IRC logs for #openttd on OFTC at 2007-12-14
            
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00:14:12 <UnderBuilder> 基地はすべて私たちに属する
00:14:30 <UnderBuilder> try to see what it says :P
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00:25:23 <CIA-1> OpenTTD: glx * r11631 /trunk/src/ (main_gui.cpp newgrf_gui.cpp): -Fix (r11585, r11626): remove MSVC warnings
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00:31:43 <SmatZ> !ping
00:31:45 <SmatZ> ok
00:32:42 <glx> !pong?
00:33:08 <Sacro> !pong?
00:33:44 <glx> !password
00:34:15 <SmatZ> http://paste.openttd.org/351 I wonder what are they trying to do :)
00:34:18 <Sacro> !hunter2?
00:34:32 <SmatZ> I was just lagged a bit
00:35:20 <glx> is it in your server logs?
00:35:40 <SmatZ> yes
00:35:42 <SmatZ> apache logs
00:35:58 <glx> I remember seeing google in my IIS logs
00:36:28 <glx> fixed it with a robots.txt ;)
00:36:55 <UnderBuilder> question: will you devs include some generic tram set so we can use trams without a newgrf?
00:37:17 <glx> it still will be a newgrf
00:37:44 <SmatZ> glx: yes, sometimes I see google too... robots.txt could be useful
00:38:17 <SmatZ> UnderBuilder: I am not ignoring you, I just don't know
00:39:19 <UnderBuilder> why? for multiplayer will be hard to have trams and lots of clients
00:39:42 <glx> trams are a newgrf feature
00:40:07 <Sacro> i think the generic tram set should be included with OpenTTD as the default tramset
00:40:17 <UnderBuilder> I mean a default tram set
00:40:21 <glx> but it's still a newgrf
00:40:56 <SmatZ> OTTD already contains tramtrack / wires GRF, only vehicles are needed
00:41:53 <UnderBuilder> other question, why not make the proposed 3d openttd but keeping the original and making them compatible between the two?
00:43:22 <glx> we won't do a 3d version, and if someone wants to make a 3d version compatible with OTTD, it will need to use the same logic, single thread...
00:43:55 <SmatZ> 3D would change the behaviour of game a lot... maybe many people would dislike it - it would be hard to set it to be usable for everyone... and furthermore - it would take a lot of dev time
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00:46:38 <UnderBuilder> ooother question: if openttd will be 8bpp why you implemented 32bpp?
00:47:11 <glx> 32bpp is just cosmetic, and CPU consuming
00:47:49 <SpComb> SmatZ: vulnerability scanning
00:48:58 <SmatZ> SpComb: thanks, I googled for it, too :)
00:49:50 <UnderBuilder> then why it was implemented?
00:50:33 * SpComb gets a *lot* of hits for /w00tw00t.at.ISC.SANS.DFind:)
00:51:01 <glx> UnderBuilder: because it was possible
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00:51:37 <UnderBuilder> but what use should it have then?
00:51:56 <glx> better looking graphics
00:53:03 <SmatZ> SpComb: nice, I have them too :) 16 since August
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01:22:02 <SmatZ> night
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01:51:13 <fjb> Good night.
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03:34:13 <ln-> goood moooorrniiiiing, channel!
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04:28:18 <Gekz_> I'm having trouble with my server being seen
04:28:33 <Gekz_> not any more >_>
04:28:37 <Gekz_> it just randomly turned up
04:33:08 <BigBB> what do you mean? A savegame and so on will help...
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04:41:57 <Gekz_> me?
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05:23:15 <Argon_Sloth> I have a quick question.
05:23:30 <Argon_Sloth> Is there a way to increase the size of the UI buttons at higher resolutions?
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08:56:22 <Gekz_> is there a server command to take someones money?
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09:32:08 <Eddi|zuHause2> there should be a way to transfer money from one company to another
09:32:41 <Eddi|zuHause2> to turn that into a console command should not be very hard
09:33:02 <Gekz_> a penalty for breaking the rules -_-
09:33:32 <Eddi|zuHause2> to let that money disappear somewhere is a completely different issue
09:33:52 <Gekz_> not really
09:34:05 <Gekz_> money-=variable_number
09:34:13 <Eddi|zuHause2> yes, because that will need clientside modification
09:35:06 <Gekz_> how so
09:35:13 <Gekz_> isn't the amount of money you have stored on the server?
09:35:39 <Eddi|zuHause2> each and every amount of whatsoever small significance is stored on the server and every client
09:36:13 <Gekz_> so doesnt that mean anything with a number requires server and client modification?
