IRC logs for #openttd on OFTC at 2007-12-15
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00:21:39 <SmatZ> I am sorry, I didn't read who posted the report
00:21:48 <SmatZ> too bad you cannot reproduce it :-/
00:22:02 <SmatZ> there is a chance it was caused by something else
00:22:10 <SmatZ> and it was just a coincidence...
00:22:14 <Digitalfox> well you see i was just having some fun, and the assertion just popped like that
00:22:27 <Digitalfox> there was no vehicles or stations in that game
00:22:35 <Digitalfox> just some road building that you see in the image
00:22:46 <Digitalfox> and it was a 64 * 64 map
00:23:39 <Digitalfox> Could be related to the industry the road was going to hit ?
00:24:02 <SmatZ> but nothing is imposible
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01:01:45 <Gonozal_VIII> there are lego trains on tv...
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01:07:54 <AlienKing> anyone else having trouble accessing tt-forums.net or openttd.org? I haven't been able to access either one for like 3 days now.
01:08:46 <Digitalfox> no problem from portugal :)
01:09:04 <Digitalfox> Try a proxy, may be or ISP DNS problem
01:09:12 <Gonozal_VIII> austria.. but i don't think that matters
01:09:18 <AlienKing> gah, i don't get it wiki.openttd.org works, nightly.openttd.org works, but the regualr www doesn't
01:09:29 <Digitalfox> It matters depends the DNS being used..
01:09:52 <AlienKing> it resolves to 81.171.98.111
01:10:10 <Digitalfox> My ISP has times were it's DNS fails and you have to use or a Proxy or insert another DNS in router
01:10:11 <AlienKing> and i can traceroute most of the way there
01:10:59 <Digitalfox> you just have to copy paste the adress you want to check
01:11:41 <Digitalfox> There was atime i had problems with my ISP DNS and used that proxy to check open site and TT foruns
01:11:55 <AlienKing> yah, its probably just stuipid roadrunner
01:12:38 <Digitalfox> pretty cool and fast resolving names
01:13:14 <AlienKing> well, i can resolve the name fine, its just that the packets get lost in transmission after about the 10th hop
01:13:44 <AlienKing> 1-1.r1.lo.hwng.net is the last hop it gets to
01:14:29 <AlienKing> well, i can live with proxyfi for now, thanks for the link
01:29:49 <kyevan> the 11615 nightly play music so LOUD?
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01:31:29 <Gonozal_VIII> i don't think there are any recent changes to how music is played
01:32:09 <kyevan> Gonozal_VIII: Compared to 0.5.3, it's REALLY loud.
01:32:40 <Gonozal_VIII> then... change your settings?
01:33:28 <kyevan> Sure, but it's loud compared to anything else, too
01:33:45 <kyevan> thank the gods for on-keyboard volume controls, I guess :)
01:34:35 <Gonozal_VIII> you can change the music volume ingame
01:34:48 <Gonozal_VIII> and in the cfg...
01:35:36 <Gonozal_VIII> maybe you changed it in your 0.5.3 version and now you have a new cfg with default settings...
01:36:14 <kyevan> Gonozal_VIII: Both are fresh installs.
01:37:03 <Gonozal_VIII> doesn't matter, it doesn't override the cfg
01:38:57 <Gonozal_VIII> that would suck, if the cfg would be back to default everytime you upgrade to a new nightly in the same directory...
01:39:21 <kyevan> except... they're fresh installs.
01:39:35 <kyevan> There WASN'T a config to overwrite!
