IRC logs for #openttd on OFTC at 2008-01-02
            
00:01:49 <UnderBuilder> there is a trouble... ship depots and road depots opengrfs have got the same grfid
00:02:22 <Gonozal_VIII> you already wrote that
00:03:17 <Gonozal_VIII> those grfs are only temporary anyways i guess, afaik they will be combined to one when everything is finished
00:06:15 <dekan> hmm, i wonder if i can reproduce the problem i had eearlier .. i've actually got an idea what it could be
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00:07:09 <Gonozal_VIII> with pavels server i got a new list entry with different port everytime i tried to join
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00:11:16 <UnderBuilder> I think that the filenaming for openttd's opengrf set should be one per climate
00:11:38 <UnderBuilder> erm...
00:12:02 <Gonozal_VIII> btw how do grf artists decide grf id? is that just something random?
00:12:27 <dekan> gonozal, yeh same for me
00:12:39 <dekan> but i restarted with -d hoping to get debugging and it worked normally
00:13:22 <UnderBuilder> well, it is already one per climate but what I want to highlight is that now trg1r holds elements from other climates
00:13:48 <UnderBuilder> maybe there would be also a shared elements grf
00:15:19 <UnderBuilder> and maybe create a function to add more climates without replacing current ones
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00:16:11 <Gonozal_VIII> i think there are lots of sprites that are used in more than one climate
00:16:16 <Sacro> grr
00:17:51 <Belugas> [19:17] <Gonozal_VIII> btw how do grf artists decide grf id? is that just something random? <--- they are suposed to forge something that will be unique
00:17:58 <UnderBuilder> something that would be nice is a multiclimate world
00:18:02 <Belugas> GRF ID
00:18:02 <Belugas> This is a series of 4 bytes. It's a convention to use the first two bytes for the creator's initials in ASCII code, e.g. 54 57 for "TW". The last two bytes should be numbers, typically the first number identifying which of the author's sets this is, and the second number being a version number.
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00:18:44 <Gonozal_VIII> ah i see
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00:19:09 <Belugas> [19:16] <UnderBuilder> I think that the filenaming for openttd's opengrf set should be one per climate<--- if i understnad it correctly, you're talking about the original data files
00:19:23 <Belugas> we do not touch them, they stay as they are
00:19:35 <Gonozal_VIII> so 01 03 03 07 is not a good grfid?
00:20:06 <Belugas> it is a convention. not an enforced rule
00:20:19 <Belugas> do whatever you want, but make sure it is unique...
00:20:20 <UnderBuilder> one question... what should I use to see pcx files in windows?
00:20:37 <Belugas> what goggle dopes say about that UnderBuilder?
00:20:43 <Belugas> does, note dopes...
00:20:54 <UnderBuilder> propietary solutions maybe?
00:21:03 <Belugas> search... you'll see
00:21:05 <Gonozal_VIII> picture and fax viewer or paint...
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00:23:11 <Gonozal_VIII> with the codec...
00:23:29 <Belugas> [19:20] <UnderBuilder> and maybe create a function to add more climates without replacing current ones <---- you have NO idea at all of what you're asking... really not
00:24:27 <DeGhost> all i want for christmas is more variations :D
00:24:31 <DeGhost> and you life!!
00:24:34 <Gonozal_VIII> you can already have 5 climates since a long time
00:24:37 <DeGhost> to work on ottd
00:24:39 <DeGhost> :)
00:24:49 <Gonozal_VIII> just activate/deactivate the toyland to mars grf
00:25:18 <Gonozal_VIII> there's no limit to how many climates you can have that way
00:26:04 <Belugas> [19:29] <DeGhost> and you life!! <--- you can't have my life for a whole month, you will not be able to sustain it!
00:26:06 <UnderBuilder> you are replacing toyland with it
00:26:13 <Gonozal_VIII> no
00:26:15 <UnderBuilder> that is not adding a new climate
00:26:17 <Gonozal_VIII> toyland is still there
00:26:30 <Belugas> toyland is disguised in mars
00:26:42 <UnderBuilder> the industries are the same...
00:26:52 <Gonozal_VIII> grf can change them too
00:27:10 <Belugas> the grf have not gone far enough
00:27:37 <Gonozal_VIII> in theory you would only need one climate and some grfs
00:27:38 <dekan> mm, if i want to unload something to route it somewhere else, then how do i make the smae train not just pick it right back up again, if i want to load other cargo onto it afterwards?
00:27:55 <Gonozal_VIII> you can't dekan
00:28:20 <Belugas> man.... takes forever to compile :S
00:28:33 <Gonozal_VIII> use a seperate dropoff and pickup station for two way transfers... doesn't work any other way unfortunately
00:28:49 <dekan> oh, hmm
00:29:26 <dekan> well it seems to work if something's already waiting .. but not if it's not
00:29:31 <UnderBuilder> and what about the multiclimate suggestion?
