IRC logs for #openttd on OFTC at 2008-01-01
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00:00:51 <Gonozal_VIII> did anybody notice the end of the world yet?
00:01:13 <Gonozal_VIII> guess we'll have to wait another year then
00:05:02 <Gonozal_VIII> hmmm g.. do you have a highlight on g?
00:16:52 <pv2b> Gonozal_VIII: the apocalypse has been rescheduled
00:17:05 <pv2b> there's always a boom tomorrow
00:17:21 <Gonozal_VIII> thanks for that information
00:17:44 <Brianetta> New year, new game.
00:17:55 <Brianetta> Brianetta's Standard has been restarted.
00:18:34 *** pv2b is now known as pv2008b
00:19:54 <Gonozal_VIII> latest stable... but once you've played with all the new features, it's hard to go back to that
00:20:58 <pv2008b> i should probably go hunt down a mac only bugs. make bjarni happy *<:-)
00:21:14 <pv2008b> and me too, not being able to center and zoom using z is annoying
00:21:46 <Rubidium_> yeah, cause your path patch will most likely cause crashes for Windows users ;)
00:22:08 <pv2008b> Rubidium_: not if they don't build with that option.
00:22:40 <pv2008b> Rubidium_: yeah, everything i added that has any consequence should be ifdefed out.
00:22:51 <pv2008b> unless i suck ,which is entirely possible
00:23:51 <Rubidium_> char *_user_file_dir; is (AFAIK) not within an #ifdef 'is windows'
00:24:02 <Gonozal_VIII> like socrates once said... "I know, that I suck"
00:24:56 <Rubidium_> hmm, maybe not crash
00:25:30 <Rubidium_> actually... it will crash (I should read it a little better)
00:25:38 <pv2008b> ah, you're right. _user_file_dir is maybe left uninitialised on windows, i didn't touch the windows specific code.
00:25:42 <Rubidium_> anyhow... _user_file_dir gets never initializes on Windows
00:25:56 <Rubidium_> thus causes a crash because it's derefenced
00:26:04 <pv2008b> yeah, agreed. taht should happen.
00:26:22 <Rubidium_> so far for creating a path patch that does not break anything
00:28:12 <pv2008b> Rubidium_: sure. but that's no biggie. i don't think there are any other really deep seated issues. as i promised, i'm not going to discuss this suggested change any further, but of course, if you kinda like the patch and decide you want it with some minor fixes... well, i'll be silently happy. *<:-)
00:30:19 <Rubidium_> well... people said that crashing trains in a PBS junction is no 'biggie' either
00:30:54 <pv2008b> heh. *<:-) what's a few train driver lives a year compared to the mass increase in efficiency possible?
00:31:29 <Gonozal_VIII> my thoughts: silently happy... lots of people are silently happy because it's a great game... unlike that new sim city thing... sc societies sucks... if any of you thinks about buying that... don't
00:32:53 <Gonozal_VIII> i can't understand how they could drag a good name like sim city down like that
00:33:29 <pv2008b> sim city 2000 or diaf imo *<:-)
00:33:59 <pv2008b> sure, it's not perfect, but then again, neither was transport tycoon deluxe. sim city 2000 could be an awesome open source remake if somebody talented were to make one.
00:34:11 <pv2008b> Zahl: i'm a tomte, yes.
00:34:30 <Gonozal_VIII> underpants gnome
00:34:39 <pv2008b> Gonozal_VIII: with a proper business plan
00:35:04 <Gonozal_VIII> what's your 2. ?
00:35:24 <pv2008b> i have a different 1 *<:-)
00:35:31 <Gonozal_VIII> 2nd step in the business plan
00:35:50 <pv2008b> i'll tell you this much, it does not involve stealing underwear
00:35:53 <pv2008b> we have h&m. underwear is cheap.
00:36:47 <Gonozal_VIII> isn't h&m everywhere anyways?
00:38:26 <Gonozal_VIII> 28 countries, 1500 stores according to their german website
00:39:31 <Gonozal_VIII> lots of cheap underpants
01:25:54 <Gonozal_VIII> hmmm coastline doesn't look good anymore with the newterrain grf
01:26:31 <Gonozal_VIII> some tiles have the wrong water now
01:30:05 <pv2008b> nightly builds ftw, i was able to use a binary search to determine which nightly the z-key bug was introduced in *<:-)
01:30:21 <pv2008b> now just need to mess with svn to see if i can find the exact revision that caused it.
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01:33:25 <Gonozal_VIII> r11726 belugas 2007-12-31 05:38:11 +0100 (Mon, 31 Dec 2007) 1 line
01:33:25 <Gonozal_VIII> -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB <-- what exactly does that do?
01:33:52 <Gonozal_VIII> i think that broke parts of the newterrain coastline
01:43:02 <pv2008b> i'm pretty sure it's something peter did.
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01:55:43 <pv2008b> hey, is there an archive of older nightlies than 20070101? this bug here seems to be quite old. hell, even just osx binaries of older point releases would be helpful.
01:56:04 <pv2008b> (yeah, i can compile them i know, but it takes down a long time, i'm trying to find where a bug developed to start with)
02:09:18 <Sacro> pv2008b: archive.openttd.org ?
02:33:55 <G> only on openttd can you fly a plane directly into a skyscraper building without crashing
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02:43:07 <Belugas> Gonozal_VIII, i'm aware of the troubles r11726 caused. there is going to be a "fix" for that soon
02:43:19 <Belugas> give me a bit of time, if yoo do not mind...
02:43:40 <Gonozal_VIII> just wanted to mention it
02:45:27 *** DaleStan_ is now known as DaleStan
02:45:38 <Belugas> no prob :) that proves that people actually are testing stuff ^_^
02:45:58 <Belugas> and thanks, you did not cared to open up a bug entry ehehe
02:46:28 <Gonozal_VIII> hehe i don't do that without mentioning it here before
02:49:41 <Belugas> anyone that compiles using sdl around here?
03:03:35 <Belugas> ok, never mind, it's fine
03:07:09 <Eddi|zuHause2> happy new year folks...
03:07:30 <Eddi|zuHause2> in germany we say "good slide" ;)
03:07:38 <Gonozal_VIII> oooold that was 4h ago, move on already :P
03:07:52 <Eddi|zuHause2> Belugas is not quite there yet, i assume ;)
03:08:00 <Belugas> heheh that will be in 2 hours indeed
03:08:11 <Belugas> so thanks Eddi|zuHause2, same to you ;)
03:08:38 <murray> yeah, glhf with the new year folks
03:14:56 <Belugas> have anice one, may all your wishes come true
03:15:07 <Gonozal_VIII> waaaait a minute
03:15:12 <Belugas> and... resolutions... welll... good luck
03:15:30 <Gonozal_VIII> you go to sleep at 10pm on the 31st of december?
03:15:59 <Belugas> a wife and a kid 4 year old
03:16:06 <Belugas> you do celebrate during the day
03:16:22 <Belugas> but, i'm pretty drunk alright
03:16:36 <murray> should teach the kid to celebrate and drink and fire rockets
03:19:06 <murray> now where will we get our lols
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03:21:08 <Gonozal_VIII> no females on irc
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03:38:54 <murray> females are just the y-axis of the graph of life
03:40:13 <Greyscale> more liek the z axis. Because they're hard to understand in plain 2D.
03:44:26 <pv2008b> points? i thought we were talking about axises
03:44:55 <Gonozal_VIII> you need axises to fix a point
03:45:34 <pv2008b> the origin remains in the same place irrespective of the axises
03:46:11 <Gonozal_VIII> there's no origin without axises
03:46:22 <Gonozal_VIII> all the same then
03:46:41 <pv2008b> yeah there is. the origin is always there even if you can't conceive of it
03:46:42 <Gonozal_VIII> no dimensions, no space, no point
03:46:54 <pv2008b> this sounds like a pointless discussion
03:47:06 <murray> axises are simply tools to describe the location of the point
03:47:24 <pv2008b> murray: precisely, so points can exist without axises
03:47:35 <murray> still; ur mom's a point
03:47:50 <murray> no, they are the axises
03:48:00 <murray> to describe where the point's located
03:48:19 <Gonozal_VIII> freaky replicator skeleton!
