IRC logs for #openttd on OFTC at 2007-12-31
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00:02:29 <Gonozal_VIII> i always forget the ;
00:04:42 <ln-> wtf, i just crashed my computer *twice* with a user-space program without root access.
00:06:04 <glx> <reto> what does 'invalid chunk size' mean when I load a savegame? <-- savegame contains more (or less) data than it should
00:06:57 <reto> glx: and what exactly does 'as it should mean' :) what source file could have been changed to cause this?
00:06:59 <glx> usually savegame created in a different branhc
00:07:11 <ln-> can someone suggest an OSX topic to argue about?
00:07:28 <strstrep> ln-: Are you here just for flame wars?
00:08:13 <Sacro> strstrep: he's here for the free biscuits at the end
00:08:48 <strstrep> ln-: At the end of the test, you will be baked, and there will be cake.
00:12:41 <valhallasw> ln-: what probram? :D
00:13:03 <valhallasw> simple forkbomb or what? :P
00:16:40 <reto> oops, a second too early, haven't verified myself yet
00:19:04 <reto> trunk can load savegame, trunk + patch can't
00:19:20 <reto> I'm just wondering what exactly is causing it
00:22:26 <ln-> me not speak your languwich
00:22:57 <ln-> i just noticed simply opening /dev/ttyUSB0 is enough
00:40:25 <reto> hmm I change this 65 to 80 :(
00:42:43 <reto> hmm or how to pick a new version nr?
00:46:19 <reto> starting from v84 the patch works on existing savegames
00:46:30 <reto> created with HEAD.. so I guess this is the next free number?
01:06:03 <Sacro> a game with current date December 11139
01:14:36 <reto> Assertion failed: (sd != NULL), function PatchesSelectionWndProc, file /Users/reto/scripts/openttd/src/settings_gui.cpp, line 816.
01:14:52 <reto> I get that when I change the 'from' field from 65 to 84
01:15:04 <reto> I'm doing something completly wrong :(
01:15:17 <glx> what is exactly your change?
01:16:09 <reto> glx: I'm trying to fix a patch which adds another setting
01:16:22 <reto> when the patch last time was fixed it was using the version '65'
01:16:27 <glx> I mean the change in settings
01:23:04 <glx> well you put 84 instead 65, but you must increase SAVEGAME_VERSION too
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01:23:56 <bumblebee> hello, anyone got time for a quick question? :)
01:25:33 <bumblebee> i can`t remember how i can auto-replace my car when they get old, can`t even remember if its possible, is it? :P
01:26:04 <Gonozal_VIII> it is, in the vehicle list, dropdown menu bottom middle
01:26:26 <ln-> bumblebee: you are using the wrong apostrophe (`). the correct one is '.
01:26:53 <ln-> and definitely an apostrophe doesn't belong to the plural of car.
01:27:16 <bumblebee> but that`s only when i get a newer model to replace it with isnt it?
01:27:57 <Gonozal_VIII> you can also replace them with older models if you want to...
01:27:59 <ln-> bumblebee: please use the proper apostrophe. it's the one next to the return (enter) key.
01:29:29 <glx> bumblebee: what you want seems to be autorenew, you enable it in patches settings
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01:32:29 <bumblebee> were it says "autoreplace when vehice(<-- grammar error?) x months before max age?
01:33:23 <bumblebee> excellent :) ty very much
01:35:37 <bumblebee> i get really tired when i have to replace all of them manually :)
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02:17:21 <strstrep> GUI bugs can produce interesting-looking results.
02:40:06 <CIA-1> OpenTTD: belugas * r11725 /trunk/src/newgrf_industries.cpp: -Codechange: less a magical number
02:46:34 <strstrep> I have to give it to you guys, figuring out a general idea of what is going on in the code wasn't so bad.
02:47:35 <G> opps, I left breakdowns enabled it seems in a dedicated server, how can I disable them?
03:01:23 <Eddi|zuHause3> G: load game in local client, change setting, load in server
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04:38:36 <CIA-1> OpenTTD: belugas * r11726 /trunk/ (8 files in 3 dirs): -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
04:38:37 <CIA-1> OpenTTD: belugas * r11727 /extra/ottd_grf/split/ (openttd.nfo shore.nfo shore.pcx): -Change: Add the new graphics and nfo file for missing shore
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07:14:38 <CIA-1> OpenTTD: rubidium * r11728 /trunk/src/newgrf.cpp: -Fix [FS#1577]: if there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available.