09:36:57 <Eddi|zuHause2> everything must be calculated on each client (quasi-)simultaneously
09:37:37 <Eddi|zuHause2> the server sends out a command, and every client executes it
09:38:07 <Maedhros> if you take money from a company on a server but don't tell the client about it, you'll end up with a desync if the client thinks the player has the money to build something but the server doesn't
09:38:15 <Eddi|zuHause2> the command to transfer money is already implemented on client side, so you only have to add a server side method to send it
09:38:33 <Eddi|zuHause2> the command to let money disappear is not implemented anywhere
09:38:51 <Eddi|zuHause2> so if you send such a command to a client, it does not know what to do with it
09:39:58 <Rubidium> it might even kick all clients due to an invalid command
09:40:56 <Eddi|zuHause2> e.g. you could take the money from the offending company, and distribute it to the other companies (by whatever method you consider "fair", it just have to add up to the same amount of money)
09:41:56 <Eddi|zuHause2> ... and i should be working...
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09:44:19 <Rubidium> if you have 'space' for an extra company you can just start a new one send money there and remove it
09:44:32 <Rubidium> it still requires some server changing
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11:09:21 <Svish> can somone explain to me why non-stop ordered trains stop? they dont pick anything up, but they slow down and stop before they start again. which is kind of annoying...
11:09:36 <Svish> real-world trains dont do that, do they?
11:11:30 <Maedhros> yes, well, there are many things ttd trains do that real world trains don't :p
11:11:52 <Maedhros> but anyway, have you got TTDPatch-compatible non-stop handling enabled in the patches menu?
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11:13:29 * Maedhros thinks we should rename that to something more descriptive, actually
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11:28:44 <svippy> Svish...
11:28:52 <svippy> That name sounds a lot familiar to my name! >:O
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12:22:57 <Svish> Svish: what do you mean?
12:23:12 <Svish> Maedhros: i dont think I do actually. didnt know what that one was :p
12:24:36 <Maedhros> Svish: it was just a thought - i don't know why your trains are stopping, since they shouldn't be. do you have a screenshot of the orderlist, and the train stopping at a station it shouldn't?
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12:47:20 <Svish> Maedhros: well, it was a good thought, cause I activated it, and now its working nicely :) thanks!
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12:55:55 <Desolator> hola!
13:06:01 <svip> :O
13:06:05 <svip> Hey, Spanish speaking person.
13:06:11 <svip> Unless you just know the word "hola".
13:06:16 <svip> And isn't actually Spanish speaking.f
13:06:17 <svip> -f
13:06:25 <svip> Sort of like how I am technically not English speaking.
13:06:28 <svip> I just speak it.
13:06:30 * svip laughs.
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13:20:34 <Desolator> ok
13:20:59 <Desolator> As you may know, I've been working on a new cross-platform updater for OTTD
13:22:30 <Rubidium> cool, we're allowed to know it ;)
13:22:53 <Desolator> lemme write details first...:P
13:23:33 <Desolator> well, it's currently getting momentum, and as today I've had my last exam until about 5 months, I'll have plenty of time
13:24:17 <Desolator> I've picked up the language, after many comparisons, it's PHP, using PHP-GTK 2
13:25:04 <Rubidium> so you have to install that before you can run the 'binary'?
13:25:10 <Desolator> I've found a nice site with OOP examples of using it, as well as a super guide of installing it on Unix-like systems (because for Window you have official binaries, as well as a great 3rd-party installer), so users won't have much trouble
13:25:33 <Desolator> yep, only for the gui version, since I'll make a cli thingy as well
13:26:33 <Desolator> I'm already learning the api from the official docs (gtk.php.net), and I've already coded the basic structure
13:26:52 <Rubidium> but installing another application before getting to your installer makes it quite 'hard' to use, especially because virtually nobody will have that installed
13:28:21 <Desolator> ...I would have used pygtk, but I already know PHP, and php-gtk is getting VERY stable, so it won't be long before it gets included in most distors (KateOS has it's package manager coded in it)
13:28:57 <Desolator> also, I'll try to make a bash script to install php-gtk in one shot, so I won't get too many complains
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13:32:04 <Desolator> well, questions?
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13:34:01 <BiA|pavel-css> cus
13:34:09 <BiA|pavel-css> again :/
13:34:12 <BiA|pavel-css> s/cus/hi
13:34:17 <Rubidium> well... VIM is very stable and is also included in all default installations, so why would php-gtk? Why should I even install a gnome toolkit when not using gnome at all?
13:35:09 <SpComb> eek, GUI applications in PHP
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13:35:58 <Desolator> SpComb: what?
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13:36:46 <Desolator> Rubidium: I don't see what's the big problem in using gtk+
13:37:33 <Rubidium> you having to release a 20+ MB binary for 'noobs'?