03:49:58 <murray> anyway, my axises say that i should be located in my bed now
03:50:06 <murray> enjoy next year and all that
03:50:17 <Gonozal_VIII> you can't have them parallel
03:50:26 <pv2008b> you can have two parallell axises
03:50:47 <Gonozal_VIII> that's redundant
03:50:48 <pv2008b> imagine a coordinate system with one set of coordinates in inches and the other in millimeters
03:51:28 <pv2008b> of hell, energies in joules and electronvolts
03:51:57 <Gonozal_VIII> you can measure hell?
04:02:00 <Gonozal_VIII> hehe blue screen "End Credits 4;04;00 DF"
04:05:42 <Eddi|zuHause2> <pv2008b> imagine a coordinate system with one set of coordinates in inches and the other in millimeters <- they tried that in one of the mars missions, didn't work out very well :p
04:06:07 <Gonozal_VIII> hehe i remember that
04:06:47 <Gonozal_VIII> hehehe booobies hehehe
04:08:24 <pv2008b> i think i just squished the bug with 'Z' not working properly
04:09:11 <Gonozal_VIII> you debugged females?
04:09:36 <Eddi|zuHause2> hm, to resonably transport stuff with trucks, industry output needs to be lowered...
04:09:55 <Gonozal_VIII> especially when you start in 1920
04:10:26 <pv2008b> not really, trucks just need to stop sucking
04:10:46 <pv2008b> the road station is one huge improvement to trucks
04:10:57 <Eddi|zuHause2> you shouldn't need more than two trucks per industry
04:11:12 <pv2008b> Eddi|zuHause2: and you don't if it it's short distance
04:11:19 <Eddi|zuHause2> but even for short lines you need like 10 trucks to make it work
04:11:20 <Gonozal_VIII> i found some nice layouts for high capacity truck stops... but you need hundreds of vehicles
04:11:24 <pv2008b> trucks should have increased capacity.
04:11:37 <pv2008b> there are grfs that do that i think
04:12:09 <Eddi|zuHause2> and if you need more than 3 trucks, you might have as well bought a train for that route
04:12:25 <pv2008b> yeah, either trains are too cheap or trucks are too expensivde
04:12:43 <Gonozal_VIII> trains and especially tracks are much too cheap
04:13:24 <pv2008b> also trucks should be able to benifit from a complete intercity road network *<:-)
04:13:28 <Gonozal_VIII> in reality it's a huge investment to build a railway through the wilderness
04:13:53 <Eddi|zuHause2> yeah, with max loan (1.000.000€) you shouldn't be able to build much more than one route and two trains
04:14:21 <Eddi|zuHause2> so on hard difficulty (200.000€ loan) it'd be hard to start with trains at all
04:15:59 <Gonozal_VIII> you can't start a railway company with 200k euro in rl
04:16:28 <pv2008b> but not if you ave to build the roads
04:17:03 <Eddi|zuHause2> yeah. roads between cities have been suggested multiple times...
04:17:16 <Gonozal_VIII> yes... like it was discussed in the forum a ai that connects cities with roads would be nice
04:17:44 <Gonozal_VIII> or even generate them at map generation
04:18:12 <pv2008b> unfortunately, AI:s tend to be bloody stupid because they're hard to get right
04:18:15 <Eddi|zuHause2> map generation makes more sense, i think, unless you also introduce highways and stuff
04:18:53 <Gonozal_VIII> yes... current ai roads suck
04:19:27 <pv2008b> AI = artificial idiot *<:-)
04:21:13 <Gonozal_VIII> you can build on lots of slopes now... shouldn't be too hard anymore to connect two cities with a straight road (and some tunnels/bridges)
04:22:08 <Eddi|zuHause2> "artificial intelligence" is an inherent contradiction similar to "random number generator"
04:22:47 <pv2008b> not really, intelligence doesn't neccessarilly imply sentience
04:23:00 <pv2008b> a computer program could in theory be intelligent
04:24:33 <glx> it is highly dependant on how much time spent the programmer to code the 'intelligence'
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07:43:44 <Gonozal_VIII> ms paint sucks, can't even select a single line of pixels there
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09:25:32 <Gonozal_VIII> i thought you were going to sleep
09:26:32 <Gonozal_VIII> oh... that was 9h ago... kk
09:55:55 <pavel1269> Gonozal_VIII: good night then
09:57:29 <Gonozal_VIII> but... they'll wake me up at 12... they'll want to feed me
09:58:42 <pavel1269> so you have ione hour ,)
09:59:51 <Gonozal_VIII> i'll just close my laptop then... and the pictures will be gone... then i sleep
10:00:14 <Gonozal_VIII> until they feed me
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10:12:22 <guru3> Cheers for that, and to all! Some new year cheer as well!
10:14:39 <Eddi|zuHause2> new cheer? gret :)
10:21:20 <peter__> my browser downloaded it instead of displaying it
10:26:28 <peter__> bah we need bendy bridges and tunnels
10:27:43 <peter__> like locomotion but better cos it's not locomotion
10:28:01 <Wolf01> F shaped.. uh, there's something wrong
10:28:19 <peter__> when do oil rigs appear?
10:28:26 <Wolf01> what about no tunnels at all, but the ability to build the rail underground directly?
10:28:51 <Wolf01> when is too late to build a route from oil rig to refinery
10:35:15 <Wolf01> uhmm, i don't like some things about ECS industries, and maybe the newindustries in general, but the worse thing is that when i need to rebuild a disappeared industry i can't because it is always too near to another industry...
10:37:25 <Wolf01> i had to fund 3 oil rigs in the middle of a gulf, and connect them with a pipe-styled rail station and a dock... luckily i have too much money so this big and expensive work was not noticed by my finances :P
10:38:27 <pavel1269> sun is shinying on me :(
10:38:58 <Wolf01> death is breathing on my neck
10:39:15 <Wolf01> oh wait, is only the opened window
10:39:23 <peter__> well nothing forces you to use new industries ;p
10:40:16 <Wolf01> they are very good, but i'm too used to the standard behaviour of the industries
10:40:31 <Wolf01> like multiple near industries or multiple same industries per town
10:49:14 <valhallasw> Took a total of 6 units to get unstuck. <-- wtf.
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12:24:59 <pavel1269> question :) OpenTTD is "Open Transport Tycoon Deluxe" or "Open Transport Tycoon" ? :)
12:27:51 <pavel1269> so TTD means nothing? ^^
12:28:52 <pavel1269> so if anyone is talking about Open Transport Tycoon Deluxe, so he's talking about other game? ^^
12:29:33 <ln-> though you never know what people are really talking about.
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12:52:04 <LordAzamath> Happy New Year everyone
12:53:32 <ln-> rather, "19" + years since 1900
12:54:43 <Wolf01> uhm, in octal seem more futuristic: 3730
12:54:57 <LordAzamath> put it into little endian :D D8 07
12:56:30 <LordAzamath> 111 1101 0111 ended yesterday
12:56:41 <LordAzamath> now the ending is 1000
12:57:54 <Wolf01> we should wait 'til 2047, the 2048 is 1000 0000 0000, like the r10000 of OTTD :D
12:59:11 <LordAzamath> or OpenTTD 1.0.0.0.0 which is released 2048 :D
13:00:26 <LordAzamath> anyway for anyone interested..MORE alien blood
13:01:35 <Wolf01> nice depots, but they need more company colour :P
13:02:02 <Wolf01> can you make something like a writing or a logo on the sides of the depot?