01:40:21 <Gonozal_VIII> even in the "my documents" folder? (win)
01:40:48 <kyevan> Whatever, it doesn't really matter
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02:24:09 <Eddi|zuHause3> Gonozal_VIII: the .cfg in my documents does not get created if a file in the working/binary dir was already found
02:25:57 <Gonozal_VIII> yes but fresh installs don't include a cfg
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03:43:36 <CIA-1> OpenTTD: belugas * r11635 /trunk/src/newgrf.cpp: -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
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13:28:57 <strong99> i have a question about dedicated servers
13:29:37 <strong99> the server see when someone tracks the server or presses refres in his list, but he get no response from it
13:29:54 <strong99> the server says quering ip adress
13:30:47 <strong99> port is forwared from router
13:31:09 <Eddi|zuHause3> UDP is what you mean
13:31:30 <Eddi|zuHause3> port must be forwarded for both TCP and UDP
13:32:26 <strong99> and it comes on the server the server says: dbg: [NET][UDP] Queried from ip-adress
13:33:15 <strong99> so if i press refresh al the time the server gets an huge list of dbg: [NET][UDP] Queried from ip-adress
13:33:16 <Eddi|zuHause3> and what is the problem now?
13:33:27 <strong99> the clients get no repsond
13:33:48 <strong99> server is offline it says
13:33:49 <Eddi|zuHause3> maybe you block outgoing UDP packages?
13:34:06 <Gonozal_VIII> hmmm i think a friend of mine just found a bug
13:34:20 <Gonozal_VIII> DEM (currency) doesn't work
13:36:12 <Eddi|zuHause3> "doesn't work" is not a proper bug report
13:36:32 <Gonozal_VIII> yes... with r11631 and set to currency DEM, the game starts with 14.000.000 DIN
13:38:22 <Eddi|zuHause3> that's an awfully odd number...
13:38:45 <Eddi|zuHause3> usually it should be 400.000 DM
13:39:45 <SmatZ> Gonozal_VIII: cannot be the problem because you start in a year when DM are replaced by Euro?
13:40:10 <SmatZ> maybe DM were not available that time too ^_^
13:40:36 <strong99> looks like the UDP is getting block when leaving server
13:40:57 <strong99> but how do i salve that, lolz
13:42:46 <SmatZ> Gonozal_VIII: I do not have that problem
13:44:11 <SmatZ> set to DEM, then started new game in 1920...
13:45:16 <Gonozal_VIII> hmmm it seems to be one of the grfs...
13:45:23 <Gonozal_VIII> i'll try to find out wich one
13:45:50 <glx> grfs can modify currencies
13:49:02 <Gonozal_VIII> hmmm serbian rails
13:49:15 <Gonozal_VIII> serbian standard gauge rail vehicles...
13:49:24 <Gonozal_VIII> that changes DM to DIN
13:49:49 <Eddi|zuHause3> workaround: create a custom currency
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13:51:43 <Gonozal_VIII> i'll tell him, thanks
13:52:07 <Gonozal_VIII> i don't care much but he always wants to play with dm
13:53:12 <Gonozal_VIII> and now he is complaining that he has to use 2 instead of 1,95583^^
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13:54:05 <SmatZ> Gonozal_VIII: I would like to see what was the Pound/DM ration after WW1 :-P
13:54:43 <Gonozal_VIII> aaah custom currency is with pounds
13:54:53 <Vikthor> SmatZ: Something like 10^9 and more
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13:57:17 <Gonozal_VIII> aaand now he wants reichsmark, rentenmark, goldmark, inflationsmark and stuff like that...
13:58:49 <Prof_Frink> Gonozal_VIII: Tell him "It's Free Software. Do it yourself."
13:59:24 <Vikthor> Tell him that with inflation prices of 192x would price of one locomotive probaly mean overflow :D
13:59:53 <CIA-1> OpenTTD: smatz * r11636 /trunk/src/road_cmd.cpp: -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
14:03:20 <Eddi|zuHause3> it once was calculated that the entire money carried around in germany during the final days of the inflation could be matched with 50 cent (american)
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14:54:23 <SmatZ> Sacro: www.rentacoder.com ^_^
14:54:35 <Sacro> i don't want to *pay* them
14:54:42 <DorpsGek> Sacro: KUDr was last seen in #openttd 7 weeks, 3 days, 0 hours, 30 minutes, and 15 seconds ago: <KUDr> good
14:55:17 <Gonozal_VIII> get some slaves to code for you, you only have to pay for them once
14:55:20 <Sacro> "The problem is the order of the include directives in station_gui.cpp
14:55:20 <Sacro> For some reason unknown to me stdafx.h has to be included before list. Even explicitly including cstdint or stdint.h anywhere doesn't help here. The corrected patch is attached."
