IRC logs for #openttd on OFTC at 2008-01-28
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00:01:59 <ln-> how big a budget does everyone have for spontaneous travelling?
00:02:36 <Gonozal_VIII> ticket to berlin would cost 29 euro
00:02:37 <Eddi|zuHause2> there's a non-national holiday on that day
00:02:55 <Gonozal_VIII> but i won't come :P
00:03:32 <Eddi|zuHause2> i can't promise anything either
00:04:11 <Gonozal_VIII> you suggested it^^
00:04:35 <ln-> but the truth is, i haven't been to Berlin yet, and I intend to visit it sooner or later.
00:04:55 <Eddi|zuHause2> ah, that line didn't really stick out ;)
00:05:05 <Eddi|zuHause2> must be the short nick ;)
00:07:18 <ln-> how long does it take to get from Gdansk to some e.g. Berlin by train?
00:11:42 <Gonozal_VIII> it's 10h from here
00:13:36 <ln-> there will be a budget flight connection between Gdansk and Turku later this spring.
00:15:42 <Gonozal_VIII> tickets to large parts of europe are 29 euro here
00:16:08 <Gonozal_VIII> limited numbers...
00:18:04 <Gonozal_VIII> well... i guess to germany it would be more expensive, i think they charge extra for the ice trains
00:19:54 <ln-> ICE is cooler than other trains, too.
00:20:37 <Gonozal_VIII> mucht should really shut off what ever kind of scipt is causing his flooding all the time...
00:22:15 <Gonozal_VIII> well ice is cool... but other trains have comfortable seats and a power outlet to plug the laptop in too and don't charge extra^^
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00:33:17 <ln-> bandwidth trouble again? :)
00:33:41 <Gonozal_VIII> hmmm no... strange
00:34:26 <Gonozal_VIII> his light on the router is not blinking like it usually does when he's downloading a lot
00:58:45 <ln-> did you know there are areas where you can enter Russia without a visa or even passport?
01:00:22 <Gonozal_VIII> yes, there's lots of tundra and coastline and mountains and stuff like that
01:22:06 <ln-> err, i didn't mean "you can unless someone notices you and kicks your ass", but "you can legally"
01:25:13 <Gonozal_VIII> and i'm supposed to know that region?^^
01:25:15 <ln-> that Lutep village in south-east Estonia can only be entered by using those roads that cross the border.
01:25:44 <Gonozal_VIII> we have something simmilar here
01:25:57 <ln-> i didn't know Austria has common border with Russia.,
01:25:58 <Gonozal_VIII> a town that can only be reached through germany
01:26:48 <ln-> Gonozal_VIII: i suppose that doesn't cause much trouble nowadays, with Schengen and all?
01:27:01 <Bjarni> I see I got highlighted
01:27:06 <Bjarni> together with DorpsGek :)
01:27:31 <Gonozal_VIII> they have some different laws and taxes there or something like that, that's why i heard about it
01:29:46 <ln-> that map isn't particularly good, btw. actually bad.
01:30:03 <Gonozal_VIII> i don't even know what country that is
01:31:40 <ln-> that's not a good map either, but better.
01:32:01 <ln-> one spanish town that is completely surrounded by france.
01:32:17 <ln-> that white part is france, not sea.
01:33:03 <Gonozal_VIII> even the highway between that town and the next spanish one is french...
01:33:40 <Gonozal_VIII> i guess that complicates roadworks there
01:34:06 <Eddi|zuHause2> yeah, i know both these places ;)
01:34:19 <Eddi|zuHause2> the spanish town in france and the austrian village
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01:38:52 <ln-> and none of this we can have in OTTD until it supports the concept of countries.
01:50:03 <Eddi|zuHause3> i have my doubts if we ever support this kind of corner cases ;)
01:55:07 <Eddi|zuHause3> hm... all over the place i have these railway stubs, where i wanted to attach a new track
02:00:21 <Eddi|zuHause3> 1975 is way too late to introduce light signals
02:00:48 <Gonozal_VIII> i changed that to 45
02:00:52 <Eddi|zuHause3> 1950 is more like it
02:01:22 <De_Ghost> semphore is so hard to look at
02:01:34 <Eddi|zuHause3> semaphores are great
02:01:46 <Gonozal_VIII> only in one of the directions
02:01:49 <Eddi|zuHause3> but hardly any new ones got put up after the war
02:02:00 <Sacro> light signals are impossible to see from behind
02:02:13 <Gonozal_VIII> sacro, update advanced orders patch
02:03:20 <Gonozal_VIII> 100% 90% 100,00% 690 310
02:03:45 <Gonozal_VIII> those % are from the industry rating calculation thingy
02:04:26 <ln-> now, now, semaphores were only invented in 1974.