13:03:10 <hylje> that depot stuff makes me want to make a large depot feature
13:04:03 <LordAzamath> it's full tile, so you can attach them
13:04:08 <hylje> i could of course start with a comprehensive design
13:04:18 <LordAzamath> I have no idea where to put more cc
13:04:30 <LordAzamath> the original depot didn't have it at all
13:04:40 <Wolf01> LordAzamath, a company logo in the walls?
13:05:15 <LordAzamath> yes, but *all* companies would have same logo :D
13:05:43 <Wolf01> doesn't bother for me :P
13:05:57 <LordAzamath> and it has to blend in somehow...
13:06:08 <LordAzamath> I guess they can...
13:06:13 <roboboy> maybe a 2band stripe at half hight
13:06:27 <roboboy> one in 1cc and the other in 2cc
13:11:13 <LordAzamath> hmm to have 2 cc I need to hassle with nfo code...
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13:48:19 <pavel1269> can anyone help me with minimalizing something? :)
13:50:27 <pavel1269> ((((((a^b)|(b^c))^(a&c))&((a^b)|(b^c)))&(a|b))&(((a&b)^c)|b))
13:51:06 <pavel1269> i can give you table if you want :/
13:52:49 <pavel1269> just with use of ^,&,| :)
13:57:05 <Progman> looks like (~a&b)|(a&b&~c)
13:57:37 <pavel1269> gonna try what it will do i am not sure
14:00:44 <CIA-1> OpenTTD: peter1138 * r11732 /trunk/src/ (rail.h railtypes.h train_cmd.cpp): -Fix (r4150): elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype.
14:02:44 <Progman> a bit can be either 0 or 1, but not -1 ;)
14:02:52 <pavel1269> i know, but how can i get -3?
14:04:01 <Progman> depend on the size and if signed or unsigned
14:04:38 <pavel1269> and "byte" in ottd is signed? :)
14:05:32 <Progman> maybe the variable/type isn't but the output is
14:07:14 <Progman> how did you echo the value? and anyway, as you do bitmasking you dont care about the representation of the value
14:07:51 <peter__> %d is signed, %u is unsigned
14:08:30 <Progman> maybe you want %x or %X
14:09:25 <pavel1269> whats output of %xM
14:11:49 <pavel1269> okay, (~a&b)|(a&b&~c) works
14:12:49 <Progman> %X with uppercase hexadecimal
14:13:07 <Progman> printf dont have iirc a bit-style output
14:15:42 <CIA-1> OpenTTD: peter1138 * r11733 /trunk/src/train_cmd.cpp: -Fix: Max speed for entering stations overrode the max speed of curves
14:15:57 <LordAzamath> not to interrupt your very notinteresting discussion
14:21:09 <CIA-1> OpenTTD: belugas * r11734 /trunk/src/ (15 files in 4 dirs):
14:21:09 <CIA-1> OpenTTD: -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
14:21:09 <CIA-1> OpenTTD: -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
14:21:09 <CIA-1> OpenTTD: As for the reason it did not work, each computer/OS has its reason.
14:23:05 <LordAzamath> Feels like pioneer suspension :D
14:23:14 <LordAzamath> after you have driven over it
14:26:10 <LordAzamath> hmm...I'm bored, someone give me some ideas...like what should I draw next
14:26:38 <pavel1269> draw ... you can redraw stations to fit CSrails :)
14:27:06 <pavel1269> i mean NewGRF stations
14:27:35 <peter__> why do they need to be redrawn?
14:27:54 <LordAzamath> I mean for replacement project :D
14:28:20 <pavel1269> peter__: because there are old ones
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14:31:29 <TrueBrain> well, boring people :p
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14:31:33 <LordAzamath> Happy New Year Truelight!
14:33:33 <LordAzamath> |<-- Progman has left irc.oftc.net (Remote host closed the connection)
14:33:35 <LordAzamath> |<-- Purno has left irc.oftc.net (Read error: Connection reset by peer)
14:33:37 <LordAzamath> What's going on? :D
14:35:14 <LordAzamath> There should have been connection lost for me
14:35:22 <LordAzamath> for a little moment
14:35:36 <LordAzamath> how can I access IRC logs?
14:36:36 <SpComb> note how the new logs have been offline for a couple weeks, but nobody's noticed because the implicit behaviour is to use the old ones anyways
14:37:08 <LordAzamath> the new logs are indeed offline...
14:37:15 <LordAzamath> and I noticed it right now
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14:37:57 <LordAzamath> but you didn't give me any new ideas....what to draw :(
14:41:09 <LordAzamath> hmm, I always thought that there is larger community in #tycoon, but I now joined it, there are less people..
14:43:32 <peter__> it's probably in a netsplit again
14:46:32 <SpComb> no, it doesn't generally go over 50 users
14:46:44 <SpComb> so yes, there are fewer idlers there than here
14:46:52 *** ChanServ sets mode: +o Bjarni
14:52:13 <ln-> Ingen skibe fra Gammakvadranten inden for de anmodede tidsparametre.
14:53:36 <Bjarni> ln- is having fun quoting subtitles
14:54:02 <ln-> cheap, inexpensive humour
14:54:47 <Bjarni> ln-: well... it depends... if you have to get the subtitles first
14:55:07 <Bjarni> besides the Danish subtitles on Star Trek are just plain weird
14:55:35 <ln-> because Klingon doesn't need subtitling into danish?
14:56:03 <Bjarni> that's not really what I meant
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15:07:02 <CIA-1> OpenTTD: peter1138 * r11735 /trunk/src/ (openttd.cpp vehicle.cpp vehicle_base.h): -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
15:12:46 <Sacro> there is a hostage situation at the pub round the corner, but we can find nothing on the radi
15:14:08 <Bjarni> turns out that I'm still in 2007
15:14:26 <Bjarni> so I guess it's the 32nd of December here
15:15:13 <Bjarni> you see... new year is when the the clock on the town hall in Copenhagen sounds the bell 12 times
15:15:23 <Bjarni> so TV broadcasted the clock live
15:15:36 <Bjarni> and didn't ring the bell
15:16:00 <Bjarni> and they still don't know why
15:17:00 *** Greysc[a]le is now known as Greyscale
15:17:02 *** Greyscale is now known as Greysc[a]le
15:17:07 <Bjarni> so... if you want anything done in 2007 you can still make it if you go to Denmark xD
15:17:07 *** Greysc[a]le is now known as Greyscale
15:18:37 <Bjarni> I bet the news tonight will have a long talk about this clock
15:19:17 <Draakon> so in Denmark, its 32 Dec?
15:19:30 <Draakon> instead of 1 January?
15:20:18 <Bjarni> however the Calendar says the 1st of January... but they didn't know this would happen when they printed it
15:20:28 <Draakon> and if it wont be repaired today and it is broken tomorrow its 33 Dec? :P
15:20:57 * Bjarni is looking forward to the 40th of December
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15:21:57 <Bjarni> hey... I'm have nothing scheduled until January
15:21:57 <Bjarni> which means.... an extra vacation :D
15:22:23 <HerzogDeXtEr> happy new year :>
15:22:30 <Bjarni> now I just have to convince everybody else that this is the way it is
15:22:51 <Bjarni> HerzogDeXtEr: greatest comment that anybody could show up with :D
15:22:52 <pavel1269> HerzogDeXtEr: to you too ;)
15:22:54 <LordAzamath> we support your efforts :D
15:23:24 <Bjarni> HerzogDeXtEr: here you see why xD
15:24:24 <HerzogDeXtEr> now i want to see me @ bash.org :>
15:24:48 <Bjarni> I think this is too long for bash.org
15:24:56 <Bjarni> besides they reject all the funny stuff
15:25:03 <HerzogDeXtEr> :> yeah thats true
15:26:01 <Zahl> they only accept those totally made up stupid quotes
15:26:20 <Zahl> so lets invent something
15:26:30 <HerzogDeXtEr> but sometimes it's funny :>, sometimes
15:27:28 <SpComb> let's skip the bash.org meta-humour
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15:43:36 <Sacro> peter__: for altering touchpad settings when you have a mouse
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16:03:46 <ln-> did pv2b succeed with his patching effort?
