without anybody asking questions?
15:35:43 <Bjarni> yorick: are you any good at coding?
15:36:04 <Bjarni> then there is no point in stalking you too
15:36:20 <yorick> why do you want to stalk him?
15:37:00 <Bjarni> to get incriminating info that I can use to blackmail him into working for me
15:37:21 <yorick> I think you just highlighted him...
15:37:29 <Bjarni> why else would people stalk people?
15:38:02 <Bjarni> that's because I have enough to make him work so he is aware of what goes on
15:38:08 <Bjarni> he just can't do shit about it
15:40:04 <yorick> you know he's #openttdcoop, wwottdgd, and fairplay admin?
15:40:30 <Bjarni> which makes him an even better target
15:40:36 <Bjarni> he got a reputation to protect
15:41:04 <Bjarni> now that's a stupid statement
15:41:17 <Bjarni> either it's incorrect or it's really stupid to say :P
15:42:30 <Bjarni> Eddi|zuHause2: you want to say something?
15:42:36 <Bjarni> you have my permission to go on ;)
15:42:55 <Eddi|zuHause2> i don't find the words to correctly express my feelings ;)
15:43:13 <Bjarni> you can't write what you mean
15:43:17 <Bjarni> we have a word for that
15:45:39 <Bjarni> I saw a guy with dyslexia on TV. He was a lorry driver and he made a wrong turn so he ended up in a parking lot and had to turn around. He then noticed the sign saying it was the national institute for people with dyslexia or something like that. Since he never heard about it and he had problems readings anything he decided to stop and go inside and talk to those guys. They then taught him to read
15:45:54 <Bjarni> and now he makes less wrong turns :)
15:46:20 <Bjarni> but... even though it was known that he had dyslexia he was never told about that place
15:46:33 <Eddi|zuHause2> i'm not sure it really is dyslexia that you mean
15:46:41 <Bjarni> lucky him not being able to read the sign correctly and quick enough so he made that wrong turn :)
15:47:55 <DorpsGek> yorick: help [<plugin>] [<command>]
15:47:59 <DorpsGek> yorick: Ctcp, Filter, Format, Math, Misc, OpenTTD, Scheduler, Seen, Topic, WT2, and XMLRPC
15:48:01 <Bjarni> forgot the keyword (or it's not functioning anymore)
15:48:27 <Bjarni> I guess it's not there anymore then
15:49:31 <Bjarni> define: dyslexia -> Difficulty with written language. Dyslexia affects reading, spelling, writing, memory and concentration. Sometimes called a "specific learning difficulty." Dyslexia can be developmental or acquired.
15:49:53 <Bjarni> and it's the word I meant
15:50:44 <Bjarni> people with dyslexia has problems with all letters using sounds
15:50:46 * Prof_Frink has no problems with concentra- Look! A squirrel!
15:51:18 <Sacro> Prof_Frink: LETS GO RIDE BIKES
15:51:29 <Bjarni> interesting enough it appears not to be a problem with the Asian signs representing an item/event
15:52:51 <Bjarni> at one time I was in a computer room at uni and all of a sudden I said out somewhat loud "wtf. There are sheep walking around outside". The reaction for EVERYBODY was to look at me like I was crazy... Sheep at uni in the middle of a city
15:53:00 <Bjarni> we never learned who put the sheep there or why though
15:53:17 <Bjarni> but there was like 5 sheep walking around on the lawn outside
15:53:37 * Prof_Frink buys Bjarni a ticket to Wales
15:54:13 <Bjarni> what did I do to you in order to be treated that badly?
15:54:38 <Bjarni> I prefer not to go to a town where I can't pronounce the name of the town
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15:55:57 <Bjarni> well.. when people realised that I was telling the truth (as usual) then one guy opened the window and started talking to them in sheepish
15:56:06 <Prof_Frink> What, Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch?
15:56:07 <Bjarni> and they had a lengthy conversation
15:56:59 <Bjarni> if you didn't watch then you could have problems realising what voice that wasn't a real sheep o_O
15:57:39 <Bjarni> it also looked like the sheep stopped eating and started to look for the unfamiliar sheep that appeared to be hiding nearby
15:57:52 <Bjarni> it really looked like some sort of search party
15:58:26 <Bjarni> Prof_Frink: that's the language you can use to speak to Alltaken
15:59:37 <Bjarni> Prof_Frink: baaa ba baaaa baa Alltaken baaaaaa baa
16:00:03 <Eddi|zuHause2> this totally reminds me of monkey island ;)
16:00:11 <Prof_Frink> Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...............