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08:39:56 <peter__> my friends all drive porsches
08:42:32 * [LA]lord is LordAzamath w/o special powers :D
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08:42:47 <peter__> well that's bloody useless!
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10:32:26 <G> how would I go about disabling breakdowns in all future dedicated server games
10:34:46 <G> I changed diff_custom, but not diff_level
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11:14:07 <CIA-1> OpenTTD: peter1138 * r11729 /trunk/src/ (road_gui.cpp station_cmd.cpp): -Codechange: Don't rely on the first railtype's sprite offset being zero when drawing road stations.
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11:23:22 <ludde> merry new year and a happy christmas!
11:27:21 <ln-> pavel1269: right there, on the left!
11:28:14 <pavel1269> ln-: where are you from?
11:31:11 <pavel1269> send some snow to us ... sounth-east :)
11:32:59 <ln-> east? ... take a look at the map.
11:34:01 <pavel1269> .fi == finland right?
11:36:33 <pavel1269> ln-: okay then ... ~400km west and ~1600
12:14:02 <Digitalfox> Belugas shouldn't your commit r11726 support new water shores corners? I build just now with BuildOTTD r11729 and it doesn't support it, but since i think BuildOTTD doesn't compiule grf files maybe some are missing.. :\
12:20:22 <peter__> why would it need to compile grf files?
12:22:56 <Digitalfox> Why? well because openttd by default uses already some grf files, like the "slopes feature" the new airport features, etc.. And since in the commit of belugas there is a shore.nfo something must have changed
12:23:44 <Digitalfox> So since BuildOTTD didn't compile shore.nfo maybe i'm missing some sprites or something
12:24:22 <Digitalfox> Anymore questions peter___ and pavel1269 ?
12:24:45 <pavel1269> BuildOTTD will NEVER compile .nfo
12:25:15 <Digitalfox> that's why i'm asking if it's the cause why i don't have the new shores support
12:25:19 <pavel1269> you need it by grfcodec and when you cimpile it, just add .grf to data dir
12:26:10 <Digitalfox> yes, but niglty version brings any new grf, so i'll just wait for it.. But my question was if is a grf missing the cause for not seeing properly new shores
12:26:30 <peter__> shore.nfo? where is that?
12:26:47 <pavel1269> peter__: decoded shore.grf? ^^
12:26:54 <pavel1269> i never saw that grapsic
12:26:58 <roboboy> CIA-1> OpenTTD: belugas * r11726 /trunk/ (8 files in 3 dirs): -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
12:26:58 <roboboy> <CIA-1> OpenTTD: belugas * r11727 /extra/ottd_grf/split/ (openttd.nfo shore.nfo shore.pcx): -Change: Add the new graphics and nfo file for missing shore
12:27:29 <peter__> right, not in the main source
12:27:34 <Digitalfox> the place /extra/ottd_grf/split/shore.nfo
12:27:49 <pavel1269> so now, we have all shores?
12:27:52 <peter__> BuildOTTD shouldn't ever download that
12:28:40 <Digitalfox> oh boy... I know that, my question was just if it's the cause of not being using new shores, because new water should already support the new shores and give the sprites needed
12:28:57 <peter__> no, because shore.nfo is built into openttdw.grf
12:29:34 <Digitalfox> i'll wait for nighlty and see what new grf it brings
12:29:59 <peter__> BuildOTTD will download the new grf, of course
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13:46:03 <Belugas> Happy New Year to you too ludde :)
13:46:08 <Belugas> and everyone else, of course!
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13:50:20 <Belugas> and you and you and you and you and... :D
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13:58:12 <pv2b> i'm making a patch that requires a few changes to config.lib -- anyone familiar with the configure system? i have almost figured it out, just have a few small questions.
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14:01:14 <pavel1269> cinfig.lib? O_o what patch is that??
14:01:58 <pv2b> pavel1269: config.lib -- it's the patch that implements the changes to where user data is stored i've been talking about.
14:01:59 <Gonozal_VIII> virus!!! burn it!!! poke it with a stick and see if it still moves and burn it again!!!
