IRC logs for #openttd on OFTC at 2007-11-17
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00:00:28 <Bjarni> I like the signal controllers when all the signals goes red "I think it's possessed by Karl Marx"
00:00:29 <fjb> Yes, but the movies were made some years ago.
00:01:09 <Bjarni> first one in '68, last in '81 except for the one where they were really old... it was from '97 or something
00:01:34 <Bjarni> and they literary died while recording it
00:02:18 * Bjarni knows people who helped recording the first one
00:02:59 <Bjarni> funny enough it's also a story with a train... it's the one where they disconnect a car from a moving train and it hits a police car, remember?
00:03:47 <fjb> No, I don't remember that.
00:03:59 <fjb> Don't know if all were shown in german tv.
00:04:10 <Sacro> A man says to his wife "Tell me something that will make me happy and sad at the same time."
00:04:10 <Sacro> His wife replies "You've got a bigger dick than your brother"
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00:07:52 <Bjarni> the wagon is moving toward the policecar and it crushed it in real life
00:08:16 <Bjarni> they were busy ensuring that they recorded it from every angle because they only did this once
00:09:48 <fjb> My airship sounds like a helicopter.
00:10:29 <Bjarni> on the other station that was used in that movie... well I know it (I know both). I once saw a postcar hitting a lamppost and it smashed a mirror
00:14:01 <Bjarni> too bad the tracks are gone :(
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00:16:25 <fjb> How do you build a modern railway station for a model railway? Just rip off all tracks... :-(
00:17:11 <Bjarni> we are actually building railroad lines in Copenhagen
00:17:27 <bruce89> sorry, we in Britain shut all our lines in the 60s
00:17:27 <fjb> More and more tracks get replaced by streets.
00:17:28 <Bjarni> they just finished another one like a month ago
00:17:47 <Bjarni> now we have two different railroad lines from the centre of the city to the airport
00:18:43 <Bjarni> so it takes 12 minutes to go from the central station to the airport and the station is right below the checkin
00:18:46 <bruce89> like both of Scotland's airports, I'll keep out of this
00:18:59 <Bjarni> I think the speed limit on that line is 160 km/h
00:19:38 <Bjarni> <bruce89> [..] I'll keep out of this <-- why?
00:19:49 <bruce89> I don't know any of you
00:20:02 <Bjarni> that never stopped anybody before
00:20:11 <bruce89> and I tend to jabber on about where I live
00:20:20 <Bjarni> sit down and tell us stuff and we will know you in no time
00:20:38 <Bjarni> I want to go to Scotland eventually
00:21:12 <bruce89> you've opened pandora's box now
00:22:17 <bruce89> or maybe not actually
00:24:18 <Bjarni> can you make up your mind? :)
00:24:36 <bruce89> I don't know, I've never been asked to rabbit on before
00:24:58 <Bjarni> well I'm known to make mistakes once in a while
00:25:14 <Bjarni> so I might as well make one now
00:25:30 <titus> I make those all the time, usually when I know that I'm lazy enough not to test it =)
00:25:30 <Bjarni> specially if it will decrease the number of mistakes I make in the code
00:25:57 <titus> when I test it I never make mistakes...
00:26:14 <titus> but usually I'm lazy so
00:26:14 <bruce89> we'll beat Italy, sure I start when it's not relevent
00:27:01 <Bjarni> I once coded 3 pages of C code in a text editor (without highlights), moved the file to a computer with a compiler and it just worked
00:27:08 <Bjarni> and that was supposed to be hard to code
00:27:54 <Bjarni> somehow I think it's good training. If the IDE will not help you with your symtax or anything then you need to know what you are doing
00:28:08 <Bjarni> and if it just have to work without accessing a compiler while you code...
00:30:34 * fjb once had to write Fortran without a computer at all. Just with a pencil and some paper.