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00:29:58 <Belugas> i'd say screw it for now
00:30:28 <UnderBuilder> so... in a map you have desert and artic simultaneously
00:30:43 <Gonozal_VIII> that's been suggested several times
00:31:03 <UnderBuilder> for example, at north and south extremes you have artic
00:31:13 <UnderBuilder> at centre, you have tropical
00:32:01 <Gonozal_VIII> we know what you mean, the idea is not new
00:32:34 * Belugas nods
00:33:23 <UnderBuilder> and whats better, a big central server which can handle a rich quantity of clients or a high quantity of small servers?
00:33:35 <Belugas> and ... if it was so 1) appealing 2) doable, it would already been made
00:34:16 <Gonozal_VIII> many small servers becaus everything that runs on the server has to run on the clients too
00:34:19 <Belugas> UnderBuilder, get yourself a very good book of C++, learn thelanguage, then learn what OTTD has under the hood, and then, DO IT
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00:35:55 <UnderBuilder> I prefer the former because the players are more nearer
00:36:11 <Gonozal_VIII> huge map with lots of players wouldn't work for clients without highspeed internet and high end pcs
00:36:42 <pv2b> Gonozal_VIII: it could, if the server sent them just enough information to render whatever they are looking at at any point in time
00:36:56 <pv2b> Gonozal_VIII: that'd require *major* redesigning of openttd though
00:37:05 <pv2b> as in a complete rewrite from the ground up of the network code
00:37:09 <Gonozal_VIII> yes... truelight was working on something like that
00:37:18 <UnderBuilder> but then, how can interact the players?
00:37:25 <pv2b> not just the network code, in fact
00:37:27 <pv2b> the entire game code
00:38:47 <UnderBuilder> the players in a server can't talk with others of other server
00:39:19 <Gonozal_VIII> well, to transfer chat text would be the easiest part i guess
00:40:16 <Wolf01> 'night
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00:40:21 <Gonozal_VIII> night
00:42:21 <Gonozal_VIII> chat between clients on different servers... irc does that all the time
00:42:49 <UnderBuilder> but irc chat doesn't include openttd chats
00:43:13 <UnderBuilder> maybe include a irc client in openttd?
00:43:38 <Gonozal_VIII> why do you want to chat ingame with players on different servers
00:43:57 <UnderBuilder> maybe there is someone you know in other server
00:44:09 <UnderBuilder> imagine you have a friend playing ottd
00:44:17 <UnderBuilder> how do you localize it?
00:44:26 <Gonozal_VIII> icq ;-)
00:44:42 <DeGhost> irc
00:44:44 <DeGhost> ?
00:45:00 <Gonozal_VIII> yes irc too...
00:45:04 <UnderBuilder> maybe he isn't on irc and you haven't his icq
00:45:15 <Gonozal_VIII> but you can try to include an irc client in openttd
00:45:24 <Belugas> [19:48] <UnderBuilder> maybe include a irc client in openttd? <--- lol ! getting better every time :D
00:45:43 <DeGhost> that makes no sense
00:46:00 <UnderBuilder> and the biggest quantity of IM people uses microsoft's network
00:46:01 <DeGhost> why would i waste bw connecting with ppl on chance i might know them?
00:46:04 <dekan> it'd be pretty easy to do a bot kind of system
00:46:16 <dekan> that looks at what the dedicated server gets .. or somehow else bounces it
00:46:30 <dekan> and then get in game chat .. but you don't really need it :)
00:46:44 <DeGhost> yea
00:46:51 <DeGhost> we use signs in openttd coop
00:46:54 <DeGhost> lol
00:46:59 <dekan> it reminds me of when i sent icq messages using micq and screen somehow sending to the console.
00:47:08 <dekan> openttd coop i haven't done that yet.
00:47:20 <Gonozal_VIII> i also communicate through signs a lot^^
00:47:42 <dekan> i find the problem with openttd is that playing versus other players you kind of have to "expect" that people wont' be idiots.
00:47:49 <dekan> and on the net you don't know who you'll find
00:48:10 <DeGhost> yea
00:48:14 <DeGhost> airplane ftw
00:48:23 <DeGhost> and mass landscape for 1 really long train
00:48:28 <DeGhost> lol
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01:03:09 <Gonozal_VIII> nothing really matters
01:03:12 <Gonozal_VIII> anyone can see
01:03:22 <Gonozal_VIII> nothing really matters, nothing really matters to me
01:03:42 <Gonozal_VIII> for great justice!^^
01:07:04 <Sacro> http://www.1chan.net/rail/src/1199142852099.jpg <- WHOAH THAT AIN'T RIGHT
01:08:20 <Eddi|zuHause2> just a supersized tram ;)
01:08:32 <Sacro> Eddi|zuHause2: the back wheels :p
01:08:40 <Gonozal_VIII> hmm there should be some people around to secure the crossing for that..