02:06:04 <Gonozal_VIII> i've spent the whole afternoon trying to update that patch^^
02:06:16 <Eddi|zuHause3> the two-way-signal-turnaround code is broken, it makes my train immediately turn around when it should wait for the train to pass by
02:06:43 <Eddi|zuHause3> i need to isolate that case somehow..
02:07:24 <Sacro> when you uninstall 0.6.0b3 it leaves the data files behind D:
02:08:18 <Eddi|zuHause3> uninstalling usually doesn't remove personal files
02:08:28 <Sacro> Eddi|zuHause3: it asks about saves and scenarios
02:10:29 <Gonozal_VIII> btw sacro that was more like a joke than an order ;-) i don't think that patch can be updated...
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02:12:59 <Gonozal_VIII> but the features it offers would be really great to have again
02:18:32 <Bjarni> <Eddi|zuHause3> 1975 is way too late to introduce light signals <-- Siemens introduced them like 70 years earlier
02:18:46 <Bjarni> I think I recall something about 1908 but I'm not sure
02:19:10 <Bjarni> time to go back to sleep
02:19:15 <Eddi|zuHause3> Bjarni: i meant widespread use
02:19:34 <Bjarni> Denmark began widespread use in the 1950s
02:19:54 <ln-> Bjarni: do you still have semaphores in use?
02:20:10 <Bjarni> the last were removed 2 or 3 years ago
02:20:31 <Eddi|zuHause3> minor railways are very reluctant to replace those
02:20:44 <ln-> Bjarni: Mucht has been excess flooding the whole night.
02:20:58 *** Bjarni sets mode: +b *!*Mucht@*.openttdcoop.org
02:21:10 <Bjarni> Mucht: you will be allowed back tomorrow ;)
02:21:14 <Gonozal_VIII> whole night? whole week
02:21:25 <Bjarni> or whenever you stop your leak
02:21:32 <Eddi|zuHause3> yeah, i also noticed it several days ago
02:21:53 <Bjarni> <Eddi|zuHause3> minor railways are very reluctant to replace those <-- actually the last railroad to use those were DSB (the state railroad)
02:22:14 <Bjarni> I can talk a lot about signals and stuff
02:22:23 <Bjarni> and can do so tomorrow if you ask me
03:33:54 <CIA-1> OpenTTD: belugas * r11997 /trunk/src/newgrf_industries.cpp: -Fix(FS#1712, r11985): Remove the code temporary, until a better scheme is implemented.
03:35:28 <Gonozal_VIII> i can see the bugreports flying in
03:35:43 <Gonozal_VIII> industries stopped working!
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06:28:42 <DJ-Nekkid> murray: know any .nfo?
06:29:35 <DJ-Nekkid> -1 * 0 00 00 \b27 01 40 00 \w2007-01-01 02 \b05 03 \b20 04 \b255 05 00 06 07 07 \b25 08 01 09 \w130 0B \b950 12 FD 13 01 14 \b125 15 00 16 \b47 17 10 19 28 1B \w950 23 \b22 1C 00 1D 05 1F \b20 20 20 22 30 27 06 28 \w3 29 \w461
06:29:44 <DJ-Nekkid> correct afaik, but i keep getting this:
06:30:04 <DJ-Nekkid> .//!!Invalid escape sequence.