14:55:25 <Sacro> does that writing style seem similar
14:55:38 <Gonozal_VIII> if you let them sleep outside and hunt their own food...
14:55:41 <SmatZ> Sacro: is it some FS task?
14:56:33 <Sacro> i want to start the new signalling system
14:56:43 <Gonozal_VIII> yay programmable switches
14:57:02 <Sacro> Gonozal_VIII: well i was going to start by improving the current absolute block system
14:57:13 <Prof_Frink> Sacro: www.kidnapacoder.com
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15:21:24 <LeviathNL> Wolf01, need my help with something?
15:23:59 <Wolf01> i think no, i'm in the middle of a all-consoles-tourney-with-friends, so i think i'll do nothing this weekend :P
15:25:11 <LeviathNL> Ok, I noticed you highlighted me last Thursday. good luck with the tourney :)
15:25:43 <Eddi|zuHause3> there are people who have collected like 200 different consoles...
15:26:03 <Eddi|zuHause3> (including arcade stuff, i believe)
15:27:41 <Wolf01> we play with psp, wii and xbox360 :)
15:28:30 <Gonozal_VIII> i don't like consoles... with a pc you can have all in one without that expensive stuff
15:28:50 <Eddi|zuHause3> the wii concept is kinda funny
15:28:59 <Eddi|zuHause3> a friend owns one
15:29:17 <hylje> how far is the wii port of ottd
15:29:22 <Gonozal_VIII> yes but you could also attach a wii like controller to a pc
15:29:42 <LeviathNL> I don't really know of good PC-partygames.
15:29:52 <Eddi|zuHause3> performance is always a problem with PC
15:30:11 <Eddi|zuHause3> it is designed to do everything, and because of that it can't do anything really good
15:30:30 <glx> I can't imagine wii sport on a pc
15:35:46 * Gonozal_VIII watches his little 150hp ng engine pulling 140k litres of oil at 16 km/h :-)
15:36:37 <Eddi|zuHause3> 150hp? some cars have more than that...
15:37:41 <Gonozal_VIII> total weight of the train is 736t (multiplier x5) ^^
15:38:39 <Gonozal_VIII> 7 4-axle tanker wagons
15:38:47 <Gonozal_VIII> poor little engine
15:38:57 <Gonozal_VIII> but i couldn't afford a stronger one
15:41:36 <Gonozal_VIII> but it makes profit :-)
15:42:51 <hylje> 1. 7 4-axle tanker wagons and a poor little engine
15:43:46 <AlanR> anyone able to help my woth building open ttd. I have a few errors with .h files :(
15:44:34 <Eddi|zuHause3> you'll have to get a tiny bit more descriptive there...
15:44:39 <Sogard> Is it possible to use more than on engine for a single train? I don't see anything on the wiki
15:44:57 <AlanR> ok, just checking I was in the right place! Haven't used IRC for about 5 years!
15:45:02 <Eddi|zuHause3> Sogard: yes, just move the 2nd engine to the train like you would do with a wagon
15:45:05 <Gonozal_VIII> try it and you'll see that it's possible
15:46:13 <AlanR> ok. I have VS2005, and both the main src and the useful package downloaded but I am getting complaints about the png.h / zlib.h etc
15:46:55 <AlanR> it can't link to the 3rd party libs. :( Would like to get it running, see if I can fix a few bugs to practice my C++
15:47:58 <AlanR> ..\src\music\dmusic.cpp(13) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory
15:49:46 <Sacro> AlanR: install the directx sdk
15:50:01 <Sacro> and copy the files out of useful.zip into the right places
15:50:53 <AlanR> ahhh direct x. ok can do that. I can't believe I do C++ for a living and this bit is flummoxing me. <shame>
15:51:24 <Sacro> the wiki has the instructions
15:51:30 <AlanR> where are the correct bits for the files?