00:31:03 <Bjarni> I did that as well, but it was pascal
00:31:10 <Bjarni> it was a test at school
00:31:32 <fjb> It was a test at the university. :-)
00:31:34 <Bjarni> it was unable to compile though but I got a good grade anyway
00:31:54 <Bjarni> because 2 months earlier none of us could code
00:32:19 <titus> I cannot live without emacs
00:32:25 <Bjarni> and I had the correct structure. The teacher presumed that I could figure out the minor symtax errors
00:32:41 <titus> Sacro: .... thank you dad
00:33:23 <Bjarni> when I think about who Sacro fucks.... I can estimate something about your mother
00:33:42 <titus> thanks for loading that image to me
00:34:53 <Bjarni> since you can already spell I now know that Sacro is one of the many teenage parents from Hull
00:35:12 <titus> if I have made an patch to dedicated server
00:35:15 <titus> where should I post it to
00:35:20 <Bjarni> you are a dad, but not a parent
00:35:32 <Bjarni> being a parent means that you have to take care of your child
00:35:36 <titus> I just cannot type valid english at this time of day
00:36:54 <titus> you guys make me not able to sleep tonight!
00:37:07 <Bjarni> besides if it's evening at your place then you are in America and then it goes without saying that you can't write proper English
00:37:51 <Bjarni> the last guy who tried to hug me fell off his chair in real life
00:38:09 <bruce89> surely my daft #1447 should be closed
00:38:16 * Belugas gives a big hug to his friend Bjarni
00:38:41 <Belugas> with pleasure bruce89
00:38:44 <Bjarni> <titus> no wet dreams :/ <-- actually your nick is "tit[tab]"
00:38:56 <MarkSlap> I'm usually hugs guys
00:39:07 <titus> I am really the emperor of Rome
00:39:14 <bruce89> I like filing stupid bugs
00:39:41 <Bjarni> titus: so you are the guy who has a sexual relationship with your horse
00:39:47 <titus> no shit, I used to play first civ in 90s and changed my nick from "itu-t" to this
00:39:48 * fjb thinks titus is from finland.
00:40:43 <bruce89> and I thought I was a pedant
00:40:52 <titus> nowadays american's president wants my oil resources threatening for war always in new civ.. its kinda boring AI characterisc :P
00:41:43 <bruce89> not saying it's a bad thing
00:41:49 <titus> bunnies are this day you know
00:41:53 <Bjarni> titus: you can't claim that the AI isn't acting realistic compared to the real world
00:42:18 <titus> if I would hate american government and I would be a bitter programmer...
00:42:32 <MarkSlap> Going to bed with tha girl :D
00:42:34 <titus> I surely would load some characterisc crap to american AI
00:42:49 <Bjarni> MarkSlap: keep your hands off your sister
00:43:16 <titus> just take all the oil resources in the map and see when america wants oil
00:43:29 <bruce89> we've got some, but unfortunately it all goes to England
00:44:03 <Bjarni> MarkSlap: don't puncture your girl
00:44:16 <Bjarni> rumours has it that they are hard to fix
00:45:48 <titus> hmmz.. gotta go try sleep
00:45:55 <titus> I'll just blame you if I can't sleep
00:48:01 <Bjarni> made you think about that horse again?
00:52:26 <fjb> Why is there a switch in CallVehicleTicks?
00:52:46 <Bjarni> we want code readers to be enlightened
00:53:47 <Bjarni> it's actually fairly simple
00:54:03 <fjb> I don't feel enlightened.
00:54:12 <Bjarni> if the vehicle is a player buildable type then do the stuff mentioned
00:54:35 <Bjarni> vehicles that aren't player buildable are ufos, smoke... stuff like that
00:54:46 <Gonozal_VIII> smoke is a vehicle?
00:54:48 <fjb> Do you need that switch for it?
00:55:19 <fjb> Smoke moves, also it is a vehicle...
00:55:23 <Bjarni> fjb: well... it's easier to read than a big if else
00:55:34 <Bjarni> everything that moves are vehicles
00:55:57 <fjb> Bjarni: A big if would have enlightened me more.
01:00:26 <fjb> The ai build a truck stop, but didn't connect it to the road. Now it's trucks don't reach it. Stupid.
01:00:30 <Sacro> we should get him to write moar patches
01:02:05 <Belugas> wonder if it was THE ludde
01:05:26 <Belugas> next time, i'll contact him :)
01:07:21 <Phazorx> there is more than one?
01:09:51 <Belugas> Ladies and Gentlemen, a moment of your attention...
01:10:12 <Belugas> we have something special for you
01:10:33 *** Wolf01|AWAY is now known as Wolf01
01:10:43 <CIA-1> OpenTTD: skidd13 * r11446 /trunk/src/ (gui.h road_gui.cpp table/sprites.h):
01:10:43 <CIA-1> OpenTTD: -Codechange: change the naming of road related code parts to something more descriptive
01:10:43 <CIA-1> OpenTTD: -Change: invert the two single roads gui buttons, making it consistent with rails toolbar
01:10:43 <CIA-1> OpenTTD: Based on a patch by Octopussy
01:13:34 <Gonozal_VIII> did that also fix the problem with the auto road sprite replacing one of the airport sprites?