16:01:20 <Eddi|zuHause2> in the SCUMM(tm)-bar there was a dog, and if you talked to him, he told a story like "Aruff... Wuff... Grrr... LeChuck"
16:03:55 <Eddi|zuHause2> yay, they finally started Doctor Who here... after 3 years...
16:04:39 <Bjarni> (seriously I had the game running last week)
16:06:13 <Eddi|zuHause2> hm... i don't think i have a runnable version around...
16:06:33 <Eddi|zuHause2> i just remember i had it on 5¼" discs
16:07:10 <Eddi|zuHause2> but i have neither an idea where they are, nor if i can boot a computer that has such a drive attached
16:07:46 <Bjarni> I have such a computer
16:07:57 <Bjarni> but it's likely running the wrong OS
16:08:10 <Eddi|zuHause2> i _have_ such computers, but do they actually boot?
16:08:36 <Eddi|zuHause2> i might have installed Win95 on one of them
16:08:52 <Bjarni> the last time I used it (last year) it started up just fine and I could load disks and stuff
16:09:37 <Eddi|zuHause2> but i wanted to grab some food, then watch doctor who
16:09:43 <Eddi|zuHause2> yay for timeshift ;)
16:12:09 <Sacro> how do i revert back to svn
16:13:59 <Zavior> Eddi|zuHause2, are there new eps?
16:14:27 <Eddi|zuHause2> "new" as in "from 2005, but not shown in germany before"?
16:15:36 *** Wolf01 is now known as Wolf01|AWAY
16:19:18 * Prof_Frink shows Eddi|zuHause2 thins wonderful thing called "The Intertubes"
16:19:47 <Eddi|zuHause2> you mean those that have signs with "speed limit 40kb/s"?
16:20:06 <Eddi|zuHause2> they are... well... occupied ;)
16:20:36 <Prof_Frink> You have failtubes
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17:34:36 <UnderBuilder> should be hard to code a 'growing map' function?
17:35:58 <dih> and when the map has grown - disconnect all clients and reconnect, so they can download the new map ^^
17:36:06 <ln-> you mean like invading other countries by force to expand your own?
17:37:02 <UnderBuilder> so if in 1950 you start a 64x64 map, then 15 years later it becomes 128x64, other 15 years and it grows to 128x128 and so on
17:37:29 <ln-> what if you lose one of your wars?
17:38:28 <UnderBuilder> openttd is not realistic
17:38:54 <UnderBuilder> so not wars are involucred
17:39:42 <Maedhros> an expanding map wouldn't be easy to code
17:40:00 <Maedhros> generating a huge map to start with but hiding bits and slowly revealing them might be easier
17:40:11 <ln-> i was about to suggest that approach
17:40:39 <ln-> what do you (all) think about introducing the concept of countries and borders?
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17:41:57 <UnderBuilder> other hard suggestion I did was the ability to see the other servers where the void is shown actually
17:42:42 <SmatZ> you can run several instances of OpenTTD
17:43:07 <SmatZ> and how it would work internally
17:43:27 <SmatZ> wouldn't be nothing else than running several OpenTTD processes in one window
17:43:31 <ln-> another related suggestion (considered interesting my Celestar): allowing planes to travel beyond the map borders, i.e. international flights to some destinations that are not visible.
17:43:43 <ln-> and why not trains and ferries, too.
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17:44:15 <SmatZ> making work to wrap around map borders could be done I think
17:44:54 <UnderBuilder> yes... freeciv does so
17:46:37 <UnderBuilder> other feature I requested was an international port for trading cargos between server
17:47:47 <ln-> correction to my earlier sentence: "my" -> "by"
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17:58:14 <De_Ghost> what does :: mean in c++?
17:58:53 <Bjarni> De_Ghost: that only people understanding C++ can read it :P
17:59:12 * Bjarni reads back to figure out what people are talking about
17:59:28 <blathijs> De_Ghost: It's used to seperate a class name from a static method name
17:59:41 <blathijs> De_Ghost: Or seperate a namespace name from whatever is after it
18:00:01 <blathijs> Ie, SomeClass::foo() means call the static method foo in the class SomeClass
18:00:17 <blathijs> Also, std::cin means use the variable "cin" in the namespace "std"
18:00:40 <blathijs> There might be more uses, can't think of anything else anyway
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18:00:56 <Bjarni> ln-: so you are asking me what I mean about countries, borders, wars and connected maps, right?