15:52:15 <AlanR> really? I was trying to follow the instructions, but can't see where to put the files from "useful" I must have the wrong page or something
15:55:36 <AlanR> I have to say, openttd is cool great work
15:59:34 <AlanR> Sacro, cheers for the link. I owe you one
15:59:48 * Sacro writes it down in his notebook
16:06:04 <Gonozal_VIII> hmm you can set the default servicing interval to 0 but you can't do that in the vehicle details
16:11:45 <CIA-1> OpenTTD: smatz * r11637 /trunk/src/vehicle.cpp: -Fix: mark viewports dirty when removing visible vehicle chain
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16:53:46 <bilbous> Is there any way to manage a full dedicated server using rcon?
16:54:10 <bilbous> I cannot connect to it
16:59:38 <glx> but the server must have rcon_password set
17:00:56 <bilbous> I tried that but it dumped me back to the game selection screen telling me the server was full. I forgot my company password and don't want to shut down the othe player
17:02:06 <bilbous> can I change the option file or would it need a restart anyway?
17:02:08 <Gonozal_VIII> reset your company :-)
17:02:49 <glx> on what OS is the server?
17:03:45 <glx> then you can "talk" to it in its screen terminal
17:04:57 <bilbous> ok, sounds good. what do I say?
17:05:33 <bilbous> Guess I need to drop it into the background?
17:06:11 <glx> server terminal is an ottd console
17:07:39 <bilbous> does that mean I can issue commands normally? All I see is dbg: messages and other status reports
17:08:21 <glx> you can use the same command as in ottd console
17:09:43 <bilbous> ok thank you. I'll try it and ask more if I have trouble. I have the wiki open for reference
17:09:48 <pavel1269> glx: can you see now server on 83.208.140.48?
17:10:35 <pavel1269> too bad, i reinstalled whole system
17:11:43 <pavel1269> MS is trying to connect to me on 4340 ... TCP
17:11:58 <pavel1269> do i have to allow that?
17:12:23 <glx> you see MS:4340 in distant?
17:15:01 <Sacro> anyone here using an IDE under Linux
17:15:40 <Sacro> I can't get anjuta to add use the project
17:15:48 <pavel1269> master.openttd.org:http :)
17:16:25 <glx> hmm that's when you connect to it with a browser :)
17:16:48 <pavel1269> so i have to allow that?
17:17:34 <glx> there's no reason for it to connect to you from http
17:18:01 <pavel1269> i wonder where should be error :/
17:18:56 <pavel1269> since forwarding seems to work, kerio allow ...
17:19:37 <pavel1269> can my internet provider block it when i see that? :/
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18:26:21 <Vikthor> Sacro: I actually tried anjuta and failed too
18:27:06 <Vikthor> Well if you mean adding OpenTTD as project from existing sources
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18:31:04 <Vikthor> I have been giong through their mail archives and to me it seemed like they focused on projects which are using autotools
18:31:32 <Sacro> hmm, i never went into their archives
18:40:07 <kyevan> Does destroying fields reduce farm production?
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19:10:42 <LeviathNL> strange i can only connect to a limited number of sites via this ad hoc wireless network
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19:12:15 <Eddi|zuHause3> then you probably have a DNS problem
19:14:41 <LeviathNL> using ip does not work either
19:15:02 <Bjarni> then you might be firewalled
19:15:12 <Bjarni> are you connecting from China or something?
19:15:19 <Gonozal_VIII> "I have a right to resurrect this year old topic, and shall do so by saying: Can a mod lock this?" <-- that's so lol^^
19:16:06 <LeviathNL> no, and the computer i have a ad-hoc connect with can connect to all sites.