13:37:49 <SpComb> Desolator: seems like a bad idea
13:38:13 <Desolator> Rubidium: do I need to point to BuildOTTD? :P
13:38:27 <SpComb> Python's better suited for applications, and with py2exe you can get a reasonable-sized (couple MB) .exe out of a python script
13:38:49 <Rubidium> Desolator: but that's a totally different tool
13:39:03 <Rubidium> it needs to contain that compiler
13:39:18 <SpComb> oh yes, ship a compiler with it, and have it compile svn revisions for you :P
13:40:02 <Desolator> Rubidium: also, it's not for noobs, the current windows build can be of good use for servers, it can update open and start it or another app or batch file or anything like that
13:40:28 <SpComb> right, that's what BuildOTTD does
13:40:58 <Desolator> with windows-only, requiring a 40 MB + binary (.NET)
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13:43:28 <svip> :O make install - not war
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13:43:36 <svip> glx knows.
13:43:46 <glx> what?
13:44:00 <svip> That one should make install, not war.
13:46:14 * Rubidium wonders why one needs a tool to update the nightlies; just two commands are enough
13:46:33 <glx> wget && unzip :)
13:46:48 <SpComb> Rubidium: not everyone lives in the wonderful dev world that is linux
13:47:02 <hylje> :o
13:47:12 <Rubidium> curl -s http://nightly.openttd.org/latest/OTTD-linux-i686-nightly-r`curl -s http://nightly.openttd.org/devs/rev`.tar.bz2|tar -xj && mv OTTD-linux-i686-nightly-* nightly
13:47:12 <svip> :o
13:47:15 <svip> They don't?
13:47:44 <Rubidium> and you can run that on windows too, okay... you require a basic shell but that's about all
13:47:48 <svip> I assume you have that in a script?
13:48:01 <Rubidium> no
13:48:18 <glx> no we always use latest trunk ;)
13:48:43 <Rubidium> primarily because I never download nightlies... they are well... too old ;)
13:49:07 <svip> ;) Oh right.
13:49:14 <svip> I am sorry.
13:49:17 <glx> and when I need to check something in nightlies I just svn up -r
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14:01:31 <murr4y> :)
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14:40:17 <SmatZ> hello
14:40:36 <BiA|pavel-css> hi
14:41:56 <Eddi|zuHause2> * Rubidium wonders why one needs a tool to update the nightlies; just two commands are enough <- "there are only 3 commands needed to install gentoo" :p
14:42:39 <SmatZ> Eddi|zuHause2: and those are?
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14:43:16 <Eddi|zuHause2> http://bash.org/?464385
14:43:40 <BiA|pavel-css> :D
14:44:22 <SmatZ> :-D
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14:53:40 <Svish> hmm... something else that would be really sweet (that probably is already in the game, I just dont know where to find it), is if you could view the station cover area for existing stations... maybe like a toggle on and off like the loading percentate stuff that is either there or totally gone.
14:55:57 <Eddi|zuHause2> there are people who attempted that already, but they gave up because they found the calculation of the area too weird
14:56:11 <Eddi|zuHause2> but it's actually very easy...
14:56:38 <svip> I came here with a simple dream; a dream of killing all humans. And this is how it must end?!
14:56:54 <Eddi|zuHause2> you take the outermost components of the station in each direction
14:57:10 <Eddi|zuHause2> you take the largest radious from each compnent of the station
14:57:47 <Eddi|zuHause2> and add that radius to the rectangle defined by the outermost components
14:58:00 <Ondalf_Stardust> haha... that bash-link was hilarious :P
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15:56:27 <UnderBuilder> will be good if the max speed of the trains were only an average showcase and it could be suppered, so a tgv with two passengers wagons can reach ~265 kmh instead of 241kmh
15:56:37 <UnderBuilder> only in realistic train speed
15:58:37 <LordAzamath> is there anyone, who doesn't use realistic accel?
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16:02:17 <Belugas> me
16:02:28 <Belugas> i don't care about acceleration
16:02:54 <Belugas> it is just not on waht i concentrate while ottd is running :)
16:06:16 <LordAzamath> true Belugas...afair you test it not play :D
16:07:46 <Belugas> true...
16:07:58 <Belugas> been a long time i have not played
16:09:11 <Belugas> really played...
16:09:52 <Belugas> i would have this kind of guilt: ho my god.. i should really debug/implement stuff... not waste my time playing...
16:10:37 <Prof_Frink> Belugas: "I'm not playing, I'm looking for inspiration for new features."