16:11:55 <Bjarni> but he has yet to tell me
16:18:06 <Bjarni> I wouldn't mind getting a replacement set if that is what you are asking
16:18:20 <LordAzamath> it's almost everything we have
16:18:42 <LordAzamath> but I need smb else to decide what shall I draw next :D
16:19:52 <peter__> draw some gui elements
16:20:22 <LordAzamath> I tried that this morning and found out I can't draw Gui
16:20:41 <LordAzamath> atleast so that it would differ from the original ones
16:20:52 <LordAzamath> that's the problem with small sprites
16:21:03 <LordAzamath> They all are so similar,
16:23:57 <Bjarni> then how about trees and forests?
16:24:40 <pavel1269> LordAzamath: brickland :)
16:24:57 <LordAzamath> I'm still thinking what happened to SAC, maybe we could use her trees....
16:25:10 <LordAzamath> but it seems she left
16:25:23 <LordAzamath> SAC's stolen trees
16:25:44 <pavel1269> i have them in newrgf-static all time
16:25:48 <Bjarni> what are you talking about?
16:26:13 <LordAzamath> the name is SAC's Stolen Trees
16:26:25 <LordAzamath> I have no idea why this naming
16:26:42 <Bjarni> maybe we should ask the owner
16:26:42 <peter__> and the angle is wrong
16:27:18 <Wolf01> because somebody coded and released them before she does, if i remember
16:27:29 <LordAzamath> that would be Aegir
16:28:02 <peter__> by the way, no offence, by why so much effort into 8bpp when 32bpp is available to use?
16:28:19 <LordAzamath> "Graohics by SAC. Coded by Aegir, who has no shame"
16:28:32 <pavel1269> peter__: sameone can't use 32bpp property
16:28:33 <LordAzamath> in newgrf description
16:28:54 <pavel1269> like i can play only without animations at hard otherwise it kills my pc
16:29:20 <LordAzamath> because 32bpp still needs 8bpp sprites
16:29:41 <pavel1269> and no animations means = ugly water, unplayable CSsignals :(
16:29:45 <LordAzamath> and w/o replacement OpenTTD can't be fully freely distributed
16:30:12 <LordAzamath> w/o breaching copyright laws for original grpahics
16:30:18 <pavel1269> btw, who care about tree angle since tree is circuit? :P
16:30:24 <egladil> no it doesn't, 32bpp can use both 32bpp or 8bpp sprites
16:30:44 <Wolf01> not all trees are circles
16:30:54 <pavel1269> but all trees look good
16:30:54 <LordAzamath> yes but 32bpp needs 8bpp sprites to exist
16:31:42 <Wolf01> just make a blank grf and replace all the graphics with 32bpp
16:32:28 <LordAzamath> there are lot's of good reasons why not to do it, but I don't know them all...ask a dev
16:32:51 <LordAzamath> pavel, I guess the "angle" was maybe lightning angle
16:33:53 <LordAzamath> I just looked, the lightning angle is good
16:34:53 * LordAzamath keeps staring at stolen trees
16:35:02 <LordAzamath> they're just too good :(
16:35:22 <egladil> LordAzamath: will do :)
16:37:47 <peter__> you see too much trunk
16:38:15 <peter__> they're drawn as if you're a person at ground level
16:38:26 <peter__> but in the game your viewpoint is in the sky
16:38:57 <pavel1269> this means they are totaly wrong :X
16:39:00 <peter__> and as Wolf01 says there is not enough variety
16:39:16 <peter__> no tall but thin trees, iirc
16:39:45 <LordAzamath> does anybody know good train replacement set that only replaces graphics not stats? Something like generic set?
16:40:35 <peter__> your graphics replacement set i assume
16:40:45 <peter__> i dunno, maybe it can use newgrf
16:43:54 <CIA-1> OpenTTD: miham * r11736 /trunk/src/lang/ (5 files):
16:43:54 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-01-01 17:42:54
16:43:54 <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1)
16:43:54 <CIA-1> OpenTTD: german - 4 fixed by chu (4)
16:43:54 <CIA-1> OpenTTD: hungarian - 23 fixed by miham (23)
16:43:55 <CIA-1> OpenTTD: romanian - 17 fixed, 2 changed by kneekoo (19)
16:43:55 <CIA-1> OpenTTD: slovenian - 1 fixed by Necrolyte (1)
16:46:40 <LordAzamath> guess what? I got a reply from Red*Star and it stated that I may use his graphics!!!!
16:47:03 *** ChanServ sets mode: +v tokai
16:47:28 <LordAzamath> So Eddi|zuHause2 I guess I can use your thing now :)
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16:50:18 <LordAzamath> hmm, Eddi, seams that firefox crashed when I tried to save link as :)
16:50:19 <Eddi|zuHause2> *mental note* close openttd before compiling the new version ;)
16:51:07 <Eddi|zuHause2> cp: reguläre Datei „/home/johannes/spiele/OpenTTD/bin/openttd“ kann nicht angelegt werden: Das Programm kann nicht ausgeführt oder verändert werden (busy)
16:51:36 <LordAzamath> that just said *alot* to me
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16:57:59 <LordAzamath> Eddi|zuHause2 sorry but I can't understand that higher level language so well...i think for simple 0a sprite replacement plain nfo is better
16:58:13 <LordAzamath> actually I can't understand it at all
16:58:22 <Eddi|zuHause2> LordAzamath: use the example2.ndl as base
16:58:37 <Eddi|zuHause2> there is a line "Sprites = (...)"
16:58:56 <LordAzamath> at first i have to add line breaks before # marks so I can read it
16:59:06 <LordAzamath> it's all one big line now
16:59:17 <Eddi|zuHause2> LordAzamath: use an editor that understands linux-line breaks
17:00:03 <LordAzamath> I might just do that...two possible means -> reboot to mandriva or use ConText
17:01:21 <CIA-1> OpenTTD: peter1138 * r11737 /trunk/src/autoreplace_gui.cpp: -Fix: Reinstate NewGRF-specified engine list order in autoreplace window.
17:02:34 <Wolf01> :O seem that somebody returned
17:03:06 <Bjarni> but I thought about something else regarding this commit
17:03:15 <Bjarni> all my local changes to autoreplace >_<
17:03:34 <peter__> Bjarni, it's one line (plus a little extra out of the way)
17:03:58 <Bjarni> I think I can manage this
17:04:00 <peter__> i don't remember it becoming broken
17:04:08 <peter__> but i guess it was since the last rewrite :o
17:04:34 <peter__> anyway, what local changes do you have? heh
17:05:21 <Bjarni> I'm trying a redesign that should improve newGRF compatibility with less messy code
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17:05:42 <Bjarni> and it should work even if newGRF makes up something I didn't think of
17:06:26 <peter__> well the "too long" trains problem was fixed
17:06:37 <peter__> i guess there are other problems though
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17:07:16 <peter__> hmm, ukrs double metrocammel to sprinter or something?
17:08:08 <Bjarni> the issue is that whenever he notice an issue we add a fix for it. By design a whole lot of the newGRF features needed a fix (and some aren't fixed yet) and the code risks getting messy
17:08:22 <peter__> i thought it was pretty good now
17:08:23 <Bjarni> not to mention time consuming
17:08:36 <peter__> the "too long" trains problem was not even autoreplace related
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17:09:48 <LordAzamath> Bjarni> the issue is that whenever he notice an issue we add a fix for it. By design a whole lot of the newGRF features needed a fix (and some aren't fixed yet) and the code risks getting messy
17:10:00 <LordAzamath> that's like osome of my biggest junctions
17:10:18 <LordAzamath> and think that they are now huge
17:10:37 <LordAzamath> when in the same time time I could do it with very little effort
17:10:49 <LordAzamath> bu I just won't rebuild the whole thing
17:11:12 <peter__> autoreplace has been rebuilt about 5 times now ;)
17:11:49 <Bjarni> actually my plan is to go though the train recursively instead of in a loop
17:12:15 <peter__> well anyway, i doubt that minor gui change will affect your changes at all
17:12:30 <Bjarni> this should fix the newgrf overwrite for what vehicles that can be connected
17:12:56 <peter__> i guess you need to detach all old engines, then attach new engines
17:13:11 <peter__> this needs transactional c++ ;)
17:13:47 <peter__> of course, in some cases it is correct that things can't be replaced
17:13:59 <Bjarni> it goes though the train and replaces the engines in a recursive function. Once it reaches the end it will join the train from the rear
17:14:28 <Bjarni> so changing a DMU to another one will not fail because the new and old can't be connected
17:15:08 <peter__> even so, it still works marvellously well
17:15:20 <peter__> remember when you ended up with single engines running around instead...