19:16:44 <Bjarni> maybe you have been targeted by a Chinese virus
19:17:20 <Bjarni> hey nice idea.... a virus that blocks certain servers
19:18:03 <hylje> sometimes works sometimes not
19:18:07 <Bjarni> no.... sites about democracy
19:18:29 <Bjarni> for all we know EU would like such a virus as well
19:18:53 <Bjarni> LeviathNL: please take your problem elsewhere.... to somewhere where people can actually help you
19:19:18 <LeviathNL> sorry for being off topic
19:21:34 <Bjarni> LeviathNL: it was ok. Usually people in here knows stuff but your issue is.... weird
19:21:47 <Sacro> Bjarni: how is your Saturday?
19:21:48 <Bjarni> Sacro: did you learn something about posting links?
19:22:43 <Bjarni> like declaring that they aren't offf topic even if they look like it to somebody who didn't really read what people said
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19:23:15 <Sacro> i think i got an apology
19:23:30 <Sacro> anywho, i've been facebook stalking
19:27:18 <Bjarni> sometimes the news says odd stuff... a 12 year old girl got on the wrong train and realised that it didn't stop at the station she was supposed to get off at. She then forced opened the door and jumped off while the train was driving 120 km/h
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19:27:39 <Bjarni> now she is in the hospital
19:28:17 <hylje> i suppose the news potrayed the train as the evil
19:28:46 <Eddi|zuHause3> well, the question is, why could someone force open the door at high speed?
19:29:11 <Bjarni> Eddi|zuHause3: that's another good question
19:29:26 <Bjarni> and I can't answer that one
19:30:11 <Eddi|zuHause3> the only way i know to force open the door is with the train leader's key
19:31:06 <Bjarni> I don't think she had one of those
19:31:20 <Eddi|zuHause3> Bjarni: your link redirected me to some ad site...
19:31:45 <Bjarni> now that sounds really wrong
19:32:44 <Bjarni> it should be an article in Danish about this incident
19:32:46 <Eddi|zuHause3> yeah, i just loaded it in the background, and suddenly i got a popup window asking me to "optimise my system"
19:32:52 <Bjarni> which happened to happen in Germany
19:33:09 <Eddi|zuHause3> (aka install spyware)
19:33:23 <Bjarni> it goes without saying that they use a picture of a Danish train... one that should really lock the doors while driving
19:34:13 <Bjarni> are you sure this site gave it to you?
19:34:24 <Bjarni> because in that case it's really serious
19:34:45 <Eddi|zuHause3> i did nothing else at that time
19:35:06 <Bjarni> yesterday a (different) news site was hacked to install spyware on browsers
19:35:14 <Eddi|zuHause3> the site properly loaded fine this time
19:35:17 <Bjarni> but AFAIK it didn't tell the user about it at all
19:36:52 <Bjarni> this link is part of the tv2.dk domain... one of the two biggest TV stations in Denmark
19:37:02 <Bjarni> I can't say that it's the biggest but I think so
19:37:30 <Eddi|zuHause3> well, i kinda doubt they are targeting konqueror exploits, which only a marginal amount of surfers actually use...
19:38:02 <Bjarni> well... even with popup killers off it didn't say anything in firefox
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19:46:49 <CIA-1> OpenTTD: smatz * r11638 /trunk/src/rail_cmd.cpp: -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
19:47:37 <Prof_Frink> Eddi|zuHause3: No popup/redirect here
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19:58:46 <Gonozal_VIII> regular 8h disconnect but this time i didn't get a new ip, just 0.0.0.0
19:59:32 <Gonozal_VIII> tried to reconnect a few times, turned off the router and modem... nothing worked but then suddenly it worked again
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20:30:57 <CIA-1> OpenTTD: smatz * r11639 /trunk/src/vehicle.cpp: -Codechange: simplify EnsureNoVehicleOnGround
20:36:10 <SmatZ_> I just want to divide commits into small parts
20:37:29 <hylje> refactoring is cool, go for it
20:37:31 <Digitalfox> SmatZ_: No need to apologize, good refactoring is always welcome :)
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20:58:48 <Bjarni> in your case... same thing :P
20:59:10 <Bjarni> but I do like my own robot
20:59:22 <Bjarni> I learned it not to drive into cardboard boxes
20:59:59 <Bjarni> well.... I told it a lot of rules and following my rules it can figure out how to navigate around boxes and still get to the goal in question
21:00:31 <Bjarni> notice: I gave it rules, not functions
21:00:50 <Bjarni> it's not coded in anything remotely like C
21:00:52 <Gonozal_VIII> you've got a robot?