06:33:45 <murray> sorry i'm not a developer
06:33:53 <DJ-Nekkid> ahh... nvm, i found the bug
06:33:56 <murray> i'm just here to annoy people
06:34:15 <DJ-Nekkid> im no developer either, but i try to code a newgrf set
06:34:42 <DJ-Nekkid> no wait, i didnt find it anyway
06:35:07 <DaleStan> DJ-Nekkid: \b950 950 doesn
06:35:46 <Phoenix_the_II> yea, unless you PC does ternary computing :P
06:36:08 <DJ-Nekkid> as i say, too late/early :)
06:36:16 <Phoenix_the_II> hasnt been invented yet
06:36:53 <DJ-Nekkid> 33% more output? :)
06:37:22 <Phoenix_the_II> (8 ^ 3) / (8 ^ 2) = 25x greater
06:37:38 <DJ-Nekkid> too early for this kinda thinking
06:37:56 <DJ-Nekkid> well, another train bites the dust...
06:38:04 <Phoenix_the_II> 25x more Hz, 25x more bandwidth, 25x more HDD space
06:38:13 <Phoenix_the_II> err, memory bandwidth :)
06:39:37 <Phoenix_the_II> don't even think about 'bytes' that can use 4 values :D
06:39:37 <DJ-Nekkid> so, philosoficaly speaking, we talk 1000's of times faster
06:40:17 <DJ-Nekkid> i guess thats what they talk about in star trek when they talk about "quads" :)
06:40:39 <DJ-Nekkid> tho, they arent any higher then gigaquads...
06:42:16 <murray> soon the digital world inside the computer becomes analog
06:42:32 <murray> so instead of having 2 values, one signal can have thousands
06:42:46 <murray> depending on the voltage
06:43:00 <DJ-Nekkid> we kinda sorta have that already lots of places
06:43:08 <DJ-Nekkid> look at DSL-technology for instance
06:43:27 <DJ-Nekkid> 1.5mhz can carry 24mbit
06:43:49 <DJ-Nekkid> but 20 is obtainable
06:43:57 <Phoenix_the_II> but look: if they'd implement it, the current IT world as we know won't like it
06:44:16 <Phoenix_the_II> because frankly, who wants that 500GB binary HDD anymore? :P
06:44:58 <Phoenix_the_II> prolly they IT maffia just kills anyone who comes with this idea
06:45:03 <DJ-Nekkid> kinda like the USofA is against renewable energy/fuels, as it's against their economy
06:45:05 <Phoenix_the_II> i think this happened to jan sloot....
06:46:00 <murray> i imagine this clich mafia picture, just with geeks
06:46:10 <murray> "say hello to my little friend"
06:46:14 <murray> and he comes out with an iphone
06:46:14 <Phoenix_the_II> if its about money
06:46:17 <Phoenix_the_II> we are all the same
06:47:32 <DJ-Nekkid> yea, about the same here...
06:48:25 <murray> but a complete movie on 8kb
06:48:37 <DJ-Nekkid> 8mb perhaps, but kb?
06:49:40 <murray> probably some wiki trolls going loose with imagination
06:50:40 <murray> notice how he does that exactly every 5 minutes
06:52:26 <murray> they banned mucht for doing sorta the same thing
06:52:36 <murray> should ban orudge too ^^,
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07:35:14 <Singaporekid> What's with the Google logo today?
07:36:05 <hylje> the alt text reveals a lot
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10:55:31 <Ammler> mucht_work: Bjarni did ban you, ask him why...
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10:57:31 <peter1138> 03:29:46 < ln-> that map isn't particularly good, btw. actually bad.
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10:58:10 <Ammler> most coopers use the Bouncer
10:58:45 <Sacro> that article has a nice heading, but tails off when you get into the content
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12:35:19 <labria> i wanted to ask about yapf/NPF
12:37:57 <labria> which of them is really smarter? cpu is no concern, i have a dedicated server running the game
12:40:54 <CIA-1> OpenTTD: smatz * r11998 /trunk/src/road_cmd.cpp: -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
12:41:09 <SmatZ> but do not enable it for shipds
12:41:21 <SmatZ> the CPU may become a problem
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12:42:01 <labria> so the default config uses the optimal PF, right?
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12:43:41 <SmatZ> you could enable new_pathfinding_all
12:43:58 <SmatZ> but I am not sure how CPU consuming it is
12:45:13 <blathijs> labria: NPF will make CPU usage as issue for you, if you have a lot of ships :-p
12:45:55 <labria> well, i rarely have a lot of ships, but i've got a lot of spare cpu on my dedicated box =)
12:46:35 <SmatZ> think about your clients, too
12:47:39 <labria> em... is'n pathfinding done server-side?