16:10:47 <LordAzamath> hmhph
16:10:51 <Prof_Frink> "Ooh, coal mine increased production"
16:11:42 <Belugas> hehe... Prof_Frink, it's not the lack of ideas, believe me :) I've got enough ideas to work on up until ver 1.0 ;)
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16:12:18 <Prof_Frink> Belugas: You don't tell people that.
16:12:19 <Leviathan> how do i stop this?
16:12:20 <Leviathan> http://jacob.jamroll.net/files/ttd01.jpg
16:12:28 <Leviathan> im playing multiplayer
16:12:32 <Leviathan> presignas dont work?
16:12:38 <Leviathan> i cant build them..
16:13:34 <LordAzamath> why can't u build presignals?
16:13:36 <Prof_Frink> Play on a server where presignals aren't disabled?
16:13:48 <LordAzamath> presignals can be disabled?
16:13:50 <Leviathan> im playing on lan so i can enbable them
16:14:11 <Leviathan> i thought to build them u just keep clicking signal on the square but they wont build
16:14:16 <Leviathan> we are using default settings
16:14:19 <Leviathan> just installed
16:14:20 <Prof_Frink> ctrl-click
16:14:29 <Belugas> Prof_Frink: this is voluntary. there is nothing more frustrating than having to debate over what and how to do. It tends to get on my nerves and i'm not in the mood to work anymore on the matter.
16:14:40 <Leviathan> ah! ty Prof_Frink !
16:14:40 <Prof_Frink> regular click toggles onewayicity
16:15:06 <Leviathan> so i should build them like http://wiki.openttd.org/images/0/0c/Presignalstation.png
16:15:07 <Leviathan> ?
16:15:18 <Prof_Frink> Leviathan: Play about. see what works
16:16:11 <Prof_Frink> But in general: horizontal yellow bar on block entrance (from mainline) and vertical white on block exit (to platform).
16:17:45 <Leviathan> ty
16:18:47 <Sionide> gotta love presigs :)
16:18:57 <LordAzamath> mhmh
16:19:19 <Prof_Frink> If by presigs you mean PBS...
16:19:25 <LordAzamath> imagine a...coop game w/o presignals :D
16:19:55 <Prof_Frink> Imagine a coop gam with non-fuckugly construction
16:20:06 <LordAzamath> ?
16:20:19 <Prof_Frink> Imagine an 'e' in the appropriate place in that last statement
16:20:34 <hylje> elaborate
16:20:59 <LordAzamath> whats so fuckugly about #coop ?
16:21:01 <Belugas> imagine you have imagination
16:21:04 <Sionide> i thought PBS weren't in ottd anymore?
16:21:14 <Belugas> they are not, Sionide
16:21:18 <LordAzamath> pbs hasn't been
16:21:19 <welterde> why did they got removed?
16:21:24 <Sionide> too buggy welterde
16:21:58 <Prof_Frink> LordAzamath: Oh look, a power station. Let's level half the map to build a 4,000 track station next to it.
16:22:03 <Sionide> PBS took a lot of fun out of making junctions if you ask me
16:22:12 <LordAzamath> Belugas..has there ever been a release with PBS for Open? I don't mean any INs
16:22:17 <welterde> but they are realistic ;)
16:22:29 <Sionide> they were in nightly builds for a while, i'm sure
16:22:33 <LordAzamath> Prof Frink..take a loook at this coop game trihg now
16:22:40 <LordAzamath> right*
16:22:48 <LordAzamath> chaos
16:22:53 <LordAzamath> no terra
16:22:55 <LordAzamath> pax
16:23:12 <LordAzamath> actually we ae permitted to make 1 level of terra
16:23:54 <Belugas> it was better to remove PBS then to be submerged by bug reports. It was too buggy because of the overall conception
16:23:58 <Belugas> ditch and rebuild
16:24:06 <Belugas> but yapf had to be done first
16:24:18 <Belugas> and pbs over yapf will eventually be done
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16:24:25 <Belugas> but it's not a priority
16:24:31 <Prof_Frink> LordAzamath: Depends: being bothered to sort out GRFs
16:24:54 <Belugas> LordAzamath, i don't know if a release was made with PBS, but plenty of nightlies had them
16:25:27 <LordAzamath> frink..just dl the coop pack
16:25:39 <LordAzamath> have you ever been to #coop game?
16:25:43 <Prof_Frink> Can't be bothered.
16:25:47 <Prof_Frink> Yes.
16:25:48 <Belugas> welterde, realism should NEVER be an argument for inclusion of anything in OpenTTD, as far as i am concerned
16:25:56 <Prof_Frink> Half the map was levelled to build a station
16:26:30 <Prof_Frink> Belugas: Well, not never, but gameplay should not be sacrificed for realism
16:26:30 <Gonozal_VIII> !logs
16:26:30 <welterde> Belugas: but it bothers me that i cant build a efficent one-rail line
16:26:30 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
16:26:55 <welterde> Belugas: because the train wont wait for the other train to enter the station
16:27:20 <Gonozal_VIII> hmmm?