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01:16:43 <Gonozal_VIII> i don't know how the code works but that should only be the sprite id... or something
01:17:13 <Belugas> something, acutally :)
01:17:36 <Belugas> i think it is due to the rework Rubidium did on the basic grf file earlier this week
01:17:50 <Wolf01> 'night all, and congrats skidd13
01:19:05 <Gonozal_VIII> ok... i thought it could be fixed by changing a single id or something as easy like that
01:25:54 <glx> + SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 82,
01:25:54 <glx> + SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82,
01:25:54 <glx> I think you're right Gonozal_VIII
01:28:28 <BigBB> glx, make you extra project files for MSVC9 ?
01:29:31 <glx> of course svn cp'ed files are bad for diff
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01:32:21 <BigBB> glx, I can not connect on this site
01:33:33 <glx> but I can see you in the firewall and you passed it
01:36:57 <BigBB> send me per PM, then I can test it if you want
01:49:41 <BigBB> glx, that don't work. after start (openttd_vs90.sln) MSVC use the *80 files and convert
01:55:26 <CIA-1> OpenTTD: belugas * r11447 /trunk/src/table/sprites.h: -Fix(r11433): Wrong offset to the helipad made it look like the autoroad button
01:55:29 <Belugas> there you go Gonozal_VIII
01:56:19 <Belugas> loo carefully, there might be more lurking here and there. I hope not, but who knows
01:56:45 <Belugas> you're welcome. and thanks for glx to spot the duplicate id, it helped a lot _^_
01:57:12 <Gonozal_VIII> good work glx :-)
01:57:21 <glx> Belugas: the other one looks weird
01:58:47 <Belugas> the other one? which one? what? the smiley?
02:00:36 <Belugas> do you guys like it this way?
02:00:44 <Belugas> based on gule's patch
02:00:53 <Belugas> just made it a bit more... comfy
02:01:37 <Gonozal_VIII> i read about that, great idea :-) but i think the grey is a bit hard to see
02:02:05 <Belugas> the idea is make it disable
02:03:14 <BigBB> glx, you forgot the warning: >LINK : warning LNK4224: /OPT:NOWIN98 is no longer supported; ignored
02:03:47 <glx> I just merged your diff :)
02:04:19 <BigBB> my, no. the diff who vc9 made ^^
02:04:44 <glx> weird each new VC removes an old os
02:05:35 <Gonozal_VIII> that will be cool to be able to find industries on the map again :-)
02:06:01 <glx> BigBB: what should I remove to fix the warning?
02:07:26 <Belugas> Gonozal_VIII, you can just "enable all" or click the industry name you wish to see
02:07:54 <Gonozal_VIII> it looks easy to understand :-)
02:07:56 <BigBB> glx, I don't know where this option is (I don't find it)
02:08:00 <glx> BigBB: OptimizeForWindows98="1" <-- this I guess
02:10:00 <Gonozal_VIII> i saw an older version of that on the forum some time ago but it didn't have the industry count... nice addition
02:11:09 <glx> BigBB: if you remove those 2 lines it works correctly?
02:11:35 <BigBB> mom (and that's 4 lines...)
02:11:49 <BigBB> Belugas, I find grey better
02:12:24 <BigBB> and to in the without in
02:12:40 <glx> I don't care the vcproj (I run generate to recreate it ;) )
02:13:02 <Gonozal_VIII> yes the grey version was a little bit better visible...
02:13:23 <glx> Belugas: brown is a bad idea indeed
02:14:52 <Belugas> easy to change, and after all, advises are always welcome :)
02:15:25 <BigBB> glx, now it works perfect :)
02:15:41 <glx> a screenshot of enabled and disabled would be nice Belugas
02:16:54 <Belugas> but screen shot yes, those first two one i've shown
02:17:29 <Belugas> ho... you mean... a mixed one :)
02:17:37 <glx> I meant both in the same yes :)
02:18:07 <Gonozal_VIII> maybe one of the colors that are used in the industry directory, it has same background color
02:23:18 <Gonozal_VIII> that feature will be of so very much use with ecs... when i think about how much time i always spend to figure out where the right industries are....