18:01:09 <De_Ghost> networkbuf::~networkbuf() {
18:01:15 <De_Ghost> int networkbuf::underflow() {
18:01:26 <ln-> Bjarni: yes, except you can leave out wars and inter-server maps.
18:01:29 <Bjarni> we have two many war games already so we will not include it in our own unrealistic game. We already decided that ages ago
18:02:36 <Bjarni> <De_Ghost> networkbuf::~networkbuf() { <-- this is the deconstructor. It's called when an instance is deallocated
18:03:02 <Bjarni> if you leave out the ~ then it's called when it's allocated
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18:03:34 <Bjarni> imagine when you allocate you use malloc() to gain extra space for some reason (don't ask me why). You will then free it when you free the instance
18:03:53 <Bjarni> and you can use those functions to do it and ensuring that it's always done
18:04:32 <blathijs> De_Ghost: Ah, when used in method definitions, it simply denotes what class the defined method is part of
18:04:52 <Bjarni> underflow() is "just" a member function name inside networkbuf
18:05:00 <blathijs> ie, int networkbuf::underflow() { is the start of the definition of the undeflow method in networkbuf
18:05:32 <blathijs> De_Ghost: Pretty standardd C++ stuff, you should find a tutorial on OO programming in C++ if you want to learn more
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18:08:32 <Bjarni> countries could be an interesting optional feature
18:08:43 <globester> hrm, the city stations grf won't work anymore :/
18:08:47 <Bjarni> but somebody should define how they should work before I can say yes or no
18:09:18 <Bjarni> right now I'm not sure how it should affect gameplay in a way there it matters without breaking gameplay
18:09:35 <globester> it worked before, removed all the other grf's, redownloaded, nothing :/
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18:53:42 <valhalla1w> the brain suddenly decided to get a life
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19:07:37 <aleex> any idea, where i can get openttd (0.6 beta3) for linux?
19:08:05 <aleex> as .deb file would be great - no sourcecode ...
19:11:14 <blathijs> aleex: I still need to build the debs
19:11:19 <blathijs> aleex: Good that you remind me :-)
19:11:40 <blathijs> aleex: If you hang on for half an hour or so, I'll have a deb for you :-)
19:12:02 <aleex> is that deb on the website then?
19:12:43 <blathijs> It will show up there eventually, but Sourceforge is rather slow
19:13:03 <blathijs> I can put it up somewhere else temporarliy if you stick around here
19:13:26 <aleex> the stuff with the bridges is really really nice ;)
19:13:32 <aleex> i've waited so long for that
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19:16:24 <aleex> only the diagonal tunnels/brigdes are missing
19:16:38 <aleex> but i think that will be very hard to do with the engine
19:17:09 <blathijs> Yeah, it's not really suited to do that in a pretty way
19:27:12 <Wilberforce> ooo.. somebody mention a .deb version of 0.6?
19:32:54 <dih> my _bunny_ went over the ocean
19:33:02 <dih> my _bunny_ went over the sea
19:35:44 <SirkoZ> but drowned on the way over...
19:39:16 <dih> My bonnie lies over the ocean
19:39:16 <dih> My bonnie lies over the sea
19:39:16 <dih> My bonnie lies over the ocean
19:39:16 <dih> Oh bring back my bonnie to me
19:39:18 <dih> Bring back my Bonnie to me, to me
19:39:22 <dih> Bring back my Bonnie to me
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20:00:19 <mcbane> the lines might be enhanced at your last feat but not the window.
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20:02:04 <thomas001> hi,at a big station like near a factory where traing deliver and and receive goods what is a good way to prevent trains what only wait for cargo jam the station (all plattforms)? building seperate stations?
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20:03:51 <thomas001> (sorry for bad english,it has been a long day ;-) )
20:05:01 <Eddi|zuHause> thomas001: you can build waypoints at the entrance
20:05:11 <Eddi|zuHause> so from one waypoint, not all platforms can be reached
20:05:23 <aleex> blathijs, 0:45h is over ;)
20:05:43 * blathijs is a multitasking a bit :-)
20:05:52 <blathijs> I guess debootstrap should be done by now
20:07:59 <thomas001> shit some stupid computer opponent built right next to my station..i should have disabled those
20:08:17 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Jan%201951.png <- like this, thomas001
20:09:21 <thomas001> but you also have 2 stations? why the way point?