16:27:31 <Gonozal_VIII> it will if you set the signals right
16:28:13 <welterde> Gonozal_VIII: then you'll end up with ultra-complex stations
16:28:20 <Gonozal_VIII> (no signal at all on the one way part)
16:28:21 <LordAzamath> Prof_Frink
16:28:22 <LordAzamath> http://www.hot.ee/madisaasmae/pilt4.png
16:28:34 <LordAzamath> current FINISHED coop game
16:28:58 <Belugas> welterde, PBS had this tendancy to make it users made lousy station designs. Having the right tools, the right scheme, you can make some pretty efficient ones.
16:29:07 <Gonozal_VIII> hmmm a finished game... i never really finished a game
16:29:20 <welterde> Belugas: but not as efficent as RL ones :P
16:29:22 <Belugas> Prof_Frink: i agree, realism is really not a criteria in gameplau
16:29:44 <welterde> where a train can __wait__ for a certain amount of time(or another train entering the station, etc.)
16:29:45 <Belugas> welterde, the hell about RealLife ones. It is a game, not a simulation of real-life
16:30:16 <Gonozal_VIII> just remove the signals from the one way part and the train will wait
16:30:24 <Prof_Frink> LordAzamath: OK, they've learnt since I was there
16:30:47 <welterde> Gonozal_VIII: and what if there are 3 trains on that track?
16:30:56 <Prof_Frink> LordAzamath: Also, KDE4 is le shiny.
16:31:01 <welterde> two in the station one outside?
16:31:03 <SmatZ> LordAzamath: I like your "Menüü" :-)
16:31:36 <Gonozal_VIII> with 2 platforms? lock
16:31:42 <LordAzamath> it's Estonian for Menu
16:31:42 <Prof_Frink> Heavy metal kmenu \m/
16:31:50 <welterde> Gonozal_VIII: yo... that buggers me
16:32:03 <LordAzamath> and it's KDE 3.5
16:32:14 <Prof_Frink> LordAzamath: I know.
16:32:16 <Gonozal_VIII> aaaand how should that be changed? trains can't jump over eachother
16:32:29 <hylje> :
16:32:29 <Prof_Frink> I was just telling you.
16:32:33 <hylje> Gonozal_VIII: are you sure?
16:32:56 <LordAzamath> :)
16:33:01 <welterde> Gonozal_VIII: could be solved with some kind of signal-wires ;)
16:33:18 <Gonozal_VIII> signal wires? :S
16:38:21 <hylje> guiding wires
16:40:19 <Belugas> for any of you who are using TTDPatch, do you know of any station grf using animations?
16:40:30 <Belugas> that do work in ttdp, of course :)
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16:44:17 <Prof_Frink> Belugas: [16:43:45] < RPharazon> Every single one of them, Prof_Frink
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16:44:47 <Belugas> ?
16:44:49 <Maedhros> umm, no
16:45:13 <Belugas> ho... that was from Quakenet :)
16:45:28 <Belugas> thanks for for posting in there :)
16:45:30 <Belugas> but...
16:47:02 <Belugas> stations that do exploit station prop 16, 17, 18 and callbacks 140 and 141, to be really precise :)
16:48:12 <Prof_Frink> Query forwarded.
16:48:34 * Belugas hugs efficient Prof_Frink
16:49:41 <Prof_Frink> [16:49:20] <@GoneWacko> tell him we have no interest in helping the spawn of evil that is OpenTTD! I feel like starting some more controversy between TTDPatch and OpenTTD
16:50:50 <hylje> what
16:52:00 <hylje> is there a reason for such hostility
16:52:25 <Prof_Frink> Nah, just GW being GW
16:52:35 <Belugas> it's normal... we are used to by now. it just does not surprises me...
16:52:47 <Belugas> thanks anyway
16:52:51 <Sionide> GW is a legend :(
16:53:07 <Belugas> and no, i'm not going to reply to GW and fuel up the fire.
16:53:31 <hylje> it would be great fun, at least
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16:53:35 <BiA|pavel-css> :)
16:53:43 <Prof_Frink> hylje: Not really
16:53:54 <Belugas> kind of fun i leave to others, thanks...
16:54:24 <Prof_Frink> The connection would mysteriously drop
16:54:42 <Belugas> it all comes down to emotional statements, and logic is always left behind. it is always a mess not worth getting into
16:55:19 <Prof_Frink> Belugas: Are your ears pointy?