01:09:12 <Eddi|zuHause2> what about them?
01:09:19 <Sacro> Eddi|zuHause2: follow the rails
01:09:25 <Sacro> (they should)
01:10:04 <Eddi|zuHause2> just because you don't see the rails below the wheels doesn't mean they are not ther
01:10:05 <Eddi|zuHause2> e
01:10:09 <Gonozal_VIII> i think there are rails around the curve
01:10:19 <Sacro> so you hope
01:11:06 <Eddi|zuHause2> sure there are, hence the warning side...
01:11:12 <Eddi|zuHause2> *sign
01:11:28 <Eddi|zuHause2> *sign on the side
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01:57:48 <UnderBuilder> will be generic tram set included with openttd someday?
01:58:03 <Gonozal_VIII> hehe
01:58:13 <UnderBuilder> so, if you don't have got one, at least you can use some trams
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02:06:55 <Sacro> !seen egladil
02:06:59 <Sacro> @seen egladil
02:06:59 <DorpsGek> Sacro: egladil was last seen in #openttd 9 hours, 31 minutes, and 36 seconds ago: <egladil> LordAzamath: will do :)
02:07:08 <Sacro> ooh, he still lives
02:07:24 <UnderBuilder> @seen Zephyris
02:07:24 <DorpsGek> UnderBuilder: I have not seen Zephyris.
02:07:38 <UnderBuilder> heh
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02:10:28 <UnderBuilder> question: is possible to create a rv set where you purchase the engine and after you add to it the trailer with the desired cargo?
02:10:28 <Sacro> night all
02:11:38 <Gonozal_VIII> should be underbuilder
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02:14:54 <Gonozal_VIII> it's pi o clock
02:16:39 <UnderBuilder> other question, how do I build articulated rvs? it doesn't appear on the wiki
02:17:22 <Gonozal_VIII> no idea... decode a grf and look :-)
02:31:19 <UnderBuilder> would be nice as a parallel proyect to the opengrf proyect a set that adds to every climate some new industries and optimizes the already existant
02:31:53 <UnderBuilder> I'll make a graphic with the proposed new industries
02:32:19 <Gonozal_VIII> there are some sets that offer different new industries
02:34:30 <UnderBuilder> maybe some optimizations to the existant industries, like steel mills accepting coal
02:36:49 <Gonozal_VIII> http://wiki.ttdpatch.net/tiki-index.php?page=ECSMVSteelMill <-- steel mill that accepts coal
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02:41:10 <Belugas> Gonozal_VIII: pretty cool, don't you think?
02:41:50 <Gonozal_VIII> i use it since ecs works with openttd
02:41:50 <Belugas> UnderBuilder, do you know where to look for informations on newindustries?
02:42:03 <Belugas> good ^_^
02:44:21 <Gonozal_VIII> wouldn't want to use the old industries anymore, georges vectors are so much better imho
02:44:39 <Gonozal_VIII> even the alphas
02:45:19 <mikegrb> Sacro: we had a heavily used track down the street for about half a mile in dowtown pensacola, fl
02:45:45 <Belugas> i have to say, to be honest, that i prefer pikka, as its style fits more with ttd style
02:46:05 <Belugas> george is a bit hem... adventurous :)
02:46:07 <mikegrb> most of the rail traffic was at 2-4 am thoough
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02:46:52 <Gonozal_VIII> i replaced most of the game graphics with various grfs, so not much ttd style left^^
02:49:21 <Belugas> hehe
02:49:24 <Belugas> good point
02:49:46 <Gonozal_VIII> http://gonozalviii.go.funpic.de/OpenTTD/newgrf.htm <-- that's my grflist
02:50:11 <Gonozal_VIII> for some of them i have my own modified versions
02:50:44 <Gonozal_VIII> hmm only trees and water edges
02:52:07 <Gonozal_VIII> ah.. that reminds me that i wanted to modify a better tram grf to work with 4lv without replacing the trucks
02:52:22 <Belugas> noted... next time you'll come around with a bug, i'll know i will not touch it, sice there are way too many grfs involved :D
02:53:33 <Gonozal_VIII> nonono... when i find a bug i always narrow it down
02:54:04 <Gonozal_VIII> and the last 3 bugs i found had nothing to do with grfs^^
02:54:40 <Belugas> ;)
02:55:44 <Gonozal_VIII> i did a lot of testing with all the grfs i could find in grfcrawler and in the forum and in the german forum and i even tried to search in the russian^^
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03:00:53 <Gonozal_VIII> hi arbitrary, got some bridges/tunnels?