21:01:16 <Bjarni> we have a bunch of them at uni
21:01:43 <Bjarni> that's the name of them
21:01:53 <Sacro> we just have first years and beer
21:02:04 <Eddi|zuHause3> meaning wheels, various sensors and some kind of processor glued together?
21:02:09 <Bjarni> banging into walls all the time?
21:03:51 <Bjarni> Eddi|zuHause3: sort of... 4 wheels, IR sensors, line sensor (looking at the floor), wheel rotation sensors.... all put together to a micro ATX motherboard with a 450 MHz Pentium... or something like it
21:04:26 <Bjarni> we got better robots... that one will not be able to pass our gates :P
21:04:50 <Bjarni> <Sacro> programmed using LOGO? <-- no... I used Jess
21:04:51 <Gonozal_VIII> then it will shoot a hole into the wall or something^^
21:05:01 <Eddi|zuHause3> i am sure that has close resemblance to Bjarnis robot ;)
21:06:48 <Bjarni> don't care about the talking in the background.... people say something totally unrelated
21:07:43 <Bjarni> now I will split you into two groups... those who really like the video and those who can't watch .mov files
21:08:09 <Eddi|zuHause3> kaffeine is not really useful for online streaming with low bandwidth
21:08:24 <Sacro> wtf is that wierd language
21:08:49 <Bjarni> <Sacro> wtf is that wierd language <-- so you agree with me that they speak garbage.... I thought so
21:09:15 <Gonozal_VIII> ever tried using yapf for the robots?^^
21:09:49 <Bjarni> this one can figure out where to go even without using the black lines
21:10:38 <Sogard> So is there no real way to boost a raw materials amount of output? I have trains constantly at the station picking up oil yet it only drops. Any advice?
21:11:16 <Eddi|zuHause3> Gonozal_VIII: in order to use YAPF you need a "satellite view" of lines
21:11:51 <Gonozal_VIII> the robot wars robots don't have programming, they are remote controlled
21:11:59 <Eddi|zuHause3> it's funny how you can drag and drop URLs from the konversation window into an open konqueror window
21:12:01 <Eddi|zuHause3> try that on windows :p
21:12:20 <Bjarni> <Gonozal_VIII> ever tried using yapf for the robots?^^ <--- it would demand that the robot is aware of the whole "map" while driving, including if some bozo is blocking the way
21:13:15 <Gonozal_VIII> it could scan its surrounding with stereo cameras to detect paths and obstacles :-)
21:13:37 <Bjarni> btw... imagine what it's like to code such a robot... we got the input as raw sensor input and then we had to write functions to convert it to useful data like SI units and such
21:13:39 <Eddi|zuHause3> Gonozal_VIII: but that has nothing to do with yapf
21:14:05 <Gonozal_VIII> then it has a map and can apply penalties :-)
21:14:09 <Bjarni> Gonozal_VIII: that's not YAPF.... also it's kind of tricky to do that without a camera
21:15:09 <Bjarni> those 3 black things on the front... they measure distance to an object in front of it so it tells if there is something in front of the robot
21:15:32 <Bjarni> but they only measures in a strait line so it will get the distance to 3 dots on an object
21:15:46 <Bjarni> and can miss something like the leg on a chair or table
21:16:21 <Gonozal_VIII> use one dot and let it rotate :-)
21:16:28 <Bjarni> if you will use them to generate a map then you will have to stop and slowly turn to make the map
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21:16:54 <Bjarni> but they make only 6 measurements every sec so it could take a while
21:18:04 <Bjarni> the sensor to tell the black line is much faster so it can follow the black line at high speed and is blind for whatever might be in the way in front of it
21:18:37 <Bjarni> also max sensor distance is 1 meter
21:18:59 <Bjarni> min distance is 20 cm (shorter range will give too high readings)
21:20:00 <Bjarni> depending on quality of software calibration and background noise (like sunlight) the max distance could be reduced to 50 cm if you want a reliable signal/noise radio to prevent false readings
21:20:18 <Bjarni> in short: they could be better
21:20:52 <Bjarni> not to mention that since it's based on light then it can miss stuff like glass
21:21:24 <Gonozal_VIII> that happens to people too^^
21:23:05 <Gonozal_VIII> parameter set to mixed buildings?