14:02:20 <pv2b> basically i need to know if doing OS checks in set_default() is possible, and if so, if it's a good idea
14:07:38 <peter__> either my calendar is wrong, or people are saying "happy new year" too early
14:08:25 <pavel1269> 9h? 15 + 9 = 24 .. okay you are right ?D
14:08:36 <Vikthor> Gonozal_VIII: Depends on where you are
14:08:54 <peter__> because UTC is the one true time system
14:11:01 <Vikthor> For example in Sydney it's 2008 now
14:11:17 <Wolf01> uh, 9 standard galactic weeks to the end of the year
14:12:42 <pavel1269> Vikthor: sure? or 24.12 07 early morning? :o)
14:12:55 <Gonozal_VIII> hmm it's already week 1 according to ptbsync calendar
14:15:46 <Vikthor> pavel1269: Make sure you know which way Earth spins, it's 1.1.2008 in Sydney
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14:19:10 <Gonozal_VIII> the earth spins the other way in sydney because they all walk upside down on their hands.... you have to be careful at the equator where the earth spins in different directions, you have to jump fast over it and land on your hands!
14:20:07 <Gonozal_VIII> perfectly logical, don't question my wisdom!
14:22:04 <Gonozal_VIII> you're notquestioning my wisdom? good :-)
14:22:56 <Wolf01> i always wondered why objects and people in the southern emisphere don't fall in the void of the space
14:23:34 <Gonozal_VIII> that's part of the string theory...
14:24:32 <Wolf01> so the earth is like a big fridge with magnets sticked on all the surface?
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14:24:49 <Gonozal_VIII> only the lower part :-)
14:25:19 <Gonozal_VIII> why did you think there was a magnetic field on the northern part? all their magnets!
14:25:46 <Draakon> its gravity dude! not magnets
14:26:22 <Gonozal_VIII> gravity pulls down, they would fall off on the lower side without the magnets
14:26:24 <Vikthor> You all shoulb ashamed of yourself - So drunk so early in the afternoon :p
14:26:26 <Wolf01> Gonozal_VIII explained it
14:26:53 <Draakon> and why we talk about this anyway? we talk about OpenTTD here!
14:27:17 <Wolf01> also in ottd the people on the lower side of the map fall in the black
14:27:26 <Wolf01> and the world is a square
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14:29:18 <Draakon> anybody knows a scenario that is based from real word?
14:30:02 <Vikthor> Draakon: Whole Earth or just particular part?
14:30:14 <Wolf01> ottd uses google earth to generate the maps
14:30:24 <Gonozal_VIII> they took lots of photos in real toyland to create realistic toyland scenarios
14:31:27 <Gonozal_VIII> which is very risky because you can get shot for even being too close to a battery farm
14:32:34 <Gonozal_VIII> battery farms are illegal, that's why you don't see any of them over here
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14:36:56 <peter__> Gonozal_VIII, you don't see many free range farms either
14:40:52 <Draakon> hmm i try loading a scenario but i get these errors: dbg: [oldloader] Read past end of file, loading failed
14:46:13 <Draakon> i was able to play that scenario on, umm, rev8000? or 9000
14:46:32 <Wolf01> maybe some features changed
14:47:07 <Draakon> no, it hasent changed in a while
14:47:13 <peter__> probably the oldloader has been broken
14:47:17 <peter__> it doesn't get tested very often
14:47:23 <Gonozal_VIII> try to start it with a revision that works, save it and then load with a new revision
14:47:41 <Draakon> btw its a Patch scenario too :P
14:48:18 <glx> <Draakon> btw its a Patch scenario too :P <-- that's not guaranteed to work
14:48:39 <Draakon> that same scenario worked before on older revisions
14:48:45 <Gonozal_VIII> well same solution... if it did load with an older revision do that, save it as an openttd savegame and that should load
14:54:08 <Wolf01> uh, Belugas, about the shores feature, i need to load another grf besides new water?
14:58:45 <Ammller> Wolf01: you need a patch
14:58:52 <Ammller> I guess its not in the trunk
14:59:19 <Ammller> then it should work with new water
14:59:21 <Wolf01> but seem that it doesn't work :/
14:59:22 <pavel1269> somewhere must be new grf
14:59:43 <Wolf01> i dlded also the 0.6b version of new water
15:00:37 <Ammller> Wolf01: which commit?
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15:01:13 <Wolf01> the feature should be 11725
15:03:30 <peter__> Wolf01, as far as i can tell that commit only adds support for another method of loading the slopes
15:03:39 <peter__> but doesn't actually add the feature
15:04:03 <peter__> i guess it's in preparation or something
15:11:50 <Ammller> Wolf01: I can approve it, its not in the trunk yet...