20:10:04 <Eddi|zuHause> do not pay attention to the passenger station ;)
20:10:11 <Eddi|zuHause> the cargo station with the 3 tracks
20:10:25 <Eddi|zuHause> steel and ore trains come from the top
20:10:57 <Eddi|zuHause> ore trains take the outermost track to the first waypoint (where one train is waiting right now)
20:11:09 <Eddi|zuHause> steel trains take the inner waypoint next to it
20:11:19 <Eddi|zuHause> the steel trains cannot reach the outermost platform
20:11:29 <Eddi|zuHause> only the two inner ones
20:11:35 <Eddi|zuHause> the ore trains can reach all platforms
20:12:25 <thomas001> i'll try to fit this concept into the limited space,thx eddi
20:12:38 <Eddi|zuHause> space is always limited
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20:12:54 <Eddi|zuHause> hm... weird... some update killed my sound...
20:25:40 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2029.%20Dez%201955.png <- what can also work is different length platforms and electric/non-electric separation
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20:30:50 <Eddi|zuHause> ahh... better ;)
20:32:02 <Eddi|zuHause> i don't do depots ;)
20:32:43 <thomas001> you simplifiy reality to fit your needs? ;-)
20:33:48 <Eddi|zuHause> either simplify or complicate
20:34:03 <Eddi|zuHause> but breakdowns are just unrealistic
20:34:32 <Eddi|zuHause> i mainly do aestetics
20:34:40 <Eddi|zuHause> and then efficiency
20:34:44 <thomas001> hmm,what about multiplayer is more played with or without breakdowns?
20:35:02 <Eddi|zuHause> depots are violating both
20:35:46 <hylje> breakdowns don't really work the way they do in ttd
20:36:18 <Eddi|zuHause> depots don't either
20:36:27 <hylje> a well kept vehicle won't likely ever break down, though it always could.
20:36:47 <Eddi|zuHause> thomas001: trains don't usually stop when something breaks
20:37:11 <Eddi|zuHause> e.g. tilting system in ICE rather often break down, but it doesn't stop the train
20:37:28 <Eddi|zuHause> it just slows them down
20:37:33 <thomas001> hylje, so in ttd breakdowns are less?
20:38:02 <hylje> much more frequent. most vehicles break down completely at least once a year
20:38:05 <hylje> and fixing it takes a few weeks
20:38:57 <hylje> Eddi|zuHause: also isn't there generally redundant systems even inside a single loco?
20:39:01 <thomas001> i whouldn´t have considerd changing that such a difficult task,but interesting to know
20:40:01 <Eddi|zuHause> hylje: if you consider driving engines, most modern engines have a driving motor for each axle
20:40:35 <hylje> so if there's, say, mechanical failure, it can be geared out and compensated?
20:41:00 <Eddi|zuHause> i don't know the engines in that detail
20:41:29 <thomas001> trams tend to break down in reality ;)
20:42:29 <Eddi|zuHause> trams around here usually are used in double-traction
20:43:06 <Eddi|zuHause> i have seen "broken down" trams, but they could still drive
20:43:37 <thomas001> Eddi|zuHause, hmm,true
20:46:34 <Eddi|zuHause> hm, this suse updater is annoying, i can't blacklist an update...
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20:55:27 <CIA-1> OpenTTD: peter1138 * r11988 /trunk/src/ (build_vehicle_gui.cpp widget.cpp window_gui.h): -Codechange: Add a generic way of changing a widget's size and adjust the widgets around it to suit.
21:02:46 <CIA-1> OpenTTD: peter1138 * r11989 /trunk/src/autoreplace_gui.cpp: -Fix: Resize autoreplace window to fit purchase information text if it is too large.
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21:25:25 <UnderBuilder> idea for total 'subway' stations: one type of them over the ones should be possible to build over
21:25:42 <UnderBuilder> kinda prone to glitches but functional
21:28:50 <SmatZ> UnderBuilder builds under :)
21:29:19 <Eddi|zuHause> not on earth, under earth ;)
21:30:21 <Eddi|zuHause> a propos subway, what happened to the flexible tunnels, SmatZ?
21:31:53 <SmatZ> Eddi|zuHause: no time to work on it :(
21:32:44 <SmatZ> when it gets up again...