12:47:44 <SmatZ> blathijs: NPF was disabled for ships in 0.4 branch, but not in trunk...
12:47:55 <SmatZ> labria: all clients have to compute paths, too
12:48:27 <SmatZ> simply said, everything is computed by server and all clients
12:49:07 <labria> anyway, thanks for the info
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13:00:15 <SmatZ> NPF for ships was disabled in 0.4 branch, but not in 0.5 nor 0.6 - blathijs do you know why?
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13:32:01 <blathijs> SmatZ: No, perhaps because people would use YAPF anyway?
13:32:41 <blathijs> labria: Yes, it's double work, but it would need a lot more network traffic to communicate all decisions from the server to the client
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14:25:50 <DJon> hi guys.. I started a server and after the year 2050 (or more, I dont exactly know) the amounts of planes and all are starting to lower
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14:26:06 <DJon> enough that amounts could be negative
14:26:13 <DJon> so I make money buy planes
14:26:23 <DJon> Someones aware of this ?
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14:37:19 <CIA-1> OpenTTD: frosch * r11999 /trunk/src/station_cmd.cpp: -Fix: Do entrance-slope-check for every tile of railstations.
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14:42:16 <glx> ok known and fixed in 0.6.0
14:42:30 <globester> heh, that's silly :P
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14:43:10 <DJon> ok fine, should I install the 0.6 even if it's still in beta (enough stable)?
14:44:42 <DJon> Another question : In multiplayer mode, is there a way to change the game speed ?
14:44:50 <DJon> (I would like to slow the time)
14:46:13 <Belugas> DJon, there are only two speeds, no matter the mode: normal and fast
14:46:45 <glx> fast is disabled in MP anyway
14:47:32 <DJon> because my point is : when you let the game play 24/24, the vehicules are getting old too much fast
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14:48:08 <glx> 0.6.0 has autopause when no players
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14:48:42 <DJon> glx.. ah fine.. I have to run my server as dedicated to get this ?
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14:49:24 <glx> DJon: yes, because non dedicated always has a player
14:49:46 <DJon> ok thanks.. I think I will upgrade then
14:50:02 <glx> but you can set the player limit to autopause
14:51:00 <DJon> a last question : there is an autoreplace feature for trains, but it doesn't seem to be able to change to the same one (when their old)
14:51:20 <glx> use autorenew (in configure patches menu)
14:51:21 <peter1138> that is automatic when autorenew is enabled
14:51:21 <Eddi|zuHause3> DJon: there's a separate "autorenew" option
14:52:01 <DJon> I know, but I don't want to activate this because players have to do it themselves
14:52:12 <DJon> but if there could be a menu as the autoreplace
14:52:27 <DJon> maybe there is one and I didn't see it
14:53:50 <DJon> any way, i will try the newest version and see with the autopause feature if this is more playable on 24/24 games
14:53:57 <DJon> Thanks for all your answers
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14:58:20 <Eddi|zuHause3> hm... 2'1A1 engine... that looks kind of weird
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15:19:47 <CIA-1> OpenTTD: frosch * r12000 /trunk/src/water_cmd.cpp: -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks.
15:21:32 <Belugas> next interesting number, 12345
15:24:43 <SmatZ> 32767, then jump to -32768
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15:40:26 <Gonozal_VIII> why do you know 5 digit prime numbers?
15:42:13 <SpComb> 1337*2^533416-1 is prime
15:42:34 <blathijs> 31337 is one too I think :-)
15:42:51 <SpComb> too small to be interesting
15:42:55 <blathijs> Ah, that was already mentioned
15:44:19 <Gonozal_VIII> anybody got a good algo to calculate 150 digit prime numbers in a short time?^^
15:45:32 <frosch123> 150 digits? normaly people talk about primes, which fill an A0 sheet of paper with fontsize 6pt.
15:45:56 <hylje> which are barely adequate for some IM encryption
15:56:11 <CIA-1> OpenTTD: frosch * r12001 /trunk/src/newgrf.cpp: -Fix: When skipping Action 11 or 12, also skip belonging sprites.
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15:57:03 <Gonozal_VIII> the game skips stuff without an action 7 or 9?
15:57:33 <DaleStan> If a 7 or 9 skips into the middle of a data block (controlled by 1, 5, A, 11, or 12, that's an error in the GRF, not something that the game needs to deal with.