17:15:23 <Bjarni> but it's an experiment. I'm wondering about how fast it will work. If it turns out to be a slowdown then I will likely try to figure out some other way to solve this
17:18:04 <Bjarni> my biggest problem is how to revert the train to the original state and costs to 0 when it fails
17:18:15 <Bjarni> but I might have a solution :)
17:18:25 <peter__> yeah, that's the messiest bit
17:18:36 <Eddi|zuHause2> you need a vehicle sandbox
17:18:53 <Bjarni> I guess you could call my idea for a sandbox
17:19:51 <Bjarni> basically it allocates memory for the whole chain and copies each vehicle into it. If something fails then it just sells everything and creates the train again from the backup
17:19:56 <Bjarni> well.. that's the idea
17:20:08 <Bjarni> it's not done yet so I can't test the idea yet
17:22:29 <Bjarni> well... I hope that if the backup system works then the code should be less messy because it just goes ahead and presumes that it will work until proven otherwise
17:22:55 <Eddi|zuHause2> sandboxes of certain selections of the game state would be a good idea for a lot of things
17:23:23 <peter__> copy & paste patch? heh
17:23:32 <Bjarni> so you are saying that we should start by making a sandbox feature?
17:23:47 <peter__> sounds like way too much work for one feature ;(
17:24:16 <Bjarni> snapshot of economics and the ability to restore this... could be an interesting feature
17:25:12 <Eddi|zuHause2> it could be used for all the command stuff, just do the ~DC_EXEC part in the sandbox
17:25:27 <Bjarni> I have wondered about the commands. They all estimate if it's possible and then they assert if they estimate incorrectly. It would be more interesting to just do the commands with the ability to revert the changes
17:26:48 <Bjarni> murray: you aren't allowed to cover the license plate like that. You better take it off again
17:27:52 <Eddi|zuHause2> a lada... haven't seen that one in ages...
17:28:27 <Bjarni> I thought you were living in Lada country
17:30:05 <Eddi|zuHause2> lada is a russian car, i believe
17:30:22 <Eddi|zuHause2> they were qute common here until ~15 years ago
17:30:30 <Bjarni> hence why you once lived in Lada country
17:30:36 <Bjarni> DDR used Russian stuff
17:33:23 <Bjarni> <peter__> sounds like way too much work for one feature ;( <-- agreed. Either I make this more general or I will not finish it
17:33:25 <Eddi|zuHause2> well, most common were the german produced car ("Trabbi" (Trabant), and "Wartburg")
17:33:45 <Bjarni> general as in "other functions can call on this functionality too"
17:35:13 <valhallasw> you mean they are as noisy as a rock concert? :P
17:35:14 <Bjarni> may I recommend better suspension :p
17:35:15 * ln- has visited the Wartburg castle thing at Eisenach
17:35:48 <Bjarni> ln-: is there anywhere you haven't been?
17:36:01 <Eddi|zuHause2> the "Wartburg" car was manufactured in Eisenach (hence the name ;))
17:36:19 <Bjarni> ln-: is there anywhere you haven't been that's worth visiting?
17:36:40 <Eddi|zuHause2> i have been in the US
17:36:49 <Eddi|zuHause2> in the year 2000
17:36:54 * Bjarni feels sorry for Eddi|zuHause2
17:37:42 <ln-> Luther used to live at the Wartburg castle thing, as far as i understand
17:37:42 <Eddi|zuHause2> we were guest of an orchestra that played "german" music ;)
17:37:53 *** Wolf01 is now known as Wolf01|AWAY
17:38:02 <ln-> Wolf01|AWAY: no away nicks
17:38:15 <Bjarni> he just made a statement
17:38:21 <Eddi|zuHause2> ln-: yes, under a pseudonym
17:39:06 <Eddi|zuHause2> ln-: in that time, he made his translation of the bible
17:42:55 <Bjarni> is that better or worse than babelfish?
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17:43:27 <ln-> did he have to come up some new names for animals, for example?
17:44:22 <Eddi|zuHause2> no, but he is said to be the Root of the Habit to capitalise Nouns in German
17:46:40 <ln-> the finnish translator, Acrigola, called the lion a "noble deer", because obviously finns at the time did not have much contact with lions.
17:48:14 <Bjarni> reminds me of the cow with a pantograph on it's head
17:48:17 <Eddi|zuHause2> it is said the intention was to give each object created by god a capital letter
17:48:25 <Eddi|zuHause2> except the lord himself, he got two
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17:49:56 <Bjarni> no quitting and joining all the time
17:50:34 <Eddi|zuHause2> that apparently did not hold very long
17:50:56 <Eddi|zuHause2> it was then either capitalised entirely, or just with one letter
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18:00:55 <pavel1269> that one, that you will shut up :))
18:01:34 <pv2b> oh, that. well, successful, except for one bug. i forgot that some global variables are initialized in another fuction on windows than on posix machines, so i had an uninitialized global. otherwise it should work.
18:01:45 <pv2b> so technically i didn't make a patch without breaking anything
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18:03:32 <Bjarni> specially if pv2b managed not to break anything
18:06:08 <pv2b> hey, you know, the promise i made about shutting up about this doesn't count if you bring the subject up *<:-)
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18:07:13 <pavel1269> that at end you said now
18:08:11 <Eddi|zuHause2> very yoda you speak
18:09:23 <pavel1269> or trying proper english? .)
18:10:00 <Bjarni> trying out your Engrish skills?
18:11:36 <Bjarni> I think people speaking Engrish would use smilies like ¦)
18:11:58 <Bjarni> Asians don't look like us :)
18:12:40 <CIA-1> OpenTTD: peter1138 * r11738 /trunk/src/train_cmd.cpp: -Codechange: Refactor realistic acceleration's curve counting to use DirDiffs instead of local tables, and remove an unnecessary loop.
18:12:59 <peter__> Bjarnis don't look like peter__s
18:13:31 <pv2b> peter__: also, you broke the zoom key a few months ago, so it all evens out *<:-)
18:14:05 <pv2b> peter__: don't believe me? try going back to the revision just before the smooth scrolling patch. it'll work *<:-)
18:14:20 <Bjarni> Eddi|zuHause2: actually I was thinking about human beings
18:14:33 <peter__> it's not that i don't believe you
18:14:39 <Eddi|zuHause2> i was mainly referring to the smilie ;)
18:14:41 <peter__> it's just that "lies" is a standard method of denial :p
18:15:07 <pv2b> peter__: you watch too much of the early seasons of stargate sg-1.
18:15:16 <Eddi|zuHause2> anyway, it's better than the clown smilies, for sure
18:15:46 <peter__> anyway, it's not broken, it just behaves differently
18:17:37 <pv2b> explain to me how it behaves. i can't find any pattern except "erratic"
18:25:27 <peter__> seems to me if you're zoomed out, it zooms in on the centre of the screen, otherwise it scrolls
18:25:51 <peter__> presumably it needs to zoom in to where the mouse pointer is
18:27:23 <LordAzamath> that one, that you will shut up :))
18:27:25 <LordAzamath> <pv2b> oh, that. well, successful, except for one bug. i forgot that some global variables are initialized in another fuction on windows than on posix machines, so i had an uninitialized global. otherwise it should work.