03:05:20 <Eddi|zuHause3> <UnderBuilder> question: is possible to create a rv set where you purchase the engine and after you add to it the trailer with the desired cargo? <- road vehicles cannot be put together like trains, but it might be possible to add trailers through refit options, although i do not remember a grf doing this
03:06:00 <UnderBuilder> then, how do you build aRVs?
03:06:36 <Gonozal_VIII> 4rv has different trailers for different goods... default that to no trailer and you get what you want
03:06:44 <Eddi|zuHause3> the grf specifies that a certain vehicle is articulated, if you buy that vehicle, it automatically adds the articulated parts
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03:36:24 <Belugas> klunk
03:36:36 <Belugas> sound of me going to bed
03:36:45 <Belugas> wave good night
03:36:59 <Gonozal_VIII> always first in bed despite timezone^^
03:37:06 <Gonozal_VIII> night
03:37:34 <Belugas> having a wife... you know... don't upset her ;)
03:37:36 <Belugas> gone
03:40:05 <Eddi|zuHause3> http://www.tt-forums.net/viewtopic.php?f=26&t=35497&p=652452#p652452 <- that turned out to be quite some essay...
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04:04:35 <Gonozal_VIII> hausmeister krause :-)
04:05:16 <Eddi|zuHause3> you act like you were the first one to imagine that association...
04:05:24 <Gonozal_VIII> i'm not?
04:05:41 <Eddi|zuHause3> almost :p
04:06:25 <Gonozal_VIII> but much more people on irc know me
04:06:33 <Gonozal_VIII> the evil connection resetter :-)
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04:44:08 <Gonozal_VIII> bakerman is baking bread
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05:20:59 <Eddi|zuHause3> the night train is coming
05:21:08 <Gonozal_VIII> :D
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05:26:17 <murray> toot toot
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06:04:27 <Gonozal_VIII> hmmm
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06:38:21 <Gonozal_VIII> hmmmm
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06:43:09 <Gonozal_VIII> you know what really sucks?
06:43:19 <Gonozal_VIII> vacuum cleaners
06:43:31 <Gonozal_VIII> <-- bored
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06:59:03 <egladil> Sacro: did you highlight me just for fun or did you want something? :p
07:00:48 <Gonozal_VIII> that was 5h ago...
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07:03:23 <egladil> well i was asleep
07:03:33 <Gonozal_VIII> why would you do that?
07:03:59 <egladil> because it's a good way to spend your time ;)
07:04:15 <Gonozal_VIII> hmmm you may have a point there
07:04:53 <egladil> of course i have
07:05:05 <egladil> :)
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07:19:36 <peter__> !logs
07:19:36 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
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08:11:33 <Gonozal_VIII> 23
08:13:01 <peter__> 24
08:13:18 <Gonozal_VIII> :-)
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08:43:45 <Gonozal_VIII> hmmm time to get some sleep
08:44:10 <Gonozal_VIII> night all
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09:03:21 <nairan> mornin
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09:06:56 <pavel1269> hi
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09:25:50 <dihedral> hi
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10:11:00 <peter_> hey hey
10:19:33 <dihedral> 'allo
10:22:10 <peter_> hey
10:22:13 <peter_> i have a dual core machine
10:22:19 <peter_> how is openttd using all of *both* cores?
10:24:17 <TheMask97> peter_: answer is probably: not :)
10:24:36 <peter_> PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
10:24:36 <peter_> 4139 petern 16 0 56328 10m 5768 R 149 0.5 1:16.10 openttd
10:24:38 <peter_> 149%
10:24:45 <peter_> the rest is being used by X
10:24:59 <peter_> 4139 petern 16 0 56328 10m 5768 R 171 0.5 1:43.16 openttd
10:24:59 <peter_> 9150 root 15 0 79660 61m 15m S 25 3.0 17:41.10 Xorg
10:25:01 <peter_> for example
10:25:24 <TheMask97> so much cpu %? how is that possible?
10:25:26 <peter_> wait
10:25:44 <peter_> hmm
10:25:49 <peter_> thought it might be the autosave thread
10:25:51 <peter_> but it's not
10:29:37 <dihedral> autosave runs in a separate thread?
10:30:04 <peter_> yes
10:30:23 <peter_> ah ha
10:30:36 <peter_> if i turn off the sound driver it only uses 1 cpu
10:30:41 <dihedral> i thought autosave was run in the same thread and doCommands were queued in that time
10:30:54 <peter_> er, no
10:31:03 <dihedral> sure?