15:57:59 <Gonozal_VIII> that's what i meant dalestan
15:58:18 <Gonozal_VIII> when does the game skip stuff on its own?
15:58:26 <glx> Gonozal_VIII: there are different stages when loading a grf
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16:01:03 <Gonozal_VIII> i don't understand why... but of course you know better
16:01:40 <Eddi|zuHause3> <Gonozal_VIII> why do you know 5 digit prime numbers? <- i could tell you, but then i would have to shoot you
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16:05:04 <Gonozal_VIII> i understand the test stage... but i think the rest could be done in one go
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16:06:41 <Gonozal_VIII> even the test could be in the same run... read everything and store it in a class system :-)
16:07:15 <frosch123> Gonozal_VIII: Think of multiple grfs interacting with each other.
16:07:34 <Gonozal_VIII> objects like interacting very much^^
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16:12:00 <peter1138> and it's done like that because that's how it's specified
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16:36:10 <yorick> I had Chinese till 16:15 :)
16:41:03 <keyweed> i'm having apache config untill ..erh i'ts finished.
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17:29:40 <yorick> well then...goodbye orudge`!
17:29:54 <yorick> hello all the other people here!
17:30:12 <dih> orudge: wanna have a laugh?
17:30:23 <dih> i trached my servers os....
17:30:37 <orudge`> not a server in active use, I hope?
17:30:39 <dih> i had ispcp installed to have a look at it
17:31:09 <dih> when running make install all files were copied to /tmp/something
17:31:17 <dih> which one has to copy from there to /
17:31:27 <dih> after deciding i did not like it, i wanted to remove all files
17:31:44 <dih> find /tmp/something -type f
17:32:09 <dih> add -exec rm -rf '/{}' ';'
17:32:20 <dih> and managed to forget the -type f
17:32:32 <dih> /tmp/something had a etc usr and var folder
17:33:17 <dih> ssh connection was still open
17:33:23 <dih> yet i could not open new connections
17:33:46 <dih> so i tried on a nother debian server to run debootstrap
17:34:00 <dih> tar, put into web roor, wget and untar
17:34:10 <dih> then my dsl connection dropped
17:34:16 <dih> and i could not get back in
17:34:23 <orudge`> that's not so helpful
17:35:16 <dih> now i am sitting next to the box
17:35:59 <dih> also wondering if a via c3 is i486 or i686
17:36:33 <SpComb> whenever I use a bash for loop together with some processing on the files, I usually do "echo cmd args" before I remove the echo and do "cmd args" in the body of the for loop
17:36:34 <hylje> yay for heavy cargo on narrow gauge
17:36:56 <SpComb> leading to `for f in *.jpg; do echo jpegtran $f > $f; done;`...
17:37:51 <yorick> "VIA C3 isn't pure i686 processor. AFAIK it's i386. And openVZ templates are created on base of distribution, which relies on i686 platform."
17:42:20 <glx> "Killed (NickServ (Too many failed password attempts.))" nice one Ammler :)
17:42:44 <Ammler> I do not auth with password
17:42:56 * yorick uses the SSL auto-identify on matching key
17:52:07 <CIA-1> OpenTTD: peter1138 * r12002 /trunk/src/ (4 files in 2 dirs): -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs.
17:53:38 <DorpsGek> yorick: Commit by peter1138 :: r11981 /trunk/src (6 files in 2 dirs) (2008-01-25 13:48:39 UTC)
17:53:39 <DorpsGek> yorick: -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
17:53:40 <DorpsGek> yorick: sprites directly. Some required glyphs were not loaded.
17:53:41 <DorpsGek> yorick: -Fix: Large capital U with grave (?\195?\153) along with some other glyphs are broken in the original data files, so do no display them.
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18:09:58 <Phoenix_the_II> did you read the PM's?
18:10:27 <Phoenix_the_II> it's still about that problem from yesterdays
18:10:43 <Phoenix_the_II> "tuurlijk" (right....)