21:24:12 <Digitalfox> Let me explain better i'm playing in temperate in 2017, with only TTRS 3.02 loaded.. Now my problem is that the graphics that appera for the bank don't seem to be right
21:25:27 <Gonozal_VIII> i know and i asked if you changed the 2nd parameter
21:26:01 <Digitalfox> the other buildings are from 2010 and beyond
21:27:15 <Gonozal_VIII> then maybe it doesn't select the correct sprite for user built structures...
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21:36:31 <Gonozal_VIII> does anybody see a server running at 84.57.48.223 ?
21:39:24 <Gonozal_VIII> hmmm but i don't :-/
21:40:06 <Gonozal_VIII> i've been playing on that server for the last hours and now i can't see it anymore
21:41:20 <pavel1269> OTTD server should be on something like hamachi :)
21:41:29 <pavel1269> everyone should start server
21:42:50 <Gonozal_VIII> hamachi doesn't connect either...
21:43:13 <Gonozal_VIII> guess my isp sucks today
21:43:31 <Rubidium> Gonozal_VIII: or your range has been banned
21:43:51 <Gonozal_VIII> no... a friend of mine is running that server
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21:46:34 <Gonozal_VIII> new ip and everything works again...
21:46:40 <Bjarni> what is so good about hamachi?
21:47:22 <Gonozal_VIII> i usually don't need it for openttd but it's useful for some other games
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22:05:18 <CIA-1> OpenTTD: rubidium * r11640 /trunk/src/core/random_func.cpp: -Fix: missed change of include when moving stuff to random_func.cpp
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22:23:56 <Sogard> I can't believe I never played with realistic accel before
22:38:53 *** Wolf01|AWAY is now known as Wolf01
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22:46:42 *** Sogard^ is now known as Sogard
23:11:41 <CIA-1> OpenTTD: smatz * r11642 /trunk/src/ (7 files): -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
23:20:54 <kyevan> Is openttd's multiplayer v6-capable?
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23:24:11 <Rubidium> at least the whole masterserver<->client protocol is not
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23:27:03 <Rubidium> nor does the masterserver have an IPv6 IP address, so that makes resolving the 'source' IPv6 address a little more difficult too
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23:40:37 <kyevan> We need NOT and AND signals.
23:41:04 <kyevan> valhallasw: Aw, come on! being able to build a calculator of trains would be awesome :P
23:41:46 <valhallasw> what about a brainfuck implementation
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23:42:51 <kyevan> Actually, being able to build more complex signal rules, using some sort of scripting language that can check other signals, do logic with them, etc might actually be useful.
23:43:21 <Gonozal_VIII> i want programmable switches
23:43:41 <Gonozal_VIII> (that's the first time i say that, really!)
23:49:28 <kyevan> While we're at it, lets give users script hooks all over the game, especially in scenarios, so we can have Interesting Things happen. (Port the SimCity lizard monster for silly scenarios, anyone?)
23:52:10 <valhallasw> that actually would be useful :p
23:53:55 <Gonozal_VIII> i guess the disasters are some kind of scripts
23:54:13 <valhallasw> should actually be fairly easy to script to game ticks
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