16:55:31 <Eddi|zuHause2> Prof_Frink: aren't yours?
16:56:10 <Prof_Frink> Not particularly
16:56:26 <LordAzamath> yea right...
16:56:44 <Belugas> nope. But my blood can turn pretty hot if i'm getting carried away, which i really do not want to. I always regret words or actions i'd do in those circumstances
16:57:16 <Belugas> so i avoid those kind of confrontations as much as i can
16:57:19 <Belugas> like in this case
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17:02:54 <BiA|pavel-css> cya in 2hours, tomorow or in two weeks ^^ :)
17:03:11 <Prof_Frink> Or never
17:03:17 <Prof_Frink> You might get run over
17:03:19 <BiA|pavel-css> i ma just gonna reinstall whole pc
17:03:39 <BiA|pavel-css> this is my frist time in five years
17:03:40 <BiA|pavel-css> :)
17:03:41 <Prof_Frink> It might explode.
17:03:51 * Prof_Frink throws BiA|pavel-css a kubuntu CD
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17:30:47 <Svish> you people who play nighty versions... how often do you update it?
17:30:59 <hylje> whenever the server does
17:31:08 <Gonozal_VIII> everytime i play
17:31:19 <Gonozal_VIII> (and there is a new one available)
17:31:26 <Prof_Frink> Svish: Every evening, via cron
17:35:36 <Eddi|zuHause2> i never update nightlies...
17:35:54 <SpComb> whenever I run into a bug in OpenTTD
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17:37:27 <Belugas> Eddi|zuHause2, you compile instead? ;)
17:37:54 <Eddi|zuHause2> i only update trunk, but it is really unlikely that it happens to be a nightly ;)
17:38:23 <Prof_Frink> My crontab calls a shell script that runs svn up && make
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17:38:58 <Prof_Frink> And is run at the same time as the nightlifier
17:39:06 <Eddi|zuHause2> anyway, i only update once in a blue moon...
17:39:22 <Eddi|zuHause2> practically whenever i start the game
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17:51:36 <Wolf01> hello
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18:04:31 <Gonozal_VIII> hi wolf
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18:23:16 <Sacro> rawr
18:24:19 <Belugas> hey Sacro
18:24:26 <Sacro> hi Belugas
18:24:31 <Sacro> you wanting to kick me again :(
18:24:43 <Belugas> nope
18:25:05 <Belugas> and if it was unwarrented, please accept my apologies
18:28:04 <Belugas> fact is, i don't like kicking. I do no feel a vicious satisfaction out of it. But since we have a very few rules (only english, no youtube), somehow, i think it is a duty to bring in order from time to time. As been suggested, maybe a ferix to the youtube url explaining waht it is for...
18:28:08 <Belugas> simple sugegstion
18:28:11 <Belugas> suggestion
18:31:35 <Sacro> Belugas: well i changed the topic, and then i posted the link :(
18:31:40 <Prof_Frink> Or just use a url-hiding service
18:31:41 <Sacro> but it was an on-topic link
18:31:49 <Tefad> tinyurl ftw
18:31:54 <Sacro> Prof_Frink: actually, i've been kicked for a site that was a youtube video
18:31:57 <Sacro> but not a youtube url
18:32:02 <Sacro> i hadn't even noticed
18:32:16 <Prof_Frink> Tefad: No, linkpot
18:33:58 <Belugas> ok ok ok... sorry...
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19:18:05 <SmatZ> is gramatically correct (in English) "on bridge"?
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19:18:53 <SmatZ> (eg. "I am standing on bridge")
19:18:57 <Gonozal_VIII> a
19:19:10 <Belugas> or "the"
19:19:35 <SmatZ> err yes :)
19:19:45 <SmatZ> but the problem is the preposition
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19:19:53 <SmatZ> whether "on" is correct
19:20:35 <Gonozal_VIII> my english is not perfect but... why not "on" ?
19:20:57 <SmatZ> why not, for example, "at"?
19:21:19 <Belugas> in this case, "on" means that your position is at the superior part of the bridge
19:21:34 <Gonozal_VIII> at would be next to the bridge..