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16:02:25 <Draakon> can anybody tell me how can i place ecs industries in scenario editor without those limits where to place them?
16:11:24 <Draakon> who gonna send 2007 and take the new year with a big bang?
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18:24:09 <joosa> I'm just starting a game with my friends, now deciding what new industries to take in
18:24:21 <joosa> any suggestions? (i've never played ttdpatch)
18:24:37 <joosa> I hear some talk about ECS
18:25:06 <joosa> 0.6.0b2, but it's not starting anytime soon I guess
18:25:18 <Greyscale> wow, 0.6.0 came out?
18:25:35 <Greyscale> I've not played in a while, then noticed #openttd was still in my bouncer :P
18:25:36 <pavel1269> since when is 0.6.0b2 ttdp? :)
18:25:47 <joosa> we already played with pikka's industries
18:26:17 <joosa> pavel1269: I meant that new industries was a ttdpatch feature until now :)
18:26:19 <Greyscale> Where can I find a build for linux for that version?
18:26:27 <Greyscale> Or do I need to fire up my old winpeecee?
18:26:33 <pavel1269> joosa: i like default ones :)
18:26:48 <joosa> I've been playing with the defaults a bit too much :)
18:27:08 <joosa> yeah, I was looking into it
18:27:22 <pavel1269> i have never played with other industries :)
18:27:48 <joosa> those come with appriopårite vehicles?
18:27:50 <Greyscale> damn, gotta build from source
18:28:04 <joosa> there's a package for debian/ubuntu at least
18:28:56 <joosa> I'll download ECS and see what it's like
18:33:46 <joosa> ahh too much work for now :P
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18:45:55 <Wolf01> and always, like every year, my friends trash me and i have nothing to do :(
18:48:51 <joosa> new year? the random point in spacetime?
18:49:18 <joosa> I wish there would be times when no one notes it
18:51:17 <Wolf01> i prepared a party in my house... 40 minutes ago they come here to say they found another place to stay
18:52:13 <Wolf01> they have told me it yesterday: no problem, but no 40 minutes ago
18:53:09 <joosa> listening to the endless crackle and pop
18:55:09 <Wolf01> i shouldn't think about it, or i'll get a gastric ulcer 'cause of angry
18:55:49 <joosa> having friends is like that.
18:56:00 <Greyscale> joosa, I'm installing it on my winpeecee
18:56:10 <Greyscale> Any specific /data stuff I need?
18:56:56 <CIA-1> OpenTTD: miham * r11730 /trunk/src/lang/ (16 files): (log message trimmed)
18:56:56 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-12-31 19:55:44
18:56:56 <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1)
18:56:56 <CIA-1> OpenTTD: dutch - 1 fixed by webfreakz (1)
18:56:56 <CIA-1> OpenTTD: estonian - 1 fixed by kristjans (1)
18:56:57 <CIA-1> OpenTTD: french - 1 fixed by glx (1)
18:56:57 <CIA-1> OpenTTD: german - 27 fixed by moewe2 (27)
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18:57:02 <peter__> /dev/sda2 9582316 9067004 28544 100% /
18:57:46 <joosa> luckily there's always space for root
18:58:07 <Greyscale> joosa, is your server up?
18:58:24 <joosa> it is, with some random grf's from the ottdcoop pack
18:58:46 <joosa> I was going to start a new, the collection was a bit badly chosen :)
18:59:03 <Greyscale> I'll play singleplayer until you're ready
18:59:13 <joosa> but I have no sight of the friends I was going to play with
18:59:15 <pavel1269> 19:55 <joosa> no (friends == better) == false :)
18:59:38 <joosa> I always forget to include smilies
18:59:57 <pavel1269> i always forget to include some letters :D
19:00:09 <pavel1269> or they are included twice
19:00:15 <joosa> I always remenmber to incluse some extra letters
19:01:32 <pavel1269> i must get that damn RR to work :)
19:01:50 <pavel1269> 2hours ago, it worked lie on disco! :)
19:02:03 <pavel1269> green, red, green , boom, hoops :D
19:02:07 <joosa> I should make a nother user to run another dedicated server on
19:02:30 <pavel1269> sometimes i use less spaces :P
19:09:13 <joosa> oh well, now they want to play bzflag
19:09:46 <joosa> seems my openttd dreams were trashed
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19:11:30 <pavel1269> i need aritmetic opearion which give me this table: 0 0 = 0, 0 1 = 1, 1 0 = 0, 1 1 = 0
19:12:26 <Greyscale> joosa, I'll still play :P
19:12:34 <pavel1269> Noldo: you didn't get it :o)
19:13:25 <laz0r> with xor, 1 0 would be 1
19:15:42 <joosa> Greyscale: I'm testing ECS a bit
19:16:25 <Gonozal_VIII> with == 1 you should get that :-)
19:16:31 <joosa> I should test on a smaller map maybe :P 1442/1600
19:16:50 <Gonozal_VIII> there is no 1442/1600 map
19:17:07 <joosa> the industry generation counter that was
19:17:44 <Progman> pavel1269: what about !A and B?