18:28:55 <peter__> accidentally saved a header file :(
18:29:03 <peter__> that i hadn't changed
18:29:09 * peter__ awaits another full recompile :p
18:35:19 <Eddi|zuHause2> you could "touch" the file ;)
18:35:43 <CIA-1> OpenTTD: peter1138 * r11739 /trunk/src/main_gui.cpp: -Fix [FS#1609]: Set the new scroll position after zooming in instead of before, as the zoom will cancel it out.
18:38:20 <pv2b> peter__: btw, just for reference, which platform did you test that on?
18:38:49 <pv2b> i'm just curious becuase rubidium couldn't reproduce it on his linux system apparently
18:39:01 <pv2b> so either he was doing it wrong, or it was platform specific
18:39:17 <pv2b> i guess he was doing it wrong if you could reproduce it on your end *<:-)
18:39:35 <peter__> i'd guess it's because the bug report didn't contain enough information
18:39:55 <peter__> or something, who knows
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18:40:28 <peter__> that wasn't meant to happen
18:40:35 <pv2b> "The zoom key (Z) doesn't center and zoom like it should. It just zooms, the centering becomes erratic. It still centers if zoomed in 100%, but not from a smaller setting."
18:42:33 <pv2b> peter__: ooh, your solution seems to work slightly different from my patch if i'm reading the code correctly.
18:42:49 <pv2b> because here, if you have smooth scrolling on it'll smooth scroll if you use Z
18:42:58 <pv2b> even when zooming in, which could be a long distance
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18:43:13 <peter__> but it zooms fairly quickly, so...
18:43:29 <peter__> and if you don't want it, turn off smooth scrolling, heh
18:44:16 <pv2b> that, or just zoom use immediate=true when zooming *<:-)
18:44:27 <pv2b> but ok, whatever, i don't care. i don't use smooth scrolling anyway
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18:44:44 <pv2b> important thing is i can use Z again
18:49:07 <Eddi|zuHause2> have i ever mentioned that i need PBS?
18:49:16 <pv2b> Eddi|zuHause2: not that i've seen
18:53:12 <Eddi|zuHause2> > grep Eddi oftc.net* -C2 | grep PBS -C2 | grep need | wc -l
18:53:17 <Eddi|zuHause2> rough estimation ;)
18:53:32 <Eddi|zuHause2> [Sa Sep 8 2007] [22:27:55] <Eddi|zuHause3> argh, i need PBS :(
18:53:44 <Eddi|zuHause2> [So Nov 18 2007] [03:39:08] <Eddi|zuHause3> and i really need PBS
18:53:52 <peter__> PBS is for people who can't design junctions ;)
18:54:03 <Eddi|zuHause2> i can design junctions
18:54:13 <Eddi|zuHause2> just they always end up being designed for PBS ;)
18:54:29 <pv2b> a lot of junctions would be much more compact and efficient with pbs
18:55:29 <CIA-1> OpenTTD: egladil * r11740 /trunk/src/window.cpp: -Fix [FS#1610]: Modify and possibly discard key events for code points in the unicode private use area.
18:56:20 <pv2b> wow! two of my bug reports squished! and i was barely half way though compiling r11739 *<:-)
18:56:57 <Eddi|zuHause2> typical example of my junctions: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png
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18:57:50 <peter__> any thoughts on newgrf's tilt feature?
18:58:37 <peter__> it's just a flag that if set gives trains less speed penalty when going round curves
18:59:16 <Eddi|zuHause2> shouldn't that be part of "realistic" acceleration?
19:01:08 <peter__> but our curve handling is different from TTDPatch's so following how it works there is probably not the best result
19:01:53 <hylje> pv2b: it works, you're doing it wrong
19:02:14 <pv2b> the redirect containing a ,
19:02:20 <Eddi|zuHause2> pv2b: your browser/url catcher/whatever probably doesn't work with the ,
19:02:34 <pv2b> yeah, i wonder what the http spec says about , files
19:03:40 <pv2b> Eddi|zuHause2: that junction at the very left can be done with an extra bridge and eliminate one level crossing without slowing the train down at all
19:03:53 <Eddi|zuHause2> bridges are bad
19:04:03 <pv2b> bridges are less bad than level crossings
19:04:17 <Eddi|zuHause2> (interestingly, i have that conversation every time...=
19:04:40 <pv2b> and in this case you can do it without any changes in when a train has to go uphill and downhill
19:04:48 <pv2b> so you don't even lose anything using bridges
19:05:27 <Eddi|zuHause2> i lose [with one o even!!] realism
19:06:04 <Eddi|zuHause2> that is one of the words that look as bad with one o as with two o, that's the prime reason why i always get it wrong
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19:08:00 <Eddi|zuHause2> TTD bridges are unrealistic by themselves (e.g. too low), and building bridges into simple junctions is even more unrealistic
19:19:09 <Eddi|zuHause2> those are the lines that i really missed... "heh" and "hmm" ;)
19:23:06 <pavel1269> 19:56 <Eddi|zuHause2> typical example of my junctions: <--- they look good except one thing
19:23:27 <pavel1269> near that depot ...
19:23:43 <Eddi|zuHause2> yeah, depots are always ugly
19:24:04 <Eddi|zuHause2> because you need exits in all directions
19:24:26 <pavel1269> but you can do that not that much ugly or tataly different
19:24:29 <Eddi|zuHause2> instead of have the train leave backwards, and then turn on the line
19:24:56 <Eddi|zuHause2> all station tracks are designed for leaving in both directions
19:26:23 <Eddi|zuHause2> i can't have the depot how i would like it to fit the track design
19:26:45 <Eddi|zuHause2> unless i change the tracks/signals each time i want to send a train to the depot
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19:27:23 <pavel1269> i am using easy way
19:27:28 <pavel1269> which dont look that ugly
19:27:47 <pavel1269> and i have nowhere to upload it on :o)
19:28:50 <Eddi|zuHause2> suggestion: i will send you the savegame, and you rebuild the depot how you think it would best fit my track style ;)
19:29:15 <pavel1269> i will rebuild everything :o)
19:29:22 <pavel1269> which i iwll not like soo much
19:29:40 <Eddi|zuHause2> no, best if you keep it just to the depot
19:29:40 <Gonozal_VIII> but don't send it to me, i would remove and rebuild your whole network ;-)
19:30:05 <Eddi|zuHause2> i don't like a lot of the tracks either, but i have to fit all those signals in there somehow
19:32:26 <Eddi|zuHause2> 4MB, could take a while to upload
19:32:41 <pavel1269> 4MB save or whole TTD?
19:33:14 <pavel1269> 2048x2048 fully build or what? :D
19:34:12 <Eddi|zuHause2> trees are easily killing compressibility
19:34:32 <Gonozal_VIII> we've been playing a 7mb map in multiplayer^^
19:34:33 <Eddi|zuHause2> it isn't fully built by far
19:34:55 <Eddi|zuHause2> it _should_ be loadable with standard ttd
19:35:15 <pavel1269> well once we played around ~10mb .. it was sth like 20Kx512 :))
19:35:25 <Gonozal_VIII> that was in a time with a lot more desyncs...
19:35:57 <pavel1269> eddi, what version u play it in? and what newgrfs?