19:21:42 <SmatZ> next to? oh :-x
19:21:47 <Belugas> "at" woldmean that you have arrived in a position that is actually the bridge
19:22:06 <SmatZ> Belugas: ok, then "on" ... I tried "googlefight", and "at bridge" won, so I am asking here :)
19:22:11 <Belugas> so, after travelling for hours, i'm finally at the bridge"
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19:22:53 <Gonozal_VIII> both are valid for a different situation, so googleight won't help much
19:23:04 <Belugas> "after walking the steps, i am now standing on the bridge, looking at the scenery"
19:23:31 <SmatZ> thanks, that is what I need :)
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19:31:29 <Sacro> SmatZ: a bridge, or the bridge
19:31:40 <Sacro> yeah, could use at
19:31:57 <Gonozal_VIII> too late sacro :P
19:31:59 <Sacro> heh
19:32:02 <SmatZ> :-(
19:32:04 <Sacro> standing on a bridge
19:32:12 <Sacro> or possibly, i'm at the bridge now
19:32:16 <Sacro> but not actually on it
19:32:20 <SmatZ> thanks :)
19:32:23 <Gonozal_VIII> or in a bridge
19:32:27 <SmatZ> lol
19:32:48 <Sacro> Gonozal_VIII: you can go in the Humber Bridge
19:32:49 <Gonozal_VIII> homers head in the drawbridge :-)
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19:32:54 <Sacro> and you can go in Tower Bridge too
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19:33:53 <Gonozal_VIII> you can go in the tower bridge?
19:34:08 <Gonozal_VIII> into... but in?
19:34:37 <Leviathan> hey guys
19:34:45 <Gonozal_VIII> hi
19:34:45 <Leviathan> im looking for the multiple companys mod
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19:36:00 <Gonozal_VIII> look for "subsidiaries" instead and you'll find it
19:36:13 <Leviathan> on the forums?
19:36:21 <Gonozal_VIII> yes
19:36:33 <Leviathan> ty
19:36:40 <remaxim> hi
19:36:49 <Gonozal_VIII> hi
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19:37:08 <SmatZ> hi
19:37:35 <remaxim> ping Belugas
19:38:32 <Gonozal_VIII> ping timeout
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19:57:51 <Leviathan> hey
19:58:08 <Leviathan> anyone used the Subsidiaries management patch?
19:58:19 <Leviathan> i cant create a subsidiaries.. the button dont work
19:58:43 <Gonozal_VIII> too many companies already?
19:59:21 <Leviathan> no
19:59:29 <Leviathan> all i did was apply the patch
19:59:35 <Leviathan> and creata a new game
19:59:44 <Leviathan> apply patch - overwrite with exe provided
19:59:52 <Leviathan> the thread says it dosent work with nighly
19:59:56 <Leviathan> im using latest stable build
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20:01:37 <Gonozal_VIII> hmmm r7213... that's old...
20:01:43 <Leviathan> here is thread http://www.tt-forums.net/viewtopic.php?f=33&t=11942
20:01:47 <Leviathan> oh rly
20:01:57 <Leviathan> i used subsidiaries_bin_7213
20:03:05 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?p=615557
20:05:58 <Gonozal_VIII> anyways... what's so good about subsisiaries? i don't see that much use in it
20:06:52 <Gonozal_VIII> d
20:07:20 <Leviathan> lol
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20:07:50 <Gonozal_VIII> lol?
20:07:59 <Leviathan> i saw that thread
20:08:03 <Leviathan> but no download?
20:08:12 <Leviathan> the .diff is the download?
20:08:20 <Belugas> remaxim : GONG!!!
20:08:32 <Gonozal_VIII> yes the .diff is the download^^
20:08:36 <remaxim> Belugas, could you write me a pm?
20:08:48 <remaxim> I brb in about 5 min
20:09:20 <Leviathan> how can i apply that
20:09:29 <Leviathan> dont i have to recompile?
20:10:08 <Gonozal_VIII> hmmm there's a program called buildopenttd or something like that, didn't test it but that should do the trick
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20:11:15 <Gonozal_VIII> first sticky in development part of the forum btw
20:17:20 <Leviathan> ok ty
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20:17:55 <Leviathan> gone back to my lan game for the time being :)
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20:18:07 <Gonozal_VIII> hf
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20:27:02 <Sacro> Gonozal_VIII: BuildTTD
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20:27:29 <Gonozal_VIII> BuildOTTD :-)
20:27:43 <Sacro> zomg
20:27:46 <Sacro> i was wrong :(
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20:28:27 <Prof_Frink> Sacro: You *are* wrong.
20:28:27 <Gonozal_VIII> you failed! now you have to commit ritual suicide
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20:28:45 * Sacro gets his Hari Kari for beginners book
20:29:14 <Gonozal_VIII> hmmm is there an advanced/experts book?
20:29:22 <Sacro> Gonozal_VIII: yes
20:29:22 <hylje> harakiri?
20:29:49 <Sacro> hylje: http://en.wikipedia.org/wiki/Hari_kari
20:30:54 <hylje> :o
20:32:05 <Gonozal_VIII> does it require advanced resurrection skills to be a top level hari kari expert?