02:23:32 <CIA-1> OpenTTD: glx * r11448 /trunk/projects/ (7 files): -Add: project files for MSVC 2008 (*_vs90.*)
02:24:01 <glx> thanks BigBB (I forgot to put your name in the message)
02:24:03 <BigBB> glx, typo in generate not 2005, 2008 +generate "$openttd" "openttd_vs90.vcproj" "msvc2005" and +generate "$lang" "langs_vs90.vcproj" "msvc2005"
02:24:18 <BigBB> np, and np for forgot my name :)
02:24:40 <glx> format for files is the same in both
02:25:29 <Belugas> another contribution from BigBB
02:25:49 <glx> now you can update the wiki page :D
02:43:04 * Belugas salutes everyone still awaken
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03:01:40 <Eddi|zuHause2> but the general idea is nice ;)
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07:22:14 <Rotonen> hello, i come here as a server administrator of a multiplayer server, concerned about the treatment of players on the end of the game
07:22:48 <Rotonen> any improvement planned for this, or should i participate in a development discussion regarding it?
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10:49:30 <dihedral> what is that kid talking about?
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12:42:45 <CIA-1> OpenTTD: rubidium * r11449 /trunk/src/ (roadveh_cmd.cpp table/roadveh.h):
12:42:45 <CIA-1> OpenTTD: -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as
12:42:45 <CIA-1> OpenTTD: roadvehicles do when the player cannot build a tram track piece on the next tile
12:42:45 <CIA-1> OpenTTD: without destroying anything. It will not turn when the player can build the
12:42:45 <CIA-1> OpenTTD: before mentioned track piece on the 'next' tile.
12:43:45 <Wolf01> good patch Rubidium ;)
12:52:29 <Eddi|zuHause2> does that mean i can now place a tram stop at a dead end road?
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13:23:27 <Ammler> Gonozal_VIII: did you post the autoroad bug?
13:23:41 <Gonozal_VIII> it's already fixed :-)
13:24:24 <Gonozal_VIII> both sprites had offset +81 or something like that
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13:36:24 <Wolf01> which version of new water is now compatible with ottd? 0.4 or can i use 0.6
13:44:20 <Gonozal_VIII> you'll need that to make it look good i think
13:45:06 <Wolf01> so i'll need to patch it
13:45:22 <Wolf01> ok, i'll continue with 0.4b until it comes to trunk
13:46:34 <Gonozal_VIII> 0.6 works, but some corner tiles don't look good
13:48:55 <Wolf01> doh... the cd i purchased has dos graphics
13:49:39 <Wolf01> i copied the grf directly
13:50:18 <Wolf01> is impossible to install the game because my video card doesn't support a 640x480 resolution with 16 colors
13:51:23 <Wolf01> i tried to use the 320x240 with 256 colors but it isn't supported too :P
13:51:57 <Wolf01> what's wrong with a windows installer?
13:52:31 <Gonozal_VIII> my cd worked with xp
13:53:02 <Gonozal_VIII> but it was a later copy from some computer magazine
13:53:29 <Wolf01> "windows 95/98/ME compatible" but the installer only runs in dos mode :/
13:54:40 <Wolf01> yes but the version i downloaded have the windows installer
13:55:10 <Wolf01> and i was able to install it easily under xp
13:55:31 <Gonozal_VIII> but you got dos grf?
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13:55:55 <Wolf01> no, that come with win grf
13:56:08 <Wolf01> my cd "windows version" come with dos grf
13:56:31 <Gonozal_VIII> that's odd, it should have both
13:56:41 <glx> then it's a dos version cd
13:56:45 <Wolf01> maybe they are renamed, i should look better
13:57:49 <Wolf01> i have some hours to wait, until the game generates a 2048^2 map with ecs industries set to normal :P
13:58:50 <Gonozal_VIII> with latest nightly? map generation was very slow when newindustry support was new but some revisions later it got much faster
13:59:52 <Gonozal_VIII> but i don't play 2048^2 with ecs... that's just too much
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14:00:37 <Gonozal_VIII> not for the pc... for me
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14:06:39 <Wolf01> ok, it is definitely the dos version..