19:36:24 <Eddi|zuHause2> 2kx2k is like 8kx512
19:36:30 <Eddi|zuHause2> so 20k is not much bigger
19:36:40 <Gonozal_VIII> the good thing was that the friend i was playing with had 1mbit upload
19:36:57 <Eddi|zuHause2> pavel1269: mainly dbsetxl and alpine
19:37:24 * pavel1269 looking to his grfpack
19:37:26 <Eddi|zuHause2> some tram sets, dutch catenary and stuff, but that shouldn't matter much
19:42:40 <pavel1269> your upload is 2kB/s or what? :D
19:42:49 <Eddi|zuHause2> yeah, something around that ;)
19:44:40 * pavel1269 just downloaded one of his favourites games
19:44:54 * pavel1269 doesn't property remember that one
19:45:30 <Gonozal_VIII> i don't think you wanted to say property
19:47:28 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2022.%20Aug%201946.sav
19:47:49 <Eddi|zuHause2> scroll to the right along the track
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19:48:13 <pavel1269> i will place to each position what i changed a sign ;)
19:49:13 <peter__> place a sign, not place ... a sign
19:49:35 <peter__> "i will place a sign at each position that i changed"
19:49:41 <Eddi|zuHause2> grammarnazis for the win! ;)
19:49:50 <pavel1269> thats exactly what i wanted to say :D
19:49:51 <Gonozal_VIII> i didn't start it^^
19:49:53 <peter__> now i'm back, it's #openttd-english-lessons
19:50:14 <pavel1269> peter__: so join :D
19:50:50 <Eddi|zuHause2> btw... what's about the english speaker's habit of adding -nazi to everything? that is somewhat... uncommon... in germany ;)
19:50:55 <pavel1269> Eddi|zuHause2: my FF is freezeed :(
19:51:08 <Eddi|zuHause2> use a real browser...
19:51:36 <Gonozal_VIII> ff is a real browser!
19:51:52 <Eddi|zuHause2> just wget the file or something...
19:52:25 <Gonozal_VIII> hmmm ff tries to open the file as text
19:53:13 <pavel1269> FlashGet can get it too
19:53:32 <peter__> that sounds a bit close to "flash git"
19:53:36 <Eddi|zuHause2> i can't really influence that...
19:54:22 * peter__ ponders 'investigating' the bottle of wine his boss game him before christmas
19:55:43 <pavel1269> can't get it anyway
19:55:44 <peter__> probably, he gave me a pay rise just before that too :p
19:59:57 <Gonozal_VIII> then it's poisoned for sure
20:06:06 <peter__> i'll get a day off tomorrow
20:06:18 <Gonozal_VIII> because of the poisoning?
20:06:57 <Eddi|zuHause2> pavel1269: what exactly is the problem with getting the file?
20:07:18 <Eddi|zuHause2> right click - save to disk?
20:11:40 *** HerzogDeXtE1 has joined #openttd
20:11:45 <Gonozal_VIII> not every irc client has that?
20:12:42 <LordAzamath> *With the degree of His Excellency, Zephyris, all old Factories everywhere are to be demolished. New ones to be built. Degree is to be committed immedeatly.*
20:13:53 <Eddi|zuHause2> it's "Dekret" in german, so "g" sounds a bit off
20:14:06 <LordAzamath> and dekreet in estonian :D
20:14:07 <Gonozal_VIII> hmmm fence is missing
20:14:10 <Eddi|zuHause2> well, that depends on dialect ;)
20:14:55 <Gonozal_VIII> "missing"... not sure if it's needed
20:15:37 <Noldo> looks different but with similar elements
20:15:42 <Eddi|zuHause2> hm, the windows look like holes, not like glass
20:16:06 <Gonozal_VIII> hmm i don't agree
20:16:15 <Gonozal_VIII> they look like glass
20:16:41 <Gonozal_VIII> the doors look like holes
20:16:56 <LordAzamath> I hope you don't mind that I forgot to upload grf :D
20:18:09 <LordAzamath> anyway, I'll do one thing more tonight and then I'm gone until Sunday
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20:58:13 <ludde> btw, is ttdpatch still under active development?
20:58:27 <Sacro> ludde: yeah, it is, slowly
20:58:49 <Sacro> #tycoon on irc.quakenet.org if you wanna join there :)
20:59:06 <ludde> why don't they join openttd instead?
20:59:13 <Sacro> i wonder how many would recognise your name and bow down
20:59:22 <Sacro> err, eis_os can't for legal reasons
20:59:37 <Sacro> patchman seemed to get WoWnapped
20:59:48 <hylje> wownapped, ha. that's a good one
20:59:56 <ludde> lemme try if someone recognizes me :p
21:00:17 <ludde> i was wownapped once too
21:00:52 <ludde> but it wore out after like 2 months
21:00:53 <Sacro> ludde: i won't say anything ;)
21:01:01 <hylje> tbc didnt have that kind of grapple though
21:01:06 <Sacro> I'm not sure if something happend with the government
21:03:10 <glx> any mingw user with an old mingw-runtime (before 3.14) ?
21:03:53 <glx> I upgraded my mingw and openttd fail to link, but I have a patch to fix it
21:04:10 <glx> works for me but I don't want to break compile farm and others
21:09:04 <Digitalfox_> LordAzamath: I don't think Red Star ship depot fits with the rest of open graphics, but that's just my opinion :)
21:09:04 <Gonozal_VIII> i like the one from industrial stations renewal better
21:09:22 <LordAzamath> I may change it any time
21:09:23 <Gonozal_VIII> ok, that wouldn't fit either...
21:10:09 <LordAzamath> and rember that we have complete renewal so maybe it now fits
21:10:38 <Gonozal_VIII> right... doesn't have to be all the same
21:13:00 <LordAzamath> anyway, I go visit my relatives tomorrow and return in Sunday evening I think. So add comments in that thread, make new graphics :D and suggestions..but I can't code or draw anything during this school holiday anymore
21:13:49 <LordAzamath> and good night for now
21:14:47 <UnderBuilder> a question: would be legal recreating from scratch a copyrighted sprite from TTD and making it 100% identical?
21:15:15 <UnderBuilder> it should be legal because you aren't modifying the originals
21:15:16 <Gonozal_VIII> how would you proof that it's recreated and not the same?
21:15:53 <peter__> if it's 100% identical then it's... copied
21:15:54 <Gonozal_VIII> well... 100% identical IS the same
21:16:33 <glx> where are mingw users when you need them ?
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21:21:40 <Gonozal_VIII> i tried installing that stuff to compile openttd too but after some hours of searching and trying i gave up
21:22:08 <glx> using buildottd should be enough for this patch
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21:37:47 *** Gonozal_VIII is now known as Guest1895
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21:41:15 <glx> it is for sure a flat-twin
21:41:20 <Gonozal_VIII> that's obviously an opel
21:52:31 <Gonozal_VIII> complaining that he can't have more money than 2^63 pounds^^
21:55:16 <pavel1269> did u noticed that he plays on total narrow map? :)
21:55:39 <Gonozal_VIII> yes and lots of planes
21:56:15 *** Osai is now known as Osai^zZz
21:56:17 <pavel1269> 1planes_income == 5-10 train_income == 50-hundreads bus_incomes .o)
21:57:11 <Gonozal_VIII> much more for long distances
21:57:46 <pavel1269> i wonder how can he enjoy ... SimCity with no worries :)
21:58:34 <Gonozal_VIII> he can't enjoy it... not enough money
21:59:42 <pavel1269> insdead of trying to bugfind my RR i should make one airport/city ... make aicrafs loading much more .... and airport will influence whole city ...
22:00:10 <pavel1269> si airport near it great railway station and train gogo :P
22:00:33 <peter__> i guess we need to make Money a float...
22:01:03 <pavel1269> or like in other games ...
22:01:08 <pavel1269> move to negative :)
22:01:22 <Gonozal_VIII> i guess with a float that high a bus income wouldn't change anything
22:02:15 <Gonozal_VIII> and after some time even the plane incomes wouldn't increase the value anymore...
22:02:20 *** ProfFrink has joined #openttd
22:03:27 *** ProfFrink is now known as Prof_Frink
22:03:51 <pavel1269> have you seen Wacki's todays house?
22:04:12 <Gonozal_VIII> all his houses look great
22:04:26 <pavel1269> how the hell he made that roof :)
22:04:42 <pavel1269> what he creats, thats just great!
22:05:00 <Gonozal_VIII> hmm the roof doesn't look that hard
22:05:16 <Gonozal_VIII> regular shapes are easy.. the tree and flowers are difficult
22:05:36 <pavel1269> since i cant draw anything more complex than one color circle ...