10:31:06 <peter_> yes
10:31:22 * dihedral is at work so he cannot check for himself... :-(
10:32:05 <peter_> autosave saves the game into memory (quick) and then spawns a thread to compress and save it to disk (slow)
10:32:16 <dihedral> ok - that makes sense
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11:31:01 <dihedral> !seen Bjarni
11:31:24 <dihedral> @seen Bjarni
11:31:24 <DorpsGek> dihedral: Bjarni was last seen in #openttd 17 hours, 17 minutes, and 3 seconds ago: <Bjarni> Eddi|zuHause2: actually I was thinking about human beings
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11:39:53 <peter_> ah ha, export SDL_AUDIODRIVER=pulse works well
11:41:48 <blathijs> incidentally, I've been toying around with pulseaudio for the past weeks as well
11:42:04 <blathijs> in particular getting it to compile in embedded gentoo against uclibc :-)
11:42:36 <peter_> er, ok :p
11:42:50 <peter_> i just lazily use binary packages ;)
11:43:18 <peter_> well, now i can mute ottd's audio without muting everything else
11:43:21 <peter_> which is nice
11:44:18 <peter_> hmm, or set the volume to 0% and it remembers it next time. handy.
11:44:22 <blathijs> I tried that, but I only have 100M of storage :-)
11:44:33 <peter_> ouch
11:44:39 <peter_> but flash is so cheap these days...
11:45:16 <blathijs> Hmm, setting volume per audio stream, didn't think of that yet :-)
11:45:31 <dihedral> blathijs: what kind of hardware are you using? and how much space in total on which type of medium do you have?
11:45:43 <blathijs> Yeah, I'm doing my testing on a 512M (or is it 1G?) USB stick that I plug in the back
11:46:03 <dihedral> your computer?
11:46:07 <blathijs> But I want to put the end result in the device's DiskOnChip (100M internal flash device)
11:46:16 <blathijs> dihedral: It's an old thin client
11:46:19 <dihedral> nice
11:46:27 <blathijs> dihedral: 400Mhz K6-II IIRC
11:46:31 <dihedral> ouch
11:46:38 <blathijs> With no moving parts :-)
11:46:40 <dihedral> there are nicer things than that
11:46:49 <blathijs> Yeah, but this one was free
11:46:51 <dihedral> i.e. VIA 1GHz
11:46:56 <Gonozal_VIII> 400 mhz is much for openttd
11:47:13 <dihedral> yes - but not for it's trains :-)
11:47:14 <Gonozal_VIII> ok, maybe not for open... but for ttd
11:47:26 <blathijs> But I'm not intending to run openttd on it, really
11:47:33 <Gonozal_VIII> played it a lot with 166 mhz
11:47:33 <dihedral> shame
11:47:47 <blathijs> Might be fun to get Xorg to fit, though :-)
11:48:00 <blathijs> But I have no screen to attach to it and it has no tv out
11:48:02 <dihedral> i used to play ttd on a 486 dx2 90
11:48:05 <dihedral> or was it dx4?
11:48:26 <blathijs> I want to put it in the living room here so I can stream audio over the network to the living room stereo
11:48:42 <dihedral> blathijs: have a look at the neo systems :-)
11:49:16 <Gonozal_VIII> why don't you attach the stereo directly to your pc?
11:49:44 * Rubidium_ had a dx four hundred ('sounds' soo much better when written that way)
11:50:19 <dihedral> lol
11:50:23 <dihedral> that is cheating :-)
11:51:34 <Gonozal_VIII> why am i not sleeping?
11:51:44 <Gonozal_VIII> night again...
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11:53:01 <Rubidium_> dihedral: it would be cheating if I would've written dx400 ;)
11:53:39 <dihedral> :-P
11:54:00 <dihedral> blathijs: http://www.lex.com.tw/index1.php
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11:55:09 <peter_> "dx four one hundred" is normal english
11:57:00 <blathijs> Gonozal_VIII: Because my PC is not in the living room :-)
11:57:24 <blathijs> Gonozal_VIII: And also because I only use a laptop, so I don't want to plug in yet another cable
11:58:42 <peter_> bah, flightgear hits the sndrv_pcm_hw_params bug :(
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11:59:55 <peter_> i found streaming with pulseaudio was very choppy :(
12:00:17 <blathijs> dihedral: I should really use something ARM based for this, I guess, but that's more work :-)
12:00:25 <peter_> but that could've been the wifi or the cisco 7940's passthrough ethernet port
12:01:09 <blathijs> Dunno, haven't tried it with wifi yet
12:01:23 <blathijs> Directly over ethernet worked fine for me
12:02:02 <peter_> daap was fine over both but that's not realtime
12:02:52 <blathijs> daap?
12:03:09 <peter_> itunes style sharing
12:03:12 <blathijs> Ah, airport express thingy
12:03:57 <peter_> that supports it also
12:05:21 <peter_> oh crap
12:05:29 <peter_> along with a payrise, and paying of a loan
12:05:31 <peter_> i'm going to be
12:05:39 <peter_> £666 better off
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12:09:24 <blathijs> That's more than I make a month :-)
12:12:22 <peter_> :o
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12:42:01 <UnderBuilder> is possible to make a rct-like game by forking openttd?