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14:33:54 <Gonozal_VIII> i guess the engines passed the test then
14:37:32 <DorpsGek> Sacro: Bjarni was last seen in #openttd 13 hours, 41 minutes, and 57 seconds ago: <Bjarni> everything that moves are vehicles
14:43:12 <Bjarni> Sacro: I'm right here :P
14:43:23 <Gonozal_VIII> solltest hier aber besser englisch schreiben
14:43:47 <sebast> ??????????????????????????????
14:45:03 <Gonozal_VIII> weil die meisten heir kein deutsch verstehn
14:46:14 <sebast> WIE MACHST DU DIE SMEILIS???????
14:46:39 <Eddi|zuHause2> these are the kind of times where you wish to have op...
14:46:56 <Eddi|zuHause2> a *plonk* should do for now...
14:46:58 <glx> ok next non english sentence will result in a kick
14:47:12 *** ChanServ sets mode: +o MiHaMiX
14:47:22 <sebast> MUSS ICH ENGLISCH SCHREIBEN
14:47:27 *** MiHaMiX sets mode: +b *!*@e177120070.adsl.alicedsl.de
14:47:27 *** sebast was kicked by MiHaMiX (IQ underflow, killing interrupt handler)
14:47:47 <Gonozal_VIII> iq underflow *rofl*
14:50:54 <Bjarni> he even lacked adding a ?
14:51:39 <valhallasw> muss ich englisch schreiben? <-- question mark!
14:51:58 <Gonozal_VIII> ah... not the char 'a'
14:52:15 <valhallasw> almost as hard to find as caps lock
14:52:20 <Eddi|zuHause2> no, the char '?'
14:52:58 <valhallasw> but hey, at least he got the 'CAPSLOCK IS CRUISE CONTROL FOR COOL' part ;)
14:53:16 <MiHaMiX> Gonozal_VIII: ich habe sebast verstanden, aber man hier muss englisch schreiben :-)
14:53:43 <Gonozal_VIII> i know, that's what i was trying to tell him
14:54:17 <MiHaMiX> Gonozal_VIII: ok, you were right :)
14:56:36 <Gonozal_VIII> i think that was a kid, elementary school age
14:56:57 <MiHaMiX> Gonozal_VIII: yes, seems to be
14:57:44 <valhallasw> what are elementary school aged kids doing on irc
14:59:12 <Gonozal_VIII> writing with capslock on and lots of '?'
15:03:45 <CIA-1> OpenTTD: glx * r11450 /trunk/src/newgrf.cpp: -Fix [FS#1432](r8886): cargo translation table was loaded too early
15:04:52 <CIA-1> OpenTTD: rubidium * r11451 /trunk/src/aircraft_cmd.cpp: -Fix [FS#1287]: very fast aircraft would sometimes abruptly stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
15:06:58 <Prof_Frink> -!- sebastianhdreju [~sebastian@e177120070.adsl.alicedsl.de] has joined #tycoon
15:07:33 <Rubidium> #tycoon must be so happy with his arrival ;)
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15:08:38 <Eddi|zuHause2> are we really interested?
15:08:46 <fjb> I start to hate ECS. About 5 years after the start of the game every industry has a very low production level. About 7 years after the start of the game I have enough mony to start to connect the industries to form a network. But then the industries start to close down one after another just before my first vehicles reach them. Some even after they got their first deliveries. :-(
15:10:17 <Progman> fjb: its getting worst: industries get closed even if you delivered 'some' cargo due "low production level". Have to rebuild the printing-works every time
15:11:30 <Gonozal_VIII> i switched back to using very small maps again with ecs
15:11:44 <Gonozal_VIII> 256^2 or at most 512^2
15:11:46 <fjb> It's amost only one left of the second level industries. But the map is too big to connect them in 1930.
15:13:35 <fjb> ECS could be much fun, a chance to build real networks, but now it becomes almost a passengers only game...
15:13:44 <Gonozal_VIII> you can make easy money with some passenger stations placed without much planning... even with expensive dbset trains that leads to profit fast
15:14:27 <Gonozal_VIII> then you can use that profit to keep your industries alive
15:15:42 <fjb> They are closing down about 7 to 12 years into the game. Even with the money cheet I have hardly enough time to build a network to connect most of them.
15:16:05 <Gonozal_VIII> the last industry of each type is protected so there is always something to connect and get started
15:16:32 <Wolf01> thank you ammler, but i copied the data folder from my other pc :P
15:16:46 <Progman> or use the anti-close patch
15:17:10 <fjb> Yes, one of each kind over the whole map... The freight trains are still slow at that time.