18:10:59 <Gonozal_VIII> not very convincing that way ;-)
18:12:04 <Phoenix_the_II> and yet, the server doesnt appear in the server list
18:12:08 <Phoenix_the_II> and isn't connectable
18:12:14 <Phoenix_the_II> trough manual add
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18:31:08 <yorick> [19:10] <@DorpsGek> I'm a bot :D
18:32:09 <Gonozal_VIII> see, he admitted it and you're still pretending to be human
18:33:10 <yorick> I'm a self-learning human ;-P
18:33:33 <Gonozal_VIII> humans can't learn
18:35:18 <yorick> they can if they write files to remember certain things
18:35:54 <yorick> yes, but they just use their memory
18:36:51 <Wolf01> put the log files on a pendrive and is not the same memory :P
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18:46:07 <dih> Phoenix_the_II have a question for you - regarding your server...
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18:46:33 <Phoenix_the_II> because i only have 2 sata slots
18:47:04 <dih> at least if one disk fails not all your data is lost
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18:47:15 <Phoenix_the_II> then its raid 1 :p
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18:47:26 <Phoenix_the_II> they are mirrored so :p
18:47:32 <dih> well then - that sheds a different light on it all :-P
18:47:37 <Phoenix_the_II> i always confuse the raid 0 and 1 :p
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18:48:02 <dih> i was scared for a moment
18:48:08 <dih> Osai was telling me about your server
18:48:23 <dih> after all specs were mentioned he added raid 0
18:48:47 <Phoenix_the_II> its 2x250gb disks
18:48:57 <Phoenix_the_II> and that gives me a 250gb volume :P
18:49:07 <Phoenix_the_II> + almost double read speeds
18:49:16 <yorick> the new favorite quote, [19:09] <Phoenix_the_II> DorpsGek [19:09] <Phoenix_the_II> did you read the PM's?!
18:49:16 <Phoenix_the_II> than just a single
18:49:39 <yorick> I just like it too much ;-)
18:49:42 <dih> what kind of raid controller do you have?
18:49:44 <Phoenix_the_II> how the hell would i have known being a bit new here :P
18:51:15 <Phoenix_the_II> which /proc what that controller again? :p
18:51:47 <dih> did you buy the hardware yourself?
18:52:18 <Phoenix_the_II> no, i said, i need that CPU, that kind of RAM, and these HHD's
18:52:30 <Phoenix_the_II> you go figure my mainboard :P
18:52:40 <Phoenix_the_II> and then i build the server myself
18:53:01 <Phoenix_the_II> never looked at the raid controller
18:53:03 <dih> is it an onboard sata controler?
18:53:06 <Phoenix_the_II> been 18 months :p
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19:32:00 <Gonozal_VIII> strange... i can't find the function HandlePlacePushButton(blabla) but it's used all over the place
19:35:47 <Gonozal_VIII> aaah right thanks
19:36:14 <yorick> always look in main_*.cpp or misc_*.cpp first ;)
19:36:31 <Gonozal_VIII> was just about to find it, opening all files and strg+f ing^^
19:36:42 <dih> grep HandlePlacePushButton *.h
19:36:54 <Gonozal_VIII> no idea what grep is
19:37:07 <dih> grep exists for windows also :-P
19:37:19 <yorick> I have the grep file from mingw
19:37:43 <yorick> I had to patch msys-1-0.dll to make it work first...
19:37:54 <yorick> it doesn't use dynamic memory allocation
19:39:14 <Gonozal_VIII> another stupid question... what does "dirty" mean in the code... everywhere
19:40:07 <yorick> good question, not stupid!
19:41:21 <Maedhros> Gonozal_VIII: it means that it should be redrawn
19:41:59 <Gonozal_VIII> aaaaah i see, it means that it has changed
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20:21:03 <CyrusDK> Can anyone help me with this little problem I'm experiencing. I'm playing OTTD 0.6.0 beta3 with ECS Town and Basic vectors, both beta 4. Whenver I generate a new map or scenario, no coal mines and sand pits are placed and neither can I build them myself.
20:21:46 <hylje> the map is likely unsuitable for them
20:22:02 <Gonozal_VIII> there are lots of vector versions called beta 4
20:22:31 <Gonozal_VIII> the ones from yesterday/3 days ago?