19:18:07 <joosa> the map was 2048x1024 iirc
19:18:12 <pavel1269> i ma not sure what !A will do :)
19:18:22 <Gonozal_VIII> that's only one 2bit thingy not two booleans^^
19:20:53 <joosa> the question is, sdo I need some vehicles grf with ECS industries?
19:21:30 <peter__> the default vehicles do not support different cargos
19:21:38 <Gonozal_VIII> serbian trains have the best ecs support that i know of
19:21:41 <pavel1269> peter__: it's a=>b :)
19:22:59 <pavel1269> b ^ (a & b) == 0 0 = 1, 0 1 = 1, 1 0 = 0, 1 1 = 1 which is "=>"
19:23:21 <peter__> with b ^ (a & b), 1 1 = 0
19:24:41 <pavel1269> it's still wrong :)
19:24:57 <peter__> so it fits the list you asked for
19:25:17 <Gonozal_VIII> 00=0 01=0 10=0 11=1
19:25:34 <pavel1269> really? b ^ (a & b) = 0^(0&0) = 0^1 = 1
19:26:07 <Progman> 00=0 01=1 10=0 11=0 is still !a & b o_O
19:26:18 <laz0r> but x^0 == 1 for every x
19:26:22 <pavel1269> but what ! will do to my BYTE
19:26:36 <Progman> you mean bitwise? use ~
19:26:56 <pavel1269> b ^ (a & b) - this will work for sure
19:27:19 <laz0r> x^0 == 1 for every x, even x == 0, thsats what i wanted to say
19:27:55 <Gonozal_VIII> ^ means both the same = 0, not the same = 1
19:28:07 <Progman> laz0r: ^ as in bitwise-xor, not as in "power"
19:28:26 <laz0r> i thought ^ meant power
19:28:44 <peter__> ~a & b is probably more efficient
19:30:26 <Gonozal_VIII> yes i think so too
19:31:32 <Gonozal_VIII> well... can never be really efficient to work with single bits on a 32 or 64bit machine
19:33:23 <pavel1269> lol ^^ i dont know now, what b means now :))
19:34:35 <Gonozal_VIII> lots of queen on 3sat
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19:42:56 <UnderBuilder> I think something openttd needs is less servers, so the players doesn't sparce too much
19:43:28 <peter__> better tell that to the server operators
19:45:24 <Gonozal_VIII> make them register to the masterserver and pay a monthly fee of 100 for being listed :D
19:47:41 <Gonozal_VIII> and if there are still too much after that, put them against a wall and shoot them, that will keep the serverlist nice and small
19:49:02 <Gonozal_VIII> or kidnap people and force them to play until every server is crowded
19:49:51 *** Wolf01 is now known as Wolf01|AWAY
19:50:23 <pavel1269> who Wolf01 or AWAY ? :P
19:51:00 <Gonozal_VIII> been kidnapped to play openttd
19:51:37 <Gonozal_VIII> on a toyland server!
19:54:04 <Wolf01|AWAY> i think i'll wait here some time, then i'll bring my sister to the disco and i'll go visit my grandmother
19:54:57 <Gonozal_VIII> you can't go outside!
19:55:02 <Gonozal_VIII> there's a war going on!