15:17:39 <fjb> No closing at all isn't what I want. But they close way too fast.
15:18:42 <fjb> What condition are needed for new industries to appear in the game?
15:18:53 <Gonozal_VIII> the vectors are still in alpha/beta state... you could suggest to add some parameters for closing time multiplier or something like that
15:19:43 <fjb> Random is at least a chance they appear without funding every bit.
15:20:03 <fjb> I should really suggest that to George.
15:20:56 <Wolf01> i agree fjb, ecs is a good set, but it needs to be played in a different way... there are few primary industries than secondary industries, all industries require something to produce, when you connect all the industries to produce fertilizer if you want to start a food chain, you'll find that the selected food processing plant closed 10 years in the past
15:21:59 <Gonozal_VIII> yes, it's much harder to get a good network running but that's part of the reasons why i like ecs
15:23:39 <fjb> It happened 7 times in this game that I had build a connection between two industries, build the stations, bought the vehicles, had the vehicles loading, and then one of the industries closed down. :-(
15:24:11 <Wolf01> is really difficult to start, but when you succeed to start the chain, it is like a nuclear reaction.. is unstoppable and generates money, until you destroy the vehicles or the industries close
15:24:16 <Gonozal_VIII> you could try using the build while paused cheat if it gets too annoying
15:25:53 <fjb> I hate chaeting. And some industries close when they get delivered, but it is simply not enough. And some of the agrar first level industries are at a really low production level.
15:26:48 <Wolf01> build while paused give you the time to plan a station layout or a giant junction, but is not so good if you need to know how many trains to use to servicing one industry, because you can't know the production level which is really variable with ECS
15:29:00 <Gonozal_VIII> just start with one or two trains and clone more when you see that more are needed :-)
15:29:30 <Gonozal_VIII> i sometimes keep the station list open to see where things pile up
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15:29:46 <Progman> money isn't really a problem with the incredible production of sand pits
15:29:57 <Progman> about 1000t/month, each pit...
15:30:12 <Gonozal_VIII> yes but that's a bug
15:31:44 <Wolf01> and that is another thing which i don't understand, after 50 years of play, i find that my game has only sand pits and vehicle factories... no other industries.. and is impossible to fund raw industries
15:32:48 <Gonozal_VIII> that's a patch setting
15:33:05 <Gonozal_VIII> just change that to "as other industries"
15:33:17 <Wolf01> no, most ecs industries aren't allowed to be funded during game
15:33:32 <Gonozal_VIII> that's new to me
15:34:35 <Wolf01> mmh seem that something is changed
15:35:05 <Wolf01> now only the forest is greyed, but is allowed to be planted in spring
15:35:06 <Gonozal_VIII> you have to wait until may
15:35:28 <Wolf01> last week i was not able to fund raw industries
15:35:43 <Wolf01> and i didn't change anything
15:37:13 <Gonozal_VIII> are you sure you didn't change the manual primary industry construction method?
15:37:38 <Wolf01> yes is always set "as other idustries"
15:37:56 <Wolf01> since prospecting was added
15:38:02 <Gonozal_VIII> then i don't know... it worked last week and it works now
15:38:10 <Wolf01> as i don't like this way of prospecting
15:39:31 <Gonozal_VIII> yes, prospecting can get very expensive when you have to fund x times until it works...
15:41:55 <Wolf01> i would have liked more a thing like "you prospect a tile and with a x% chance you can build there the industry, and every time you prospect you pay industry_value/10 money"
15:42:49 <Gonozal_VIII> so you select where to prospect?
15:43:50 <Wolf01> yes, like in real life... in real life i don't prospect the world to fund an industry
15:45:47 <Wolf01> i look for a suitable area, like a valley with 2 coal mines: i build a station, with the time i enlarge it, and i prospect near a coal mine to extend it's production
15:45:50 <Gonozal_VIII> would be better to select an area then and pay x money per tile where each tile increases the possibility of success
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16:15:02 <fjb> How is prospecting working now? I didn't try it yet.
16:15:35 <Wolf01> it places an industry in a random place in the map
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16:17:15 <Gonozal_VIII> it tries to... if it doesn't work you will have spent your money for nothing
16:19:05 <fjb> It first chooses the place an then tests the conditions if the industry is allowed there?