22:06:20 *** Farden123 has joined #openttd
22:07:43 <pavel1269> wow i spent last 4 days trying to get to work RR
22:08:33 <pavel1269> route restrictions == programmable signal
22:08:49 <Gonozal_VIII> i still want programmable switches :D
22:08:53 * glx is still waiting for feedback about is small patch
22:09:10 <pavel1269> "about is small patch" ?
22:09:37 * pavel1269 doesn't see anythink :/
22:10:37 <glx> I want to know if it compiles with buildottd or mingw using mingw-runtime 3.13 or older
22:11:29 <glx> I know it's ok for MSVC (I have it)
22:11:42 <UnderBuilder> a question: is propietary the .grf format?
22:11:52 <UnderBuilder> because it was developed by microprose
22:12:22 <UnderBuilder> if that's propietary, then we have to need to replace it
22:12:58 <peter__> depends how you define proprietory
22:13:12 <peter__> at least 4 different pieces of software handle them
22:13:24 <peter__> and the specification is available
22:13:42 <UnderBuilder> I mean if there are patents involved
22:14:06 <peter__> i doubt anyone's bothered to look
22:14:49 <Gonozal_VIII> ding fries are done
22:19:37 <UnderBuilder> one question... can I use graphics replacement set in a server that doesn't have the set on?
22:20:01 <pavel1269> put it in your config under newgr-static
22:20:26 <Gonozal_VIII> weeeeell not all of them
22:20:47 <pavel1269> you can have there all newgrf which are not chanching some mechanism or statistic in-game or it will cause desync for ya
22:21:42 <peter__> it shouldn't cause desyncs, it should just ignore the newgrf entry
22:22:02 <glx> desyncs should not happen as openttd checks if it is safe
22:22:11 * pavel1269 is putting all newgrf to newgrf-static
22:24:42 <CIA-1> OpenTTD: peter1138 * r11741 /trunk/src/ (train_cmd.cpp vehicle_base.h): -Feature: Add support for NewGRF's train 'tilt' flag. Trains with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves.
22:25:51 <glx> hmm just though about it, but I need someone to check my patch with cygwin too
22:29:28 <Mortomes> Well, going to finland would put you at a safe distance from the tsunami.
22:34:13 <CIA-1> OpenTTD: peter1138 * r11742 /trunk/src/ (6 files): -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
22:39:25 <CIA-1> OpenTTD: rubidium * r11743 /trunk/src/group_cmd.cpp: -Fix [FS#1614]: group names got not deallocated in the command test run.
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22:42:18 <SpComb> what's that finland really supposed to mean there? :o
22:43:17 <Gonozal_VIII> inland would be my guess
22:43:39 <SpComb> as in, what the signmaker meant with that
22:43:43 <SpComb> or meant to mean or such
22:43:55 <Gonozal_VIII> as in away from the coast
22:44:19 <Gonozal_VIII> would at least make some sense
22:45:37 <Rubidium_> I guess Finland, ON is far enough from the coast to be safe for tsunamis
22:48:09 <pavel1269> peter__: wow, never saw that ;)
22:50:32 <Gonozal_VIII> but i guess a strong building at the coast could be safer than the same building further away.. less debris in the water there
22:51:13 <Rubidium_> but more 'pressure' behind the water close at the coast
22:52:06 <Gonozal_VIII> yes that's why i said a strong building... nothing wooden... maybe a lighthouse
22:52:55 <Rubidium_> any idea what the pressures could be?
22:53:33 <Rubidium_> and the weakest part of a building are usually the windows and the door
22:53:39 <Gonozal_VIII> depends on the shape of the walls
22:55:58 <Gonozal_VIII> i guess you could apply the same principles for a tsunami as they are used for avalanches
22:59:15 <Rubidium_> I guess that's not possible due to the fact that water is very fluid and snow is (much more) solid; imagine a bin with snow and a small hole in the bottom, then push the whole snow mass down -> snow won't poor through the hole, water will
22:59:51 <Rubidium_> thus, if snow breaks your window lots less will flow into your house than it would with water
23:00:20 <Rubidium_> on the other hand the solidness could give more pressure
23:00:24 <Gonozal_VIII> you don't have to keep the water away from the houses, you only have to slow it down and lead the force to safe places
23:01:12 <Gonozal_VIII> the houses will still get flooded but they won't be washed away
23:01:29 <Rubidium_> true, but one hole gets *very* big very quickly when water poors through into the areas where it should not go
23:01:42 <Rubidium_> furthermore avalanches are of much smaller scale
23:02:39 <Rubidium_> if it's a few hundred meters wide then it's big. A tsunami is rather in the order of hundreds of kilometers, so devertion gets much harder
23:03:19 <Gonozal_VIII> yes, that's right... but there are also a lot more people
23:03:36 <glx> but you can be warned way before the tsunami
23:04:24 <Rubidium_> on the other hand, big avalanches can usually be prevented by setting of much smaller ones; tsunamis can't
23:05:27 <Gonozal_VIII> you could try to set off small earthquakes instead of waiting for a big one :-)
23:09:01 <dekan> hey, i'm having a problem with my gamserver .. it keeps on showing as different ports on the master server
23:09:17 *** Wolf01|AWAY is now known as Wolf01
23:10:38 <Gonozal_VIII> 3979 both tcp and udp
23:11:00 <dekan> wel,l i mean, it's not port forwarded .. it has it's own ip
23:11:48 <Gonozal_VIII> pavel, what did you do?
23:11:50 <dekan> i'm sure it used to work with earlier versions without issues
23:12:13 <Gonozal_VIII> i saw your server on lots of different ports too
23:12:27 <dekan> if i use -n from command line i can connect
23:12:52 <dekan> oh, and the server is openbsd if that makes any diff
23:14:07 <dekan> i'm assuming it's picking up on the port it's coming from .. and it's not coming from the rigth port for some reason
23:15:50 <dekan> oh i turned server_advertise off for a bit also
23:15:57 <dekan> but i wonder if there's a way to kill the current onse
23:17:07 *** Progman has joined #openttd
23:18:08 <UnderBuilder> I am planning on do the fences for the opengrf proyect
23:19:24 <pavel1269> 00:11 <Gonozal_VIII> pavel, what did you do? --- ???
23:20:22 <pavel1269> my server dont work ...
23:20:30 <pavel1269> id didnt figured it out
23:20:33 <dekan> pavel, so you never managed to fix it?
23:20:43 <dekan> using openttd -n 202.36.174.56 it works
23:20:46 <pavel1269> tryed, but unsuccesful
23:24:02 <dekan> i think it's actualyl sending the individual ip addresses back from random pors
23:27:01 <UnderBuilder> there is a trouble... ship depots and road depots opengrfs have got the same grfid
23:30:24 <dekan> pavel1269:29:59.027820 202.74.203.90.34172 > 202.36.174.56.3979: udp 3 (DF)
23:30:25 <dekan> pavel1269:29:59.053875 202.36.174.56.62065 > 202.74.203.90.34172: udp 77
23:30:35 <dekan> that seems to be the issue
23:32:35 <pavel1269> dekan: what's that? :D
23:32:56 <pavel1269> orrr ... hos can i solve that?
23:33:19 <dekan> i don't know why it stuck your name in it
23:33:50 <dekan> but uhh, yeh. . i'm rtying to determine how it decides what outgoing port to use
23:34:02 <dekan> you see how it comes from port 34172 to 3979
23:34:06 <pavel1269> everything setuped right, nothing
23:34:10 <dekan> then it replies from another port, back to 34172
23:37:30 <dekan> not sure what to google fro exactly
23:38:56 <pavel1269> dekan: are you registered at forums?
23:51:20 <dekan> okay, i've got some ideas now
23:51:26 <dekan> i need to show the debug stuff though
23:53:12 <dekan> bah, and this time it works
continue to next day ⏵