12:43:49 <peter_> probably
12:43:52 <peter_> a lot of work though
12:44:02 <peter_> might well be better off starting from scratch
12:44:40 <hylje> you'd need a new map
12:44:53 <hylje> because one can't fit that stuff on the current map array
12:45:13 <hylje> so why doesn't one make a more freeform map and *then* fork? :-)
12:46:00 <peter_> well there is that, heh
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12:51:57 <UnderBuilder> I like rct, but what I kind of dislike is that it is objective based
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12:53:01 <UnderBuilder> you play a fixed map and when the objective is done, you go to next level
12:53:09 <hylje> :o
12:53:44 <UnderBuilder> a random map generator with a 'play until filled' gameplay will rock
12:54:05 <peter_> it has a sandbox mode though, doesn't it?
12:54:59 <UnderBuilder> I hadn't saw it
12:55:45 <UnderBuilder> I have the first one (not the expansion, the first first)
12:58:01 <peter_> i never played it much
12:58:17 <peter_> like locomotion the build system is annoying
12:59:57 <hylje> ./configure && make
13:01:03 <UnderBuilder> yes, but it has got a powerful flexibility
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13:23:47 <roboman> gnight
13:26:15 <Digitalfox_> roboman: From what country are you?
13:26:32 <Digitalfox_> 00:25? Australia or something?
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13:27:44 <roboman> yep
13:29:35 <Digitalfox_> Your like the fist country to celebrate new year?
13:30:09 <roboman> yep
13:30:11 <peter_> you're
13:30:22 <roboman> New Zealand is before us
13:31:03 <Digitalfox_> New Zealand is the first country in the planet to celebrate new year?
13:31:29 <Noldo> there are some small islands before that
13:31:42 <Digitalfox_> oh, ok..
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15:08:55 <UnderBuilder> LordAzamath: there is a trouble with the road depot replacement grf
15:09:05 <LordAzamath> yes?
15:09:31 <LordAzamath> what kind of trouble
15:10:32 <UnderBuilder> it has the same grfid that the ship depot
15:10:48 <LordAzamath> haha
15:11:49 <LordAzamath> Funny thing is that I only drew it
15:12:06 <LordAzamath> and gave five lines of code
15:12:18 <LordAzamath> I had no idea they changed grfid :D
15:12:53 <LordAzamath> I suggest to wait for Zephyris to include it to infrastructure set
15:13:06 <LordAzamath> then there will not be any grfid confusion
15:13:53 <UnderBuilder> there is an issue with toyland roads: it is hard to recognise trams in tracks
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15:16:45 <Hendikins> Hrm, I need to get myself a USB mouse. Then I can play openttd online at work :p
15:16:52 <LordAzamath> have to contact Zephyris in that case...better make a reply to the thread with problems
15:16:52 <reto> lol
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15:19:13 <UnderBuilder> also, paved roads in toyland look different than outside ones
15:20:05 <UnderBuilder> idea for toyland roads: why not make it checked like the terrain?
15:20:46 <LordAzamath> btw we haven't made toyland roads yet ;)
15:21:56 <dihedral> Belugas: you around by any chance?
15:22:04 <LordAzamath> only thing that is done is terrain and deniyng of road depots
15:22:18 <UnderBuilder> I said that so before doing them you had an idea of how will you do it
15:22:39 <LordAzamath> I resay, make a reply or I'll forget
15:23:33 <LordAzamath> but now g2g
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15:24:14 <UnderBuilder> instead of electric pylons for elrails / trams there should be some odd replacement to it
15:25:29 <Arbitrary> third rail in "not enough pixels" shocker?
15:28:06 <UnderBuilder> maybe a post that throws rays to the locomotives?
15:28:10 <UnderBuilder> or trams
15:37:28 * glx is still looking for buildottd, mingw or cygwin users
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17:16:44 <UnderBuilder> I should do the fences but my damn xp refuses to load pcx files
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17:21:52 <glx> what are you using to open them?
17:22:53 <UnderBuilder> I have no programs installed
17:23:00 <UnderBuilder> erm
17:23:06 <hylje> :o
17:23:18 <peter_> psp will load them
17:23:29 <UnderBuilder> xp's viewer should have function to read it
17:24:33 <peter_> pcx is rather obsolete
17:24:53 <Ammller> UnderBuilder: gimp
17:25:15 <UnderBuilder> the latest version for win is outdated
17:25:31 <hylje> good luck on making sprites with no software
17:27:27 <UnderBuilder> I should use paint to make the fence
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17:36:32 <Wolf01> hello
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17:52:12 <Draakon> hi
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18:07:21 <Draakon> looks like nobody is home
18:08:25 <hylje> :o
18:08:27 <hylje> really?