16:19:29 <Gonozal_VIII> i don't know but something like that i guess
16:20:11 <Wolf01> omg, what's that building? "museum of the modern arts"... how is that possible? why it doesn't collapse? XD
16:22:11 <Wolf01> is the same building which zimmlock has as avatar, but i think that was only a joke
16:23:16 <Gonozal_VIII> looks like some kind of optical illusion
16:23:34 <Wolf01> is the first time i see it on my games
16:23:38 <fjb> Oh, didn't know it is in the game. Looks like Escher constructed it.
16:24:20 <Gonozal_VIII> ah escher... that's the name i was looking for
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17:39:49 <redmonkey> do you have any effect on the production rate of the industries?
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17:41:47 <Gonozal_VIII> with ecs you have for sure, standard industries depends on version
17:42:26 <redmonkey> what's ecs? and i got version numer 0.5.3 (latest stable afaik)
17:44:01 <Gonozal_VIII> ecs is extended cargo scheme, it has more and different industries
17:44:36 <Gonozal_VIII> and i think you don't influence the production rate in 0.5.3
17:44:48 <Gonozal_VIII> but i'm not sure
17:45:38 <redmonkey> how do i activate ecs? and in which version is it available? it sounds interesting :)
17:45:56 <Eddi|zuHause2> you need the nightly version
17:46:05 <Eddi|zuHause2> and the ecs grfs
17:46:33 <Ammler> redmonkey: ant try only one by one...
17:47:14 <redmonkey> cool. i'll try it! thanks!
17:47:16 <Gonozal_VIII> add them sorted by their id, then all should work
17:47:22 <Ammler> specially as George said, the alpha's are very buggy
17:50:58 <Eddi|zuHause2> what i hate the most about these grfs is the lack of style
17:51:10 <Eddi|zuHause2> it's just a random conglomerate of pictures
17:51:19 <Eddi|zuHause2> without consistency or even scale
17:52:16 <Gonozal_VIII> scale will never be right for everything
17:52:34 <Eddi|zuHause2> yeah, but you can do it for _some_ things
17:54:56 <Gonozal_VIII> ok, the large construction industry... single building the size of a whole town... that's way off... but the rest is acceptable imho
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18:10:15 <Eddi|zuHause2> have you seen the size of the windows in the brewery?
18:10:37 <Eddi|zuHause2> (just an instance out of the top of my head)
18:11:26 <Gonozal_VIII> seem to be about the size of the town building's windows
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19:05:15 <Sacro> "I show quality of work of the graphic engine on a platform
19:05:15 <Sacro> Open Transport Tycoon Deluxe - OpenTTD 32bpp. "
19:07:54 <LeviathNL> what does he mean with 3 - Automatic creation automobile and railways depending on a landscape. :s
19:08:12 <Gonozal_VIII> different vehicles in different climates?
19:08:38 <Gonozal_VIII> but that's not new...
19:11:36 <Sacro> he is distributing Michael Blunck's stuff illegaly
19:11:55 <Sacro> lets see what else this grf set has
19:12:44 <Sacro> Georges LV, DBSet{,xl}, JC Industries newbridges, newships, newstats, newwater, tempset, ttrs{,2,3}
19:14:08 <Sacro> i think the ESoftInteractive ports have died :(
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21:53:54 <Gonozal_VIII> something between yesterday's and today's nightly broke most of the ecs industries
21:56:04 <Gonozal_VIII> they don't accept or produce anything
22:02:47 <glx> I see, and I don't like that
22:04:46 <Gonozal_VIII> yes, that's yesterdays nightly
22:05:25 <glx> probably 11450 but I fail to see how it broke things
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22:25:31 <CIA-1> OpenTTD: rubidium * r11452 /trunk/src/ (console_cmds.cpp settings.cpp settings.h settings_gui.cpp): -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs.
22:29:27 <Sacro> Rubidium: how about, a little less use, of excessive, commas
22:30:12 <Rubidium> Sacro: how about not writing *very* offensive sentences in a language you do not even know?
22:30:21 <Sacro> Rubidium: i didn't write it
22:31:10 <Sacro> i won't be doing it again
22:31:22 <Sacro> and if you want me to leave, then i'll go
22:34:06 <CIA-1> OpenTTD: glx * r11453 /trunk/src/newgrf.cpp: -Fix (r11450): unrevert r11239, as we now need it
22:34:14 <glx> Gonozal_VIII: should be ok now
22:34:35 <Gonozal_VIII> great, thanks :-)
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23:18:14 <CIA-1> OpenTTD: rubidium * r11454 /trunk/src/ (macros.h town_cmd.cpp): -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.