19:55:10 <Gonozal_VIII> missiles and bombs all over the place
19:56:03 <Gonozal_VIII> just wait 3h pavel and you'll see it
19:56:11 * pavel1269 doesn't saw any bomb or missile
19:56:41 * pavel1269 owns too some bombs and missiles
19:57:25 * pavel1269 is aiming some missiles at Gonozal_VIII
19:57:38 <Noldo> well in the hands of professionals they can be quite nice
19:58:04 * Gonozal_VIII sticks some firecrackers on his missiles and aims at pavel1269
19:58:46 <Gonozal_VIII> the things that go boom
19:59:10 <Gonozal_VIII> at least i think so, don't ask me questions in strange languages
19:59:58 <pavel1269> wow, i changed a lot of things and signals still work ^^
20:00:23 <pavel1269> sometimes they turn on mode_disco .. alltime_green and so on
20:00:43 <Gonozal_VIII> alltime green is nice, faster trains :D
20:02:33 <Gonozal_VIII> while you're at it, add some signals in tunnels, on bridges and in stations, will you?^^
20:03:20 <pavel1269> wow, want place signal? yes? crash on you! :D
20:04:27 <Gonozal_VIII> also signals on signals and signals on signals on signals!
20:05:38 <Gonozal_VIII> imagine birds climbing around on the signals... they need signals too
20:05:55 <Gonozal_VIII> and if some ants run around on the birdsignals they also need signals!
20:06:24 <Gonozal_VIII> otherwise they will crash and cause a giant fireball
20:07:35 <pavel1269> birds + signals != fireball
20:07:52 <Gonozal_VIII> see, that's what i said
20:08:42 <Gonozal_VIII> but the ant signals are even more important
20:08:48 <Gonozal_VIII> it could be fireants!
20:13:07 <Gonozal_VIII> that would be like maglev train filled with liquid oxygen bottles crashing at max speed into another train same load, same speed opposite direction
20:15:56 <pavel1269> reason of crash .. NULL->max_speed :)
20:20:27 <Gonozal_VIII> there are people in front of our house playing music...
20:21:44 *** James is now known as Guest1810
20:21:49 <Guest1810> btw. happy new year
20:23:43 *** Guest1810 is now known as James152
20:24:02 <Gonozal_VIII> oh pavel.. he's from czechoslovakia too^^
20:24:21 <James152> im not from czechoslovakia :D
20:24:45 <pavel1269> czechoslovakia does not exist :)
20:25:05 <pavel1269> James152: from slovakia? :P
20:26:24 <Gonozal_VIII> why would slovenia have a k?
20:26:43 <Gonozal_VIII> ok, the domains don't always make sense...
20:27:12 <James152> to pavel1269: Yes from Slovakia
20:27:24 <pavel1269> takze mi rozumis? :)
20:27:33 <James152> jasne ze ti rozumiem
20:28:08 <Gonozal_VIII> they have a secret language!
20:28:12 <James152> FAQ: Can I help with OpenTTD?
20:28:15 <Gonozal_VIII> they'll take over the channel!
20:28:28 <pavel1269> Gonozal_VIII: hahaha!
20:28:47 <James152> to Gonozal_VIII: thats slovakian language, and Pavel is Czech
20:29:23 <Gonozal_VIII> can you speak a strange language called c(++)?
20:29:23 <pavel1269> James152: hele, ted jen tak napisu Gonozal_VIII a ty to ted potvrd anglicky, beztak se bude ptat :D jen tak pro srandu ;)
20:30:56 <James152> to pavel1269: jak chces, mozme
20:31:30 <James152> to Gonozal_VIII: I often speak in PHP
20:31:49 <pavel1269> 21:28 <James152> FAQ: Can I help with OpenTTD? <--- you need help or what?
20:32:11 <Gonozal_VIII> he has some help left and wants to share it^^
20:33:28 <James152> no no, i wanna help with development, if i can
20:34:19 <pavel1269> kick_Gonozal_VIII[ass]++
20:34:51 <SpComb> unquoted strings (undefined constants) as array indexes?
20:34:53 <pavel1269> slap_Gonozal_VIII[head]++
20:35:07 <pavel1269> SpComb: nvm that ,)
20:35:32 <pavel1269> so ... kick[Gonozal_VIII][ass]++;
20:35:43 <pavel1269> so ... slap[Gonozal_VIII][head]++;
20:35:57 <SpComb> perhaps you'd rather have it as a function
20:36:14 <Zahl> or make it oop and have it as methods
20:36:15 <pavel1269> Perform(kick[Gonozal_VIII][ass]);
20:36:30 <SpComb> you'd end up with something like $chan->users["Gonozal_VIII"]->ass->kick();
20:37:22 <Gonozal_VIII> you all want to hurt meeeee :'(
20:37:35 <pavel1269> you want kiss? i guess no :D
20:38:05 <Gonozal_VIII> you've got a sister?^^
20:38:09 <James152> or (INSERT into FOOLS Values "Gonozal_VIII" "31_12_07" "big fool from IRC")
20:38:21 <Zahl> pavel1269.kiss(Gonozal_VIII);
20:38:45 <James152> sorry but i like SQL
20:39:09 <Zahl> stop sqling people around :-D
20:39:19 <SpComb> what variant of SQL that doesn't use brackets and commas for the VALUES section?