18:08:50 <Draakon> yes
18:09:02 <Draakon> as nobody answerd to my hi
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18:22:08 <Sacro> tits or gtfo :p
18:23:07 <Draakon> weee, i found the world scenario i was looking for :P
18:24:31 <pavel1269> Draakon: hi :o)
18:28:43 <Wolf01> we should call you not sacro, but sexro
18:29:34 <Sacro> :o
18:29:41 <Sacro> bloomin italians :p
18:41:31 <DeGhost> you know what i need?
18:41:38 <DeGhost> a signal that's always green
18:41:39 <DeGhost> :)
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18:42:59 <Wolf01> i need a presignal always red instead
18:43:20 <CIA-1> OpenTTD: glx * r11744 /trunk/src/string.cpp: -Codechange: don't redefine snprintf when using MinGW Runtime 3.14 or superior, as it now have snprintf() and vsnprintf conform to C99
18:44:41 <UnderBuilder> I started my own coop server
18:45:07 <UnderBuilder> well, pretended to be a coop because nobody joined yet...
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18:50:55 <pavel1269> DeGhost: no problem, i am making patch ... Programmable signals ... and one version ... well, signals won't turn red at any chance :))
18:53:15 <DeGhost> yea cuz a always green signal i know there is always a free track ahead and i just want em to move forward!!
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18:56:01 <Eddi|zuHause3> what sense does an always green signal have?
18:56:12 <Wolf01> crash the trains
18:56:21 <Eddi|zuHause3> it can't be green while a train is passing
18:57:25 <Wolf01> in this case... it asserts, or the game crashes directly
18:57:36 <Sacro> DeGhost: i've done that
18:57:58 <Wolf01> you done all, sacro
18:58:07 <Sacro> Wolf01: with what?
18:58:19 <dih> http://www.theinquirer.net/gb/inquirer/news/2008/01/02/atari-goes-list-list
18:59:19 <UnderBuilder> seems that noone wants to join my server :(
19:00:24 <hylje> nyah
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19:03:41 <dih> UnderBuilder: how long has been up for?
19:03:59 <UnderBuilder> 5~10 minutes
19:04:53 <dih> then be pacient and stop wining
19:05:50 <UnderBuilder> one entered but now leaved
19:05:53 <hylje> why did dih forgot how to spell
19:06:04 <hylje> forget
19:06:07 <SmatZ> ahahah
19:06:08 <SmatZ> :)
19:21:57 <UnderBuilder> seems that all the players are running out when they join
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19:22:27 <koexistens> Hey, I'm just wondering, is there anyone here who is running OS X Leopard? I can't seem to get build r11719 to run.
19:22:58 <koexistens> Btw, the latest build doesn't run either.
19:23:05 <koexistens> Stable and beta does. :)
19:23:46 <koexistens> In system.log:
19:23:48 <koexistens> Jan 2 20:06:08 c-6474e455 com.apple.launchd[76] ([0x0-0x12b12b].org.openttd.openttd[2114]): posix_spawnp("/Applications/OpenTTD/OpenTTD.app/Contents/MacOS/openttd", ...): Bad executable (or shared library)
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19:24:42 <koexistens> Tried to build r11719 from source also, which failed with linking errors..
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19:29:14 <Eddi|zuHause3> Bjarni doesn't seem to be here
19:30:49 <peter__> 719?
19:31:00 <peter__> 11744 is the latest revision..
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19:33:05 <murray> is the guy who calls himself Maarten here?
19:33:34 <koexistens> I need 719 to run the games at #openttdcoop
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19:40:34 <Sacro> @seen Maarten
19:40:34 <DorpsGek> Sacro: Maarten was last seen in #openttd 3 weeks, 1 day, 22 hours, 52 minutes, and 33 seconds ago: <Maarten> BiA|pavel-css: A written test I did about 5 years ago, and about 2 years ago I did one online, but I can't remember where.
19:42:21 <pavel1269> 19:57 <Wolf01> in this case... it asserts, or the game crashes directly --- no, trains crash ... no assert failed, no game crash
19:42:52 <pavel1269> why DorpsGek said my name :/
19:43:58 <Draakon> it dint
19:44:18 <pavel1269> BiA|pavel-css --- thats my old nick
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19:44:53 <Draakon> oh
19:44:59 <pavel1269> ahh, last maarten message
19:45:10 <pavel1269> :(
19:45:11 <pavel1269> *:)
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19:59:00 <Wolf01> !seen leviath*
19:59:16 <Wolf01> @seen leviath*
19:59:16 <DorpsGek> Wolf01: leviath* could be Leviathan (2 weeks, 2 days, 3 hours, 53 minutes, and 38 seconds ago) or LeviathNL (2 weeks, 4 days, 0 hours, 39 minutes, and 58 seconds ago)
19:59:28 <Wolf01> :/
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20:16:18 <Draakon> question: how can cargo waiting to be processed amount increase without a train unloading coal to a station?