20:23:23 <CyrusDK> Both are from the 25th of Januaray, George's ECS vectors v1 beta 4
20:23:55 <Gonozal_VIII> try to update the town vector
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20:25:11 <CyrusDK> I will. I tried to use the old basic vector and that solved the problem
20:25:11 <Rubidium_> CyrusDK: make sure the town vector is the first ECS vector to load
20:25:59 *** ChanServ sets mode: +o Bjarni
20:26:53 <yorick> no, that had to be Yorick!
20:28:20 <Gonozal_VIII> does it work with the new vectors now?
20:30:35 <CyrusDK> nope, still no coal mines, sand pits and I can also add gold mines
20:30:48 <CyrusDK> If I try to build, it just says "site unsuitable".
20:30:56 <CyrusDK> I have no other GRFs loaded at the moment
20:31:06 <Gonozal_VIII> maybe the site is unsuitable then :-)
20:31:57 <CyrusDK> yeah, that might of course be... but since the map is autogenerated one should think that at least one of the three industries would be created somewhere on the map
20:32:28 <Gonozal_VIII> seen a lot of tourist centers lately?^^
20:32:36 <Gonozal_VIII> but yes... mines should work
20:35:24 <Gonozal_VIII> it works for me... but not with beta 3, i have r11992M
20:35:32 <Gonozal_VIII> i guess there was some bug that got fixed
20:35:39 <Bjarni> jpg is totally unsuitable for game screenshots
20:35:47 <Gonozal_VIII> or the new vectors use a new feature...
20:35:51 <hylje> no artifacts to be had there
20:36:11 <CyrusDK> I could try with a nightly
20:36:37 <dih> [21:35] <hylje> it aint that bad <-- still implies that it aint that good either
20:36:42 <Bjarni> ahh... my browser resized the jpg so it looked bad
20:37:11 <Gonozal_VIII> or it's a vista bug because vista sucks and such^^
20:37:51 <Gonozal_VIII> (i know it has nothing to do with vista but i just have to say "vista sucks" now and then)
20:38:18 <CyrusDK> I was close to booting XP there, just to prove it :-p
20:38:37 <Gonozal_VIII> now make a png in the ttd palette out of it :P
20:39:15 <dih> CyrusDK: that domain is slow....
20:39:49 <Gonozal_VIII> was ok at the beginning... i guess too many people clicked the link^^
20:40:36 <dih> assume everybody has a 2M dsl link
20:40:44 <dih> and that 10 people clicked the link...
20:41:07 <dih> compare that to my server :-P
20:41:12 <Gonozal_VIII> and dsl upload usually sucks
20:41:32 <dih> yes - because you use upload when _down_loading an image...
20:41:33 <CyrusDK> and since there are now two versions of the screen shot, everyone is looking at both to compare. And that uses double bandwidth
20:41:52 <dih> you run that server at home?
20:42:53 <Gonozal_VIII> what's wrong with that? good enough for uploading a screenshot now and then
20:44:52 <dih> because www. is pointing to his server located at home... which is sitting on a dsl link
20:45:01 <Gonozal_VIII> hmmm i guess todays nightly build won't work either
20:45:10 <dih> may i assume that that is also the same link you use for your own interent connection?
20:45:24 <CyrusDK> you may assume that yes
20:45:53 <dih> do you not ever find it get's damn slow?
20:46:17 <Gonozal_VIII> Commit by belugas :: r11997 /trunk/src/newgrf_industries.cpp:
20:46:17 <Gonozal_VIII> -Fix(FS#1712, r11985): Remove the code temporary, until a better scheme is implemented.
20:46:56 <CyrusDK> almost never. I have speed limiters enabled to control upload speed.
20:48:19 *** Osai`off is now known as Osai
20:48:23 <CyrusDK> Gonozal_VIII: Better just stay with the old basic vector then. Thanks.
20:48:49 <Gonozal_VIII> yesterdays nightly + new vectors should work :-)
20:58:12 <CyrusDK> another question... How come it remembers settings from one installation of the game to another? I though it was saved in a .cfg-file in the game directory.
20:58:49 <CyrusDK> Gonozal_VIII: Worked with yesterday's nightly. Thanks a lot.
20:58:53 <Gonozal_VIII> it can also use global cfg
20:59:08 <Gonozal_VIII> if there is none in the game dir
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21:22:22 <dh2k3> I'm trying to join a server and it says you are banned
21:23:06 <Gonozal_VIII> ask him to unban you...