23:18:27 <fjb> Do farms mind when I build things on their fields?
23:19:06 <Bjarni> it appears that the mood in this channel is that they should be affected so eventually something might happen
23:19:07 <fjb> Is that a planed feature?
23:19:24 <Rubidium> actually they do. You have to pay the farm to get the tile ;)
23:19:41 <fjb> I pay for everything. :-)
23:19:45 <Bjarni> but then again autoreplace wasn't a planned feature... I just got bored replacing locomotives and coded it
23:19:47 <Rubidium> bulldozing a farm tile is way more expensive than a normal tile
23:20:06 <Rubidium> normal clear tile that is
23:20:25 <Bjarni> yeah fields are way more expensive than any other tile
23:20:36 <fjb> I don't mind to pay the farmer for his land. But I want him to produce the same amount.
23:21:39 <fjb> I started my railway a bit late in this game, and I'm having some mountains. So it is a bit difficult to find a route.
23:23:06 <fjb> Bjarni: Your autoreplace is a great feature.
23:23:26 <Gonozal_VIII> yes, autoreplace rocks :-)
23:26:05 <fjb> Bjarni: Could you get bored again and add an option to only autoreplace vehicles that are aging?
23:26:09 <Gonozal_VIII> hmmm would it be easy to add a clone button to the list of vehicles with shared orders, maybe one that only works if the vehicles have a depot in their orders?^^
23:27:09 <Bjarni> <fjb> Bjarni: Could you get bored again and add an option to only autoreplace vehicles that are aging? <-- planned feature
23:27:55 <Bjarni> I like how everybody went offline during Christmas and when they returned I had made autoreplace... I started when they left
23:28:06 <Bjarni> but that was random timing and not planned
23:28:20 <Bjarni> they were in for a surprise when they returned :D
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23:30:45 <Bjarni> actually I decided to try multiplayer so I joined a random game and took over a big and old company that was left by some other player. I spent 40 minutes replacing locomotives and thought "my time is more important than this", disconnected and started planning how autoreplace should work and how to code it
23:31:11 <Bjarni> this was the 23rd of December. I had it working (without GUI) before the end of the year
23:31:40 <Rubidium> (read: he had a prototype working)
23:32:01 <Bjarni> it was good at crashing laggy players and cause desyncs
23:32:28 <Gonozal_VIII> everything has to be good at something :-)
23:32:50 <Bjarni> then it took a year and a few rewrites to get it working without crashes or desyncs
23:33:26 <Bjarni> seriously... I fixed the last desync bug on the 23rd of December the following year
23:33:48 <Rubidium> wonder what he's going to code on 23rd of December this year ;)
23:33:53 <Rubidium> I think I already know what ;)
23:34:15 <Bjarni> actually I might now be at home on the 23rd... there is a train scheduled for that day
23:35:28 <Bjarni> and I don't code while driving
23:35:59 <michi_cc> incoming patch: I updated the revision detection for msvc to work with git as well, like the makefile
23:36:38 <Bjarni> can you make it work with Hg as well?
23:37:02 <Bjarni> maybe it's not really needed right now but it would be nice to know if it's possible
23:37:28 <Bjarni> I don't have msvc so I wouldn't notice
23:38:58 <Rubidium> michi_cc: you've got git working properly on windows?
23:39:11 <Rubidium> and get it working properly with MSVC too?
23:39:20 <Rubidium> unix newlines and the lot
23:39:47 <michi_cc> msvc works completely alright with unix newlines
23:40:00 <michi_cc> at least any version better than 6.0
23:42:39 <michi_cc> of course, a complete cygwin install might be a bit too heavy for some people, but as far as I know, progress is being made on a native windows version
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23:52:16 <fjb> Hm, the newbridges grf is really not made for diagonal things under the bridges...
23:53:23 <Ammler> hmm, you should use thgergos cantilever replacement
23:54:14 <fjb> Ammler: I never sleep. ;-)
23:55:37 <fjb> I would make sóme bridges if I could draw better.
23:56:47 <Ammler> hmm, I would ... if I could...
23:57:28 <fjb> At the moment I'm fighting with nfo...
23:59:09 <Rubidium> you shouldn't fight nfo, you should embrace it!
continue to next day ⏵