20:16:25 <Draakon> i am talking about power station
20:16:29 <Draakon> > is it because of a nearby coal mine?
20:16:40 <Gonozal_VIII> no
20:16:54 <Gonozal_VIII> doesn't take coal from a mine by itself
20:18:09 <Gonozal_VIII> are you sure that it increased?
20:18:38 <Draakon> yes
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20:19:58 <Gonozal_VIII> hmmm did the production increase? that also increases the stockpile size, that could possibly also increase the ammount stored
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20:26:53 <Draakon> i am talking about power station here
20:27:41 <Gonozal_VIII> i know?
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20:29:36 <Draakon> i dont understand then what are you asking
20:30:02 <Gonozal_VIII> i think the stockpile size is increased with a multiplier
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20:32:38 <Draakon> which means?
20:33:19 <Gonozal_VIII> that the multiplier could also increase the ammount stored
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20:38:33 <Draakon> k
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20:40:14 <pavel1269> bye 4 now
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20:47:54 <Wolf01> http://www.dynamicdiscord.com/BrianStuff/Episode_3/episode-iii-backstroke-of-west.html AHAHAH
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20:54:47 <Eddi|zuHause3> Wolf01: OOOLD
20:56:17 <Wolf01> :|
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21:00:35 <Gonozal_VIII> do not want!
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21:25:11 <glx> koexistens: does r11708 works?
21:25:31 <koexistens> Will try, wait!
21:25:57 <glx> @openttd commit 11709
21:25:57 <DorpsGek> glx: Commit by bjarni :: r11709 trunk/config.lib (2007-12-27 15:05:46 UTC)
21:25:58 <DorpsGek> glx: -Fix [FS#1385 FS#1386]: [OSX] Compiles on Leopard with the default settings
21:25:59 <DorpsGek> glx: -Change: [OSX] configure will no longer enable static by default
21:26:00 <DorpsGek> glx: Turns out that Leopard can't handle static builds without the user installing extra libs
21:26:01 <DorpsGek> glx: The tradeoff is that now people might have to enable static manually if moving the binary around
21:26:21 <glx> because your problem may be related to this commit :)
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21:32:52 <koexistens> Compiling now.
21:38:08 <koexistens> Same error as before...
21:38:10 <koexistens> SRC] Linking openttd
21:38:10 <koexistens> ld: warning in /usr/local/lib/libstdc++.dylib, file is not of required architecture
21:38:10 <koexistens> Undefined symbols:
21:38:11 <koexistens> "___cxa_guard_acquire", referenced from:
21:38:11 <koexistens> AiBuildRoadHelper(unsigned int, int, int)in default.o
21:38:11 <koexistens> BlitterFactoryBase::GetBlitters() in 32bpp_anim.o
21:38:11 <koexistens> BlitterFactoryBase::GetBlitters() in 32bpp_optimized.o
21:38:13 <koexistens> BlitterFactoryBase::GetBlitters() in 32bpp_simple.o
21:38:13 <koexistens> BlitterFactoryBase::GetBlitters() in 8bpp_debug.o
21:38:50 <koexistens> And then the list goes on for pages with missing links...
21:38:53 <koexistens> :)
21:39:07 <glx> tried to reconfigure ?
21:39:49 <koexistens> I just did the initial configure?
21:39:59 <koexistens> Did I miss any arguments?
21:40:11 <koexistens> Maybe --disable-static?
21:40:36 <koexistens> But as you said, that sould be disabled by default.
21:40:55 <glx> after r11709 they should yes
21:41:09 <koexistens> Hmm..
21:41:30 <koexistens> This strange link error is not one that I've found in the bug tracker..
21:41:46 <glx> http://bugs.openttd.org/task/1385
21:42:17 <koexistens> Ah, I know!
21:42:34 <koexistens> It tries to link with my iPod touch dylibs!!
21:42:58 <koexistens> Can I get it to not look for libstdc++.dylib in /usr/local/lib first?
21:43:42 <glx> LDFLAGS=/where/to/look ./configure
21:44:02 <glx> well -L/where/to/look :)
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21:44:40 <koexistens> Nice, I just have to see where the standard dylib is...
21:45:19 <glx> maybe in /usr/lib
21:45:31 <koexistens> :)
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23:11:17 <UnderBuilder> I have got a trouble with opengrf set and r11744
23:11:52 <UnderBuilder> the coast tiles doesn't get replaced but the water ones yes
23:12:03 <Gonozal_VIII> hehe
23:12:15 <Gonozal_VIII> known problem, will be fixed soon
23:12:19 <Rubidium_> UnderBuilder: no kidding ;)
23:19:50 <Wolf01> 'night
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23:59:35 <CIA-1> OpenTTD: skidd13 * r11745 /trunk/src/settings_gui.cpp: -Codechange: Unify the spinner widget drawing of the difficulty settings window and make its disabled state min max aware.