21:24:02 <dh2k3> there isn't one for him
21:24:49 <dh2k3> and no openttd.cfg in the default directory
21:24:50 <Gonozal_VIII> there can be a global cfg file that's not in the gamedir
21:25:14 <Gonozal_VIII> under windows that's in my documents/openttd
21:25:51 <dh2k3> under his bans in the cfg it says None
21:26:06 <dh2k3> yet game auto bans upon connect to said server
21:27:01 <Forked> if windows.. check My Documents\openttd\openttd.cfg .. if linux check ~/.openttd/openttd.cfg
21:27:28 <dh2k3> k but no bans are listed
21:27:40 <dh2k3> now everytime I connect it says you are banned from the server
21:28:15 <Gonozal_VIII> sure that he's looking in the right cfg?
21:28:17 <Forked> what if he types: banlist .. in console, anything there?
21:28:55 <Forked> Gonozal_VIII: is the cfg written to only when you exit the game?
21:29:21 <Forked> ah, so if he didn't kill the server after ban was set..?
21:29:24 <Gonozal_VIII> and any modifications that you make while the game is open are reverted when you close it
21:29:41 <dih> saveconfig would also do the trick
21:29:49 <dh2k3> what console? and how do yu get it up?
21:30:00 <Gonozal_VIII> the key above tab
21:30:38 <Forked> (or use the question mark next to the news paper icon .. second option I think)
21:31:26 <dh2k3> I've got the config file if needed
21:31:29 <dih> and why were you kicked 2 times from the server? :-P
21:31:46 <dh2k3> because friend was being a douche
21:32:03 <Forked> if the ban is active now it should be in the banlist.. that you can see through the console?
21:32:13 <dh2k3> your IP is on the banlist
21:32:15 <dih> well - looks to me like your friend does not know the console and managed to click on the wrong list item in the client list :-P
21:32:35 <Forked> the next command to try is ... unban :)
21:32:54 <Forked> ..same place, the console.
21:33:02 <Forked> - Unban a player from a network game. Usage: 'unban <ip | client-id>'
21:33:02 <Forked> - For a list of banned IP's, see the command 'banlist'
21:33:30 <Forked> anyway.. off to bed. good night, good people and .. people
21:33:33 <dh2k3> k now he do we prevent it from happening again or disabled number of kicks until banned?
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21:35:10 <dh2k3> what is your client-id dave?
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21:51:16 <Gonozal_VIII> trying to understand the source is kind of like searching a way through a labyrinth in the dark...
21:51:38 <Prof_Frink> Gonozal_VIII: You must become One with the Code.
21:52:24 <Prof_Frink> Transcend the mere ascii representation and see the true Source.
21:53:13 <Gonozal_VIII> do i have to take any pills?
21:54:02 <Prof_Frink> Either that or meditate on a mat made from printouts of the Linux Source.
21:57:05 <Prof_Frink> Sacro: Well, that's the "pills" option
21:57:57 <Wolf01> [22:56:24] <Sacro> s/mediate/dine/ <- 0 instances found
21:59:34 * Prof_Frink sets mode: +fail Sacro
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21:59:58 <Sacro> Wolf01: you silly italian
22:00:03 <Sacro> how was your christmas?
22:01:43 <Wolf01> what is it christmas? can i eat it?
22:06:03 *** Wolf01 is now known as Guest908
22:06:33 <Wolf01> bah, the dsl gremlin came again
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23:11:22 <Gonozal_VIII> yay i made a working patch :D
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23:50:09 <Gonozal_VIII> i made a patch that draws grass on player owned tiles instead of bare land and lets you toggle the visibility of the sign :-)
23:51:27 <glx> Gonozal_VIII: there's a grf for that on forums IIRC
23:51:55 <Gonozal_VIII> nah, that grf just replaces ALL bare land sprites with grass
23:53:09 <Gonozal_VIII> but yes, that's where i got the idea
23:53:28 <Gonozal_VIII> well... not really, i always thought the bare land stuff looks ugly
23:53:47 <Gonozal_VIII> but i got the idea to change it from there :-)
23:55:04 <Gonozal_VIII> any chance for that to get into trunk some time?
23:57:13 <Gonozal_VIII> i could try to make it optional to draw bare land or grass...
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