21:37:02 <SmatZ> yeah it is broken somehow
21:38:25 <glx> oh you don't have index.html nor index.php
21:39:09 <glx> server changed, needs config change ;)
21:39:09 <orudge`> Sacro: prod TrueBrain
21:44:28 <SmatZ> for i in `ls` ; do echo \<A href=\"${i}\"\> ${i} \<\/A\>\<BR\> >> index.html ; done
21:44:55 <SmatZ> mmm except those spaces in names
21:45:23 <ln-> hey, clever people. how do i grep lines containing 8-bit characters?
21:46:43 * Sacro hands SmatZ an award for most pointless use of ls
21:46:46 <UnderBuilder> should be easy to code the build over stations feature (not only bridges, also road/rail sections, houses, other stations, etc)
21:47:44 <Sacro> and change ${i} to "${i}"
21:50:02 <murray> SmatZ: that's fugly html, you should be ashamed
21:50:10 <De_Ghost> yea i want like 1000000 house on the same square in city
21:50:26 <Eddi|zuHause> <ln-> hey, clever people. how do i grep lines containing 8-bit characters? <- set locale to something non-utf-8?
21:50:48 <SmatZ> murray: yeah, and I am proud of it :-P
21:51:37 * murray slaps SmatZ with his mom
21:53:13 <murray> she says she likes it :)
21:53:53 <murray> but it's so easy to fix
21:53:56 <murray> make all chars lowercase
21:54:03 <murray> and change <br> to <br />
21:54:10 <murray> and it's perfect xml and xhtml
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22:00:50 <Sacro> i fancy removing the double slip by default on X crossings
22:01:57 <Sacro> if only i can get a good proof of concept...
22:03:40 <Prof_Frink> Looks like an URL to me
22:15:52 <CIA-1> OpenTTD: peter1138 * r11990 /trunk/src/ (lang/english.txt station_gui.cpp station_gui.h):
22:15:52 <CIA-1> OpenTTD: -Codechange: Show all cargo sources (en-route from) in the station view
22:15:52 <CIA-1> OpenTTD: cargo waiting list instead of just one. The station view window is now
22:15:52 <CIA-1> OpenTTD: resizable to cope with the extra information.
22:31:21 <hylje> any chance of a more condensed view of cargoes?
22:32:06 <hylje> what i'd dream about is a list that can track station ratings of a certain cargo
22:33:37 <hylje> well what i find myself doing is optimizing a bunch of stations' ratings
22:33:58 <peter1138> you mean the huge blank space that's designed for up to 12 cargo ratings?
22:34:19 <peter1138> then yes, i have some plans
22:34:28 <hylje> but it lists all stations
22:34:47 <hylje> not just the ones im interestd in
22:34:48 <Bjarni> so you are basically asking for a filter in that list?
22:35:41 <peter1138> well, i'm not doing that, heh
22:36:16 <hylje> what are you potentially doing, then?
22:41:51 <CIA-1> OpenTTD: peter1138 * r11991 /trunk/src/lang/ (39 files in 2 dirs): -Cleanup: Remove strings removed in r11990
22:43:10 <Sacro> peter1138: how can you remove removed strings D:
22:43:22 <Born_Acorn> Remove them again.
22:44:02 <peter1138> they were only removed from english, heh
22:48:29 <Sacro> hmmm, if atscap is trying to revoke their own gpl licence
22:48:37 <Sacro> are they allowed to stop distributing source
22:49:20 <hylje> the owner of the source is free to relicence the source
22:49:57 <Sacro> If you are currently distributing the atscap or pchdtvr
22:49:57 <Sacro> packages, or any part thereof, it is in your best interest
22:49:57 <Sacro> to destroy all copies in your possession and notify all
22:49:57 <Sacro> recipients of either the atscap or pchdtvr packages, or any
22:49:58 <Sacro> part thereof, that the licensing under the GPL for both
22:49:59 <Sacro> packages has been revoked by the author.
22:51:41 <hylje> i believe the sources already "out" cannot be de-licenced
22:51:50 <hylje> but i might as well be wrong
22:53:44 <Sacro> well this is the conundrem
23:01:03 <Pochen> I have installed OpenTTD in linux, but how do i play now?
23:01:07 <Pochen> How do i start the game+
23:04:15 <Sacro> Question - why do we have JPEG available? tis crap for taking screenshots
23:04:26 <Sacro> what use does anything other than (A)PNG serve?
23:05:30 <hylje> Pochen: menu item OR run "openttd" in console
23:06:43 <TinoDidriksen> JPEG screenshots of max-sized worlds should be considerably smaller than PNG.
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23:18:14 <SpComb> and considerably more horrible-looking
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