20:39:41 <SpComb> and your casing of keywords and identifiers is quite inconsitent
20:39:51 <pavel1269> INSERT into FOOLS Values ('Gonozal_VIII','31_12_07','big fool from IRC')
20:40:05 <SpComb> you have all-caps, all-lower, and CamelCase keywords
20:40:21 <pavel1269> insert into fools values('Gonozal_VIII','31_12_07','big fool from IRC');
20:40:41 <Rubidium_> James152: the best way to get into the development of OpenTTD is by fixing bugs; it makes you very quickly familiar with lots of the deep backends of OpenTTD *and* fixing bugs is a requirement for releasing new stuff.
20:40:44 <James152> to SpComb: dont find mistakes, or you are debugger?
20:41:14 <SpComb> James152: the custom date format is kind of icky
20:41:20 <James152> to Rubidium_: how to share info about mistakes?
20:41:55 <James152> ok and what about NewGRF?
20:41:57 <Rubidium_> James152: known bugs are at bugs.openttd.org
20:42:20 <Gonozal_VIII> i already posted that link rubidium, i rock^^
20:42:27 <Rubidium_> there you can comment on bugs and provide patches for them using the 'comment' feature of the 'issue tracking system'
20:43:04 <Rubidium_> especially the 'providing patches' (read fixes) for bugs is appreciated
20:43:23 <James152> why OpenTTD sometimes donn find all servers?
20:44:11 <Rubidium_> firewalls, the fact that UDP isn't certain to arrive at the destination and the fact that the server list is not always necessarily 100% up-to-date
20:44:46 <Rubidium_> though servers listed on the server list have been online (and reachable for the masterserver) over the last 5 to 10 minutes
20:45:10 <James152> to Rubidium_: ok, but before i flash "REFRESH" button, I got more servers in list
20:46:06 <Gonozal_VIII> first you only have the servers from your cfg
20:46:39 <stillunknown> I suggest you focus on bugs that can be reproduced without problems (those that do not involve the internet).
20:47:35 <stillunknown> Maybe a nice null pointer dereference or an assert, with savegame.
20:47:40 <James152> ok, i try to solve it
20:47:43 <Rubidium_> or rather, focus on confirmed bugs
20:49:49 <peter__> god this laptop's io performance sucks
21:02:11 *** Hendikins has joined #openttd
21:18:35 <pavel1269> well, i think he will not make any bugfix/patch soon
21:19:23 <pavel1269> since he hasn't known that it is written in c(++) and he need compiler for that :-/
21:21:40 <Gonozal_VIII> 1h 38min 20 sec:-)
21:22:19 <flaa> where can i find the GRVTS set version 0.3?
21:22:25 <SpComb> 37 minutes and 35 seconds
21:33:44 *** gafsdhafjshgasjkghdsg has joined #openttd
21:33:44 *** Gonozal_VIII is now known as Guest1812
21:33:44 *** Guest1812 is now known as Guest1813
21:33:44 *** gafsdhafjshgasjkghdsg is now known as Gonozal_VIII
21:51:39 <CIA-1> OpenTTD: peter1138 * r11731 /trunk/src/train_cmd.cpp:
21:51:39 <CIA-1> OpenTTD: -Fix [FS#1582]: Clear sprite override data before performing NewGRF wagon attach callback. This stopped
21:51:39 <CIA-1> OpenTTD: the callback working for autoreplace and when moving wagons from train to train in a depot.
21:51:39 <CIA-1> OpenTTD: -Fix (r11724): Don't check wagon attach callback for the chain when moving a single wagon.
21:54:06 *** Greyscale is now known as Greysc[a]le
22:15:42 <ln-> report from 2008: nothing to see, return to your homes.