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20:37:35 <Digitalfox> Jesus Sacro Hara-kiri o_O
20:37:43 <Sacro> Digitalfox: what?
20:38:07 <Gonozal_VIII> yes, i'm sure jusus would be good at that
20:38:14 <Gonozal_VIII> jesus...
20:38:25 <Digitalfox> Sacro: I'm having dinner " Seppuku is committed by plunging a sword into the abdomen and making a left to right cut. "
20:39:02 <Digitalfox> Hey Gonozal_VIII I'm Jesus :)
20:39:09 <Sacro> Digitalfox: well you shouldn't google image search it
20:39:51 <Gonozal_VIII> what if you hava a left-right weakness and cut the wrong way?
20:41:18 <Digitalfox> Gonozal_VIII: I don't know and don't care since I'm not thinking on doing... But about you Gonozal_VIII wanna give us feedback on what happens lol
20:42:10 <Gonozal_VIII> i'll paste some pictures on the forum then :-)
20:43:29 <Digitalfox> No i was saying to shows live feedback lol
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20:43:35 <Digitalfox> *show us
20:44:49 <Sacro> Gonozal_VIII: email me t3h codes
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20:45:15 <Gonozal_VIII> hehe open source
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20:59:51 <TheBlasphemer> Heya :)
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21:05:18 <Belugas> hey TheBlasphemer
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21:58:08 <Leviathan> how do u place a sign
21:58:25 <Leviathan> nvm got it
21:58:32 <Gonozal_VIII> hehe
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22:21:18 <Leviathan> arg
22:21:23 <Leviathan> y cant u drag select buy land
22:22:09 <Gonozal_VIII> you can in singleplayer
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22:31:15 <Leviathan> gay
22:31:32 <SmatZ> no
22:32:26 <Gonozal_VIII> imagine some rich player on a server gets bored and drags the buy land tool over the whole map
22:32:52 <Gonozal_VIII> and the server admin is not there to fix that
22:34:40 <Leviathan> yea i understand
22:34:44 <Leviathan> but there is no option?
22:35:25 <SmatZ> there are too many options
22:35:46 <Gonozal_VIII> why do you want to buy larg areas of land?
22:35:51 <Gonozal_VIII> +e
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22:42:59 <Leviathan> to save time
22:43:09 <Leviathan> buying areas of land one square at a time
22:44:08 <Eddi|zuHause2> you could build your stuff on it instead
22:44:08 <Gonozal_VIII> yes i know that it saves time but why do you want to buy large areas at all?
22:46:18 <TheBlasphemer> For example if you want to expand your station, but there's a town-road or building in the way, and you want to reserve the land around it to prevent the town from spreading any more in that particular direction, so you can destroy and expand later ?
22:46:46 <Gonozal_VIII> yes but that's not a large area
22:47:02 <TheBlasphemer> It's a tedious job buying each and every block though :/
22:47:16 <TheBlasphemer> and I can understand perfectly well that someone would appreciate being able to buy it by dragging :/
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22:47:33 <Gonozal_VIII> just buy a tile in front of the town road and it can't extend it
22:47:59 <Gonozal_VIII> no road, no houses :-)
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22:52:30 <Leviathan> right ^
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23:25:29 <Leviathan> what happened here?
23:25:40 <Gonozal_VIII> hmm?
23:26:01 <Leviathan> http://jacob.jamroll.net/files/ttd02.jpg
23:26:08 <Leviathan> we both diped
23:26:19 <Leviathan> and went back up at same time
23:27:19 <Gonozal_VIII> you should know that?
23:27:49 <Leviathan> why would it happen to both of us
23:27:58 <Leviathan> i understand if it happens to one
23:28:02 <Leviathan> they were spending
23:28:38 <Leviathan> maybe it was just cuz it was after we had eaten dinner and were both eager to get building :)
23:29:44 <Gonozal_VIII> hmmm do you have breakdowns enabled? and autorenew vehicles?
23:30:11 <Leviathan> no breakdowns
23:30:21 <Leviathan> but auto revew we set on both comps
23:30:22 <Gonozal_VIII> could be very old vehicles without resell value --> upgrade to new type
23:31:06 <Gonozal_VIII> hmm no...
23:31:23 <Gonozal_VIII> they keep their value after you buy them
23:32:21 <Gonozal_VIII> but you should really know where you spent lots of mony
23:32:25 <Leviathan> dam this floss 47
23:32:33 <Leviathan> when will we get a better engine
23:33:05 <Gonozal_VIII> i don't know, i didn't play with default vehicles for years
23:33:08 <Leviathan> ya like i just it was prolly just us both spending money
23:33:17 <Leviathan> hehe
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