22:16:34 <G> Brianetta: any reason for autopilot to be setting the server name to "Unnamed Server" (the server name is set correctly in openttd.cfg)
22:24:05 *** Greysc[a]le is now known as Greyscale
22:24:57 <G> :S and now my rcon password doesn't want to work
22:35:39 <G> hmmm, works fine without autopilot except pause/unpause
22:36:50 <Brianetta> G: Autopilot sets the name? How?
22:37:07 <Brianetta> Where do you see this name?
22:37:54 <Brianetta> Put it this way, there's no such string in autopilot as "Unnamed Server"
22:38:23 <G> but when I run normally (i.e. $PATH/openttd -D...) it uses the correct name per openttd.cfg, when using Autopilot, it actually recongises the name in the openttd.cfg file, and then in the server list it comes up as "Unamed Server"
22:38:31 <G> I have no idea how it's doing it
22:39:04 <Brianetta> Which openttd.cfg are you using?
22:39:31 <Brianetta> Which openttd.cfg are you using?
22:39:55 <Brianetta> autopilot reads all of its settings from the config file. It loads up before any saves.
22:40:14 <G> well .openttd/openttd.cfg, is identical to the one in my ap-2.0.4 directory (which AP uses)
22:40:19 <Brianetta> It's either ./openttd.cfg or the contents of OTTD_CONFIG if that exists
22:40:37 <Brianetta> Are you running it from ./openttd ?
22:40:53 <Brianetta> If you are not, you need to set OTTD_CONFIG
22:41:18 <Brianetta> otherwise it has no idea where to read its settings from
22:43:26 <G> I changed 'command' in the Autopilot section to add -c etc
22:43:46 <Brianetta> Changing command only changes the openttd command line
22:43:56 <Brianetta> It does NOT change where autopilot reads it own settings
22:44:19 <Brianetta> You need to set OTTD_CONFIG as an environment variable, to the config file you intend to user
22:44:31 <Brianetta> or, you can edit the default in autopilot.tcl
22:44:53 <Brianetta> or, you can start autopilot from within the directory that contains openttd.cfg
22:45:22 <Brianetta> Remember, by the time the openttd command is run, autopilot has initialised itself and is running
22:45:31 <G> I have an openttd.cfg in the autopilot dir, which is identical to the one I normally use
22:46:16 <G> but mysterily as a result, rcon no longer works, and the server name disappears
22:46:47 <Brianetta> I recommend telling autopilot where the real config file is
22:47:21 <Brianetta> You did add the autopilot configuration to the openttd.cfg, I presume?
22:49:59 <G> brilliant, it all works, yeah, the environ variable seemed to be the problem
22:50:33 <Brianetta> Identical files aren't identical (:
22:50:43 <Brianetta> unless they have the same inode number, naturally
22:51:52 <Brianetta> No idea. The recommended solution is the one you used.
22:52:30 <Brianetta> What I do is symlink everything in my autopilot directory into my openttd bin directory, and run it from there
22:52:49 <Brianetta> then I can still svn up date openttd and autopilot separately
23:01:40 <pavel1269> HAPPY NEW YEAR!!! AND OT OF BUGFIXES :P
23:05:06 <Brianetta> IRC is a global medium. UTC, please.
23:17:05 *** Wolf01|AWAY is now known as Wolf01
23:25:15 *** peterbrett has joined #openttd
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23:47:39 <Gonozal_VIII> did you all miss me? haven't been here in this year
23:48:51 <Gonozal_VIII> 2008 is a good year...
23:49:02 <Gonozal_VIII> i started it with destroying stuff, so it must be good
23:49:55 <G> it's been 08 here for 13 hrs, trust me, it's nothing to get excited over
23:49:56 <Gonozal_VIII> i broke an ashtray some minutes ago :-)
23:50:38 <Gonozal_VIII> made a nice, big candle out of it... put some small candles and some paper in...
23:51:11 <Gonozal_VIII> fire :D until the ashtray broke
23:51:31 <Gonozal_VIII> then wax all over the table... not so nice anymore
23:53:59 <Gonozal_VIII> why are you at the pc sacro? you have to blow stuff up in 6 minutes
23:56:06 <Sacro> Gonozal_VIII: meh, will be going soon
23:56:51 <Gonozal_VIII> bad thing that white fluffy stuff all over everything outside.. absorbs all explosions
23:57:46 <Gonozal_VIII> plopp instead of boom
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